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Thread Statistics | Show CCP posts - 2 post(s) |
Sandman Bishop
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Posted - 2006.03.17 07:00:00 -
[1]
I'm dropping out of warp much to far away from my destinations, gates, stations, etc. making me spend a LOT of time just cruising in. How can I change my default exit range?
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Jentz Am
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Posted - 2006.03.17 07:15:00 -
[2]
The closest you can set "Warp to" is 15 km. That said many people use bookmarks that overshoot their destination by 15 km to instantly be at their destination. These bookmarks have come to be known as "instas" (if you read the Crime and Punishment section of the forum you will often see comments about them).
One thing to take into consideration when making instas is that you may need more than one depending on whether you will be approaching your destination from different directions or not.
I'm very knew here so I have no idea why the devs didn't just make Warp to 1km a long time ago. Maybe it is just some holy tradition...who knows?
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Sanctus Maleficus
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Posted - 2006.03.17 22:01:00 -
[3]
I think from a sci-fi logic standpoint, warp to within 1km would be dangerous... you could come out of warp in the middle of something. Not that we don't already do that, thus making it a moot point in terms of actual game mechanics, but hopefully what I said made some sense, lol.
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Gina Simeon
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Posted - 2006.03.17 22:14:00 -
[4]
Edited by: Gina Simeon on 17/03/2006 22:14:13
Originally by: Sanctus Maleficus I think from a sci-fi logic standpoint, warp to within 1km would be dangerous... you could come out of warp in the middle of something. Not that we don't already do that, thus making it a moot point in terms of actual game mechanics, but hopefully what I said made some sense, lol.
To further that, because of the immense speeds involved, you have to start decellerating at an EXTREMELY precise moment. Think of the 15km as a margin for error...
Oh, and Afterburners help a LOT
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Metatron Celestia
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Posted - 2006.03.18 00:14:00 -
[5]
Originally by: Jentz Am One thing to take into consideration when making instas is that you may need more than one depending on whether you will be approaching your destination from different directions or not.
One way of getting around this would be to drop a bookmark mid-warp as you are warping around in the system, and use that spot as both your safespot as well as the location where you'll set your instas to other places.
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Gadfly Hawke
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Posted - 2006.03.18 01:48:00 -
[6]
Originally by: Jentz Am I'm very knew here so I have no idea why the devs didn't just make Warp to 1km a long time ago. Maybe it is just some holy tradition...who knows?
I think it's because they wanted to leave a little "slack" for you to be able to be caught by enemy, to make the game more exciting. Instas reduce that excitement. I wouldn't be surprised to see them outlawed some day.
This sig for rent. Convo me in game. |
Daelan Ketine
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Posted - 2006.03.20 22:54:00 -
[7]
Well what about coming out of a jumpgate? I'm usually pretty close to the gate after coming into the system, but it seems like I'm randomly placed as far as 12 or 13 km away from it sometimes, which would certainly make it tough to get back through the gate if I didn't like what I see when jumping in.
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Santiago Cortes
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Posted - 2006.03.20 23:05:00 -
[8]
That's to facilitate pvp and to avoid lag/clogging issues, you are randomly placed upto 15 kms from the gate on jump through.
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Property Of Ductoris, if found please return to CCP Games Grandagar=ur 8, 101 Reykjavik, Iceland It's a sad state of affairs when you have to vandalise your own sig - Cortes Maximum dimensions for a signature are 400 width by 120 height, for a total size of 24000 kbs or under |
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Jalia Kovac
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Posted - 2006.03.20 23:14:00 -
[9]
Always wanted to know. Is the placement truly random or are there a number of set points at which you can appear, one of which is chosen randomly?
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Santiago Cortes
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Posted - 2006.03.20 23:28:00 -
[10]
I have no idea, but given large fleet operations involving 100+ ships each jumping through a gate and being given a random point, not too many bump into one another.
forum rules | mailto:[email protected]
Property Of Ductoris, if found please return to CCP Games Grandagar=ur 8, 101 Reykjavik, Iceland It's a sad state of affairs when you have to vandalise your own sig - Cortes Maximum dimensions for a signature are 400 width by 120 height, for a total size of 24000 kbs or under |
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Nyabinghi
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Posted - 2006.03.21 08:07:00 -
[11]
Well I haven't had luck setting instas. Are you suppose to set them at your point in space? I can't seem to do that. I fly past a gate 14K and set an insta at the gate (the only nearby I can do that) then I warp away and warp back to see if it worked and I end up still 15k.
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Mon Patt
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Posted - 2006.03.21 09:18:00 -
[12]
it does not work that way. instas are actually tricking the game mechanics. for example you start warping from your homebase to a jumpgate. you end up 15 before that jumpgate. now continue flying and do not jump into gate. instead fly in the exact line you warped out past the gate 15 km. drop a canister. bookmark the location. now you have an instajump from _your_ homebase to _that_ canisters bookmarked location. it means you have jump to that canisters bookmark and you will end up 15km before the bookmark and exactly at the jumpgate location. and you have to bookmark the whole system that way - insta jumps from one gate to other and from one specific starbase to every jumpgate. that will make a lot of jumpgates for sure. i hope that i described it correctly.
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gordon861
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Posted - 2006.03.21 12:40:00 -
[13]
They should make the system drop you anywhere within 15km of your chosen warp point randomly. That way sometimes you would actually appear exactly where you want, and some of the people that try to trick the system would appear 30km from the gate and have to fly back.
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Jobie Thickburger
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Posted - 2006.03.21 14:47:00 -
[14]
Originally by: Mon Patt it does not work that way. instas are actually tricking the game mechanics. for example you start warping from your homebase to a jumpgate. you end up 15 before that jumpgate. now continue flying and do not jump into gate. instead fly in the exact line you warped out past the gate 15 km. drop a canister. bookmark the location. now you have an instajump from _your_ homebase to _that_ canisters bookmarked location. it means you have jump to that canisters bookmark and you will end up 15km before the bookmark and exactly at the jumpgate location. and you have to bookmark the whole system that way - insta jumps from one gate to other and from one specific starbase to every jumpgate. that will make a lot of jumpgates for sure. i hope that i described it correctly.
Close, no need to waste a canister though. Just fly 15km past your point, and in the People and places menu, click "create bookmark". will bookmark the location of your ship. _______________
Happy Hunting and Mining, Put please, No Happily Hunting Happy Miners!
Jobie Thickburger Captain of Bad Investments
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Daikatana00
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Posted - 2006.03.21 16:36:00 -
[15]
Originally by: gordon861 They should make the system drop you anywhere within 15km of your chosen warp point randomly. That way sometimes you would actually appear exactly where you want, and some of the people that try to trick the system would appear 30km from the gate and have to fly back.
It would cut down on insta-use dramatically by making them less useful than warping directly to the object. For RP purposes we'll call it a "margin of error" within the warping calculations due to increasing instability of the fields caused by frequent travel. CCP will, however, need to make gate-camping a much less attractive enterprise through some other mechanic in order to get away with doing that one to the travelling players.
I won't say its a good or bad idea, just that its something they should look into.
Originally by: Daikatana00 EVE, like life, is a great journey and not a destination... don't trust any signs saying "Fun: 3 km. --->"
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Athren Soulsteal
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Posted - 2006.03.21 21:13:00 -
[16]
Quote: That's to facilitate pvp and to avoid lag/clogging issues, you are randomly placed upto 15 kms from the gate on jump through.
0 point jumps existed until early in the game. This made it to hard to Gank at gates so it was removed.
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Hockston Axe
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Posted - 2006.03.22 01:33:00 -
[17]
Having around 1000 bookmarks for all your instas is an organizational pain, not to mention all the time used to set and tweak them. How about a new high level navigation skill that lets you decrease the warp-in range down to a min of say 5km. Making it easier for campers (yes that's what you are) doesn't have to make it harder for travelers. |
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