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TharOkha
0asis Group
720
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Posted - 2014.01.08 12:48:00 -
[1] - Quote
Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).
Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...
Anyone noticed this? Is this just a bug or it is intention? . |
Ramona McCandless
Epic Boo Bees
2087
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Posted - 2014.01.08 12:50:00 -
[2] - Quote
TharOkha wrote:Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).
Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...
Anyone noticed this? Is this just a bug or it is intention?
Ive noticed taking a little longer, but not so much as its an issue.
Then again, I dont fly anything big anywhere dangerous so maybe its just not an issue for me. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |
Samillian
Angry Mustellid
408
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Posted - 2014.01.08 13:03:00 -
[3] - Quote
Warp to zero never was to zero, there has always been variation in the landing distance. Considering your hurling yourself across an entire solar system a very, very minor variation on landing isn't to bad. NBSI shall be the whole of the Law |
Old Phill
Republic University Minmatar Republic
44
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Posted - 2014.01.08 13:24:00 -
[4] - Quote
ive warped to 0 on gates recently (from what ive noticed only amarr style gates) and i end up 80% of the time at distance and have to spend a second approaching which could easily be the death of a fragile ship in lowsec |
Gregor Parud
102
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Posted - 2014.01.08 13:28:00 -
[5] - Quote
Samillian wrote:Warp to zero never was to zero, there has always been slight variation in the landing distance from target. Considering your hurling yourself across an entire solar system a very, very minor variation on landing isn't to bad.
This is correct, Also note that if you fly something with really high agility (inties, pod) you slow down faster than normal so there's a more than normal chance to fall short.
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War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4967
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Posted - 2014.01.08 13:30:00 -
[6] - Quote
Warping to zero of anything has always behaved this way.
The issue with a freighter is worse if your margin of error goes the other way and you bounce off the gate.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Mr Epeen
It's All About Me
3758
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Posted - 2014.01.08 14:11:00 -
[7] - Quote
At least when I warp to zero in a Freighter now it doesn't bounce off off the gate and make me slowboat 20km back to jump through.
That said, it is annoying when you are flagged and you don't land on the station. It can make for a bad day if you have a bunch of guys with quick locking ships sitting around.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Sobaan Tali
Caldari Quick Reaction Force
255
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Posted - 2014.01.08 14:19:00 -
[8] - Quote
Rubicon? This has been around for a long while. It does seem it's gotten a little worst with big ships since Rubi, but the margin for error in actual range upon landing has been slowly slipping for over a year. |
Petrus Blackshell
Rifterlings Point Blank Alliance
2861
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Posted - 2014.01.08 15:36:00 -
[9] - Quote
TharOkha wrote:Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).
Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...
Anyone noticed this? Is this just a bug or it is intention? It's not new with Rubicon. The different warp deceleration may have exacerbated it, but not landing at 0 when you warp to 0 is a known thing. I've had to make bookmarks inside certain stations and gates to assure that I will not get insta-targeted and blapped because I need to approach my target after I warp to 0 to it. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Krixtal Icefluxor
INLAND EMPIRE Galactic
87579
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Posted - 2014.01.08 15:37:00 -
[10] - Quote
Old Phill wrote:ive warped to 0 on gates recently (from what ive noticed only amarr style gates) and i end up 80% of the time at distance and have to spend a second approaching which could easily be the death of a fragile ship in lowsec
It's EVE for Christ's sake.
Things are supposed to explode. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |
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Kimmi Chan
Tastes Like Purple
453
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Posted - 2014.01.08 15:40:00 -
[11] - Quote
Petrus Blackshell wrote:It's not new with Rubicon. The different warp deceleration may have exacerbated it, but not landing at 0 when you warp to 0 is a known thing
This is as accurate an answer the OP is going to get. It's always been that way but the changes in warp speed based on mass has made it "slightly" more noticeable.
Paranoia never killed anyone. -áA complete absence of it has. |
Unsuccessful At Everything
The Troll Bridge
8983
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Posted - 2014.01.08 21:04:00 -
[12] - Quote
I 'Warp to zero" so hard that im at zero and STILL need to approach.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Renegade Heart
Renegade Empire
44
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Posted - 2014.01.08 21:50:00 -
[13] - Quote
Think yourself lucky you don't land 15km from the station! Anyway this is not a new thing and is the reason people sometimes will make instadock bookmarks.
See here -> http://rvbeve.com/wiki/index.php?title=Insta_Dock |
Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
340
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Posted - 2014.01.09 00:15:00 -
[14] - Quote
TharOkha wrote:its pain in the a...
It's ok, you can cuss on the internet. Your mom wont see.
Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
ZAKURELL0 LINDA
Black Scorpions Inc Circle-Of-Two
37
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Posted - 2014.01.09 05:22:00 -
[15] - Quote
there's somethin called insta-dock / gate bm, use it or keep slowboating around RIP Iron Lady |
dilly nay
State War Academy Caldari State
7
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Posted - 2014.01.09 05:46:00 -
[16] - Quote
Warp to zero means you will warp to within 0km and works everytime. However pressing the Dock icon will warp you to within 1,500km and chances are you confuse the two. |
KIller Wabbit
The Scope Gallente Federation
530
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Posted - 2014.01.09 06:13:00 -
[17] - Quote
TharOkha wrote:Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).
Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...
Anyone noticed this? Is this just a bug or it is intention?
You don't give an example of the distance you are actually experiencing.
Corp mate somehow messed up the default warp to number in his settings - he was always landing at 15km. So double check that if you are talking about being off more than 3Km.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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I Love Boobies
All Hail Boobies
968
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Posted - 2014.01.09 06:36:00 -
[18] - Quote
I've noticed it happening with my smaller ships a lot more than my bigger ships. |
Secret Squirrell
Allied Press Intergalactic
42
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Posted - 2014.01.09 07:27:00 -
[19] - Quote
While I'm told it does happen by some reliable people, I fly a ceptor a ton, and have never landed outside jump range warping to a gate at 0.
Its kind of interesting actually... when you warp to a bookmark, you can land anywhere withing 2.5km of the bookmarked location. Yet when you warp to a gate or a station, you never warp closer then 0, its always between 0 and 2.5km. |
TharOkha
0asis Group
722
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Posted - 2014.01.09 08:20:00 -
[20] - Quote
Well... to all of you. I'm 2007 character so i remember well "no warp to zero" (warp to 15 was default). I know how to set default warp to distance. And if you read my OP again i am not complaining about warping to gate but to station.
Problem is that before Rubicon, maybe only 20% of my warp to zero, ended 2km off the station. But now its happening more frequently and i can say its happening more than 50% of WTZ.
I-¦ve already made bookmarks in docking range but those bookmarks wasn't needed before Rubicon. Do you understand it now?
. |
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
834
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Posted - 2014.01.09 08:32:00 -
[21] - Quote
some stations will consistently warp you to 1-2km away, while others you will land next to them every time. It depends on the station model and the direction you are warping to it. You land anywhere in an approximately 1.25km radius sphere around your destination point, and this has always been the case (as long as I am aware). Sometimes, the larger the docking radius of the thing you are warping to, the more likely you will land inside it.
Stations also have huge regions of space which will not deflect your ship but which is inside the docking radius. This makes it easy to bookmark insta-dock spots for warp-ins on station. When I light a cynosural field at a station for someone, I first position my ship well inside the station's docking radius but well away from any deflection sphere. When the friend's capital ship jumps in, it will land anywhere in a sphere perhaps 10km in radius. This prevents them from landing too far away from station to dock, and also prevents them from getting launched away from the station.
When getting a cyno from someone, make sure they know how to potision it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Jacob Holland
Weyland-Vulcan Industries
228
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Posted - 2014.01.09 08:38:00 -
[22] - Quote
Falling short has happened since Warp to Zero was implemented.
In the days of bookmark-based Instas it was rarer, primarily because the way the bookmarks were set-up tended to be "Warp to -1" the target being, not the nearest edge of the sphere around the object which allows interaction but the centre of it - allowing considerably more margin for error. |
Nyla Skin
Maximum fun chamber
293
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Posted - 2014.01.09 08:42:00 -
[23] - Quote
War Kitten wrote:
The issue with a freighter is worse if your margin of error goes the other way and you bounce off the gate.
Or get stuck in the gate in a combat situation where you don't necessarily want to jump through. I admit that this is less likely to be a problem now with the new "slowing down" before you are fully out of the warp.
As long as you are within activation distance, I dont see a problem with the warp-ins really. In after the lock :P -á - CCP Falcon www.nizkor.org/features/fallacies |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
1122
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Posted - 2014.01.09 09:57:00 -
[24] - Quote
dilly nay wrote:Warp to zero means you will warp to within 0km and works everytime. However pressing the Dock icon will warp you to within 1,500km and chances are you confuse the two.
Nope, Warp To Zero on a station can still land your outside of docking range, especially if you are in a pod. Warp to Zero isn't exactly "warp to zero"as landing distances are always somewhat randomized. And yes, this will kill you and make you lose your pod when you thought it wasn't supposed to happen. I still keep 2 BM's per station for this very reason, SQL databases be damned. |
Sable Moran
Moran Light Industries
337
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Posted - 2014.01.09 13:31:00 -
[25] - Quote
TharOkha wrote:Anyone noticed this?
EDIT:
I'm just saying that its happening more frequently after Rubicon, not that it hasn't happening before.
Confirmed. Happens more often nowadays.
TharOkha wrote:Is this just a bug or it is intention?
It's EvE we're talking here so it could be both. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
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