dalman
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Posted - 2006.03.18 21:37:00 -
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Originally by: Joshua Foiritain Does anyone know it?
Yes. Well, I don't think a dev has confirmed that this is exactly correct, but, hehe...
Originally by: Naughty Boy look in Jim Hsu's thread and original research. I might be a bit complex, so here's a summary of how it works (trying to keep it simple ):
1. modifiers subject to the stacking penalty, regardless of the ship and the mod, are first sorted. On TQ (edit: older version), with a > b > 0, you have after sorting: a, b, -a, -b. On SISI (edit: on TQ now), you have two stacks, the first with positive modifiers - (a, b) after sorting - and the second with negative modifiers - (-a, -b) after sorting.
2. fixed penalties (called c in the formulas below) are applied to each modifier, the first penalty to the first modifier, and so on. On TQ (edit: previously), as there's one stack, the penalty is applied to positive modifiers first (if any), then negative modifiers (if any). On SISI (edit: on TQ now), penalties are applied to each stack, then the modifiers resulting of both stacks of modifiers are multiplied. The formula as found and discussed in Jim Hsu's thread is the following (edit: old TQ, changed now): * Final stat = Base stat*(1+c(1)*bonus(1))*(1+c(2)*bonus(2))*(...)*(1+c(i)*bonus(i))*(...) with: * bonus(1) the first modifier in the stack, bonus(2) the second... * with c(i)=(1/2)^(((i-1)/2.22292081178496)^2) for i positive whole number.
For SISI (edit: TQ now), it would be: * Final stat = Base stat*positive stack*negative stack * positive stack=(1+c(1)*pos_bonus(1))*(1+c(2)*pos_bonus(2))*(...)*(1+c(i)*pos_bonus(i))*(...) * negative stack=(1+c(1)*neg_bonus(1))*(1+c(2)*neg_bonus(2))*(...)*(1+c(j)*neg_bonus(j))*(...) with: * pos_bonus(1) the first positive modifier in the stack, pos_bonus(2) the second... * neg_bonus(1) the first negative modifier in the stack, neg_bonus(2) the second... * c(i)=(1/2)^(((i-1)/2.22292081178496)^2) for i positive whole number. * c(j)=(1/2)^(((j-1)/2.22292081178496)^2) for j positive whole number.
Ok, that's not very simple, but that's not the kind of thing easy to simplify unfortunately. That's why there's Mr M. stacking calculator...
Edit: the current TQ stacking penalty changed and is now what was refered to as the SISI stacking penalty in this post.
Sincerly Yours, The Naughty Boy.
You wasn't looking for that math? Ok, in practice, it means mods will 'be nerfed' so their effect is these ammounts of their 'original effect:
Quote: mod 1 = 100 % m2 = 86,9119980800 % m3 = 57,0583143505 % m4 = 28,2955154025 % m5 = 10,5992649745 % m6 = 2,9991166522 % m7 = 0,6410183112 % m8 = 0,1034920526 %
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |