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Thread Statistics | Show CCP posts - 3 post(s) |
Iron Wraith
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Posted - 2006.03.07 13:01:00 -
[1]
A bit like the green/red online/offline indicator on pilots in your buddy list. some sort of indication of the players standings or sec rating would help a lot when scanning local for threats/allies. could use the over view tags for the overlay graphics.
this should be controled by options. [nothing], [standing only], [sec status only], [standing and sec status].
it can be used by miners/ratters in low sec to spot for pirates with the sec status option. it can also be used to spot war targets in a busy hub or see hostiles in 0.0.
this way we dont need to memorise hundreds of names and faces to avoid doing a show info on everyone that pops up in local.
obvious drawback is to pirates trying to sneak up on their pray. but if the miner/ratter is keeping a good eye on local anyway then its not going to make any difference. they can still spot a pirate using show info before the pirates starts to scan the belts.
other drawback is the lag. i dont know how eve works behind the scenes but if this new system involes a new packet between the server and the client then its gonna be a killer for the lag. if however they can piggy back the information on the information sent to the client already then the bandwidth will be a bit higher but from what i gather bandwidth isnt the main issue. i seem to remeber way back in beta that eve was designed for a 56k modem (or a 64K isdn line), if that is still true then the extra information we are sending shouldnt affect the bandwith too badly.
besides, its gonna be nothing compared to 3 titans + fleet slugging it out with their death weapons
so what do you all think? its definitly needed if you intend to work in low sec space or have a list of KOS people that grows each day (hehe, part of the fun being in an anti-pirate alliance for you). it would also be a real boon for everyone in empire wars. oh, and has this been asked for before? cos if it has then i'd like to link the threads together to show the devs how much this is wanted Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Zhealous
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Posted - 2006.03.07 14:26:00 -
[2]
I like this idea, it saves time, and shows information that can be found by showing info anyhow. No need to show everyone's info etc, as for the lag issue, I assume it takes less bandwidth than having to show each persons corp history, bio, avatar, etc?
I approve
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Michel Licari
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Posted - 2006.03.07 14:53:00 -
[3]
The idea is simple and elegant.. now why didn't I think of it b4?
'To fight when others fold, pursue while others retreat. conquer while others quit and make right when all else is wrong' |
K Shara
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Posted - 2006.03.07 17:02:00 -
[4]
also add war targets automatically so you can see the buggers in local :)
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HippoKing
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Posted - 2006.03.07 17:07:00 -
[5]
local is a chat channel, not an intel tool. it should be no more of a tactical aid than it is already
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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Vega Epoca
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Posted - 2006.03.07 19:03:00 -
[6]
Good idea, you got my support!
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Iron Wraith
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Posted - 2006.03.07 22:09:00 -
[7]
thanks for the response guys
I had to add this in from our own forums, I think it adds well the the discussion:
Originally by: Fellow Ally Player It would be a very practical tool to scan the system for possible threats but I am not sure if I really want it this way. There is a discussion going on about local chat being much too informative. You can spot hostiles the second they jump into the system and warp to a SS or dock or whatever. Theoretically it is possible to solo mine in 0.0 space without having to worry about losing anything but time when you warp to a SS and back.
as things stand local is the first place players check to spot hostiles. i do understand that there are good arguments for not showing people in local by default. but that is an entirly different thread. for the moment we have to agree that it is a source of information. and as such my suggestion only brings information closer to hand.
players already ss or dock when a hostile enters system. this change may even make some players stay active for longer as they will get the info they are after instantly and wont feel the need to run for the hills while they identify potentual threats. high sec status pirates 4tw anyone?
but sec status aside, is there any good reason for not showing standings in this way? after all standings is something the player owns and having an advanced space ship not capable of matching names to its own database is a bit like the SS Enterprise not having seat belts
as for war targets, yeah deffinitly want those in, kinda got them tangled up in my mind with standings, but the two can be sepperate.
so in closing, sec status is debatable. but untill the devs decide on the whole showing players in local thing i think any extra damage done will not be too significant. standings and war targets are a sepperate issue. as this information is more of a personal nature to the pilot as opposed to public information then i think its almost a right to have it shown. hell if i was in space i'd take my programming skills to my ships AI the seconds i got my hands on her to work that feature in Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Xtreem
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Posted - 2006.03.07 23:16:00 -
[8]
i think this would be a great idea
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Corisar
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Posted - 2006.03.07 23:50:00 -
[9]
Add the graphics from the overview to the characters chat portrait... i think its a cool idea... Change the online/offline light (if theyre in chat or local, theyre online) with the graphics.
