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Aayla Sec
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Posted - 2006.03.05 15:42:00 -
[1]
I keep hearing this for 2006, but cant find any info on it, thanks.
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Swethren
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Posted - 2006.03.05 15:51:00 -
[2]
*click* *click*
------------------------------------------------------------------
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Asane
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Posted - 2006.03.05 15:51:00 -
[3]
Wait for DX10 and then it's nudity time
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Grimpak
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Posted - 2006.03.05 15:52:00 -
[4]
Originally by: Asane Wait for DX10 and then it's nudity time
that would mean that everyone in EVE would need to start using Windows VISTA, since DX10 will only be available for VISTA afaik. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Ray McCormack
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Posted - 2006.03.05 15:57:00 -
[5]
Where do you keep hearing this?
| The BIG Lottery | BIG Sales | 321489 | |

Shai Faetal
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Posted - 2006.03.05 16:04:00 -
[6]
Edited by: Shai Faetal on 05/03/2006 16:04:02
Originally by: Ray McCormack Where do you keep hearing this?
the g*****vines
edit: omg wtf did i say 
---
^_^ my sig is better then urs, damn right! ^_^ |

NotoMM
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Posted - 2006.03.05 16:19:00 -
[7]
Originally by: Aayla Sec I keep hearing this for 2006, but cant find any info on it, thanks.
Yeah, then new graphics engine is nearly finished. CCP have just got to put in the lag, the memory leaks and the random crashes before they release it.
I am sure it will be great, but does "Self Shadowing" mean that the sun will really shine out our arses?
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Aenigma
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Posted - 2006.03.05 16:37:00 -
[8]
Self-shadowing probably means that a shadow effect will now appear on your ships, like the wing of the Probe creating a distinct shadow on the hull of the rest of the ship. ---------
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Genevieve Broussard
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Posted - 2006.03.05 16:46:00 -
[9]
It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
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Buraken v2
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Posted - 2006.03.05 16:48:00 -
[10]
Originally by: Shai Faetal Edited by: Shai Faetal on 05/03/2006 16:04:02
Originally by: Ray McCormack Where do you keep hearing this?
the g*****vines
edit: omg wtf did i say 
press "quote" on yourself and take a look. :)
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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Grimpak
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Posted - 2006.03.05 16:54:00 -
[11]
Originally by: Genevieve Broussard It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
if you're talking about the flickering I think it's something to do with the Z-buffer.
Apparently, if your GFX card supports it, changing to W-buffer fixes it. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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FlashmanUK
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Posted - 2006.03.05 21:48:00 -
[12]
Longs you still have options for lower spec PCs im all for it :D
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Zapatero

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Posted - 2006.03.05 21:52:00 -
[13]
EON #003 ----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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Einheriar Ulrich
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Posted - 2006.03.05 21:52:00 -
[14]
Originally by: Grimpak
Originally by: Asane Wait for DX10 and then it's nudity time
that would mean that everyone in EVE would need to start using Windows VISTA, since DX10 will only be available for VISTA afaik.
Well i guess most people playing now, has upgraded allready to a 64bit machine or are thinking about it anyway.

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Tachy
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Posted - 2006.03.05 21:59:00 -
[15]
EON #3 will have a new grafic engine? Will it finally run on Linux systems too without me having to avoid some stations and gates?
We got it promised just 3 years ago. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Eyecandi
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Posted - 2006.03.05 22:01:00 -
[16]
Originally by: Einheriar Ulrich
Originally by: Grimpak
Originally by: Asane Wait for DX10 and then it's nudity time
that would mean that everyone in EVE would need to start using Windows VISTA, since DX10 will only be available for VISTA afaik.
Well i guess most people playing now, has upgraded allready to a 64bit machine or are thinking about it anyway.
Not even on my list of things to do this year, or probably the next couple of years. They institute a need for 64 bit systems and I'm sure a lot of people will have problems, particularly poor college students like myself.
Teamwork is the only "I Win" button in Eve.--Ulthar
Allegations Inc. is a new start-up with over 20 U of C alumni and friends. Fellow alumni get free Quafe when they visit ALLEGATIONS, our p |

SengH
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Posted - 2006.03.05 22:02:00 -
[17]
Originally by: Tachy EON #3 will have a new grafic engine? Will it finally run on Linux systems too without me having to avoid some stations and gates?
We got it promised just 3 years ago.
Considering there is no real d3d support in linux and to recode the whole graphics engine in OGL is not something I think we would want CCP to invest time in, I dont think a linux client is comming anytime soon.
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Tachy
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Posted - 2006.03.05 22:23:00 -
[18]
@SengH: EVE runs fine under Cedega - with the exception of a few Minmatar stations, gates and the totally devastating way the ESC-menu is rendered. Zoominig way out helps with the objects a bit, but the client still has a chance to crash. Trying to access the ESC-menu makes the client crash hard.
The devs said a few times they're in contact with the cedega team to single out the problems and to fix them. The Cedega team states ccp never even contacted them. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

