Slaktoid wrote:Hey guys!
Just wanted to put out a feeler and see how people think of this issue (CSM reps included).
So every time you jump through a wormhole, you're almost always inside the immediate jumprange to go back. Once in a blue moon you land outside jumprange, but this is incredibly rare. Everyone have heard about how "pvp on a highsec hole is pointless" and all that, right (well, most of the time anyway). How would you feel if we changed the spawnlocation so when you go through a wormhole you will always spawn 10-15km, or even 15-20km from the hole? Naturally I know that this will be similar to how K-Space gates work, but thats kinda where you find most of the pvp, eh? =)
Some days ago I went over to a C3 that I had scouted with an alt. There were some Kraftwerk. guys camping a hole, with a bubble up. I think they had something like a Megathron, Vaga and Rupture on the hole to Highsec. So I went over there in a dual ASB Maelstrom to have some fun. Shortly after I jumped in they brought out some hidden ships, a Purifier and some more cruisers/hacs, think there was a Blackbird as well, can't quite remember. The initial plan I had was to burn off the hole to get them to chase me out of jumprange so I could kill them. I'm often kinda dumb like that, right. However I got scrammed and webbed down immediately, so I popped the Purifier and went to work on one of the Ruptures. He got under my guns halfway through shields and so did his buddies in the other Cruisers, so I fired a few shots on the Megathron. My tank was breaking at this point and I was starting to lose armor while my first ASB still had probably 30+ seconds left to reload so I had to jump back to high.
Some other thing came up elsewhere and I left the highsec system for a while, but kept my scout in there. After half an hour to an hour they started to close the hole, I got a few friends and went back over there and ganked the Mega while he was polarized. The rest ran away.
Afterwards I just felt they should have killed me. They were bloodthirsty and scram/webbed me pretty much dead on the hole, I wasn't even allowed to start to pull range (which would have been my doom). Had I spawned 10-15km off the hole, I would have died. I just think we could see more camps, especially on highsec holes, if there is a genuine chance to catch stuff. And camps will bring camp busters and just more pew-pew potential in general.
Closing holes is childsplay these days, even with hostile gangs nearby, it's either 100% safe (no bubble on the hole and no trap carrier/Orca seen) or you log off because it's unsafe. With this kind of mechanic that I'm talking about, it will ALWAYS be unsafe to close holes, and it will be something people will have to deal with, thus creating new potential for pew.
I dunno guys, I'm interested in hearing what you think.