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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
James Amril-Kesh
4S Corporation Goonswarm Federation
8559
|
Posted - 2014.01.17 10:23:00 -
[91] - Quote
Kagura Nikon wrote:But given the clear advantage to one side on these changes What clear advantage? Maybe it's just because I haven't been as active in fleets recently, but I don't recall anybody using fighters or fighter-bombers. Certainly not extensively. And even if they were, the shield regen has such a minor effect in practice. If your fighters or fighter-bombers are going to die, they'll probably die with or without the regen. My EVE Videos |
Irya Boone
TIPIAKS
333
|
Posted - 2014.01.17 10:23:00 -
[92] - Quote
CCP working really good to please goons , why you bother organize CSM anyway? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
James Amril-Kesh
4S Corporation Goonswarm Federation
8562
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Posted - 2014.01.17 10:35:00 -
[93] - Quote
It doesn't matter what change CCP makes at this point, scrubs are still going to scream about it being a change to please us. Even when it makes no sense to, such as here.
You should know that pretty much everyone thinks that fighters and fighter-bombers could do with being a bit more survivable. That would include us. My EVE Videos |
PinkPanter
The Scope Gallente Federation
6
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Posted - 2014.01.17 10:41:00 -
[94] - Quote
James Amril-Kesh wrote:It doesn't matter what change CCP makes at this point, scrubs are still going to scream about it being a change to please us. Even when it makes no sense to, such as here.
We all know the reasons why you defend CCP in every way when they work in your favor. Thing is that fine, nerf ("adjust") stats when they are not in any way influencing current largest conflict in eve. In a month when everybody is home ratting, fine. We all have time to readjust. Right now is like always is when you have no counter. Tears and whine and you get mommies hand. |
Irya Boone
TIPIAKS
333
|
Posted - 2014.01.17 10:51:00 -
[95] - Quote
people are aking for improving drones and drone boat for years , drone boat in pvp ( i mean real one not 5K people in local ) are pain in the A ..
and instead of improving them they :
Nerf missions for drone boats drones get massive aggro Nerf bonuses of dominix , nerf tracking of sentries nerf omnidirectional link nerf everything drone related when goon ask
Gallente are supposed to be drone faction ( the lore say it ) and Prophecy has drone and be more efficient in pvp Archon ..... no bother tell anything at this point.
Maulus only 3 drones , keres .. get drone bay and drone BW nerfed
need more ? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
James Amril-Kesh
4S Corporation Goonswarm Federation
8562
|
Posted - 2014.01.17 10:55:00 -
[96] - Quote
Are they influencing the current largest conflict? Show me a recent BR of a large (at least one full fleet on each side) where fighters or fighter-bombers factored significantly in dealing damage to other ships. Bonus points if you can show me more than one.
Even if they were, if CCP ever adopted the policy of lassez-faire on balance changes until such changes would not influence any ongoing conflicts, then they would never have the opportunity to make changes at all. Alliances with a vested interest in continuing their current tactics would continue to form conflicts just for the purpose of preventing CCP from acting.
Besides, capitals and fighters/fighter-bombers have yet to be rebalanced, which we all know is incoming. Fighters and fighter-bombers are likely to be part of that balance pass. This change, despite being a nerf (and a pretty ******* minor one at that), makes sense if you read Fozzie's rationale. Now if you want to complain about the HP, do so. You'd actually have valid points there. But the regen? Come on now. My EVE Videos |
James Amril-Kesh
4S Corporation Goonswarm Federation
8563
|
Posted - 2014.01.17 11:07:00 -
[97] - Quote
Irya Boone wrote:Nerf missions for drone boats drones get massive aggro This is pretty easy to avoid if you're not an idiot.
Irya Boone wrote:Nerf bonuses of dominix No, the Dominix prior to Odyssey had only the 10% damage and hitpoint bonus. In Odyssey it was given a very powerful buff with a 10% bonus per level to drone tracking speed and optimal range. The buff was scaled back somewhat in Odyssey 1.1, but it's still very powerful and of course overall a significant buff over what it was prior.
So the net effect in recent history was a significant buff in that respect.
The Ishtar also got two powerful drone bonuses it didn't have before in Odyssey 1.1 - one was a 7.5% per level sentry drone tracking and optimal similar to what the Dominix has (but only affecting sentries), and the other was a 7.5% heavy drone tracking and MWD speed bonus. One of the bonuses that was replaced, the drone bay capacity bonus, was instead added to the ship's stats itself so it wasn't even lost.
Irya Boone wrote:nerf tracking of sentries When did this happen? I'm sure you have a link.
Irya Boone wrote:nerf omnidirectional link As far as tracking is concerned it's a buff, and as far as range is concerned it might not be as bad of a nerf as you think it is.
Irya Boone wrote:Gallente are supposed to be drone faction ( the lore say it ) And the game itself reflects it more than ever. Also the Prophecy wasn't even a drone boat at all until Retribution 1.1.
You do realize the shield regen is the same for heavy drones, and it's buffed for anything smaller? My EVE Videos |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1123
|
Posted - 2014.01.17 13:35:00 -
[98] - Quote
James Amril-Kesh wrote:Kagura Nikon wrote:But given the clear advantage to one side on these changes What clear advantage? Maybe it's just because I haven't been as active in fleets recently, but I don't recall anybody using fighters or fighter-bombers. Certainly not extensively. And even if they were, the shield regen has such a minor effect in practice. If your fighters or fighter-bombers are going to die, they'll probably die with or without the regen.
Ther is an implication that your opponents have superiority on SuperCarriers and they are way more pront to use them. Not to bring up the validity or not of this statement here, but taking this premisse as true (and sicen most of eve takes as true, seems to be a good start) it hurts your enemies more than hurts you. CFC has subcapital superiority and on general notes the whoel set of changes makes supercapitals weaker while subcapitals stronger.
Your side has not used much SC, but your enemy has (more earlier in the war, less recently, but still clear disparity).
As I said, I do not believe its intetional of CCP to affect the war, but just stating that it will leave such impression. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Manfred Sideous
North Eastern Swat Pandemic Legion
349
|
Posted - 2014.01.17 13:40:00 -
[99] - Quote
Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. |
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CCP Fozzie
C C P C C P Alliance
9004
|
Posted - 2014.01.17 13:58:00 -
[100] - Quote
Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers.
If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields.
Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Meyr
SiN Corp Black Core Alliance
251
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Posted - 2014.01.17 14:20:00 -
[101] - Quote
CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones.
Drones -
Quite possibly the single worst weapon system, from the viewpoint of needing to be re-vamped, and you're going about it by doing one change at a time, instead of examining them, the modules & rigs that affect them, the SKILLS that affect them (for the love of all that you may or may not consider holy, when will you get around to making E-War Drone Interfacing have an affect upon E-WAR DRONES?!) the manner in which they're used (yes, Fozzie, that includes PVE), and the ships for whom they are the primary focus, as a whole, putting in the skull sweat, and presenting a change that brings better balance to PVP, doesn't screw over PVE (yeah, like you've shown that you actually care about the parts of the game that 70% of your subscribers say is their primary focus [/SARCASM]), and appears BALANCED!
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Phoenus
Habitual Euthanasia Pandemic Legion
137
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Posted - 2014.01.17 14:29:00 -
[102] - Quote
CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones.
So what is so massively broken about Drone regen rates, that it needs fixing right now? Wait until you do a balance pass on drones as a whole, and then fix the issues alongside other changes that you may make. |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 14:44:00 -
[103] - Quote
sig radius is the biggest issue in terms of tanking for drones as considering all drones are smaller than frigates yet some have cruiser sigs and are thus easily picked off.. then of course getting around to making them actually consistent with their races might help .. like caldari drones should actually have more shield HP than structure which without resists is just easy to chew through.
then there is the engagement range which is tiny along with their tiny optimal ranges ... drones should be really agile ... maybe T2 drones could have a role bonus .. 25% damage reduction to incoming damage due to their agility making them hard to track Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 14:45:00 -
[104] - Quote
Kagura Nikon wrote:James Amril-Kesh wrote:Kagura Nikon wrote:But given the clear advantage to one side on these changes What clear advantage? Maybe it's just because I haven't been as active in fleets recently, but I don't recall anybody using fighters or fighter-bombers. Certainly not extensively. And even if they were, the shield regen has such a minor effect in practice. If your fighters or fighter-bombers are going to die, they'll probably die with or without the regen. Ther is an implication that your opponents have superiority on SuperCarriers and they are way more pront to use them. Not to bring up the validity or not of this statement here, but taking this premisse as true (and sicen most of eve takes as true, seems to be a good start) it hurts your enemies more than hurts you. CFC has subcapital superiority and on general notes the whoel set of changes makes supercapitals weaker while subcapitals stronger. Your side has not used much SC, but your enemy has (more earlier in the war, less recently, but still clear disparity). As I said, I do not believe its intetional of CCP to affect the war, but just stating that it will leave such impression. They may use supercarriers, but they're not using them to deal damage to other ships. They're either dealing damage to structures in the absence of enemy fleets, or they're providing logistics as part of the wrecking ball doctrine. My EVE Videos |
Dinsdale Pirannha
Pirannha Corp
1972
|
Posted - 2014.01.17 14:50:00 -
[105] - Quote
CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones.
Oh, and don't forget that little tidbit about hammering shield regen on Sentries, which when accompanying the quadruple nerf of Omnidirectionals, absolutely kills using Garde II's in a PvE situation.
First you wiped out the use of heavies in missions with that asinine and malicious change to the rat AI. You gloated and told people to "adapt". So we adapted to using sentries, and now you have killed those too.
So what do drone boat operators adapt to using now, harsh language? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 14:55:00 -
[106] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Oh, and don't forget that little tidbit about hammering shield regen on Sentries, which when accompanying the quadruple nerf of Omnidirectionals, absolutely kills using Garde II's in a PvE situation. First you wiped out the use of heavies in missions with that asinine and malicious change to the rat AI. You gloated and told people to "adapt". So we adapted to using sentries, and now you have killed those too. So what do drone boat operators adapt to using now, harsh language?
talk about over the top ... if you rely on sentries shield regen to tank rats you're doing something wrong .... domi with multiple armour reps can keep sentries alive no problem ... and tracking isn't so much of an issue if you have a variety of drones available in your dronebay for close range rats .. the range is more important for sentries Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Manfred Sideous
North Eastern Swat Pandemic Legion
349
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Posted - 2014.01.17 14:57:00 -
[107] - Quote
CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones.
How about waiting on drone shield recharge rates till you can look at drones as a whole. The mechanics the modules and the drones themselves. Instead of butchering supercarriers even more. Because currently I have a 25 billion isk ship that able to have its dps removed by a single guy with a Isboxer. I don't know how to say it any other way other than that's bullshit.
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Meyr
SiN Corp Black Core Alliance
251
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Posted - 2014.01.17 15:33:00 -
[108] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Oh, and don't forget that little tidbit about hammering shield regen on Sentries, which when accompanying the quadruple nerf of Omnidirectionals, absolutely kills using Garde II's in a PvE situation. First you wiped out the use of heavies in missions with that asinine and malicious change to the rat AI. You gloated and told people to "adapt". So we adapted to using sentries, and now you have killed those too. So what do drone boat operators adapt to using now, harsh language?
'Aliens' quote, FTW!!! |
Dinsdale Pirannha
Pirannha Corp
1973
|
Posted - 2014.01.17 15:44:00 -
[109] - Quote
Harvey James wrote:Dinsdale Pirannha wrote:CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Oh, and don't forget that little tidbit about hammering shield regen on Sentries, which when accompanying the quadruple nerf of Omnidirectionals, absolutely kills using Garde II's in a PvE situation. First you wiped out the use of heavies in missions with that asinine and malicious change to the rat AI. You gloated and told people to "adapt". So we adapted to using sentries, and now you have killed those too. So what do drone boat operators adapt to using now, harsh language? talk about over the top ... if you rely on sentries shield regen to tank rats you're doing something wrong .... domi with multiple armour reps can keep sentries alive no problem ... and tracking isn't so much of an issue if you have a variety of drones available in your dronebay for close range rats .. the range is more important for sentries
And what about Gila, VNI, Proteus pilots who don't have the cap to operate an internal repper and an RR, who rely on pulling in drones. And the Omni nerf's wreck the optimal of Sentries, which wreck the effective DPS, which wrecks income. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Omnathious Deninard
Novis Initiis
2126
|
Posted - 2014.01.17 15:50:00 -
[110] - Quote
Dinsdale Pirannha wrote:Harvey James wrote:Dinsdale Pirannha wrote:CCP Fozzie wrote:Manfred Sideous wrote:Fozzie suggestion for fighterbombers. Reduce sig radius on them otherwise you are going to have 1 dude running a Isboxer killing 100's of fighterbombers on each pass. Which is dumb since Supercarriers can only carry 1 flight of Fighterbombers. If someone can kill 100s of fighterbombers in a pass after 1.1, that means they can also do it right now. We're not changing total HP in this adjustment, just regen rate of shields. Discussions about hp and sig radius of fighters and fighterbombers are worth having, but this is a change specifically to fix the defect surrounding the shield regen rates and the effect this was having on lighter sources of damage to drones. Oh, and don't forget that little tidbit about hammering shield regen on Sentries, which when accompanying the quadruple nerf of Omnidirectionals, absolutely kills using Garde II's in a PvE situation. First you wiped out the use of heavies in missions with that asinine and malicious change to the rat AI. You gloated and told people to "adapt". So we adapted to using sentries, and now you have killed those too. So what do drone boat operators adapt to using now, harsh language? talk about over the top ... if you rely on sentries shield regen to tank rats you're doing something wrong .... domi with multiple armour reps can keep sentries alive no problem ... and tracking isn't so much of an issue if you have a variety of drones available in your dronebay for close range rats .. the range is more important for sentries And what about Gila, VNI, Proteus pilots who don't have the cap to operate an internal repper and an RR, who rely on pulling in drones. And the Omni nerf's wreck the optimal of Sentries, which wreck the effective DPS, which wrecks income. There are these thing called cap booster. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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Sid Crash
94
|
Posted - 2014.01.17 15:50:00 -
[111] - Quote
Instead of nerfing sentries, why don't you solve the ACTUAL issue; Drone assist. |
PinkPanter
The Scope Gallente Federation
6
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Posted - 2014.01.17 15:53:00 -
[112] - Quote
CCP has no idea what it's doing but goons cry so all good! |
Batelle
Komm susser Tod
1290
|
Posted - 2014.01.17 16:00:00 -
[113] - Quote
but I really LIKED seeing my sentry drone tank a guristas battleship. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 16:23:00 -
[114] - Quote
how does the optimal get reduced here? you are being forced to pick either optimal or tracking with the scripts.. so if you pick optimal you end up with the same range as before unless i am mistaken and bouncers will still have plenty of range anyway even if there is less range Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
2126
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Posted - 2014.01.17 16:48:00 -
[115] - Quote
Harvey James wrote:how does the optimal get reduced here? you are being forced to pick either optimal or tracking with the scripts.. so if you pick optimal you end up with the same range as before unless i am mistaken and bouncers will still have plenty of range anyway even if there is less range
edit... you even get falloff bonus now too compensate for optimal loss whatever that figure is.. Yeah, you are mistaken. Omnis now boost 7.5% optimal, 15% falloff and 15% tracking, with the same scripts as a tracking computer. For a whopping .4gj/s Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 16:55:00 -
[116] - Quote
Omnathious Deninard wrote:Harvey James wrote:how does the optimal get reduced here? you are being forced to pick either optimal or tracking with the scripts.. so if you pick optimal you end up with the same range as before unless i am mistaken and bouncers will still have plenty of range anyway even if there is less range
edit... you even get falloff bonus now too compensate for optimal loss whatever that figure is.. Yeah, you are mistaken. Omnis now boost 7.5% optimal, 15% falloff and 15% tracking, with the same scripts as a tracking computer. For a whopping .4gj/s
well it is hard to understand what the current bonus actually is 1.25x multiplier means what in %? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
2126
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Posted - 2014.01.17 17:31:00 -
[117] - Quote
25% Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.17 17:47:00 -
[118] - Quote
Omnathious Deninard wrote:25%
ok so with script you get 30% Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Weaselior
GoonWaffe Goonswarm Federation
6130
|
Posted - 2014.01.17 17:49:00 -
[119] - Quote
Manfred Sideous wrote: How about waiting on drone shield recharge rates till you can look at drones as a whole. The mechanics the modules and the drones themselves. Instead of butchering supercarriers even more. Because currently I have a 25 billion isk ship that able to have its dps removed by a single guy with a Isboxer. I don't know how to say it any other way other than that's bullshit.
"a single guy with a isboxer" is a fairly deceptive way of saying "a number of people working in unison"
why, i could say that an entire wrecking ball fleet is nothing but a single guy with some zombie computers
and supercarriers were deliberately designed around being able to be defanged (hence the limited FB capacity) so that's working as intended
"I can hire one-half of the working class to kill the other half." |
Weaselior
GoonWaffe Goonswarm Federation
6130
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Posted - 2014.01.17 17:51:00 -
[120] - Quote
"i should be able to pay enough money to be immune to the little people" "I can hire one-half of the working class to kill the other half." |
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