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Psyue Mi
Iron Sun Explorations
0
|
Posted - 2013.11.20 18:55:00 -
[1] - Quote
Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player. |
Jack Carrigan
Order of the Shadow The Revenant Order
1009
|
Posted - 2013.11.20 22:17:00 -
[2] - Quote
Well, just make sure you give me your stuff before you biomass. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Endovior
Osmosis Inc Li3 Federation
82
|
Posted - 2013.11.21 04:30:00 -
[3] - Quote
If you can't make a profit doing something, you're in the wrong market. I've been there myself, there's a lot of effort and math required to tell whether or not a market is desirable to get into, and the profit margins are often stupidly low. As such, business models involving buying materials from a safe market and selling products back to that market are likely to be a bad deal, since you're competing against people who think their time is free. To make real profits, you need to take real risks.
Notably: prices, especially for tech 2 stuff, are vastly higher out in nullsec than in hisec, simply for the convenience. That's not a 'scam', it's just a supply and demand thing; guys out in null are rich enough to afford the markup, and pay it gladly for the convenience. There are guys who make a killing running cloaky haulers out to NPC stations... but it DOES take a lot more effort and risk than sitting in one station forever buying and selling.
If you're frustrated enough with the state of your gameplay that you feel you want to give up, why not take some risks and see what happens? After all, if you were going to quit anyway, you're not exactly losing out... and even if you fail and die, at least you'll go out with a bang. |
Mike Azariah
DemSal Corporation DemSal Unlimited
716
|
Posted - 2013.11.21 05:59:00 -
[4] - Quote
No to OP
Keeping your head above water may be tougher in the 'crafting' side than in PvE activities but it IS possible. It is probably one of the most research intensive endeavours in the game, you need to think it all the way through before you even start.
But a profit can be made and the things in the game HAVE to be made. If something is selling below cost it either means there are too many fools impoverishing themselves (which will self correct) or you are missing something.
m Mike Azariah-á CSM8 |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
259
|
Posted - 2013.11.21 13:59:00 -
[5] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player.
ah you again lol , also try other sell point as jita
www.eve-central.com The police horse is the only animal in the world that haz his male genitals on his back |
Bi-Mi Lansatha
RillaCorp The Kadeshi
222
|
Posted - 2013.11.22 12:12:00 -
[6] - Quote
Psyue Mi wrote:...What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)... Using three dedicated PI characters (5M skill points each) in 0.0 makes me +75M ISK each day (+2.0B ISK/month), but I am not doing it in High Sec.
PI is can be very profitable if you find the right location, tax rate, product, have good transportation capabilities, and a dedicated trader alt. |
Odinfar
The Rusted Wolf Syndicate
6
|
Posted - 2013.11.24 22:30:00 -
[7] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player.
I beg to differ. After the Rubicon expansion I have the potential to gross 20+ billion a month off one character with six planets. I know math is hard, but the numbers don't lie. And now with the ability to run tax free POCOs (be it through owning them yourself or by using a little diplomacy with your neighbors) the profits are actually higher for a player willing to learn how to use the system.
As for manufacturing.... please tell me you're kidding. My corp runs blueprints for missiles in Minmatar space. We buy our materials outright instead of harvesting the minerals ourselves and we turn steady profit. As we've grown we've started negotiations with nearby corps to form an alliance (paid for by our PI and Manufacturing), this will drop our costs because most of these corps are mining corps, and thus we will be able to create our own market for minerals, which we will use to make more boom booms, and more iskies.
TL:DR
You're wrong or you're doing something wrong. PI, research, manufacturing, and mining are all profitable if you're willing to use a calculator (which CCP was kind enough to put in game for you). |
Kaarous Aldurald
ROC Academy The ROC
1596
|
Posted - 2013.11.25 03:29:00 -
[8] - Quote
Why, oh why, can we not downvote other people? Not posting on my main, and loving it.-á Because free speech.-á |
Samillian
Angry Mustellid
367
|
Posted - 2013.11.29 13:08:00 -
[9] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
Really? My new very shiny new Bhaalgorn tells another story.
Psyue Mi wrote: with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
LowSec or NPC Null, just a hint.
Psyue Mi wrote: currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
Not sure how or where your trading but thats not my experience, maybe your just unlucky?
Your experience is so at odds with mine that I really find it hard to believe we are playing the same game.
Not supported NBSI shall be the whole of the Law |
Malcanis
Vanishing Point. The Initiative.
12689
|
Posted - 2013.11.29 14:30:00 -
[10] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player.
Your problem seems to be mainly that you're not very good at the things you're trying.
1 Kings 12:11
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Jint Hikaru
OffWorld Exploration Inc
945
|
Posted - 2013.11.29 16:31:00 -
[11] - Quote
Malcanis wrote:
Your problem seems to be mainly that you're not very good at the things you're trying.
Oh Snap!!!
I have awarded you ONE 'Internet Spaceship Forum Like'
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Malcanis
Vanishing Point. The Initiative.
12693
|
Posted - 2013.11.29 18:16:00 -
[12] - Quote
I treasure them all.
1 Kings 12:11
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YinKo Toranaga
Tokko Tai
0
|
Posted - 2013.11.29 18:46:00 -
[13] - Quote
Planetary Interaction in hi sec was barely worth it in the first place - the only thing we used it for was making POS fuel components so we didn't have to buy any.
2 things about the new PI system really do not make ANY sense to me -
1. Why does the NPC (Interbus) get ANY TAX at all since their customs office was destroyed and replaced by a new customs office from a player corp? IMHO - they should get NOTHING (the NPC tax is ELIMINATED for all by a POCO).
2. Why does a planetary launch off a 500M3 container cause a tax payment to be made? If anything you are engaged in the time honored tradition of smuggling, so no tax payment should be made. If anything, you should get a suspect flag from concord for picking up a planetary launch container - this lets the owners of the POCOs have at you if they care to stake out the planet and try to catch you picking up your smuggled goods.
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Abdiel Kavash
Paladin Order Fidelas Constans
2069
|
Posted - 2013.11.29 18:54:00 -
[14] - Quote
1) Because of game balance.
2) Because of game balance. |
YinKo Toranaga
Tokko Tai
0
|
Posted - 2013.11.29 19:02:00 -
[15] - Quote
Game balance? Really? I would think the introduction of additional taxes to player corps on the POCOs in the first place did a lot more to change the game balance than either of these proposals would. |
Daniel Doormant
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.12.02 15:56:00 -
[16] - Quote
Quote: 1) Because of game balance. No it sucks that taxes went up in HS. That said what this change did allow is yet another stream of income to Highsec warmongers. Most of the smaller corps that erected a poco are on a ticking clock to make the isk back they spend on the customs office and will continue to bleed carebears dry till they get's war decked and the poco goes boomb. The folks that are running the cheaper pocos are just gathering intel to find out who they can war deck will buy their way out in a surrender garnering the corp even more isk. Manufacturing skills are still profitable. Less so with your material (oprotunity and ISK) costs rising. That is not balance that is ISK Redistribution plain and simple. I see no way for a small corp to get anything but ripped off on this poco thing. Train the skills to reduce the empire portion of the tax or make buddy buddy with someone in WH or Null. With Odyssey's removal of scanning skills necessary to find good ore deposits killed prospecting for me and Rubicon's removal of scanning skills for exploration with ghost sites is even worse. It seems like they are more at odds with explorers than Carebear industrialists. When was the last time you had an invention attempt blow up and take your ship and loot with it? Put on your big girl pants. I am just a little HS PI alt and with Customs Code Expertise don't know much else. My character sheet says so. At least Dust toons aren't calling orbital strikes on your command centers. |
Zentiu
No-Mercy Inc.
2
|
Posted - 2013.12.03 20:34:00 -
[17] - Quote
Oh snaps! Players can abuse other players OH NO CALL THE CSM TO MAKE SURE MY HS CANNOT BE TAMPERED WITH |
Katran Luftschreck
Royal Ammatar Engineering Corps
1663
|
Posted - 2013.12.04 01:01:00 -
[18] - Quote
Do you have a T2 BPO? Then don't bother. You're wasting your time. You will never be able to compete with the Chosen Ones (more truth than sarcasm, btw) whom have been granted these legendary items through the liberal use of deck stacking by their friends in CCP. They've got the best moons. They've got POCOs on all their PIs. They will undercut and undersell you every time because their operating costs, in both time and ISK (what is this "invention" you speak of?) for T2 junk are so close to zero as to make no difference.
That being said, there is still plenty of ISK to made in old fashioned T1 manufacturing. You just have to work with a mindset of quantity over quality. Sure, a single Tech2 item might make you a million ISK, but you know what? So will ten thousand cheap missiles when left on a big sale order in a major trade hub, if you're willing to wait a couple of days. Of course this means more mining and less PI, but so what? Neither one was going to win any awards for being particularly fun or interesting anyway. One sucks just as much as the other, so you may as well go with what works.
