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Rufus Zydrine
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Posted - 2006.03.24 17:20:00 -
[1]
I wondering why bumping ships does not take into account mass of those ships... i'm sick of seeing inties, frigs and so on, bumping battleships, and even freighter, causing them to not aligno do warps.
Get serious...a freighter CANT be bumped by a inty... the inty would have to be bumped backwards while the freghter must not be affected.
I'm not a freighter nor a inty owner.. just i don't like the way some ppl use the bumping against big ships.
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Awox
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Posted - 2006.03.25 06:21:00 -
[2]
yeah should be an agression timer or something, I hate ****ers who bump people.
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Sir Juri
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Posted - 2006.03.25 06:50:00 -
[3]
actually as its space where in its very possible to "bump". So going physics wont help you here m8. Annoying perhaps but its a fair tactic.
Im a noob, bear with me :P |

Jim McGregor
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Posted - 2006.03.25 07:56:00 -
[4]
Originally by: Sir Juri actually as its space where in its very possible to "bump". So going physics wont help you here m8. Annoying perhaps but its a fair tactic.
Doesnt objects in space move alot like objects in water? I know its not possible for a fish to move a submarine...
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

TheBelgarion
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Posted - 2006.03.25 08:52:00 -
[5]
that a funny comparison.
its only about mass and speed. get a EM Hardener :-)
and yes and asteroid can not move a planet . not in most case anyway :-) a Challenge System for Eve |

Jon Anser
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Posted - 2006.03.25 09:39:00 -
[6]
What I would like to see is to be able to ram people, doing damage in a 'geddon. Says thats what the front part is for in the info Teh Goose is teh PWn |

Granth Roden
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Posted - 2006.03.26 09:56:00 -
[7]
This would really bring a new meaning to "suicide kessies".
Yes, small ships should bounce off a big one. No, no damage- otherwise coming out of station would be "death roulette" for example, and allow a lot of suicide tactics.
Imagine an executioner at microwarp speed (3.5ks) ramming a battleship... talk about a big bullet.
Want to have crew members on your ship? Check this.
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Alexis Ne
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Posted - 2006.03.26 10:26:00 -
[8]
Edited by: Alexis Ne on 26/03/2006 10:28:50
Originally by: Sir Juri actually as its space where in its very possible to "bump". So going physics wont help you here m8. Annoying perhaps but its a fair tactic.
I'm not sure where you've learned physics, if you actually did, but in our universe it works like this: Conservation of momentum. Do note the even in collisions part.
+: To make it more clear to you, an inty would have to have a very, very, very high speed to bump a battleship as it does now. I'm not sure what RL physics has to do with a sci-fi space game, though...
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Drizit
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Posted - 2006.03.26 19:57:00 -
[9]
I have a barge with 4 drones flying around it. My friend's indy gets knocked about something rotten by the drones if he gets too close. We are talking about a ship the size of the Empire state building being knocked about by something that's too small to even see unles you are within 100 meters of it.
Basic physics relating to inertia have nothing to do with whether there's an atmosphere or not. A baseball could not spin a truck off the road by impacting it whether there was an atmosphere or not. It might make a very slight, difference to the truck's tradjectory but not so anyone would actually notice.
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Macro Slasher
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Posted - 2006.03.30 12:43:00 -
[10]
F = mass * speed^2.
Basic physics. A small ship going insanely fast has got more energy in the bumping. And yes, it must be able to affect the big ship. However, the small bumping effects should be dampened off.. Realistically every ship has got to have some generic inertia dampening system that would automatically balance off small amounts of energies.
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Viktor Fyretracker
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Posted - 2006.03.30 15:46:00 -
[11]
frigates are the size of a 737 i think. so not even close to a major building. However i do think that a freighter should just plow through an intercepter and not even notice. i mean a Freight Train doesnt just bounce off a Ferrari, it rips through it without even loosing speed.
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Dutarro
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Posted - 2006.03.30 15:53:00 -
[12]
Originally by: Macro Slasher F = mass * speed^2.
no, not quite:
momentum = mass * speed kinetic energy = 1/2 * mass * speed^2
Momentum is conserved in collisions, kinetic energy may not be. But as someone already said EVE is way off from real physics anyway, trying to make it physical is pretty much a lost cause. For example, maximum speed?? we're in space! The only maximum speed is the speed of light and you shouldn't come to a stop when you cut the engines, you keep going in a straight line .. but I digress.
Leave bumping as is since it doesn't have any negative effect on gameplay.
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Mihail d'Amour
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Posted - 2006.03.30 18:47:00 -
[13]
Originally by: Dutarro
Originally by: Macro Slasher F = mass * speed^2.
no, not quite:
momentum = mass * speed kinetic energy = 1/2 * mass * speed^2
Momentum is conserved in collisions, kinetic energy may not be. But as someone already said EVE is way off from real physics anyway, trying to make it physical is pretty much a lost cause. For example, maximum speed?? we're in space! The only maximum speed is the speed of light and you shouldn't come to a stop when you cut the engines, you keep going in a straight line .. but I digress.
Leave bumping as is since it doesn't have any negative effect on gameplay.
You mean, besides being used as a cheap warp scrambler by knocking an oponent around?
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Pang Grohl
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Posted - 2006.03.31 00:22:00 -
[14]
I say give us collision damage & more realistic transfer of momentum. The bumpers will change their tactics after they take damage & fail to move the bumpee. Forum: A place where ideas come to prove their worth. Portraits rock!
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vinnymcg
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Posted - 2006.03.31 02:03:00 -
[15]
"""""Msg to all people saying give damage for collision"""""" I would guess that the shields on even a shuttle could take an absoultly massive impact in real terms, so if you want real physics there would be no measurable damage.
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Big Muthatrucker
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Posted - 2006.03.31 09:28:00 -
[16]
And where do they find room for a bathroom in that little tiny pod...not likely either that or it would have to be a realy big cathader bag...not something I would want bursting from violent hits against armor/hull Inappropriate content - Laqum |
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