Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Barbicane
|
Posted - 2006.03.07 06:52:00 -
[1]
Lot's of threads on this. Some templates might be useful. The exact stats are not so important but try to get as close as possible to the templates and you'll be fine.
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
Mission runner Perc: 9 Mem: 9 Will: 8 Int: 7 Cha: 6
Miner Perc: 10 Mem: 10 Will: 9 Int: 9 Cha: 3 (unless you want to be a mining foreman. Then you need high charisma)
Gang wafare Specialist / Mining Foreman (someone else fill in this)
Trader Don't optimize your char for this role. There are only about 1M skill points you need to train so attributes don't matter very much. Go for the template you want to use as secondary role.
Production/Reasearch Int, Mem: As high as possible the rest don't matter.
There are probably more roles, which I'm sure others will be happy to list. |
Jet Collins
|
Posted - 2006.03.07 15:41:00 -
[2]
Edited by: Jet Collins on 07/03/2006 15:44:16 I disagree with the mission runner stronly. You want higher Chrisma than mem espcailly if you are a combate orianted agent runner. You need chirsma to improve your socials skills which will get to higher rewards and a better agent sooner. Also for pvp unless you are soloing high chisma is also good to leadership skills. I have pretty good chrisma and I love it for leader ship and Social and all I pretty much do is mission running. My republic standing and corp mates can attest to this.
|
Solloeb
|
Posted - 2006.03.07 17:49:00 -
[3]
18 int 18 mem 18 perc 17 will 9 char char i havent bothered learning up to 4 on advanced but training level 1
does this make me jack of all trades but the master of none :D
Solloeb's your friend and dont forget that kids give him your cookies today ! |
Barbicane
|
Posted - 2006.03.07 19:00:00 -
[4]
Originally by: Jet Collins I disagree with the mission runner stronly. ...
That's fine. I encourage you to post your alternative mission runner template.
|
Barbicane
|
Posted - 2006.03.07 19:04:00 -
[5]
Originally by: Solloeb 18 int 18 mem 18 perc 17 will 9 char char i havent bothered learning up to 4 on advanced but training level 1
does this make me jack of all trades but the master of none :D
Now, the idea here was to post a set of initial attribute templates to help noobs or people starting a 2nd character deciding what to go for. This implies no learning skills and a total of exactly 39 points. Please try to stick to this format
|
Solloeb
|
Posted - 2006.03.07 19:06:00 -
[6]
Edited by: Solloeb on 07/03/2006 19:08:20
Originally by: Barbicane
Originally by: Solloeb 18 int 18 mem 18 perc 17 will 9 char char i havent bothered learning up to 4 on advanced but training level 1
does this make me jack of all trades but the master of none :D
Now, the idea here was to post a set of initial attribute templates to help noobs or people starting a 2nd character deciding what to go for. This implies no learning skills and a total of exactly 39 points. Please try to stick to this format
:( party ****er i cant remember what i started with was to long ago *cry*
and what the heck why is poo a swear word lol
Solloeb's your friend and dont forget that kids give him your cookies today ! |
Scake
|
Posted - 2006.03.07 19:18:00 -
[7]
Originally by: Barbicane
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
Got to disagree. Too many points wasted in memory, and personally IÆd have intelligence above willpower although that isnÆt so important as long as they are relatively close. Would put ideal fighter stats more around this area:
Perc: 11 Will: 9 Mem: 6 Int: 10 Cha: 3
Originally by: Barbicane
Miner Perc: 10 Mem: 10 Will: 9 Int: 9 Cha: 3 (unless you want to be a mining foreman. Then you need high charisma)
Higher perception that intel on a mining orientated character? Definitely would advise perc to be the lowest, willpower higher for the spaceship command skills. Perhaps something along these lines:
Perc: 7 Mem: 10 Will: 8 Int: 13 Cha: 3
|
Siboth
|
Posted - 2006.03.07 19:48:00 -
[8]
What's a decent starting build for a mission runner then?
|
Twilight Moon
|
Posted - 2006.03.07 23:54:00 -
[9]
Read here
|
Barbicane
|
Posted - 2006.03.08 07:51:00 -
[10]
Originally by: Scake
Originally by: Barbicane
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
Got to disagree. Too many points wasted in memory, and personally I’d have intelligence above willpower although that isn’t so important as long as they are relatively close. Would put ideal fighter stats more around this area:
Perc: 11 Will: 9 Mem: 6 Int: 10 Cha: 3
Thank you! A well motivated reply. I don't agree with your template, but that's life. If you ever want to train Drones, you'll regret that low memory. And Electronics/Engineering skills will also be slow on that char. My reason for not gimping charisma is that with the concept of standing becoming more important for every day, those social skills are going to be a necessity soon enough, and you don't want to be left out in the cold when more charisma-oriented skills are introduced.
Originally by: Scake
Originally by: Barbicane
Miner Perc: 10 Mem: 10 Will: 9 Int: 9 Cha: 3 (unless you want to be a mining foreman. Then you need high charisma)
Higher perception that intel on a mining orientated character? Definitely would advise perc to be the lowest, willpower higher for the spaceship command skills. Perhaps something along these lines:
Perc: 7 Mem: 10 Will: 8 Int: 13 Cha: 3
I disagree here as well . I put Perc high up the list because it is primary attribute in spaceship command. As a miner, you don't need a lot of skills. You need some science/industry/drone skills (all Int + Mem) and you need to be able to pilot a couple of spaceships. Some of the advanced mining barges require quite an investment in Spaceship command, and this will be slow with a low perception. Although some of the new ships have willpower primary, most do have perception as primary. Also, perception is the secondary attribute for many of the needed drone skills.
|
|
Barbicane
|
Posted - 2006.03.08 07:59:00 -
[11]
Originally by: Twilight Moon
Read here
That thread contains A LOT of interesting information, but it's not for someone looking for quick answers. I doubt most people will have patience enough make it through the first post. |
Twilight Moon
|
Posted - 2006.03.08 08:33:00 -
[12]
Originally by: Barbicane
Originally by: Twilight Moon
Read here
That thread contains A LOT of interesting information, but it's not for someone looking for quick answers. I doubt most people will have patience enough make it through the first post.
It has the awnsers in it though....dont blame me if they are too lazy to read. :)
|
Scake
|
Posted - 2006.03.08 09:21:00 -
[13]
(damn character limit)
ItÆd be similar to what a guy I was talking to the other day was doing, which was to pump up memory as high as possible (on a combat orientated char) so he could plough through the learning skills at an ungodly rate. Although it would help him in the short term I just asked him what he was going to do with all that memory once the 1.5 months of learning skills was done with and he quickly changed his mind.
|
Scake
|
Posted - 2006.03.08 09:21:00 -
[14]
Originally by: Barbicane Thank you! A well motivated reply. I don't agree with your template, but that's life. If you ever want to train Drones, you'll regret that low memory. And Electronics/Engineering skills will also be slow on that char. My reason for not gimping charisma is that with the concept of standing becoming more important for every day, those social skills are going to be a necessity soon enough, and you don't want to be left out in the cold when more charisma-oriented skills are introduced.
I probably under valued charisma, but in all honesty in it's current state it's pretty useless, unless you want to head down a group support route. Although, as you said, it does look like it will become more useful in the future so yes, 3 is perhaps selling it short a little.
As for training electronics/engineering support skills, the 6 mem really isn't going to hurt you that much with a 10 in intel (that would be roughly 48k sp/day with +3's on int/mem skills, where as 12/8 perc/will would net you 52k sp/day - obviously on perc/will skills). What you have to remember is that the electronics/engineering skills are low rank wise in comparison to weapon related skills. Even if you spend the time needed to train all electronics/engineering skills to 5 you will eventually end up with more sp in perc/will skills because generally the skill sets progress into higher ranks which take more skillpoint investment.
The same can be said for drones, sure a high mem would help you wiz through training them but, again, in comparison to perc/will skills youÆll inevitably be spending a lot less skillpoints on them even if you max them out, so when finished with them your left with points in mem that arenÆt going to help you in the areas where the majority of your training will be.
Originally by: Barbicane
I disagree here as well . I put Perc high up the list because it is primary attribute in spaceship command. As a miner, you don't need a lot of skills. You need some science/industry/drone skills (all Int + Mem) and you need to be able to pilot a couple of spaceships. Some of the advanced mining barges require quite an investment in Spaceship command, and this will be slow with a low perception. Although some of the new ships have willpower primary, most do have perception as primary. Also, perception is the secondary attribute for many of the needed drone skills.
I can understand your thinking but still, I believe a miner with lower int/mem than perc/will would be waste in the long run. Sure, perc and will are needed for spaceship command skills but what happens after youÆve spent the time training for the necessary mining ship and, again like above, your left with points invested in an attribute that is not a great deal of use to much else on your career path.
Mining, as far as I can see anyway, is one of the more widespread ôprofessionsö (sorry to use such a restrictive label when talking about eve but itæs early still and my caffeine hungry brain canÆt come up with a more suitable word ;)) and therefore one thatÆs skill tree will be constantly developing with new skills, which having a low int and mem for is really going to leave you in the lurch especially when your already sat in your shiny new barge and have little use left for high perc/will. Also after you have to take into account refining skills and also that a lot of miners dabble in production after a while as well because realistically not everyone has a separate char for each of the different gameplay aspects, again with a low int/mem these areas are going to sting training time wise.
On the subject of drones, as I mentioned above with such a small skillpoint investment needed in contrast to other skills it really isnÆt worth basing attributes around -
|
Rodge
|
Posted - 2006.03.08 10:40:00 -
[15]
Originally by: Barbicane
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
My main character (ie Rodge) is a PvP character. I must say that I regret my low base perception, but have never regretted a high Intelligence. Perc/Int are (atm) the two key attributes for anything PvP related. In fact, for the past few weeks, I've trained nothing but Int primary skills (the new Armour skills and a lot of the EW skills).
With the benefit of my experience, I've created a new Achura character with what I (and loads of others) consider to be the ideal PvP starting attributes
Perc: 12 Will: 8 Mem: 6 Int: 10 Cha: 3
Memory may seem low, but int helps balance that out for the learning skills at the start. Once you have all the basic learning skills, memory is only really useful for drone skills (which are good, but your high perc will apply there). Memory is secondary for everything else you'll want to train and it goes with your very high Int.
Willpower is nice to have, but it's secondary on just about every PvP skill. The exception is when training for T2 shipskills. With a base of 8 and your high perc applying half here, you're in good shape to train those too.
Charisma is very low, I'll admit that. But you probably won't train many (if any) social skills and you can take a few leadership skills to 4 at a fairly low penalty (especially if you train empathy and a few levels of presence) and fit a charisma implant (usually the cheapest of the 5).
To summarise, this character has about 31m skillpoints. To break it down
5m - electronics/engineering - Int primary 7.6m - gunnery - perc primary 1.4m - mechanic - Int Primary 1.7m - Missile Op - Perc Primary 1.3m - Navigation - Int Primary 6.4m - Spaceship command - Perc primary (mainly)
That's a fairly huge chunk of my skillpoints that are pvp related that all would benefit directly from a high Perc/Int combination
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|
Jet Collins
|
Posted - 2006.03.08 19:43:00 -
[16]
Edited by: Jet Collins on 08/03/2006 19:44:47 I was going to post my starting stats and current stats and state why I blieve they are good for a mission runner but I decieded agaist that since thier are many forms of agent missions. I personally don't think thier is a set template for a mission runner unless you know exactly what kind of mission runner you will be. An R&D(high mem & intel) agent mission runner will surely chose a differnt templet that a mission runner that wants to just to combate(Will & perp). That thier are also mission runners like myself how does most agent missions but not R&D(a mix of all, but lower in mem and intel).
It think you can somewhat esaily make templets for the PvP(group, solo, EWer)Indutrials(miners, builders, traders) But a mission runner in my opinon will require most skill attributes but might be able to focus on some more than others.
PS sorry Barbicane I'm not giving you templets. :)
|
Rodge
|
Posted - 2006.03.08 21:18:00 -
[17]
Originally by: Jet Collins Group PVP: high Chisma, Perp and Will, ... Miner: High Mem than intel
I don't believe that it's ever more useful to have a higher charisma than perc, will or int on a pvp character. Unless you're planning on getting a T2 BC and sitting at a safespot giving people the gang bonus. That's exciting....
As for the miner, how on earth would any character benefit from having a higher memory than intelligence?
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |