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Thread Statistics | Show CCP posts - 37 post(s) |
FaulEnza N00bist
The Squad Yulai Federation
4
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Posted - 2014.01.22 00:12:00 -
[1921] - Quote
Let me try to get the picture right:
- Nullsec... no police, no CONCORD... player ruled land/space (like the early Wild West) - Interbus has left the scene, we build (well, until now still with f****** BPC from CONCORD LP-Store - where is the BPO?) and run our own POCOs - we fight pirates of our own wallet/safety/prosperity, not for a goddamn CONCORD-proofed NPC agent - we are loyal to our corp/ally/coalition at first, not to any Empire
So why should i give a **** to any highsec navy to gain their LPs? They are not present in Null. -> Pirate Faction Points can be gain by killing local rats (another topic) What rights does the Navy have to dictate and force me to launch that piece of crap (aka ESS - the mechanics are still ****)? -> Should i shoot me in the left or right foot? The market belongs to the players, particularly in nullsec... why then is this item build and seeded by NPC?
Nullsec has to be idependent from any CONCORD rules, it's player space. Kick SOV bills and burn the asses of CONCORD. They can stay and rot in 0.1 and above.
AND HELL YES, F*** THIS ****** ESS (and most of the other new deployables) |
EI Digin
Sniggerdly Pandemic Legion
1695
|
Posted - 2014.01.22 00:18:00 -
[1922] - Quote
CCP SoniClover wrote:Here's a quick update on the changes we've made to the ESS, based on testing and feedback. There is a dev blog coming out tomorrow detailing these (and other changes) to the deployables in 1.1, but here's a basic overview.
Additions/edit * With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level. This is to address the risk vs. reward concerns. Thanks to those that suggested using LPs instead of ISK for balance.
Better. Please consider tweaking the LP value to make it more rewarding to put one down for ratting purposes. Or removing isk from the equation completely and making it all about LP. Planting one of these down should be a thing that a ratter wants to do to increase their isk/hour because it's a smart idea, not necessarily because a solo roamer wants a piece of the pie.
Consider adding LP stores to NPC/player stations, because you shouldn't have to travel to low/high to cash in.
CCP SoniClover wrote: * There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share has 20 seconds, Take all has 180 seconds. Moving out of range while the timer is ongoing resets the timer. This is to reduce the feasibility of having an alt sit at the ESS and quickly empty the pool when someone shows up. * Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. This is to reduce the feasibility of using ships immune to bubbles for stealing purposes.
Better, but I still don't think 3 minutes is really enough time to respond. Some systems in nullsec are pretty far away from staging systems. I think that increasing this amount would generate more fights.
CCP SoniClover wrote: Also, some of the stats have changed: * Hit points increased from 150k to 250k
What I don't like about the current revision is that it has no reinforcement timer. If it can take a long time to get that extra 5%, someone shouldn't be able to erase that bonus while you and your corp members sleep, and 24/7 coverage should never be an expectation.
Not to mention that the EHP increase does not really change much, instead of taking approximately 5 minutes for a single bomber to take one out, it takes approximately 8 minutes. I would suggest around the 1 million ehp mark, high enough that one solo person isn't going to want to go around killing these but low enough that a small gang could easily take one out within a short amount of time while at the same time allowing the defender to form up (5 to 10 minutes), and have a lasting impact on the defenders (the grind to 5%) if they don't defend.
Overall the changes make the module better, but I believe there is still iteration to be done. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2577
|
Posted - 2014.01.22 00:20:00 -
[1923] - Quote
FaulEnza N00bist wrote:Let me try to get the picture right:
- Nullsec... no police, no CONCORD... player ruled land/space (like the early Wild West) - Interbus has left the scene, we build (well, until now still with f****** BPC from CONCORD LP-Store - where is the BPO?) and run our own POCOs - we fight pirates of our own wallet/safety/prosperity, not for a goddamn CONCORD-proofed NPC agent - we are loyal to our corp/ally/coalition at first, not to any Empire
So why should i give a **** to any highsec navy to gain their LPs? They are not present in Null. -> Pirate Faction Points can be gain by killing local rats (another topic) What rights does the Navy have to dictate and force me to launch that piece of crap (aka ESS - the mechanics are still ****)? -> Should i shoot me in the left or right foot? The market belongs to the players, particularly in nullsec... why then is this item build and seeded by NPC?
Nullsec has to be idependent from any CONCORD rules, it's player space. Kick SOV bills and burn the asses of CONCORD. They can stay and rot in 0.1 and above.
AND HELL YES, F*** THIS ****** ESS (and most of the other new deployables)
---
Yes, i am pissed off about that and CCPs current work.
So..... Who pays the bounties to you? Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Avalon5
The Sith Syndicate REFORD
2
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Posted - 2014.01.22 00:30:00 -
[1924] - Quote
I couldn't even imagine that update can be so bad.
The ESS in nonsense. If you want to cut bounties - do it directly, why you trying to walk 4 times around a soccer field before you get the point. |
Xaerael Endiel
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.01.22 00:47:00 -
[1925] - Quote
Avalon5 wrote:I couldn't even imagine that update can be so bad.
The ESS in nonsense. If you want to cut bounties - do it directly, why you trying to walk 4 times around a soccer field before you get the point.
Because wrecking the value of nullsec will just make nullsec worthless to line members and see them all go and do something else like FW (already more valuable) Incursions (already more valuable) or missions (would be more valuable if they nerfed the bounties any more). |
Nytemaster
Wardec Us Please
4
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Posted - 2014.01.22 00:57:00 -
[1926] - Quote
Bagehi wrote:Kotori wrote:Bagehi wrote:Please explain who would drop on and destroy a structure like that. 500k EHP is far more than a roaming gang would be able to burn through. That would be a flat buff to null income. Might as well just boost ratting income and save the extra step. I do agree that the benefit from deploying one of these is a bit underwhelming. So, I'm not sure how widely used they will be. 500k EHP really isnt a lot, and i would say is a valid Target. If you assume that as a baseline, your roaming gang has an average dps of 250 per ship 500,000 / 250 = 2000 Seconds of shooting for 1 ship. 2000 / 20 ships = 100 seconds of shooting for the gang (1min 40 seconds) 2000 / 10 ships = 200 seconds of shooting (3 mins 20 seconds). To me, that is still not enough HP! If it can be killed in less than 5 minutes, it cannot be defended! Three and a half minutes... in a bubble... in hostile space... not shooting a spaceship. For, what? A couple million isk, spread over 10 people? I repeat, no roaming gang would do that. Ratters wouldn't grind a structure with a quarter of that EHP for that kind of income, you can best bet a roaming gang (looking for a person to kill) wouldn't take the time to do it.
With all due respect, isk generated with the prospect of a fight is like gravy on mash potatoes. |
Alphea Abbra
Grim Determination Nulli Secunda
626
|
Posted - 2014.01.22 00:57:00 -
[1927] - Quote
ZynnLee Akkori wrote:I have a related question. The ratting that it happening: Is this assumed to be a solo activity? I'm just curious if null ratting is done in cooperation with someone or if it's all solo?
If it's solo, maybe this is part of the intended effect? Maybe CCP wants to see more small groups working together? The other thing is the whole PvE vs PvP fitting on ships. Is this purely an 'efficiency' thing? As is, a PvE fit lets you kill the rat's faster, resulting in a more efficient income?
It would be nice if we could fit our ships for PvP and do PvE activity. Then again, if you are fighting in a group, a PvP ship shouldn't hinder you much against rats? Nullsec PvE is almost always solo. There are viable ways to dualbox or 2 together, but mostly solo. The issue is that for most things, you don't have to be 2 characters and 2 characters won't do stuff twice as fast, so if you're dualboxing you can probably literally make twice as much by being in two sites, compared to maybe decreasing completion time with a fourth or a third by being two characters in one site. Multiboxing can add safety or ease, and sentry-droneboats with a specific trigger can sometimes become twice as efficient with twice the characters, but in general terms, nullsec PvE is solo. The larger issue than the sites themselves would be the systems, though.
Since most systems have a few of the better sites spawning at the same time, a good truesec system can be full at 2 ratters (Or two groups of ratters). There won't be efficient sites to do, so moving over to the next site will be better than staying and competing for the sites as they respawn. Same goes for belts, as it were. With 10 belts you can't warp in, shoot rats, warp to next, warp to next, shoot rats, etc., and expect the rats to really respawn. If you are two people doing the same belts, chances are you could be legitimately isk-doubling in Jita and earn the same hourly wage. So the issue is essentially that the system pop cap is between 0 and 5.
That's for any reasonable living in a nullsec system. When nullsec players moan about the isk/hour of highsec lvl4 missions, it's not necessarily because the isk/hour itself is out of balance, but because the scalability of lvl4 missions is a practical infinite (Okay, 100-200 people doing it out of the same system means lag and attracts gankers - still!) while the nullsec systems scale in a way so finite you never really need a whole hand for counting on your fingers. There are other things with highsec missions 'n stuff, but scalability isn't in nullsec. We can have a battle of four thousand players in a system where, if it was for ratting-sustained living under ideal circumstances, less than a thousandth of the battle-participants would be able to live.
Okay, PI, mining, moonmining, escalation, ice ... it's not all equally bad, but for the line nullsec member, for the 99% of those four thousand, the combination of effort, security, accessability, income per time interval and scalability puts actually living in the areas of nullsec for which they fought and won at a disadvantage to high sec missions. There are good and bad reasons to ignore that disadvantage, make no mistake. But mostly, such reasons are either sentimental or "I don't want a new account for HS missions". The reasons most likely won't be "with time devoted to war, defense and offense, logistics, planning and moving around according to population and gangs/campers, this new system will make me obscenely rich through ratting" - but it is very likely to be "damn, I can't be arsed to JC to HS in a wardec to get ISK for a new boat, so I'm gonna rat a little." With all the sticks in nullsec, to make it generally appealing, it should also have some carrots. Those carrots should be beyond comparison to the places where you get none of the sticks, and different to the places you get other kinds of sticks. There should be clear consequences to live in nullsec, both SOV. and NPC, in lowsec, in wormholes. And there should be clear perspectives to make the transition for both gameplay and social play, not just the social aspects.
The ESS, even if the new version is less horrible, is not such a carrot. It's a stick that hurts just as much as the promised carrot soothes. It's a problem and at the same time its own solution. |
Nytemaster
Wardec Us Please
5
|
Posted - 2014.01.22 01:36:00 -
[1928] - Quote
Pinky Hops wrote:Has anybody pointed out that if ratting bounties were too high (from CCP's perception -- and they have all the numbers) that it would have been simpler to just straight nerf ratting bounties?
Instead it's like they packaged it with an anchorable design straight out of the Worst Ideas Ever thread.
I think most EVE players would just prefer the truth straight up.
"We are nerfing ratting bounties and here is why." (explanation follows)
Why reduce bounties by 5% when you can decrease the spawn chance by the same amount and do virtually the same thing without hardly anyone noticing? To do the later you can chock all speculation and cries of nerfing to the theory-crafters who may or may not even be able to prove there was any change. |
ZynnLee Akkori
Perkone Caldari State
46
|
Posted - 2014.01.22 02:18:00 -
[1929] - Quote
If we lived in fantasy-land, the easiest way to show CCP that Null isn't really working is for everyone to abandon it. Move to a .5 system as close to Null as you can and simply head out there to get the moongoo or whatever you need as a corp every day. Or don't even do that.
Heck, since it's fantasy-land, what if CFC and Goon were to declare Null off-limits for all economic activity and finance 23/7 powerful roaming gangs that punish anyone using Null for anything. They don't make any T2 stuff (prolly have lots of stockpiles they can use exclusively for their Alliance members), don't mine any of the ore out there (and hunt down and destroy any groups who do try to mine), no more PI, etc...
It would kill the market, and CCP would have no choice but to pay attention. A boycott of Null. If it's so irritating, then vote with your afterburner and leave it. It's fantasy because we all know the Alliance leaders are quite happy with their 10 or 12 digit bank accounts and lavish lifestyles and would never shoot the hand that feeds them. They would never sacrifice their cushy offices and ships in an effort to demonstrate to CCP just how serious the issues in Null are.
Sad too, since I, a carebear, would love to see Null as an active, vibrant place. I'd actually go out and actually peeveepee from time to time. I'd run ore, modules, whatever to and from highsec. There's stuff out there I'd like to see.
I think the ESS has potential, but it should be shelved until SOV is fixed, POS coding, and the one huge blue doughnut broken up into a hundred small ones. |
Fix Lag
745
|
Posted - 2014.01.22 02:32:00 -
[1930] - Quote
Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP. CCP mostly sucks at their job, but Veritas is a pretty cool dude. |
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Andrea Keuvo
Science and Trade Institute Caldari State
176
|
Posted - 2014.01.22 03:29:00 -
[1931] - Quote
Fix Lag wrote:Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP.
Wormhole income nerf is probably coming soon |
MeBiatch
GRR GOONS
1691
|
Posted - 2014.01.22 03:52:00 -
[1932] - Quote
Andrea Keuvo wrote:Fix Lag wrote:Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP. Wormhole income nerf is probably coming soon
my guess is no more npc buy orders for blue drops There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
118
|
Posted - 2014.01.22 05:19:00 -
[1933] - Quote
MeBiatch wrote:Andrea Keuvo wrote:Fix Lag wrote:Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP. Wormhole income nerf is probably coming soon my guess is no more npc buy orders for blue drops Rubicon 1.2: - Sleepers no longer drop databases - New deployable. Has a chance to download databases from defeated sleepers in system. Has no effect if the wormhole does not have an active connection to K-space. Wormholes involved cannot be end of life or shrunk due to mass. They must have relay deployables anchored in every system along the path, including the first k-space system. The relays show globally on the overview, immediately alerting travelers that someone down the chain is ratting. Exciting Pvpve encounters are sure to follow.
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Alundil
Sky Fighters
381
|
Posted - 2014.01.22 05:58:00 -
[1934] - Quote
CCP SoniClover wrote:Kismeteer wrote:CCP SoniClover wrote:I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. Referencing: GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ Why are null sec people the only people that have defend it? Why couldn't you do this module in high sec, where it could actually make for interesting game play? Or low sec, which this seems ideal for, if anyone ratted there. If you're avoiding posts with inflammatory phrasing, is that your excuse why you're avoiding most of the posts in this thead? You can-¦t expect everything we do to have equal affect on everyone. Yes, the ESS affects null sec more, just like the Hi Sec POCOs we did for Rubicon affected hi sec more. It evens out in the end. We hate everyone equally.
I haven't lived in null in many months so it isn't going to bother me from an income perspective. However, from a gameplay perspective I strongly doubt that this module, in null, will have the effect you seem to think it will. Basically thinking about this module and its implications makes me feel like your face.... and also your face.
As to your parting shot in the quote there clover, as a public representative for a company that's ridiculous and unprofessional.
But hey, stay classy. Clone mechanics enchancements Deep Space Probe Revival |
Alundil
Sky Fighters
381
|
Posted - 2014.01.22 06:18:00 -
[1935] - Quote
Eram Fidard wrote:What happens when an unstoppable force (team superfriends or more specifically SoniClover) meets an immovable object (eve playerbase)? The monument gets it. Clone mechanics enchancements Deep Space Probe Revival |
Alundil
Sky Fighters
383
|
Posted - 2014.01.22 07:28:00 -
[1936] - Quote
Josef Djugashvilis wrote:How many pages does a thread have to reach before it becomes a 'threadnought'? "Ah one, ah twohoo, ah thrrrreee.... the world may never know" Clone mechanics enchancements Deep Space Probe Revival |
Rekkr Nordgard
The Ardency of Faith
354
|
Posted - 2014.01.22 09:16:00 -
[1937] - Quote
Vald Tegor wrote:Rubicon 1.2: - Sleepers no longer drop databases - New deployable. Has a chance to download databases from defeated sleepers in system. Has no effect if the wormhole does not have an active connection to K-space. Wormholes involved cannot be end of life or shrunk due to mass. They must have relay deployables anchored in every system along the path, including the first k-space system. The relays show globally on the overview, immediately alerting travelers that someone down the chain is ratting. Exciting Pvpve encounters are sure to follow.
Let's try not to give the team that thought the ESS was an absolutely fantastic concept any more ideas please. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
320
|
Posted - 2014.01.22 09:25:00 -
[1938] - Quote
ESS - Bad idea. If CCP want to work on nullsec why not address issues that players are stating this for years ? HED proved that servers are unable to handle current nullsec state - i think that this is more important thing to work on rather than ESS?
Or fill the gaps in your rules - players still don't know WHAT is large - scale player fight 10 people on local, 20 , 300 , 2000?
Why ESS is bad idea? Because it will not change nothing - and can be abused as a tackling device.
If you think that ESS is good idea why it cannot be used at the same time in lowsec and higsec. Every where play the same players.
I want to put ESS in some higsec mission hub - and guard it with some friends. Any one can try to take it from us.
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
176
|
Posted - 2014.01.22 10:06:00 -
[1939] - Quote
Anthar Thebess wrote:ESS - Bad idea. If CCP want to work on nullsec why not address issues that players are stating this for years ? HED proved that servers are unable to handle current nullsec state - i think that this is more important thing to work on rather than ESS?
because the game(content)designer aren't responsible for the net code, or whatever part of the backround programming is causing the problems. it's like telling a bakery they should be a barber shop.
Anthar Thebess wrote: I want to put ESS in some higsec mission hub - and guard it with some friends. Any one can try to take it from us.
That would be most awesome :D should have been a high and low sec thing from the very beginning. |
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CCP Punkturis
C C P C C P Alliance
4746
|
Posted - 2014.01.22 10:36:00 -
[1940] - Quote
posting here in efforts of getting this thread to 100 pages \o/ Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Zappity
Kurved Space
776
|
Posted - 2014.01.22 10:41:00 -
[1941] - Quote
CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/ Hehe, and doing my part... And I still want one of these for highsec and FW low! Zappity's Adventures for a taste of lowsec. |
Turelus
Caldari Independent Navy Reserve The Fourth District
876
|
Posted - 2014.01.22 11:06:00 -
[1942] - Quote
CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/ Well... trying not to be an ass but if you wanted to see 100 pages you could go poke some CCP people to post more answers to questions and keep the back and forth going...
Also I added another post for you. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Nevyn Auscent
Broke Sauce
955
|
Posted - 2014.01.22 11:07:00 -
[1943] - Quote
Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now. |
ZynnLee Akkori
Perkone Caldari State
47
|
Posted - 2014.01.22 12:40:00 -
[1944] - Quote
Other questions I have not seen answers for:
Can we have more than 1 ESS in system? If so, how do we know which one is being accessed/attacked?
If the ESS is destroyed, does all the ISK in the kitty just disappear? The original clarification suggested the ISK is credited to the 'system', not the actual ESS device.
Does the 'upgrade' reset if the ESS is destroyed? SO if my corp were to rat for a few hours and finally get the ESS to the top bonus payout, then have it popped by some big meanie, does the bonus reset?
Has there been any thought to this being used as a bubble between 2 warp points instead of a pve tool? Presumably, I could drop this mid-way between 2 gates and it would pull anyone crossing it out of warp, including ships that are currently immune to this. How does it compare to existing bubble devices?
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War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4974
|
Posted - 2014.01.22 12:45:00 -
[1945] - Quote
ZynnLee Akkori wrote:Other questions I have not seen answers for:
Go read the description in the blog and the first few dev posts - it will answer most of those questions.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 12:45:00 -
[1946] - Quote
Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now.
How will -10 sec status people cash in their LP? |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4974
|
Posted - 2014.01.22 12:48:00 -
[1947] - Quote
Andrea Keuvo wrote:Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now. How will -10 sec status people cash in their LP?
Ummm...go to an appropriate station and dock up? There are stations in lowsec too so novices at -10 don't have to worry.
This getting to 100 pages plan is going to be easy...
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Turelus
Caldari Independent Navy Reserve The Fourth District
879
|
Posted - 2014.01.22 12:50:00 -
[1948] - Quote
Andrea Keuvo wrote:Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now. How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Nevyn Auscent
Broke Sauce
955
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Posted - 2014.01.22 13:13:00 -
[1949] - Quote
Pods? Shuttles? Anything that can beat the faction navies? Just like -10 people always have? -10 does not mean 'Concorded in a pod as soon as in high sec' |
Rommiee
Mercury Inc.
677
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Posted - 2014.01.22 13:16:00 -
[1950] - Quote
CCP Punkturis wrote:posting here in efforts of getting this thread to 100 pages \o/
Or you could drop the condescending attitude and post something constructive about the concerns people have over this pile of horseshit.
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