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JasonH2
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Posted - 2006.02.28 09:14:00 -
[1]
For a game that just averages about 150 megs. And this is from a friend (I started a corp with a forum where so far about 13 people have joined EVE with me) and 3 of us have memory leaks. Me, the fella who took this shot and another.
I've been reading that apparently this problem isn't 'too' widespread so it hasn't been addressed but surely with more and more people signing everyday shouldn't this be looked into?
-Jason
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Garia666
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Posted - 2006.02.28 09:47:00 -
[2]
fact.. ADGA Website |

Zie Nyesa
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Posted - 2006.02.28 13:11:00 -
[3]
I have a memory leak I guess. After playing 3-4 hours, I need to restart EVE since the harddrive is swapping like mad. I have 512Mb ram.
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Ashido
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Posted - 2006.02.28 14:59:00 -
[4]
Fact
After trying every solution posted and some not posted I have EvE running more stable, but it is still eating up the mem in my 512m machine, need more mem but until the money is there... Best helpers were Turn off Mem Mapping, drops EvE's VM size from 1.5gig to 400meg Reset the buffersize back to 80 (No loss in perf) Run O&O Clevercache set for Max Memory Run a proggy like RAMfreer, to assist in monitoring the mem usage in realtime After a few tweaks I got EvE running with better FPS, less system lag and more stability, and the mem leak issue seems to not happen or only 1 reboot per night.
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Phoenix Kellhound
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Posted - 2006.03.01 00:14:00 -
[5]
Fact, Using the LCD Screen on my Logitech G15 Keyboard to watch my CPU/RAM use, so i can Dock, Quit, and re-start Eve BEFORE I CTD, In Pvp Again.
first boot, vent and eve running, 45% Cpu usage, 48% Ram usage, cpu stays about the same, however I can sit and watch the Ram creep up to 99% usage, right before it CTD's, only way to avoid the ctd's i've found is when it hits 98 or 99%, Dock, quit, and restart eve, which has been working, but pretty crappy to have to do
P4 3.4HT 2gigs Ram BFG 7800GT OC
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Edu Journeyman
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Posted - 2006.03.02 01:09:00 -
[6]
FACT - If CCP states that:
"Recommended system for optimal performance: Processor: P4 1GHz+ RAM Memory: 256MB or higher 3D Accelerator: 64MB or higher video card"
The 512 MB RAM is "more than recommended" and the players that don't notice they are having memory leaks must be playing with 1 GB ou 2 GB RAM computers.
The guy saying that he can play EVE for 6 or 8 hours and the memory "only" reach 900 MB of usage isn't a reason to CCP don't look into this problem. Again, I must say: 256 MB is the recommended.
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Sgt Miller
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Posted - 2006.03.02 10:30:00 -
[7]
I have 1 GB of memory but after some hours of playing my memory is completely leaked and I have to restart the eve client to stop the lag and game freezes!!!
Recommended memory for Eve is at least 2 GB I guess!!!!
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Ashido
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Posted - 2006.03.02 19:24:00 -
[8]
Helped me, Does it help u ??
Go to your eve directory Right click the exe file and go to compatibility and set for Win 98/ME
Sounds stoopid but I now have 50% more avail memory and doesn't drain. Needs a good 6 hour session to assess properly.
Try it 
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Umbriele
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Posted - 2006.03.02 19:31:00 -
[9]
I had the memory leak too, with 1.5GB of ram 
Solution: I use WinXP64 now and eve runs better than ever, try it.
I hope CCP will release also a 64bit client version.
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Ossprey
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Posted - 2006.03.02 19:31:00 -
[10]
no Leak here When I starteve it stabilizes at 850 MB with evrything running Mind I do have 2 GB of ram
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Ar'tee
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Posted - 2006.03.02 19:43:00 -
[11]
FACT if I ever saw one.
It is especially bad when shooting stuff in large gangs - maybe it has something to do with the gunfire effects, shooting things, or having lots of stuff on your overview/screen for long periods of time?
Yesterday we happened to be shooting at something with a large gang, during this operation Eve memory usage went up from the normal 150-200 MB to a whopping 650 MB (!!) during an op that took less than an hour in total. Just before the op finished, memory using was growing at a rate of somewhere between 2-5 MB/minute. This is not some trivial, long-term, you-might-have-to-relog-once-a-day kind of memory leak we're talking about here.
Many others in our gang reported having the same problem.
I didn't wait for Eve to crash, but relogged, as even teamspeak was starting to break up and everything was lagging like hell (and not because of the server this time, that much is for sure ).
Even the suggestion that this effect might be a myth, well, let me put it like this: MUAHAHAHAHAHAHAHA HAHAHAHA HA HA HAHAHAHAHAH (running out of breath) HA HA HA HA. 
I hope I'm making myself clear. 
(Which is not to say that it can be very hard to find the exact cause of this problem. I suggest one of the devs to come fly in one of our big gangs sometime and see what happens)
/bored while game is offline  |

Syris Anu
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Posted - 2006.03.02 19:44:00 -
[12]
Also had this problem, though rarely, on Windows 2000. Will monitor after Blood.
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Phrixus Zephyr
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Posted - 2006.03.02 20:03:00 -
[13]
Fact.
Before RMR i could play EVE in a window absolutely fine, minimal to no lag at all. After RMR, pagefile goes up to 700-800 and is unplayable. Only way ive found to fix this is to play full screen. Performance still isnt as good as it was.
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DOGNOSH
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Posted - 2006.03.02 20:09:00 -
[14]
fact 2 gig DDR2 fast ram on xp pro running 2 nvidia 7800gtx cards(tot 512 meg ram) and it eats like a hungry wolf
will be investing in a G15 keyboard when it reaches the UK(currently like gold dust)to monitor it without minimizing
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verserator
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Posted - 2006.03.02 20:11:00 -
[15]
i have 512Mb memory and 256Mb Gc with p4 2.66Ghz cpu and i mine for 12 hours and no memory leak / slowdown for me
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JasonH2
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Posted - 2006.03.04 19:59:00 -
[16]
Oh joy so they are gonna fix the Server side memory leak but not the client side, god damnit.
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Tresienne
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Posted - 2006.03.04 20:23:00 -
[17]
Originally by: verserator i have 512Mb memory and 256Mb Gc with p4 2.66Ghz cpu and i mine for 12 hours and no memory leak / slowdown for me
Ok, so the solution is to mine for 12 hours a day! 
Who else is having withdrawal symptoms? 
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TuRtLe HeAd
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Posted - 2006.03.05 12:01:00 -
[18]
I've never had it, But I know freinds who have. |

Sir Juri
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Posted - 2006.03.05 12:07:00 -
[19]
I changed the buffer size of the game to 700mb and now the memory leak is gone. Everyone I spoken to has 80mb by default and need to change it by yourself. You change it under .ini file under cashe file (of eve game folder.) Hope that will help  Im a noob, bear with me :P |

Cheyenne Shadowborn
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Posted - 2006.03.05 13:10:00 -
[20]
Edited by: Cheyenne Shadowborn on 05/03/2006 13:13:23
Lets just throw in some facts:
- a game allocating lots of memory in short times (specificially the 2-5 MB/sec posted above) when "shooting stuff in large groups" - not per se a memory leak. Stuff needs memory. The more stuff on the screen, its quite likely the client allocates more memory.
- a game allocating lots more memory than the manufacturer states (256 MB) - not per se a memory leak. This is standard marketing speech. Since Windows allows you to use a page file to page out unused memory pages to disk and thus virtually gives you more memory, this is what most software manufacturers do, not just CCP. (That a machine with 256M is "trashing", i.e. writing stuff to and from the page file as context switches occur, e.g. between Eve and another app, and hence becomes dead slow ... thats another story).
I have seen people use the terms memory "leak" and "lack" interchangably the last days and this is just plain wrong. A memory leak occurs when an application (presumably written in a language that leaves memory management to the programmer like C) allocates memory from the operating system ('malloc', 'new' calls for those who wonder) and then does not free it (or all of it) with a corresponing 'free' or 'delete' call. Almost every major program I have seen (and I worked for a company producing commercial memory checkers) has memory leaks - its only that when its a long-running process and the leak happens in a loop that it accumulates and starts to show. Thats why restarting the game helps with a memory leak - the OS reclaims the memory when the process (i.e. game) ends.
Hence, the symptom of a memory leak is that your free memory decreases until (usually) the OS kills the process in self defense. Using 64 bit Windows will not make leaks go away, it MIGHT seem to help because the process can simply allocate more memory from the OS.
There is a whole range of other memory corruption errors besides leaks (without going into details) and debugging such things is not always trivial, especially when allocation and deallocation reside in different libraries, or maybe even third party code. There are tools to help with this, such as Valgrind or Purify, but I fully understand if CCP does not give some timeline for this.
The point is, observing windows memory decrease and then the game crash is LIKELY to be a memory leak but a lot of other observations in this thread taken as evidence of a leak oversimplify the whole matter.
Disclaimer: Not a fanboy.
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Tenis Reardon
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Posted - 2006.03.05 14:02:00 -
[21]
Good points about client side issues.
However, beyond that there is obviously an issue server side that is decimating performance in specific systems to the point they have to 'restart' those systems and not the whole cluster. If we are all exiting and restarting our clients and find that we can't get in, then a memory leak on the client side doesn't explain this. I really believe CCP is telling the truth when they say they can't pinpoint the cause because there is just plain a lot of code to go through.
It will be found however, so I'm not worrying.
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Sir Juri
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Posted - 2006.03.05 14:48:00 -
[22]
Edited by: Sir Juri on 05/03/2006 14:54:12 Edited by: Sir Juri on 05/03/2006 14:52:58 well in all fairness ram usage game allocated bla bla and buffer size aint the same. Dont know if game is badly coded or the code of buffer size allocation in .ini file screws with rest but its helps. After dooin it my .exe file of game actually demands less then the 250mb now and I never get ram issues anymore (still to be seen in a few weeks tho.) Now why I think its like this is when game experience ram drain (not real one but one that is fixed on players part) you get windows low virtual memory were it then according to my comp tries to allocate more ram, BUT here it commes nothings happening still only 250mb saying to .exe file and BAM screws everythin up. After allowing game to "accept more ram" by saying so in .ini file my .exe allways 100mb never higher no virtual memory loss no ram lagg whatsoever...
So conclusion, if you have 512RAM or 1gig (like me and I did experience BAD RAM drain) or 256 allways almost put most ram in buffer size to eve. I put 700 can run everything np with any programs in any period of time and never have to reboot comp anymore. Got only 256 then our buffer is only 80 its VERY low so raise it to 200 youll only need 56 or top 80 for rest of your stuff and windows. FACT=1gig with buffer 80 ingame equals 256ram with 80buffer (general speaking.)
PS: server crash to desktop still messed up tho however I tried so much stuff so I figure its a prob on there end of the game...
Also im not supprised CCP dont tell anyone about the RAM allocate buffer size etc like in SWG thousands of peps crashed daily and wouldnt stop untill I and others spread to all on forums that prob was due to service pack 2 buggs, now did SOE inform other ppl about it after we or at same time? no and still ppl crash in that game due to SP2 buggs with no SOE/CSR informin them... Im a noob, bear with me :P |

Rohenus
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Posted - 2006.03.05 15:17:00 -
[23]
The minimum requirements of 256mb of RAM doesn't mean that EVE will only use 256mb of ram or less, most programs use a lot more and use your harddisk to swap.
of course if you still have many harddisk swaps with 2gb, there is:
or a bug in EVE or you didn't set your virtual ram settings correctly (right click my computer, goto advanced tab-> performance -> again advanced tab -> virtual memory.
The best way is to set your virtual ram so that you have a minimum of 1GB (virtual + normal ram) and a maximum of 2GB (virtual + normal ram)
for example if you have 512MB ram, you will set the minimum virtual ram to 512, and the maximum to 1512.
(2gb users, set it to min 0, max 100)
maybe this will help? ~ toasted! ~ |

padraig animal
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Posted - 2006.03.05 15:39:00 -
[24]
i use asus motherboard 64 bit geforce 5200fx graphics card sempron amd 64bit 2400 1gig ram i run 3 accounts at once with no problem.
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Sir Juri
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Posted - 2006.03.05 15:47:00 -
[25]
read my post again m8! not my comp not virtual mem prob! if its a coding bug to my comp specifics no clue perhaps, doesnt matter ATM! fact is fix works for many ingame and its easy to try... Im a noob, bear with me :P |

Faedan Pain
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Posted - 2006.03.05 15:52:00 -
[26]
Its a leak, initial VM usage when starting the game is roughly 250M. Some hours later I have seen it as high as 850M. Been attempting to establilsh some type of connection to what I have been doing when, and correlate that to mem usage jumps, but havent come up with anything concrete thus far.
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Sir Juri
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Posted - 2006.03.05 15:56:00 -
[27]
ppl just cant seem to read my whole POST! gees... again what do I say in my post will happen if I allocate more ram to buffer for game?  Im a noob, bear with me :P |

X Hale
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Posted - 2006.03.05 16:50:00 -
[28]
512mb ram 256mb GFX Card 2.4ghz CPU
.... no mem leak here
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lasarith
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Posted - 2006.03.05 17:13:00 -
[29]
i just cant see why they cant "ask" for help fixing the memory leek,
ie -a mmorpg game that dosent have one -for one.
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Maglith Oran
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Posted - 2006.03.05 17:28:00 -
[30]
pent cedar mills 4ghz 2gb (2x1gb) ram 7800gtx extreme 512mb
I have memory leaks but I have enough memory It doesn't give me problems.
then again I can't stay logged in long enough for it to matter 
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