Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Big Milk
|
Posted - 2006.03.20 08:56:00 -
[1]
I have a question!!!!
I have Mining Forman Level 5, Mining Director level 4, and Squard Command 3. I have one Mining forman link - laser optimization. The mod tells me that I get 10.4% command Bouns. Now with the mining director skill I get 100% more effect per level. (10.4% extra per level so 4 X 10.4, for 41.6% Correct???)
Now when I go into the belt my members on gain .363636% why? What am I doing wrong? Have I mined my brain to death??? They go from 784.49765625 to 787.350375. Why did I spend the time to train the skill, buy the ship and the mods when I can just mine more myself then I give to my gang???
Sorry About how hard this was to read. But I'm mad and typed it really fast.
|
Gouglash
|
Posted - 2006.03.20 09:14:00 -
[2]
The problem is that the Foreman Link competes with the Mining Foreman skill itself. So, whereas the Mining Foreman V gives you 10%, the mod gives you 10.4%, and they don't stack.
So, you get 0.4% better mining with your mod than if you didn't have it. Which sucks, but explains your 0.363636% modifier increase.
If you have lvl 4 Squadron Command, you'd get 11.2% bonus.
If you go crazy, maxed out all your skills, and got a mindlink implant, you could get 22.5% modifier, which is worth it for some people, I suppose.
|
Big Milk
|
Posted - 2006.03.20 22:59:00 -
[3]
So if I understand correctly it is completely point less to train the skill? Because you have to training Mining Forman to level 5 to even TRAIN Mining Director to level 1. And you have to have Mining Director at level 1 to use the mod. So unless you plan on spending 25 days training Mining Director to level 5 it's pointless? Unless you buy the teir II command ship it's pointless???? What gives? Is this right?
|
Reiisha
|
Posted - 2006.03.20 23:58:00 -
[4]
Mining director only improves the link's effect (2%), not anything else. So, youd be doing 8% with director 4.
|
Hllaxiu
|
Posted - 2006.03.21 06:34:00 -
[5]
Originally by: Big Milk So if I understand correctly it is completely point less to train the skill? Because you have to training Mining Forman to level 5 to even TRAIN Mining Director to level 1. And you have to have Mining Director at level 1 to use the mod. So unless you plan on spending 25 days training Mining Director to level 5 it's pointless? Unless you buy the teir II command ship it's pointless???? What gives? Is this right?
No command ship gives bonuses to mining director. So in other words, unless you COMPLETELY max it out, it is indeed useless. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Big Milk
|
Posted - 2006.03.21 13:13:00 -
[6]
Edited by: Big Milk on 21/03/2006 13:15:10 Hey I love everyones help here, but if you don't have the skills, or know someone who does please don't tell me what you think.
But with a teir II command ship you can have three mod running at a time. So there for you should get 10.4% per mod correct? Therefor If I spend 55 days training to get into a vulture I could get 31.2% extra per cycle? Is there a mod out that lets you use extra Warfare linking mods? (Yes Warfare mods include the mining ones) I guess I need to lay off the mining! I'm lost. Please help.
|
ElCoCo
|
Posted - 2006.03.21 16:56:00 -
[7]
Edited by: ElCoCo on 21/03/2006 16:59:37
Originally by: Big Milk But with a teir II command ship you can have three mod running at a time. So there for you should get 10.4% per mod correct? Therefor If I spend 55 days training to get into a vulture I could get 31.2% extra per cycle? Is there a mod out that lets you use extra Warfare linking mods? (Yes Warfare mods include the mining ones)
No mod.
The elite (logistic) BC's can fit 3 of them simultaneously and judging by the links'description, yes you'll have 30%+ bonus.
edit: the descriptions are misleading... I dunno if having three will make a difference
And... the motherships can fit upto 6 warfare mods so there's your uber mining foreman ship... at 20bil or so
|
Malena
|
Posted - 2006.03.21 18:32:00 -
[8]
The regular warfare links don't stack...I have tried it with the shield resist link and the shield cap usage link...no matter how many I fit (and I could get 4 on my old ferox) the resists stayed the same. I am guessing the same applies for the mining link.
|
Agrilad
|
Posted - 2006.03.21 18:42:00 -
[9]
Originally by: Malena The regular warfare links don't stack...I have tried it with the shield resist link and the shield cap usage link...no matter how many I fit (and I could get 4 on my old ferox) the resists stayed the same. I am guessing the same applies for the mining link.
