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Zekk Pacus
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Posted - 2006.03.17 02:55:00 -
[31]
The people that say 0.0 needs to be accessable to all are missing the point of 0.0 space. First of all it's not an easy place to live - and it's not meant to be.
Secondly, whoever said the alliances had to open up the space? It's their space - they can do what they want. Spying is rife as it is - if they spot little old you puttering away in your whatevership just having a look around they're going to assume spy and shoot you. It's just the way things are. They've got assets to protect out there, including POSes and trade routes, just like everyone else. Since it's their space they set the security rules. They mean neutral and unknown die.
If you really want to check out 0.0 space, get your corp to try and negotiate a +5 deal with an alliance. Some of them will let you - IRON even sell access passes to their space.
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Mercade
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Posted - 2006.03.17 02:58:00 -
[32]
What you meant to say is.
Time to get rid of show pilots and space and nerf local?
Because that will allow groups to start claiming territory they can control and small groups to try and play the sneaky game and live in the grey area or deep unused space.
All we would need then is a little boost the common value of ores in most systems. The incrase in supply would balance out but people would have access to stuff more. Plus the increased "chance" to sneak into 0.0 would stimulate economy through equipment losses.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia. |
Alessandra Grey
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Posted - 2006.03.17 03:02:00 -
[33]
For those of you actually signing off on this idea, i challenge you to do this: check your corporations. The big ones, the npc corps, and see what systems they are based in. Concord, for example, is based in the genesis region. Last i checked, Genesis is 0.0. Many other major npc corps have their bases in 0.0 space. Taking away these outposts would not only eliminate these bases and require CCP to restructure the game as far as NPC corp bases, but also would eliminate some of the higher end courier missions (yes, there are people that run them) that require you to deliver things or retrieve things from these 0.0 outposts. Perhaps before suggesting such a radical change in the game, do a little research into whats involved not only for the players, but also for the designers. We demand all these great changes from CCP and yet nobody takes the time to stop and think about the work they have to do to make it all happen.
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Acheron Cyc
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Posted - 2006.03.17 03:11:00 -
[34]
Stupid idea. You do that and the chances of more people moving into 0.0 are going to be even less, and that probably is the last thing CCP wants. And replying "Join an alliance" is also stupid, so other players have to play this game like the alliances want to? Give me a break
------------------------------------------ "It is better to be feared than loved, if you cannot be both." Niccolo Machiavelli Sig no longer virgin - Wrangler Me > Wrangler's scratch |
Dao 2
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Posted - 2006.03.17 03:16:00 -
[35]
Edited by: Dao 2 on 17/03/2006 03:16:04 thread like this before
was said to make the border .0 regions to be npc regions, for numerous reasons that should u be able to see, but make the deeper in regions conquerable only.
edit: i also of course agree with this idea (otherwise i wouldnt be postin it ;)) ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Dao 2
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Posted - 2006.03.17 03:17:00 -
[36]
Originally by: Alessandra Grey For those of you actually signing off on this idea, i challenge you to do this: check your corporations. The big ones, the npc corps, and see what systems they are based in. Concord, for example, is based in the genesis region. Last i checked, Genesis is 0.0. Many other major npc corps have their bases in 0.0 space. Taking away these outposts would not only eliminate these bases and require CCP to restructure the game as far as NPC corp bases, but also would eliminate some of the higher end courier missions (yes, there are people that run them) that require you to deliver things or retrieve things from these 0.0 outposts. Perhaps before suggesting such a radical change in the game, do a little research into whats involved not only for the players, but also for the designers. We demand all these great changes from CCP and yet nobody takes the time to stop and think about the work they have to do to make it all happen.
i thought genisis was gallente fed space o_0 ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Tsual
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Posted - 2006.03.17 04:23:00 -
[37]
Originally by: Dao 2
Originally by: Alessandra Grey For those of you actually signing off on this idea, i challenge you to do this: check your corporations. The big ones, the npc corps, and see what systems they are based in. Concord, for example, is based in the genesis region. Last i checked, Genesis is 0.0. Many other major npc corps have their bases in 0.0 space. Taking away these outposts would not only eliminate these bases and require CCP to restructure the game as far as NPC corp bases, but also would eliminate some of the higher end courier missions (yes, there are people that run them) that require you to deliver things or retrieve things from these 0.0 outposts. Perhaps before suggesting such a radical change in the game, do a little research into whats involved not only for the players, but also for the designers. We demand all these great changes from CCP and yet nobody takes the time to stop and think about the work they have to do to make it all happen.
i thought genisis was gallente fed space o_0
Yep I'm also wondering about what that poster is speaking, concord home system is Yulai and has like 1.0 ....
******************** Tsual - Highly ore adddicted.
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Amerame
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Posted - 2006.03.17 04:42:00 -
[38]
It's fine to have some 0.0 with NPC (I'm not just saying that because I live there ), though I think if more 0.0 space is to be opened, it should be completely void of any infrastructure. Btw I think that 0.0 is kinda crowded nowadays, and maybe we could use a few more regions, it's like T2 bpo, it was fine when the player base was 20k, it might still be ok, but I do hope there is plan to open space if the eve population keep growing, or stay the same. Like T2 stuff the older the player base get, the more people want to use T2 and 0.0 regions.
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F'nog
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Posted - 2006.03.17 05:18:00 -
[39]
Originally by: Alessandra Grey For those of you actually signing off on this idea, i challenge you to do this: check your corporations. The big ones, the npc corps, and see what systems they are based in. Concord, for example, is based in the genesis region. Last i checked, Genesis is 0.0. Many other major npc corps have their bases in 0.0 space. Taking away these outposts would not only eliminate these bases and require CCP to restructure the game as far as NPC corp bases, but also would eliminate some of the higher end courier missions (yes, there are people that run them) that require you to deliver things or retrieve things from these 0.0 outposts. Perhaps before suggesting such a radical change in the game, do a little research into whats involved not only for the players, but also for the designers. We demand all these great changes from CCP and yet nobody takes the time to stop and think about the work they have to do to make it all happen.
Clueless posting for the laugh!
OT - I too think it's too late to just abandon the NPC stations or switch them over. Maybe the devs can use Kali to destroy a bunch of them in a big war between the factions, but just to up and remove them, or make them all conquerable would be unrealistic and bad for the game.
Also there are hardly numerous outposts available for people to use. Sure, we have a lot in Feyth and Impasse, mostly Feyth, but the rest of the universe is pretty empty of them. Feyth and Imp probably account for half of the existing ones, and we have 9. Plus there's only currently 2 publicly accesible ones.
This would be far more realistic in a year or longer when there are more outposts available and with the slow change over as outlined above. But for now it's empty wishful thinking.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Nathan Grey
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Posted - 2006.03.17 05:44:00 -
[40]
No.
The pirates need stations, some people like flying for them. And the isk.
NPC stations are geared more towards corporations, IMO, than towards alliances. The alliances can go take the conq stations, the corporations can't.
There's also too dang much stuff in those stations to either blink them out of existence, or to lock them up as conqs.
Once again, no. NPC stations should be left right where they are. ----------------------------------
Industrialist. I build it. You buy it. You break it and buy another one. Market domination through ingue ferrogue. (I did this and could have stopped it.) |
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Herko Kerghans
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Posted - 2006.03.17 05:58:00 -
[41]
Originally by: Dukath However, 0.0 NPC stations should start taking in standings into account, docking fees, fees for using the facilities and even deny docking if the standings are too low. This at least would balance out a lot of the abuse some alliances are commiting in NPC stations. Using them as safe refuges while happily NPCing and mining.
What the explosive expert said.
Keep'em there, but for the gods' sake, give the NPC pirate factions a brain. If you dock in there with good standings with them, for the Pirate Agents, let them welcome you with open arms. But if you show up with a -8.7 status to them, and try to dock in there to recycle the loot of their fallen comrades, please let them say "hum... no, not today."
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Barriers - an EVE novel - Chapter #4 released |
Lygos
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Posted - 2006.03.17 06:48:00 -
[42]
I have always felt NPC stations should get the nerf bat severely. Especially on refine rates.
Stations in 0.0 mostly make people go afk. It's like their hidden function or something.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |
Malthros Zenobia
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Posted - 2006.03.17 07:05:00 -
[43]
Originally by: Janeereer You join an alliance?
That still wouldn't explain how a station belonging to a massive NPC faction up and vanished.
Doesn't matter how big player alliances are, in the end, the NPc ones are still (technically) far more massive. We're just much smarter/better pilots.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran |
Malthros Zenobia
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Posted - 2006.03.17 07:18:00 -
[44]
Originally by: MysticNZ 00 isn't ment to be a walk in the park. Jesus.
You, and every other alliance in 0.0, will be singing a different tune if the DEvs were to implement seige spawns that reclaim their 0.0 space.
Imagine flying to a POS in Venal/Tenal, and seeing it under attack from a couple dozen Guristas NPCs*. It would make a fair bit of sense really. Unless the player-alliance(s) in the area are allied with the NPc faction (which wouldnt happen because the the alliance wouldnt be able to npc unless doing agent missions for the 0.0 faction). I don't think anyone wants 0.0 to be a walk in the park, but removing the NPC stations from 0.0 wouldn't make any sense, and the only people who want it are the alliances that are already setup in 0.0.
*That actually use all their weapons and tank like players, since even 100 NPC BS would probably get annhilated by a few sentry guns like nothing. Yes, there would be special NPC captial ships complete with seigemode Dreads, and Carriers that laucnh lots of frigs and whatnot (since drone AI for them is probably N/A).
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran |
BOldMan
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Posted - 2006.03.17 07:19:00 -
[45]
Edited by: BOldMan on 17/03/2006 07:24:16
Originally by: Evil Edna removing npc stations would be a totally stupid idea
removing totally npc station and replace with conquerable from 0.0 only would be a good ideea ...warping... |
Prestis
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Posted - 2006.03.17 08:06:00 -
[46]
NPC stations have a place in 0.0 but they should of been right at the edges of empire space as a stepping-stone for new players, not right out in the middle of what should be alliance ground.
As it is they're tricky for newer players to get to but let defeated (hostile) alliances hang out indefinately in the middle of what should be your space.
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Waut
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Posted - 2006.03.17 08:09:00 -
[47]
Originally by: BOldMan Edited by: BOldMan on 17/03/2006 07:24:16
Originally by: Evil Edna removing npc stations would be a totally stupid idea
removing totally npc station and replace with conquerable from 0.0 only would be a good ideea
word
Plan for galaxy domination: Step 1. Steal lots of underpants Step 2. ... Step 3. Get declared as Eve Emperor |
Kynda Shai
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Posted - 2006.03.17 09:22:00 -
[48]
Edited by: Kynda Shai on 17/03/2006 09:23:06 NPC stattions is not something you want to get rid of if your an alliance, they are more good then they are bad them. there any no logistics to run them and they make you practically undefeatable and imune to any invasions, all they have to do is to sit in their undestructable stations and ride it out,
i would like to se that if your a official alliance member you wouldnt be able to dock in NPC stations in 0.0, only solo players and corps should be able to dock.
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Helmut 314
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Posted - 2006.03.17 09:24:00 -
[49]
I think NPC factions should start charging docking fees in solarsystems below 0.5 security.
If you have above -2 standings the fee should be 0 isk. Below -2 the docking fees should increase logarithmically and at -5 docking should not be allowed.
It doesnt really make sense that I can go to Gurista space, kill all guristas I see and then dock at their sovereign stations...
___________________________________
Trying is the first step of failure - Homer J Simpson |
Epsilon 1
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Posted - 2006.03.17 09:28:00 -
[50]
Signed Move those stations to empire border 0.1 systems.
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Rod Blaine
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Posted - 2006.03.17 09:32:00 -
[51]
Originally by: Maya Rkell
Originally by: Dukath While I am in favour of removing the NPC stations I would agree that taking them away is too late.
However, 0.0 NPC stations should start taking in standings into account, docking fees, fees for using the facilities and even deny docking if the standings are too low. This at least would balance out a lot of the abuse some alliances are commiting in NPC stations. Using them as safe refuges while happily NPCing and mining.
Fine, as long as there are ways (bribes?) to raise pirate faction, since the current game mechanics make a quick one-way street to deep negative standings with pirate factions for the vast majority of players.
agreed with both.
New way to improve standing with pirate factions (I mean, a non-mission whoring way, but not something as easy as paying a simple low bribe)), and pirate faction NPC's not allowing docking when under -2. Period.
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Daxes
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Posted - 2006.03.17 10:15:00 -
[52]
NPC stations are the worst thing ever for 0.0 wars and totaly imbalance certain regions. The minimum would be to make em conquerables but there are overall too many npc station out there in 0.0.
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Uther Doull
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Posted - 2006.03.17 10:19:00 -
[53]
Originally by: Vang Vorkain
Originally by: Empyre
Originally by: Valan Edited by: Valan on 16/03/2006 17:50:40 ..and make 0.0 just for alliances more than it already is. Alliance members are the minority in this game and already get the majority of the content. Check the alliance member counts and then compare that to how many are logged on.
Reasons for not joining an alliance, people pay for this game and don't like being told what to do all the time.
amen to that. its bad enough you get grilled and hunted down if you venture into 0.0 and don't have standing with the alliances out there. you'd pretty much have to wait until the big alliances went to war with each other and hope that was enough of a distraction that you could slip by or something.
i wish the alliances that claim most of 0.0 were a little less paranoid and a little more inviting to tourism.
2 tumbs up all the way! big 0.0 corps and alliances are making it the we players cant go into 0.0 space!
CCP needs to do something abought this! ore i see the fate of eve sooner before latter going down hill! look at uo with just one side! feluca! around 80-100 th. acconts! they put in trammel and boom! over 200 th. accounts! there more non pvp players than u think!
i was ratting in 0.0 long before i joined LV, losing a battleship maybe once every 2 weeks and i made a ****load of money. this was all done without using 0.0 npc stations... just because you are to afraid to go into 0.0 and every1 keeps yelling, 'ZOMG don't go into 0.0 you will DIE!' doesn't make it true
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Uther Doull
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Posted - 2006.03.17 10:23:00 -
[54]
Originally by: F'nog Also there are hardly numerous outposts available for people to use. Sure, we have a lot in Feyth and Impasse, mostly Feyth, but the rest of the universe is pretty empty of them. Feyth and Imp probably account for half of the existing ones, and we have 9. Plus there's only currently 2 publicly accesible ones.
This would be far more realistic in a year or longer when there are more outposts available and with the slow change over as outlined above. But for now it's empty wishful thinking.
those outpost will still not be in those regions even after a year why the hell would any1 put up an outpost in curse while there are dozens of fully functional npc stations around?
i think most of em should be removed, maybe leave some near empire for the pirate agents or something, convert some to conq stations, and leave the rest empty no1 is gonna build an outpost next to 3 npc stations...
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Niraco79
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Posted - 2006.03.17 11:03:00 -
[55]
Originally by: Dukath While I am in favour of removing the NPC stations I would agree that taking them away is too late.
However, 0.0 NPC stations should start taking in standings into account, docking fees, fees for using the facilities and even deny docking if the standings are too low. This at least would balance out a lot of the abuse some alliances are commiting in NPC stations. Using them as safe refuges while happily NPCing and mining.
is one of the best ideas...even FA is based on NPC stations now... ________________ THE MEGA NOOB |
Corp Scammer
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Posted - 2006.03.17 11:08:00 -
[56]
a few points tho .... - NPC stations have been there - its the allainces that choose to take up residence that cant claim the limited amount of stations in the conquearable regions that now want the same ability without fighting the likes of BOB etc.
CCP put in as an alternative outposts and titans to build youre own stations in 0.0. That allows more regionalisation and leaves the 0.0 NPC areas as a in between area.
What id like tos ee is new solar systems - constellations added deeper into 0.0 that expand the number of conquearable stations as the amount of players heads towards 120,000 in total we need more space
If its not the jove space lets have some newly discouvered systems that say the pirate factoins know of but are now discovered and opened up for alliance control ?
Just and idea 300 new solar systems should add at least what 5-6 new regions of 50-60 systems per regoin - constelllation with 3 conqueroable in each that adds 10-15 0.0 Non NPC regions tp play with
CCP: requested feature please - quite simple really.
For CEOs, days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed. |
Aodha Khan
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Posted - 2006.03.17 11:26:00 -
[57]
No need to remove the stations. Just remove the sovereignty on systems which have no stations.
So in war, the way is to avoid what is strong and to strike at what is weak. |
Corp Scammer
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Posted - 2006.03.17 11:32:00 -
[58]
add more 0.0 regions without NPC stations - im sure tacking on another region to the south of BOB and FIX space could work - also the other side of fountain - one up in the north W, north E and up north other side of tenal. Out towards branch and RA space and out the other side of stain.
CCP: requested feature please - quite simple really.
For CEOs, days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed. |
Biosman
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Posted - 2006.03.17 11:54:00 -
[59]
IMO ALL 0.0 stations should be conquerable,keeping the 0.1 and above NPC
BIOSMAN-NBSI:GUARDIAN AND PROTECTOR OF TEH DAMSEL |
losmandy
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Posted - 2006.03.17 12:12:00 -
[60]
do u think ur effective or important? not allowed. u sound like my school teacher.
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