I know you feel cheated on all the SP that you spent, but there's no point in complaining about it. CCP would sooner cut off their own nutsacks than refund a single SP to a subscriber. And I can feel your pain, OP: I was a dedicated drone boat captain for most of my career, up to and including the day that CCP decided that drones suck and then went about making that belief into reality. So you're not the only one who'd like to get their SP from some skill or another that CCP decided to make irrelevant at some point - in fact I think the vast majority of subscribers have at least one skill that they wish they could just unlearn. But again, this makes no difference. The good news is that you probably already have more skills than you'll need to go into T1 mass production. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
Haraukiae Youik
University of Caille Gallente Federation
0
|
Posted - 2013.12.04 19:38:00 -
[19] - Quote
Katran Luftschreck wrote:Do you have a T2 BPO? Then don't bother. You're wasting your time. You will never be able to compete with the Chosen Ones (more truth than sarcasm, btw) whom have been granted these legendary items through the liberal use of deck stacking by their friends in CCP. They've got the best moons. They've got POCOs on all their PIs. They will undercut and undersell you every time because their operating costs, in both time and ISK (what is this "invention" you speak of?) for T2 junk are so close to zero as to make no difference.
That being said, there is still plenty of ISK to made in old fashioned T1 manufacturing. You just have to work with a mindset of quantity over quality. Sure, a single Tech2 item might make you a million ISK, but you know what? So will ten thousand cheap missiles when left on a big sale order in a major trade hub, if you're willing to wait a couple of days. Of course this means more mining and less PI, but so what? Neither one was going to win any awards for being particularly fun or interesting anyway. One sucks just as much as the other, so you may as well go with what works.
I know you feel cheated on all the SP that you spent, but there's no point in complaining about it. CCP would sooner cut off their own nutsacks than refund a single SP to a subscriber. And I can feel your pain, OP: I was a dedicated drone boat captain for most of my career, up to and including the day that CCP decided that drones suck and then went about making that belief into reality. So you're not the only one who'd like to get their SP from some skill or another that CCP decided to make irrelevant at some point - in fact I think the vast majority of subscribers have at least one skill that they wish they could just unlearn. But again, this makes no difference. The good news is that you probably already have more skills than you'll need to go into T1 mass production.
Just re-subbed, prob. won't last long. My problem is I remember when it was fun to play. Used to play 10hrs straight on weekends. Would never do that now.
CCP long ago lost their way; one thing for certain is they only listen to "certain" groups (and I wonder if those groups use anything other than isk generated plex) and continually slant towards nul sec; constricting hi sec and in so doing making any new additions gratuitous.
Sovereignty is more likely part of the problem and not the solution. WH space is more like the original nul sec than nul sec today.
Solve nul sec problems in nul sec. Unbalancing hi sec doesn't do that and if you want a 0.0 game with free pvp everywhere then good luck. :) |
Endovior
Osmosis Inc Li3 Federation
129
|
Posted - 2013.12.05 04:33:00 -
[20] - Quote
Katran Luftschreck wrote:And I can feel your pain, OP: I was a dedicated drone boat captain for most of my career, up to and including the day that CCP decided that drones suck and then went about making that belief into reality.
...what rock have you been living under? Drones are awesome these days, and the Dominix is the king of space, crushing all opposition under the iron fist of sentry drone assist.
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Asuka Solo
Stark Fujikawa Stark Enterprises
2563
|
Posted - 2013.12.05 04:57:00 -
[21] - Quote
Just get rid of your character.
Go play WoW.
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Katran Luftschreck
Royal Ammatar Engineering Corps
1666
|
Posted - 2013.12.05 23:57:00 -
[22] - Quote
Endovior wrote:...what rock have you been living under? Drones are awesome these days, and the Dominix is the king of space, crushing all opposition under the iron fist of sentry drone assist.
I fly a Rattlesnake.
Your move.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
Gizznitt Malikite
Agony Unleashed Agony Empire
3024
|
Posted - 2013.12.06 01:43:00 -
[23] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player.
I feel so much empathy for your position. Please send me a list of firesale items.... |
Endovior
Osmosis Inc Li3 Federation
132
|
Posted - 2013.12.06 03:03:00 -
[24] - Quote
Katran Luftschreck wrote:Endovior wrote:...what rock have you been living under? Drones are awesome these days, and the Dominix is the king of space, crushing all opposition under the iron fist of sentry drone assist. I fly a Rattlesnake. Your move.
If you can fly a rattlesnake, you can fly a Dominix. If the performance of your shiny doesn't match your desires, that's too damn bad... but don't be too butthurt about it, since the pirate rebalance is next on the list. Buffs are likely incoming. |
brinelan
The Flying Dead Insidious Empire
108
|
Posted - 2013.12.12 19:17:00 -
[25] - Quote
Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
Stopped reading here. If you can't find a single item that makes money you're doing it wrong. Besides, who would make the ships you get blown up in? |
Captain Meric
1st Armored Division
10
|
Posted - 2013.12.29 18:52:00 -
[26] - Quote
After building up my first character, I started making industry characters to help corp and alliances I had been in. Making some isk in the process as well and I imagine would have made even more if I had been in a null group at the same time with JF to come in and out.
I do think the industry needs to be tweaked a little. I haven't done any mining or industry since they changed the mining barges so I maybe a little outdated
Get rid of T2 BPO's or make T2 BPO's available for everyone. I really do not understand why this has not been done and why a lot of other aren't off the rails about them being around. I like the invention of T2 BPO's and the odds or success or fail on them. But some people / groups having T2 BPO's sitting around and others not able to get them is wrong for a sandbox game where competition in the markets is everything. So fix the mistakes made so long ago and give people equal footing. If you force them out then you have to give them something to make up for the time invested and such, but that is on CCP to figure out (or smarter people than myself ) what compensation should be.
Data cores - I would like to see these go back to being free, but if you don't do the daily mission, you hit a snag and don't gain any of the points for a new Data core. I would make these missions a little harder, a little longer, and spawn in a random way (as in, you get them sometime in the next week, not one a day so you don't have to mission for them every day, but every day you wait after you get assigned a mission the less points you get towards data cores )
PI - While I didn't agree with CCP having high sec POCO's be taken by player corporations (as really it only hurts new players who where looking to try PI before moving it to low or null, guess there is still SISI for testing stuff ) I still like PI a little. I do wish there was more powergrid and CPU for the stuff, and I liked the older system when it fist came out to what we have now, but PI you can make money, and doesn't take too long to train so new people can get into it and make money by themselves or with others. If you cannot do anything with one toon, make another on the same account train the (I think a month or so ) on that toon for perfect skills and grab yourself more planets making higher tier stuff.
I would like to see a tutorial for new players on PI, perhaps even giving on of the Skill books for it. (or just link someones YouTube tutorial about it in the industry agents missions )
So, for the TL:DR, Get rid / make available T2 BPO's for everyone, Data core change again, perhaps other/advanced skills for more PG/CPU on PI and a tutorial for PI for new pilots.
I have found that I actually usually like industry more than I like shooting others. Both are fun though and what makes this game worth it to me. If you are smart, you won't be scammed ( in fact, just don't look at local or contracts and you will be fine most of the time ) And have made plenty of isk selling my items, even when giving some to other corp mates and corp for war stocks. 1st Armored Division [1SH] is recuiting --áhttps://forums.eveonline.com/default.aspx?g=posts&m=4027745#post4027745
EVE is all about fighting, fighting for the best prices, the best missions, the best systems, then to keep what you own. Fight on POD Pilot! |
Gizznitt Malikite
Agony Unleashed Agony Empire
3336
|
Posted - 2013.12.31 21:10:00 -
[27] - Quote
Captain Meric wrote:After building up my first character, I started making industry characters to help corp and alliances I had been in. Making some isk in the process as well and I imagine would have made even more if I had been in a null group at the same time with JF to come in and out.
I do think the industry needs to be tweaked a little. I haven't done any mining or industry since they changed the mining barges so I maybe a little outdated
Here are the main issues with your post:
Captain Meric wrote: Get rid of T2 BPO's or make T2 BPO's available for everyone. I really do not understand why this has not been done and why a lot of other aren't off the rails about them being around. I like the invention of T2 BPO's and the odds or success or fail on them. But some people / groups having T2 BPO's sitting around and others not able to get them is wrong for a sandbox game where competition in the markets is everything. So fix the mistakes made so long ago and give people equal footing. If you force them out then you have to give them something to make up for the time invested and such, but that is on CCP to figure out (or smarter people than myself ) what compensation should be.
First off, T2 BPO's were handed out "fairly" by lottery. Those few that weren't (T20 incident) were addressed, and resulted in CCP creating an internal affairs group to prevent recurrances of similar game abuses. Next, for most t2 items in game, invention is profitable. For those that aren't, the reason invention isn't profitable is because the demand for those items is too low. Removing T2 BPO's will simply increase the price of these low-demand items for the end user. Do you want to pay more for an Eagle just so Mr-Idiot-Manufacturer can potentially invent the item for a profit? Furthermore, most T2 BPO's today are in the hands of investors that didn't acquire their BPO by luck of lotto, but by hard work grinding, stealing, or whatever. The bottom line, there is no good reason to remove T2 BPO's, and I challenge you to come up with one. There is one area of BPO's that should be addressed (note, I'm talking about ALL BPOs). Their useage needs to involve more risk. Example idea: to manufacture from a BPO, that bpo needs to be in a POS Lab (The major downside of this, it would inhibit new players entering the manufacturing field.)
Captain Meric wrote:
Data cores - I would like to see these go back to being free, but if you don't do the daily mission, you hit a snag and don't gain any of the points for a new Data core. I would make these missions a little harder, a little longer, and spawn in a random way (as in, you get them sometime in the next week, not one a day so you don't have to mission for them every day, but every day you wait after you get assigned a mission the less points you get towards data cores )
Datacores are available using Faction Warfare LP. I'd love to see stats on the "precentage of datacores produced from RP Agents" vs "FW LP Stores". I could be wrong, but I'm pretty sure RP farming is over and done with. Frankly, I see no reason to remove the datacore cost to be removed. It is a good isk sink in a game that needs more isk sinks, not less. (On that line, station S&I lines should have their operational costs increased 100x to create another quality isk sink, while also encouraging POS S&I!).
Captain Meric wrote: PI - While I didn't agree with CCP having high sec POCO's be taken by player corporations (as really it only hurts new players who where looking to try PI before moving it to low or null, guess there is still SISI for testing stuff ) I still like PI a little. I do wish there was more powergrid and CPU for the stuff, and I liked the older system when it fist came out to what we have now, but PI you can make money, and doesn't take too long to train so new people can get into it and make money by themselves or with others. If you cannot do anything with one toon, make another on the same account train the (I think a month or so ) on that toon for perfect skills and grab yourself more planets making higher tier stuff.
I would like to see a tutorial for new players on PI, perhaps even giving on of the Skill books for it. (or just link someones YouTube tutorial about it in the industry agents missions )
Highsec POCO's have generally made highsec PI production cheaper, not more expensive. There is a skill to reduce NPC taxes, and player taxes are quite often lower than the Interbus rate. Granted, in really busy systems, or in periods of conflict and flux, the reliability of a decent tax rate is questionable, but conflict is good!
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Haraukiae Youik
University of Caille Gallente Federation
4
|
Posted - 2014.01.05 17:11:00 -
[28] - Quote
Malcanis wrote:Psyue Mi wrote:Since you can't really make a profit on invention or manufacturing (due to costs of materials) why bother having the skills?
What with the theft of all items in customs offices and the tax rate hike of 100% (from 10 to 20) planetary exploitation (which takes a decent amount of time and effort), is not worth it anymore (it was barely worth it previously)
And currently trade is basically scamming, with merely a winner and a loser, not true trade at all.
If you are going to devolve the game to just ship to ship combat and mission running, DO IT!
And give us credit for the time and effort we spent gaining skills in things which you have decided to make worthless.
As a 6 year player, I am just about done wasting time with this game.
Mail me for my fire sale prices of modules etc.
A disgruntled player. Your problem seems to be mainly that you're not very good at the things you're trying.
You are a CSM member and this is your response "Your problem seems to be mainly that you're not very good at the things you're trying?"
Is it possible at all that you could enter into a somewhat rational discussion of game mechanics and the direction that CCP and/or others have pushed this game?
I recently returned and I'm beginning to see that the game is now worse than when I left. If I want a drama-queen game then I can play "Hello Kitty."
CCP == WAKE UP. Your game subscriptions are stagnant and you have pushed the game into the hands of a few people and ignored game mechanics for the sake of holding on to these "Big Fish."
PS I've scanned a few of the forums and find that the responses to legitimate questions, as indicative of how people feel they can act, are less than juvenile, sophomoric or rude. Intelligence wise "bestial" comes to mind. This is not a problem of moderation but of the kind of mindset that CCP is encouraging in its players. |
Bi-Mi Lansatha
RillaCorp The Kadeshi
278
|
Posted - 2014.01.06 13:12:00 -
[29] - Quote
Psyue Mi wrote:Since you can't really make a profit on .... manufacturing (due to costs of materials) why bother having the skills?...
Malcanis wrote:Your problem seems to be mainly that you're not very good at the things you're trying.
Haraukiae Youik wrote:...You are a CSM member and this is your response ...
I believe Malcanis is correct.
My 'skills' in manufacturing are poor, yet my character is making a good profit. I kind of doubt I am the only one making ISK manufacturing items.
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Jericho D'Angel
W.Y.L.E.I. Takers Corp.
8
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Posted - 2014.01.07 19:40:00 -
[30] - Quote
Yes, I agree, please devolve oh disgruntled player. Perhaps back to the trees with thee would be less stressful an environment as clearly your attempt to evolve from, was, indeed, a mistake.
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