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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1470
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Posted - 2013.12.18 02:02:00 -
[91] - Quote
I know everyone loves Sansha laser boats, but the notion of Sansha being fast, armor-tanked missile boats really does seem more logical than Sansha being a copy of Blood Raiders without the neuting. |
Debir Achen
The Red Circle Inc.
67
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Posted - 2013.12.18 03:37:00 -
[92] - Quote
Chris Winter wrote:And I suspect you'd find that the Rattlesnake would become more popular if it became a missile-based ship instead of drone-based, since then it would no longer be overshadowed by the much cheaper Dominix. 'snake vs Domi is basically drone range+tracking vs tank. The 'snake can easily be fitted with one of the toughest sub-cap tanks in the game, and still carry a decent drone load out. For L4 MJD fitting, the tracking bonus isn't such a big deal (just throw on another Omni II).
For both ships, the primary high-slot hard points are the ones used for DLAs. The 'snake just uses missiles to fill its utility weapon hard points.
PvP might be a different story. Aren't Caldari supposed to have a large signature? |
Damarius Kaotica
Death By Design
1
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Posted - 2013.12.18 04:08:00 -
[93] - Quote
What if there was a Faction(s) that required more than 2 faction ship skills? Could this help make more desired pirate ships? Not necessarily better, but just more desired because of what they offer.
Also, I think balancing Guristas, obviously, could help with the missile problem/focus/whatever. |
stoicfaux
3464
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Posted - 2013.12.18 05:36:00 -
[94] - Quote
Missile based ORE mining ships? Anyone? Bueller?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
936
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Posted - 2013.12.18 08:50:00 -
[95] - Quote
Alvatore DiMarco wrote:I know everyone loves Sansha laser boats, but the notion of Sansha being fast, armor-tanked missile boats really does seem more logical than Sansha being a copy of Blood Raiders without the neuting.
They were never fast. They used to be armor tanked, quite well armor tanked missile boats. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Clansworth
Good Rock Materials
33
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Posted - 2013.12.18 11:13:00 -
[96] - Quote
A Mordu's missile+tp battleship would be awesome. And I don't say that just because i have a bunch of unused mordu's LP... |
Chrom Shakiel
Center for Advanced Studies Gallente Federation
4
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Posted - 2013.12.19 13:40:00 -
[97] - Quote
Some bonuses that maybe could work for the new faction ships, I made some new ones to spice it up a bit. Would like to see if others have some ideas besides these they feel could work.
Offensive bonuses:
Tracking disruptor bonus 10% Target painter bonus 10% Web range bonus range 10% Explosion Sig/Vel bonus 5 - 10% Adjustable MWD range if there is a small and medium version planed Damage boost, 5 GÇô 10% All/Thermal or Explosive? Missile velocity/travel time boost 10% Chance for missile to mini bump target of same class off align 1-5% would be like crit for guns.
Defensive bonuses:
Shield resistance 4% Lowered Signature 5% base Speed increase 5% Shield boots 7.5% Shield HP 10% Shield regeneration 75 base points each level Different resist profile for shields? Armor tank instead off Shield?
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Kasife Vynneve
Nourwolf Corporation Fortis Et Certus
4
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Posted - 2013.12.19 17:25:00 -
[98] - Quote
Armour and Missiles.
I am a big fan of Khanid Innovation ships |
Harvey James
The Sengoku Legacy
621
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Posted - 2013.12.19 17:38:00 -
[99] - Quote
Kasife Vynneve wrote:Armour and Missiles.
I am a big fan of Khanid Innovation ships
they are nice ships especially my damnation brick... if only the curse was a proper khanid ship like a missile version of the blood raider line Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Arthur Aihaken
The.VOID
963
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Posted - 2013.12.19 20:59:00 -
[100] - Quote
Would a Caldari-Minmatar missile ship with rate of fire, damage and missile velocity bonuses be too much to hope for? And can we get it in black? I am currently away, traveling through time and will be returning last week. |
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Zan Shiro
Alternative Enterprises
266
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Posted - 2013.12.19 21:29:00 -
[101] - Quote
Arthur Aihaken wrote:Would a Caldari-Minmatar missile ship with rate of fire, damage and missile velocity bonuses be too much to hope for? And can we get it in black?
probably, damage and rof would create an issue of theoretical luanchers like old CNR did.
Be nice though. But ccp would probably gimp launcher numbers to not be op.
Black would be good too. Just not getting the art teams direction with the camo schemes in space (still, I know its been around a while). CN offerings or even gurista...they have that camo scheme.
Unless there is some grand scheme to take away the all seeing eye of ov and give manual targetting and firing of weapons even CN ships are always seen to be hit.
Kind of why I'd like to know wth is going on with Blops redo. If widow became the combat blops (as last I read they were eyeing a split combat/more support tree)....I do like the look of widow and it be nice to look at running pve. |
Chris Winter
Zephyr Corp V.A.S.T.
308
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Posted - 2013.12.19 23:23:00 -
[102] - Quote
Zan Shiro wrote:probably, damage and rof would create an issue of theoretical luanchers like old CNR did.
Be nice though. But ccp would probably gimp launcher numbers to not be op. Not really sure why it's OP for a launcher-based ship to have more than 8 effective launchers but it's fine for turret-based ships to have as many as 11... |
Arthur Aihaken
The.VOID
963
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Posted - 2013.12.19 23:25:00 -
[103] - Quote
Chris Winter wrote:Not really sure why it's OP for a launcher-based ship to have more than 8 effective launchers but it's fine for turret-based ships to have as many as 11... Because Fall and Fizzle hate missiles. I am currently away, traveling through time and will be returning last week. |
Chris Winter
Zephyr Corp V.A.S.T.
308
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Posted - 2013.12.20 00:11:00 -
[104] - Quote
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction. |
Arthur Aihaken
The.VOID
964
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Posted - 2013.12.20 00:28:00 -
[105] - Quote
Chris Winter wrote:Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction. Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at... I am currently away, traveling through time and will be returning last week. |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
93
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Posted - 2013.12.20 05:45:00 -
[106] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction. Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at... They've already moved on to more important, turret affecting, things. |
Nevyn Auscent
Broke Sauce
600
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Posted - 2013.12.20 06:47:00 -
[107] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction. Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at... You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that. That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences. |
Arthur Aihaken
The.VOID
973
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Posted - 2013.12.20 07:14:00 -
[108] - Quote
Nevyn Auscent wrote:You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that. That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences. It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see... I am currently away, traveling through time and will be returning last week. |
Nevyn Auscent
Broke Sauce
600
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Posted - 2013.12.20 07:20:00 -
[109] - Quote
Arthur Aihaken wrote: It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see...
Yes, I'm a special kind of stupid that has already said I feel most missile application should be improved as it stands. And I also totally said that I'm on board with TD's affecting missiles with them gaining no.... Oh wait, they do gain benefit and you are more likely to fit TE/TC than you are to be fighting someone with a TD. So yes, I'm the special kind of stupid that actually read the entire thread, and am taking a middle ground.
Now, if you actually read what I posted again you will see I was answering someone who was asking about the missile application enhancement that 'had been hinted at' as to what had happened to it the last time we heard from the Devs on it, and was saying nothing about if it should or shouldn't happen.
Though, since your a precious missilebear who can't stand anything that's not a buff to you in every possible way, I wish you a million TD's all affecting your precious missiles with no module to compensate for them. Rather than having to actually be totally vulnerable to only a single type of EWar and ignore or mitigate all the others already unlike turret users most of whom are affected by everything. |
Cassius Invictus
Thou shalt not kill
74
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Posted - 2013.12.20 08:28:00 -
[110] - Quote
Nevyn Auscent wrote:Arthur Aihaken wrote: It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see...
Yes, I'm a special kind of stupid that has already said I feel most missile application should be improved as it stands. And I also totally said that I'm on board with TD's affecting missiles with them gaining no.... Oh wait, they do gain benefit and you are more likely to fit TE/TC than you are to be fighting someone with a TD. So yes, I'm the special kind of stupid that actually read the entire thread, and am taking a middle ground. Now, if you actually read what I posted again you will see I was answering someone who was asking about the missile application enhancement that 'had been hinted at' as to what had happened to it the last time we heard from the Devs on it, and was saying nothing about if it should or shouldn't happen. Though, since your a precious missilebear who can't stand anything that's not a buff to you in every possible way, I wish you a million TD's all affecting your precious missiles with no module to compensate for them. Rather than having to actually be totally vulnerable to only a single type of EWar and ignore or mitigate all the others already unlike turret users most of whom are affected by everything.
Exactly. This guy probably never flown a sansha mission in a turret ship... good luck with that. Buff missiles, give them TC enhancers/computers, make them be affected by TD. Problem solved. |
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Zan Shiro
Alternative Enterprises
267
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Posted - 2013.12.20 15:00:00 -
[111] - Quote
Nevyn Auscent wrote:Arthur Aihaken wrote:Chris Winter wrote:Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction. Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at... You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that. That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences.
Actually many missile users were very open to the idea.
If....TE/TC for missiles was part of the deal. We'd accept td hurts us now...but give us what turrets have to counter to make us even steven.
And the damage calcs were adjusted to be more in line with how turrets work. Example....in my arty boats I will have a few shots go anywhere else but on target. I will however get those big money shots in from time to time.
I as a missile user as well as guns if given the above would very agreeable to td affecting missiles. Little bit of web, little bit of TP, some missile TE/TC boosts and I would be getting a hell of a lot closer to the numbers eft gives me on missile boats. Just like the turret boats.
It is my firm belief, you may need some tinfoil lol, ccp internally tested this stuff and it died it seems because it made missiles too good. It probably showed very op results when ccp said so what happens if....this here missile boat with tracking enhancer for missiles is not TD'd. Being a turret user as well I know what happens when I go overboard on tracking to counter potential TD use and no TD to be found. Real hard to play tracking games with it so I hit a lot more effectively.
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Arthur Aihaken
The.VOID
985
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Posted - 2013.12.20 17:48:00 -
[112] - Quote
Zan Shiro wrote:It is my firm belief, you may need some tinfoil lol, ccp internally tested this stuff and it died it seems because it made missiles too good. It probably showed very op results when ccp said so what happens if....this here missile boat with tracking enhancer for missiles is not TD'd. Being a turret user as well I know what happens when I go overboard on tracking to counter potential TD use and no TD to be found. Real hard to play tracking games with it so I hit a lot more effectively.
Had I not seen the stunt they pulled with RLMLs and RHMLs, I might be inclined to believe you. For now, the tinfoil stays. I am currently away, traveling through time and will be returning last week. |
Viki Katana
Circulus Exousias
1
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Posted - 2013.12.21 10:27:00 -
[113] - Quote
To move this thread back to pirates shooting missiles
what about:
Caldari/Minmatar cruiser
Caldari skill 10% missile dmg per level <- could help the people that dislike the kinetic only bonus for most caldari ships
Minmatar skill 10% to target painters per level <- satisfies people who want to kite
Role Bonus 100% to stasis webbifier range <- for people who only buy rage HAMs
in order to balance having both web range and TP bonuses the ship(s) could have reduced mid slots, forcing players to choose between dmg application and tank (if shield tanked) and tackle
Shield: 6 high - 6 launchers 5 mid 5 low
Armor: 6 high - 6 launchers 4 mid 6 low
Caldari/minmatar Battleship
Caldari skill 5% bonus to rof large missile category per level (that would give 9.33 effective launchers if base is 7. 10.66 launchers if base is 8)
Minmatar skill 5% bonus to missile sig or explosion velocity per level
Role bonus 100% to stasis webbifier range or 50% bonus to tp
shield 8 high - 7 launchers (CCP might give us 8 launchers if we ask really nice) 7 mid 4 low
armor: 8 high - 7 launchers 4 mid 7 low
I don't have much exp with frigates so i left that one alone. Was thinking about a 20% missile velocity per level so you could kite with rockets. but that's about it. |
Nevyn Auscent
Broke Sauce
606
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Posted - 2013.12.21 23:56:00 -
[114] - Quote
Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there. Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class. |
Viki Katana
Circulus Exousias
1
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Posted - 2013.12.22 03:53:00 -
[115] - Quote
Nevyn Auscent wrote:Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there. Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class.
Serps and Bloods both get bonuses to webs, albeit one is range the other is velocity factor. And only the Bhaalgorn gets bonus to range, the other 5 ships are all velocity factor. The theme I imagin is dmg boost and applied dmg from missiles. So i have 10% dmg boost and -25% rof which cover the first qualification, and TP, Webs and sig reduction/explosion velocity all help with missiles applying dmg. So my idea isn't too crazy. |
Zvaarian the Red
Evil Leprechaun Brigade
267
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Posted - 2013.12.22 08:10:00 -
[116] - Quote
Nevyn Auscent wrote:Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there. Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class.
Yep. This is why it would need to be a TP bonus. |
Streya Jormagdnir
Alexylva Paradox
231
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Posted - 2013.12.22 08:34:00 -
[117] - Quote
One form of EW that is currently lacking from the pirate lineup is extended point range. Lore-wise, the Ammatar have an odd mix of Amarr and Minmatar tech, along with some Caldari aid. Maybe the "pirate faction" could be missile-spewing longpointing Ammatar ships?
Or Mordus, though they seem to prefer ECM. Still, I'm imagining a missile-using point-extension ship would fill two niches that are currently missing from the pirate lineup. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
92
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Posted - 2013.12.22 22:54:00 -
[118] - Quote
Personally I find Mordus' Legion, as a Caldari/Minmatar mix, to be the best candidate for becoming a faction with ships on its own. Missiles up to the windows, and target painters to maximize their effectiveness.
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