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Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:10:00 -
[1] - Quote
I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works. |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.23 15:17:00 -
[2] - Quote
Algebar Orion wrote:I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works.
I just want to start with this: Bigger ships does not necesarily mean better. Skills does.
Skills
Read this article, it should explain it all to you.
Edit:
What I mean is this:
If you want to be able to fit certain modules on to your ship, you need to get the skills for it first. Then you need to upgrade those skills in order to "save" CPU and Power so you can fit more modules. In addition to this, you will need to improve the modules with other skills eg. range, flight time and damage for missiles. Just being able to use the ship and module, does not make you good at it.
If you choose "show info" for a ship. You can see which skill are recommended. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:41:00 -
[3] - Quote
Implants:
- train cybernetics to level 1 - for combat pilot crucial attributes are Perception and Willpower - buy two implants and put them into slots 1 and 3 - restart training of chosen skills and they will be learned faster
Am I right? |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.23 15:43:00 -
[4] - Quote
Algebar Orion wrote:Implants:
- train cybernetics to level 1 - for combat pilot crucial attributes are Perception and Willpower - buy implant and put them into slots 1 and 3 - restart training of chosen skills and they will be learned faster
Am I right?
The entire article. From end to end. Then continue to some of the other eve university guides. They will help you a lot. |

Ovv Topik
Sebiestor Tribe Minmatar Republic
612
|
Posted - 2014.01.23 15:43:00 -
[5] - Quote
So in htat guide Kira posted, go straight to Neural Remaps and Implants.
There is also a special 1 time use implant that boosts your training for 1 month.
It can only be used on new accounts though, not new Toons on an old account.
It's called the 'Cerebral Accelerator', and can be purchased via contracts in game. "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 15:57:00 -
[6] - Quote
OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.
Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships? |

Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
110
|
Posted - 2014.01.23 16:01:00 -
[7] - Quote
Algebar Orion wrote:OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.
increased attributes via implants/remaps = increased rate of skill training for augmented attributes http://www.devilswarrior.info/kb |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:05:00 -
[8] - Quote
You can speed things up a little by training the skill Cybernetics and installing Implants that boost your atributes. You can also remap your characters attributes to align with the skill plan that you are working on.
Work on frigates for now.
Concentrate on all of the skills that will affect your ship.
- armor/shield skills will give you the ability to survive longer in a fight. - engineering skills will make fitting your ship easier - gunnery skills will help determne how much damage you deal and require less for you to fit the modules the more you train them - navigation skills will affect the fiting of the propulsion modules as well as the speed and agility of the ship - spaceship command skills will help determine how well you can fly a ship
Concentrate on these and you will enjoy this game much more sooner than you think. Avoid these and you will not succeed.
Bigger ships don't mean that you will get the glory if you choose to pvp. 4 friends and myself were in Atrons a.k.a. "Derptrons" (cheap T1 fit frigate) the other night, and ran into a Armageddon (Battleship). The geddon pilot was not ready to fly his ship yet and with 5 million isk worth of ships we made short work of his geddon that was worth hundreds of millions.
These skill numbers aren't just crap that wastes time. They are actually taken into account when engaging a target or even warping away from a gate. In other words, they affect everything that your ship will do when it's undocked.
*edited typo* |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:10:00 -
[9] - Quote
Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training. |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:15:00 -
[10] - Quote
Algebar Orion wrote:Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training.
You may want to think about doing this before you do it. The core skills require Intelligence and Memory. Don't waste your remap on 1 ship that you probably aren't ready to fly yet.
This game takes time to play. There is no instant gratification. There is no die in a fire and respawn in my ship. When you die (and you will) you will have to pay for another ship. If you have more than 950,000 skill points you may want to think about setting up your clone as well or you will lose skill points. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:23:00 -
[11] - Quote
All this is so complicated...  |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:31:00 -
[12] - Quote
Algebar Orion wrote:All this is so complicated... 
What are your goals? Do you want to pvp, run missions, mine, etc...
You may want to think about finding a corp that accepts new players and helps them learn the ways of the game. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 16:42:00 -
[13] - Quote
Not PvP. Rather missions and PvE. |

T Rowe Price
T Rowe Price Financial
3
|
Posted - 2014.01.23 16:55:00 -
[14] - Quote
look here and try to find a corp. There are many PVE corps that accept new players. Ask for help.
One piece of advice that I can offer you is DO NOT WASTE your remaps!
Good luck :) |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 17:18:00 -
[15] - Quote
Algebar Orion wrote:Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships? Yes, exactly.
Algebar Orion wrote:Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)
So I assume boosting both attributes by +3 points will speed up Spaceship Command training. Yes, they will. But don't expect miracles. If you still have your basic remap, then these implants will increase training speed by 15%. E.g. a skill that took 3 days will now take 2 days and 14.6 hours. If training things that take months, you will save few weeks, but it will still take months.
As written in the guide linked by Kira, there are two ways to reduce training time: Implants and remaps. A remap has a bigger impact than implants, but while it makes you train some skills faster, it'll also make you train other skills more slowly. And you only have one remap per year, so choose carefully. Until you know better what exactly you want, I'd stick with the default attributes and only use a remap once you have a trainings plan for a full year.
Finally, for those ships that "take months", they are either capital ships or specialized T2 ships. You don't necessarily need those, there is a lot of fun to be had with T1 ships and even a battleship only requires 4 days of training to be boarded. (Of course, you'd need much more to be able to fly it efficiently.)
In the case of T2 ships and capitals, they take months because you need prerequisite skills at lvl V. And those prerequisites are not all Spaceship Command abilities. E.g. the Vargur (a Marauder) mostly requires Minmatar Battleship V, Energy Grid Upgrades V and Advanced Weapon Upgrades V. The Battleship skill is Spaceship Command and requires Perception/Willpower. Energy Grid is an Engineering skill and requires Intelligence/Memory. Finally the Weapon Upgrades skill is also an Engineering skill, but an unusual one and it requires Perception/Willpower. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 17:18:00 -
[16] - Quote
Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race? |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 18:48:00 -
[17] - Quote
Algebar Orion wrote:Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race?
workable remap. Not optimal, you don't really need to remap until you've got some basic skills covered.
You can fly any ship you want. Race/weapons system/etc. is not important.
Don't take faction missions against the 4 main factions. Or you will lock yourself out of large swaths of space. |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 19:53:00 -
[18] - Quote
Attribute implants and for really new accounts Cerebreal Implants are what you can do to modify training time. But dont expect miracles like 2 month skills only taking a couple of days.
SP / min = primairy attribute + (secondary attribute / 2)
so 2 +4 implants on the attributes adds 6 SP more a minute to your skillspeed. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Celeste Taylor
Ruby Dynasty
249
|
Posted - 2014.01.23 20:18:00 -
[19] - Quote
Algebar Orion wrote:Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!
Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.
Is there any penalty for flying spaceships not belonging to pilot's race?
27 primary and 21 secondary works better than 24/24 since not all attributes are equal. For example there are a good number of useful for new player skills that are perception primary willpower secondary but few that are willpower primary and perception secondary. Same for I/M over M/I since the first is good for overall piloting and the second is only good for production and processing.
I do think that placing two 24s for intelligence and perception is viable if you just want to skill up fast and hope this is what you ended up doing. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 20:44:00 -
[20] - Quote
Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on??? |

Abdiel Kavash
Paladin Order Fidelas Constans
2687
|
Posted - 2014.01.23 20:51:00 -
[21] - Quote
You can only train one character on an account at the same time by default.
You can unlock additional character training slots for a PLEX per character per month. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 20:53:00 -
[22] - Quote
Algebar Orion wrote:Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???
Edit: I guess I was last.
Each account can only train one character.
EvE did add a feature to allow you to bypass this buy purchasing plex. You can pay $20 bucks for one of those for about $630 million ISK off of the eve market.
Don't freak out, you really don't need a second character at your stage. You can also buy characters off of other accounts and transfer them to your account in the character bazaar. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 20:55:00 -
[23] - Quote
What? Can't I develop two or three personalities in the same time? So why three slots are available in this game? 
EDIT:
Nope! That's not true! I can train many characters but in the same time only one of them can be trained! So I must consider what end-game ship to choose and set training path accordingly. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.23 21:26:00 -
[24] - Quote
Algebar Orion wrote:
EDIT:
Nope! That's not true! I can train many characters but in the same time only one of them can be trained!
I think the implied collective thought is stopping your training que on your main character is a poor decision.
So yes, you can train many characters, one at a time. Please don't. You may as well just train the skill on your main capsuleer. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 21:29:00 -
[25] - Quote
I have brand-new account. Where can I get cerebral accelerators? |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 22:21:00 -
[26] - Quote
Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? 1) It might have come with your account. There are special offers from time to time, especially on third-party vendors like Amazon. 2) If it was not included in your starter pack, you can search for it in Contracts.
|

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:35:00 -
[27] - Quote
Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates? |

Yve Mountbatten
Science and Trade Institute Caldari State
6
|
Posted - 2014.01.23 22:40:00 -
[28] - Quote
From one newb to another, after trawling through many skill guides, I have found the one in the link attached to be the most useful.
http://blog.beyondreality.se/Newbie-skill-plan-2
It focuses on training to pilot Frigates and Destroyers. From the advice I've received, the Frigates are a great class of ship which can be inexpensively fitted, flown and ultimately, destroyed.
The guide breaks down skills to learn that align with SP limits. From my infantile understanding of the skill system, the SP limit issue is quite relevant. Breaking the learning guide down this way supposedly provides most value for the skill tiers.
Best of luck.
|

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:43:00 -
[29] - Quote
Algebar Orion wrote:Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???
By default you can only train 1 single character on a single account.
If you want to train 2 (or more characters) at the same time:
* You have to use multiple accounts and train 1 character on each account * Activate "dual training" (or "multiple character training" if you already train 2 characters on same account).
To activate dual training on an account, you have to pay with that with a PLEX.
The same counts for Multiple character training, it adds another PLEX to the cost. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:45:00 -
[30] - Quote
Algebar Orion wrote:Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates?
A very big heads up:
If you can sit in a ship, doesn't mean you can use it.
*would also make it font size 99 if possible*
In 4 days, you LACK all the needed core skills and support skills to even use a cruiser efficiently, let alone a battleship.
Ooh and in case you didn't noticed: Bigger isn't always better in EVE. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:50:00 -
[31] - Quote
To be able to fly battleship does not mean I will do it in four days. Simply put I want to have this part of overall progress "task accomplished" to concentrate on training of another skills. So next I will buy some destroyer or cruiser and playing EVE I will be training core and auxiliary skills. Anyway I don't want to fly small warships any minute longer than necessary and that is why I ask what nation heavier warships are better. |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 22:52:00 -
[32] - Quote
Algebar Orion wrote:Anyway I don't want to fly small warships any minute longer than necessary.
Will contact you in a couple of years again. Likely you changed your mind by then
Another tip:
Ships are tools, each excel in a situation they are build for, while sucking at other situations that require a different type of tool.
Yes you can hammer a screw in with a sledgehammer, but it's better to pick a screwdriver. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 22:57:00 -
[33] - Quote
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! 
I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:
- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros |

J'Poll
CDG Playgrounds
3584
|
Posted - 2014.01.23 23:12:00 -
[34] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE.
I'm saying that I will speak to you again, as many new players go bigger and bigger and as they turn vets they find out that those frigates are actually pretty fun to fly.
But from the looks (incl the trying to buy a BS character on 2nd day in EVE), going to expect that you will find out a good amount of EVE lessons the harder way. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Thomas Builder
Center for Advanced Studies Gallente Federation
386
|
Posted - 2014.01.23 23:24:00 -
[35] - Quote
Algebar Orion wrote:Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates? It's usually Pirate > Navy > normal in terms of performance. But, as is typical in EVE, you will pay an exponentially higher price for a rather small increase in performance. A pirate battleship can cost five times more than a normal battleship, for only an 10%-20% increase in performance. (And then, people usually fit their pirate ships with very expensive modules, which increases the price difference even more.)
Between Gallente and Caldari: both have nice choices for PvE ships, although right now sentry drones are in favor, which makes the Dominix a solid choice for a first mission Battleship - but then, it also depends on your preferred style.
Also, as J'Poll said: bigger is not necessarily better. Smaller ships are better at hitting other small ships and a BC might get level 3 missions done faster than a battleship. And you will have to do quite a lot of lvl 2 and lvl 3 missions until you get the standing necessary to do lvl 4. It's only in lvl 4 missions (and above) that BSs really shine. And many players (myself including) can't stand the sluggishness of battleships and prefer to fly smaller ships. Even if they take longer to complete missions, they are more fun to fly. Don't just look at ISK/h.
Finally, you will lose your first battleship to something stupid that you'll do. It's part of the learning experience and it's better to lose a 250 millions normal fit T1 battleship, than a 5 billions blinged pirate battleship.
And finally: training all the support skills will take longer than the 2 days required to board the battleship. Especially now that you rushed into a Perception-Willpower mapping, it'll longer to train tank and navigation skills, which are important to keep you alive. |

Elena Thiesant
Sun Micro Systems
1248
|
Posted - 2014.01.23 23:32:00 -
[36] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Well the last of each of those paths can't enter highsec, so not really. (and Machariel isn't a Gallente ship)
The bigger ships are slow, cumbersome and not all that much fun. Ships are tools, bigger is not better (and didn't we have one of these threads this week already?) |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.23 23:36:00 -
[37] - Quote
Don't worry! I can change/improve my remap by getting better implants (+4, +5) so other skills will be trained without much penalty.
Yes, I have looked at prices (without fit of course) and standard ships are several times cheaper than Navy (550 mil.) and Pirate (800-1000 mil. - crazy Vindicator!) beasts. However the latter are rather T2 ships so I won't board them anyway. So I won't cross T1 BS threshold which means Raven and Dominix are the limit. Of course soon I'll start game-play beginning from standard cruisers. Also I must learn more about drones and fighters because they seem to be cool in EVE!
Anyway now my chars only "passively" train so see you next week!  |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 00:59:00 -
[38] - Quote
Algebar Orion wrote:All this is so complicated...  Yes it is, But I highly agree with using the remap process.
Go get Evemon, set up your API key.
Once you have that set up, start a new skill plan under your character. Go add the ships and modules you will want for the next year (your best guess). Optimize for best mapping. Now make another skill plan, for maybe six months, notice the similarities in your one year plan in regards to attributes for the skills. Move skills that best fit into the six month plan to train the fastest under similar attributes (evemon will show stats). Now make a 90day plan, fit your necessary skills you will need even if mixed. Make as many plans as you wish to experiment with, it's fun to make plans imo.
Once you play with it a bit, arranging training orders and remap intervals between the three plans, begin the 90 day plan. Generally this will be your most mixed plan, giving you frigate training or cruiser training, basic core skills. This will also include modules and rigs, weapons. Enough to get you up and running with say lvl1-lvl2 missions or whatever. Probably no need to remap at this point, just whatever you have already with your attributes settings.
Starting in on the six month plan (or for however long that best fits compared within the one year plan), may be heavy into ship and weapons training, which may be heavy into Perception and willpower (e.g my perception is at 30 atm). Then when you finish that, start in on the remaining plan, which may be more heavy into int and memory.
But the first few months it's not as important, mixed skills are fine as the training timer multipliers usually go really quick early on. Don't feel pressured to make a perfect one year plan, just in the direction of your general interest. By the time you get to your second plan after your first, you will have a much better understanding of the game to better modify your remaining two plans to best take advantage of training time. You will understand better what I'm saying as you play around with evemon. Breaking up your one year plan into three parts to optimize your attributes for the first year. See, if you split up your one year plan into three parts, you get a more exact idea of training time as you adjust your attributes during the year.
oh and basic +3's are just fine to start with, or even stick to during your time with EVE. The remapping is going to be the biggest factor. To go greater with implants are imo more important later if you get into the more high-end skill hardwiring. Training for IV or V for just implants imo is a waste as that also takes quite a bit of training time to factor in. GÇö+¬GÇö |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.24 03:15:00 -
[39] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Don't think of that as a progression. Bigger ships are ponderous and really are only powerful for specific things. In particular, big ships just can't hit a well piloted small ship except at extreme range.
My Gallente path was more like this:
- Start in frigates - Train Catalyst (Destroyer), didn't like it at the time because I didn't have the skills to use it well - Train into Vexor (Cruiser) - Train into Myrmidon (Battlecruiser), didn't like it - Train into Dominix (Battleship), didn't like it - Train into Enyo (Assault Frigate, a tech 2 frigate), didn't like it - Train into Ishtar (tech 2 cruiser), love it - Train into a few other ships for niche uses (Interceptors for zapping around fast in dangerous space, etc).
I've trained into several much more expensive ships (Kronos, Astarte, Eos) and never fly them. I also started training towards the Moros and Thanatos (the Gallente capital ships) before realising that I didn't have any need for either of them. Note that I can afford any of those ships if I wanted to buy them (although buying a Moros would require me to sell off a few assets).
- Now I fly the Ishtar, Catalyst and Vexor mostly, and I'm training into the Arazu. I can do a lot more damage in a Dominix than an Ishtar, but flying a battleship feels like swimming through treacle when you are used to microwarpdriving around at 1700m/s in an Ishtar. If you look up public killboards, you'll see I have some big solo PVP kills using those ships.
For PVE (which is a phase every EVE player seems to go through), the Ishtar is capable of rapidly completing every level 4 mission in the game without refitting and without having to wait an eternity for the ship to align every time you warp. And it can do that while in a fit that is ready for any unexpected PVP that might happen to come your way.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 04:54:00 -
[40] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
Anyway, is that your career path, high-sec missioning? For that all you need is: " Caracall -> Drake -> Raven -> CNR" Golem is not needed and Phoenix is not really for mission running, not even allowed in high sec.
As I'm sure has been said already, ships are tools. Bigger isn't better etc. Although, DPS is king against rats, but bigger ships don't always do well against rats. BS's will run lvl4's, and cruisers will do it too. And for kicks, assault frigs can do lvl4's as well.
Now, if you WANT to train Golem and/or Phoenix, you need to figure out what they are used for. Though that is backwards thinking, as you should rather be looking for what you want to do, then find out which tools (ships) are best for that particular activity. Since you are new, you probably don't know all your options there, so maybe this will help. From that, you study the activities that best interest you, find out what best works, then plan out how to get there.
And to add, for lvl4 missions in high sec, you don't even need to train a BS/Raven. A HAC (heavy assault Cruiser) or strategic cruiser will do the job, or a BC. In fact if you want to blitz missions, those are better choices than a slow running BS. I've even been blitzing some lvl4's with a frigate. I only trained BS primarily for the Scorpion and the Widow, and only run a CNR now to kill everything and salvage since I skilled up a Noctis, but until then I mainly used Tengu and Drake, and still use those - and especially in J-space, low or null. Keep your pimped mission running BS out of low sec. Not only are there various activities, but different ways and ships to approach such activities. It's not like other games where you pick up a legendary great sword and just hack away at everything, far from it. And there is no real one size fits all progression path, this isn't a progression theme park game. GÇö+¬GÇö |

