Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joe Boirele
Wrath of Shadows
4
|
Posted - 2014.01.22 03:45:00 -
[31] - Quote
Most useless module? Civilian warp disruptor. Has a warp jamming strength of.... 0! So it uses cap and takes up a slot for no effect. Enemies are just friends who stab you in the front. |
Kesthely
Fleet of the Damned Ace of Spades.
84
|
Posted - 2014.01.22 04:31:00 -
[32] - Quote
Felsusguy wrote:[quote=Kesthely]To me the most useless module is the Auto targeting system II
Similarly, the auto-targeting system is useful because it does do something that no other module can: it increases the maximum locked targets you can have. You might not have a use for it, but it could still be useful to you in some way.
Correct, thats why i specificly said the V II, i mean the T1 version gives you 2 extra targets for 1 Cpu and 1 power Thats usefull The TII vs gives you 3 extra targets for 35 CPU and 1 power
Thats some odd cpu scaleing issues
|
Rivr Luzade
Coreli Corporation Ineluctable.
184
|
Posted - 2014.01.22 09:16:00 -
[33] - Quote
Capital Gravity Capacitor Upgrade I & II, or are Rigs not counted either? |
Tchulen
Trumpets and Bookmarks The Volition Cult
668
|
Posted - 2014.01.22 10:17:00 -
[34] - Quote
Felsusguy wrote:Danika wrote:Small sentry drone damage rigs. Those might be impractical, but at least they do something that other rigs don't. That automatically makes them somewhat useful, even if it doesn't make them practical. Worm with 1 sentry (all it can field) = ~60dps
Worm with 5 hobgobline = ~100dps
Thererfore, using your logic as to what's useful and what's not, 5 hobgoblins wins every time. Therefore, I agree with Danika in as much as small sentry rigs being useless, seeing as no one in their right mind would use sentries in a frigate.
Mind you, you have a point in your OP too.
I'm not sure what your feature or idea is though.
[EDIT - I appear to have been somewhat delayed in my response. I got delayed in finishing and posting it and so missed the bit about rig sizes not counting.] |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.22 11:46:00 -
[35] - Quote
basically the armour layering mods need too be improved .. its HP has too be much higher than the resist percentage to be worth using much as you can see on ships usually 10% HP compared too 4% resists Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
soltys
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.02.04 23:57:00 -
[36] - Quote
Hmmm, tech 1 (and all meta variants) of Shield Flux Coil are solid contenders. PDS will be "worse" with peak recharge rate by some minuscule irrelevant amount, while giving other bonuses instead of SFC's penalty. |
Bertrand Butler
Cras es Noster
171
|
Posted - 2014.02.05 01:33:00 -
[37] - Quote
Energized Armor Layering Membrane II is not that useless. Its essentially a low slot T1 trimark, with no velocity penalties (and requiring CPU). There are some applications where stacking another resist module would reduce overall EHP increase under links, thus making EALM a niche but worthwhile alternative in some armor buffer setups (especially when a RAH is not a good option due to multi damage type intake or juice consumption). This especially holds true to some buffer setups with slave links, since the EALM has no stacking penalties.
Layered plating is useless. |
scimichar
Republic Military School Minmatar Republic
143
|
Posted - 2014.02.05 02:07:00 -
[38] - Quote
Felsusguy wrote: Also, show me a fit that uses armor layering modules, and I'll show you a fit that would work better without them.
CFC Das Boot fleet uses them. Last I checked, they were King of the Hill in caps now. http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/ |
Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
156
|
Posted - 2014.02.05 03:17:00 -
[39] - Quote
I nominate the stasis webifier II module. Why? Because:
The meta 4, the Fleeting Propulsion Inhibitor I, uses less cap, less CPU, and otherwise has the exact same stats as the stasis web II. Oh, that's not quite true, I suppose. The stasis web II has a heat absorption rate modifier of 0.02, as opposed to the meta 4's heat absorption rate modifier of 0.01. So I guess there's that. Assuming that's even a good thing, since I'm not quite sure how that modifier works. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |