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Scrapyard Bob
EVE University Ivy League
281
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Posted - 2011.11.06 21:44:00 -
[31] - Quote
Jita Alt666 wrote: It would drastically increase the ease with which goods would move through empire. That change would result in much tighter margins in every market hub (not just Jita). Tighter margins favour bigger dealers over smaller dealers. Tighter margins also increase the effectiveness of market bots.
This is the primary reason.
Inefficient markets and imperfect information are a gift from the gods for the smaller traders. They provide niches for little traders to get their footing and gradually turn into big traders who can compete in the main market hubs.
(It's one of the reasons I've long been in favor of reducing the buy-order range to a maximum of 20 jumps at level V. It would make it harder to completely control a region and allow the little traders to live in the margins.) |
Lexmana
Imperial Stout
43
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Posted - 2011.11.06 21:50:00 -
[32] - Quote
Pharago wrote:And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.
The market is fine with lots of opportunities for most players in EVE. You suggestion would not only remove important aspects of gameplay and logistics from EvE but also make it impossible for anyone to play the market without a bot - just like in real life.
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Andski
GoonWaffe Goonswarm Federation
574
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Posted - 2011.11.06 21:51:00 -
[33] - Quote
are you really so lazy that you can't do the ~5 high-sec jumps to get to jita, cripes |
Pharago
Nughat Corp
9
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Posted - 2011.11.06 21:59:00 -
[34] - Quote
Scrapyard Bob wrote:Inefficient markets and imperfect information ...
In a game that allows instant communications between pilots no matter the distance...and that favors inmersion how?
Scrapyard Bob wrote:They provide niches for little traders to get their footing...
You help the little people by showing then how it actually works, not by depending on unpredictable market niches. |
Pharago
Nughat Corp
9
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Posted - 2011.11.06 22:04:00 -
[35] - Quote
Lexmana wrote: The market is fine with lots of opportunities for most players in EVE. You suggestion would not only remove important aspects of gameplay and logistics from EvE but also make it impossible for anyone to play the market without a bot - just like in real life.
I don't think that is true, in any case it will add more opportunities, playing with a bot can get you banned, if there are market bots, make no mistake, soner or later CCP will bring them down.
Andski wrote:are you really so lazy that you can't do the ~5 high-sec jumps to get to jita, cripes
This is not about me, but about the ability to use cynos in highsec. |
Jita Alt666
461
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Posted - 2011.11.06 22:20:00 -
[36] - Quote
Pharago wrote:Jita Alt666 wrote: Certain groups are consistently manipulating the market. A change which makes their lives drastically easier would result in a market that is not beneficial to the average eve player.
And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.
At this first hint of this from CCP, JF prices would sky rocket to 12-14bil. Choke points in JF building would be brought under control to ensure that this price stabilised. Any item that had significant price variations across Empire would be noted with stocks built up prior to patch release. Zombie orders of items would be established at expected stabilisation rates across New Eden.
The net result of this would not open the market up for smaller players. Empire traders who move stock for profit would be stomped out of existence within 3 weeks.
Who would be in the position to benefit the most? 0.0 Alliance Logistics groups who: have experience in establishing cyno routes understand the details of large scale movements of goods have multiple market alts established across all hubs already possess multiple (20+) JF per group have probably already had a discussion on the possible ripple effects of said cyno alteration so that if CCP make a move they can be ready to strike first.
Eve needs to be broken into smaller fragmented markets to allow players of all capacities to thrive and grow - this idea is a big big step in the opposite direction.
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Cpt Fina
The Tuskers
78
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Posted - 2011.11.06 22:47:00 -
[37] - Quote
Destination SkillQueue wrote: The first one is a problem, since it removes a lot of the potential interactions between players and makes logistics effortless. This means there are less interesting things hapening in space and differences between different parts of space are reduced. Again good for the person doing it, but makes the game a lot less interesting, more homogenized and reduces the options available for an enterprising entrepreneur.
This. More and more people are trying to make Eve a single player experience within an MMORPG. JFs and jump bridging have nullified classic warfare tactics such as hitting supply-lines and escorted freighter runs. They've basically made eve a less interactive game by making it easier to shield out competitive play.
Eve should be about cutthroat AND diversified competition. Choking your enemies supplylines instead of hitting them head on SHOULD be a viable tactic like it once was. This suggestion would make the current situation even worse.
Also, CCP need to make it harder to travel long distances. High mobility in general leads to breakdowns of local communities which makes player interaction and conflict less frequent and rich. |
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