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Nav Eyus
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Posted - 2006.02.25 11:47:00 -
[1]
From my limited experience with EVE so far, destroyers in general and specifically the Gallente Catalyst do not seem at all popular. I put it down mostly to the fact for just a little bit of extra training, you could be piloting a cruiser instead.
But... I don't have the skills to fly a cruiser yet, and they are considerably more expensive than the 500-600k catalyst, plus, I already bought one.
So... Anyone had any luck solo ratting (in 0.3 and under) with a destroyer? With a catalyst maybe? I fly a little Tristan frigate right now and I fairly easily get in under most cruisers guns but is this possible with a destroyer? The extra available firepower, cap, grid, cpu, and cargo-space (for loot!) would be nice if it's possible.
I know, you'll probably say 'go try' but I'd rather not have 50% of my assets blown away on an aborted cruiser mission if I can get help and advice from all the knowledgeable people on this board
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NestcePas
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Posted - 2006.02.25 12:09:00 -
[2]
Edited by: NestcePas on 25/02/2006 12:10:29 It is not bad to fly a dest, I have done so for a while. Don't put in T2 stuff and your losses won't hurt. That advise foes for all ships, untill you can afford to buy T2 stuff and not notice it,,,
Really, go fly a Celstis. It's fun. I mean Catalyst...
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Prant
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Posted - 2006.02.25 12:26:00 -
[3]
Insure the boat and you won't get 50% of your assets blown away.
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Malena Panic
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Posted - 2006.02.25 14:38:00 -
[4]
I switched to a cruiser after a couple of weeks mission running in my Catalyst, but in the last week I've switched back! I really missed the razor's-edge flying, the high-octane feeling that doom is waiting for me at the next deadspace. They also clear encounters much faster, with eight antifrigate guns. I'm one-shotting the little stuff.
I've also used the Cat for 0.3 ratting, and the only times I've gotten blown up were when I was careless. Warp in at range, assess your chances, if you're taking on tough rats circle around them and get a warpable between you and them, then fly directly towards it as you begin the encounter. If things start to get hairy, mash the 'warp to' button and pray.
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Kastiotic
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Posted - 2006.02.25 16:56:00 -
[5]
I've used my thrasher to take out 0.1 BC's before. As long as I stay under the range of thier guns they can't do anything to me. I have to pound a ton of ammo into it though.
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Eternal Fury
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Posted - 2006.02.25 20:13:00 -
[6]
Destroyers are fine. they have usually 6-8 weapons, which is great for doing lvl 1 missions. You'll find lvl 2 missions are a little too tough, unless you wait till you have a lot more SP's. I've found that I tend to go up to a bigger ship ASAP simply becuase the smaller the ship, the less overal fittings I can have on it. Used my Caldari Destroyer for about 2 weeks. - - - - Q: Wheres the Search button on the forums? A: There isn't one. go here. www.eve-search.com
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Charlotte Gallfour
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Posted - 2006.02.25 23:24:00 -
[7]
I have a cat and I like it. Frigate rats in .5 and up can't put up a fight against me. In .8 space you can chat with a buddy without moving and vaporize them in one shot.
I've had success killing two cruisers at one time in .4 space. But I'd avoid combat ships like Caracals. Blackbirds and Ospreys are doable. These are support ships. I use a MWD and long-range guns and ammo to kite them. They can't hit me with their rails and I just shoot them until they pop.
But, I'd take a cruiser into low-sec space to make things easier. Or get a buddy to help you.
--- "Let me do the buying while you do the dying." |
Ominus Decre
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Posted - 2006.02.26 00:04:00 -
[8]
Edited by: Ominus Decre on 26/02/2006 00:04:45 wOot! This is my favorite thread topic!!!
The Amarr Coercer is one HELL'O a Ship!! Don't let those who whine and cry "i r suk in destys!111" deter you. Those ships _can_ be EXTREMELY prosperous during nPC ratting sessions.
I can regularily be found solo ratting in .1 in my little Coercer. I've got the ship gauged out to a total cost of about 7m including ALL modules. Being that I have not lost one in about 4 weeks I would think I'm doing quite well.
I have just reached 2m skill points and would say I did not feel comfortable in the Coercer unti I was near 500k skill points.
Don't make a mistake and rush into a Cruiser just becase "some1 told u so".
Again, my accounts are relating an Amarr Coercer class Destroyer.
My generall tactics are to maxamize my TransVelocity while engaging. Once I get within 6k I unleash my 5 Medium Pulse Laser Tech2's then once I get 5500m my three energy vampires go live! The entire time I leave the Tech2 Afterburner running while making sure the 200mm rolled plate is able to soak up possible hits that surpass the repair of the tech2 armor module.
Engineering is pretty imporatant with this type of set up since you'll be finding yourself starving for "MOre power Scotty!!!"
Three NPC cruisers "Blood bishops" @ 175k aren't much concern unless I'm being lazy or just screwing around. Keep in mind, it's not an easy win but a good win none-the-less.
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Drizit
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Posted - 2006.02.26 00:38:00 -
[9]
Edited by: Drizit on 26/02/2006 00:43:05 Destroyers are great. I've flown the Gallente Catalyst and the Amarr Coercer and they are both just as good as each other. Fast and agile but with many more guns makes the quite formidable. Just remember the sacrifice for all that speed and firepower is reduced armour and shield so don't get too close. Best to load in long range weapons like rails and use "kiting" to stay out of range of the enemy weapons but still in range of yours.
The best part about them is that they use small weapons so there's no extra training for weapons and you can concentrate on your skills for cruiser while you have fun.
They are relatively inexpensive and when insured, you can easily buy another one and equip it again at little extra cost if you make a dumb mistake and lose it. They can stand up quite well in 0.6 or as low as 0.5 if you're good. Any lower and you're really pushing your luck a bit unless you're a real combat wiz kid with uber mods for tanking etc. I'd say ratting in 0.3 with one is pretty suicidal Remember that a destroyer is larger than a frigate and a little slower too. Give it a go though, I'd love to know how you got on.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers created "The Paperless Office". But some stupid fool invented a printer |
Aquas
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Posted - 2006.02.26 01:35:00 -
[10]
For most people I don't so much think their feelings are that the destroyers suck, it's just that they are not worth it for the financial investment. I mean they cost around 1 mil usually (or at least mine did) but for that you don't really get a substantial pay off. Like right now, with a merlin I pretty much 1 shot kill anything in a level 1 mission and I'm just slightly past 1 mil sp's, but I was doing that back when I was only at like 700k sp's or so since like 50%, give or take, of my sp's are just learning skills. :)
So you can save yourself 800k or so and still run through the missions just as fast, plus the frigates are faster and more agile.
I suppose if you have lots of spare ISK then the money isn't a big concern so you could just splurge and try them out but if you're trying to conserve your ISK it's more efficient to skip destroyers since they are really only effective for level 1 missions, it's a better buy to put that 1 mil into a cruiser later which you'll get more use out of.
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Charlotte Gallfour
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Posted - 2006.02.26 03:16:00 -
[11]
The way my mind works is that I get bored easily using the same ship every day. I need variety. I can't fly a merlin/kestrel/incursus day in and day out. Finding one ship and sticking with it until you get a cruiser doesn't appeal to me. --- "Let me do the buying while you do the dying." |
Zbop
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Posted - 2006.02.26 06:36:00 -
[12]
Both my roommate and me both fly thrashers, and we've been having lots of luck with them. Admittedly we are paired up and it seems two destroyers can dish out a load of pain even to player pirates in low sec space. We had a thorax that thought we'd be easy kills, his mistake. His drones lasted all of three seconds and we nos'ed him, then blew him apart at our leisure. I haven't lost my thrasher yet and have been using a med shield extender to give me about 1000 hp on the shields. I've just finished training up to use all the t1 gear that is opening up a lot of possibilities. In the end I think it's that destroyers can have some really off the wall configs. My roommate wants to see what a destroyer loaded up with Small Nos can do. I know I want to see what I can do with it, in the end it might be my desire to give love to this outcast class but I've been having a blast.
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MrTripps
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Posted - 2006.02.26 06:41:00 -
[13]
The best use I've found for a Cat is lower level cour missions that need a bigger cargo then a Tristan can support. It can be a stepping stone, but get up to a cruiser quick. Go for a Vexor (if u mine more) or Thorax (if you do more missions). Everyone says to put blasters on Rax, but at lower skill levels it makes a good sniping platform for lvl2 missions. 250 Scouts loaded with M Tungsten can hit from 42, which is beyond the range of lvl2 mission sentry guns and missle batteries.
Don't discount that Tristan though. Throw a couple of blasters, an ab, sheid booster, and a Nos on it and it can take down a couple of NPCs in BCs. I'm sure there are some skill level factors there, but I've done it without any lvl5 skills. They are so small and fast the bigger ships can't hit them, and when they do the Nos lets you sheild tank.
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Drizit
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Posted - 2006.02.26 07:16:00 -
[14]
Nicely kitted out but what's a Nos? I can't find that one in the Eve Dictionary
I've taken out NPC rat cruisers solo in a Cat so I know it can be done. It took me three attempts to get the hang of kiting properly and I lost my first two cats trying but it's a skill worth learning and can get you out of a good many situations. Never tried going up against a BS in a Cat or Coercer, it could be a bit of a laugh though. I might even give it a whirl when I've got a bit of ISK to spare.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers created "The Paperless Office". But some stupid fool invented a printer |
Vasiliyan
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Posted - 2006.02.27 00:37:00 -
[15]
Nos is a Nosferatu: see under Engineering equimpent/energy vampires.
Destroyers are fantastic against frigates and some NPCs, and get crazy bonuses if you learn the destroyers skill. When I was fairly new I got one and started doing l2 missions in it; this wasn't very sucessful but the easier ones were possible. The main weakness of the destroyer is against missiles, because tracking tactics don't work, and I don't really see what can be done to save it without crippling it. Level 2 Silence the Informant, for example, is going to be very painful.
Maybe ... given the range and falloff bonuses, and the RoF penalty, it could be used to alpha strike very effectively, and a sufficiently large plate to keep it alive and firing. I'm having a sudden urge to go and try it now
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Navius Corona
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Posted - 2006.02.27 00:50:00 -
[16]
Well...
My preferred hunting ground is in 0.3 space and I loaded my Catalyst to give it a go and was pleasantly surprised.
I got on quite well using 7x 75mm rail gun I AB, Cap Recharger 400mm armor plate, small armor repper and damage mod
The really tough spawns I ran into were 3 cruisers at once. With that much armor, I could usually take 2, warp out for repairs and come back and finish the last one off. I gambled and tried to get all 3 and got vaporized... live and learn.
The only real problem is, in order to be as effective in terms isk/hour as my tristan, I need all those modules, leaving no room for a warp core stabilizer which in 0.3 saves you a lot of grief.
I haven't run into any BC's yet, but I'll let you know how that goes.
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