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Bob Niac
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Posted - 2006.03.20 12:44:00 -
[1]
Edited by: Bob Niac on 20/03/2006 12:53:44 Gallente Alpha
Primary Effect: +1 bonus to Perception
Secondary Effect: 1% increase in drone bay size
Primary Requirement:
Requires Gallente Encryption Methods
Secondary Requirement:
(New Skill)Faction Learning
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Bob Niac
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Posted - 2006.03.20 12:44:00 -
[2]
Edited by: Bob Niac on 20/03/2006 12:49:26 Crystal Learning Alpha
Primary Effect: +1 bonus to Perception per level
Secondary Effect: 1% bonus to shield boost amount per level
Primary Requirement:
Requires Guristas Encryption Methods
Secondary Requirement:
(New Skill)Faction Learning
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Bob Niac
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Posted - 2006.03.20 12:44:00 -
[3]
Requires encryption method skill of the corp/faction you have standing with. Cannot be trained on trial accounts. Cannot be trained with skills that are created by enemies of the faction. No Trade!
(note: these are recieved by R&D agents)
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Bob Niac
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Posted - 2006.03.20 12:59:00 -
[4]
omega Learning
+3% to secondary effect of faction learning skills per level.
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Bob Niac
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Posted - 2006.03.20 13:04:00 -
[5]
ok so there are some examples.... what do you think? they are a good way to use RP imo. of course this means Pirates need R&D agents
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Demiurge Ialdaboth
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Posted - 2006.03.20 16:59:00 -
[6]
I think adding more learning skills is a mistake.
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Adjodlo
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Posted - 2006.03.20 17:17:00 -
[7]
No thanks, the learning skills we have now are fine.
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Bob Biac
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Posted - 2006.03.20 20:39:00 -
[8]
ooh free T2 implants!
Yes plz!
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Susa Ou
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Posted - 2006.03.21 07:28:00 -
[9]
I will take any skill I can to reduce training times, implants are too expensive.
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Lord WarATron
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Posted - 2006.03.21 12:11:00 -
[10]
In other words, these are skills that act as implants, but since they are skills, you can never loose em :)
Unless they have a high rank or are very very rare, I would be against them, simply because they become another thing to put on your learning queue, as well as encorage CCP to increase ranks of future skills. :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Elegant
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Posted - 2006.03.21 18:06:00 -
[11]
It looked to me like he was saying that there would be a new set of implants with the new skills as requirements.
Frankly I think that by the time you can get these suckers you would already have so many skill points that you would never recoup the time it takes to train the new skills. So aside from their small "pirate implant" bonuses the proposed skills and implants don't make much sense.
Maybe I misunderstood though?
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Bob Niac
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Posted - 2006.03.23 17:07:00 -
[12]
basically they act like implants, but are skills. They are normally obtained as offers from R&D agent offers. They would be quite rare. Yarr! Pirate Learning Skills! |
Dr Caymus
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Posted - 2006.03.24 02:08:00 -
[13]
Very interesting idea...
I would not use Research agents to offer the "pirate" learning skills, though...this would dilute their primary purpose. Perhaps Advisory agents within the various schools - Hedion University, for example - might offer the skills...this would give these guys a story line...something from the "dark" side. Of course the missions that these agents offer would have to be made interesting and challenging enough for people to want to run them.
I don't get what you mean by "No Trade"...these would have to be tradeable by players.
And the other prerequisite skill - a new Faction Learning skill - would this be available on the market or only through other means: agents or pirate drops.
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Bob Niac
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Posted - 2006.03.24 12:29:00 -
[14]
Faction Learning and the Encryption codes would be available on the market.
Im curious though.... why make them tradable? they are supposed to be quite rare, and making them no trade means you would only be able to get them from agents. Yarr! Pirate Learning Skills! |
CenturinSG
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Posted - 2006.03.24 14:03:00 -
[15]
Excellent idea. Lets add more learning skills that no one wants to train.
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Dr Caymus
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Posted - 2006.03.25 02:10:00 -
[16]
They could originate only from agent offers, but they should still be "tradeable" among players...through escrow (or, coming soon, the contract system), direct face-to-face, or whatever. Everything is tradeable in EVE...which is clearly one of the game's strong points.
Yes they should be somewhat rare, but not extremely rare. Difficult to obtain, but obtainable by the dedicated player. Not limited to a mere handful of players that fall into them through good fortune. The number of these skills that are seeded ought to be at a level that would make their value moderately expensive...say a billion ISK give or take...a little more than the current +5 implants.
Still an interesting idea though...it would be a cool way to implement a third tier of learning skills
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Rodge
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Posted - 2006.03.25 09:04:00 -
[17]
Oveur spoke recently about how he'd be against introducing anymore learning skills.