I would swear that a T1 BC can only use 1 warfare link at a time. You have to have a Command Ship or a Mothership to have more then 1 warfare link work at a time.
|
Colonel O'Neill
|
Posted - 2006.03.21 19:36:00 -
[10]
Originally by: Agrilad
Originally by: Malena The regular warfare links don't stack...I have tried it with the shield resist link and the shield cap usage link...no matter how many I fit (and I could get 4 on my old ferox) the resists stayed the same. I am guessing the same applies for the mining link.
I would swear that a T1 BC can only use 1 warfare link at a time. You have to have a Command Ship or a Mothership to have more then 1 warfare link work at a time.
Incorrect. Fit Command Processors (requires Squadron Command V)
// Colonel O'Neill |
|
Maar T'Kmel
Minmatar Universal Services And Commerce
|
Posted - 2006.09.21 14:47:00 -
[11]
Have we ever had an "official" explanation on how Foreman/Director and the links work?
|
Malena
Perpetual Dawn
|
Posted - 2006.09.21 15:35:00 -
[12]
Edited by: Malena on 21/09/2006 15:35:53 Necromancy is popular this month. The devs have never given a reason for the way these mods and skills work...personally I think it stinks that they force you to train a skill like mining director 1 to use the link, when mining director basically overrides mining foreman instead of stacking or giving you another type of bonus. Nor have they given a reason for the delay in the debut of the mining drone efficiency link-other than it "didn't work as intended" from a blog a LONG time ago.
If you are part of an actively mining corp, and have 13-15 lasers running on average, then it would be beneficial to your gang to get into command ships. Mine runs 6 command links in it's mining aid configuration...which increases the yield and enhances the protection of members dramatically. Obviously you have to balance the increased yield of your mates' lasers by having you in a command ship, vs the total number of lasers mining by having you in a mining ship, but as you increase the number of gang members mining...
And yes, I do pimp my gang skills. All of the leadership skills are maxxed, 2 of the 4 command skills are maxxed and the other 2 are at 4. Contact me for prices.
|
Balcura
|
Posted - 2006.09.22 04:02:00 -
[13]
While this is an old topic, please let me clear up the mining foreman stuff for ya.
1) The mining forman skill to 5 adds a 10% bonus to the mining amount of all people in the gang in the same system.
2) The mining director skill adds to the effectiveness of the laser optimization module, level 1 = 2%, level 2 = 4%, level 3 = 6%, level 4 = 8% and level 5 = 10%. BTW this module "decreases the cycle time of mining lasers".
3) The Squad Cmd skill increases the command bonus of the mining modules by 10% per level. Mining Director 4/Squad cmd 1 = 8.8%, Mining Director 4/Squad cmd 2 = 9.6%, Mining Director 4/Squad cmd 3 = 10.4%, Mining Director 4 and Squad cmd 4 = 11.2%. At this point you would get director 5 the squad cmd 5, Mining Director 5/Squad cmd 4 = 14% and Mining Director 5 Squad cmd 5 = 15%.
4) At this point you get the mind link implant (tech 2, slot 10 mining implant). I still am missing cybernetics 5 so I can't verify that this part is true. The mining foreman yeild goes from 10% to 15% and cycle time decrease bonus increases from 15% to 22.5%.
Hope this clears up any confusion, BTW 14 days till cybernetics 5... hehe.
|
Karodnotos
|
Posted - 2006.09.23 06:50:00 -
[14]
Quote: If you are part of an actively mining corp, and have 13-15 lasers running on average, then it would be beneficial to your gang to get into command ships. Mine runs 6 command links in it's mining aid configuration...which increases the yield and enhances the protection of members dramatically. Obviously you have to balance the increased yield of your mates' lasers by having you in a command ship, vs the total number of lasers mining by having you in a mining ship, but as you increase the number of gang members mining...
how do u run 6 links simultaneously? i looked up the command ships and it says for the EOS: "Can use 3 Warfare Link modules simultaneously." or is it a mistake in the description?
|
B'atou
Gallente RATS Corp Imperium Alliance
|
Posted - 2006.09.23 09:24:00 -
[15]
Originally by: Karodnotos how do u run 6 links simultaneously? i looked up the command ships and it says for the EOS: "Can use 3 Warfare Link modules simultaneously." or is it a mistake in the description?
when you fit Command Processors you can run one mod extra per Command Processor Every winner needs a looser, only idiots need a leader! |
Karodnotos
|
Posted - 2006.09.23 09:55:00 -
[16]
Originally by: B'atou
Originally by: Karodnotos how do u run 6 links simultaneously? i looked up the command ships and it says for the EOS: "Can use 3 Warfare Link modules simultaneously." or is it a mistake in the description?
when you fit Command Processors you can run one mod extra per Command Processor
got it! thx for clearing this up!
|
Ezra
Gallente Calista Industries
|
Posted - 2006.09.24 18:55:00 -
[17]
Originally by: Malena Edited by: Malena on 22/09/2006 15:40:38
If you are part of an actively mining corp, and have 13-15 lasers running on average, then it would be beneficial to your gang to get into command ships. Mine runs 6 command links in it's mining aid configuration...which increases the yield and enhances the protection of members dramatically. Obviously you have to balance the increased yield of your mates' lasers by having you in a command ship, vs the total number of lasers mining by having you in a mining ship, but as you increase the number of gang members mining...
I think it should be clarified given the "enhances the protection of members dramatically" means you're not running 6 mining links, but 1 mining link and 5 other types of links that help tanking and such.
To my knowledge, running two mining foreman links will not stack. But being able to run the mining foreman link in addition to the shield and armor resist links would be beneficial, and on a command ship with command procs, adding some of the other tanking links (reduced cap usage, decreased repper cycle time, etc) will help a lot for lowsec mining ops. ------------ Ezra Cornell pe0n, Calista Industries |
Karodnotos
|
Posted - 2006.09.24 21:17:00 -
[18]
Originally by: Malena Edited by: Malena on 22/09/2006 15:40:38
And yes, I do pimp out my gang skills. All of the leadership skills are maxxed, 2 of the 4 command skills are maxxed and the other 2 are at 4. All told (skills plus command link plus mining link implant) makes for a 92 (maybe 98, can't remember exactly right now) second cycle time on strip miners and a 48 second cycle time on miner 2s.Contact me for prices. So...imagine your hulk mining somewhere, and then getting the cycle time cut in half while increasing your yield and your tank..just for being in a gang.
if my calculations r correct, the minimum cycle time for a miner II should be 49 sec, which is exactly what Malena said. but for the strip miner, i get about 147 seconds (all that with 1 mining laser opt link). with 4 (6) links stacked, it would have been 95 (77) sec for the strips, but only 32 (26) sec for the miner II...
so my conclusion would also be, theres only 1 mining link possible to be active and the 92/98 sec Maleana mentioned is a mistake (as she said she couldnt remember exactly).
or maybe im all wrong since this is only a calculation and not real eve...
|
Cal Morg
|
Posted - 2006.09.28 22:15:00 -
[19]
Originally by: Karodnotos if my calculations r correct, the minimum cycle time for a miner II should be 49 sec
The mininmum cycle time is 46.5 sec. -2%*5(MD)*1,5(SQ)*1,5(Mindlink) = -22.5% 60s*(1-0.225) = 46.5s
|
Magdala
Equilibrium LLC United Confederation of Corporations
|
Posted - 2006.09.29 17:16:00 -
[20]
Originally by: Ezra To my knowledge, running two mining foreman links will not stack.
Command modules do not stack.
|
|
Karodnotos
|
Posted - 2006.09.29 17:27:00 -
[21]
Originally by: Cal Morg
Originally by: Karodnotos if my calculations r correct, the minimum cycle time for a miner II should be 49 sec
The mininmum cycle time is 46.5 sec. -2%*5(MD)*1,5(SQ)*1,5(Mindlink) = -22.5% 60s*(1-0.225) = 46.5s
ah, i see. i simply calculated 60s/1.225. thanks for the correction.
Quote: Command modules do not stack.
thanks for verifying that.
|
B'Ellana Torres
|
Posted - 2006.09.30 08:15:00 -
[22]
The Known issues thread says that Laser Optimisation doesn't work. Has this now been fixed?
|
Cal Morg
|
Posted - 2006.09.30 21:28:00 -
[23]
Originally by: B'Ellana Torres The Known issues thread says that Laser Optimisation doesn't work. Has this now been fixed?
Laser Optimisation didn't work as it was a yield bonus which didn't stack with the Mining Foreman bonus. But now they have changed it to a time bonus which gives you a realy nice bonus.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |