Nope, to both of them.
CCP Fozzie wrote:Mobile Micro Jump Unit
This is a bit less egregious than the second one. It is simply not viable due to how alignment mechanics and client lag work.
Are you actually aligned to the guy you want to warp to, or just rubberbanding and actually pointing 60 degrees in another direction? Who knows? Better wait 12 seconds and find out!
While Eve still has no good way to know exactly towards what your ship is pointing, any mechanic that relies on "aiming" your ship is just a bad, bad idea. Bombs are marginally "okay" because they have some give due to their AoE. Something like this has no room for mistakes, especially when propelling you 100 km, where a simple 10 degree deviation throws you 17 km off your mark.
Try this: close your eyes, put a ruler down in an oblique position on your desk, then open just one eye and, without moving your head, accurately pinpoint the most distant object in the room the ruler is pointing at. Hard? Now do it in space, with a non-linearly-shaped ship.
To fix it: Alignment needs to match the actual ship's heading, with some visual indication of what you're actually aligned to. Cool concept, but nightmarishly unusable execution if you want any sort of accuracy with it.
CCP Fozzie wrote:Mobile Scan Inhibitor
Trolling people with cloaking wasn't enough, I see. Now we have space shell-games! Featuring two super-fun perspectives:
1. The safest shell game. Something I'm sure a lot of people have already pointed out is that those doing stationary activities (including ratting, mining, missioning, etc) can completely obscure their locations from any interlopers. Not only that, but it is
passive -- they do not even have to stop their activity and cloak or warp when a potential target shows up. In addition, they can see the threat coming,
without their aggressor even knowing if he's going for a red herring or not.
Picture this: you are raiding an enemy system, and you jump into a system known to be full of vulnerable targets. You see three asteroid belts and an anomaly on d-scan, all with MSIs in them. So you warp to one. 20 seconds of travel later... there's nothing there except some wrecks. You warp to the next. Nope, same thing. On to the next. Nope. And in the last one? Nothing there but some more wrecks. How can this be? Well, at some point during your warping around, you were on the way to the right place. Your mark, though, if it were ever even there, saw you on 10,000,000 km D-scan, and warped off before you could even land on grid.
What could you have done instead? Why was your practiced fast d-scanning and target-finding trumped risk-free by a skill-less spamming of d-scan and warp? (Which, I should mention, gives botting a big pat on the back)
So you do all you can: you spend the next chunk of valuable time, blowing these up, frustrated that what used to be a good chase and a contest between a hunter's skill at finding prey, and the prey's ability to evade... just turned into structure shooting.
The most dangerous shell game. Meanwhile, the vulnerable people in your alliance have noticed MSIs popping up all around the system.
Now and again, a hostile sits in the system for hours, just as the "AFK" cloakers of old.* Now and then he pops up kills
(or hotdrops)* someone, and then goes away being as invisible as he was before. So you do what is most reasonable to do: you get in your probing ship and probe down the MSI's. But... oh no! Because the hostile can still use his d-scan, he sees that you're probing him down! And, just like the PvEer before, he can warp off before you even know he was there! How's that for fun? So your PvP turns into structure-grinding once again as you tear down his MSIs.
(* Ignore these if you're in a wormhole. All you know is these MSIs on scan are vaguely threatening to your very existence and if you want to know what's actually going on, you have to... you guessed it, grind structures)Now, one of three things happens: either he leaves since he knows he can't take you (info you don't even know about him); or he returns to you, confident he can kill you, and ganks you as you are structure-grinding (sort of escapable, since the MSI works for you now); or the most fun: he sets up a mobile small warp disruptor inside of another MSI, and waits for you there.
What fun! Isn't it great how this one structure lets any enemy force you either into a compromising PvP situation, into structure grinding, or into just leaving? It doesn't even matter what you're doing, or what skill you have; without information, you are permanently at a disadvantage. I know I can't wait to be a victim of this.
Lastly
any sort of disabling of d-scan is a legitimization of the only other instant intel tool: local channel. I thought CCP agreed that using local as an intel tool is awful and needs to be replaced with something better. Why are you pushing for modules that make it
more vital to gameplay?
tl;dr: MSIs hate fun.
How to fix it: Put it in the wastebasket, and go back to the drawing board.
I am usually not this negative, but this idea is absolutely purely awful.