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Abla Tive
State War Academy Caldari State
23
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Posted - 2014.01.08 06:38:00 -
[1] - Quote
A new kind of deployable unit: mobile Q-units.
To an observer they look like a regular mobile deployable unit. (siphon, tractor, depot, etc) However, they do not function like a normal unit. Instead, after a semi random amount of damage they blow up in a large area explosion (or perhaps reflect damage back onto the person dealing the damage)
Various types and settings are available. The more powerful the explosion, the more it costs to make. Once deployed, they can not be recovered. |
Mascha Tzash
24th Imperial Crusade Amarr Empire
143
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Posted - 2014.01.08 08:26:00 -
[2] - Quote
Semi-automated suicide bombing? Rly?
I mean, you deploy something that poses some kind of threat to you/your corp/alliance and want to get a killmail for some form of mine (wich where put out of the game for some reasons)... I'm not really sure if this would improove the game. |
Xe'Cara'eos
A Big Enough Lever
53
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Posted - 2014.01.08 10:45:00 -
[3] - Quote
maybe make them so that people have to actually destroy them through the reinforcement timer, and no killmail is provided, only lossmails |
Liafcipe9000
Frankenmouse Inc Frankenmouse
13261
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Posted - 2014.01.08 11:39:00 -
[4] - Quote
Mobile Bomb Unit
decoy structure that blows up in your face.
I support this idea. Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2192
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Posted - 2014.01.08 13:09:00 -
[5] - Quote
Place one with my altcorp (wardeced of course) in a built up area, pop it with my main. Boom. |
Abla Tive
State War Academy Caldari State
23
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Posted - 2014.01.09 05:51:00 -
[6] - Quote
I like the name Mobile Bomb Unit
And yes, depending on your definition of abuse, a simple area of effect explosion could be abused.
Which is why I proposed perhaps reflecting the damage onto the person giving the killing blow.
Maybe have it reflect to those with aggro in high sec and area of affect in low/null.
The proposal has two main drivers: 1) blow stuff up. 2) make things less predictable to those who initiate attacks. |
Bobby Frutt
Federal Navy Academy Gallente Federation
32
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Posted - 2014.01.09 06:45:00 -
[7] - Quote
I like the idea. Might need some kinks buffed out, but as a general idea it's great. +1 |
Secret Squirrell
Allied Press Intergalactic
42
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Posted - 2014.01.09 07:53:00 -
[8] - Quote
Step 1: Deploy mobile depot Step 2: Cloak bomber Step 3: When someone starts shooting depot, decloak, and bombs away!
Ok, so your spamming these mobile bombs all over my space just to annoy people. I know they are bombs how, do I get rid of them safely? |
Corraidhin Farsaidh
Hello-There
81
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Posted - 2014.01.09 10:17:00 -
[9] - Quote
not sure I like this idea as it seems to open to leaving random bombs littering space. True Q-boats on the other hand...cargo ships with extra turrets and tank? That I would fully support...would bring a new dynamic to gankers tactics too...do you scan the cargo ship and spook them? Or just go in and hope they aren't armed to the teeth? |
Abla Tive
State War Academy Caldari State
24
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Posted - 2014.01.10 04:12:00 -
[10] - Quote
Like all the other one time units, they don't last forever. So you can't leave them littering space forever.
Picking a good timeout time is left as an exercise for the devs.
Also, if you didn't deploy them, you won't be able to tell that they are not a regular unit.
That is the whole point. (but I could be talked into some form of scanning revealing the truth)
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Corraidhin Farsaidh
Hello-There
91
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Posted - 2014.01.10 10:13:00 -
[11] - Quote
I think it would potentially be too easy to abuse :( for instance a fleet of super fast inty's could run through a fleet and lay the units, then once deployed a second suicide fleet could run through and detonate them.would be easy to trap slow ships with multiple units I suspect |
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