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Suicide Run
Wildly Inappropriate Goonswarm Federation
1
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Posted - 2014.01.10 03:09:00 -
[1] - Quote
I've seen plenty of discussion already calling for interceptor rebalances. However, most of the ideas have called to nerf the ships, rather than introduce a counter. CCP has a history of wanting checks and balances to accompany their balancing efforts. So why nerf a ship when instead you can add a function to another ship to help counter them?
The solution to this question is the Heavy Interdictor aka Hictor. The Hictor was introduced as a way of tackling Supers with their infinite point. Recently, they received a "buff" to bubble size with the introduction of T2 Warp Disruption Field Generators. They allowed for bubbles with a 48km diameter with max skills. However, while the bubble is up the hictor cannot receive remote assistance, making it tricky to manage the bubble cycles while in a fleet engagement. This causes it to be used less when tackling fleets of enemy capitals- the ship of choice being their cheaper interdictor counterparts with their ability to put up many bubbles before their demise. Even deployable bubbles have made the use of a hictor relatively obsolete in gatecamps.
The reality is that most people will train into a Hictor and leave their Heavy Interdictor skill at level IV. It is already a very long train for a Heavy Interdictor. Couple that with an even longer train to obtain a a T2 warp disruption field generator, many will not spend the additional 25+ days it takes to get HIC V.
Those who trained into a maxed out heavy Interdictor should have their excessively long training rewarded with a unique ability added to T2 Warp Disruption Field Generators: The ability to stop nullified ships, including both T3 and Interceptors. A nullified T3 or interceptor will still retain their ability to warp through deployable bubbles, warp disruption probes, and even T1 Warp disruption field generators, while also adding a bonus ability to the active pilot flying a fully trained Heavy Interdictor.
If it is felt that the size of the Hictor bubble combined with the ability to stop nullified ships would be OP, then an alternative would be to add a special script for the bubble that would create a "layered" bubble. This would produce a smaller bubble that would be capable of catching these nullified type ships.
This change allows for a forward progression of the ships and their defined abilities, both for the Interceptors and Heavy Interdictors, without breaking the balance too far in any one direction. A hictor does not have the ability to solo any of these ships, and would retain their role within fleets. Additionally, the presence of this bubble is not a hard counter to nullified ships as there are plenty of ways to still escape. Interceptors can still burn out of the bubble or gatecrash faster than most ships can lock them, and nullified T3s can still fit a cloak with the right subsystems. Scanning a gate prior to warping to it is always an option as well. Either way, it would be a positive change without breaking mechanics. |
Dolorous Tremmens
The Scope Gallente Federation
47
|
Posted - 2014.01.10 03:20:00 -
[2] - Quote
+1 for utility and counter to t3's. Will still be only bad inty pilots dying, but the chance to catch the nulled ones would be worth it.
Get some Eve. Make it yours.
|
Felsusguy
Aliastra Gallente Federation
325
|
Posted - 2014.01.10 03:23:00 -
[3] - Quote
What is this I don't even. How droll. |
Robert Caldera
Caldera Trading and Investment
696
|
Posted - 2014.01.10 03:27:00 -
[4] - Quote
everything what counters that nullification bullcrap is a good thing! approve of that! |
Batelle
Komm susser Tod
1185
|
Posted - 2014.01.10 03:57:00 -
[5] - Quote
Giving this advantage to hictors and hictors alone would be pretty interesting. However making a unique role bonus based on getting the hictor skill to 5 is silly, that bonus is fine. It would clearly be something related to the hictor module itself. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Guns'N'Ammo
The Dark Resistance
1
|
Posted - 2014.01.10 04:15:00 -
[6] - Quote
Batelle wrote:Giving this advantage to hictors and hictors alone would be pretty interesting by making a unique role bonus based on the hictor module itself.
I like it too.
|
Demica Diaz
SE-1
120
|
Posted - 2014.01.10 04:44:00 -
[7] - Quote
Suicide Run wrote:
Those who trained into a maxed out heavy Interdictor should have their excessively long training rewarded with a unique ability added to T2 Warp Disruption Field Generators: The ability to stop nullified ships, including both T3 and Interceptors. A nullified T3 or interceptor will still retain their ability to warp through deployable bubbles, warp disruption probes, and even T1 Warp disruption field generators, while also adding a bonus ability to the active pilot flying a fully trained Heavy Interdictor.
Training skill to level 5 does not mean you are entiteled to unique ability reward, it is usually just small upgrate few % here and there. CCP made interceptors bubble immune for reason. Why on earth they would give weapon that will stop that ability? We all know everyone will use nullified stopping bubble. It would make more sense to remove bubble immunity from interceptors rather than continue arms race. So no thank you.
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Daenika
MMO-Mechanics.com
47
|
Posted - 2014.01.10 04:52:00 -
[8] - Quote
I like the idea of a script that can only be slotted in the T2 variant of the warp disruptor field, and requires at least Graviton Physics V, and possibly Heavy Interdictor to V as well. Would cut the size of the bubble down significantly, but allow it to block even nullified ships. And I say that as someone who flies around in interceptors and nullified T3s a LOT in WH space...
And the argument that CCP added it for a reason is BS. Yes, they had an intention when they added it. That doesn't mean that reality has matched with that intention. In addition, EVE has sort of a standard pattern, where something generalized (ships warping) is countered by something more specific and training-intensive (warp disruptors, bubbled), which is countered by something even more specific (nullification, which only affects bubbles, and stabs, which only affect points), and so on. It makes sense that something even more training heavy and that's even more specific (lowered range reduces it's effectiveness at primary role, so it is specifically tailoring for nullification-blocking) would be able to counter that. |
Equinox Ying
United Rebels of the Frontier
6
|
Posted - 2014.01.10 05:09:00 -
[9] - Quote
You have a good idea, I think if there was a module that you could fit to nullify warp bubbles I would agree with your point, but its only 2 types of ship. The reason most people aren't training to level V is because it only gives a little bit of a bonus, most people are happy with level IV, but if level V gave the ability to stop EVERY ship that passed through it would cause a lot more people to add level V to their skill queue. I think for the time being things should remain the same, but if more ships become nullified, then you might have the right idea. |
Xe'Cara'eos
A Big Enough Lever
55
|
Posted - 2014.01.10 10:27:00 -
[10] - Quote
maybe make it a script that can only be used with the T2 bubble, and also requires HIC's V? and it needs a visual effect, so that people can see what's happening...... (maybe a red instead of a blue bubble?) |
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Kenrailae
Mind Games. Suddenly Spaceships.
120
|
Posted - 2014.01.10 10:34:00 -
[11] - Quote
Daenika wrote:In addition, EVE has sort of a standard pattern, where something generalized (ships warping) is countered by something more specific and training-intensive (warp disruptors, bubbled), which is countered by something even more specific (nullification, which only affects bubbles, and stabs, which only affect points), and so on. It makes sense that something even more training heavy and that's even more specific (lowered range reduces it's effectiveness at primary role, so it is specifically tailoring for nullification-blocking) would be able to counter that.
The Range reduction. That is the key, I think. I've been reading this thread, see-sawing back and forth, but reducing the range to be a very specific tool for specific interdiction(Not just another thing to Easy mode on gates) is what really makes this idea seem legit, I think.
Reduce the range of the bubble, and make it require the best of heavy interdiction skills and you'll get a +1 here. :) The Law is a point of View |
Swiftstrike1
Interfector INC. Fade 2 Black
404
|
Posted - 2014.01.10 10:36:00 -
[12] - Quote
Here's my 2 cents:
Make it possible to overheat a warp disruption field generator. The overheat bonus is that it will also interdict nullified ships.
Why? An overheated module will burn out before too long, adding an element of risk management to this feature. It might allow you to catch a nullified target, but you might also burn out and not be able to catch any targets. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Felsusguy
Aliastra Gallente Federation
325
|
Posted - 2014.01.10 11:20:00 -
[13] - Quote
I'm surprised more people aren't against this.
Yes, please take away one of the unique advantages of these two ship types, they don't need it. And please, make it so only someone who puts an inordinate amount of time into training Heavy Interdictors can have this incredibly powerful ability. How droll. |
Cichlid Brood
Team Pizza The Hole Next Door
1
|
Posted - 2014.01.10 11:26:00 -
[14] - Quote
+1 |
Altrue
Exploration Frontier inc Brave Collective
828
|
Posted - 2014.01.10 13:06:00 -
[15] - Quote
Eeeeh... No.
I'd rather see the T2 bubble preventing ships to cloak within its radius, giving a chance to people to lock and point cloaky nullified T3 before they warp, rather than a straight-on disabling of bubble immunity.
You see, bubble immunity is here to counter interdictors, heavy interdictors, and bubbles. It is a counter to these three. You cannot counter a counter with what this first counter was countering ! (If you see what I mean... ^^) G££ <= Me |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1086
|
Posted - 2014.01.10 14:14:00 -
[16] - Quote
I don't think that gatecamps are something that should be encouraged. It's lazy play. |
Jureth22
Perkone Caldari State
151
|
Posted - 2014.01.10 14:37:00 -
[17] - Quote
no |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2888
|
Posted - 2014.01.10 14:39:00 -
[18] - Quote
Gypsio III wrote:I don't think that gatecamps are something that should be encouraged. It's lazy play.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Batelle
Komm susser Tod
1187
|
Posted - 2014.01.10 14:47:00 -
[19] - Quote
Felsusguy wrote:I'm surprised more people aren't against this.
Yes, please take away one of the unique advantages of these two ship types, they don't need it. And please, make it so only someone who puts an inordinate amount of time into training Heavy Interdictors can have this incredibly powerful ability.
I fly nullified t3s a lot, but I also flew cloaky stuff for a long time before t3's were around, so I consider nullification (on t3's at least) to be sort of an unnecessary luxury that just allows me to lazily warp gate to gate. If it was solely given to hictors, and especially if it involved a script, its not the sort of thing that I think would adversely affect me too much. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Tiberu Stundrif
Repercussus RAZOR Alliance
102
|
Posted - 2014.01.10 14:53:00 -
[20] - Quote
If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered. |
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Debora Tsung
The Investment Bankers Guild
843
|
Posted - 2014.01.10 14:56:00 -
[21] - Quote
I have a counter proposal, Heavy Neutralizer bubbles to disable all shield mods inside...
Or a Hacking Module to disable any starget in 1000km range for 1 Minute.... BWAHAAHAHAAAOHGOD this is more awesome than I initially thought.
Or another module to disable interceptors permanently... How do we call them... Oh right, lets call it "gun". With this "gun" you can shoot some kind of miniature container directly at the interceptor, this miniature container contains a substantial amount of "win" and/or "awesome" which then would nerf the interceptors hitpoints. This process should be repeatable until the hitpoint reach a value of 0 or until the interceptor manages to leave... which should not be possible since your miniature containers are full of win so loosing is not an option.... Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Dolorous Tremmens
The Scope Gallente Federation
47
|
Posted - 2014.01.10 16:13:00 -
[22] - Quote
Tiberu Stundrif wrote:If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered.
A sensible limitation, would be interesting to see triple bubble setups
Get some Eve. Make it yours.
|
Tiberu Stundrif
Repercussus RAZOR Alliance
103
|
Posted - 2014.01.10 16:44:00 -
[23] - Quote
Dolorous Tremmens wrote:Tiberu Stundrif wrote:If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered. A sensible limitation, would be interesting to see triple bubble setups
It would make sense to not allow unscripted bubbles to be activated when you have this script activated. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
468
|
Posted - 2014.01.10 16:49:00 -
[24] - Quote
Sounds generally good. T2 version of hictor bubble requires 4 level 5 skills and more fitting, and that only gives a modest boost to range. So there is very little reason to fit a T2 bubble generator to your HIC. Giving them the ability to catch nullified ships would really boost their popularity. Free Ripley Weaver! |
Tiberu Stundrif
Repercussus RAZOR Alliance
103
|
Posted - 2014.01.10 18:30:00 -
[25] - Quote
So... what do we call Interdiction Nullification now that we are proposing we make it useless? |
Dolorous Tremmens
The Scope Gallente Federation
47
|
Posted - 2014.01.10 19:10:00 -
[26] - Quote
Interdiction Countermeasures Get some Eve. Make it yours.
|
Barrogh Habalu
Imperial Shipment Amarr Empire
783
|
Posted - 2014.01.10 19:47:00 -
[27] - Quote
Tiberu Stundrif wrote:If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered. Well, this approach at least affects hunting gang composition ("bring HIC and another bubbler"). Plain "make skilled HIC counter nullification" is almost an equivalent to "make HIC counter nullification period" when you consider average age of combat toons at this point. Unless you're fine with that ofc. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8264
|
Posted - 2014.01.10 20:14:00 -
[28] - Quote
Tiberu Stundrif wrote:If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered. Still wouldn't work, since you could have two HICs close together, one running the unscripted bubble and the other running the interdiction nullification nullifier bubble. My EVE Videos |
Kadazer
GAZNOROCK Inc. GANOR INC.
45
|
Posted - 2014.01.10 20:19:00 -
[29] - Quote
Will there then be an interdiction nullifier nullifier nullifier? |
Crash Course
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.01.11 12:11:00 -
[30] - Quote
Seems like a good idea to me
+1 |
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Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
38
|
Posted - 2014.01.11 12:49:00 -
[31] - Quote
I like, +1 from me.
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Rovinia
Exotic Dancers Union SONS of BANE
172
|
Posted - 2014.01.11 13:24:00 -
[32] - Quote
+1
I like flying Interceptors, but the combination of Nullification and extrem fast aligne times gives them a bit to much the "Go-out-of-Prison-Card". |
Xequecal
GoonWaffe Goonswarm Federation
155
|
Posted - 2014.01.11 13:51:00 -
[33] - Quote
Making it completely impossible to safely move anything into nullsec without a second account (as a scout alt or cyno alt for your carrier) is a bad idea. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8281
|
Posted - 2014.01.11 14:07:00 -
[34] - Quote
Bubbles are balanced currently. This would completely throw off that balance. My EVE Videos |
Mag's
the united SCUM.
16443
|
Posted - 2014.01.11 14:17:00 -
[35] - Quote
James Amril-Kesh wrote:Bubbles are balanced currently. This would completely throw off that balance. This.
The nullifier is a counter to bubbles, you now wish for a counter to that counter. Then as someone has already suggested, some will ask for a counter to your counter. So no, there has to be a point when we stop with counters and I believe that was at the nullifier.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
NearNihil
Every time is Fuwa time
107
|
Posted - 2014.01.11 14:26:00 -
[36] - Quote
Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?
Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".
Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5? |
Xequecal
GoonWaffe Goonswarm Federation
157
|
Posted - 2014.01.11 14:30:00 -
[37] - Quote
NearNihil wrote:Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?
Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".
Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5?
Eve runs on 1 second ticks, you cannot lock something before it cloaks unless they screw up or lag no matter what your sensor resolution is.
Anything with a 2 second align time or less cannot be locked before it enters warp on a gate.
BTW, you did get something for Logi V.....the ability to fly a Guardian. They don't work without V. Recon V also gives the covert recons more CPU, which enables a lot of fits that don't otherwise work. |
Silvetica Dian
Manson Family Advent of Fate
556
|
Posted - 2014.01.11 14:49:00 -
[38] - Quote
Daenika wrote:I like the idea of a script that can only be slotted in the T2 variant of the warp disruptor field, and requires at least Graviton Physics V, and possibly Heavy Interdictor to V as well. Would cut the size of the bubble down significantly, but allow it to block even nullified ships. And I say that as someone who flies around in interceptors and nullified T3s a LOT in WH space...
And the argument that CCP added it for a reason is BS. Yes, they had an intention when they added it. That doesn't mean that reality has matched with that intention. In addition, EVE has sort of a standard pattern, where something generalized (ships warping) is countered by something more specific and training-intensive (warp disruptors, bubbled), which is countered by something even more specific (nullification, which only affects bubbles, and stabs, which only affect points), and so on. It makes sense that something even more training heavy and that's even more specific (lowered range reduces it's effectiveness at primary role, so it is specifically tailoring for nullification-blocking) would be able to counter that.
+1 this variant. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
NearNihil
Every time is Fuwa time
107
|
Posted - 2014.01.11 15:08:00 -
[39] - Quote
Xequecal wrote:NearNihil wrote:Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?
Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".
Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5? Eve runs on 1 second ticks, you cannot lock something before it cloaks unless they screw up or lag no matter what your sensor resolution is. Anything with a 2 second align time or less cannot be locked before it enters warp on a gate. BTW, you did get something for Logi V.....the ability to fly a Guardian. They don't work without V. Recon V also gives the covert recons more CPU, which enables a lot of fits that don't otherwise work. This would make shuttles invulnerable to anything but bubbles and smartbombs, since they have approximately 1.5s align time. Yet I see them getting killed on gates by random Thrashers hoping to nab a shiny kill - they're not even autopiloting.
And the "you get to fly a Guardian" is a silly argument, as I flew them with 4 just fine. You need 2 cap transfers on you, but it works fine. You don't suddenly get a bonus to remote hull reps or anything. |
Bane Nucleus
Sky Fighters
717
|
Posted - 2014.01.11 16:08:00 -
[40] - Quote
No. It's fine the way it is. No trolling please |
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Vesan Terakol
Sad Face Enterprises
30
|
Posted - 2014.01.11 16:18:00 -
[41] - Quote
I saw scripts mentioned somewhere.. what if you script the warp disruption generator to work in a cone, instead of sphere and then bypass interdiction nullification. |
Lloyd Roses
Blue-Fire
469
|
Posted - 2014.01.11 16:27:00 -
[42] - Quote
Camping a gate is **** easy as it is, this would rather blend in with other popular proposals, like
- add scripts for webbing bubble instead of scrambling bubble - change nullification to only affect landing in a bubble or only warping out of one - bubbles automatically decloak things and block it from cloaking up "I honestly thought I was in lowsec"
Moving pictures: The Enyo |
Nykala
L.L.A.M.A.
13
|
Posted - 2014.01.11 20:25:00 -
[43] - Quote
If it is in CCP's intentions to get more folks into nullsec, why bother adding a counter to probably the most convenient way for smaller or independent groups outside of larger null blocs to do so? If you want more targets to shoot at out there, try dismantling the "big blue donut" that's been stagnating that space for so long and give folks MORE ways to get into null, not less. Null/no security space...it already is the opposite of its name, being the most secured spaces in EVE. Some folks will always want it to be even more secure I guess. |
Dolorous Tremmens
The Scope Gallente Federation
47
|
Posted - 2014.01.11 21:27:00 -
[44] - Quote
Nykala wrote:If it is in CCP's intentions to get more folks into nullsec, why bother adding a counter to probably the most convenient way for smaller or independent groups outside of larger null blocs to do so? If you want more targets to shoot at out there, try dismantling the "big blue donut" that's been stagnating that space for so long and give folks MORE ways to get into null, not less. Null/no security space...it already is the opposite of its name, being the most secured spaces in EVE. Some folks will always want it to be even more secure I guess.
You can lead a horse to water...
I've noticed that most people don't actually want to go to null, where the game truly starts. There are certainly reasons. You are in a corp, but don't really have a same structure as you do at RL work. Its a game, so most people avoid the real life work problems: Politicing, Security, Organization.
Null was given restrictions and rules, and like the real world with its countries and power blocs, the people in charge don't want too much turmoil, it disrupts Organization and Security, and interupts flow of trade. Politicing is needed to keep the status quo. Everyone expects Null to always be a thunderdome, or an endless loop of invasion emigration, Always invading someones territory because someone else is invading yours.
Anyone in null can tell you that the big blue donut is not calm and all-friendly. there is constant jockeying for position, and in politicking, small slips become failscades. We've seen it happen to many nullblock powers. Politicing also means that Todays bitterest foe was more than likely yesterdays bosom pal, and that has happened many times, and will happen again and again.
"getting more people into null" in the Highsec imagination means letting a single person or corp own a system. This would only happen in very special circumstances, like Chribba. To keep null space you need friends ( politicking, security), you need time zine coverage, and a place to stay( security and organization). That means an outpost, and that means more isk than one person could reasonably put forward to such a risk, and a guaranteed loss. The big blue donut has happened after many changes to SOV. Each change required more use of organization, and more people to enact it in the shortest time for security.
Null is not a place for small groups. Large groups have to make an attempt at talk first because large wars are expensive to both sides. It gives the Big Blue donuts a placid appearance, but there is ALWAYS turmoil below the surface. The big blue donut is just proof that some people are willing to put up with the headache tasks of Politicng, Organization and Security, not to have all of it on their own plate, but to at least have a piece of the pie. if you want a kinder softer nullsec try this post,
https://forums.eveonline.com/default.aspx?g=posts&m=2480170#post2480170
then ask what game you really want to play. Get some Eve. Make it yours.
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Zane Tekitsu
D.I.C.A.D. Solutions
52
|
Posted - 2014.01.11 23:45:00 -
[45] - Quote
T1 interceptors let alone T2 are more than capable of dealing with nullified/ cloakie ships. Yes, even other interceptors. Its easy, and all you have to do is use them. |
Daenika
MMO-Mechanics.com
52
|
Posted - 2014.01.12 06:16:00 -
[46] - Quote
Quote:T1 interceptors let alone T2 are more than capable of dealing with nullified/ cloakie ships. Yes, even other interceptors. Its easy, and all you have to do is use them.
I've yet to find a fit that can lock a properly fit interceptor (ie. well nano'd) before it enters warp from a session cloak. Even another interceptor with a sebo can't do it because the 'ceptor you're trying to lock is under session cloak still for more than half of it's align time due to server ticking. If you manage to find a fit that can lock and point a 'ceptor before it enters warp when going straight from a session cloak, I'll grant the point, but as it stands, 'ceptors are effectively uncatchable unless their pilot makes a serious mistake. |
Kenrailae
Mind Games. Suddenly Spaceships.
121
|
Posted - 2014.01.12 08:08:00 -
[47] - Quote
Lloyd Roses wrote:Camping a gate is **** easy as it is, this would rather blend in with other popular proposals, like
- add scripts for webbing bubble instead of scrambling bubble - change nullification to only affect landing in a bubble or only warping out of one - bubbles automatically decloak things and block it from cloaking up
I don't think the idea here is to make camping easier. I think the idea here is to add the appropriate counter to changes made by CCP's Tiericide. If these bubbles were huge(relative term) like standard hictor bubbles, this would be a horrible idea.
If they are very small though, like 5km radii, maybe 10k tops, then they can add a counter to nullified T3's and inty's, without being massively OP, and stopping them from effectively having a 'go anywhere freely' card to a 'go anywhere carefully' card. It's true that coming out of a gate you have no way of guaranteeing your HIC will be close enough to bubble, but it also might be. One of the off's and on's of gate camping. But in other applications, your HIC should have a close enough warp in to do the trick. Should. There shouldn't be anything in Eve that is a get out of jail free card, and inty's currently are pretty close. The Law is a point of View |
Bobby Frutt
Federal Navy Academy Gallente Federation
34
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Posted - 2014.01.12 10:22:00 -
[48] - Quote
Sure, if the bubble size becomes significantly smaller it becomes strategic. However they would need to limit you to 1 bubble, else you can just toss them around the entire camp. So, stopping an Inty at a gate while warping would be very tough. A T3 with it's crap align time could be more plausible. |
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