Though I personally don't think it's a terrible idea as presented....
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Bob Niac
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Posted - 2006.03.26 02:53:00 -
[18]
ok so i forgot to mention this would be a part of the T2 BPO lottery. They wouldnt be as rare, but at leasst these agents would be used Yarr! Pirate Learning Skills! |
6Bagheera9
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Posted - 2006.03.27 04:12:00 -
[19]
/unsigned
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Scrutt5
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Posted - 2006.03.27 11:26:00 -
[20]
Seems to me your ideas are as solid as your pvp ability :) (In other words, dreadful idea). Why should new learning skills which have such a dramatic effect on training time be available to a select or lucky few.
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Lord WarATron
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Posted - 2006.03.27 14:23:00 -
[21]
If you stated that these skills would be available on market for a bil each at NPC's then I could see people noding with you. Because you said t2 lottery.... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Na Jenton
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Posted - 2006.03.27 15:44:00 -
[22]
this would be like +4.4 to relevant attribute, where only a few people would get them. look up price for a +5 perc implant. 750m. look up price for a +4 perc implant. 150m and you're getting ripped off.
for a +1.1 difference, people will pay 600m. there is no way you could have this help anyone other than the richest/luckiest unless you released it on the regional markets. (crystals in venal etc), and that would make them pointless.
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Bob Niac
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Posted - 2006.03.27 20:14:00 -
[23]
hmm .. but what if this were a way of getting many advanced skills?
a way to stubstanciate (sp?) the T2 lottery as it were... if they were to implement the "store" idea, then you could use your 5 million RP to buy a titan skill. Or maybe new skills (especially the tech 2 ones.) Make the lottery less of a 1 in a million and more of a one in a hundered. Yarr! Pirate Learning Skills! |
B0rn2KiLL
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Posted - 2006.04.28 14:02:00 -
[24]
nice idea imo
make`m stupidly expensive. that'll keep`m in low circulation :) hope something similar is introduced, maybe then i can actually fix my goddamned low perception. ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11
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Tripoli
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Posted - 2006.04.29 00:07:00 -
[25]
Originally by: Rodge Oveur spoke recently about how he'd be against introducing anymore learning skills.
I'm working on Oveur, don't worry.
Personally, while I find the idea of faction learning skills interesting, I'd still prefer the simple Elite Learning Skills.
But, my 2 cents on faction skills would be thus: They must be tradable, and I must be able to train as many of them as I please. ---
280 of 312 skills trained. |
Bob Niac
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Posted - 2006.04.29 11:28:00 -
[26]
OK so i have:
Make them tradeble Do not go through T2 lottery .... though i wish that would be the way it worked, i have a decent amount of RP i may never use.
but
if as you suggest Tripoli, that you could learn as many as possible, then i would say the proposed +1 attribute would be stripped and the bonus to other skills (eg Armor or Shields) would be enhanced.
thats option 1
option 2 would be to have, like implants, some without attributes, wich you can train as many as you want and the atrribute skills separately, which could be tained oncce.
I like the Idea of the Schools giving out skills like that, maybe the new COSMOS tutorial coming in kali, where instead of an implant you get offered a tradeable (rank 5) skillbook.
also i see (in my mind) now a division between "Pirate" and "Faction" skills.
Pirate skillbooks are from, well, pirates. But instead of hunting them, you would go through their "Heroes" which are like standard R&D agents, but you get a store to buy [NO TRADE] items like the skillbooks and T2 Faction BPCs. (The ship itself would be tradeable, just not the bpc)
Faction or "schooling" skillbooks are from a new "Headmasters" line of agents. these teachers would offer better and better skills, through RP, annd specific mission rewards. aslo this could be a way of earning normal skills, like Battleship and whatnot. They are tradeable. (Possible chance to get normal T1 BPOs?) __________________________________
Yarr! Pirate Learning Skills! |
Jinx Barker
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Posted - 2006.04.29 11:46:00 -
[27]
To be honest I am rather ambivalent on the whole idea of training new "learning" skills. Although, I see some merits in the proposal, I am still secretly kicking myself even now for writing this.
So, anyway, if Devs will put it in I will see if I will train them, maybe not. Good Luck on pushing this through, however it will turn out.
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Deviana Sevidon
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Posted - 2006.04.29 21:16:00 -
[28]
How about a different type of Faction Learning Skills?
A skill that effects say. 3% Learning Speed to certain Factions?
Example:
Gallente Technology Concepts
Requirements: Science 5,Learning 5
3% Bonus Speed to mastering Gallente Technologies. Affected are only Ship- and Weaponskills for Gallente Ships
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Bob Niac
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Posted - 2006.04.29 22:05:00 -
[29]
i dunno ... it seems that would be too restrictive. __________________________________
Yarr! Pirate Learning Skills! |
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