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Druthlen
Republic Military School Minmatar Republic
51
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Posted - 2013.12.27 17:04:00 -
[211] - Quote
I don't understand, if there was a certain threshold of speed(500m/s) for damage to actually occur then how could a freighter gank? He could never get up the speed to do so. If damage was mass/mass and a 1 is 1000 pts of damage then rifters would do .00011 damage to a freighter but the freighters mass on top and rifters mass on bottom for its damage and it would pop. BS/titans would actually kill stuff. Retrievers and indys with MWD would be dangerous. So you would need a suspect flag. But if I hit someone with my car I get a RL suspect flag.
Mammoth mass 12,500,000 kg
Rohk mass 105,300,000 kg
A mammoth rams a rohk at 1.2k m/s the rohk takes 12.5m/105m =110 multiplied by a factor of its ramming speed (2.4x threshold) = 264 damage
The Mammoth having the advantage of choosing where it slams into the ship uses its speed to its advantage.
The Mammoth takes 105m/12.5m = 8400 damage divided by its 2.4x = 3500 damage
Obviously a battleship is now a mean smashing machine. Within 100k of stations no collision damage. Ramming at over the threshold(500m/s) flags you as suspect.
Anything rams a freighter and its going to get hurt. Freighters cant ram because they cant cross the threshold. Maybe its a dumb idea. I am not sure. The math may need to be tweaked for cruiser vs frigate but a frigate should never let a cruiser get close enough.
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Silent Rambo
State Protectorate Caldari State
64
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Posted - 2013.12.27 17:12:00 -
[212] - Quote
Nag'o wrote: It's too much of a radical change.
This is a decent argument, if you interpret it as something hard to implement correctly. Saying people would have to change tactics is a poor argument, as balance in other areas can always make up for a disadvantages elsewhere. Its hard to figure out all the possible exploits however, since there are gaps and details that cant be thought of immediately. As far as EvE is now, id say this change would be cool maybe after WiS is implemented correctly, so maybe 10 years from now we can get some ship collisions lol |

Andy Landen
Sub--Zero Catastrophic Uprising
479
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Posted - 2013.12.27 19:45:00 -
[213] - Quote
Druthlen wrote:I don't understand, if there was a certain threshold of speed(500m/s) for damage to actually occur then how could a freighter gank? Even if there was no speed threshold and even if collision damage occurred global at up to 100% shields (both of which I support), the idea of a freighter ramming gank seems to imply that the target could actually be chased down by a freighter. If a target allowed a freighter to get close enough, didn't move, was small enough for the collision to really hurt, and had his own collision avoidance off so that the ship did not automatically move out of the freighter's way, then it would seem as if that player wanted the freighter to ram him. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
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