| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 .. 107 :: one page |
| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Josh Tempelaar
State War Academy Caldari State
8
|
Posted - 2014.01.11 02:40:00 -
[211] - Quote
Isn't the whole point of having hi-sec and low-sec and null-sec to give players a choice as to whether or not they wish to take on the risks of being their?. Why would you want to play with people that have little interest or skill in PvP? (unless your just looking for a quick easy kill, or can't pvp well enough to last yourself in Low-sec or Null-Sec). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.11 02:51:00 -
[212] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Mara Rinn wrote:Pipa Porto wrote:Potential income in nullsec is almost identical to that of HS. Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Pretty sure this is out of date. Can't find the source but i think incursion payouts are currently topping the list of injected isk. They are. Someone posted it in the Infinity Ziona Threadnaught of Lies, and since I wasted so much time in that thread I remember that particular piece of stats distinctly. Which kinda makes me sad, considering that I have trouble remembering my sibling's birthdays since I got married. But then, I have a lot of siblings. I didn't look much at that thread, but the most recent numbers I'm aware of were from a year ago from CCP Diagoras. Those put incursions (301.8 billion ISK) 3rd behind bounty payouts (896.34 billion ISK) and NPC buy orders (337.4 billion ISK) for the month of January 2012. That would have to be a REALLY big swing in activity, bigger than the concurrent incursion count to support I'd imagine, to cause it to topple bounties.
If there are more recent numbers I'd love to see them.
ED: Double checked and that was pre-nerf incursions, so we wouldn't have been looking at depressed numbers during the adaptation period. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 02:52:00 -
[213] - Quote
Quote:Why would you want to play with people that have little interest or skill in PvP?
Because this is a one universe game.
The concept of one group who does not play with any real risk receiving equal or near equal rewards as people who actually accept risk is fairly distasteful. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
78
|
Posted - 2014.01.11 03:00:00 -
[214] - Quote
Kaarous Aldurald wrote:It's not just nullsec. It's low and wormholes too. Highsec risk/isk ratio is too skewed toward isk, and that's the end of it. They need either more risk or less isk. At the basis it is not, bounties and salvage/loot are what they are, the isk rewards from missions are pocket change, only the LP matters if one can optimize the mission farming. But the LP/isk ratio is market related, it depends on the desirability of the items sold. Cut down the LPs and the items will be more rare, their price will go up, and the isk/LP ratio will grow and the same people will do the same amount of money through less LPs, that's all. The only change will be that people with lower income will not be able to buy some of the things anymore, and if their income is subpar then they couldn't buy much already, so it won't be a big enough loss of customerhood that the prices will get down because of it. It will only decrease the access to content for some people.
Quote:It's theoretical upper bounds for a single person (single person is the key there) are higher, yes.
But not the average per player. It's nowhere close. Yes, there are a few guys out there making bank, but you can say the same thing of the highsec trading magnates.
But you cannot say that the anomnomnoms are there for all in nullsec. So very much of that space is truesec that is barely worth living in. Fit for nothing but renters and day trippers.
This is because the income in nullsec is subtractive, whereas the income in highsec is only multiplicative. That's the real problem. Yeah, 1 guy out of 100 can make a ton doing anoms in nullsec.
But 100 out of 100 can farm an L4 all day. You have mission agents in some parts of nullsec too, you know. On the complexes I agree that they should be more numerous in null sec than what they are if, considering the low number of active residents, people have to resort to high sec farming. And nerfing missions will not hinder the biggest way to wealth: trading, there will still be market hubs.
Quote:Those are the exception, not the rule. Otherwise no one would do it.
If highsec actually were dangerous, and these numbers not just the product of people taking advantage of the stupid sheep who won't defend themselves, then other areas of space would be more viable. Those are the main wealth generating systems in highsec, so they are not exceptions at all, people go where there is economical potential and gankers go where many targets go, it's that simple. So yes, a satisfying income in highsec means taking some risk in getting podded, less than in low or null admittedly but that's only fair as the rewards for an uninterrupted farming session are not the same. High sec income is prefered because it is safer, not because it is safe.
And that's precisely the problem, it's not that people are doing highsec farming because it is better, but because it is safer. The problem is not reward related, it is risk related. Look at an the incursion actually happening in gallente space, look its progression level. Then look where it is. See, incursions are supposed to pay even better than SOE L4, but no one is doing this one, because it is in serpent's coil. Risk related, not isk related. |

Josh Tempelaar
State War Academy Caldari State
8
|
Posted - 2014.01.11 03:07:00 -
[215] - Quote
Kaarous Aldurald wrote:Quote:Why would you want to play with people that have little interest or skill in PvP? Because this is a one universe game. The concept of one group who does not play with any real risk receiving equal or near equal rewards as people who actually accept risk is fairly distasteful.
So your saying that because a Hi-sec person chooses not to risk as much as a low-sec person they get equal share in rewards I find that hard to believe. But if it bothers you so much why not just go to Hi-sec and pod them there? Or is the RISK to high for you? |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 03:21:00 -
[216] - Quote
Quote:At the basis it is not, bounties and salvage/loot are what they are, the isk rewards from missions are pocket change, only the LP matters if one can optimize the mission farming. But the LP/isk ratio is market related, it depends on the desirability of the items sold. Cut down the LPs and the items will be more rare, their price will go up, and the isk/LP ratio will grow and the same people will do the same amount of money through less LPs, that's all. The only change will be that people with lower income will not be able to buy some of the things anymore, and if their income is subpar then they couldn't buy much already, so it won't be a big enough loss of customerhood that the prices will get down because of it. It will only decrease the access to content for some people.
Which is why my suggestion has been for some time to leave their payouts alone, and increase their risk.
Make wardecs generate killrights on a person who drops corp during a war. That'd be a good step for starters. If people don't like it, then there's always NPC corps, which if they dec dodge they belong in anyway.
It's about time to stamp these 5 man highsec corps out of existence anyway.
Quote:On the complexes I agree that they should be more numerous in null sec than what they are if, considering the low number of active residents, people have to resort to high sec farming.
No. This will cause inflation. Inflation is so bad it's hard to adequately describe it.
Actually giving people a reason to live in nullsec, you know, increase their ability to perform industrial activities and improve their infrastructure and such, would be more helpful.
Quote:High sec income is prefered because it is safer, not because it is safe.
If you're awake, it is almost impossible to die in highsec. It's too safe, if anything. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
500
|
Posted - 2014.01.11 03:24:00 -
[217] - Quote
Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway.
Why?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 03:33:00 -
[218] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway. Why?
I blame them as partially responsible for the poor newbie turnaround rate and overall poor new player experience. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
78
|
Posted - 2014.01.11 03:40:00 -
[219] - Quote
Kaarous Aldurald wrote:Which is why my suggestion has been for some time to leave their payouts alone, and increase their risk.
Make wardecs generate killrights on a person who drops corp during a war. That'd be a good step for starters. If people don't like it, then there's always NPC corps, which if they dec dodge they belong in anyway.
It's about time to stamp these 5 man highsec corps out of existence anyway. Agreed about mainly everything but the killrights, it would convince people to stay in their corp, stay in station until end of wardec and then drop for npc corps, not fundamentally different from now, only slower at no bettering of the system, only that these people would bore themselves, we can't have that in an entertainment product. And bout the 5 man corps, you're talking about alt corps ?
Quote:No. This will cause inflation. Inflation is so bad it's hard to adequately describe it.
Actually giving people a reason to live in nullsec, you know, increase their ability to perform industrial activities and improve their infrastructure and such, would be more helpful. Inflation ? Inflation is created when an amout of monetary mass is introduced in the economy in a noticable way, so economical agents up the prices because they want at least part of this money. I fail to see the relation with complexes...
And about infrastructures it seems a reworking of POS is in the working, I don't know if anything was disclosed yet. A good idea would be for POS to have vastly more ME research slots than traditionnal high sec stations, THAT would endear people to null sec.
Quote:If you're awake, it is almost impossible to die in highsec. It's too safe, if anything. Not true, some missions with big amount of NPCs can hurt the ships, like a serpentis blockade with maddening ewar and random waves triggers, last time I lost 2 hammerheads over it and had to go back to station with my mega's hull smoking a few times. Even at a 130+ km targeting range I was reduced to 12km by the ewar, I thought I was gonna blow a fuse.
If a ganker got me at this time.... |

Rosewalker
Khumaak Flying Circus
51
|
Posted - 2014.01.11 04:55:00 -
[220] - Quote
baltec1 wrote:Bots all but abandoned null years ago. They make more isk in far greater safety in high sec.
That's news to me. Probably also to the botters who were freaking out about the warp speed and interceptor changes because they were afraid they wouldn't be able to warp off in time anymore. Probably also to the people who go to botting forums looking for space in null sec to rent. Also probably news to the null sec CEOs who go to botting forums trying to recruit botters. And probably news to PL's leadership, who reportedly were laughing about some of their tenants wishing to know if they could pay their rent via PayPal.
There is a train of thought among some botters that null sec is safer than high sec because there are less people around who will use the Report Bot button. If a neutral comes into system, the bot can warp to a POS or safe spot and log off. A CCP ban is a little more disruptive. 
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. The Nosy Gamer - Free Wollari!-á Buy your EVE time codes through Dotlan maps! |

Felicity Love
Whore and Peace
1442
|
Posted - 2014.01.11 05:48:00 -
[221] - Quote
... half of EVE quits... which is worse than it sounds because so many Null Bears have alts in Empire... so then you have no fighting in BOTH null and empire... which of course means everyone is bored to tears... AHHHHHHH-gain.
... which means CCP has to cut it's losses and cut staff... which is all the people on DUST since "EVE" is the money maker ... which means EVE sees huge amounts of love....
hey... wait... I SEE WHAT YOU DID THERE ! ! ! !
YES, NERF HI SEC NOW !

Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|

Pipa Porto
1517
|
Posted - 2014.01.11 05:54:00 -
[222] - Quote
Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.
Right around 80% of botting occurs in just 9 HS regions.
To me, that sounds like botters have pretty much abandoned Null. EvE: Everyone vs Everyone
-RubyPorto |

dilly nay
State War Academy Caldari State
16
|
Posted - 2014.01.11 05:59:00 -
[223] - Quote
Tippia wrote:Nevyn Auscent wrote:And said economist made comments in latest CSM minutes. Well worth reading since they disprove any kind of 'inflation' theory anyway. The fact that there isn't inflation right now does not GÇ£disproveGÇ¥ the theory. In fact, it rather highlights the reason why it is a valid and relevant way of tracking the economy.
Did you just say that something which is certain to not exist does not disprove it's nonexistence because a possibility exists it may come into existence?
hardly a nice try. |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 08:52:00 -
[224] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway. Why? I blame them as partially responsible for the poor newbie turnaround rate and overall poor new player experience.
So, what would you allow as the minimum size for a player corp, my favourite crazy poster?
This is not a signature. |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 08:53:00 -
[225] - Quote
Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null.
So what ?
Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.
That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec. This is not a signature. |

Pipa Porto
1517
|
Posted - 2014.01.11 09:00:00 -
[226] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null."
Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 09:08:00 -
[227] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Pipa never said that.
Bots go where the best isk is, it doesn't matter who lives there. Bots are bots. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 09:09:00 -
[228] - Quote
Pipa Porto wrote:Josef Djugashvilis wrote:Pipa Porto wrote:Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec. Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null." Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same.
I did not say you blamed hi-sec players, but I do believe I helped you express the point you were making more clearly 
It is botting which is wrong, where ever it takes place.
This is not a signature. |

Malcanis
Vanishing Point. The Initiative.
13532
|
Posted - 2014.01.11 09:41:00 -
[229] - Quote
Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
1 Kings 12:11
|

TharOkha
0asis Group
751
|
Posted - 2014.01.11 10:23:00 -
[230] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. . |

Prince Kobol
1333
|
Posted - 2014.01.11 10:36:00 -
[231] - Quote
TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..
Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other.
The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots.
As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.
|

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 10:37:00 -
[232] - Quote
Null Sec industry did just have a serious buff. Most of the people complaining haven't caught up with it yet. |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 10:43:00 -
[233] - Quote
TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Highsec industry provide far too high a benchmark for there to be any margin left where nullsec (or even lowsec) industry can be better enough to compensate for all the additional costs of null industry. This means there is not enough to simply buff your way out of the problem without completely breaking the game.
Buffing only works if it actually makes something comparatively better. It is not really possible to make it better than free, infinitely available, safe, and without any logistical or maintenance costs, which is what highsec offers. So in order to even be able to make null better, the alternative has to become worse first. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TharOkha
0asis Group
751
|
Posted - 2014.01.11 10:46:00 -
[234] - Quote
Prince Kobol wrote:TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other. The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots. As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.
Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays high) and prices would skyrocket again... its againist the logic 
. |

Tarvos Telesto
Blood Fanatics
902
|
Posted - 2014.01.11 10:53:00 -
[235] - Quote
There more action in empire than in null space, deal with this, null space is empty and abaddoned, nerf hi sec form what ? a good game mechanic? these days more benefits form being hi sec player than null bear slave of empty space and broken bored game mechanic. EvE isn't game, its style of living. |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 10:55:00 -
[236] - Quote
TharOkha wrote:Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Because there are already far more slots in highsec than it needs so there is never really any reason to move outside it. You might have to wait a day or so if you absolutely positively have to do your industry a jump away from a trade hub, but there is absolutely no overcrowding.
Reducing the manufacturing slots means that people will have to start finding alternative solutions GÇö doing the work GÇ£at homeGÇ¥ being one of them GÇö and it also means that there is better parity between outposts and stations.
In fact, reduced NPC production slots could make it less crowded if everything is done right: those with access to superior production facilities in null will use those and stop crowding highsec, leaving the reduced NPC production slots near-empty to those who can't or won't move away. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 10:57:00 -
[237] - Quote
Nevyn Auscent wrote:Null Sec industry did just have a serious buff. Not enough of one. Not by far. My EVE Videos |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:03:00 -
[238] - Quote
TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Prince Kobol
1333
|
Posted - 2014.01.11 11:04:00 -
[239] - Quote
TharOkha wrote:Prince Kobol wrote:TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other. The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots. As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect. Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays high) and prices would skyrocket again... its againist the logic  RE: Tippia: ditto
The thing is it is not overcrowded, not even close. People think it is because they do not like going past the major trade hubs.
If you visit systems which are a few jumps out of the major trade hubs then you will find plenty of stations that have many free slots.
The further you go out of the trade hubs the more stations you will find they will have lots of empty slots.
So yeah, it would take a massive reduction in manufacturing slots to create the kind of bottleneck that your talking about.
The thing is people need an incentive to manufacture outside of HS, a big incentive to mitigate the risk.
The only time I have manufactured outside of HS is because of the game mechanics forced me to. A increase to cost alone not change anything as people will just move this cost on to the buyer. It will take a number of changes in combination to change the status quo.
A decrease to manufacturing slots, increase to cost, a decent buff to manufacturing times in low sec and null stations etc.
|

Pipa Porto
1517
|
Posted - 2014.01.11 11:05:00 -
[240] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Nobody's saying anything about "wrecking" hi-sec. Just making it less lucrative.
Quote:Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
And we're arguing that making HS less lucrative than it is now would make the game better as a whole.
TharOkha wrote:Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays same) and prices would skyrocket again... its against the logic
1. There's nothing inherently wrong with a change causing price increases. 2. During the buildup to the battleship tiericide, I was building things in public slots 3 jumps from Jita. In a month, I think I had to move my production to a different station in the same system 3 times. That's not crowded at all. 3. The presence of moons and the ability to put manufacturing POSes there means that a bottleneck of manufacturing slots will be trivially resolved (like they have been with research slots). 4. The manufacturing fee is currently so small as to be irrelevant. Increasing it to the point where it is relevant would be very hard to balance, since I don't think production time and item value are particularly well correlated (meaning low value, long builds would be priced out of HS stations almost immediately). It also doesn't help the fact that, after HS stations, HS POSes are the best place to manufacture things. EvE: Everyone vs Everyone
-RubyPorto |
| |
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 .. 107 :: one page |
| First page | Previous page | Next page | Last page |