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Thread Statistics | Show CCP posts - 2 post(s) |

Shirei
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Posted - 2006.03.05 15:39:00 -
[61]
Originally by: Admiral IceBlock
Originally by: TomB
Implants not affecting shield boosters and more capital sized modules - simply fixing it is out of the question unless it's the right thing to do, all capital ships were balanced with out the implants affecting them, it will eventually get fixed and prolly with some tuning.
so are you saying that e.g battleships where balanced with the implants?
No, but the implants were designed with battleships in mind. 
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Ombranera
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Posted - 2006.03.05 16:48:00 -
[62]
other bug:
- If other player on space use corporate hangar the pilot of carrier have 2-8 second of lag
- If lunch all fighter simultany, have 5-10 second of little lag ( not always )
- Cloaking device cause lost of all fighter, and decloaked not return to carrier.
- Fighter is slow to warp, normaly targhet warp first the fighter they catch up
- Fighter is really easy to kil, one cruiser kil fighter without problems
- On approach ( and 5-8 seconds after ) fighter miss all shot ( im suppose miss whit mwd is on )
- Skil advanced drone interfacing is on marked but not available
- Module Drone control unit, not is utilizable but required advanced drone interfacing ( really good on module constructible but inutilizable )
Ombranera
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Temi
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Posted - 2006.03.05 17:01:00 -
[63]
Originally by: TomB Implants not affecting shield boosters and more capital sized modules - simply fixing it is out of the question unless it's the right thing to do, all capital ships were balanced with out the implants affecting them, it will eventually get fixed and prolly with some tuning.
while i agree that crystal implants is well, nice , on capital ships, i find it incredibly unfair that only crystal sets shoudl not work on them. you say it would be imbalanced, but thats hardly true, first off all when you get shot at by something capable of killing you, you pretty mutch die instantly anyway(unless ofc you have slave implant sets, cause then you dont just die IN BETWEEN the repair cycles o_O)
if anything crystal implants may be imbalanced, but they are equally imbalanced for battleships, so you should rather say crystal implants are borked, and need a fix, than saying adding them to capital ships would be imbalanced Spelling errors ahoy.. |

Zaphina
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Posted - 2006.03.05 17:21:00 -
[64]
TomB - will u allow ppl that want to remove their implants and get their isk back to petition for that? Ppl got these without knowledge about it not being a bug. I even asked a BH about these things and he said it was a bug that would be fixed. All other implants work as they should, there is nothing in description of either the implants or the Cap Shieldbooster that says they wouldnt have an effect.
If you want to balance these things later on, thats fair enough, but as long as all other implants are working maybe you should just let the crystal ones do as well and then do a balancing run on these things later. Even with Crystal Implants affecting shield boosters I believe ppl would still fly the Thanantos due to the uber damage, but at least minmatar and caldari have an edge when it comes to surviviablity over the gallente one. until the cap runs out...
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Ombranera
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Posted - 2006.03.05 19:16:00 -
[65]
Originally by: Ombranera
other bug:
- If other player on space use corporate hangar the pilot of carrier have 2-8 second of lag
- If lunch all fighter simultany, have 5-10 second of little lag ( not always )
- Cloaking device cause lost of all fighter, and decloaked not return to carrier.
- Fighter is slow to warp, normaly targhet warp first the fighter they catch up
- Fighter is really easy to kil, one cruiser kil fighter without problems
- On approach ( and 5-8 seconds after ) fighter miss all shot ( im suppose miss whit mwd is on )
- Skil advanced drone interfacing is on marked but not available
- Module Drone control unit, not is utilizable but required advanced drone interfacing ( really good on module constructible but inutilizable )
Ombranera
and
-cloaking device work whit object on range, ship remain cloked
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Chain Gang
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Posted - 2006.03.06 06:40:00 -
[66]
Most Import (in my view)
The fighters are too slow ... they can't even catch a cruiser bouncing from warp to warp.
****** Must be able to see damage when they are in distant space ****** there getting destroyed and you can't even see there being shot at .... pathetic CCP.
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Aloysius Knight
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Posted - 2006.03.06 07:13:00 -
[67]
wtf u know u can armour tank a minmatar carrier  Haha can't touch this! |

Aequitas Veritas
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Posted - 2006.03.06 17:31:00 -
[68]
Originally by: Zaphina TomB - will u allow ppl that want to remove their implants and get their isk back to petition for that? Ppl got these without knowledge about it not being a bug. I even asked a BH about these things and he said it was a bug that would be fixed. All other implants work as they should, there is nothing in description of either the implants or the Cap Shieldbooster that says they wouldnt have an effect.
If you want to balance these things later on, thats fair enough, but as long as all other implants are working maybe you should just let the crystal ones do as well and then do a balancing run on these things later. Even with Crystal Implants affecting shield boosters I believe ppl would still fly the Thanantos due to the uber damage, but at least minmatar and caldari have an edge when it comes to surviviablity over the gallente one. until the cap runs out...
Any news for us Tomb? And im sure thet Minmatar stuff was ment as a pluss for min as you could actually shieldtank them as well....
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Shamis Orzoz
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Posted - 2006.03.06 18:04:00 -
[69]
Originally by: Golan Trevize If you crash with fighters deployed they are lost ,follow u to safespot when u auto warp but link to them is lost when u log back in and warp to the place u crashed, cannot be probe searched.
LOL, that's awesome...CCP 4TW. I hope their testers don't make much money.
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Rivek
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Posted - 2006.03.06 20:46:00 -
[70]
I'd like to know, before I invest the 34 days of training time into it, if the Thanatos will (or may) be nerfed or the other carriers buffed in terms of their damage output. Right now, anyone who wants to fly the best carrier overall is training for the thanatos. It's going to rather suck for them if the 50% fighter damage bonus gets changed to +50% drone bay or some other nonsense.
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
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LiNkIsMaXiMuS
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Posted - 2006.03.06 21:58:00 -
[71]
Here is another for you, i was in 0.0 and i had all my fighters out of the drone bay, next thing node crashes i disconnect. When i recconect ALL my fighters mysteriously disappeared , they were not in local or distant space, nor in max scan range. so if any1 has had this problem post up, cuz im curious to see if this has happened before to anyone. I sent petition, still awaiting a reply. 
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Rawthorm
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Posted - 2006.03.07 00:22:00 -
[72]
Originally by: Rivek I'd like to know, before I invest the 34 days of training time into it, if the Thanatos will (or may) be nerfed or the other carriers buffed in terms of their damage output. Right now, anyone who wants to fly the best carrier overall is training for the thanatos. It's going to rather suck for them if the 50% fighter damage bonus gets changed to +50% drone bay or some other nonsense.
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
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Rivek
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Posted - 2006.03.07 00:51:00 -
[73]
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
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Temi
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Posted - 2006.03.07 17:07:00 -
[74]
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Spelling errors ahoy.. |

Scalor Valentis
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Posted - 2006.03.07 17:32:00 -
[75]
Originally by: Temi
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Theese are fighters. so dont caldari deserve to get the bonus? as they are beter pilots.
Galentte shuld get 10% to mining yeald or daitting men, as shogaatsu once sed.
And give minmatars bonus worth using >__>
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Rivek
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Posted - 2006.03.07 18:52:00 -
[76]
The 20% resist bonuses on the Chimera and Archon are quite nice I agree, but they are not in the same league as a 40% damage bonus. Cutting the thanatos damage bonus in half would still arguably leave it as an overall better carrier than the others. The Nidhoggur's bonus is just a joke.
I just want to know if the Devs are aware of the imbalance and plan to act on it in some way in the future, or if they like things as they are and aspiring carrier pilots need to train for the thanatos.
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Rawthorm
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Posted - 2006.03.07 19:32:00 -
[77]
Btw accessing corp hanger on carrier from inside a station of which your corp has an office is bugged.
No contents apear.
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Alkad Mzu
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Posted - 2006.03.07 20:10:00 -
[78]
CCP, we need your feedback on this. There's simply too much training time and ISK involved in this for us to accept going into it half blind. Are you going with these stats? If so, I would like for you to argue the case of the Nidhoggur for the benefit of those that can't see it being anything but inferior to the other three choices.
While I trust your ability to spot what's rotten in the state of carrier stats, it would be good of you to share your thoughts on the subject.
Will sing for funny sig |

Dan Grobag
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Posted - 2006.03.07 21:28:00 -
[79]
i was wondering if the thanathos was getting the 50% bonus on the base damage multiplier resulting in a far lower boost or after other bonus like carrier skill and drone interfacing..
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Aequitas Veritas
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Posted - 2006.03.07 22:11:00 -
[80]
Edited by: Aequitas Veritas on 07/03/2006 22:12:04
Originally by: Temi
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Thought, of course the Thanathos and Archon will have twice as much HP with full slave and that armor HP implant (8%) compared to a Caldari one... so thats like having a 30% bonus to hardening (50-20%) AND doing 40% more damage, while having scrambler and/or webbers and sensorbooster in med slots and a comparable tank that runs longer! WIN!!
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Da Ram
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Posted - 2006.03.07 22:45:00 -
[81]
Originally by: Cylynex Not sure if this is a bug or what. You cannot store ships packaged in the ship maintenance bay. When they are in there, they take up their full volume. This means in my Thanatos I can carry practically nothing in the ship maintenance bay. 1 Ferox alone takes up 140km3. There is no chance of stowing anything useful in there for long trips, as we planned on doing.
Can someone explain how the ship maintenance bay is supposed to work? Mainly because I just don't know if this is correct, or a bug, or I'm doing something wrong. As it stands I can't even get 1 BS into there (835km3 Tempest, 500km3 ship maint bay...)
Quoted for importance to be clarified please !
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Da Ram
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Posted - 2006.03.07 22:51:00 -
[82]
Possible bug: A warp scrambled carrier cannot jump out using his jump drive.
I understand this is not supposed to happen.
Please help clearing this up too.
Thank you, Ram
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Juki Lee
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Posted - 2006.03.08 02:01:00 -
[83]
Originally by: Da Ram Edited by: Da Ram on 07/03/2006 23:03:30 Possible bug: A warp scrambled carrier cannot jump out using his jump drive.
I understand this is not supposed to happen.
Please help clearing this up too.
Definitive bug: 5 medium size ECM drones manage to jam the lock of a Thanatos after 20-30 seconds !
Thank you, Ram
Neither of these are bugs...
You're not supposed to be able to jump out if you're warp scrambled.
ECM jamming is chance-based now, not strength based. Each of those 5 drones has a small chance to jam you each cycle. Eventually one will get lucky, but it won't last long and I doubt they can sustain the jamming for long.
My biggest beef with fighters and drones in general: If you're already under attack when you launch the drones, they just SIT THERE. They won't fire, won't run to a target, nothing. They just orbit you and ignore all agressors because the agression has already taken place.
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Da Ram
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Posted - 2006.03.08 08:18:00 -
[84]
Originally by: Juki Lee
Originally by: Da Ram Edited by: Da Ram on 07/03/2006 23:03:30 Possible bug: A warp scrambled carrier cannot jump out using his jump drive.
I understand this is not supposed to happen.
Please help clearing this up too.
Definitive bug: 5 medium size ECM drones manage to jam the lock of a Thanatos after 20-30 seconds !
Thank you, Ram
Neither of these are bugs...
You're not supposed to be able to jump out if you're warp scrambled.
ECM jamming is chance-based now, not strength based. Each of those 5 drones has a small chance to jam you each cycle. Eventually one will get lucky, but it won't last long and I doubt they can sustain the jamming for long.
My biggest beef with fighters and drones in general: If you're already under attack when you launch the drones, they just SIT THERE. They won't fire, won't run to a target, nothing. They just orbit you and ignore all agressors because the agression has already taken place.
Juki: I read some time ago that a Dread could conveniently jump out when scrambled, so it'd be interesting if that is still possible - any Dread pilots can test this maybe ?
As to the jamming - Yes, I am with you but please lets try and do the math on 5 x strength 1 against the 76 sensor strength a Thanathos has.
I could reproduce this is every of three tries I did - in one occassion the drones only took 10 seconds.
Now - if someone can explain me why 5 times 1:76 happens that fast to be true and whether it really is ok I may say - yes this is no bug, but it feels very very wrong never the less.
Ram
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Terradoct
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Posted - 2006.03.08 08:32:00 -
[85]
Warp scrabler shouldn't stop you from jumping it's a bug and dev's still on the decision: leave it as it is, or fixing it for more that 3 month. As you could jump through the gate while been warp scrabled, if cap-ship is not able to jump while been warp scrabled, then no one should use gates other.
For preventing capitalship from jumping you should use jump scrabler not warp scrabler.
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Scalor Valentis
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Posted - 2006.03.08 15:06:00 -
[86]
Edited by: Scalor Valentis on 08/03/2006 15:07:44
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 07/03/2006 22:12:04
Originally by: Temi
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Thought, of course the Thanathos and Archon will have twice as much HP with full slave and that armor HP implant (8%) compared to a Caldari one... so thats like having a 30% bonus to hardening (50-20%) AND doing 40% more damage, while having scrambler and/or webbers and sensorbooster in med slots and a comparable tank that runs longer! WIN!!
not to mention the fact thanatos OBLITERATE all things faster than you can say gankk, it carries most drones too.
AND PLEASE! GIVE MINMATAR CARRIER SOME LOVE!
WTB: The Correct DreadÖ |

Tok Nar
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Posted - 2006.03.08 15:14:00 -
[87]
Originally by: Terradoct Warp scrabler shouldn't stop you from jumping it's a bug and dev's still on the decision: leave it as it is, or fixing it for more that 3 month. As you could jump through the gate while been warp scrabled, if cap-ship is not able to jump while been warp scrabled, then no one should use gates other.
For preventing capitalship from jumping you should use jump scrabler not warp scrabler.
Current functionality is not a bug, but i completely agree with the points made. Gate jumps and jump drives should revolve around the same principle.
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Kaylana Syi
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Posted - 2006.03.08 19:37:00 -
[88]
You cannot fit a repackaged BS in a Carrier... not 1.
Who cares about moving some frigs and cruisers....
Risk vs Reward... it cost isk to jump systems and atleast 2 people. If you could alteast carry a repackaged BS to a POS in a carrier that would be awesome, slow and tedious, but awesome. Without this ability a carrier is little more than a safespot biotch for fleet combat and a roaming POS for frigate pilots. Horray? Not!
Originally by: "Oveur" I don't react to threats any better than you do
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Rawthorm
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Posted - 2006.03.08 19:39:00 -
[89]
Btw dont know if its just carriers or all capital ships, but often after a jump the checking navigation bar does not go away and as such none of the ships modules apear (basicaly carrier is totaly defenseless)
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Juki Lee
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Posted - 2006.03.08 23:31:00 -
[90]
Originally by: Rawthorm Btw dont know if its just carriers or all capital ships, but often after a jump the checking navigation bar does not go away and as such none of the ships modules apear (basicaly carrier is totaly defenseless)
Just hit the escape key and the bar goes away. This has happened every time I've jumped, and I just close it by hitting escape immediately after the jump.
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