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Lord Bazman
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Posted - 2006.03.11 01:45:00 -
[1]
What I would love to be able to do is search for all items/skills that affects something I'm interested. For example, I'm interested in increasing the speed of my ship, what are all the skills and items I could use/purchase to do this.
At this stage, is it really just about knowing/researching and asking about what items/skills could what you require?
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Skidd Chung
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Posted - 2006.03.11 05:42:00 -
[2]
Well, you figured out what you want, next you find the item or mod that gives you what you want, then you check the requirements of the said items.
I have yet to come across a tool that would figure everything out for you. But there are some tools that would tell you what the result would be if you fit this and that. Check out the ships and modules forum for a player made tool called Quickfit.
I don't understand your question. Are you asking for a direction of what you should do?
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Lord Bazman
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Posted - 2006.03.11 06:58:00 -
[3]
There are are few things I want to do with my ship (improve the capacitor, reduce capacitor usage, improve powergrid, improve speed), and I know there are skills and items that can do all this.
To find these skills and items, I essentially browse the item database, looking for stuff I am after, and I'm sure I'm going to miss items, or not know about certain skills or something like that. So I was just wondering if there is an easier way of find items/skills that do something in particular?
I guess with experience it will just come easier, and thats probably the way it should be.
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Grape Juice
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Posted - 2006.03.11 11:55:00 -
[4]
Energy Management +5% capacitor Engineering +5% powergrid Electronics +5% cpu Afterburner +10% duration Fuel Conservation -10% cap need (AB) Evasive Maneuvering +5% agility Acceleration Control +5% speed boost (AB and MWD) High Speed Maneuvering -5% cap need (MWD) Navigation +5% thrusters Warp Drive Operation -5% cap need (for warp)
That's all per level. Just browse the skills and read the descriptions.
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Cpt Placeholder
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Posted - 2006.03.11 18:13:00 -
[5]
The stuff is pretty logically sorted, the only messy category that comes to my mind is science.
Any kind of speed improvement would be in the navigation category |
Drizit
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Posted - 2006.03.11 18:40:00 -
[6]
I am currently trying to get to work on a third party application to help there. Something that lists all skills and mods that affect what a person is looking for. I also want to include the ship data so that bonuses for skills with certain ships show up as well. Also it will show mods to avoid using because they have a negative effect.
Hopefully, I can get hold of a database of the information to save me typing it all in myself so I can get to work on the programming side of it rather than have to waste time gathering data.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers created "The Paperless Office". But some stupid fool invented a printer |
Lord Bazman
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Posted - 2006.03.12 00:54:00 -
[7]
Edited by: Lord Bazman on 12/03/2006 00:55:16 GJ: Thanks.
Cpt Placeholder: You are right. Its really not that difficult. I think I was feeling a bit lost for a moment there, but when you sit down and work your way through it, its not too bad.
Drizit: That sounds great, and gathering the data would be very time consuming. Maybe write something to spider the item database from the site (if that is allowed).
*edit* - forums didn't like GJ's name
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Drizit
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Posted - 2006.03.12 08:12:00 -
[8]
Not sure about the legality of spidering them. Also, it would be time consuming to write something that needs continual access to the site and needs to be directed to a specific page every time. Not only that but, as things change with mew ships and mods as well as maybe new skills, it would need to be re-written every time to access the new pages. I'd rather create a database that can be updated with new information each time and then put it up for grabs as an update to the database for users. That way, the program essentially has no further need for modification apart from minor bug fixes.
In addition, you would have to be online to use it if it spidered form the Eve site and since there are still players with dial-up, it would cost them to use it each time. The general idea is that you could use it offline to plan a strategy of training and even plan how you could refit a ship to perform as you want it to before you even logged in.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers created "The Paperless Office". But some stupid fool invented a printer |
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