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Thread Statistics | Show CCP posts - 2 post(s) |
Rahelis
Age of Laser Team Amarrica
56
|
Posted - 2014.05.26 17:25:00 -
[391] - Quote
Logi is too powerful compared to dps - an easy equation.
It is hard to neut most logi due to the cap chain and the generation of cap out of nothing. Why do ships have tons of stats and limitations when there is a way to get energy from nowhere?
It is not possible to jam logis - a falcon has problems to even jam a T1 logi fitted properly.
T1 logi is too powerfull compared to T2 logi. It is better, if you compare rep to isk.
This is not high end PVP, where skill would count.
This is WWI trench warfare, were pure attrition is the only way to go. That is the antithesis of skill. |
Plug in Baby
Crouching Woman Hidden Cucumber
220
|
Posted - 2014.05.26 23:45:00 -
[392] - Quote
Rahelis wrote:T1 logi is too powerfull compared to T2 logi. It is better, if you compare rep to isk.
I'm sorry but there is no comparison, T1 logi is just terrible compared to T2. Sure T1 may have similar rep, but resist, tank, sig, cap, SS are all bad, they melt instantly in a proper fight. As for ISK logi is like 250-300m and they die incredibly rarely, even in corps that don't provide logi that can't be hard to afford on a FW budget right, like 6 missions?
The transition from T2 to T1 logi has basically meant some people aren't training logi 5 and militias in general now struggle to fight decent 3rd parties compared to say 2 years ago. This is not a forum alt, this is a forum main. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.27 02:13:00 -
[393] - Quote
Plug in Baby wrote:Rahelis wrote:T1 logi is too powerfull compared to T2 logi. It is better, if you compare rep to isk. I'm sorry but there is no comparison, T1 logi is just terrible compared to T2. Sure T1 may have similar rep, but resist, tank, sig, cap, SS are all bad, they melt instantly in a proper fight. As for ISK logi is like 250-300m and they die incredibly rarely, even in corps that don't provide logi that can't be hard to afford on a FW budget right, like 6 missions? The transition from T2 to T1 logi has basically meant some people aren't training logi 5 and militias in general now struggle to fight decent 3rd parties compared to say 2 years ago. yes there is no comparison. t1 logi is a completely Superior isk alternative since augorors are 66% as effective at repping as a guardian. and i fyou want insane 5000 dps rep guardians its no ******* problem since everybody is loaded and NOBODY undocks a guardian fleet WITHOUT logi 5 stats. that statement was so stupid.
Kary Franks wrote:Flyinghotpocket wrote: cannot be sacrificed for pure neuting, every pilot we have needs to be in dps. Neuting is not the only thing you can disrupt logi with.
ITS THE ONLY THING THAT IS RELIABLE AT KILLING LOGI. jams are so ******* backwards mechanic is cannot be relied on. and damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective. |
Plug in Baby
Crouching Woman Hidden Cucumber
220
|
Posted - 2014.05.27 07:27:00 -
[394] - Quote
Flyinghotpocket wrote:t1 logi is a completely Superior isk alternative since augorors are 66% as effective at repping as a guardian
Right, did you actually read my post?
Flyinghotpocket wrote:. and
Nice.
Flyinghotpocket wrote:i fyou want insane 5000 dps rep guardians its no ******* problem since everybody is loaded and NOBODY undocks a guardian fleet WITHOUT logi 5 stats. that statement was so stupid.
You lost me somewhere in there.
Flyinghotpocket wrote:. and
Your terrible grammar is the only thing that reminds me you aren't just a troll and that you may actually be stupid enough to believe the stuff you write.
Flyinghotpocket wrote:damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective.
I'm just quoting this for comedy.
TL;DR: CCP why can't we have mutes carried over to the forums? 90% of players wouldn't have to see this. This is not a forum alt, this is a forum main. |
Rahelis
Age of Laser Team Amarrica
58
|
Posted - 2014.05.27 07:42:00 -
[395] - Quote
I would like to see more mutal respect in a discussion.
If someboby would talk rl like the last post he would only prove his mental instability.
Pockets arguments are easy understandable - an aug is cheap and has over half the effect of a guard. Pockets gives if 66% - but lets only assume it is over 50%.
And - augs are usally deployed in t1 cruiser fights.
Guards are usally deployed in set up fleets.
So the outcome is - augs are cheaper isk to rep than guards and fight against lesser ships and fleet.
That squares their effect on the game. |
Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
53
|
Posted - 2014.05.27 09:33:00 -
[396] - Quote
If range isn't a problem, run target speed scrips and switch targets. Give the logi a sweat trying to save your next primary. Never flown a guardian or aug but some quick eft'ing and it's easy to see the huge difference in them.
The Guardian I can push to about 57k EHP with almost 80% resists across the board. A partner guardian could rep you for about 1.8k per second. Enough powergrid to field large reppers and not only mediums. Weaker than the aug to damps but more sturdy vs ECM. Checked the Kaboose fit.
The Aug I find it hard to push above 15k EHP close to 70% resists across, if you're now fighting at that point blank range grinding them down shouldn't be hard. And their repping power is about half the one on a Guardian. Couple of Tornados should even be able to alpha one down before they enter a plex. EFT image.
In short, if you consider only repping power, then sure the aug is about 50% as effective as the guardian. But accounting for resists and general survivability the Guardian is about five times as good. |
Plug in Baby
Crouching Woman Hidden Cucumber
221
|
Posted - 2014.05.27 10:19:00 -
[397] - Quote
Rahelis wrote:I would like to see more mutal respect in a discussion.
Please tell me why I should respect someone that just rage sperges out a post without even reading mine?
Rahelis wrote:Pockets arguments are easy understandable - an aug is cheap and has over half the effect of a guard. Pockets gives if 66% - but lets only assume it is over 50%.
Although you manage to string a sentence together, you are still ignoring my point.
Plug in Baby wrote:Sure T1 may have similar rep, but resist, tank, sig, cap, SS are all bad
You can't compare the two ships based on rep alone, sig is probably the main difference (~30%) followed by buffer/resist. As noted above by Kaea.
Anyway I can't be bothered to argue about this anymore all I'll say is logi is fine, it has obvious counters and doesn't need to be nerfed. This is not a forum alt, this is a forum main. |
David Devant
CTRL-Q Iron Oxide.
155
|
Posted - 2014.05.27 11:03:00 -
[398] - Quote
What it comes down to is this:
Get better at eve.
The likes of iron oxide and WEAZL are decent (far from amazing) at hard ass logi gangs because we give it a go. Even when we're probably going to get served we will still generally give it a go. We've had our asses kicked plenty of times by the likes of BALEX and SC but ultimately we upped our game because of it.
Where I will accept a concession is in the lack of a useful skill base in the Amarr EU tz. At some point though you guys have to give it a go. How many skill points do you need for a basic neuting maller after all? For the good of the warzon, please give it a go. |
Kary Franks
Angry Mustellid
29
|
Posted - 2014.05.27 11:43:00 -
[399] - Quote
Flyinghotpocket wrote:RELIABLE
Can you please list all other RELIABLE setups so every player can just stop using every other means at their disposal?
There is no reliable way to do anything. All you have is your battlefield awareness, awareness on your setup and assumption/intel on adversaries setup. All other means to deal with logi are out there and can be used effectively - whether or not you see their usefulness.
Truth is that we have lost many fights to various methods devised against guards on field. Neuting is not the most common of things that caused a failure in our reps.
David has a solid point. On several occasions we have gone for fights where a chance in winning is less than 50%. We have derped like a bird hitting a window, but on the other hand we also have won against seemengly hard odds. In the future, we will win more than before, because we can. |
Templar Dane
Amarrian Vengeance Team Amarrica
222
|
Posted - 2014.05.27 11:50:00 -
[400] - Quote
David Devant wrote:What it comes down to is this:
Get better at eve.
The likes of iron oxide and WEAZL are decent (far from amazing) at hard ass logi gangs because we give it a go. Even when we're probably going to get served we will still generally give it a go. We've had our asses kicked plenty of times by the likes of BALEX and SC but ultimately we upped our game because of it.
Where I will accept a concession is in the lack of a useful skill base in the Amarr EU tz. At some point though you guys have to give it a go. How many skill points do you need for a basic neuting maller after all? For the good of the warzon, please give it a go.
It's not an issue of skillpoints.
Try putting yourself into the shoes of the amarr for a moment.
15-20 wartargets jump into local. You undock and after a quick dscan you see guardians and hacs. You have six dudes at the keyboard.
Now, your initial glace at local tells you many things since you've been fighting these guys for like six years or so. The most important are that these guys blob the **** out of whatever they catch, have a titan that is online, are blue with a lot of hotdroppy pirate alliances nearby, and are thus usually unwilling to enter deadspace.
So, knowing all this, what six ships are you going to put together to take these guys on? (that is, if you can get them to bother with deadspace, which they usually won't because "plexes R 4 NOOBZ" also known as "why isn't my cyno activating?!")
David Devant wrote: Get better at eve.
We're doing just fine with two active members plus another that we can sometimes tear away from dota. Unless.......you mean........
David Devant wrote: Recruit 200 retards and blob up like us
Then, no thanks. |
|
David Devant
CTRL-Q Iron Oxide.
155
|
Posted - 2014.05.27 13:01:00 -
[401] - Quote
Templar Dane wrote:David Devant wrote: Recruit 200 retards and blob up like us
Then, no thanks.
What planet are you on? Our alliance doesn't even have a logo because we've never had the numbers for one. We get 20 people in an alliance fleet, maybe 30 if doing a joint op. We generally fly t1 frigs and cruisers.
In EU tz (you're au yes?) you have no one who can put together a 20 man cruiser gang. Best we get is WINMATAR or chickens in some **** fit dessies. I don't know how you cannot find this pathetic. Small scale skirmishing is fun and all but come on.
|
Estella Osoka
Deep Void Merc Syndicate
378
|
Posted - 2014.05.27 13:43:00 -
[402] - Quote
Rahelis wrote:Jump freighters are caps and should not be able to enter high sec.
Farmers change the "warzone" - not battles - that is what we are seeing time and time again.
Under that mode of thinking, so are Orcas. So I guess an Orca shouldn't be allowed in hisec either? |
Christine Peeveepeeski
Rodents of Unusual Size
524
|
Posted - 2014.05.27 16:45:00 -
[403] - Quote
David Devant wrote:Templar Dane wrote:David Devant wrote: Recruit 200 retards and blob up like us
Then, no thanks. What planet are you on? Our alliance doesn't even have a logo because we've never had the numbers for one. We get 20 people in an alliance fleet, maybe 30 if doing a joint op. We generally fly t1 frigs and cruisers. In EU tz (you're au yes?) you have no one who can put together a 20 man cruiser gang. Best we get is WINMATAR or chickens in some **** fit dessies. I don't know how you cannot find this pathetic. Small scale skirmishing is fun and all but come on.
Unfortunately why do anything else in the warzone? The whole thing is designed for small scale skirmishing. Fun? but that puts it right back into the welp fleet category, undock a large, expensive fleet for space honour?
The old days of fights for the fun of fw are long gone as far as I can see it. Where the only reason to fight was for the fun at all! Good old days went dead as soon as the old guard (on all sides) got bitter because FW became nothing worth fighting over anymore. Also, in eu TZ we all have fleets and groups that can undock serious shizzle if we have too, but do you ever see them move more than a few jumps from home? Nope... why... because **** reships is why.
Lets play this out, a fleet comes to huola, you see it, you ship to counter... it's eve so thats fine. However have that done to you enough and BAM why go to Huola. Same can be said of sisiede although the styles of gang formation are completely differant the end effect is the same.
I'm not going scrub on this, Eve is eve and i wouldn't want it changed. reships/logi/ecm and everything is all fair in love and war. What can't happen though in this environment is hoping the fights come when the obvious nature of why they don't stares us all in the face. no one in amarr is left to like the minnies, there is no mutual respect. same I assume for other way round, we've tarped/blobbed and ****** each other so much why should we all fight for the fun.
Not like older days :(
Such is life, adapt or die. Either way things blow up :)
|
Maeltstome
Twisted Insanity. The Kadeshi
442
|
Posted - 2014.05.27 17:37:00 -
[404] - Quote
Guardians are trash at dealing with Volley Damage and constant swapping - they are also very much a brick in space. If a fleet has enough guardians to set up a chain then bringing a frigate with some ECM Burst isn't exactly difficult to arrange. Hell, roll an alt and do it.
Lock up targets, ECM Burst supporting Logi and then cycle onto the primary Logi. Rep per second is irrelevant if you take targets off the field before reps land.
There's also the strategy of using ECM/Damps+Bump to interrupt the cap chain as much as possible. even a small amount of neut pressure on guardians without a cap-spider makes them cap out quickly. They spend so many low slots and rig slots getting the 50k+ EHP they need to avoid Alpha-strike-1-shoota-360-no-scope-headshoot ganks that all their cap regen comes from cap transfer. And there mid slots are counter E-War so no cap regen there. It's rock paper scissors.
Projected ECCM is insanely powerful admittedly, but all it takes is a solid bump and a few sensor damps to disconnect that. Then those crap EC-300's start getting Jams and 5-10 man gangs will rip an un-support Guardian in half in less than 1 jam cycle.
Guardians cost more than a Battleship, so a Brick tanked Geddon isn't a bad idea either in terms of cost effectiveness - unless you want 3/4Billion worth of logi fleet to die to 200m of T1 cruisers... In which case you are correct: Logi OP omg nerf. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
391
|
Posted - 2014.05.27 17:56:00 -
[405] - Quote
Kaea Astridsson wrote:If range isn't a problem, run target speed scrips and switch targets. Give the logi a sweat trying to save your next primary. Never flown a guardian or aug but some quick eft'ing and it's easy to see the huge difference in them. The Guardian I can push to about 57k EHP with almost 80% resists across the board. A partner guardian could rep you for about 1.8k per second. Enough powergrid to field large reppers and not only mediums. Weaker than the aug to damps but more sturdy vs ECM. Checked the Kaboose fit. The Aug I find it hard to push above 15k EHP close to 70% resists across, if you're now fighting at that point blank range grinding them down shouldn't be hard. And their repping power is about half the one on a Guardian. Couple of Tornados should even be able to alpha one down before they enter a plex. EFT image.In short, if you consider only repping power, then sure the aug is about 50% as effective as the guardian. But accounting for resists and general survivability the Guardian is about five times as good. let me link you some real fits that people use out here. http://i.imgur.com/k8EAukD.jpghttp://i.imgur.com/nxPz7Qw.jpg guardian and augoror fits that actually used in our warzone.
now heres them repping a basic cruiser with standard tank http://i.imgur.com/rjSvgCH.jpghttp://i.imgur.com/WPR77lW.jpg
Augoror is much more cost effective. half the ehp of a guardian, augoror repping power is 81% as effective as a guardian on normal ships. Not to mention the augoror is more neut resistant than the guardian.
Self repping ofc gets way higher rep values and really depends on each tank setup of the self rep.
30kehp on an augoror nothing will kill this in a hurry infact the only time weve lost these its trying to warp in several. if your already on field prelocked and all nothing will break this in a hurry. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
391
|
Posted - 2014.05.27 18:04:00 -
[406] - Quote
David Devant wrote:What it comes down to is this:
Get better at eve.
The likes of iron oxide and WEAZL are decent (far from amazing) at hard ass logi gangs because we give it a go. Even when we're probably going to get served we will still generally give it a go. We've had our asses kicked plenty of times by the likes of BALEX and SC but ultimately we upped our game because of it.
Where I will accept a concession is in the lack of a useful skill base in the Amarr EU tz. At some point though you guys have to give it a go. How many skill points do you need for a basic neuting maller after all? For the good of the warzon, please give it a go. we are better than you at eve and thats all we need to be. its nice to hear an annah kitheran disciple complaining that there is not any fights with large fleets anymore.
It appears the stabber fleet issue nerf hurt you almost as much as the omen navy nerf hurt us. Because i dont see IO baiting with stfis anymore, i see baiting with assault ships, and destroyers.
It is by no means a lack of usefull pilots. we have the pilots the engage your hac gangs we simple choose not too, why? because for the last 5-6 years all you do is blob, you have never varied or changed your recipe. Almost everybody knows in amarr militia if you see any iron oxide member around do not engage because there is more in the next system. And hash cartel is learning well from you guys im seeing the exact same strats you employed years ago and now they are doing it. send in 1 guy with hg slaves super tank bait, engage, jump in the rest of the 20 guys.
Get better at eve, if you want hac fights heres a tip fielding 5 guardians against a group that cant field 5 ashimmus to break those reps you wont get a fight. |
Plato Forko
Of Questionable Lineage
66
|
Posted - 2014.05.27 18:27:00 -
[407] - Quote
Flyinghotpocket wrote:ITS THE ONLY THING THAT IS RELIABLE AT KILLING LOGI. jams are so ******* backwards mechanic is cannot be relied on. and damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective.
Well yeah, if you misuse EWAR then of course it's not reliable. When **** ran Amarr fleets, we swept the field most of the time against superior logi numbers because we had the EWAR contingent on field to destabilize them. You'd be surprised how effective a "backwards mechanic" like jams can be when every successful jam cycle is backed by a few Celestises scan res damping the logi targets down to where they can't regain lock on anything for upwards of a minute. There's no difference between not being able to rep something because you're capped out, and not being able to rep something because you're damped out; the net result is the same.
IMHO the reason we don't see mighty public militia cruiser fleets these days is because that requires a balance between the three roles: DPS, logi, EWAR. You can always fill the DPS ranks with militia randoms, and corpmates will often volunteer for logi, but DPS and logi do not a fleet make because at best you'll just be locked in a stalemate with a decent counter fleet unless you bring the EWAR necessary to destabilize the other side's logi. My terribad blog where I QQ and rage about Amarr FW |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
392
|
Posted - 2014.05.27 18:36:00 -
[408] - Quote
Plato Forko wrote:Flyinghotpocket wrote:ITS THE ONLY THING THAT IS RELIABLE AT KILLING LOGI. jams are so ******* backwards mechanic is cannot be relied on. and damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective. Well yeah, if you misuse EWAR then of course it's not reliable. When **** ran Amarr fleets, we swept the field most of the time against superior logi numbers because we had the EWAR contingent on field to destabilize them. You'd be surprised how effective a "backwards mechanic" like jams can be when every successful jam cycle is backed by a few Celestises scan res damping the logi targets down to where they can't regain lock on anything for upwards of a minute. There's no difference between not being able to rep something because you're capped out, and not being able to rep something because you're damped out; the net result is the same. IMHO the reason we don't see mighty public militia cruiser fleets these days is because that requires a balance between the three roles: DPS, logi, EWAR. You can always fill the DPS ranks with militia randoms, and corpmates will often volunteer for logi, but DPS and logi do not a fleet make because at best you'll just be locked in a stalemate with a decent counter fleet unless you bring the EWAR necessary to destabilize the other side's logi. yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe. |
Anslo
Scope Works
5014
|
Posted - 2014.05.27 18:38:00 -
[409] - Quote
Not all that much EWAR is needed to counter logi. You just need quality EWAR pilots. For instance, throwing 3-4 Blackbirds at an enemy with 3 Guardians means jack **** if the BB pilots just approach the enemy and derp a herp. Might as well toss those nerds into DPS ships.
Now, if you have one, maybe two, skilled Falcon pilots who take advantage of the element of surprise and the X/Y/Z field they're fighting on, you can easily dunk nerds. Like, I'll see ewar show up warping into a field..from a gate..or something silly. Said ewar will be like, a cloak capable Falcon. Why the hell would you rush in to a bad situation like then when you could warp to a tac or other celestial, come in cloaked at to absolute maximum range and OPPOSITE to the allied fleet, and ewar from there. The enemy will either have to split up, making blasting them easier, or warp off.
Yet people keep warping ewar at ZERO.
WHY.
WHY YOU DO THIS.
|
Plato Forko
Of Questionable Lineage
66
|
Posted - 2014.05.27 21:06:00 -
[410] - Quote
Flyinghotpocket wrote:yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe.
Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone.
Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter. My terribad blog where I QQ and rage about Amarr FW |
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Templar Dane
Amarrian Vengeance Team Amarrica
226
|
Posted - 2014.05.27 21:57:00 -
[411] - Quote
Plato Forko wrote:Flyinghotpocket wrote:yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe. Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone. Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter.
Our augs all have 124 ss with no overload. You can jam them, but it's going to take time.
So, if it's going to take time you need logi yourself. So you need logi, dps and the ewar. Going in outnumbered is becoming less and less viable thanks to the cheap logi ships.
But oh sure, in equal sized fleets it's fun to duke it out.
|
Plug in Baby
Crouching Woman Hidden Cucumber
222
|
Posted - 2014.05.27 22:31:00 -
[412] - Quote
TIL that guardians don't fit ABs. This is not a forum alt, this is a forum main. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
395
|
Posted - 2014.05.28 00:54:00 -
[413] - Quote
Plato Forko wrote:Flyinghotpocket wrote:yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe. Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone. Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter. i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength.
HG grails are included since in FW we get heavily discounted sensor implants this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets. |
David Devant
CTRL-Q Iron Oxide.
155
|
Posted - 2014.05.28 07:25:00 -
[414] - Quote
Can't break logi but wins at eve.
Please sir tell us more. |
Maeltstome
Twisted Insanity. The Kadeshi
445
|
Posted - 2014.05.28 12:12:00 -
[415] - Quote
Flyinghotpocket wrote:i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength. HG grails are included since in FW we get heavily discounted sensor implants this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets.
PLEASE fly those ships and then get bumped by anyone with a clue. Sensor damps > sensor srength. Also 3 Tornado's will wipe those off the fied then warp out instantly. That cap chain is so unstable that a single broken link will make it all fall over. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1723
|
Posted - 2014.05.28 12:43:00 -
[416] - Quote
David Devant wrote:Tell your leadership to get its act together.
We have leadership?
|
Deerin
Murientor Tribe Defiant Legacy
237
|
Posted - 2014.05.28 14:06:00 -
[417] - Quote
This is a self criticism:
Minmatar/Amarr FW zone is completely dominated by farmers. They decide which faction goes to which tier. The warzone will be flipping back to Amarr dominance next week as the prices for minmatar LP store items have already crashed.
All the players you see posting on this thread (including me) are sadly all talk. We have grown complacent and expect people to bring fights to us. We are totally ignoring the occupancy of the systems as long as homebases are not threatened.
Then we blame the game and say that "There is no incentive" or "Logi is too OP" or "You blob too hard". The changes coming with the Kronos patch will change nothing about current situation. Farmers will still farm with minimal player resistance at best. The reputation of FW will stay as FarmWille.
The truth is both sides of our warzone needs fresh recruits....and honestly, if I were a new player and had a slight interest in FW....I would lose that interest after reading this thread. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
396
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Posted - 2014.05.28 14:13:00 -
[418] - Quote
Maeltstome wrote:Flyinghotpocket wrote:i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength. HG grails are included since in FW we get heavily discounted sensor implants this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets. PLEASE fly those ships and then get bumped by anyone with a clue. Sensor damps > sensor srength. Also 3 Tornado's will wipe those off the fied then warp out instantly. That cap chain is so unstable that a single broken link will make it all fall over. we have flown these for 2 years and never lost them when we are setup in a plex. we only ever lost them on initial 5 seconds of warping in. cuz GUESS WHAT TORNADOS DONT FIT IN PLEXS KITY HOMO. and minmatar militia aint no joke dont believe me? go to huola and find out |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
396
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Posted - 2014.05.28 14:14:00 -
[419] - Quote
David Devant wrote:Can't break logi but wins at eve.
Please sir tell us more. Sorry about arzad. are we gonna have to take your home system again? |
Zarnak Wulf
In Exile. Imperial Outlaws.
1723
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Posted - 2014.05.28 15:47:00 -
[420] - Quote
Deerin wrote:This is a self criticism:
Minmatar/Amarr FW zone is completely dominated by farmers. They decide which faction goes to which tier. The warzone will be flipping back to Amarr dominance next week as the prices for minmatar LP store items have already crashed.
All the players you see posting on this thread (including me) are sadly all talk. We have grown complacent and expect people to bring fights to us. We are totally ignoring the occupancy of the systems as long as homebases are not threatened.
Then we blame the game and say that "There is no incentive" or "Logi is too OP" or "You blob too hard". The changes coming with the Kronos patch will change nothing about current situation. Farmers will still farm with minimal player resistance at best. The reputation of FW will stay as FarmWille.
The truth is both sides of our warzone needs fresh recruits....and honestly, if I were a new player and had a slight interest in FW....I would lose that interest after reading this thread.
I have been on Sissi. I have seen the promised land. You underestimate the changes. |
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