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Thread Statistics | Show CCP posts - 3 post(s) |
Hellspawn01
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Posted - 2006.03.23 15:57:00 -
[61]
Will this change include some new ship types for Sanshas and Angels? Guessing what kind of cruiser/HAC/BC you are shooting isnt easy. Blood raiders, serpentis and guristas have the player counterpart, fine with that. A big ballance would be to give sanshas and angels the same. ------ Ö Ship lover |
Daedalus Maxwell
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Posted - 2006.03.27 21:03:00 -
[62]
Hmm just a quick question, is there ever going to be NPC content thats geared towards capital ship usage? I wouldn't mind seeing the option to take down a serpentis dread or carrier as a mission or in a complex.
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Nyphur
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Posted - 2006.03.29 12:17:00 -
[63]
Argh, every time go to the missions board, I see this thread out of the corner of my eye and my tanking senses twinge at the words "complex" and "change". A split second later, I remember what the changes are.
Can't we get some interesting and decent changes to complexes? My head is full of ideas and you know I can get them across well, design the complexes and fly me to iceland and I'll implement them for you ^^;. Come on, drill open my head and empty out all my little ideas in there.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
twit brent
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Posted - 2006.03.29 13:19:00 -
[64]
No need to change the blood 6/10 plex. It is soloable in an apoc if you know what your doing.
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twit brent
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Posted - 2006.03.29 22:21:00 -
[65]
Can you please make khanid agents give out faction ships. Even if they are the same as regular amarr faction ships. I cant see why they shouldnt give them out, I cant see anything that khanid agents can do that others cant so why are they left behind when it comes to handing out ships?
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David Darkstar
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Posted - 2006.04.03 14:58:00 -
[66]
- MUCH less containers as mission bonus reward. When you get them every 2nd mission it's just getting ridiculous. - Deadspace complexes shouldn't only give the difficulty level when clicking on their entry-point, but also explicitly list the types of ship that are allowed to enter.
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Hugh Ruka
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Posted - 2006.04.04 10:18:00 -
[67]
Ah that's the reason why I died twice in a complex I cleared without problems before.
1. impression, too tough. I was running the Contested Minmatar legendary Stronghold in Hjoramold system (only one contested complex there, not sure about the name). 1st stage is ok, no problem. Then there are 2 gates, one to archeology site, one to Hieron's Blaste Base (iirc). The archeology site is now impossible to clear solo in a ferox, NPCs respawn too fast. There are 4 battleships with crap bounty (125k iirc), I mange to kill the escort and 1 bs in first group and the first cruisers start to respawn. Was possible to clear solo before. In the Blasted base, there are lots of frigs and cruisers, again 4 bs with about 500k bounty and 2 spider drones. Does not matter WHAT you start to shoot, whole stage will aggro on you in 2 minutes. I have the impression that all the frigs now scramble. Previously only the spider drones did.
It would be good to watch the aggro range of the previous and new NPC ships. Probably some of them have different, and then trigger their whole group. I killed the battleships in the blasted base first, then engaged the cruisers and frigs, they were separate groups. Now no matter what I engage first, all do aggro. I lost two feroxes in that stage :-)
The complex gate only allows up to battlecruiser size. What bugs me, it does not matter WHICH TECH LEVEL !!! So a HAC or command ship can enter, but a BS cannot. That's a bit stupid IMO.
Anyway the complex is nice and could be fun in a group, turned to be a hell to solo the 2nd stages (never managed into 3rd). ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |
Hugh Ruka
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Posted - 2006.04.04 10:39:00 -
[68]
Originally by: j0sephine Edited by: j0sephine on 13/03/2006 16:28:26
"And lsat time I looked destroyers were tougher than frigd and Battlecruisers were tougher than cruisers."
Looking is not enough; try to actually kill them and you will discover destroyers die much faster than frigates, and battlecuisers die faster than cruisers, due to much higher signature radius and thus more damage they take with each shot ^^
to put it in numbers:
* torpedo salvos to kill NPC battlecruiser: 2 * torpedo salvos to kill NPC cruiser: 3-5, 15-20 if it's a HAC * torpedo salvos to kill NPC destroyer: 1 * torpedo salvos to kill NPC frigate: need light drones or you'll sit there all day shooting at them while they tank the damage.
works in similar manner with guns.