SengH
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Posted - 2006.03.05 22:33:00 -
[19]
Originally by: Tachy @SengH: EVE runs fine under Cedega - with the exception of a few Minmatar stations, gates and the totally devastating way the ESC-menu is rendered. Zoominig way out helps with the objects a bit, but the client still has a chance to crash. Trying to access the ESC-menu makes the client crash hard.
The devs said a few times they're in contact with the cedega team to single out the problems and to fix them. The Cedega team states ccp never even contacted them.
I highly doubt when they add HDR,and shift EVE from more software based pixel shading to hardware shaders cedega will support that.
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jamesw
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Posted - 2006.03.05 22:38:00 -
[20]
IMO People only want it running on linux for the "omg I'm a leet unix user - cool" factor, and AFAIK it can be made to work on linux as it is. (at least it used to when I tried it)
For the other 99.9% of the population, Windows is still the gaming OS... Nothing is going to change that for a while. --
Latest Vid: Bobbing for Xelas |

Tachy
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Posted - 2006.03.05 22:50:00 -
[21]
EVE is the only reason I still have any MS product running for over a year. And I know that many others are i nthe same situation. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Malka Badi'a
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Posted - 2006.03.05 23:16:00 -
[22]
Quote: IMO People only want it running on linux for the "omg I'm a leet unix user - cool" factor, and AFAIK it can be made to work on linux as it is. (at least it used to when I tried it)
That's a very bad interpretation of why people are requesting EVE on Linux (even if through just Wine suport and not an EVE codebase port). In my experience, the EVE Linux community wants the capability not for the 'leet' factor but because EVE the one remaining reason why Windows exists on their computer. That's my only reason. Everything else I need, from games to security, authoring and graphical construction are already avaliable to me on Linux. Because I prefer the GUI (in specific gnome and fluxbox) that runs on the Linux kernel to the Windows GUI (or litestep modification), that doesn't mean we are trying to be 'leet'. --------------
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Grimpak
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Posted - 2006.03.05 23:36:00 -
[23]
Originally by: Einheriar Ulrich
Originally by: Grimpak
Originally by: Asane Wait for DX10 and then it's nudity time
that would mean that everyone in EVE would need to start using Windows VISTA, since DX10 will only be available for VISTA afaik.
Well i guess most people playing now, has upgraded allready to a 64bit machine or are thinking about it anyway.
my poor wallet. only upgrade that i'm thinking of is in aquiring a AMD barton core cpu for my machine. And that's streching my wallet already. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Therem Harth
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Posted - 2006.03.05 23:48:00 -
[24]
Originally by: Zapatero EON #003
While you're here, Zapatero, I have a question - will links announced in EON ever work? :)
Like, say, awards or something... (whistles innocently looking at the sky)
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MdKharaa
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Posted - 2006.03.06 02:08:00 -
[25]
EON #03 huh. Glad I got the years subscription, more eager to read it now. -----
--> Give Eve Online the score it deserves - Eve Online ftw ! <-- |

RaYdeX
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Posted - 2006.03.06 02:37:00 -
[26]
If you wan to be "Different" and run Linux for most things, you should be be able to script your own graphics support, Otherwise your just a trend ***** anyway.
So if whining and *****ing that your upsupported OS, is not supported by CCP is your cup of tea, I won't miss you when your gone :)
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Zyrla Bladestorm
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Posted - 2006.03.06 02:45:00 -
[27]
They had a poll on the subject at one point (think in the form of a dev blog and replies) after a few hundred replies and 90-95% of them saying "don't bother with a linux client" they said the matter was decided. . ----- Apologies for any rambling that may have just occurred.
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ColdKut
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Posted - 2006.03.06 04:35:00 -
[28]
I wish they focused on the low level stuff instead, such as re-doing / correcting ship and station models, shaders, UVs, and textures as many of them have oversights wich have lingered ever since the game's inception. Just to mention an exemple, the evident lack of symetry in the modelling process (even for ships that are meant to be symetric such as the malediction - forward fins rotation values arent the same) tiny mistakes like that are so simple to fix its quite frustrating to see them stick around for... years now!! lol
This points to me an apparent lack of any QA in the art dept. or in any case a lack of any follow-up to the art assets integrated in builds. Either that or there is no longer any artistic resources at ccp available for such a followup.
A single competent model/texture artist could very well do an overhaul of these art assets. Taking proper time to double check with QA before sending to a final build. The process wouldnt be that long and 1 man isnt all that much resource taken away.
I dont profess to be an expert but ive been in the field for over six years now, and I do think the game would greatly benefit from such an overhaul.
ma 2 cents ;)
- Ck
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Tara Armitage
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Posted - 2006.03.06 07:05:00 -
[29]
Originally by: Tachy EVE is the only reason I still have any MS product running for over a year. And I know that many others are i nthe same situation.
Same for me. I don't really mind Windows functionality as such. XP has been a good OS for me.
But guys. Wait till you see all the cloak and dagger garbage planned for Windows Vista. I want to get rid of all that, it's my computer not RIAA's, Microsoft's or anyone else's. I don't have a single pirated thing in my computer and I haven't had one for at least five years. Screw all the control freak nonesense, I say. I don't want to let them into my computer just to be able to play the single game that I play - Eve.
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Tachy
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Posted - 2006.03.06 07:06:00 -
[30]
@Zyrla: This is not about a native Linux client. It is just about fixing bugs in a few objects and changing the way >one< of the windows is rendered. Everything else just works as good under cedega as it does under windows.
And each and every poll I know of had about 70-80% for Linux support. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Aloysius Knight
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Posted - 2006.03.06 07:17:00 -
[31]
so we have to buy EQN #3 to find out? booooooooooo Haha can't touch this! |

Hehulk
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Posted - 2006.03.06 07:23:00 -
[32]
Edited by: Hehulk on 06/03/2006 07:23:31
Originally by: Tachy But guys. Wait till you see all the cloak and dagger garbage planned for Windows Vista.
Cloak and dagger how? I don't know a great deal about vista, appart form what the GUI looks like in the current beta. ----------
Chief Patronising Officer - Black Sea Industries Shareholder In O'Mara Shipyards |

Nanobotter Mk2
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Posted - 2006.03.06 07:29:00 -
[33]
The graphic updates sound minimal kinda bummed. This game needs a nice boost of eye candy, more explosion varities, more visual omph on the weapon effects, where wepaons hit ships etc.... More ship models for all tiers of ships.
Important part of eve that needs to progress to keep the game fresh and growing.
I would also like to see a nice sound upgrade right now little things like when you look at the ship your shooting you get no sounds.... Ie when your missle explodes on an enemy ship the sound is generated at YOUR ship hehe.
I like the music in eve is very appropriate mood, would love too see some mroe tracks.
LAstly they need to spice up space alot. I know I know space is a big empty place but this is a game! and space needs a few mroe visuals. Like nebula, some galaxies that can be spotted int he distant and other celestial bodies, even if I cant fly to them have them on the back ground.
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Iavia
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Posted - 2006.03.06 07:38:00 -
[34]
I whish I could find the link the the fan fest vids.
One covered the graphics upgrades in detail.
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mboverload
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Posted - 2006.03.06 08:01:00 -
[35]
Originally by: Einheriar Ulrich
Originally by: Grimpak
Originally by: Asane Wait for DX10 and then it's nudity time
that would mean that everyone in EVE would need to start using Windows VISTA, since DX10 will only be available for VISTA afaik.
Well i guess most people playing now, has upgraded allready to a 64bit machine or are thinking about it anyway.
64 bit itself means nothing when refering to speed of a home user's computer. --------------------- |

Anatole Faucet
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Posted - 2006.03.06 08:06:00 -
[36]
Originally by: Nanobotter Mk2 The graphic updates sound minimal kinda bummed. This game needs a nice boost of eye candy, more explosion varities, more visual omph on the weapon effects, where wepaons hit ships etc.... More ship models for all tiers of ships.
Important part of eve that needs to progress to keep the game fresh and growing.
I would also like to see a nice sound upgrade right now little things like when you look at the ship your shooting you get no sounds.... Ie when your missle explodes on an enemy ship the sound is generated at YOUR ship hehe.
I like the music in eve is very appropriate mood, would love too see some mroe tracks.
LAstly they need to spice up space alot. I know I know space is a big empty place but this is a game! and space needs a few mroe visuals. Like nebula, some galaxies that can be spotted int he distant and other celestial bodies, even if I cant fly to them have them on the back ground.
I couldn't agree more with you...
CCP should make higher polygon count models for all items in the game, redo the textures so they don't look like crap when zoomed all the way in. just those two things would up the graphics lvl in EVE by alot, and as far as i know very few ppl have so bad computers it will be a problem.
On top of that i would really like to see a physics system implemented, making the battleships seem large, heavier and more bulky and the interceptors more nimble. I would like to see recoil when a tempest fires a broadside of arties. and i would like to see scaleable models so that when i zoom out fully there isn't just a white speck but a small model, making it easier to tell which ship class i'm targetting. 
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mboverload
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Posted - 2006.03.06 08:26:00 -
[37]
Originally by: Anatole Faucet
Originally by: Nanobotter Mk2 The graphic updates sound minimal kinda bummed. This game needs a nice boost of eye candy, more explosion varities, more visual omph on the weapon effects, where wepaons hit ships etc.... More ship models for all tiers of ships.
Important part of eve that needs to progress to keep the game fresh and growing.
I would also like to see a nice sound upgrade right now little things like when you look at the ship your shooting you get no sounds.... Ie when your missle explodes on an enemy ship the sound is generated at YOUR ship hehe.
I like the music in eve is very appropriate mood, would love too see some mroe tracks.
LAstly they need to spice up space alot. I know I know space is a big empty place but this is a game! and space needs a few mroe visuals. Like nebula, some galaxies that can be spotted int he distant and other celestial bodies, even if I cant fly to them have them on the back ground.
I couldn't agree more with you...
CCP should make higher polygon count models for all items in the game, redo the textures so they don't look like crap when zoomed all the way in. just those two things would up the graphics lvl in EVE by alot, and as far as i know very few ppl have so bad computers it will be a problem.
On top of that i would really like to see a physics system implemented, making the battleships seem large, heavier and more bulky and the interceptors more nimble. I would like to see recoil when a tempest fires a broadside of arties. and i would like to see scaleable models so that when i zoom out fully there isn't just a white speck but a small model, making it easier to tell which ship class i'm targetting. 
Quoted for awesomeness. --------------------- |

Nuanne Am
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Posted - 2006.03.06 08:38:00 -
[38]
It would be nice to have some visible damage on the ships too as there are no dmg seen atm. And those who will say that it adds lag, it would only need to be a client side effect with an option to turn it of. A good LOD system and it will work just fine. A lot of work of course but hey... ;)
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Chribba
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Posted - 2006.03.06 08:45:00 -
[39]
Originally by: Grimpak
Originally by: Genevieve Broussard It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
if you're talking about the flickering I think it's something to do with the Z-buffer.
Apparently, if your GFX card supports it, changing to W-buffer fixes it.
Any difference GFX wise running Z or W? I can't seem to change to W tho, if I change then it says Z still.
EVE-Files | EVE-Search | Monitor this Thread |
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Nee'kita Frist
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Posted - 2006.03.06 09:03:00 -
[40]
Edited by: Nee''kita Frist on 06/03/2006 09:04:11 I'll be happy enough for a major graphics overhaul, just as long as its optional for me to use.
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babyblue
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Posted - 2006.03.06 09:11:00 -
[41]
Edited by: babyblue on 06/03/2006 09:11:19
Originally by: Chribba
Originally by: Grimpak
Originally by: Genevieve Broussard It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
if you're talking about the flickering I think it's something to do with the Z-buffer.
Apparently, if your GFX card supports it, changing to W-buffer fixes it.
Any difference GFX wise running Z or W? I can't seem to change to W tho, if I change then it says Z still.
Not really. It's just a different depth distribution - based on the homogenous w rather than the z coordinate. The problem is with the models, which don't scale their detail smoothly from far out to close in. You get "z fighting" in the distance when you are trying to render items with a small depth range. Ideally, the model should simplify the further away from it you are.
Edit: your card might not support w buffering, which may be why it won't let you set the option.
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Grimpak
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Posted - 2006.03.06 10:14:00 -
[42]
Originally by: babyblue Edited by: babyblue on 06/03/2006 09:11:19
Originally by: Chribba
Originally by: Grimpak
Originally by: Genevieve Broussard It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
if you're talking about the flickering I think it's something to do with the Z-buffer.
Apparently, if your GFX card supports it, changing to W-buffer fixes it.
Any difference GFX wise running Z or W? I can't seem to change to W tho, if I change then it says Z still.
Not really. It's just a different depth distribution - based on the homogenous w rather than the z coordinate. The problem is with the models, which don't scale their detail smoothly from far out to close in. You get "z fighting" in the distance when you are trying to render items with a small depth range. Ideally, the model should simplify the further away from it you are.
Edit: your card might not support w buffering, which may be why it won't let you set the option.
now that you mention it, what cards support W-buffering? I know my ATI 9600 doesn't ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Hardin
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Posted - 2006.03.06 10:37:00 -
[43]
Guys www.mmorpg.com and find the last EVE news (about 2/3 weeks ago - it is an interview with Oveur.
In it he talks about an upgrade to the graphics engine as a priority for 2006...
Straight from the horse's mouth...
--------------------------------- Smiting pirates and terrorists since Sept 2003
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ToxicFire
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Posted - 2006.03.06 11:04:00 -
[44]
Edited by: ToxicFire on 06/03/2006 11:04:55 Edited by: ToxicFire on 06/03/2006 11:04:29
Originally by: Hehulk Edited by: Hehulk on 06/03/2006 07:23:31
Originally by: Tachy But guys. Wait till you see all the cloak and dagger garbage planned for .
Cloak and dagger how? I don't know a great deal about , appart form what the GUI looks like in the current beta.
Cloak and dagger.. its not really cloak and dagger its DRM and companies have been rather upfront about the fact its going to be in alot of the new software coming out.. and within in a few years it will be directly run from the hardware meaning no OS will be free of drm unless ur willing to pay through the teeth for a non drm system and loose access to a feck load of mainstream software
DRM = Digital Rights Management, basicly everything should have some form of liscence (unless its open source of course) and if it doens't have the appropriate info to verify its the authentic on your pc, it goes bye bye automatically or in some cases it will lock you out of your pc. Requiring you to call certain it support to get you out of it.
The entire concept really is in a couple of decades you won't actually own all the software on your system just be renting it from the major corps when you actually need to use it.
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Kyozoku
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Posted - 2006.03.06 11:38:00 -
[45]
I'd kill for new textures.
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Grim Vandal
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Posted - 2006.03.06 13:06:00 -
[46]
I definately want turrets to actually miss their target ... and way more spots where your ship can be hit ... besides that which actually wont happen ... 
... i want pretty hawt looking planets and moons ... cuz right now they simply suck ... which prolly wont happen either 
ohohoh btw nebulas ftw, system wide that is 
Greetings Grim |

Breed Love
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Posted - 2006.03.06 13:34:00 -
[47]
They should really upgrade the textures on planets and moons, because the moons and some planets look horrible atm.
Also there is one thing which no-one mentions for some reason... Its the space backgrounds. Right now there is a set of fixed backgrounds, which are randomly assigned to all systems. What would be nice is them having some consistency, i.e. if there is, say a nebula at some location, one could see it from the different sides by warping to the systems around it etc. This would mean that each system would have an unique background, but it isnt impossible, is it?
And decrease the brightness level in space plz, space is dark! Actually, if it was made realistic, all the red-blue-green-brown stuff would have to go too, but it'd look boring that way .
Then, why not introduce some (omg ) physics, like making it impossible to warp thru celestial objects... The problems associated with that (like warping from A to B with a planet in-between) could be solved by moving the planets away from the routes between all known objects in a system. And if u have a weird ss, thats behind a planet, you should get a warning like "You cannot warp there because there is a celestial object in the way^^". 
I'd also love to see docking bays, i.e. places at a station which you have to approach in order to dock, rather than the station itself... but that would general insane amounts of whine from a certain part of the playerbase. And since that certain part of the playerbase would also whine about all the new graphics causing lag, why not make a text-based version of eve, with only fullscreen overview, all ship stats and chat channels displayed? 
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Maya Rkell
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Posted - 2006.03.06 13:45:00 -
[48]
Originally by: Grim Vandal I definately want turrets to actually miss their target ... and way more spots where your ship can be hit ... besides that which actually wont happen ... 
I'm not sure.
It could be done entirely client side (after all, hit/miss is all that matters for damage), so it's certainly possible.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Jherek Cornelian
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Posted - 2006.03.06 13:58:00 -
[49]
Originally by: Malka Badi'a
Quote: IMO People only want it running on linux for the "omg I'm a leet unix user - cool" factor, and AFAIK it can be made to work on linux as it is. (at least it used to when I tried it)
That's a very bad interpretation of why people are requesting EVE on Linux (even if through just Wine suport and not an EVE codebase port). In my experience, the EVE Linux community wants the capability not for the 'leet' factor but because EVE the one remaining reason why Windows exists on their computer. That's my only reason. Everything else I need, from games to security, authoring and graphical construction are already avaliable to me on Linux. Because I prefer the GUI (in specific gnome and fluxbox) that runs on the Linux kernel to the Windows GUI (or litestep modification), that doesn't mean we are trying to be 'leet'.
I have to agree with this guy. Having worked on Linux and Unix for the past 15 years, anyone who runs Linux at home cannot ever class himself as leet. Gimping yourself for no reason is certainly not leet.
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Jamius
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Posted - 2006.03.06 14:06:00 -
[50]
To all the people wanting big improvements to graphics - do you have some kind of supercomputer or something or do you NEVER pvp and like to win or fight more than 5 NPC ships at once and like a frame rate over 20fps!?!
It has, in my knowledge, become pretty much essential to switch off all effects and turret effects if you want to stand a chance in PvP encounters and react to situations as they change. Even for PvE if there is lots on screen the game lags badly.
My PC setup is dman good and runs all current FPS's (including FEAR) at a decent resolution and frame rate.
If anything I would make the graphics worse and allow full effects to be used all the time on reasonable spec PC's with no lag.
Then my dream of a large space battle with guns, missiles and effects left right and centre making it FEEL like an epic space battle may be realised. Not just getting to watch a red bar get bigger 
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Breed Love
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Posted - 2006.03.06 15:39:00 -
[51]
I have effects on in almost every battle. No, I dont have fps problems. Maybe your puter isnt that good after all? You say you run fear with a decent res... thats not saying anything really. Whats a decent resolution? for some people 800*600 is good, for others 1280*960 is crap... and there are also aa/af settings. With them disabled, even fear can run nicely on a very crappy comp.
Try maxing you aa/af, max the in-game settings, run on atleast 1280 resolution, and then tell how well fear runs .
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Adonis 4174
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Posted - 2006.03.06 18:35:00 -
[52]
Originally by: ToxicFire The entire concept really is in a couple of decades you won't actually own all the software on your system just be renting it from the major corps when you actually need to use it.
Did they end up getting rid of the plan to prevent coders from writing programs for other computers unless they had expensive licenses? I remember a lot of Windows geeks were up in arms about that one and I can understand why - CCP would never have started in that environment.
----- Caldari battle chef
I was a geek before it was cool |

