| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Mallak Azaria
GoonWaffe Goonswarm Federation
4414
|
Posted - 2014.01.23 08:13:00 -
[1] - Quote
Wait until he starts talking about how criminal acts are isk faucets. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4417
|
Posted - 2014.01.23 08:19:00 -
[2] - Quote
Abdul 'aleem wrote:Plausibale doesn't equal practical.
So we can basically sum this down to the basis of your entire argument, your decision to be a victim. You just don't want to employ the 20 or so counter-measures that would vastly mitigate the risk of this happening. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4417
|
Posted - 2014.01.23 08:21:00 -
[3] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Plausibale doesn't equal practical. Everything in Eve is impractical. It's kinda what separates the wheat from the chaff, so to speak. Why not just stay on topic and answer what mechanics you think are so desperately threatened by this idea?
The sandbox comes to mind. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4420
|
Posted - 2014.01.23 08:35:00 -
[4] - Quote
Hunter Arngrahm wrote:Hell, reduce the staggering standing loss on mission failure and give me a chance to FAIL missions without the intervention of someone trying to make the boring grind even harder on me by interrupting it. They aren't adding any gameplay, they're just being annoying.
Player interaction: Annoying.
This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4420
|
Posted - 2014.01.23 09:56:00 -
[5] - Quote
Hunter Arngrahm wrote:Riot Girl wrote:Abdul 'aleem wrote:I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP. I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you. To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4420
|
Posted - 2014.01.23 10:13:00 -
[6] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?
Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications.
I thought people from backward countries such as yourself used google before posting as to not look the fool? Alternatively you could read basically every post in this thread that has shot down your terrible idea. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4420
|
Posted - 2014.01.23 10:23:00 -
[7] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?
Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications. I thought people from backward countries such as yourself used google before posting as to not look the fool? Alternatively you could read basically every post in this thread that has shot down your terrible idea. You're afraid of this suggestion and that's obvious. To understand your fears, you need to open up to us and tell us what you are afraid of.
Afraid isn't the term you're looking for. Perhaps if I spent time stealing mission loot then sure, but I'm a prolific suicide ganker & would largely be unaffected by this. The people that would be most affected would be the mission runners themselves. Giving them the ability to just shoot whoever lands on grid with them will have severe consequences that you clearly cannot comprehend. I would suggest you educate yourself on game mechanics. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4420
|
Posted - 2014.01.23 10:31:00 -
[8] - Quote
Abdul 'aleem wrote:Yes, ok, I get the opinion part of your comments: there are "implications" that I don't understand... the idea is "terrible"... there are "severe consequences".... but you really never say much more than that.
Spell it out. Make your case. State the facts.
It's pretty obvious at this stage that you haven't read much of your own thread. I'm not in the business of telling people exactly how I do business. It's bad for business. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 10:40:00 -
[9] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Yes, ok, I get the opinion part of your comments: there are "implications" that I don't understand... the idea is "terrible"... there are "severe consequences".... but you really never say much more than that.
Spell it out. Make your case. State the facts. It's pretty obvious at this stage that you haven't read much of your own thread. I'm not in the business of telling people exactly how I do business. It's bad for business. Well then. At least thank you for taking the time and effort to post all of your opinions in this thread. Your failure to support them causes some problems though. This is a copy paste from the Sticky at the top of the forums titled "Features and Ideas Rules." You may want to read it. The Features and Ideas forum is primarily for players to make suggestions or put forth ideas that they feel may improve EVE. ... Along with this, the RULES are going to be enforced at a more vigorous level. Please, read the forum rules, and pay attention to them. If you don't like someone's idea, please remember to post with respect towards fellow players at all times and remain constructive. Thus a couple ground rules: 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive. ... Edit: removed most of the items to help focus here. I think it's needed.
I guess you missed Posts #124 & #133. What a shocker. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 10:56:00 -
[10] - Quote
Abdul 'aleem wrote:Abdul 'aleem wrote:I don't know coding limitations within the game and what options exist. But, unless you do, perhaps there is a way that the game can identify that a DC'd player was legally in a specfic pocket to accomodate? Perhaps a tag that registers identifies the person who DC'd as having legal permission to be at the site when they warp back?
But, these types of objections are hypothetical and speculative. Ultimately, this is up to the limits of what can be programmed or not and how easily it can be done.
I believe that if the game has the ability to tag a ship and keep it in space after PvP, it can probably be coded to tag a ship/player and remember them as legally being in a specific mission pocket before a DC happens.
Ultimately the developers would have to comment on this though.
Right now there is an auto re-fleet mechanism in place after a DC so I am pretty certain that options exist that could manage DC issues. Maybe you should read my response to post #124 as you obviously missed post #128 And you can just read my post #134 in reponse to your #133 It's not too late to actually present some facts.
Like the facts that have already been presented by various people throughout the thread? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 11:00:00 -
[11] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument. Yes I believe these were addressed in earlier responses. Read. Are you going to make me search the thread only to find out you're lying? Could you just reiterate the reasons for me briefly?
:effort: This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 11:12:00 -
[12] - Quote
Abdul 'aleem wrote:The suggestion is to add a simple flag to anyone warping to a mission pocket without a legal reason and without the pocket owners approval.
How would the system decide if the person is entering for a legal reason or not? In empire you don't own any of the space, so who exactly would you get the permission from? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 12:05:00 -
[13] - Quote
Abdul 'aleem wrote: With enough Talos, it kind of is. Looting the wreck is maybe the hardest part.
For perspective, how many freighters have you ganked? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 12:10:00 -
[14] - Quote
Corraidhin Farsaidh wrote:Riot Girl wrote:Abdul 'aleem wrote:It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer. The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not. If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.
Would it not be more reasonable to request CCP to have uncompleted COSMOS missions reset after downtime like every other mission? That is not only completely reasonable, but something literally no one would contest. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 12:15:00 -
[15] - Quote
Abdul 'aleem wrote:I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.
It is does not offer the best counter-play option though, imo.
From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 12:27:00 -
[16] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Corraidhin Farsaidh wrote:If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance. Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though. The criminal is most often getting flagged only after the loot is in their possession and then insta-warping. As spelled out in several earlier posts, this is creating a situation in which legitimate counter-play options do not exist for the missioner. And, even if the thief chooses to PvP bait, which is often the only time a missioner even has chance at some sort of counter, doing so has a significant chance of destroying the item as a result. This results in the risk being significantly and disproportionately higher to the missioner than to that of the thief. ie the whole risk/reward equation and game balance is off.
Going on your idea, yes, the mission runner can instantly shoot at the intruder. Then the intruder returns & blows up the mission runner. Due to this nothing at all would change. The mission runner can either shoot the intruder & probably lose his ship, or leave him be & have his item stolen. Either way he's in the same position. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 12:39:00 -
[17] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.
It is does not offer the best counter-play option though, imo. From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality. EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec. I also agree with that observation about mission runners in general, specifically in hisec. My personal preference is play and counter-play options create a much more rewarding atmosphere, in this specific case for both parties. I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious. I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced.
We know from previous experience that it won't go down like this. People like me would love this change, mission runners would scream about it until CCP changed it & said change would likely be really terrible because bad ideas are CCP's thing. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4421
|
Posted - 2014.01.23 13:26:00 -
[18] - Quote
Abdul 'aleem wrote:Generally, the onus is on the person making the claim to substantiate it, not the person that they are talking to.
Really? He provided a link to content which substantiated his claims. This user won the forums on 18/09/2013, then lost on 18/12/2013. |
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