Keno Skir
Vectis Covert Solutions
654
|
Posted - 2014.01.24 05:31:00 -
[41] - Quote
If you fly a battleship within 2 weeks of starting your account IT WILL DIE IN FLAMES. You need at least 2 months of core skills to even think about flying a battleship effectively. With no skills in tanking it will fold up like a wet paper bag soon as it gets shot, and you will have to gimp your fit because you dont have enough powergrid or cpu to fit all the right modules on it.
The above statement isn't meant to make fun of you or curb your spirits, i promise you i'm trying to save you money and wasted time. One of the most common mistakes for new players is to fly bigger ships early expecting them to be better than the smaller ships, they are not. You WILL be more combat effective in a smaller ship early in your career, as in actually do and take MORE damage in a smaller ship due to your early skills.
If you're gonna fly combat, remap to perception and willpower and use implants as necessary. Ships and guns tend to use Perc and Willpower predominantly.
And agin please don't embarass yourself by flying around in a battleship at a week old, you will be laughed out of the building and killed by the first frigate you get into a fight with.
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! 
Not years no, just like 2 / 3 months in say a Battlecruiser maybe? The choice is either to be appalingly bad at fighting in a battleship (that's not cool, and it's not quicker for missions) and to lose your first 3 to silly mistakes (boom goes all your hard earned isk), or to practice a little in smallER ships (not just frigs, just not straight into battleships).
Nobodies trying to ruin your fun or curb your enthusiasm, you will just be absolutely pants in combat if you choose the BS this early. BUDDY TRIALS - 21days + ISK bonus + Starting Assistance : https://secure.eveonline.com/trial/?invc=77facad8-d941-45ad-95bc-c1ec90919b6b&action=buddy Feel free to contact me with questions :) |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.24 06:23:00 -
[42] - Quote
OP, be very sure you understand the weaknesses of battleships before getting in one. Very sure.
A battleship takes around ten times as long to acquire a target lock as a frigate does. It simply can't do any damage at all with guns to a frigate that is close to it unless the frigate is nearly stationary (or if it is using missiles, it will deal terrible damage to a frigate at any speed).
If you start your EVE career in highsec missions, the frigates will be the biggest danger to you at all mission levels (other than other players). In a battleship, you are somewhat better at killing hostile battleships than other ship classes, but the price you pay for this is being TERRIBLE against those very frigate rats that are the biggest danger to you.
The same caveats apply to the battlecruisers that fit battleship sized guns, although they aren't used for missions much at all.
In missions, I'd rather deal 1000 DPS to battleships and 900 to frigates in an Ishtar (or 300 less in a Vexor) than deal 1800 damage to battleships and literally less than 50 to frigates.
But feel free to ignore our advice. When you do, please EVEmail me links to your lossmails, so that your expensive battleship losses can serve as expensive warnings of what NOT to do for future new players. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 06:46:00 -
[43] - Quote
Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ...  Just curious...
GÇö+¬GÇö |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.01.24 11:09:00 -
[44] - Quote
Omega Sunset wrote:Algebar Orion wrote:I have brand-new account. Where can I get cerebral accelerators? btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ...  Just curious...
Beat me to it :)
Also, OP: To effectively use a battleship will take you weeks or months of training. You'll need, at a minimum, racial battleship III, large turret III (or missile skills taking even longer), drones V plus associated drone skills, and that doesn't even touch on the many fitting skills you'll need.
Don't expect to effectively fly one before March. Maybe April. Next week, barely maybe; next month, badly at best.
Regarding small ships, I can fly battleships (and unlike you, I can fit them - barely). I can also fly BCs, cruisers, and so on. Despite all of that, my favorite ships are frigates. Currently my favorite ship is an assault frigate PvP build I am also running L3 missions in.
I really, really dislike anything larger than BCs. I dislike some BCs as well. They just feel stodgy and slow. I have much more fun in cruisers and below. For now anyway. |

Omega Sunset
Black.Omega
186
|
Posted - 2014.01.24 11:31:00 -
[45] - Quote
Miriya Zakalwe wrote:Beat me to it :) yeaaahh... and looking for the fast track there, it's really not hard to figure out  OP, you could always buy a character from the character bazaar  *grabs some popcorn, clicks the cloaky module and goes AFK* GÇö+¬GÇö |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.24 11:38:00 -
[46] - Quote
Omega Sunset wrote:Miriya Zakalwe wrote:Beat me to it :) yeaaahh... and looking for the fast track there, it's really not hard to figure out  OP, you could always buy a character from the character bazaar  *grabs some popcorn, clicks the cloaky module and goes AFK*
If you do this, please let us know so we can ga.... ....protect you! In your nice new expensive ship.  |

Celeste Taylor
Ruby Dynasty
249
|
Posted - 2014.01.24 12:25:00 -
[47] - Quote
Algebar Orion wrote:LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way!  I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths: - Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix - Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
That Gallente path can go from Myrmidon for 3 to Dominix for 4 and stop there if all you want to do is level 4s. My Vindicator and other 1B ISK ships do tend to stay parked. I will also agree with those who love T2 cruisers and also find my characters mainly piloting Ishtars, Falcons, blockade runners and other medium sized ships which are more specialized for specific tasks. |

Noxisia Arkana
Deadspace Knights
102
|
Posted - 2014.01.24 13:55:00 -
[48] - Quote
Don't turn EvE into an isk grind. Running L4 missions is a good goal, but it's better to think long term what you may want to do for 'fun.'
Take it from someone who loves to run missions, they get boring real quick.
I've also heard no mention of group play. Solo EvE is not the best EvE - in my opinion. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 14:56:00 -
[49] - Quote
What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so. |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.01.24 16:46:00 -
[50] - Quote
Algebar Orion wrote:What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.
Incorrect assumption. I don't think you realize how long it will take you to actually be effective in a battleship, or how much a well fit battleship will cost to fit.
I just did a minimal skill plan from a new pilot and we're talking more than 20 days to just put guns in the thing and be able to fly 5 drones. That's with no other skills trained at all, just battleship, large guns and drones.
Glad you're having fun fitting though. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 16:56:00 -
[51] - Quote
Yeas! That is my first fit! |

Elena Thiesant
Sun Micro Systems
1248
|
Posted - 2014.01.24 17:35:00 -
[52] - Quote
If you mean the Drake, no not really. Level 2 missions are better done in a cruiser than a battlecruiser typically. If you like missiles, try a Caracal. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.24 17:39:00 -
[53] - Quote
Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy? |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.25 17:37:00 -
[54] - Quote
What is Mastery Level Certificate? What is difference amongst 1-5 levels? |

Archibald Thistlewaite III
376
|
Posted - 2014.01.25 19:20:00 -
[55] - Quote
Certificates are a guide as to which skills will improve how the module/ship works.
They don't do anything themselves and you could quite easily ignore them completely. |

Wombat65Au Egdald
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.01.26 10:55:00 -
[56] - Quote
I'm going to toss in my 2 isk worth of opinion.
I started playing Eve in May last year so I'm almost 9 months into the game. Still new enough to remember fairly clearly what it's like to be a new player still learning how to get started.
Algebar, it's one thing to have the skills to fly a battleship in Eve, it's another thing to have the isk to buy one and equip it, and yet another thing to be able to fly it well. When you look at the stats of different ships and see the "training time" information, that's basically the time it takes to train the smallest set of skills necessary to get into a ship and launch it out of a station into space.
That training time is just for the bare ship itself. No weapons, no defence equipment, no other skills. You'll be sitting in a ship that can't shoot and can't protect itself. All of the other items that make a ship effective, weapons, defence equipment, drones, etc, will all take extra training time on top of the training time for the ship itself.
There is a core set of skills which apply to every ship you fly, from a frigate to a titan to a mining ship and to a cargo hauler. Every ship in the game has the following. A capacitor for storing power, a powergrid to get power to the weapons and other modules, a cpu to run the weapons and other modules, shields, armor and a hull. Each of those has a basic skill associated with it (capacitor has two core skills, one to increase it's power storage size and the other to make it recharge faster). Every ship you can fly in the game has those features and every ship you can fly in the game will benefit from training these core skills. I'm not saying you have to get them all to level 5 as fast as possible, but those skills should be fairly high priority. In my opinion, by the time you think you're ready to fight in a battleship, you should have all of those core skills to at least level 3 and possibly level 4. You can certainly equip and fly a battleship with those core skills lower than level 3, but you'll be slower, run out of power sooner, have weaker defences and do less damage in a fight. Your battleship will be easier for others to blow up while you're inside it.
There's also the issue of affording a battleship. You're going to need to fly something else that is smaller and cheaper in order to earn enough isk to buy a battleship and all it's modules and remember that insurance will never cover the total replacement cost of a fully equipped ship. Insurance won't even cover the full market price of a bare unequipped ship.
I'm not saying you shouldn't try to fly a battleship as soon as you can, play the game in a way that makes you happy. I just want you to be aware that all ships have their strong and weak points, and a battleship can be very vulnerable to a group of smaller ships like frigates, destroyers and fast cruisers, especially when the battleship is flown by someone with skills still at a low level compared to pilots in smaller ships with skills at a higher level. Small ships can put some real hurt on bigger ships when those small ships are used in the right way.
This is all just personal opinion, play the game your way and ignore everything I said if you like. I'm just trying to help you avoid making an easy target of yourself by getting into an expensive ship that will be vulnerable while you're still fairly new to the game. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 13:14:00 -
[57] - Quote
That's exactly what Master Certificate levels for each ship are for. Every player has its own strategy for his career path. I decided to train skills needed to board all four races T1 combat ships first. That does not mean I will board battleships first but I want to have freedom of choice at hand. |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:38:00 -
[58] - Quote
Algebar Orion wrote:What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.
As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.
Incorrect.
A T2 frigate takes less skills then a T1 battleship to have all the needed "core" skills on the level you need to use it effectively. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:42:00 -
[59] - Quote
Algebar Orion wrote:Yeas! That is my first fit! I can learn many things in practice such as conjunctions between skill and weapons.
BTW: Is this fit good for level 2 missions?
1. That fit needs some work, it isn't optimal or good, but it isn't the worst I've seen. At least you didn't butcher the Drake like other new players tried to do.
2. For L2 missions, use a cruiser.
Generally accepted ships for missions (though there are exceptions etc):
Level 1 - frigates / destroyers Level 2 - cruisers / T2 frigate - mainly AF Level 3 - battlecruisers Level 4 - battleships / command ships / Tech 3 cruisers (aka Strategic Cruisers). Level 5 - fleet or capitals *Low-sec only* Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3586
|
Posted - 2014.01.26 18:44:00 -
[60] - Quote
Algebar Orion wrote:Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy?
Yes.
Those Malkuth's are just named Heavy missile launchers (so Meta level is not 0, can't remember what Malkuth's are, IIRC it's Meta 3).
Thus it needs Heavy missiles.
How much...well, that depends on your exact fit (so how much DPS), what you fight (how many shots it takes to kill it) and the amount of enemies you need killed.
So it's hard to say, but you will use a fair bit of missiles in a while, so what I personally do is buy in bulk (aka buy about 1 million missiles and then use that stock till it's nearly empty). Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3587
|
Posted - 2014.01.26 18:45:00 -
[61] - Quote
Algebar Orion wrote:What is Mastery Level Certificate? What is difference amongst 1-5 levels?
Certificates are guidelines on what can be useful skills to have and at what level for a certain ship / module. The higher the level, the more efficient you can use certain things.
But they are not set in stone things to have and it's not like you MUST have them or MUST follow them to the letter. But it can help you with spotting what might be useful to train for a certain ship or module. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 20:11:00 -
[62] - Quote
OK, here you are my latest developments:
- after two and a half days of constant training I have reached Caldari Batteship level II skill so I can board all T1 Caldari warships. That was my premiere goal! - now I abandon training skills needed to board other races ships because I will concentrate my time and effort on training Caldari warships skills only - thus I will try to get Mastery Certificates level 1-5 for Caldari cruisers, battlecruisers and battleships - also core skills are important so I will train them also together with MC levels
As I understand Caldari warships use predominately various missile types as their main weapons with Drones being secondary one. Therefore those two training areas are most important to me now. |

J'Poll
CDG Playgrounds
3588
|
Posted - 2014.01.26 21:07:00 -
[63] - Quote
Algebar Orion wrote:OK, here you are my latest developments:
- after two and a half days of constant training I have reached Caldari Batteship II skill so I can board all T1 Caldari warships. That was my premiere goal! - now I abandon training skills needed to board other races ships because I will concentrate all my time and effort on training Caldari warships skills only - thus I will try to get Mastery Certificates level 1-5 for T1 Caldari cruisers, battlecruisers and battleships - as the core skills are very important so I will train them also altogether with MC levels
As I understand Caldari warships use predominately various missile types as their main weapons with Drones being the secondary one. Therefore those two training areas are most important to me now.
Of course my actual fits are always determined by skills I learned so far!
All ships bigger then cruiser utilize drones.
As for weapon systems:
Amarr: Lasers, with some drones and missile ships. Gallente: Hybrids (Blasters) and Drones Caldari: Hybrids (Railguns) and Missiles Minmatar: Projectiles with some missile ships.
Of course, this is general rule, nothing prevents you to fit "unusually". Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 21:24:00 -
[64] - Quote
I looked at Caldari missile skills training time to be able to fit various missile types. Now I must wait for:
- T1 heavy missiles - 10h - T1 torpedoes - 1d 10h - T1 cruise missiles - 5d 2h - T2 heavy missiles - 17d 12h - T2 torpedoes - 22d 15h - T2 cruise missiles - 27d 17h
It is quite long journey to get T2 stuff! Are T1 weapons enough for LV 3-4 missions against AI? |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
45
|
Posted - 2014.01.26 22:40:00 -
[65] - Quote
Algebar Orion wrote:I looked at Caldari missile skills training time to be able to fit various missile types. Now I must wait for:
- T1 heavy missiles - 10h - T1 torpedoes - 1d 10h - T1 cruise missiles - 5d 2h - T2 heavy missiles - 17d 12h - T2 torpedoes - 22d 15h - T2 cruise missiles - 27d 17h
It is quite long journey to get T2 stuff! Are T1 weapons enough for LV 3-4 missions against AI?
This is what we were all talking about above. Just being able to undock a ship is meaningless - it takes a long time to be able to actually fit one in a meaningful way :)
For most weapons I have used so far, the T1 meta 4 variant is almost as "good" stats-wise as the T2 variant with the huge exception that you cannot use T2 ammo. However you should have little trouble in most highsec L3 missions in a BC with T1 ammo and launchers. T2 ammo is pretty amazing in some cases though so you'll want it.
Meta 4 launchers ('Arbalest') are also relatively expensive right now; they went up 1M ISK in the last month or so to about 4M a pop. I usually use meta 2 or 3 as my missile skills are bad.
You can also use faction ammo for higher DPS. I always do now, but I also almost never purely PvE so it is much more important for me to maximize DPS.
Drones are another story. T1 drones are ok but T2 drones are little beasts in comparison. You'll want T2 drones. I don't have them yet (I'm kind of focused at the moment on some other skills) and I want them badly. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 22:46:00 -
[66] - Quote
I see. BTW, heavy missiles are for BC and torpedoes and cruise missiles are for BS? Also this "fraction ammo" is a bit mystery to me. Can I fire it from T1 launchers or only from fraction launchers? How it compare to T2 ammo? |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
45
|
Posted - 2014.01.26 22:51:00 -
[67] - Quote
Algebar Orion wrote:I see. BTW, heavy missiles are for BC and torpedoes and cruise missiles are for BS? Also this "fraction ammo" is a bit mystery to me. Can I fire it from T1 launchers or only from fraction launchers? How it compare to T2 ammo?
Generally heavy missiles, Heavy Assault missiles, and rapid lights are for cruisers and BC's, yeah. Rapid Heavies, torps and so on are for battleships.
Faction ammo works in T1 launchers, yes. It's a higher DPS variant of normal ammo. |

Sabriz Adoudel
Mission BLITZ
1838
|
Posted - 2014.01.26 22:54:00 -
[68] - Quote
Faction ammo is like tech 1 ammo but does 15% more damage and usually costs 300-500% more than base ammo.
T2 ammo is different, with extreme stat changes (example: for blasters which I know the most about, Null ammo has massive range, decent damage and truly awful tracking). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 22:55:00 -
[69] - Quote
Great! What are best T1 fraction heavy missiles, torps and cruise missiles? I must live with T1 weapons for a month. |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
45
|
Posted - 2014.01.26 23:07:00 -
[70] - Quote
Algebar Orion wrote:Great! What are best T1 fraction heavy missiles, torps and cruise missiles? I must live with T1 weapons for a month.
You select them by the damage type you wish to do. For example, missioning against Angel Cartel in Minmatar space, you want to do explosive damage.
Generally for faction missiles, the Caldari Navy missiles are a fine choice.
And before you cause someone's head to explode, it's faction, not fraction. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 23:17:00 -
[71] - Quote
Of course! Anyway there is a bit too much weapon types in EVE for my taste!
In short there are four types missile damage: kinetic, explosive, thermal and EM so I should always have missiles of all four types on-board just in case. |

J'Poll
CDG Playgrounds
3588
|
Posted - 2014.01.26 23:38:00 -
[72] - Quote
Algebar Orion wrote:I see. BTW, heavy missiles are for BC and torpedoes and cruise missiles are for BS? Also this "fraction ammo" is a bit mystery to me. Can I fire it from T1 launchers or only from fraction launchers? How it compare to T2 ammo?
T1 Launchers can fire: T1 ammo + Faction ammo T2 Launchers can fire: T1 ammo + Faction ammo + T2 ammo. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.26 23:48:00 -
[73] - Quote
In short, torpedoes are for PvP and cruise missiles for PvE? |

J'Poll
CDG Playgrounds
3588
|
Posted - 2014.01.27 00:10:00 -
[74] - Quote
Algebar Orion wrote:In short, Caldari torpedoes are for PvP and cruise missiles for PvE? Anyway I have to accomplish a week long training to get acceptable T1 fit for BC and BS. 
Both Torps and Cruise missiles can be used in either PvP or PvE.
It's a matter of personal playstyle and the type of engagement you are in.
EVE is not black or white, it's all different type of grey. EVE is not left or right, it's just going straight forward and smash all the things in the way. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Wombat65Au Egdald
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.01.27 10:43:00 -
[75] - Quote
Algebar Orion wrote:Of course! Anyway there is a bit too much weapon types in EVE for my taste!
In short there are four types missile damage: kinetic, explosive, thermal and EM so I should always have missiles of all four types on-board just in case?
Time for another 2 isk worth of opinion. :)
It depends on what or who you're expecting to fight.
The game has several factions of NPC pirates, "rats" as they are commonly called. Each "rat" faction does particular types of damage, and is vulnerable to particular types of damage. If you are doing NPC agent missions, the mission description info will tell you which rat faction you will be fighting. Use the type of missile that works best against that rat faction.
The Eve-Survival web site is a list of different missions the game has, what you need to do to complete them, what type of rat you'll fight in each mission, what type of damage you should equip yourself to do, and what type of damage the rats will do so you can set up your ship defences for that type of damage.
Rats also spawn in asteroid belts and inside anomalies. The type of rats that spawn in each system isn't random, CCP set up which types of rats will spawn in each system, and it's only one type of rat faction in each system. DOTLAN is a useful web site you can use to find out which type of rat faction will spawn in a particular system, and you can equip your weapons and defences to match that particular rat faction. You can also earn isk by hunting rats in asteroid belts and anomalies. Concord will pay you a reward for each rat ship you blow up . The weakest rats with the lowest rewards are in high security space. Low security space has stronger rats and bigger rewards, and null security has the strongest rats and the biggest rewards, but also the highest risk that another player could ambush you while you hunt rats (ambushes often happen in low security space as well, and can happen in high security space but are less common). As well as the rewards, you can loot and salvage the wrecks of the rat ships for modules and valuable scrap to sell. Rats are easy to prepare for with only a small amount of research needed before you fly out to shoot them.
If you want to know about which missiles to carry to fight other players, that's more complicated. Each playable race has ships that are strong against some types of damage and weak against other types of damage, but players can fit different defence modules to their ships to improve their weakest defences, so it's not a simple case of saying "you should use damage A against Gallente ships and damage B against Caldari ships and damage C against Minmatar ships, etc". Scourge (kinetic) is thought to be a generally useful all round damage type, and Inferno (thermal) as well.
The weak point about missiles is that they only do one damage type, If you've picked the right type of missile to use, you'll do a lot of damage. If you picked the wrong type of missile to use, not so good. Combat drones are the same, drones only do one type of damage so if you want to spread out your drone damage types, you need to carry several different types of drones.
This is an area where gun type weapons (Minmatar projectiles, Gallente hybrids and Amarr lasers) can have an advantage because they all have ammunition that can do several types of damage at the same time. Minmatar have two different types of ammunition that do three of the four damage types at the same time. A Minmatar ship that uses a combination of missiles and projectile guns could cover all damage types at the same time depending on ammunition choice for the guns and missiles. Guns are not always superior to missiles though, they have less range and big guns have problems hitting small fast ships compared to big missiles hitting the same small fast ships. A general rule of thumb, small weapons (guns and missiles) hit small targets more easily, big weapons work better against big targets. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.27 14:27:00 -
[76] - Quote
So all that looks different than I thought. There is no ideal fit because everything depends on actual enemy you must fight. Thanks for clarification. Fortunately I want to begin combat in missions against single profile damage rats. Tomorrow I will almost finish training of Mastery Certificate I for Raven battleship so my options will be a bit more flexible.
If it is true that Caldari CNR missile battleship is overally weaker than "laser-railgun-blaster" warships as you suggest, I will buy Vindicator but that means another week long training.  |

Dkeh Weis
Benzene Inc. Relic Accord
51
|
Posted - 2014.01.27 15:40:00 -
[77] - Quote
You can use this link to see what types of damage certain NPC's are weak to, and what type of damage they deal.
http://www.eve-outtakes.de/damagetypes.htm Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.27 16:31:00 -
[78] - Quote
I am fielding nice T1 faction Raven's fit against Guristas rats:
[HIGH] 6 x "Arbalet" torpedo launcher, Mjonir torpedo 1 x Small Tractor Beam I
[MID] 2 x "Dread Guristas" Kinetic Deflection Field 1 x "Dread Guristas" Thermic Dissipation Field 1 x "Dread Guristas" X-Large Shield Booster 2 x "Domination" Shield Boost Amplifier
[LOW] 3 x "Pandemonium" Ballistic Control System I 2 x "Page" Capacitor Flux Coil I
[RiG] 3 x Large Capacitor Control Circuit I
[DRONES] 5 x "Integrated" Hammerhead 5 x "Integrated" Hobgoblin
It should be ready tomorrow. What do you think about it? |

Thomas Builder
Center for Advanced Studies Gallente Federation
390
|
Posted - 2014.01.27 18:54:00 -
[79] - Quote
Algebar Orion wrote:It should be ready tomorrow. What do you think about it? I think you have too much ISK on your hands for a new player and I see an embarrassing loss mail waiting to happen.
Several things: 1) If you've never flown lvl 4 missions you might underestimate the amount of damage you take. Especially as you are using Torpedoes, you will be right in the middle of them and might be webbed & scrammed, unable to fly away, dying. For new players I'd always suggest a MJD and long distance weapons, as it's much more forgiving, you can always micro-jump away to safety. Take on too much with your fit and you will be trapped.
2) There are locator agents in this game. These are NPCs who will tell anyone that has the required standing where you are. You just posted a rather expensive fit, with little buffer. (BTW, it's normal for a PvE fit to have little buffer.) And you have little skill points and experience. You should expect several people to have taken notes and they might show up tomorrow and kill you in order to loot those faction modules from your wreck. Never, ever publicly announce that you are flying with expensive modules. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.27 19:03:00 -
[80] - Quote
Where are those NPC spies? On this forum? I do not understand this. |

Thomas Builder
Center for Advanced Studies Gallente Federation
390
|
Posted - 2014.01.27 19:13:00 -
[81] - Quote
Algebar Orion wrote:Where are those NPC spies? On this forum? I do not understand this. http://wiki.eveuniversity.org/Locator_Agents |

Nitrah
Adhocracy Incorporated Adhocracy
37
|
Posted - 2014.01.27 19:13:00 -
[82] - Quote
Algebar Orion wrote:OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:
[HIGH] 6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo 1 x Small Tractor Beam I
[MID] 2 x "Dread Guristas" Kinetic Deflection Field 1 x "Dread Guristas" Thermic Dissipation Field 1 x "Dread Guristas" X-Large Shield Booster 2 x "Domination" Shield Boost Amplifier
[LOW] 3 x "Pandemonium" Ballistic Control System I 2 x "Page" Capacitor Flux Coil I
[RiG] 3 x Large Capacitor Control Circuit I
[DRONES] 5 x "Integrated" Hammerhead 5 x "Integrated" Hobgoblin
It should be ready tomorrow. What do you think about it?
Oh come on. Seriously?
Can't say what I'm thinking, or I'll get in trouble.
|

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.27 19:18:00 -
[83] - Quote
OK, so let them find me.  |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.27 21:35:00 -
[84] - Quote
OK, you are right. I sold my faction stuff and now I train for cheaper T2 stuff. |

J'Poll
CDG Playgrounds
3589
|
Posted - 2014.01.27 23:26:00 -
[85] - Quote
Algebar Orion wrote:Great! What are best T1 fraction heavy missiles, torps and cruise missiles? I must live with T1 weapons for a month.
AGAIN. There is no Best thing. There are best things for any given situation. Please for the love of the veldspar-god, forget that WoW crap of rushing for best gear etc. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3589
|
Posted - 2014.01.27 23:28:00 -
[86] - Quote
Algebar Orion wrote:OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:
[HIGH] 6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo 1 x Small Tractor Beam I
[MID] 2 x "Dread Guristas" Kinetic Deflection Field 1 x "Dread Guristas" Thermic Dissipation Field 1 x "Dread Guristas" X-Large Shield Booster 2 x "Domination" Shield Boost Amplifier
[LOW] 3 x "Pandemonium" Ballistic Control System I 2 x "Page" Capacitor Flux Coil I
[RiG] 3 x Large Capacitor Control Circuit I
[DRONES] 5 x "Integrated" Hammerhead 5 x "Integrated" Hobgoblin
It should be ready tomorrow. What do you think about it?
Running locators. Unlike Nitrah, I just speak up and say, you are trying to win a Marathon while you cant even sit up, let alone crawl or walk.
And done as now I just claim troll on this and think we all fell for it. 9.9/10 Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Wombat65Au Egdald
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.01.27 23:38:00 -
[87] - Quote
Another 2 isk.
If you're going to use a battleship fit like that for running NPC Agent missions, there's a hurdle you need to get past. Standings.
The game has four main NPC factions, Amarr, Caldari, Gallente and Minmatar. Each of those factions has NPC agents with missions you can do to earn isk and other rewards. Missions start at level 1 and go up to level 5. Level 1 missions are the easiest and level 5 missions are the hardest, but you can't start the game doing level 3 or level 4 missions. You have to built up "standings" (a type of reputation) by doing level 1 missions first. When you have completed enough level 1 missions, you'll be trusted enough by NPC agents to be given level 2 missions. Do level 2 missions for a while and you;ll unlock level 3 missions. Repeat for level 4 and again for level 5.
A battleship would be a clumsy choice for level 1 and level 2 missions. Remember what I said about small weapons to shoot small ships and big weapons to shoot big ships? You could fit smaller missile launchers to a battleship for low level missions, or fit out something like a cruiser for level 1 & 2 missions, and use the battleship for level 3 missions and above.
There are also NPC mission agents for the pirate "rat" factions as well, so if you wanted to become a player pirate, there are still NPC agents you can get missions from if you go that way.
The four main NPC factions don't just have combat missions (called Security missions). There are missions for mining, missions for hauling freight and missions for science/research. I'm not sure if there are missions for manufacturing, I haven't seen any, but I haven't looked for them either.
Another point to consider is that the more standing/reputation you have with one of the four main NPC factions, you'll actually lose standing/reputation with some of the others. Caldari and Amarr are allied with each other against Gallente and Minmatar. If you only do missions for Caldari agents, Amarr agents won't change their opinion of you but the Gallente and Minmatar agents will gradualy dislike you more and more, especially Gallente who see the Caldari as rebel scum (the Amarr think the same of the Minmatar). There are ways to fix bad standings so you can always rebuild your standings with the other factions if you think you need to.
As for your proposed fit you posted. There are groups of players in this game who will happily hunt you down and blow you up just so they can boast about the expensive ship they blew up, and some of them will even do that in high security space. Thomas has mentioned the NPC locator agents they can use to track you down. If something like that does happen, CCP will do nothing about it because it is 100% legit to do that sort of thing in this game. There is a place for expensive fitted ships like the one you posted, but solo missioning isn't the best choice for that sort of fit. You're always more vulnerable when you fly by yourself no matter how good you think your fit is. Better to use a cheaper T2 fit for solo work and save the expensively blinged faction fit for flying in a group where the members of the group can work together to support each other.
Eve is not Hello Kitty in space. Eve is cold, hard and brutal. Welcome to Eve.
On a lighter note, here are links to the "Clear Skies" moves set in Eve (made by a group of players). http://www.youtube.com/watch?v=5285kr1J4xE http://www.youtube.com/watch?v=4NRJgxkK-t8 http://www.youtube.com/watch?v=ehN1eS6HSro |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.28 00:36:00 -
[88] - Quote
Calm down guys. I do not plan to fit carrier and fly somewhere to do LV5 missions. I pumped some cash into this game and now I have big enjoyment trading on EVE market with various cheap and expensive goods (search, compare many similar items to found the best etc.) and learning warship's fitting in the same time. As for this previous fit I found on the Internet Caldari BS T2 fit and I was trying to replicate it with Faction items. Also I have just discovered some Officer's stuff being amazingly expensive! There is also Storyline stuff. This game is crazy because of plethora of items present. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
45
|
Posted - 2014.01.28 14:22:00 -
[89] - Quote
Personally, I would use cruise missiles for PvE over torpedoes. They have more range and will apply damage slightly better to smaller targets, which you still get a lot of in lvl 4 missions. You will normally use drones to kill frigates, but you need to skill up your drone support skills to speed up how fast they kill those frigates. I also would train for and use a large micro jump drive (MJD) on your battleship. When you get swarmed by frigates, you can jump 100 km away. Some of those lvl 4 frigates will warp scram you preventing you from warping out if you need to avoid getting blown up, but a MJD is not affected by NPC warp scrambles, so you could jump and then either repair your shields and re-engage, or warp out.
I didn't see any mention of you training missile support skills. All those skills will improve your missile DPS. |

Dkeh Weis
Benzene Inc.
51
|
Posted - 2014.01.28 15:14:00 -
[90] - Quote
Algebar Orion wrote:OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:
[HIGH] 6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo 1 x Small Tractor Beam I
[MID] 2 x "Dread Guristas" Kinetic Deflection Field 1 x "Dread Guristas" Thermic Dissipation Field 1 x "Dread Guristas" X-Large Shield Booster 2 x "Domination" Shield Boost Amplifier
[LOW] 3 x "Pandemonium" Ballistic Control System I 2 x "Page" Capacitor Flux Coil I
[RiG] 3 x Large Capacitor Control Circuit I
[DRONES] 5 x "Integrated" Hammerhead 5 x "Integrated" Hobgoblin
It should be ready tomorrow. What do you think about it?
If you attempt to fly this, you will get smoked. For real. I guarantee you.
Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 11:23:00 -
[91] - Quote
Now I learn Active Shield Tanking strategy and fits in-depth. It's quite complicated stuff. The crucial question is if cap stability is a must or not? If not, what time duration is enough before capacitor shuts off? |

