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Corvald Tyrska
Dha'Vargar
29
|
Posted - 2013.11.28 01:15:00 -
[1] - Quote
There have been plenty of threads complaining about safety in high sec and gankers on station undocks. I don't agree at all that EVE needs to be more safe. The draw of this game is the danger at every turn. I certainly believe that if someone is willing to lose their ship and wants to gank you then they should have every chance to do so and match their DPS against your tank.
That being said there is the matter that large numbers of players are suicide ganking off the Jita undock in tier 3 battlecruisers and it is not only economically viable for them to do so but in many cases profitable. Most of you know how it works and if you don't then do some research, it is fairly simple.
The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother. Rather than changing criminal flags or ganking mechanics or any of those things that work very well in most circumstances I have a different proposal, a fitting option.
A new rig type - Incineration Rig. This rig would require 400 calibration (all for a T1 ship) and impose an agility penalty of 50% making much easier to catch you. If the ship is destroyed, the entire contents of the cargo hold are destroyed and cannot drop. Fitted modules would still have the normal chance of dropping.
This means that a hauler pilot can fit their ship so that it is not economical to gank them for profit. If you still want to grief them then hey, go ahead but you won't profit from it especially using a 60 million ISK battlecruiser. It is no safer for the hauler pilot and does not prevent someone killing them but takes away some of the motivation for attacking them. Of course if you aren't running a ship scan in addition to your cargo scan then you could waste a suicide gank and get no good loot for in which case you were outplayed.
Potentially there needs to be more significant penalties to the rig, maybe some more combat focused. I wouldn't want to see this as a standard fit on every ship running anomalies that drop high value loot but I do think there is room in the game for a fitting option to allow hauler pilots to do something against a gank. I was leaning towards rig rather than module as I like the idea of this being a relatively permanent change to the ship but it could work well as a module. Freighters would still have issues as they do now but there is always the option of giving them rigs slots too, although that may be a discussion for another thread.
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1223
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Posted - 2013.11.28 01:22:00 -
[2] - Quote
Denial of loot instead of simply making haulers stronger, gankers weaker or CONCORD faster.
Interesting. Very interesting.
I'll give this a +1. |
Tiberu Stundrif
Repercussus RAZOR Alliance
97
|
Posted - 2013.11.28 01:22:00 -
[3] - Quote
Some people gank haulers just because they would have a multi-billion ISK killmail for a 100mil loss. |
Dr0000 Maulerant
Union Nanide and Tooling
83
|
Posted - 2013.11.28 01:23:00 -
[4] - Quote
I agree that ganks need some sort of counter, but I dont really think this is it.
The lost ISK will still show up on a killboard. Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1223
|
Posted - 2013.11.28 01:29:00 -
[5] - Quote
I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some specific kinds of ganking.
This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who only want expensive killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves. |
Corvald Tyrska
Dha'Vargar
29
|
Posted - 2013.11.28 01:31:00 -
[6] - Quote
Alvatore DiMarco wrote:I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some ganking.
This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who want killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves.
Essentially this. I actually don't mind being ganked by someone who is looking for a big ISK killboard. Serves me right for getting caught with that much in the hold. But I get really pissed off at the idea of being farmed for ISK. |
Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
70
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Posted - 2013.11.28 01:38:00 -
[7] - Quote
Corvald Tyrska wrote:Alvatore DiMarco wrote:I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some ganking.
This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who want killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves. Essentially this. I actually don't mind being ganked by someone who is looking for a big ISK killboard. Serves me right for getting caught with that much in the hold. But I get really pissed off at the idea of being farmed for ISK.
You know, normally threads that touch on the issue of suicide ganking are pretty poorly received. But your right. I think I'd be mad too if I felt like my play style made me less of a player and more of a loot pinata. Piracy is cool, but so is being able to ruin a pirates day.
+1 |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3697
|
Posted - 2013.11.28 01:38:00 -
[8] - Quote
Quote:The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother. - have insta-undock bookmarks outside high-risk stations to avoid getting caught.
- have a friend/alt use a web to make your Industrial/Orca/Freighter insta-warp from a gate.
- have a friend/alt follow you in a Command Ship or Tech 3 with links to boost your tank.
- have a friend/alt follow you in a Logistics ship to repair as much damage as possible (remember, you only have to negate enough incoming damage to stall for CONCORD's arrival).
- use different ships for different types of cargo (ex. Covert-Ops and Blockade Runners for moving implants, boosters, and other high-value-low-volume items... Freighters for high-volume, low-value items... etc).
- fill your cargohold with numerous piles of low-volume, random junk to confuse cargo scanners.
- use routes other than those most travelled
And why should ganking not be profitable? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1224
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Posted - 2013.11.28 01:39:00 -
[9] - Quote
Being able to ruin someone else's day is the cornerstone upon which EVE was built.
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Seranova Farreach
Lion Squadron
454
|
Posted - 2013.11.28 01:59:00 -
[10] - Quote
most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet. |
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Omnathious Deninard
Novis Initiis
1863
|
Posted - 2013.11.28 01:59:00 -
[11] - Quote
Maybe it is the RPer in me coming out, but I am more ok with for profit ganking than I am with KM ganking. If you get ganked because you put 10B in your Iteron V fit for max cargo, that is your own damn fault. To destroy an empty JF to bloat your KB is what I think needs to be detered. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Seranova Farreach
Lion Squadron
454
|
Posted - 2013.11.28 02:02:00 -
[12] - Quote
after a little glance i think it should be 350 calibration and it would be a great idea to let it all burn with the wreck insted of letting highsec gankers make money from ganking.. this aside they still can bait stupid people, gank freighters, AWOX stupid shiny/officer fit hulls and much more.. or a simple war deck? |
Seranova Farreach
Lion Squadron
454
|
Posted - 2013.11.28 02:03:00 -
[13] - Quote
Omnathious Deninard wrote:Maybe it is the RPer in me coming out, but I am more ok with for profit ganking than I am with KM ganking. If you get ganked because you put 10B in your Iteron V fit for max cargo, that is your own damn fault. To destroy an empty JF to bloat your KB is what I think needs to be detered.
maybe allow freighters and jump freighters to have rigs and make a new rig that grants KM/KB anonimity upon going POP |
Corvald Tyrska
Dha'Vargar
29
|
Posted - 2013.11.28 02:12:00 -
[14] - Quote
ShahFluffers wrote:Quote:The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother. - have insta-undock bookmarks outside high-risk stations to avoid getting caught. - have a friend/alt use a web to make your Industrial/Orca/Freighter insta-warp from a gate. - have a friend/alt follow you in a Command Ship or Tech 3 with links to boost your tank. - have a friend/alt follow you in a Logistics ship to repair as much damage as possible (remember, you only have to negate enough incoming damage to stall for CONCORD's arrival). - use different ships for different types of cargo (ex. Covert-Ops and Blockade Runners for moving implants, boosters, and other high-value-low-volume items... Freighters for high-volume, low-value items... etc). - fill your cargohold with numerous piles of low-volume, random junk to confuse cargo scanners. - use routes other than those most travelled And why should ganking not be profitable?
Many of those options do not apply on undocking. An instawarp can help you but if you are trading at a major trade hub like Jita or Amarr you are virtually guaranteed to be bumped on the undock, intentionally or not, making the instawarp useless. Most haulers will die before they even reach warp as they are alpha'd in a single salvo from a Tornado which starts locking the second you appear on the overview and fires once the cargo scan of the corp-mate has run.
Some players would likely use these ships from destination to destination and many of them will be caught and killed by people looking to pad their Killboard. Smarter players would use these rigged ships to get out of trade hubs and then transfer the cargo to another, travel fit ship at a nearby safe/station. There would still be plenty of scope for ganking for profit at gates but these rigs would likely remove it from around station undocks. Players would need to adapt and the smart ones would still prosper.
To turn your question around, why should ganking be profitable if you don't need to work at it? Popping haulers on the undock is even easier than mining.
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Dieterlin
Aphis LLC
7
|
Posted - 2013.11.28 02:53:00 -
[15] - Quote
I actually had an idea similar to this that I was going to post soon... So +1 from me!
However, I don't think it should be a rig. My idea was that it should be a device ("Emergency scuttle bomb"? I don't have a good name for it) carried in the cargo hold, with a fairly large size (~1000 m3 for the "Small" version for industrials, 100,000 m3 for the freighter-size one). The device doesn't destroy everything 100% reliably, but with a chance related to how many m3 of cargo you are carrying relative to m3 of the bomb. |
Corvald Tyrska
Dha'Vargar
30
|
Posted - 2013.11.28 03:30:00 -
[16] - Quote
Dieterlin wrote:I actually had an idea similar to this that I was going to post soon... So +1 from me!
However, I don't think it should be a rig. My idea was that it should be a device ("Emergency scuttle bomb"? I don't have a good name for it) carried in the cargo hold, with a fairly large size (~1000 m3 for the "Small" version for industrials, 100,000 m3 for the freighter-size one). The device doesn't destroy everything 100% reliably, but with a chance related to how many m3 of cargo you are carrying relative to m3 of the bomb.
I was thinking down similar lines originally, but wanted tradeoffs for the ship rather than just a chunk of cargo hold taken up. If there isn't a downside to it then it will become an autofit option and I think that detracts from EVE somewhat. Having it as a module or rig also makes it part of your ship fitout, which fits well with other decisions like tanking, speed, agility, cloaking, etc. The chance based incineration was another option I toyed around with but I think it needs to be high, something like 75% on a Tech 1 variant and as high as 90-95% on Tech 2. It is designed as a failsafe system so it should be pretty difficult for it to fail. |
Suicidal Blonde
Alchemical Aquisitions
60
|
Posted - 2013.11.28 04:49:00 -
[17] - Quote
have a bump. idea ive not seen before. nice. |
joshua mckayne
Bubblewrap.
5
|
Posted - 2013.11.28 05:44:00 -
[18] - Quote
a +1 from me. |
Apocryphal Noise
Science and Trade Institute Caldari State
76
|
Posted - 2013.11.28 05:59:00 -
[19] - Quote
Make an insta-undock bookmark in a shuttle, never get ganked on Jita undock again. Alternatively, fly a freighter. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1423
|
Posted - 2013.12.14 04:31:00 -
[20] - Quote
Freighters are even bigger and easier targets than industrials; the only difference is that they're more expensive to kill. |
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Arthur Aihaken
The.VOID
897
|
Posted - 2013.12.14 05:02:00 -
[21] - Quote
Since freighters can't run rigs, what can be done? +1 on the "scorched earth" idea. I am currently away, traveling through time and will be returning last week. |
Kiryen O'Bannon
Thrall Industrial H-K Industries
34
|
Posted - 2013.12.14 05:15:00 -
[22] - Quote
Clever, original, ang guaranteed to generate tears. +1 |
hmskrecik
TransMine Group German Information Network Alliance
141
|
Posted - 2013.12.14 08:47:00 -
[23] - Quote
Alvatore DiMarco wrote:Gankers who only want expensive killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves. That got me thinking and when I did it, I came to opposite conclusions.
Ganking for profit is a part of game mechanism and of game economy. I'm writing it as a carebear which is to receive pointy end of stick but even then I can understand the motives. KB whoring on the other side, as many other forms of meta game, is something which I sincerely despise and those are which I would like to show big middle finger to (though I have no idea how without resorting to metagaming). |
Morrigan LeSante
The Lost and Forgotten Troopers
488
|
Posted - 2013.12.14 10:30:00 -
[24] - Quote
I like it.
I also like the idea of a way to spoof carrying expensive cargo, hauler bait |
Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.14 11:23:00 -
[25] - Quote
Alvatore DiMarco wrote:Being able to ruin someone else's day is the cornerstone upon which EVE was built.
Agree. The incineration module would mean tears would flow both ways.
+1 to the incineration unit
Also, make it show up as something else on ship scan and give a false return on a cargo scan than makes it look as if the hold is full of a-type modules.
With that fitted, I'd fly around hisec all day in an iteron farming pirates :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Mag's
the united Negative Ten.
15835
|
Posted - 2013.12.14 11:31:00 -
[26] - Quote
Corvald Tyrska wrote:ShahFluffers wrote:Quote:The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother. - have insta-undock bookmarks outside high-risk stations to avoid getting caught. - have a friend/alt use a web to make your Industrial/Orca/Freighter insta-warp from a gate. - have a friend/alt follow you in a Command Ship or Tech 3 with links to boost your tank. - have a friend/alt follow you in a Logistics ship to repair as much damage as possible (remember, you only have to negate enough incoming damage to stall for CONCORD's arrival). - use different ships for different types of cargo (ex. Covert-Ops and Blockade Runners for moving implants, boosters, and other high-value-low-volume items... Freighters for high-volume, low-value items... etc). - fill your cargohold with numerous piles of low-volume, random junk to confuse cargo scanners. - use routes other than those most travelled And why should ganking not be profitable? Many of those options do not apply on undocking. An instawarp can help you but if you are trading at a major trade hub like Jita or Amarr you are virtually guaranteed to be bumped on the undock, intentionally or not, making the instawarp useless. Most haulers will die before they even reach warp as they are alpha'd in a single salvo from a Tornado which starts locking the second you appear on the overview and fires once the cargo scan of the corp-mate has run. Some players would likely use these ships from destination to destination and many of them will be caught and killed by people looking to pad their Killboard. Smarter players would use these rigged ships to get out of trade hubs and then transfer the cargo to another, travel fit ship at a nearby safe/station. There would still be plenty of scope for ganking for profit at gates but these rigs would likely remove it from around station undocks. Players would need to adapt and the smart ones would still prosper. To turn your question around, why should ganking be profitable if you don't need to work at it? Popping haulers on the undock is even easier than mining. They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Sigras
Conglomo
545
|
Posted - 2013.12.14 12:20:00 -
[27] - Quote
This is actually a very good, very eve esque way to counter suicide ganking.
The thing that annoys me is that there is basically a cap on the amount of isk you can carry in any given ship. Even pyerite will push a freighter over the limit and into the profitable zone. Its a simple calculation, and if you happen to sneak through with more than the magical threshold worth of cargo its just because the suicide gankers werent doing their job.
It's a very simple calculation as to whether or someone is profitable and after the determination has been made, there is very little that can be done to stop a gank. There is no counter to suicide ganking my only option is to stay under the limit. That would be like saying "youre going to die if you go into this system; you cant bring a bigger gang and fight us, you cant try to run the blockade, your only option is to not go into this system."
that being said, I think there should be stiff penalties to both cargo space and agility for fitting this module/rig, but there also needs to be a way to put it on freighters/JFs |
Sigras
Conglomo
545
|
Posted - 2013.12.14 12:28:00 -
[28] - Quote
Mag's wrote:They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder? I'm going to issue you a challenge; fly 10 trips from Jita to Oursulaert with a station egg in your cargo hold, feel free to use every trick in the book to avoid being ganked and then come back and talk about how avoidable ganks are . . .
If you are profitable enough, you will be killed, no question about it; it is completely unavoidable. |
Altered Ego
We Love Unicorns EveryoneVersusEveryone.com.
30
|
Posted - 2013.12.14 12:40:00 -
[29] - Quote
Excellent idea!
It should certainly be a rig. This would exclude freighters, but that is okay, as freighters should be flown with care. |
Altered Ego
We Love Unicorns EveryoneVersusEveryone.com.
30
|
Posted - 2013.12.14 12:54:00 -
[30] - Quote
Double post |
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Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 13:31:00 -
[31] - Quote
Seranova Farreach wrote:most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet.
Ratting is not that valuable really. Unless you do belt rstting and get an officer spawn it's probably better just to run fw missions. Click here for LP store weapon cost rebalancing |
Kal'el Nirukhi
Spartan Industries
3
|
Posted - 2013.12.14 13:40:00 -
[32] - Quote
I like this idea! It is comparable by the dye packs used in high value/ money transports.
rig draw back should be a large percentage cargo reduction ( the thermite-based incendiary structure takes a large portion of your original cargo).
- specific rig skills reduce the rig penalty - T2 rig has a smaller base factor of cargo reduction |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 13:45:00 -
[33] - Quote
Sigras wrote:Mag's wrote:They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder? I'm going to issue you a challenge; fly 10 trips from Jita to Oursulaert with a station egg in your cargo hold, feel free to use every trick in the book to avoid being ganked and then come back and talk about how avoidable ganks are . . . If you are profitable enough, you will be killed, no question about it; it is completely unavoidable.
Say that to all the offline poses in highsec. Click here for LP store weapon cost rebalancing |
Mag's
the united Negative Ten.
15835
|
Posted - 2013.12.14 13:46:00 -
[34] - Quote
Sigras wrote:Mag's wrote:They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder? I'm going to issue you a challenge; fly 10 trips from Jita to Oursulaert with a station egg in your cargo hold, feel free to use every trick in the book to avoid being ganked and then come back and talk about how avoidable ganks are . . . If you are profitable enough, you will be killed, no question about it; it is completely unavoidable. I'd ask why I was taking a station egg from Jita to Oursulaert to begin with tbh. One of the ways you avoid ganks, is not to make yourself a target by doing silly things. I would class your request as filling that bill. But that's not to say it cannot be done. If this was in any way a 'need to' task, then I would employ another way you can use to avoid ganks, use friends.
Would I be 100% risk free? No, but I don't claim people should be. I merely say that people should use the tools already provided and work for their safety.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
supernova ranger
The End of Eternity Ad-Astra
92
|
Posted - 2013.12.14 21:38:00 -
[35] - Quote
Caleb Seremshur wrote:Seranova Farreach wrote:most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet. Ratting is not that valuable really. Unless you do belt rstting and get an officer spawn it's probably better just to run fw missions.
lol, maybe for nullsec drones sites (max 50m per hour) that suck unless they get escalations... For everything else you can expect 100m+ per hour for solid ratting characters + the profit from the rare and chance based officer mods |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
687
|
Posted - 2013.12.14 22:44:00 -
[36] - Quote
Apocryphal Noise wrote:Make an insta-undock bookmark in a shuttle, never get ganked on Jita undock again. Alternatively, fly a freighter.
People hang around at that undock with the deliberate intent to bumb you out if alignment giving them the time they need to scan your hold and do some ganking. Self destruct module should booby trap the wreck too, so it explodes when opened dealing damage to all ships within the 2.5km range of opening. Dumbing down of Eve Online will result in it's destruction... |
Shedao Penken
Science and Trade Institute Caldari State
0
|
Posted - 2013.12.15 05:41:00 -
[37] - Quote
As far as i know if you make a insta undock that is straight ahead and wait till you are at the speed needed for warp you can't be bumped. My orca insta jumps out of rens constantly |
Coyote Laughing
2
|
Posted - 2013.12.15 07:45:00 -
[38] - Quote
Just the clutter of a bunch of ships at the undock point is really annoying, there should be some game mechanism that keeps it clear.
Perhaps ships could be ejected at 5x their maximum velocity (microwarp speeds), in a launcher scene like from the old Battlestar Galactica series.
When you come through a stargate (or relog after disconnection), you end up in a random location spread out about 10 to 15km in radius - why can't stations do the same? l8r \o/ |
Mournful Conciousness
Embers Children TOHA Conglomerate
412
|
Posted - 2013.12.15 11:05:00 -
[39] - Quote
Coyote Laughing wrote:Just the clutter of a bunch of ships at the undock point is really annoying, there should be some game mechanism that keeps it clear.
Perhaps ships could be ejected at 5x their maximum velocity (microwarp speeds), in a launcher scene like from the old Battlestar Galactica series.
When you come through a stargate (or relog after disconnection), you end up in a random location spread out about 10 to 15km in radius - why can't stations do the same?
I've always been tempted to clear that clutter of ships outside Jita with a small fleet of smartbomb battleships.
The only thing that's stopped me doing it is the inevitable sec status hit :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Nikk Narrel
Moonlit Bonsai
3557
|
Posted - 2013.12.15 14:57:00 -
[40] - Quote
EVE is not compatible with the concept of an apex predator.
An apex predator is the top of a food chain, and is limited in numbers by the presence of prey needed to sustain it. In EVE, any tactic or ship that works too well, will create an imbalance instead, because popularity is not diminished by resources, as in nature.
This means everything needs to come full circle, and the bottom of the chain needs to prey on the top of the chain, or else everyone will want to play at the "top".
Since the concept of ganking for profit is not well established as being out of balance, this idea would seem at first to shift the balance more in favor of the haulers.
But like anything in EVE, it would need a counter. Possibly expensive, but something that would let a ganker shield the valued cargo...
My suggestion, as a counter: The "take one for the team" module. This module extends the ganking ships shields around the explosive charges in the wreck, delaying their blast until this completes. (Ganking ship may need to get into X range of the wreck to work) No loot can be taken before this is done, or else the charge detonates as planned, destroying it.
If successful, the module absorbs the blast, sparing the cargo... at the expense of destroying the ganker's ship. (They took one for the team)
In high sec, this would be a race... a ganker needs to sacrifice themselves before Concord pops them first. Possibly an additional ship that was not involved could do it, but this would add the cost of that ship to the expense of the gank too. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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