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BrerLapin
Posted - 2006.03.14 12:44:00 -
[1 ]
Whats the opinions on putting a 15-30 second 'sensor calibration' warp ban on anyone who targets a enemy ship. The reasoning is based on the same precepts behind the gates 'act of aggression' This might actually make people stand & fight rather than the more popular safespot & log off option. Just off the top of my head itll make stand offs more interesting & itll certainly add functionality to the passive Targetter, although it will be annoying to use a AutoTargeter :D Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
Lache Malaxoru
Posted - 2006.03.14 12:58:00 -
[2 ]
I can clearly see your point, but... why would a shipyard produce a ship that can not warp out of a batle within X given time from a lock ? Plus, we currently have the technology to do it and are able to, so how would be this put into the RolePlay ? - it is clearly a technology roll back. Another point is that we have the target back of ships that target us. Of course this would be eliminated by the player choosing not to target back any.... but how aut the new players that are unaware of that... they could be traped in low security using this as tactic. All in all, if someone does not want to fight, he/she will not fight, no matter what. This may be something, as I said I see your point, but maybe 5-10seconds.....************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum.
Teles666
Posted - 2006.03.14 13:59:00 -
[3 ]
What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp.
Teles666
Posted - 2006.03.14 13:59:00 -
[4 ]
What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp.
Rells
Posted - 2006.03.14 14:02:00 -
[5 ]
Edited by: Rells on 14/03/2006 14:02:38 Originally by: BrerLapin Whats the opinions on putting a 15-30 second 'sensor calibration' warp ban on anyone who targets a enemy ship. The reasoning is based on the same precepts behind the gates 'act of aggression' This might actually make people stand & fight rather than the more popular safespot & log off option. Just off the top of my head itll make stand offs more interesting & itll certainly add functionality to the passive Targetter, although it will be annoying to use a AutoTargeter :D Dont pvp much do you? To borrow a line "Arent you something like a life long vegetarian giving your recipe for a steak and kidney pie?" -- Horace Rumpole Your idea is ludicrous at best. Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. AWESOME IDEA!!!11one Why didnt CCP think of that? -- Rells◄ PvP University: Isnt it about time you learned to fight back?
Rells
Posted - 2006.03.14 14:02:00 -
[6 ]
Edited by: Rells on 14/03/2006 14:02:38 Originally by: BrerLapin Whats the opinions on putting a 15-30 second 'sensor calibration' warp ban on anyone who targets a enemy ship. The reasoning is based on the same precepts behind the gates 'act of aggression' This might actually make people stand & fight rather than the more popular safespot & log off option. Just off the top of my head itll make stand offs more interesting & itll certainly add functionality to the passive Targetter, although it will be annoying to use a AutoTargeter :D Dont pvp much do you? To borrow a line "Arent you something like a life long vegetarian giving your recipe for a steak and kidney pie?" -- Horace Rumpole Your idea is ludicrous at best. Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. AWESOME IDEA!!!11one Why didnt CCP think of that? -- Rells◄ PvP University: Isnt it about time you learned to fight back?
spurious signal
Posted - 2006.03.14 14:03:00 -
[7 ]
This is the same as all the "nerf wcs" threads. If you make combat much more dangerous by limiting the possibilities for escape then combat will just happen MUCH LESS OFTEN.
Something Random
Posted - 2006.03.14 14:03:00 -
[8 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. Nah, i think wed still get complainers.
spurious signal
Posted - 2006.03.14 14:03:00 -
[9 ]
This is the same as all the "nerf wcs" threads. If you make combat much more dangerous by limiting the possibilities for escape then combat will just happen MUCH LESS OFTEN.
Something Random
Posted - 2006.03.14 14:03:00 -
[10 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. Nah, i think wed still get complainers.
Rells
Posted - 2006.03.14 14:05:00 -
[11 ]
Originally by: spurious signal This is the same as all the "nerf wcs" threads. If you make combat much more dangerous by limiting the possibilities for escape then combat will just happen MUCH LESS OFTEN.EVE Online | EVE Insider | Forums
Rells
Posted - 2006.03.14 14:05:00 -
[12 ]
Originally by: spurious signal This is the same as all the "nerf wcs" threads. If you make combat much more dangerous by limiting the possibilities for escape then combat will just happen MUCH LESS OFTEN. WCS should be nerfed .. but not to make it harder to escape; merely to make it so that if you are Stabbed you cant fight worth cheese. WCS is supposed to be a defensive module. -- Rells◄ PvP University: Isnt it about time you learned to fight back?
spurious signal
Posted - 2006.03.14 14:24:00 -
[13 ]
Originally by: Rells Originally by: spurious signal This is the same as all the "nerf wcs" threads. If you make combat much more dangerous by limiting the possibilities for escape then combat will just happen MUCH LESS OFTEN. WCS should be nerfed .. but not to make it harder to escape; merely to make it so that if you are Stabbed you cant fight worth cheese. WCS is supposed to be a defensive module. Wrong thread, heard it all before, same thing stands - if you make combat less survivable for people who don't have 10's of millions of skill points then it will just happen less. If you stop people from warping out to escape then they just won't put themselves in situations where they could lose their ship. CCP have a delicate line to tread - keep low sec space dangerous but not so dangerous that it's off limits to 90% of the players. 0.0 is already pretty much inaccessible to anyone except members of corps in large alliances. If low sec went the same way then the game would stagnate a lot more - the tension between low-sec and .0 is important and keeps a lot of people interested. Nerf escape possibilities and it wouldn't be good for the game.
Rells
Posted - 2006.03.14 14:27:00 -
[14 ]
Originally by: spurious signal Wrong thread, heard it all before, same thing stands - if you make combat less survivable for people who don't have 10's of millions of skill points then it will just happen less. I dont want to put this thread off topic anymore but 15 well motivated and trained pilots with 2 week old chars can blow up a 3 year vetran in his battleship. All they need is about three hours personal training and some courage. SP isnt the deciding factor in pvp; those factors are determination, courage, and player training. -- Rells◄ PvP University: Isnt it about time you learned to fight back?
Sir Juri
Posted - 2006.03.14 14:32:00 -
[15 ]
I have a solution might be a bit unorthodox so plz excuse me... now what about using more scramblers? hmm they use many stabbs=less on damage/tank you use many scramblers=same but! not as much so you would actually have more advantage then the stabbs users m'key? Im a noob, bear with me :P
Ahop Yol
Posted - 2006.03.14 14:36:00 -
[16 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. That would be a warp scrambler / disruptor. Oh and if people do decide to fit said counter-module, you fit more scramblers or get more tacklers and you don't whine about it on the forums like a bunch of noobs, mmkthx.
ToxicFire
Posted - 2006.03.14 14:37:00 -
[17 ]
I forsee this becoming a gank WCS thread. Simply WCS gimp peoples setups they do not need to be changed removed nerfed in anyway, what is needed is brains for pirates and gate campers, any WCS setup can be stopped with at least 1 gimped tackler setup or at optimal 2 tacklers. Think about this before anyone whines about their prey gettin away at the gate, if you were smart you'd have had a second party on the other side of the gate.
Shamis Orzoz
Posted - 2006.03.14 14:38:00 -
[18 ]
Warping in and out is the only way to effectively fight when you are outnumbered 10 to 1. Remove that option and the blob will always win.
Masu'di
Posted - 2006.03.14 14:41:00 -
[19 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. hmmm interesting idea. how about we have some kind of EW module that could go in the mids, a bit like a webifier, but stopping someone from warping instead. of course we would need some kind of counter. having some low slot module stabliser seems quite logical and would do the trick. what do you think? i think it's a genuis idea.
Lord WarATron
Posted - 2006.03.14 15:57:00 -
[20 ]
Well, If I used an apoc, with all mids as 7.5k scramblers, and a guy comes in with 8 stabs and gets away (as he would) I would simply laugh rather than whine! :) ---Slot 10 Akemons Modified 'Noble' Zet 5000 implant +8% Armour FREE
Kinsy
Posted - 2006.03.14 16:02:00 -
[21 ]
Originally by: Lord WarATron Well, If I used an apoc, with all mids as 7.5k scramblers, and a guy comes in with 8 stabs and gets away (as he would) I would simply laugh rather than whine! :) I dont, i kill a kitten every time it happens. Thank the lord Oveur for interdictors
coldplasma
Posted - 2006.03.14 16:18:00 -
[22 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. Ingenious, I can see all those hours on EVE gaining experience and knowledge really pays for itself. --------------------------------- AIIIIIR
Malken
Posted - 2006.03.14 16:25:00 -
[23 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. Warp scramblers Warp Disruptors Mobile Warp Disruptors Warp Disruption Probes USE THEM!
Adjodlo
Posted - 2006.03.14 18:20:00 -
[24 ]
Originally by: BrerLapin Whats the opinions on putting a 15-30 second 'sensor calibration' warp ban on anyone who targets a enemy ship. The reasoning is based on the same precepts behind the gates 'act of aggression' This might actually make people stand & fight rather than the more popular safespot & log off option. Just off the top of my head itll make stand offs more interesting & itll certainly add functionality to the passive Targetter, although it will be annoying to use a AutoTargeter :D If people want to stand and fight, they will. If they want to leave, they will. If you want them to stand and fight and they leave, well i guess you're SOL then aren't you? There are modules in place to stop people from leaving, but i guess these are just way over your head. You should take 3 or 4 minutes and figure out what you are talking about before you talk about it, it will make you sound alot smarter.
Jonis Sinmaker
Posted - 2006.03.14 18:26:00 -
[25 ]
Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. LOL you're joking right? These modules already exist. Warp scrambler will stop a warp and warp core stabilizers can help you from getting warp scrambled Semper Fi Jonis SinmakerBring back Mines
0August0
Posted - 2006.03.14 19:17:00 -
[26 ]
Edited by: 0August0 on 14/03/2006 19:17:27 Originally by: Rells Originally by: spurious signal Wrong thread, heard it all before, same thing stands - if you make combat less survivable for people who don't have 10's of millions of skill points then it will just happen less. I dont want to put this thread off topic anymore but 15 well motivated and trained pilots with 2 week old chars can blow up a 3 year vetran in his battleship. All they need is about three hours personal training and some courage. SP isnt the deciding factor in pvp; those factors are determination, courage, and player training. Actually your example points more toward having massive numbers on your side than anything else. How many gaggles of 15 or more 2 week old n00bs do you see in low sec? . . . Regards, August Soldier of the Gooch
BrerLapin
Posted - 2006.03.14 21:42:00 -
[27 ]
Was more thinking about the girls like Curse that sit 150km off a gate & then warp off, kinda hard to warp scramble at that range. Ive no problem with WCS as is. If that guys fitting nothing but stabs he deserves to escape. I just find it odd you can aggress & then run screaming like a big girl is all. Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
Lord WarATron
Posted - 2006.03.15 11:55:00 -
[28 ]
Originally by: Jonis Sinmaker Originally by: Teles666 What we need is a module to stop people warping off. And to make it so it's not an i-win button have a counter-module that allows people to overcome and still warp. LOL you're joking right? These modules already exist. Warp scrambler will stop a warp and warp core stabilizers can help you from getting warp scrambled I am sure the poster was being sarcastic. ---Slot 10 Akemons Modified 'Noble' Zet 5000 implant +8% Armour FREE
Masta Killa
Posted - 2006.03.15 12:02:00 -
[29 ]
If you couldn't instawarp when aligned then I think blobs would rule the galaxy and pvp would be **** --------------------------------------
Constantine Arcanum
Posted - 2006.03.15 12:07:00 -
[30 ]
WCS ARE balanced as they undermine the ship's setup by filling a lowslot with something that doesn't always save you- whereas an extra Capacitor Power Relay or Energised Adaptive Nano membrane would. I like the idea of WCS's, say, reducing Turret Damage by 10-20%, or slowing shield recharging by X% IMO the current system is fine, but this would stop people using them as a failsafe during low-security ratting, but the miners and travellers would still use them. Thoughts?----------------------------------------------- Guys, we win some and we lose some, but please, can we win this one? THIS SIG R UNHACKABLE
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