--------------------------------- You Cannot do that while warping. |
Iron Wraith
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Posted - 2006.03.08 08:07:00 -
[10]
yeah, not much point keeping the online indicator in the chat windows. although it does show who your buddies are, kinda usefull for spotting friendly faces in a large channel when eve has cleared your portrait cache again
but i for one could live without it, cos we'd have blue boxes to mark freinds instead of buddy marks. Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
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Pord
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Posted - 2006.03.08 11:03:00 -
[11]
/signed
GREAT IDEA
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TresheR
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Posted - 2006.03.08 12:58:00 -
[12]
It has both an up- and a downside.
Up: You will be able to scan who is in system very quickly. Incredibly usefull when you are on scout-duty.
Down: Everyone will know who you are in a blink of an eye. Hostiles will now have more time when a fleet enters the system. You will not have time to warp to the gate they are at, unless they're properly scrambled. (Come to think of it, this would benefit organised fleets, with dedicated tacklers. Thus making teamwork more important, and that is what makes eve fun.)
I believe that is quite obvious. It will negate the time you/others will need to open 'show info' and wait for it to load.
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Iron Wraith
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Posted - 2006.03.08 13:21:00 -
[13]
hehe, good point TresheR, but i think its only gonna affect the smaller fleets. lets face it, when a blob jumps into local its not hard to notice it at the moment. might even be more intimidating when local flood with red indicators Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
alysinthe
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Posted - 2006.03.08 14:33:00 -
[14]
Great idea! would reduce time in clicking show info... i will miss the "oops missed the show info" explenation from my enemies, when they convo me instead tho :D
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RYLOC
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Posted - 2006.03.08 17:15:00 -
[15]
I like the idea, but only on the local channel because of the lag issues it would create if you extended it to all chat channels, since your overview will identfy other players,corps or alliances standings towards you based on your preset corp, alliance or personal standings to them, why should they only show up on the overview, once they have gotten into the overview scan range, I mean your ships computer identifys these people on the overview and their standings towards you, it makes sence that your ships computer would be able to identify them as soon as they enter local and notifiy you as to their standings using the whos in local chat box.
The idea that you are in empire and you have preprogramed a list of people, corps, alliances as hostile in your ships computer and you have to show info on 200 people because you just cannot remmeber all the names makes no sence to me, I have a list of people who are in local, their transponders are broadcasting their identification to my computer, my computer should be able to list right beside their name any standings I have set to them.
If we were living in a universe like eve in the future our computer systems would be setting off alarms and bells and flashing lights and anything else we could program it to do, as soon as a preprogramed hostile name came into local, as soon as our ships comunications picked up their transponder and identified it as hostile the red aleat would be sent shipwide that we had hostile in local space, it would not only send visual effects such as a red box, it would send audio warnings as well, like "RED ALERT, RED ALERT, Cowardly Nob Gobbler from The Scumbag Pirate Corp with The Low Life Cowardly Haulers Gankers Alliance has entered local communincations scan range RED ALERT, RED ALERT". I do not think, ccp can send audio, just because of the lag issues and server loads that it would create, it sure would be nice if they could, I might even turn the sound back on when playing the game, but they should be able to extend the programing from the overview visual system to include the local communications channels, if it creates to much lag in empire it would still be a nice 0.0 feature, crap I would be willing to train a skill just for that feature alone.
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Iron Wraith
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Posted - 2006.03.11 16:36:00 -
[16]
yeah, ok. limiting it to local is a good idea. cant think of any good reasons to warrent the extra lag in the other channels Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Chukk Solo
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Posted - 2006.03.12 06:40:00 -
[17]
I am not a pirate, but to have that info in local means 1 thing, your to lazy to check info on the pilots that come in system, eat it up, if you are a carebear and don't want to be shot by pirates or enemies don't go in low sec. Or if you have known pirates that visit the area put them in your addressbook. Toughen up.
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Iron Wraith
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Posted - 2006.03.12 08:47:00 -
[18]
Originally by: Chukk Solo I am not a pirate, but to have that info in local means 1 thing, your to lazy to check info on the pilots that come in system, eat it up, if you are a carebear and don't want to be shot by pirates or enemies don't go in low sec. Or if you have known pirates that visit the area put them in your addressbook. Toughen up.
i'm not a low sec miner/ratter, i dont flee at the first sign of a pirate. i'm in an anti-pirate alliance and have a hell of a lot of people on the KOS list. my alliance has far more enemy's then i will ever be able to remember, or able to add to my address book. so persoanaly i would like to see what people in local have bad standings to my alliance.
i thought the same could be extended to security status for the low sec ratting/mining crowd. a good low sec ratter/miner does a show info on everyone when they hit local anyway. and takes a look at each and every new pilot in local then docks or safe spots till the threat has gone. my suggestion would aliviate some of the messing about the pilots have to go through.
and in a hi sec system with hundreds of players in local having war targets flagged up is the only practical way to see if hostiles are in system. you cant seriously suggest i should show info on 200 players? by the time i have done that about 50 players will have swapped for new players.
please, if you have a good reason why the sec status should not be shown other than you think its a lazy thing to want then talk about it. let me know what you think on standings and war targets then talk about the sec status thing in a bit more detail. give us examples of why its a bad idea, and maybe suggest a few alternatives or compromises.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Surveyer
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Posted - 2006.03.20 04:19:00 -
[19]
Yes yes I love it! I used to think I was the only one who would contantly hit show info on every person in local. Instead of downloading a new portrait photo, everytime you zone in local, they could just download the data and render it on the portrait too. It's exactly what I was thinking in my post.
I can also see how people feel Local is just a chat window and using it as intel is beyond what it was designed for, but then I think we'd all use the scanner and then ask for more filters on that. :)
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Eddie
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Posted - 2006.03.20 11:48:00 -
[20]
Now lets do one better and remove local chat from the game, and let it just show how many ppl are in the system
Originally by: TomB It is a good day to be Jove
oh thank GOD! I thought you were gonna wave the nerf bat around in this thread
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Iron Wraith
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Posted - 2006.03.20 14:11:00 -
[21]
Hi Eddie, 3 things:
First, my suggestion assumes that CCP arnt going to make up their minds on the local issue any time soon. So this thread assumes local will continue to be the same source of intel it is now.
Second, while I agree there is a good argument for nerfing local as an intel tool I am strongly against removing it. The only thing needed to fix your side of the argument is to flip a switch turning local chan into the same type as an alliance chan or the help chan is. ie only those who speak are shown. Local is a very important part of an online game, players have to be able to talk to other players near them or communities and friendships wont flourish in the same way they do now.
Third, dont most belt hunting pirates get their kills from players who dont know what they are doing? I know when I was taken down by a ceptor and 2 BS's I was panicking and not thinking straight. I was trying to keep an eye on local but had got too engrossed in the rats I was fighting. So when I was scrammed by the ceptor my mind froze and I ran about like an eejit completly failing to sick my vexor's drones on the tackler. Now speaking personaly from my experiances back then I dont think I would have even been in low sec if local didnt show all players. If I didnt have the chance to spot them coming I wouldnt have taken the risk. So doesnt local lure the unsuspecting into your hunting grounds with the promise of a warning when evil is afoot?
I like to remain objective about these things. Eve is built to have pirates in and I dont want to spoil that. Its fun to have good guys and bad guys . Taking away local would remove all those wide eyed pvp newbies from your stomping grounds. Removing it all together instead of the simple nerf I mentioned would kill eve. How much do you chat to eve friends? How many of them were met in local, either directly by you or introduced by one of your eve friends who met them in local? I wouldnt be in the corp or alliance I am now if its wasnt for local, and I wouldnt be with the woman I am now if it wasnt for local. If you must campain for a change campain for a tweak not a removal.
Now all that crap aside, wouldn't you like to see hostiles in local without having to do a show info on them? If you ever invade our space I guarantee there will be players hunting you down and seeing as there are well over 500 of us wouldn't you like to see a little red square when one of us appears in local? As for empire wars, I saw 350 players in a system I have war'ed in, its simply not possible to do a show info looking for war targets in a system like that. Go on, stick a /signed in this thread with the view that you might as well have less clicking to do while ccp think about nerfing local.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
DeckardIRL
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Posted - 2006.03.20 15:27:00 -
[22]
Edited by: DeckardIRL on 20/03/2006 15:27:37 Dump Local- dumb idea....
As a pirate says if you jump in and see know one you will not know to go looking for them thus its equal help to Pirate and anti pirates.
using the overview settings within local should be no issue at all... I see no reason for it not to be done... damn useful idea and will stop all the show infos that must cause more lag. If the pirate is already in local and then his dataset will alredy be sent to you with this details- it has to- howelse does the overview handle it? It must be simple to implement....
Deck ______________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud..... |
Eddie
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Posted - 2006.03.21 20:05:00 -
[23]
Edited by: Eddie on 21/03/2006 20:05:50 tbh i was sarcastic when i said we should get rid of local. but to let hostiles show up in local the way proposed here would make belt piracy impossible. somthing that would result in every pirate starting to gatecamp. and that is something i know not a single carebear wants(btw, im not a pirate)
Originally by: TomB It is a good day to be Jove
oh thank GOD! I thought you were gonna wave the nerf bat around in this thread
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Daikatana00
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Posted - 2006.03.21 21:07:00 -
[24]
Originally by: HippoKing local is a chat channel, not an intel tool. it should be no more of a tactical aid than it is already
I've seen this topic reposted endlessly... CCP really does need to get something done about local before even more players think its their God-given right to get perfect intel on every ship in a system the second they show up. How about we throw them up on your HUD too so you can see which belt/gate/station theyre all at?
The above post does not reflect the views of any corp or alliance I may be in. If you have a problem with me or my opinion feel free to take it up with me, not my corp/alliance. |
Eddie
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Posted - 2006.03.21 21:25:00 -
[25]
Originally by: Daikatana00
Originally by: HippoKing local is a chat channel, not an intel tool. it should be no more of a tactical aid than it is already
I've seen this topic reposted endlessly... CCP really does need to get something done about local before even more players think its their God-given right to get perfect intel on every ship in a system the second they show up. How about we throw them up on your HUD too so you can see which belt/gate/station theyre all at?
best idea ever for most carebears, and remember to make it so only those without negative sec rating can see were in the system other ppl are
Originally by: TomB It is a good day to be Jove
oh thank GOD! I thought you were gonna wave the nerf bat around in this thread
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Sir Juri
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Posted - 2006.03.21 21:30:00 -
[26]
bad idea
Im a noob, bear with me :P |
Da Ram
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Posted - 2006.03.21 21:36:00 -
[27]
Put it in but make it a skill that needs to "scan" the system to resolve the colors with some chance of error until it hits level V
Ram
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Surveyer
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Posted - 2006.03.24 04:34:00 -
[28]
Originally by: Da Ram Put it in but make it a skill that needs to "scan" the system to resolve the colors with some chance of error until it hits level V
I like that idea.
I'm now doing it the hard way by checking every single user in local when I log in and if they are someone I consider aggressive I put them into my buddy list under enemies. I can recognize my friends names so when I see the green dot on their name and don't recognize them, I know they are aggressive to me. I know it's causing me lag, but it's not that bad.
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Iron Wraith
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Posted - 2006.03.24 09:15:00 -
[29]
hi guys, just wanted to stop the arguments over local being overpowered. have edited my original post to reflect this. so can we please assume that ccp makes local fair for hunters and prey alike that this idea is applied to all players show fairly in local.
i'd like to talk about the idea not the problem with local as it is now sling me a link to a good local thread and i'll put my pennies worth in there. i'm all for debating but also want to keep this thread focused.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Iron Wraith
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Posted - 2006.03.24 09:28:00 -
[30]
Originally by: Da Ram Put it in but make it a skill that needs to "scan" the system to resolve the colors with some chance of error until it hits level V
Ram
i'd happily skill up to be able to see at a glance if local is full of hostiles (gotta love fleet battles ) or some war targets have gone to ground in a busy hub. half the time i dont even know the names of those i'm fighting. i just know that they have history with the alliance and have been marked as hostile. which is a real problem when i'm trying to scout for the fleet!
i'm not sold on the idea of scanning for the colours though. if you can identify a ships pilot then you can find out if he's hostile. maybe the skill should allow finding names of those not shown in local, marking ones just failed on as "unknown" and not showing ones that were completely failed on. if a player is already shown in local because he is smack talking some newbies then as soon as i see him speak i should be told if he's a hostile or not.
i think they key to this extra information is if i'm allowed to see his name then my ship can tell me if he's hostile or not. if i cant see his name because he wants to remain hidden till he attacks then maybe a skill would be good. or tie it in with some working probe launchers letting you scan for ship types or names.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
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