Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Varukka Sault
Tactical Munitions Sev3rance
0
|
Posted - 2013.12.02 10:55:00 -
[1] - Quote
With the recent interceptor buff small groups (2-4) and small gangs 4-12'ish) have been the most common pew pew recently. Most of us are aware of their general capabilities. That being said, I'm looking for advice on the best SOLO counter to these gangs. I'm not concerned with fleet fits/counters for handling tackle, I'm concerned with what is the best ship to handle small groups of interceptors in the current meta. This is foin between the times when we aren't out roaming ourselves and I can't be bothered to rat any longer and I want to hop in something an cruise around looking for pvp or when te small gangs present temaelves in my soac when I am ratting. I can fly most anything subcap and below. Thanks in advance for your input! |
Janna Windforce
EVE University Ivy League
26
|
Posted - 2013.12.02 11:16:00 -
[2] - Quote
Thing is, if you hop into something remotely capable - they will just refuse to fight you and you are never catching them (they are faster, warp faster, have longer points and bubble immunity). With the nerfs of RLMs bigger hulls are more or less useless and smaller hulls will melt, especially if you want solo. You might try Hawk with LMs and Flare rig? |
Catherine Woodville
In Exile. Imperial Outlaws.
1
|
Posted - 2013.12.02 12:10:00 -
[3] - Quote
A pulse coercer can take out a couple of interceptors before they pop you. Fit for maximum damage and tracking rather than tank and use a mwd/web rather than a point. With any luck they won't notice they aren't pointed and keep coming at you.
Start the engagement at your maximum fall off range, overheat and burn away from them in a straight line to improve your tracking, use scorch while they are at range, turn on the web and change to multi when they get close. Profit. |
crononyx
Running with Knives Nexus Fleet
0
|
Posted - 2013.12.02 14:21:00 -
[4] - Quote
Some time ago I've seen a vid by zaqq demonstrating anti-frig maller fit. No tank, tracking enhancers, heatsinks in lows, tracking computer, pulses. Not sure how that works against good ceptor pilots, but i will try that soon. Sounds like it should work.
But in general: dessies. I killed 2 ceptors on gate in my blaster cormorant few days ago. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1422
|
Posted - 2013.12.02 14:37:00 -
[5] - Quote
An armor gnosis with autocannons has recently proven effective against little stuff that likes to zip around you in my personal experience. You could even drop one of the warp disruptors and the ECCM/sebo and put on some tracking computers. |
Bobfromlalaland kcid
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.12.02 16:02:00 -
[6] - Quote
sacrilige |
Liam Inkuras
Chaotic Tranquility Casoff
601
|
Posted - 2013.12.02 19:34:00 -
[7] - Quote
Bobfromlalaland kcid wrote:sacrilige HAM application GG. In my opinion, a dual web Stabber Fleet Issue with Dual 180mm Autocannons is the best ship for frigate shredding. I would know, I've died to them many times. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Cage Man
305
|
Posted - 2013.12.02 23:22:00 -
[8] - Quote
Domi with all highs of heavy neuts, damps, mjd, sebo in the mids and lots of warriors ??? If they get within neut range they will be capped out in seconds and become easy prey, so they can't stop you from mjd'ing away. maybe.. this is me theory crafting.. The thick plottens... CCP, When can my crane get its black paint job back?? |
Varukka Sault
Tactical Munitions Sev3rance
0
|
Posted - 2013.12.03 07:19:00 -
[9] - Quote
My apologies for the typos in the OP, Iphone fail.
The domi fit runs into the problem of them not engaging. While it would probably work as you said, they won't engage you without knowing they have friends coming to blob you.
I will look into the gnosis.
I bought 10 coercers with that just in mind, and then i ran into a wolf and got my ass handed to me. Purely my oversight.
I've looked into arty thrashers with something similar in mind as well.
As far as the SFI, i'm currently running a vaga similarly fit, except with a pimped scram and web XL-asb, haven't gotten to test it out though (might be falling into the category of they know better to engage without enough blob).
I will look for that video mentioned as well.
I guess I was just looking for something other than Dessie's brawling/kiting and hoping for the best. The way I see it currently, is you have to fly something they think they can kill with ease, or fly something so expensive it makes it worth the risk to fight something superior to them. I'm hoping the Vaga will do the trick for that. I will monkey around with a Hawk fit and see if I can't find something that will enable me to brawl 2-3 depending on intel provided for those pilots and their fits. Otherwise i've had good success with a blaster Daredevil with SAAR. However tanking two is risky, if they are decent pilots I shouldn't get both of them (I did manage it once) but more than 2 and i've got no hope. That is assuming they don't derp along the way allowing me to seperate them enough to burn one down cleanly and transition to the next. The other issue with the DD is I need to kill 3-4 before I pop to make it isk efficient.
I was hoping for something out of the box I hadn't thought of or something painfully obvious I overlooked.
