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Thread Statistics | Show CCP posts - 0 post(s) |
Tripoli
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Posted - 2006.03.02 03:06:00 -
[1]
I'm not the first to see this, but it's well worth a look if you haven't seen it yet.
http://myeve.eve-online.com/updates/plannedfeat.asp?sid=798757808
Taken from The Drawingboard:
------------------- Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again. -------------------
After this, and escpecially kieron's response I really thought I'd never see the day.
Well, just goes to show ya....You never know what's going to happen. ---
Skill Collector Level 273 skills trained. |
Vlad Morrolan
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Posted - 2006.03.02 03:38:00 -
[2]
hmm, interesting idea, and I like it. I suspect that the overall time it will take to train the 2 skills in dual training will be the same, ie. you add the time it would take to train the short skill and the long skill, it'll be equal to the dual-training time for both to finish.
The big point it gives us is that you no longer have to be online for both the start and end of short skills. You can switch on a short-term secondary skill when you leave for work in the morning, and not have to worry about not having a skill training all day because you weren't able to be home to change it.
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xJohnnyDx
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Posted - 2006.03.02 03:56:00 -
[3]
Sounds purt good.
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Double TaP
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Posted - 2006.03.02 04:14:00 -
[4]
Originally by: Tripoli I'm not the first to see this, but it's well worth a look if you haven't seen it yet.
http://myeve.eve-online.com/updates/plannedfeat.asp?sid=798757808
Taken from The Drawingboard:
------------------- Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again. -------------------
After this, and escpecially kieron's response I really thought I'd never see the day.
Well, just goes to show ya....You never know what's going to happen.
See trip, the idea I think they are implying there, is not to train 2 skills at the same time and finish in the same amount of time it would take to train 1. What they are getting at is that training BS V is really really boring. You have to wait well over a month to train it. Mean while, you may want to get Assault Ships up to level 3, so you can train it at the same time, but splitting your Perc and Will in half so the skill training is longer. It would work in a situation like this, but it wouldnt work, well wouldnt make sense to train Assault Ships V and BS V at the same time, because thats just going to cause your skill training to actually be longer. On the other hand I hope they dont do queue.
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Double TaP
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Posted - 2006.03.02 04:16:00 -
[5]
Edited by: Double TaP on 02/03/2006 04:16:19 EDIT: lol just made a boo boo
EDIT: I just realized that if they follow my advice there, which is what i think they meant, they found a way to balance all the skill que/ dual training posts that pop up in here and in players minds. Impressive CCP.
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Tripoli
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Posted - 2006.03.02 04:31:00 -
[6]
Dual Training is not a new idea. In fact, it's an idea that was born before the game even released. That's what our skill sheets say "1 in training" leaving it open to say "2 in training" if needed. I always like that idea better than queuing. Will be interesting to see just how they decide to make that work. ---
Skill Collector Level 273 skills trained. |
Adjodlo
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Posted - 2006.03.02 05:38:00 -
[7]
Does this mean i can train 2 chars on the same account? That would be nice; even if one trains slowly.
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Tripoli
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Posted - 2006.03.02 06:35:00 -
[8]
I highly doubt it. ---
Skill Collector Level 273 skills trained. |
Sendraks
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Posted - 2006.03.02 09:21:00 -
[9]
Sounds interesting. Doesn't do away with the need to manage your skill training, but gives a little more functionality the training of long duration skills.
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Kilosher Silgen
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Posted - 2006.03.02 09:46:00 -
[10]
This would be good. I'm employed and don't have the option to log in in the morning before coming to work or at work so the shorter 3-12 hour skills can only be trained in segments each evening which is a pain in the butt. So having it automatically starting the next level would be so convenient.
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Ralitge boyter
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Posted - 2006.03.02 09:49:00 -
[11]
Edited by: Ralitge boyter on 02/03/2006 09:50:57 It is somewhat dificult to read but it seems to say we are looking at the following setup: - Pri: BS lvl5 - Sec: Leadership lvl3
The shortest one trains and then when that is done one does not have to select a next skill to train but time is spend on training the main long term skill. Once you come back you set a new short term skill this short skill is trained but stops the training ot the BS lvl5 skill. This would mean you do not have to get up in the middle of the night and you will actualy able to go to a party and stay a little longer than your skill training lasts.
The second thing that this seems to say is this: - Pri: Learning lvl2 - Sec: empty
Once the main skill is done the Learning skill will be continued to lvl3 again giving you an option to actualy restart your real life social contacts again without having o run back to the computer after every failed pickup line.
I think this is a good idea it does not hinder anyone or make it that much easier for charatcer farmers but it does mean that you can actualy get some sleep without having to worry about your character loosing SP's when you partner wants you to play with other things than your computer. (that alone makes me hope this gets implemented very quickly )
I should learn to create a readable text my self someday. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Apertotes
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Posted - 2006.03.02 19:31:00 -
[12]
well, i guess there will be a lot of people that dont use this feature, since they were so negative on the multiple post there have already been on this topic.
they were so happy with the current system, and they thought that having a 1 skill queue would kill the game... i guess they will simply keep training as now.
then, everybody is happy. i get my 1 skill queue (kind of) and veterans and good players can keep their one-skill-at-a-time training
Apertotes, the Guybrush Threepwood of New Eve |
Gariuys
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Posted - 2006.03.06 08:06:00 -
[13]
Dual training sounds awesome, the queue thing still doesn't but only 1 wouldn't be the end of the world I guess. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Shinca
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Posted - 2006.03.06 09:52:00 -
[14]
The way I understand it, it would be a queue, where you say which skill shold start training after current one finishes. Not a queue where you insert as many skills as you whish. It would work similar to dual training except one skill would finish before second one is started.
Benefit would be that if you set a 12 hour skill together with a 30 day skill you would have the 12 hour skill finished after 12 hours, not after 24 as in dual training.
Course once you've seen one Yeti you've seen them all. |
Mike Yagon
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Posted - 2006.03.06 10:24:00 -
[15]
My guess is that it will just double your time taken per skill, where the total duration becomes the longest taking skill * 2.
Primary: 6 day skill. Secondary: None.
Now I set a 3 day skill to secondary.
Primary: 6 day skill, now taking 12 days. Secondary: 3 day skill, will take 6 days.
After 6 days the secondary is finished and the primary would have 3 days left. (12 - 6)/2.
Training them seperately, the normal way, would be faster. 6 + 3 = 9 But if you are gone for a longer period of time you could load up two skills to train.
Something like that, anyway.
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Kayl Breinhar
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Posted - 2006.03.06 10:30:00 -
[16]
Edited by: Kayl Breinhar on 06/03/2006 10:33:50 The true danger here, is that the people who never keep quiet about wanting training via the web will pipe up again.
CCP obviously spent quite a bit of money for the new cluster, and possibly more than they expected...it scares me what they might do/accept to keep the userbase blissfully happy.
Also, there are a whole lot of other things on that sheet that are HIGHLY theoretical. I just like seeing things like this because it shows that they're listening. They might not have immediate plans to IMPLEMENT said things, but at least they're listening.
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Kuolematon
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Posted - 2006.03.06 10:34:00 -
[17]
Just make system where skill will continue training even if you hit level up until lvl5.
But as I said, might be bad because then people setups their favorite race bs to lvl5 and stops paying and it will be done in a 37 days
Unnerf Amarr!! '.. in your chase after the imaginary "endgame fun"... which actually doesn't exist.' j0sephine |
Mactire
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Posted - 2006.03.06 12:32:00 -
[18]
Don't get our hopes up Tripoli...
Just a simple backup skill would be fine. When skill X finishes, train skill Y. Now that skill Y is training, you don't have a backup skill, so you need to select skill Z as a backup if you don't want to loose training time.
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Steven Dynahir
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Posted - 2006.03.06 14:09:00 -
[19]
Edited by: Steven Dynahir on 06/03/2006 14:10:46 Ah,
Dual training would certainly help on training those 2-10hrs skills, when one cannot play such a long time in a row. Just put a lvl5 on one and then add 2hrs skill with it.
I like that option.
But how about making it more dynamic!
- Primary skill training get modifier of 1/skills in training - Secondary skill training gets modifier of 1/skills in training - 0.05 - Tetriary skill training gets modifier of 1/skills in training - 0.10
and so forth.
--- Regional Sell orders |
Vlad Morrolan
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Posted - 2006.03.06 19:18:00 -
[20]
Originally by: Mike Yagon My guess is that it will just double your time taken per skill, where the total duration becomes the longest taking skill * 2.
Primary: 6 day skill. Secondary: None.
Now I set a 3 day skill to secondary.
Primary: 6 day skill, now taking 12 days. Secondary: 3 day skill, will take 6 days.
After 6 days the secondary is finished and the primary would have 3 days left. (12 - 6)/2.
Training them seperately, the normal way, would be faster. 6 + 3 = 9 But if you are gone for a longer period of time you could load up two skills to train.
Something like that, anyway.
Um, how is the seperate but normal way faster?
6 days for the 3-day skill and the 6 day skill combined + 3 days for the last of the 6-day skill = 9 days
3 days + 6 days = 9 days
end result is exactly the same, only you don't have to change your skills over that 9-day period.
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Wilfan Ret'nub
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Posted - 2006.03.07 13:33:00 -
[21]
Dual training would also make training with "disposable" implants (i.e. get Perc +3 implant, start training BS V, keep the implant bonus even after podded) more efficient.
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Mike Yagon
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Posted - 2006.03.07 13:55:00 -
[22]
Originally by: Vlad Morrolan
Originally by: Mike Yagon My guess is that it will just double your time taken per skill, where the total duration becomes the longest taking skill * 2.
Primary: 6 day skill. Secondary: None.
Now I set a 3 day skill to secondary.
Primary: 6 day skill, now taking 12 days. Secondary: 3 day skill, will take 6 days.
After 6 days the secondary is finished and the primary would have 3 days left. (12 - 6)/2.
Training them seperately, the normal way, would be faster. 6 + 3 = 9 But if you are gone for a longer period of time you could load up two skills to train.
Something like that, anyway.
Um, how is the seperate but normal way faster?
6 days for the 3-day skill and the 6 day skill combined + 3 days for the last of the 6-day skill = 9 days
3 days + 6 days = 9 days
end result is exactly the same, only you don't have to change your skills over that 9-day period.
Read a little closer, I definitely explain that. :)
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vbdxv
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Posted - 2006.03.07 16:15:00 -
[23]
I think the important thing to note here is that this is a way to help the newbies, and as a player who's been around for a little over six weeks I appreciate this. It's just another way of saving time, in this instance taking out the minutes/hours of no skill time when a skill finishes and giving it back to the new players to catch up. I'm sure people who have been playing for years have lost into the weeks of training time due to not being logged on, so this is pretty useful.
~ Helios Isikari: Space Ninja Extraordinaire
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Lillith Blackheart
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Posted - 2006.03.07 16:45:00 -
[24]
I think the way it should do it is that if you finish a rank of a skill, it automatically trains the next rank until told otherwise.
If you train rank 5 of a skill, it just stops.
Better way of going about it, imho.
Me.
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Nero Scuro
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Posted - 2006.03.07 17:12:00 -
[25]
An example of the truly awesome power whining brings. ___
The world isn't going to end; we're not that lucky... |
Kelgen Thann
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Posted - 2006.03.07 18:18:00 -
[26]
Be interesting to see if this allows you to train 1 skill on 2 characters. I do not mean this as an advantage to creating an alt. I know a guy who's younger brother plays 1 character on the same account he has. They have to share training time. He finishes his X time then his brother gets some time. They do this becasue his brother cannot afford an account, his parents won't buy him one and his brother has bills to pay.
If by allowing them to both train skills, they can go at it at the same time as each other, just have the skill training times doubled for each of them. It won't provide any advantage any ways you slice it. It's the same as having two characters that each get 10.5 hours of training a day, just makes it easier to manage, and in the case of my friend and his brother would solve many a fight, and a "I'll self destruct your BS" statements
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Phoenix Jones
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Posted - 2006.03.07 19:29:00 -
[27]
Its only on the drawing board (which basically means its on a*****tail napkin they used to clean up spilled beer in the office).
I would like them to Truely Hash this out THOROUGHLY before Even Thinking about putting this on the Test Server.
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Namarus
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Posted - 2006.03.07 20:23:00 -
[28]
It's about time they got this feature in the game.
I'm getting really tired of the servers going up and down, it's gotten to the point where I'm scared to even have a skill complete training incase the servers go down, and I lose training time waiting for the servers to come back up.
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Apertotes
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Posted - 2006.03.08 11:07:00 -
[29]
Originally by: Namarus It's about time they got this feature in the game.
I'm getting really tired of the servers going up and down, it's gotten to the point where I'm scared to even have a skill complete training incase the servers go down, and I lose training time waiting for the servers to come back up.
yes, on one of my alts i was so bold as to try completing one skill. RESULT---> one skill finished, 5 hours of lost training time
Apertotes, the Guybrush Threepwood of New Eve |
Mike Yagon
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Posted - 2006.03.08 11:11:00 -
[30]
The servers don't have issues that often, usually only during patchdays. Set one long skill to go over the week following the patch day and you'll be sorted. I was training Electronics to 5 during patchday (4d 10h for me), it completed yesterday evening. I had no issues with lost skill time.
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