same for belt rats in the area I am in. using a caracal with heavy launchers, killing a destroyer with 22.5k bounty takes 1 salvo. Killing a frigate with similar bounty takes 6-7 full salvos. A 200k battlecruiser goes down as fast as a 95-110k cruiser, just deals a bit more damage till he dies. 2x 205k bc and I finish them before I reach 20% shields (3104 shield hp), thats 400k earned. 4x 80k cruiser takes me into minor armor damage (10-20 points) and takes longer to kill while earning less on the bounties. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |
Hugh Ruka
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Posted - 2006.04.04 10:43:00 -
[69]
Originally by: Fatimah Ardishapur There is a serious issue about Rats being easy to kill. Interceptors/ Assault Frigate easily destroying Battleships w/o any risk because they cannot track or lack point defense. The Battle Cruisers are very easy to hit and they just cannot Tank very well. Please make these dungeons group oriented based on (SP) of character and make so it takes a group of them to successfully complete one. The higher SP characters should not be able to farm the easy complexes in their Battleships & HAC/ AF's. This can leave the low sections to the newer players and the rewards would be comparable to skill.
some complex gates allow ships only up to a certain size. problem is they do it for tech1 and tech2. so a complex up to cruiser allows t1 cruisers and HACs also. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |
lostCause
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Posted - 2006.04.07 17:04:00 -
[70]
Why is it the contested cosmos complex in traun will let a cruiser in but not a hac ? The 2nd stage is a nightmare with insane respawn rate. The thukker chief you need to take out (need thukker pest remains) can out tank any cruiser or af . Providing you live that long :) Mabye this needs looking into ? I've already finished all the missions in the araz cosmos and moved here for the few amarr agents. And this one mission is impossible solo or even with 2 people. |
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Nyphur
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Posted - 2006.04.15 19:30:00 -
[71]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 04/04/2006 10:44:15 Ah that's the reason why I died twice in a complex I cleared without problems before. Anyway the complex is nice and could be fun in a group, turned to be a hell to solo the 2nd stages (never managed into 3rd).
It's a COSMOS complex. They all have increased rate of spawn because they are used in COSMOS missions where you have to go and collect certain things from them by destroying the NPCs.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Yu Ying
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Posted - 2006.04.16 00:04:00 -
[72]
is it possible to use LP to 'buy' offer, instead of waiting ages for him/her to come up with a good one?
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Foomanshoe
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Posted - 2006.04.20 19:18:00 -
[73]
Bah, i would rather they be removed.
I dunno why in a L4 mission you have to kill 30 cruisers and 40 frigates? Why dont they replace all those little ships with more NPC battleships.
TBh i think missions need to be smarter to be more fun. And bonuses should be based on objectives in the mission instead of time.
Like say a new combat mission called "Save the convoy"
You gotta go save some NPCs that are being attacked by other npcs. Theres 4 convoy ships that need to survive, NPC pirates are attacking them when you arrive. The NPC pirates make you a target priority accept for maybe 1-2 of the NPCs which keep on attacking the pirates. And you get 3-4 convoy guards to help you. Your bonus is for every convoy that survives.
Another new combat mission could be "Kill whoever"
You go and take out Guy X, who is in a frig for L1 missions, a destroyer for L2 missions, a BC for L3 missions, and a BS for L4 missions. He has 2 guards who are in either equal or slightly lower ship levels. As soon as you fire the first shot, He calls in reinforcements which arrive in 2 minutes, which are significant enough to motivate the player to act fast. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Gouglash
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Posted - 2006.05.04 19:42:00 -
[74]
How about some 10/10 Guristas complexes? Or even 9/10s.
If you look at the deadspace report in game, there is a ring around the galaxy of deep red 10/10 dots, and nothing at all for all of Pure Blind, Deklein, Venal, Tenal, Branch, Tribute, Vale of the Silent, and Geminate.
Dewak is getting a little boring :P
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Phaese
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Posted - 2006.05.20 21:25:00 -
[75]
How about a change to NPC cruisers?
It seems that all of them have like gistii MWDs on or something. I can understand MWD usage among rats (especially those that use Stabbers and Raxes), but it doesn't make sense to me that every cruiser can fling themselves at me at like 2k/s.
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Edgars Sults
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Posted - 2006.05.24 09:51:00 -
[76]
I'm sorry if this has been mentioned already, but...
HACs shouldn't be allowed in lvl3 complexes. They're too easy for them. They can tank the rats all day without even shooting. They leave no chance for the poor sods with T1 cruisers.
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Aart Bluestoke
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Posted - 2006.05.26 00:00:00 -
[77]
Originally by: Edgars Sults I'm sorry if this has been mentioned already, but...
HACs shouldn't be allowed in lvl3 complexes. They're too easy for them. They can tank the rats all day without even shooting. They leave no chance for the poor sods with T1 cruisers.
This could easly be implemented by having an effective ship size of hull+tech level - so a tech II cruiser can only use gates that allow tech 1 cruiser, and command ships can only use gates that a BS could, and tech II bs when they come out won't be able to enter some gates that standard BS can.
2c worth, Aart
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Makaera Koshito
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Posted - 2006.05.26 14:45:00 -
[78]
There are virtually no Guristas/Serpentis 5/10 Complexes, while there are countless Rogue Drone Complexes. 5/10 Rogue Drone 'plexes are fun, but I'd like to see some 5/10 Guristas/Serpentis in Empire, or just outside of Empire. 4/10s take no time at all and are rather easy. Most that I've seen are not more than 2-3 stages and have little to no reward, just the bounties.
I'd also like to see what ships are allowed in what complexes by clicking the info button from the overview. Yes, I know about combat ships- frigs, cruisers, BCs, BSs- but what about their T2 variants and other types of ships, like Indies and such. It would be nice to know exactly what type of ships are allowed in the complex without having to test it first. As said, HACs shouldn't be allowed in the easier 3/10 complexes. I can't take my T1 Hauler in a complex to help my mates loot because I'm not allowed, though an Elite Hauler is allowed. I should be allowed to take that risk with my T1 Hauler.
As has been said before, fix the loot tables so that we can expect a certain or type of loot from specific types and difficulties of complexes.
An idea for loot and key respawns: Make it so that the final loot item and the key to the complex respawn at the same time. I hate running a complex only to find out someone ran it several hours ago and all the rats respawned but the good loot didn't. If you make it so that the final stages of the complex can only be entered via key when the final loot drop respawns, then I/we don't have to waste our time. If someone gets into the complex, but doesn't complete it, have the key respawn a little later. Basically, I am just asking that if I can enter the final stage(s) of a complex with the key, I should be rewarded for it. |
sbaker
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Posted - 2006.06.14 11:59:00 -
[79]
From what I gather from the "blog" there is going to be more NPC.... okay this is my 2 isk, have 1 mission of lvl 3 agent have 1 battleship NPC. What I like to see is going to an mission...and you see like X mount NPC ships....then X amout of drones pop up... like mixing "pirate invasion" with " Rogue drone".
What mission I like to have...is like an chase mission... where you go to dead space 1st...then..you must kill certain NPC...but he warps off to an moon or stargate or an station... And you got an time limit to find him IE the agression count down.. ( 15mins ).
Also I would like an bonus LP if u complete an mission is a certain amount of time....maybe have an skill book 1st to activite it..
Okay I go back into my hole, DT is over I hope
SB
Some people have Music or MP3....I collect EvE videos that I watch during downtime...oh well... My top 5 videos and worst top 5 videos coming soon!. |
Miss Overlord
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Posted - 2006.06.19 12:13:00 -
[80]
mmm some of the pirate faction 0.0 missions are ok. Intaki have some interesting underused kill the concord missions
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Pakalolo
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Posted - 2006.06.21 03:58:00 -
[81]
is this where im supposed to be looking for recent mission changes?
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Estan Drake
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Posted - 2006.06.22 18:06:00 -
[82]
Originally by: j0sephine "* Much of the Frigate opponents in higher level complexes, level 4 and above, have been replaced with Destroyers, but will also be noticed in lower level complexes when going deeper into the complexes.
* The same goes for Cruisers which will be replaced by Battlecruisers in higher level complexes in a large scale, level 7 and above, but might also be seen in level 4-6 when you are deep inside.
(..)
These changes will be making complexes generally a bit more difficult."
The thing is, current implementation of NPC destroyers and battlecruisers makes them easier targets than frigates and cruisers -- their much larger signature radius means they are easily hit by cruiser and battleship-sized weapons, and their tanking ability are pitiful. (as is their loot tables, while at it)
So, putting these things in complexes isn't making these places harder, but to the contrary -- it removes any need to mix the weapon types so one is able to effectively take out different kinds of targets etc, and allows to plow through the rats faster. o.O;
Didn't you know? Destroyers and Battlecruisers are perfect just the way they are?
Even if a cruiser can out run a destroyer and a Battleship can outrun a Battlecruiser and just about every weapon system does more damage to them... oh throw in a gimped tank and you have one fine ship there yess sirree.
Seriously though, I hope CCP ups the speed on BCs or gives them more shield and armor to compensate. As they are, they just take way too much damage for their damage output.
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wystler
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Posted - 2006.06.26 21:00:00 -
[83]
This thread is a couple of patches out of date now, so I'm unstickyifying it.
Yarr!!
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