J'Poll
CDG Playgrounds
3590
|
Posted - 2014.01.29 11:47:00 -
[92] - Quote
Algebar Orion wrote:Now I learn Active Shield Tanking strategy and fits in-depth. It's quite complicated stuff. The crucial question is if cap stability is a must or not? If not, what time duration is enough before capacitor shuts off?
I also looked briefly in Drones operation. Can I launch and control only five drones in any given time?
Cap stability is a nice debate point. Some say yes, some will say no.
Personally Im on the No side. If you are cap stable, you likely gimped either your tank or gank, or both. If you know you can do a certain job the ship is designed for in 20 minutes, a cap drain of 30min should be more then enough. Also keep in mind that fitting screen can be horribly wrong on cap drain as it tells you your cap stats with EVERYTHING turned on, ALL the time. You can manually manage cap and extend cap life a lot by it.
And yes, in general rule you can only field 5 drones. There are 3 exeptions on this:
1. Carriers - capital ship, low and below only. 2. Super carriers - super capital ship. Low and below only. You WILL be a big target to anybody. 3. Guardian-Vexor - Special edition price ship. VERY, very, very expensive. Undocking it is instant suicide as anybody in EVE will hunt you as it makes one heck of a nice killmail on your history.
Edit:
On your edit. I prefer a mission specific tank. Why, because you know what to expect. So why waste tanking slots on damage resists you dont have to tank. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
3590
|
Posted - 2014.01.29 11:49:00 -
[93] - Quote
Dkeh Weis wrote:Algebar Orion wrote:OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:
[HIGH] 6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo 1 x Small Tractor Beam I
[MID] 2 x "Dread Guristas" Kinetic Deflection Field 1 x "Dread Guristas" Thermic Dissipation Field 1 x "Dread Guristas" X-Large Shield Booster 2 x "Domination" Shield Boost Amplifier
[LOW] 3 x "Pandemonium" Ballistic Control System I 2 x "Page" Capacitor Flux Coil I
[RiG] 3 x Large Capacitor Control Circuit I
[DRONES] 5 x "Integrated" Hammerhead 5 x "Integrated" Hobgoblin
It should be ready tomorrow. What do you think about it? If you attempt to fly this, you will get smoked. For real. I guarantee you.
One thing I only spot now.
Guristas fitted ship...Mjolnir torps???? Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 11:52:00 -
[94] - Quote
Why not? One can fit four types of torps. Doesn't matter. |

J'Poll
CDG Playgrounds
3590
|
Posted - 2014.01.29 11:53:00 -
[95] - Quote
Algebar Orion wrote:Why not? One can fit four types of torps. Doesn't matter.
Because Guristas are weak in their Kinetic tank and thus you will use less missiles to kill them if you shoot Kinetic stuff at them Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 11:56:00 -
[96] - Quote
I see. Simply I did not put all four damage type torps in this fit. Normally I prefer to have them all in ship's hangar.
What maximum range of torps and cruise missiles can I achieve with top skills?
Anyway AST core fit looks like this:
- 1 x Shield Booster - 1 x Shield Amplifier - 3 x mission specific or omni-tank hardeners - 1 x Cap Recharger
- 1 x Power Diagnostic System - 1 x Damage Control
- 3 x CCC I
Am I right? |

Thomas Builder
Center for Advanced Studies Gallente Federation
393
|
Posted - 2014.01.29 14:33:00 -
[97] - Quote
Algebar Orion wrote:What maximum range of torps and cruise missiles can I achieve with top skills? Torpedo: Base range = 9km; Max skills = 20km Cruise Missile: Base range = 66km; Max skills = 148km
Some ships have bonuses that increase that range. Bastion mode also increases it, as well as some rigs. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 14:41:00 -
[98] - Quote
Wow! That is huge divide between torps and CM range! I wonder how to fight PvE in BS armed with torps at so close range! It must be suicidal. |

J'Poll
CDG Playgrounds
3590
|
Posted - 2014.01.29 15:23:00 -
[99] - Quote
Algebar Orion wrote:Wow! That is huge divide between torps and CM range! I wonder how to fight PvE in BS armed with torps at so close range! It must be suicidal.
Of course it's a big difference. You are comparing close range missiles vs long range missiles.
And a torp ship is viable, if you adjust your fit and tactic to it. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 15:39:00 -
[100] - Quote
I see. So torpedo armed BS fit should also include: Afterburner, MJD, Nosferatu and Target Painter? |

Dkeh Weis
Benzene Inc.
51
|
Posted - 2014.01.29 16:42:00 -
[101] - Quote
Algebar Orion wrote:I see. So torpedo armed BS fit should also include: Afterburner, MJD, Nosferatu and Target Painter?
I would use a MWD over an AB to get in range faster. You won't need the MJD at all IMO. And don't drop a launcher to fit a Nos.
Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 17:45:00 -
[102] - Quote
OK. As for Active Shield Tank fit I have noticed that after enabling all active shielding stuff there are new damage mitigation stats available for shield, armor and ship structure against four types of damage. What damage mitigation per cent do you consider adequate in this situation? |

J'Poll
CDG Playgrounds
3590
|
Posted - 2014.01.29 18:07:00 -
[103] - Quote
Algebar Orion wrote:OK. As for Active Shield Tank fit I have noticed that after enabling all active shielding stuff there are new damage mitigation stats available for shield, armor and ship structure against four types of damage. What damage mitigation per cent do you consider adequate in this situation?
Yet again, there isn't a fixed the solution is "x".
Also, these are things you have LEARN by practise, specially moving up from smaller ships towards bigger ships, by using them.
A 80% resist won't safe you, if you don't know HOW to use your ship. A 50% resist can be more then enough, if you know what you are doing and using the right tactics that come with how you fitted the ship. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Dkeh Weis
Benzene Inc.
52
|
Posted - 2014.01.29 18:29:00 -
[104] - Quote
Algebar Orion wrote:OK. As for Active Shield Tank fit I have noticed that after enabling all active shielding stuff there are new damage mitigation stats available for shield, armor and ship structure against four types of damage. What damage mitigation per cent do you consider adequate in this situation?
As J'Poll said, there is no fixed answer for this question.
Stop trying to theory-craft a game you don't understand. Play the game, learn it, then theory-craft. Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3475
|
Posted - 2014.01.29 18:42:00 -
[105] - Quote
Algebar Orion wrote:OK. As for Active Shield Tank fit I have noticed that after enabling all active shielding stuff there are new damage mitigation stats available for shield, armor and ship structure against four types of damage. What damage mitigation per cent do you consider adequate in this situation?
When missioning in safe mode, I like to have 80+% resists to the specific damage types the NPCs are dealing.
Incursion runners suggest 70% omni resists is a good baseline for running incursions.
When PvP'ing, the ideal resists are very, VERY dependent on what is happening (do I have logi, how many players are in the engagement, etc, etc). |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 18:43:00 -
[106] - Quote
Thanks! Anyway more than 50% is good! |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.15 10:21:00 -
[107] - Quote
Hello!
I did not waste last three weeks. I was training my skills hard. Now I think I am ready for LV4 missions but I do not know where to find LV4 agents. All I can find now are LV1 and LV2 agents. |

Centis Adjani
The Scope Gallente Federation
66
|
Posted - 2014.02.15 10:36:00 -
[108] - Quote
Algebar Orion wrote:Hello! I did not waste last three weeks. I was training my skills hard. Now I think I am ready for LV4 missions but I do not know where to find LV4 agents. All I can find now are LV1 and LV2 agents. Yet I want to test my skills and gear in real PVE combat. These Agents are to find all over the Galaxy. Use InGame Agent finder to find them. The Agent Finder is inside NeoCom to the left. And docked at Station to the right side a little Button if you click tab "Agents".
Mark additional that you need a standing of 5.0 or more to a corp to access their Level 4 Agents. And a standing of 3.0 to access Level 3 agents. You may need to grind the lower Level missions until reached this standing. If you have Standing 5.0 or higher to a Faction (Amarr, Gallente, Caldari, Minimatar), you are able to Access ALL Level 4 Agents of this faction.
|

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.15 10:44:00 -
[109] - Quote
Not good. So I must grind trough LV 1-2-3 missions to be able to fly LV4 ones. Don't you know how much time it can take? |

Elena Thiesant
Sun Micro Systems
1262
|
Posted - 2014.02.15 10:59:00 -
[110] - Quote
Once more with feeling... Don't rush into L4 missions. This isn't a race, there's no prize for getting to L4 missions in a certain amount of time, they're not the b-all and end-all of EVE.
And yes, we all know how much time it takes, we've all done it. |

Miriya Zakalwe
Rifterlings Point Blank Alliance
70
|
Posted - 2014.02.15 11:24:00 -
[111] - Quote
Algebar Orion wrote:Not good. So I must grind trough LV 1-2-3 missions to be able to fly LV4 ones. Don't you know how much time it can take? Now my best corp standing is +0.25.
Yes, you have to raise faction by running lower level missions before you can die while failing to complete L4 missions because it's unlikely you can adequately fit a ship yet.
Specifically, your standing must be 5.0 or greater to be offered L4 missions.
But I am glad to see you post, I was wondering what was going on with you. |

Algebar Orion
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.15 12:00:00 -
[112] - Quote
I think my char and ship are now pretty good to take LV4's challenge: 810 dps gank and 600/900 dps sustained/pulsed omni-tank.  |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1419
|
Posted - 2014.02.15 12:33:00 -
[113] - Quote
BUEHEHEHEH 24 days old toon in BS doing L4s and incursions :))))
I could probably kill your ship with my blaster venture. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

J'Poll
CDG Playgrounds
3684
|
Posted - 2014.02.15 14:32:00 -
[114] - Quote
Schmata Bastanold wrote:BUEHEHEHEH 24 days old toon in BS doing L4s and incursions :))))
I could probably kill your ship with my blaster venture.
Don't feed the failing troll
And about your option, shall we make it a race? Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Miriya Zakalwe
Rifterlings Point Blank Alliance
70
|
Posted - 2014.02.15 14:34:00 -
[115] - Quote
Algebar Orion wrote:I have read huge amount of informations on the various EVE related sites to get required knowledge how to set up my stuff. Now I think both my toon and ship are now good enough to take up a LV4 & Incursions challenge: 850 dps gank and 600/900 dps sustained/pulsed omni-tank with 94k EHP.  EFT and Eve-Mon are indispensable here!
They will be very helpful for you to plan your cruiser and BC you'll need for the dozens of missions you need to grind to get to L4, too.
Faction War is probably the fastest path as the faction gains are large.
You should also train Social, Connections, Negotiation, and Security Connections.
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Miriya Zakalwe
Rifterlings Point Blank Alliance
71
|
Posted - 2014.02.15 14:42:00 -
[116] - Quote
J'Poll wrote:Schmata Bastanold wrote:BUEHEHEHEH 24 days old toon in BS doing L4s and incursions :))))
I could probably kill your ship with my blaster venture. Don't feed the failing troll And about your option, shall we make it a race?
Locator agent has him in the Amarr noob starting system so unless he hasn't changed base since the start of the game, even after travelling to buy his bling barge, I'm leaning towards troll at this point too. |

Cara Forelli
Darkstorm Corporation
286
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Posted - 2014.02.15 14:46:00 -
[117] - Quote
Train the connections skill so you can do level 4s faster.
I desperately want to see you do level 4s.
Connections will raise your standing with all the corps/faction you already have standing with so you don't have to regrind. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Algebar Orion
Imperial Academy Amarr Empire
0
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Posted - 2014.02.15 15:09:00 -
[118] - Quote
OK, I will be training Social, Connections and Negotiations skills next while running low-level missions flying temporary cheap destroyer or cruiser. Faction War is form of PvP so I am not interested in it. Let's hope I will enable LV4 missions quickly.
PS. OMG, a few clowns is trolling here. Get out of this thread and this sub-forum along with your unfounded guesses! Besides someone who dares to scare newbies with ganking in NCQA forum should be banned. |

Lady Naween
Immortalis Inc. Shadow Cartel
484
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Posted - 2014.02.15 21:20:00 -
[119] - Quote
so many bites on this troll. I am impressed.
To the real newbies out there that read this thread: this troll is exactly how to not play this game. Don't rush up to battleships expecting to kill everything, and dont take a highly rated fitting from some fitting place (failheap, battleclinic etc) and then just slap t1 stuff on it and expect to do well. (As proven by a special someone and his machariel that we so loved to laugh at a year ago).
Btw I hear Chaven is a good time to go visit with a tornado this day of year. Just saying. |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
76
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Posted - 2014.02.15 22:17:00 -
[120] - Quote
Algebar Orion wrote:To be able to fly battleship does not mean I will do it in four days. Simply put I want to have this part of overall progress "task accomplished" to concentrate on training of another skills. So next I will buy some destroyer or cruiser and playing EVE I will be training core and auxiliary skills. Anyway I don't want to fly small warships any minute longer than necessary and that is why I ask what nation heavier warships are better.
What do you consider accomplished racail BS lvl 1 ...
Some might argue that lvl 5 in anything might be a waste but to train battleships to lvl 5 since it is a rank 8 skill with your remap lvl 5 will take about 32-38 days...
You seem to be trying to jump ahead and that wil end in tears, when your shiney battleship with small medium and large guns missle turrets, armor, shield and hull tanked gets blown up by an interceptor.
Listen to the folks that posted sound advice ... just because you can fly it does not mean you can FLY it.
Get to know frigates and destroyers they are cheap if you lose them.
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J'Poll
CDG Playgrounds
3688
|
Posted - 2014.02.16 00:12:00 -
[121] - Quote
Algebar Orion wrote:OK, I will be training Social, Connections and Negotiations skills next while running low-level missions flying temporary cheap destroyer or cruiser. Faction War is form of PvP so I am not interested in it. Let's hope I will enable LV4 missions quickly. That's all I wanted to know as for now. Cheers!
PS. OMG, a few clowns is trolling here. Get out of this thread and this sub-forum along with your unfounded guesses! Besides someone who dares to scare newbies with ganking in NCQA forum should be banned.
Wait. You exclude FW because there is PvP, yet you want to join a WH corp
Don't make me laugh that hard ever again, it hurts. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

J'Poll
CDG Playgrounds
3688
|
Posted - 2014.02.16 00:13:00 -
[122] - Quote
Lady Naween wrote:so many bites on this troll. I am impressed.
To the real newbies out there that read this thread: this troll is exactly how to not play this game. Don't rush up to battleships expecting to kill everything, and dont take a highly rated fitting from some fitting place (failheap, battleclinic etc) and then just slap t1 stuff on it and expect to do well. (As proven by a special someone and his machariel that we so loved to laugh at a year ago).
Btw I hear Chaven is a good time to go visit with a tornado this day of year. Just saying.
Indeed it is, might have to visit that next in my tour through the new player systems to assist players to get into EVE. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Miriya Zakalwe
Rifterlings Point Blank Alliance
71
|
Posted - 2014.02.16 02:50:00 -
[123] - Quote
J'Poll wrote:Lady Naween wrote:so many bites on this troll. I am impressed.
To the real newbies out there that read this thread: this troll is exactly how to not play this game. Don't rush up to battleships expecting to kill everything, and dont take a highly rated fitting from some fitting place (failheap, battleclinic etc) and then just slap t1 stuff on it and expect to do well. (As proven by a special someone and his machariel that we so loved to laugh at a year ago).
Btw I hear Chaven is a good time to go visit with a tornado this day of year. Just saying. Indeed it is, might have to visit that next in my tour through the new player systems to assist players to get into EVE. 
"Please stand by the stairs so we can protect you."
When I ran the locator agent it pretty much convinced me this is a troll. There's nothing in Chaven but noobs, he'd have to at least go elsewhere (probably Amarr) to buy the boat (not to mention his faction gear he was talking about). And at that point there's no reason to go back to Chaven. |

Elena Thiesant
Sun Micro Systems
1263
|
Posted - 2014.02.16 12:15:00 -
[124] - Quote
Algebar Orion wrote:Now I think both my toon and ship are now good enough to take up a LV4 & Incursions challenge: 850 dps gank and 600/900 dps sustained/pulsed omni-tank with 94k EHP. 
Post your fit?
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Miriya Zakalwe
Rifterlings Point Blank Alliance
73
|
Posted - 2014.02.16 13:13:00 -
[125] - Quote
Elena Thiesant wrote:Algebar Orion wrote:Now I think both my toon and ship are now good enough to take up a LV4 & Incursions challenge: 850 dps gank and 600/900 dps sustained/pulsed omni-tank with 94k EHP.  Post your fit?
He posted a bunch of officer and faction stuff before. It's why we hope he's not a troll. |

Elena Thiesant
Sun Micro Systems
1263
|
Posted - 2014.02.16 13:20:00 -
[126] - Quote
Miriya Zakalwe wrote:Elena Thiesant wrote:Algebar Orion wrote:Now I think both my toon and ship are now good enough to take up a LV4 & Incursions challenge: 850 dps gank and 600/900 dps sustained/pulsed omni-tank with 94k EHP.  Post your fit? He posted a bunch of officer and faction stuff before. It's why we hope he's not a troll.
That's why I'm asking, at least it'll be an example for any new players reading this thread as to what not to do, and best, well, you know. |

Algebar Orion
0
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Posted - 2014.03.23 11:49:00 -
[127] - Quote
Yesterday I did several LV4 missions for the first time! Piece of cake, massacre after massacre, several dozen millions ISK a piece! Good job!  |
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