TLDR: I want a solo ship that can realistically engage small groups of ceptors, one that which the ceptors will actually engage me. I want cake, and I want to eat it too.
|
The Spod
Center for Advanced Studies Gallente Federation
128
|
Posted - 2013.12.03 12:45:00 -
[10] - Quote
Smartbombing battleship with 4+ warp stabs and smart piloting.
The trick is to get them close up. You have to be a bit creative for that, and warp around a lot. Tips: GÇó make them decloak you GÇó make them intercept you from warp at point blank obvious warp ins (70km from celestial vs smart ones, 100 or 0 vs standard) GÇó make them think you are ratting or trying to snipe (fake sebo) |
|
IIshira
School of Applied Knowledge Caldari State
270
|
Posted - 2013.12.03 13:17:00 -
[11] - Quote
Varukka Sault wrote: TLDR: I want a solo ship that can realistically engage small groups of ceptors, one that which the ceptors will actually engage me. I want cake, and I want to eat it too.
It's not hard to find one idiot that will engage a ship that is capable of killing him five times over but you're hoping for a whole fleet of idiots?... LOL
Even in a group of idiots there's usually one that is smart enough to say "wait this might not be a good idea" |
The Spod
Center for Advanced Studies Gallente Federation
131
|
Posted - 2013.12.03 17:55:00 -
[12] - Quote
IIshira wrote:Varukka Sault wrote: TLDR: I want a solo ship that can realistically engage small groups of ceptors, one that which the ceptors will actually engage me. I want cake, and I want to eat it too.
It's not hard to find one idiot that will engage a ship that is capable of killing him five times over but you're hoping for a whole fleet of idiots?... LOL Even in a group of idiots there's usually one that is smart enough to say "wait this might not be a good idea"
I think the contrary, a lone pilot rarely finds the courage to engage and make the mistake of committing to a bad fight. A group is much braver and desperate to engage just to get their worth for taking the time to group up.
With the smartbomb fake sniper rokh I lured only one solo dramiel, but many fleet interceptors and probers to their death. |
Grandma Squirel
50
|
Posted - 2013.12.04 06:02:00 -
[13] - Quote
The Domi, and SB Rokh are both solid against a ceptor only fleet. The problem is that if the ceptors are running point for something heavier, you run the risk of getting bogged down and killed by reinforcements. Domi may not be able to kill ceptors fast enough, and the Rokh, or other SB wont have the range to ensure all scrams are killed. They can and do work, but are far from perfect. I've run into both, and had both die to reinforcements, domi got 2 ceptors before going down, Rokh almost got one. |
Dato Koppla
PillowFighters Inc Stealth Wear Inc.
393
|
Posted - 2013.12.04 06:16:00 -
[14] - Quote
30k point 4-5km/s ceptors are incredibly hard to kill solo as most weapons either have trouble reaching that range or simply can't hit the ceptor, you can't outspeed them, you can't scram em, they can outspeed/kill drones easily, unbonused neuts can't reach them etc. If an entire ceptor gang landed on you you could kill a couple, but it's unlikely you'll come out on top. |
bubble trout
Sky Fighters
108
|
Posted - 2013.12.04 15:03:00 -
[15] - Quote
Do something stupid like fit nuets, web, scram, duel large asb, drone damage amps, and hobs on a scythe. Split the gang over a gate or 2 and kill the ranis that scrams you. It works I swear. |
Dan Carter Murray
449
|
Posted - 2013.12.04 15:13:00 -
[16] - Quote
Varukka Sault wrote:With the recent interceptor buff small groups (2-4) and small gangs 4-12'ish) have been the most common pew pew recently. Most of us are aware of their general capabilities. That being said, I'm looking for advice on the best SOLO counter to these gangs. I'm not concerned with fleet fits/counters for handling tackle, I'm concerned with what is the best ship to handle small groups of interceptors in the current meta. This is foin between the times when we aren't out roaming ourselves and I can't be bothered to rat any longer and I want to hop in something an cruise around looking for pvp or when te small gangs present temaelves in my soac when I am ratting. I can fly most anything subcap and below. Thanks in advance for your input!
solo counter for the entire gang is smartbombing battleship with mjd, target spectrum breaker, cloak, ecm burst, and lot's of stabs.
solo counter for single interceptor is sentinel. http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |
Varukka Sault
Tactical Munitions Sev3rance
0
|
Posted - 2013.12.05 00:47:00 -
[17] - Quote
bubble trout wrote:Do something stupid like fit nuets, web, scram, duel large asb, drone damage amps, and hobs on a scythe. Split the gang over a gate or 2 and kill the ranis that scrams you. It works I swear.
I guess this might work if they are foolish enough to aggress me in a position where I can just jump and leave one or more behind with aggression timer, otherwise there is no outrunning them in from gate to gate with that warp speed.
|
bubble trout
Sky Fighters
108
|
Posted - 2013.12.05 04:23:00 -
[18] - Quote
Varukka Sault wrote:bubble trout wrote:Do something stupid like fit nuets, web, scram, duel large asb, drone damage amps, and hobs on a scythe. Split the gang over a gate or 2 and kill the ranis that scrams you. It works I swear. I guess this might work if they are foolish enough to aggress me in a position where I can just jump and leave one or more behind with aggression timer, otherwise there is no outrunning them in from gate to gate with that warp speed.
Foolish enough to chase down a lone T1 logi cruiser? Yes, people are. |
Hatsumi Kobayashi
Origin. Black Legion.
322
|
Posted - 2013.12.06 02:07:00 -
[19] - Quote
LML overtanked drake? I know it was done with moderate success way back when, it probably could work now too. No sig. |
Skelee VI
Wraithguard. Dirt Nap Squad.
30
|
Posted - 2013.12.12 21:24:00 -
[20] - Quote
Sentinel, neut, scram and drones! |
|
Skelee VI
Wraithguard. Dirt Nap Squad.
31
|
Posted - 2013.12.12 21:25:00 -
[21] - Quote
or arty thrahser |
Pew Terror
Blue Republic RvB - BLUE Republic
40
|
Posted - 2013.12.13 18:30:00 -
[22] - Quote
damp them, inties have almost negative lock ranges. |
Nimrod vanHall
Martyr's Vengence Nulli Secunda
39
|
Posted - 2013.12.14 06:48:00 -
[23] - Quote
Pew Terror wrote:damp them, inties have almost negative lock ranges.
What game do you play? |
Tung Yoggi
SnaiLs aNd FroGs
17
|
Posted - 2013.12.14 09:50:00 -
[24] - Quote
Any dual web AB cruiser with drones and possibly small weapons. If you just want to bait and kill, there is no limit in how strangely your ship might be fitted. You can try also small guns Tier 3 BS, since Tier 3 are known for their incapcity to deal with frigates groups.
If you go for a cruiser, pick of course the most harmless looking, someone mentioned scythe for instance. I recommend you check Clahim's latest video (see my eve section, 'can't touch this').
Lastly, as it has been said, inties with bonused point won't die, but they might also not deal enough dps for you to avoid docking or jumping. Unless it's 12 LML crows. |
Jeb Vacano
Sovereignty Express
0
|
Posted - 2013.12.18 04:33:00 -
[25] - Quote
Dual drone navigation comp II's and warior II's 10km/s lets see them out run that |
Hrett
Justified Chaos
282
|
Posted - 2013.12.18 06:00:00 -
[26] - Quote
Jeb Vacano wrote:Dual drone navigation comp II's and warior II's 10km/s lets see them out run that
Unless they have changed drone mechanics drastically in the last few years, this will not work. The drones go so fast that they speed past the inty constantly. The drones will rarely fire a shot. I fit up a couple of Vexors for this purpose and it was a failed experiment.
The drones also go so fast that they have trouble docking back in the drone bay when you recall them. :) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1004
|
Posted - 2013.12.18 11:30:00 -
[27] - Quote
Hrett wrote:Jeb Vacano wrote:Dual drone navigation comp II's and warior II's 10km/s lets see them out run that Unless they have changed drone mechanics drastically in the last few years, this will not work. The drones go so fast that they speed past the inty constantly. The drones will rarely fire a shot. I fit up a couple of Vexors for this purpose and it was a failed experiment. The drones also go so fast that they have trouble docking back in the drone bay when you recall them. :)
Yeah it doesn't work very well, the drones shoot but miss a lot because they can't stay within optimal - or outrun their own tracking. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
37
|
Posted - 2013.12.18 18:34:00 -
[28] - Quote
A good cepter gang of 8-12 can take out any of those suggestions...including neuting domis, smartbombing battleships, mjd battleships...there's no need for heavier reinforcements. You just need a bit of time and co-ordination with the rest of your inty buddies.
Most inty losses I've seen were simple mistakes where the pilot was pushing their luck and stayed on grid a bit longer than they should have. |
Nimrod vanHall
Martyr's Vengence Nulli Secunda
41
|
Posted - 2013.12.19 11:11:00 -
[29] - Quote
Just bring a slowcat blob. With amar light drones for mids 2 omnidirectional tracking link II 2 drone navigation units. Have 2 slowcats fit remote sensor boosters with scan scripts and 1 with remote sensor boosters lock range scripts 1 with remote ECCM have one thanatos pilot ghostride into an information and skirmish linked eos. Use this all to boost a proteus with an officer scram ( yes uou can make it fit ) as trigger and kil one ceptor every 4 to 10 seconds |
ArchenTheGreat
BRAB0 The Volition Cult
27
|
Posted - 2013.12.19 11:36:00 -
[30] - Quote
Nimrod vanHall wrote:Just bring a slowcat blob. With amar light drones for mids 2 omnidirectional tracking link II 2 drone navigation units. Have 2 slowcats fit remote sensor boosters with scan scripts and 1 with remote sensor boosters lock range scripts 1 with remote ECCM have one thanatos pilot ghostride into an information and skirmish linked eos. Use this all to boost a proteus with an officer scram ( yes uou can make it fit ) as trigger and kil one ceptor every 4 to 10 seconds
Not sure if it is a troll but in case it isn't: there is something wrong with game if you need THIS^^^ to counter interceptor gang. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |