Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Capt Retard
Federal Navy Academy Gallente Federation
56
|
Posted - 2014.01.15 11:37:00 -
[1] - Quote
One of the biggest and most annoying things I have seen in eve at the moment is griefers using orcas to instaswitch to combat ships on a safe. If you bring a gang to tackle them, then they can instaswitch from a buffer tanked proteus to a noobship and warp off or suffer an inconsequential loss.
This is common in missioning systems (Sheroo at the moment), seeing a group of 5 orcas at a safe, fielding neutral alt reppers, combat ships galore - basically a remote operations base away from stations that abuses the Orcas maint bay. I might question why we have a carrier in hisec? And why is this carrier now so easy to train for ...
A simple solution would be to change the Orca bay to only accept haulers or mining vessels. Of course, this 'nerf' would upset all those legitimate uses which is: the combat ship ready to engage pirates ... yeah right ... gankers land and kill before you can even think of switching, and before concord kill them, pirates will kill/steal both your orca and kill that cruiser you jump into.
My proposal: Remove combat ships from the maint bay. Make the maint bay size grow with skill level. Make the ore bay size grow with skill level (50k start, 200k max).
Or: Orcas grab aggression from pilots who use the maint bay :)
|
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2275
|
Posted - 2014.01.15 11:38:00 -
[2] - Quote
What about the legitimate users who use their orca to move their ships around? |
Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2014.01.15 12:27:00 -
[3] - Quote
orca is meant for mining support even if it used for other thing it should be a sole mining support vessel |
Maximus Aerelius
PROPHET OF ENIGMA
1192
|
Posted - 2014.01.15 12:47:00 -
[4] - Quote
I cannot get behind removing Combat Ships from the SMB. I use an Orca for operations and the fact that gankers use it is just emergent game play. Removing Combat Ships would give miners 0 options to board a combat ship from the bay should they pick up an incoming gank on D-Scan.
Bearing in mind that an Orca can hold an Exhumer and this can be swapped out to a BC it's versatile in what it can provide mining fleets. Would a few Catalysts take on a Drake that's waiting for them in Hi-Sec with CONCORD on it's way? Now I know it's only 1 Drake but if you're mining smart and staying aligned that one Drake just might make them think again or get some payback while you and your mining buddies are GTFO of dodge
Removing Combat Ships would damage other legitimate uses of the Orca like Low Sec mobile operations bases for those that live where stations aren't or those that get them into Null and aren't in big alliances so have no stations to dock at.
I just don't see that penalising the many because a few have though of a way to adapt to a different kind of game play is a positive change.
-1 from me on that I'm afraid.
EDIT: If anything I'd like to see a Mineral Bay added and or an increase to the Ore Hold. All that being said you can expand the Cargo Hold and use the Fleet Hanger to store more ore\mins and it has a lot of space already. For what it is supposed to do it does it but we'll always want more
I love the idea of allowing an increase in size to the Ore Bay. It should bonus per level every Hanger but not so much as it becomes OP for the SMB. Ore, Fleet, Cargo and SMB should have different % increases per level of training IMHO.
EDIT 2: I think that the "Aggression Timer" passing to the Orca would be a good thing as it is the Orca Pilot's choice to allow pilots to access the SMB\Fleet Hanger and so he has made the conscious decision. Perhaps give him a Suspect Flag instead of allowing the Orca Pilot to be CONCORDed would maybe push this kind of avoidance of loss away.
Just some thoughts. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
101
|
Posted - 2014.01.15 14:01:00 -
[5] - Quote
Don't you dare touch my orca. That thing is my pride and joy, and is my home away from home in w-space. I live out of that tin can. |
Xe'Cara'eos
A Big Enough Lever
59
|
Posted - 2014.01.15 15:05:00 -
[6] - Quote
I think an orca pilot should inherit all flags from someone who uses their services, as it is rendering assistance, but if the orca pilot's got his safety set to green, the system won't let him help a criminal to reship until he sets his safety to red (then inheriting the criminal flag from the criminal, and getting concordokken)
if I sit in an orca, fielding an endless resupply of ships for my buddy, proteus 1, proteus 2, etc, during a dual, I'm as good as RR'ing them, possibly better |
Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
101
|
Posted - 2014.01.15 15:10:00 -
[7] - Quote
Xe'Cara'eos wrote:I think an orca pilot should inherit all flags from someone who uses their services, as it is rendering assistance, but if the orca pilot's got his safety set to green, the system won't let him help a criminal to reship until he sets his safety to red (then inheriting the criminal flag from the criminal, and getting concordokken)
if I sit in an orca, fielding an endless resupply of ships for my buddy, proteus 1, proteus 2, etc, during a dual, I'm as good as RR'ing them, possibly better
I would hardly call 2 proteus' endless. The ship maintenance bay is actually quite small in comparison to other ships of similar capability. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2629
|
Posted - 2014.01.15 15:11:00 -
[8] - Quote
Simple fix.
Keep the current system, but give the orca pilot a suspect / criminal / LE flag if the person swapping out a ship has a suspect / criminal / LE flag respectively. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Maximus Aerelius
PROPHET OF ENIGMA
1193
|
Posted - 2014.01.15 15:17:00 -
[9] - Quote
Xe'Cara'eos wrote:I think an orca pilot should inherit all flags from someone who uses their services, as it is rendering assistance, but if the orca pilot's got his safety set to green, the system won't let him help a criminal to reship until he sets his safety to red (then inheriting the criminal flag from the criminal, and getting concordokken)
if I sit in an orca, fielding an endless resupply of ships for my buddy, proteus 1, proteus 2, etc, during a dual, I'm as good as RR'ing them, possibly better
I'd agree with hooking it into the Green-Amber-Red safeties but also bearing in mind that you can grant explicit access to Corp and Fleet Members for the SMB and FH on an Orca. It may only take one to "go off the reservation" and attack someone and then dive into your hanger as he's in your Corp\Fleet and all hell breaks loose...pop goes the Orca.
It's a troublesome one and I agree that it should inherit some of the risk for directly affecting the outcome of an engagement be it ganking, dueling or whatever. Should it be Criminal Flagged? I don't think so as it hasn't directly committed a crime and therefore I think Suspect Flag is enough as it's assisting but not directly involved:
Crimewatch wrote:Suspect TimerOnly applicable in Empire-owned space (0.1 to 1.0), the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. CONCORD and gate guns will not defend you, and the attacker will not receive a reduction in Security Standings. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the solar system. Pod killing a capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response. In high-security space, you can acquire a Suspect flag by stealing from a container or wreck, and by providing a remote assistance to other players in possession of an active Suspect Flag, Criminal Flag or Limited Engagement, or players who have Outlaw status (have -5 Security Status or lower). You can also be given a Suspect flag if a player activates a kill right on you. In low-security space, targeting a player's ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect flag. Stealing from a container will also provoke the flag, though assisting outlaw players in low security space will not. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Notorious Fellon
Republic University Minmatar Republic
108
|
Posted - 2014.01.15 15:23:00 -
[10] - Quote
Maximus Aerelius wrote:Xe'Cara'eos wrote:I think an orca pilot should inherit all flags from someone who uses their services, as it is rendering assistance, but if the orca pilot's got his safety set to green, the system won't let him help a criminal to reship until he sets his safety to red (then inheriting the criminal flag from the criminal, and getting concordokken)
if I sit in an orca, fielding an endless resupply of ships for my buddy, proteus 1, proteus 2, etc, during a dual, I'm as good as RR'ing them, possibly better I'd agree with hooking it into the Green-Amber-Red safeties but also bearing in mind that you can grant explicit access to Corp and Fleet Members for the SMB and FH on an Orca. It may only take one to "go off the reservation" and attack someone and then dive into your hanger as he's in your Corp\Fleet and all hell breaks loose...pop goes the Orca. It's a troublesome one and I agree that it should inherit some of the risk for directly affecting the outcome of an engagement be it ganking, dueling or whatever. Should it be Criminal Flagged? I don't think so as it hasn't directly committed a crime and therefore I think Suspect Flag is enough as it's assisting but not directly involved: Crimewatch wrote:Suspect TimerOnly applicable in Empire-owned space (0.1 to 1.0), the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. CONCORD and gate guns will not defend you, and the attacker will not receive a reduction in Security Standings. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the solar system. Pod killing a capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response. In high-security space, you can acquire a Suspect flag by stealing from a container or wreck, and by providing a remote assistance to other players in possession of an active Suspect Flag, Criminal Flag or Limited Engagement, or players who have Outlaw status (have -5 Security Status or lower). You can also be given a Suspect flag if a player activates a kill right on you. In low-security space, targeting a player's ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect flag. Stealing from a container will also provoke the flag, though assisting outlaw players in low security space will not.
I agree here. Limit the Orca pilot to gaining Suspect flag, regardless of the flag on the ship-swapper.
|
|
Dyfchris
University of Caille Gallente Federation
0
|
Posted - 2014.01.15 16:52:00 -
[11] - Quote
-1 . I use my orca ship maintenance bay... |
Capt Retard
Federal Navy Academy Gallente Federation
56
|
Posted - 2014.01.15 17:20:00 -
[12] - Quote
Yes - as expected - dont fix this broken thing - "I use it" - as does everyone else I might add.
A key thing here is its abuse - the wrong form of 'use'. Its mining support role, not carrier role, is the oddity. The Rorqual restricts itself to mining and industrials.
Fix the ships role or fix the abuse of that role ...
Criminal flag if used by criminals seems more than reasonable. The vast majority of abuse is done by orca alts in NPC corps that cant be wardecced, and thus are immune from any other means of getting at the griefers.
I prefer the criminal flag fix myself. But would support either - its simply an oversight by CCP. |
Maximus Aerelius
PROPHET OF ENIGMA
1194
|
Posted - 2014.01.15 17:27:00 -
[13] - Quote
Capt ****** wrote:Yes - as expected - dont fix this broken thing - "I use it" - as does everyone else I might add.
A key thing here is its abuse - the wrong form of 'use'. Its mining support role, not carrier role, is the oddity. The Rorqual restricts itself to mining and industrials.
Fix the ships role or fix the abuse of that role ...
Criminal flag if used by criminals seems more than reasonable. The vast majority of abuse is done by orca alts in NPC corps that cant be wardecced, and thus are immune from any other means of getting at the griefers.
I prefer the criminal flag fix myself. But would support either - its simply an oversight by CCP.
I'm sorry but abuse...or emergent gameplay? Changing the POS Forcefield password to effect a Drebuchet is emergent gameplay but abuses the POS Forcefield password mechanic...ummm.
Depends how you look at it but I'm not a greifer but as the Orca is less specialised in the role of Mining Support and the Rorqual is an industrial processing plant as well as an industrial platform I don't think the two can be compared directly.
The Orca is a general purpose T1 Capital Industrial Command Ship which should be able to field vessels from it's SMB. It's restricted in what in how many ships\what type it can carry already by the limited amount of m3 available.
Suspect Flagging would enable people to take it out of the game and hopefully the X number of Catalysts that are still in the SMB at the same time thus adding to the KM the happy miners would receive . Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Anys Thes'Realin
3
|
Posted - 2014.01.15 18:01:00 -
[14] - Quote
A lot of people would be very angry if they suddenly they can't use their Orca for their original purpose and loosing a good chunk of training. I'm not a miner, and I wouldn't otherwise touch Mining Foreman V.
I used Orcas a lot on my old character, and am looking to train this up in the near future so I can use an Orca again to move my stuff around a bit more conveniently than using an Itty V.
Now letting an Orca pilot inherit aggression/criminal/suspect flags is perfectly reasonable, and being able to tie it into the GYR Safety System would be perfect. I can't say how difficult that would be to implement, depends on how hard it'd be to hook the Safety/Crimewatch system into the older Fleet/Shared Maintenance Array My (WIP) Roleplaying Profile: http://tinyurl.com/nfazlch |
Batelle
Komm susser Tod
1256
|
Posted - 2014.01.15 18:54:00 -
[15] - Quote
Capt ****** wrote: My proposal: Remove combat ships from the maint bay. Make the maint bay size grow with skill level. Make the ore bay size grow with skill level (50k start, 200k max).
I like how you threw these in, despite them having nothing to do with your complaint. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
162
|
Posted - 2014.01.15 18:55:00 -
[16] - Quote
Capt ****** wrote:Yes - as expected - dont fix this broken thing - "I use it" - as does everyone else I might add.
A key thing here is its abuse - the wrong form of 'use'. Its mining support role, not carrier role, is the oddity. The Rorqual restricts itself to mining and industrials.
Fix the ships role or fix the abuse of that role ...
Criminal flag if used by criminals seems more than reasonable. The vast majority of abuse is done by orca alts in NPC corps that cant be wardecced, and thus are immune from any other means of getting at the griefers.
I prefer the criminal flag fix myself. But would support either - its simply an oversight by CCP.
No, leave it as is. Using an Orca this way is the closest we have to a Q Ship in Eve.
Additionally, just because you don't fly to fleet in a frig or cruiser and reship into a barge for a mining op doesn't mean the rest of us indies are so fixed on 'ship roles'. The things we do today we must live with forever.... Think about it |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
162
|
Posted - 2014.01.15 19:22:00 -
[17] - Quote
Capt ****** wrote:A key thing here is its abuse - the wrong form of 'use'. Its mining support role, not carrier role, is the oddity. The Rorqual restricts itself to mining and industrials.
Fix the ships role or fix the abuse of that role ...
Criminal flag if used by criminals seems more than reasonable. The vast majority of abuse is done by orca alts in NPC corps that cant be wardecced, and thus are immune from any other means of getting at the griefers.
I prefer the criminal flag fix myself. But would support either - its simply an oversight by CCP.
Criminal flag, fine. But leave the mechanic of docking what fits in the bay alone.
It's an industrial COMMAND ship, two roles not one. Because someone doesn't use every feature does not constitute abuse!
By this argument fitting a shield harmonics link or other non-industrial boost module is also abuse. What about salvage dessies, battle badgers, bait barges. If I use a ship and don't fit for its bonuses am I 'abusing the system.'
Eve allows us to use our imaginations to come up with new roles and new fits. Adjust! The things we do today we must live with forever.... Think about it |
JamnOne
Jammin Corp
13
|
Posted - 2014.01.15 20:25:00 -
[18] - Quote
Capt ****** wrote: And why is this carrier now so easy to train for ...
It is a mini-carrier with basically a limited role. I will agree, that because of what it can do that it might seem a little bit too easy for someone to train into it. Maybe think about making those who fly it have to train up the same skills - minus the ship - as those who have to fly a Command Ship.
Even this won't change the issue that you are seeing. The Orca is working as planned. Cars were not designed for drive-by shootings. The Orca wasn't designed to grief people - that we know of. Criminals are going to do whatever they can to get the advantage. This is just one of those advantages. Enjoy it!
|
Kenrailae
Mind Games. Suddenly Spaceships.
122
|
Posted - 2014.01.16 05:05:00 -
[19] - Quote
Welcome to the Sand Box.
Please keep your walls in your corner of it. The rest of us like the flexibility we are given with the tools CCP has provided for us. It's called.... ah yes, Emergent Game Play, thank you rest of thread, and is the core of Eve. The Law is a point of View |
Sable Moran
Moran Light Industries
338
|
Posted - 2014.01.16 11:24:00 -
[20] - Quote
Capt ****** wrote:A simple solution would be to change the Orca bay to only accept haulers or mining vessels.
No.
Capt ****** wrote:Or: Orcas grab aggression from pilots who use the maint bay :)
Yes. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
|
Gawain Edmond
Angry Mustellid
36
|
Posted - 2014.01.16 11:31:00 -
[21] - Quote
i only read half the first line and i know all of it is a bad idea. The orca has been used by pirates (griefing is against the rules) since it first came out and i'd dare say it's used for that reason more often than it's used to move minerals around. Just because you don't like it and you want high sec to be nice and safe don't mean you should go around trying to get other peoples toys broken you're a naughty boy now stop it. |
Capt Retard
Federal Navy Academy Gallente Federation
56
|
Posted - 2014.01.16 12:21:00 -
[22] - Quote
Well the carrot and stick doesn't seem to work in this context. Griefers wanna grief after all.
Many wont know that I am the opposite of a carebear hidden behind this alt, but thats not of interest. What is, is the newer, better aggression transfer mechanic that came in letting us attack remote reppers etc from those out of corp alts.
Whats wrong with the orca? It the laughable mining gangs with an orca and freighter in a belt - doing the heavy lifting of ore - the orca just cant - its left with a shockingly low amount of ore space for a support ship that shines when there are more than 2 hulks being boosted. Its poor for small gang, and poor for medium, and poor for large - thats what freighters are for.
As for griefing. Its ALWAYS against numpties and noobs who dont know the mechanics, or dont know consequences, who cant wardec, and cant attack the parties involved in the case of orcas providing maint bay support. The quick switching means they cant even deal with those they are most interested in killing. Attack the remote reppers and watch them instaswitch to combat ships ... its laughable. Meanwhile the facilitator of the fun (its an alt, so its the griefers fun) gets key assistance from a character who suffers no consequences - just like the good old days.
Dont nerf the orca - fine - leave it or please improve its ore bay for medium gang assistance.
Do fix the orca - make it gain aggro from those who use it with aggro. |
Kenrailae
Mind Games. Suddenly Spaceships.
124
|
Posted - 2014.01.16 12:40:00 -
[23] - Quote
Capt ****** wrote:Well the carrot and stick doesn't seem to work in this context. Griefers wanna grief after all.
Many wont know that I am the opposite of a carebear hidden behind this alt, but thats not of interest. What is, is the newer, better aggression transfer mechanic that came in letting us attack remote reppers etc from those out of corp alts.
Whats wrong with the orca? It the laughable mining gangs with an orca and freighter in a belt - doing the heavy lifting of ore - the orca just cant - its left with a shockingly low amount of ore space for a support ship that shines when there are more than 2 hulks being boosted. Its poor for small gang, and poor for medium, and poor for large - thats what freighters are for.
As for griefing. Its ALWAYS against numpties and noobs who dont know the mechanics, or dont know consequences, who cant wardec, and cant attack the parties involved in the case of orcas providing maint bay support. The quick switching means they cant even deal with those they are most interested in killing. Attack the remote reppers and watch them instaswitch to combat ships ... its laughable. Meanwhile the facilitator of the fun (its an alt, so its the griefers fun) gets key assistance from a character who suffers no consequences - just like the good old days.
Dont nerf the orca - fine - leave it or please improve its ore bay for medium gang assistance.
Do fix the orca - make it gain aggro from those who use it with aggro.
Such an approach causes more problems than it fixes(Up to and including wrongful aggression from someone going weapons free then switching ships before the pilot can react).
I think the approach you're looking for is this:
Prevent switching of ships while weapons timer is active. A barge can still defend itself from belt rats with its drones this way, as they don't get a weapons timer(the 1 minute timer that cools down after you aggro, that prevents you from jumping gates or docking). A barge can also switch between the barge and a t1 logi for anti-gank defense of a bro, or quick market run frigate, or Ore hauler. He can't, however, be a bait procurer, get quick point, wait on his bro to switch to 'X' then switch to 'Y' himself. Or attack someone on a low -> High gate, decide it's too much, quick switch, jump the orca to safety and then his noob ship warps out.
This also keeps the timer localized to the pilot aggressing, without aggro'ing potentially half the fleet. It's possible I've overlooked something, and I don't really think it needs to change, but, if there were going to be a change, this would be a better way of going about it.
As far as larger ore hold...... I can't agree with you there. The Orca isn't the Rorqual. The Rorqual is designed to sit there and accidentally the whole belt. The Orca isn't. Orca has ~140k storage space: 50 in the ore hold, 50 in the cargo(dependent on fit) and 40 in the fleet hangar. It's job is not to haul massive quantities of ore to and fro. It's job is to be the Base of Operations in an Op. Someone else is supposed to haul. It stays on field, boosts the crap out of the barges/exhumers, provides localized support for fitting, crystals, and boosts, and also a sort of shipping dock for the haulers to collect from, rather than going from can to can to can. If one is going to insist on hauling with an Orca, then you really should have 2 Orca's. 1 to Base off of, the other to haul. Otherwise, use a Miasmos. It's Ore hold is larger than the orca's fleet hangar, so should have little trouble keeping up with the hulk's with plenty of buffer storage in the Orca's ore hold and cargo bay. The Law is a point of View |
Mr Blah Blahson
School of Applied Knowledge Caldari State
1
|
Posted - 2014.01.16 13:31:00 -
[24] - Quote
When the gankers come, why not switch your mining fleet into Ibis? Let them have fun shooting your Ibis fleet :P. If you are scared they will shoot down the Orca, fit webs onto the Ibis. You can instawebwarp your Orca out =).
I agree it needs a bigger orebay. However I don't have a problem with gankers using it to their advantage. Emergent gameplay. |
Swiftstrike1
Interfector INC. Fade 2 Black
433
|
Posted - 2014.01.16 14:19:00 -
[25] - Quote
A better solution: Orca inherits all timers from people who use its facilities.
This includes PVE log off timers, PVP log off timers, Weapons timers, Suspect timers, Criminal timers and Limited Engagement timers. All the timers. I seriously want to gank me some orca. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Marc Callan
Interstellar Steel Templis CALSF
401
|
Posted - 2014.01.16 14:40:00 -
[26] - Quote
Fundamentally, the proposed change in the OP will break more than it fixes. There would have to be a means in place to transport fitted ships from place to place before that ability gets taken away from the Orca. Restriction to mining ships may work with the Rorqual, but that's only because anywhere a Rorqual can go, a standard carrier can go; there's no equivalent to a standard carrier for hisec ... except for the Orca itself. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Kenrailae
Mind Games. Suddenly Spaceships.
125
|
Posted - 2014.01.16 14:47:00 -
[27] - Quote
Swiftstrike1 wrote:A better solution: Orca inherits all timers from people who use its facilities.
This includes PVE log off timers, PVP log off timers, Weapons timers, Suspect timers, Criminal timers and Limited Engagement timers. All the timers. I seriously want to gank me some orca.
As worthy a notion as ganking Orca's is, the objective is balance.
'Orca pilot: Guys, check out this thread... Oh crap my dog just barfed on the floor, brb 1 min'
'Opportunist Hulk: *Switch to atron in Orca fleet hangar, Shoot neighboring Hulk, switch back.*
'Opportunist Hulk's friend waiting patiently in talos: *Warp in, gank now suspect Orca*'
'Orca Pilot returning: WTF!'
That's not balance. Yeah, a true gank can happen at any time. But an aggression exploit like that is not cool. The Law is a point of View |
Capt Retard
Federal Navy Academy Gallente Federation
56
|
Posted - 2014.01.16 14:51:00 -
[28] - Quote
Kenrailae wrote:Swiftstrike1 wrote:A better solution: Orca inherits all timers from people who use its facilities.
This includes PVE log off timers, PVP log off timers, Weapons timers, Suspect timers, Criminal timers and Limited Engagement timers. All the timers. I seriously want to gank me some orca. As worthy a notion as ganking Orca's is, the objective is balance. 'Orca pilot: Guys, check out this thread... Oh crap my dog just barfed on the floor, brb 1 min' 'Opportunist Hulk: *Switch to atron in Orca fleet hangar, Shoot neighboring Hulk, switch back.* 'Opportunist Hulk's friend waiting patiently in talos: *Warp in, gank now suspect Orca*' 'Orca Pilot returning: WTF!' That's not balance. Yeah, a true gank can happen at any time. But an aggression exploit like that is not cool.
Orca pilot switches to 'green' - flashy cant switch ships. Not rocket science. |
Um Winning
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.16 17:38:00 -
[29] - Quote
Capt ****** wrote:Yes - as expected - dont fix this broken thing - "I use it" As opposed to the "I can't deal with this / people always getting away waaahh"
Leave my space whale alone, or I'll start sacrificing Noob Ships at the sun! |
Sarah Stallman
International Unification
111
|
Posted - 2014.01.16 17:43:00 -
[30] - Quote
I have three toons dedicated to mining. Two exhumers and an orca. I keep a pair of basilisks in the Orca, and hot-swap the barges for logi whenever I feel threatened, hoping the few extra seconds will delay a gank long enough for concord to arrive. I know other people who run corp mining ops where the bay is filled with EWAR frigates for similar reasons.
I cannot condone any change that would prevent this logical and purely defensive strategy. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |