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Asha Xa'clan
Federal Defense Union Gallente Federation
14
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Posted - 2013.12.04 21:07:00 -
[1] - Quote
From what I read about boosters, they don't seem too appealing under most circumstances. They give a significant boost to one stat, but they also have a rather high chance to give a significant penalty in up to four different stats. From a quick glance they don't seem to be worth it in standard PvP situations as the drawbacks can easily be more significant than the advantages. But many players recommend using boosters, so am I underestimating them?
Are the possible penalties truly worth it? Under which circumstances are boosters especially effective? |
Heinky
Viziam Amarr Empire
11
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Posted - 2013.12.04 21:26:00 -
[2] - Quote
in situations where little diffarances matter
in expensive pvp ships and situations |
Paranoid Loyd
University of Caille Gallente Federation
17
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Posted - 2013.12.04 22:57:00 -
[3] - Quote
http://i.imgur.com/YxRpfIp.png |
Abdiel Kavash
Paladin Order Fidelas Constans
2135
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Posted - 2013.12.04 23:25:00 -
[4] - Quote
You will always get a positive effect, and only sometimes get the negative effect. Unless the negative effect really ruins your ship, on average over many engagements using boosters is worth it. You'll get some fights with a boost and a penalty, and some fights with only the boost. |
Plug in Baby
Crouching Woman Hidden Cucumber
36
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Posted - 2013.12.04 23:35:00 -
[5] - Quote
Drop
In Blap dread fleets you may want to pop to track subcaps if you are struggling to get 90% webs on, i.e. vindis getting jammed.
Mindflood
Triage if you are under capacitor stress but tank is holding ok, (i.e vs subcaps not counter-drop)
Exile
Triage to last a little longer if you get counter dropped, might make it out of cycle for your buddy to save you.
Solo / small gang sub caps, deimos and other active tanked ships.
Blue Pill
Bling tank fits, like marauders etc
X Instinct
Sometimes carry it on a guardian, might make a bit of difference. Blingy Ab frigs if you are into that maybe.
Honestly X instinct could probably be brought inline with the others if it has the same % effectiveness. Its currently so far behind halos and loki links its quite weak. Compared to the other implants that go beyond implant / boost effectiveness. This is not a forum alt, this is a forum main. |
Grandma Squirel
50
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Posted - 2013.12.05 05:02:00 -
[6] - Quote
Mindflood is useful for any cap unstable logi, so non-cap chain MWD logi |
Karak Bol
Low-Sec Survival Ltd.
135
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Posted - 2013.12.05 08:53:00 -
[7] - Quote
Basically, a booster is just a part of the fit. Like ammunition and drones. You have to plan for them. Do not only plan for benefits but also for the disadvantages. For example: You can use crash easily on a buffertanked Drake. Only one of the four possible disadvantages is of interest to you. That basically increases your chance of getting no disadvantage.
Math incoming (Not sure if the Numbers are correct, they are kinda old, but the idea should be obvious):
Disadvantages of a Standard Booster, one Disadvantage is of no importance, no Nanite Control (Base Chance 20%) Chance for no Disadvantage: ~51% One Disadvantage: ~38% Two Disadvantages: ~10% Three Disadvantages: ~0,8%
Disadvantages of a Standard Booster, two Disadvantage are of no importance, no Nanite Control (Base Chance 20%) Chance for no Disadvantage: ~64% One Disadvantage: ~32% Two Disadvantages: ~4%
Disadvantages of a Standard Booster, three Disadvantage are of no importance, no Nanite Control (Base Chance 20%) Chance for no Disadvantage: ~80% One Disadvantage: ~20% |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1709
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Posted - 2013.12.05 09:07:00 -
[8] - Quote
Asha Xa'clan wrote:From what I read about boosters, they don't seem too appealing under most circumstances. They give a significant boost to one stat, but they also have a rather high chance to give a significant penalty in up to four different stats. From a quick glance they don't seem to be worth it in standard PvP situations as the drawbacks can easily be more significant than the advantages. But many players recommend using boosters, so am I underestimating them?
Are the possible penalties truly worth it? Under which circumstances are boosters especially effective?
If you have those sweet sweet skills they are pretty much worth using in anything bigger than a frigate. BYDI recruitment closed-ish |
Karynn Denton
Clan Katanga Caravan
22
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Posted - 2013.12.05 10:27:00 -
[9] - Quote
Paranoid Loyd wrote:http://i.imgur.com/YxRpfIp.png
Nice link!
Yeah boosters are awesome, don't go fighting without them!
Synths are cheap and cheerful enough for frigate PvP where even a small edge counts. Standards are a little too pricey to be worth using in frigs, but are well worth it in cruisers and above.
Oh, did I mention that my corp produces them? Feel free to place an order with us Thukker Outrider, Frigateer and Booster-Smuggler. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
127
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Posted - 2013.12.05 16:56:00 -
[10] - Quote
You need to consider them as items that add to your flexibility. You gain something, you lose something, but dependant on your ship, weapon type, tank type, target type, and engagement range, some or all of those downsides might not be relevant (if you are taking Mindflood to improve your armour carriers cap recharge, that turret-less, not-missile-using, armour tanking ship is ignoring three of those downsides). Some situations will always be improved by certain drugs (a sig-tanking AHAC will always benefit from X-instinct, while a long-range ship engaging in deep falloff has to consider whether the downside off Drop at that range might overshadow its benefit until the fight moves closer in). |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
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Posted - 2013.12.06 10:10:00 -
[11] - Quote
The best way to use boosters in in yulai "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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