Xzender S'jet
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Posted - 2006.03.06 20:16:00 -
[53]
There is NO need for a dedicated linux client; if the GFX are rewritten in OpenGL (not exactly a trivial thing) then someone will port it in like 10 minutes. So, stop whining about getting a linux client, its NOT going to happen, and push for some time down the road for a OpenGL based client, them EVERYONE will be happy.
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Minsc
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Posted - 2006.03.06 20:31:00 -
[54]
Originally by: Jamius To all the people wanting big improvements to graphics - do you have some kind of supercomputer or something or do you NEVER pvp and like to win or fight more than 5 NPC ships at once and like a frame rate over 20fps!?!
It has, in my knowledge, become pretty much essential to switch off all effects and turret effects if you want to stand a chance in PvP encounters and react to situations as they change. Even for PvE if there is lots on screen the game lags badly.
My PC setup is dman good and runs all current FPS's (including FEAR) at a decent resolution and frame rate.
If anything I would make the graphics worse and allow full effects to be used all the time on reasonable spec PC's with no lag.
Then my dream of a large space battle with guns, missiles and effects left right and centre making it FEEL like an epic space battle may be realised. Not just getting to watch a red bar get bigger 
The major problem with the graphics engine right now is that it doesn't really take full advantage of newer video cards. Many of the Effects that are in the game are hardcoded into the engine and as a result the game is VERY CPU intensive. If they were to rewrite the engine to actually make better use of current GPU's the performance should actually increase. It might even allow them to implement better LOD which should help performance as well.
As for the ship models, they don't really need many more poly's if any, but giving them some upgraded textures and some bump and normal mapping would certainly make them look a hell of a lot better. Planets definitely need to be revamped though. Personally I would love to see them made much more detailed and much bigger in relation to the stations as currently the stations appear to be a long way away from the planets they are orbiting. This will also become more apperent when planetary interaction comes into the game so it will probably need to be done at some point.
As for weapon effects and the like, I would love to see weapon blasts actually hitting shields and then when that gives way, armor and showing armor damage. I believe that could be accomplished fairly easily with shaders.
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Harisdrop
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Posted - 2006.03.06 20:44:00 -
[55]
Quote: LAstly they need to spice up space alot. I know I know space is a big empty place but this is a game! and space needs a few mroe visuals. Like nebula, some galaxies that can be spotted int he distant and other celestial bodies, even if I cant fly to them have them on the back ground.
My gosh the good ole days. Hey we have color now. I dont understand why anyone would want the background to have more stuff in it.
People complain that ships go thru planets. People complain that we dont see other systems in the distance. ...
I guess you figure on one thing and go with it. There once was talk about painting your ship. Damage to ones ship is as good as painting. If you turn off you sound you can make your own sound effects.
"Kaboom" "Zap" "Gate fire- whrillllll" "Peow"
-------------------------- I have big balls of Plasma coming out of my guns. |

DJ Matty
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Posted - 2006.03.06 21:40:00 -
[56]
Originally by: Adonis 4174
Originally by: ToxicFire The entire concept really is in a couple of decades you won't actually own all the software on your system just be renting it from the major corps when you actually need to use it.
Did they end up getting rid of the plan to prevent coders from writing programs for other computers unless they had expensive licenses? I remember a lot of Windows geeks were up in arms about that one and I can understand why - CCP would never have started in that environment.
Just the opposite with Vista... the compilers are included in the o/s so you can write .net framework code in notepad and compile them with command lines...
Well it was a couple of years ago when they showed that at an event, but i think it's still the case now.
Matt
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Gabriel Karade
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Posted - 2006.03.07 13:58:00 -
[57]
Edited by: Gabriel Karade on 07/03/2006 13:58:35
I'd like to see smartbombs re-done as proper omni-directional (i.e. spherical) blasts out to the correct radius.
You only have to look at some of the deadspace structure explosions to see what the engine is capable of when concerning truly 3D effects...
- Office Linebacker -
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Samantha Dar'Khan
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Posted - 2006.03.07 17:35:00 -
[58]
Originally by: Eyecandi
Not even on my list of things to do this year, or probably the next couple of years. They institute a need for 64 bit systems and I'm sure a lot of people will have problems, particularly poor college students like myself.
Not really, a low end 64-bit system will set you back maybe ú200, i did it recently in chunks and now i have a 64-bit system and OS :)
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Nero Scuro
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Posted - 2006.03.07 17:39:00 -
[59]
Originally by: Aloysius Knight so we have to buy EQN #3 to find out? booooooooooo
Yeah, I'm begginning to hate EON just out of association. Some cool new feature just get released? Want info on it? Well, up pops Zapero to tell you you'll have to fork over cash for it.
I don't have a problem with EON (beyond the fact I'll never get my money back for the first issue I bought) but it's just... irritating. Pointlessly so, maybe, but irritating none-the-less. ___
The world isn't going to end; we're not that lucky... |

Larshus Magrus
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Posted - 2006.03.07 21:30:00 -
[60]
Originally by: RaYdeX If you wan to be "Different" and run Linux for most things, you should be be able to script your own graphics support, Otherwise your just a trend ***** anyway.
So if whining and *****ing that your upsupported OS, is not supported by CCP is your cup of tea, I won't miss you when your gone :)
Thats such a highly ignorant response I hesitated to even respond to it. However I tend to help ignorant people as much as I can, when I can. Most people don't run Linux to be "different". Linux is unix based. Some of the applications I, and other users run simply ARE NOT AVAILABLE in Windows.
Repeat after me. We run linux because the applications are not AVAILABLE in windows. Unix in one form or another was around for 25+ years before the first windows OS came about.. thats ALOT of applications and many of them were never ported to windows. Why? Well some are obscure, and some require tremendous amounts of horsepower that simply wont work under machinery that Windows runs on, some only work with robust permission based systems (of which Windows is not one), and various other reasons.
So you see it has nothing to do wtih being different. It has to do with using the tool that is the best for the job. If the tool doesnt exist in Windows, then I cant use Windows to get the job done.
I like others have M$ installed only to play Eve. It crashes too frequently for me under Wine in linux. If they would just fix the *THREE* biggest crash bugs (Esc, Mini, and Gates) most of us "Different" users would shut up and go away.
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Larshus Magrus
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Posted - 2006.03.07 21:41:00 -
[61]
Originally by: Hehulk Edited by: Hehulk on 06/03/2006 07:23:31
Originally by: Tachy But guys. Wait till you see all the cloak and dagger garbage planned for Windows Vista.
Cloak and dagger how? I don't know a great deal about vista, appart form what the GUI looks like in the current beta.
Vista next gen (blue ray, hd dvd, M$ media) media will only play on hardware that is HDCP enabled. This includes the video card, Disc player, and monitor. Guess what.. there isnt a single video card that currently exists that is HDCP enabled. Sure the ability is there but the 5C corporatiosn will not issue the keyblock chips to the card manufacturers. Also, very, very few LCD DVI/HDMI desktop pannels exist under the $5k range that have HDCP capability.
M$ has stated that without a complete HDCP chain support that Vista will refuse to run next gen video content any larger than 1/4th the resolution. So basicly, you will get video at about the same as current DVD quality.
The 5C corporations have announced that they WILL NOT, under any circumstances, release HDCP hardware keys unless the whole chain is able to validified. What this means is that unless you buy your whole Rig from someone like Dell, which teh 5c corps have approved, you wont get a HDCP enabled rig. Keep in mind this is all hardware based and can't be simply "hacked" like copy protection, or current dvd protection. You'd have to physically alter your mboard and vidcard chipsets and layout.
What this effectively does is kill any and all 3rd party builders, all the do-it-yourselfs, all the small brands. The big builders are thrilled because they will have a monopoly. M$ is thrilled because they get thier content protection and the ability to charge the big builders more per OS liscense. MPAA/RIAA are thrilled because they get a cut of the hardware sales plus they completely lock all media content.
Only person that gets screwed is the consumer.
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keepiru
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Posted - 2006.03.07 21:49:00 -
[62]
Originally by: babyblue Edited by: babyblue on 06/03/2006 09:11:19
Originally by: Chribba
Originally by: Grimpak
Originally by: Genevieve Broussard It'd be nice if they managed to sort the horrible texture artifacts on some space stations (mainly Amarr ones it seems, curse their frivality!). But the stations are modular I think so unless they remodel them all as seperate stations I doubt this'll happen. Still, good news all the same as Eve is still bloody gorgeous and any new pretties are welcome by me!
if you're talking about the flickering I think it's something to do with the Z-buffer.
Apparently, if your GFX card supports it, changing to W-buffer fixes it.
Any difference GFX wise running Z or W? I can't seem to change to W tho, if I change then it says Z still.
Not really. It's just a different depth distribution - based on the homogenous w rather than the z coordinate. The problem is with the models, which don't scale their detail smoothly from far out to close in. You get "z fighting" in the distance when you are trying to render items with a small depth range. Ideally, the model should simplify the further away from it you are.
Edit: your card might not support w buffering, which may be why it won't let you set the option.
I can set "Export W-Buffer" in the Advanced Tweaks in ATITrayTools but it still dont let me use it on my X1900XTX. --------------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

babyblue
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Posted - 2006.03.07 22:04:00 -
[63]
Originally by: keepiru
I can set "Export W-Buffer" in the Advanced Tweaks in ATITrayTools but it still dont let me use it on my X1900XTX.
Don't worry about it. It won't make a huge difference. Basically, the Z buffer gives a depth distribution that is high resolution close to the eyepoint, becomming lower as you move away from the viewpoint. w buffer provides an even distribution of depth throughout the scene, but at a lower depth resolution than you get close in with a Z buffer. I mean you still only have 32 bits of depth space per pixel to work with (or 16 bits, depending on your card and drivers). Models need to be tweaked to suit for the various distances they are likely to be viewed at, either with some kind of simplification algorithm, that simplifies and removes details the further away from it you are, or by creating different instances of the geometry at various resolutions.
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Bombcrater
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Posted - 2006.03.07 22:16:00 -
[64]
Originally by: Xzender S'jet There is NO need for a dedicated linux client; if the GFX are rewritten in OpenGL (not exactly a trivial thing) then someone will port it in like 10 minutes. So, stop whining about getting a linux client, its NOT going to happen, and push for some time down the road for a OpenGL based client, them EVERYONE will be happy.
Adapting Eve to use OpenGL strikes me as a very, very bad idea. As an API for games, OpenGL is dying. Few games use it anymore, and it's likely to be become extinct (at least for Windows games) in the near future because Windows Vista will not support native OpenGL acceleration. Any OpenGL calls have to be translated into DirectX calls, causing significant performance loss over a graphics engine written for DX.
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babyblue
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Posted - 2006.03.07 22:29:00 -
[65]
Edited by: babyblue on 07/03/2006 22:29:04
Originally by: Bombcrater
Originally by: Xzender S'jet There is NO need for a dedicated linux client; if the GFX are rewritten in OpenGL (not exactly a trivial thing) then someone will port it in like 10 minutes. So, stop whining about getting a linux client, its NOT going to happen, and push for some time down the road for a OpenGL based client, them EVERYONE will be happy.
Adapting Eve to use OpenGL strikes me as a very, very bad idea. As an API for games, OpenGL is dying. Few games use it anymore, and it's likely to be become extinct (at least for Windows games) in the near future because Windows Vista will not support native OpenGL acceleration. Any OpenGL calls have to be translated into DirectX calls, causing significant performance loss over a graphics engine written for DX.
It will support native OGL acceleration, but it will have to switch off Aero in order to do so, obviously because in Vista the whole UI is basically a DirectX surface.
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j0sephine
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Posted - 2006.03.07 22:48:00 -
[66]
"and i would like to see scaleable models so that when i zoom out fully there isn't just a white speck but a small model, making it easier to tell which ship class i'm targetting. "
When you zoom out fully, the camera is ~500 km away from the ships it's looking at. There's no way in heck you are going to see any sort of detail on object that's less than 1 km large, from such distance... it's like asking to see apple trees on Uncle Joe's farm, that just happens to be in another state ^^;;
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Zapatero

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Posted - 2006.03.08 01:11:00 -
[67]
Originally by: Nero Scuro
Originally by: Aloysius Knight so we have to buy EQN #3 to find out? booooooooooo
Yeah, I'm begginning to hate EON just out of association. Some cool new feature just get released? Want info on it? Well, up pops Zapero to tell you you'll have to fork over cash for it.
I don't have a problem with EON (beyond the fact I'll never get my money back for the first issue I bought) but it's just... irritating. Pointlessly so, maybe, but irritating none-the-less.
Actually there are plenty of people who will pay for your unwanted copy of EON#1. You may even make a profit on the deal. As to your irritation, consider that if it wasn't for EON you would certainly have to wait longer to get this info. And I'm sure someone will fill you in when the mag comes out anyway...
...Damn, now I'm irritated 
----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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Iavia
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Posted - 2006.03.08 03:03:00 -
[68]
Originally by: Larshus Magrus
What this effectively does is kill any and all 3rd party builders, all the do-it-yourselfs, all the small brands. The big builders are thrilled because they will have a monopoly. M$ is thrilled because they get thier content protection and the ability to charge the big builders more per OS liscense. MPAA/RIAA are thrilled because they get a cut of the hardware sales plus they completely lock all media content.
Only person that gets screwed is the consumer.
I have the feeling this stuff wont last long. Intel's super duper "trusted computing" (all hardware) was used heavly on the relase version of OS X 4.4 for Intel and in rolled over in about 2 weeks.
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