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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Gargant
C C P C C P Alliance
764
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Posted - 2014.01.23 16:37:00 -
[1] - Quote
Mobile Structures were first introduced in Rubicon 1.0. Now it's time to add to the collection! In Rubicon 1.1 there will be 5 more Mobile Structures being added to your arsenal, and CCP Fozzie has written a dev blog to tell you all about it.
Head on over here to read it.
Tell us what you think! Leave your constructive feedback in this thread. CCP Gargant | Community Representative | Tournament Referee |
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Altrue
Exploration Frontier inc Brave Collective
934
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Posted - 2014.01.23 16:43:00 -
[2] - Quote
CCP Fozzie wrote:Mobile Depots have also been incredibly popular, with over 200,000 Depots deployed since RubiconGÇÖs launch.
Okay, but how many were used to make figures in space?
Also, 30 seconds for the ESS share option still seems too short if an alt is already on standby. But so far every tweak you've made to this structure seems able to prevent abuses from it, which is cool! Let's hope that it does not crash LP prices. Signature Tanking - Best Tanking. |
brinelan
The Flying Dead Insidious Empire
141
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Posted - 2014.01.23 16:45:00 -
[3] - Quote
interesting |
MeBiatch
GRR GOONS
1696
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Posted - 2014.01.23 16:46:00 -
[4] - Quote
Indeed There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP Lebowski
C C P C C P Alliance
55
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Posted - 2014.01.23 17:04:00 -
[5] - Quote
I hope you lovely folk have fun with these!
I cant wait to see what people will do with the Mobile Micro Jump Unit. Seeing around a hundred pilots all try to use it at once in our most recent mass test was a wonderful and hilarious sight to behold! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Bienator II
madmen of the skies
2423
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Posted - 2014.01.23 17:11:00 -
[6] - Quote
this made me think whether CCP could have by accident created a game design dead end by making some of those structures for private use only.
For example the depot. It is an awesome structure but of limited use in fleets, it doesn't scale very well. Now imagine they would make it standing based and a single depot could supply a whole fleet with ammo and fitting service... i don't think that we will ever see this since it would be OP for such a small and cheap module. I imagine the tractor unit has the exact same problem where you can't tell just a corpmate to pick your units up since they are all private and locked to the owner. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Axl Borlara
T.R.I.A.D
70
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Posted - 2014.01.23 17:13:00 -
[7] - Quote
Quote:These structures were based on completely new space structure code and were far simpler to deploy and use than any previous EVE structures.
Any news as to whether this 'new space structure code' will eventually handle static structures *cough*POS*cough* as well as mobile ones?
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Nicen Jehr
Brave Newbies Inc. Brave Collective
336
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Posted - 2014.01.23 17:14:00 -
[8] - Quote
hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there...
CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open? Little Things to improve GëíGïüGëí-á| My Little Things posts |
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CCP SoniClover
C C P C C P Alliance
548
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Posted - 2014.01.23 17:18:00 -
[9] - Quote
Nicen Jehr wrote:hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there... CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open?
1. No, only one player at a time 2. See above 3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset. |
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Billy Hix
Team JK
89
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Posted - 2014.01.23 17:18:00 -
[10] - Quote
This is why using the Features and Ideas section of the forum is important. While CCP SoniClover thought he knew what he was doing and didn't need to talk to anyone about his awesomely thought out idea, he was VERY wrong. This resulted in an angry threadnought and him looking pretty daft in front of everyone.
Compare that to how the other deployables have been presented in F&I. They have all needed changing but in a way that had the Devs and players work together.
With luck SoniClover will learn from this and use F&I in future rather than feeling he knows best and getting dragged through the mud. |
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Lord Haur
Grim Determination Nulli Secunda
109
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Posted - 2014.01.23 17:25:00 -
[11] - Quote
Fozzie, you might want to update the MSI details thread here. Specifically:
CCP Fozzie wrote:This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. [...] Can't be deployed within 100km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.
If you can't anchor them within 100km of each other, you can never overlap them, and must have a minimum distance of 40km between the effect radii. |
l0rd carlos
Friends Of Harassment
856
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Posted - 2014.01.23 17:26:00 -
[12] - Quote
neat. I for one, welcome our new mobile overlords. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Mag's
the united SCUM.
16588
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Posted - 2014.01.23 17:26:00 -
[13] - Quote
2 questions.
Why can't you tell us how many syphons have been used or give more info?
Why does the ESS require a 5% nerf to bounties?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Iece Quaan
Dreddit Test Alliance Please Ignore
12
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Posted - 2014.01.23 17:32:00 -
[14] - Quote
Great job in not at all addressing the issues brought up on the ESS.
Monkeying with the stats doesn't change the fact that imposing an arbitrary penalty strictly to drive use on your feature is poor game design.
You increased the 'share' time by 10s. That will do exactly nothing. What you don't seem to get is that extending it even to five minutes would do nothing. Same with the take all timer.
Either the residents see the threat coming and preemptively cash out, or the attacker finds a fat ESS and hotdrops it to cash it out. The choice will overwhelmingly be A.
It's kind of a silly mechanic, why not just buff ratting and be done with it? Because in the current implementation, that's all this does. |
Weaselior
GoonWaffe Goonswarm Federation
6215
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Posted - 2014.01.23 17:36:00 -
[15] - Quote
CCP SoniClover wrote:Nicen Jehr wrote:hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there... CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open? 1. No, only one player at a time 2. See above 3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset. Does getting your ship blown up count as "moving out of range" or only getting podded? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Gizznitt Malikite
Agony Unleashed Agony Empire
3451
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Posted - 2014.01.23 17:37:00 -
[16] - Quote
I really like many of these new deployables! Excellent Job CCP.
A few points I want to bring up that weren't addressed on the ESS:
1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night on Sisi, and this is what I found: I can land next to the ESS and immediately hit access and choose take all (starting the 3.5 minute timer to grab the isk-tags) or I may choose share all (starting the timer to share the loot). There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:
Option 1: Target the ESS. This would force those on grid to chase off anyone that's preventing the timer from counting down. Option 2: Damage the ESS, were every the damage delivered creates a proportional extension in the delivery times. (example, +60 seconds for every 6000 damage it receives). Option 3: Counter-access the ESS. Allow a pilot that lands next to the ESS to access it and choose "stop" to prevent the ESS from completing its timer. The means you and the other pilot would both be within 15 km's of the ESS.
Note: Ideally the ESS would name the pilot responsible for activating it (as you can't tell). And ideally the ESS would name the pilot responsible for hindering the timer from counting down.
2.) As pointed out, if someone can successfully deploy this inside the Sun, where your ship will be ejected out upon landing, this might be considered an exploit. I'll try doing this on Sisi tonight (if I can find a system where I have the sun's center bookmarked). |
Gizznitt Malikite
Agony Unleashed Agony Empire
3451
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Posted - 2014.01.23 17:38:00 -
[17] - Quote
Weaselior wrote: Does getting your ship blown up count as "moving out of range" or only getting podded?
When I tested this last night on Sisi, having my inty blown up stopped the timer and left my Pod in a bubble. |
GeeShizzle MacCloud
450
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Posted - 2014.01.23 17:42:00 -
[18] - Quote
honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan |
Pinky Hops
Spartan's DNA
361
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Posted - 2014.01.23 17:43:00 -
[19] - Quote
This is what bad game design looks like. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3451
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Posted - 2014.01.23 17:44:00 -
[20] - Quote
GeeShizzle MacCloud wrote:honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan
I like this idea too.... It buffs the role of covops, which is currently overshadowed by nullified interceptors. |
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Rekkr Nordgard
The Ardency of Faith
357
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Posted - 2014.01.23 17:57:00 -
[21] - Quote
The Mobile Micro Jump Unit and Mobile Scan Inhibitor are basically useless, but that's a good thing since their original stats were game-breaking.
The Encounter Surveillance System is still garbage and should have been canned completely. |
Georgiy Giggle
REFORD Division REFORD
107
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Posted - 2014.01.23 18:05:00 -
[22] - Quote
ESS is still a waste of code.
I asked most neightbour alliances, they said: We are not going to launch ESS, ever! So, the facts: - bounty nerfed for 5% - ESS gives LP that many players do not need - Enemies can go and gank pilot who is warp disrupted while trying to save money = none will risk 20% and a ship = no ESS use.
Why is it so hard to get rid of silly idea instead of trying to make a cake from piece of crap? INCARNA wasn't a crap. BUT YOU GOT RID OF IT! Lame devs! Not mastering proprieties, won't become firmly established. - Confucius |
Gilbaron
Free-Space-Ranger Nulli Secunda
1198
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Posted - 2014.01.23 18:10:00 -
[23] - Quote
have you considered to close the window and stop the timer when the player with the open window has an agression flag ? We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Querns
GBS Logistics and Fives Support Goonswarm Federation
197
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Posted - 2014.01.23 18:10:00 -
[24] - Quote
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Berluth Luthian
Meltdown.
175
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Posted - 2014.01.23 18:18:00 -
[25] - Quote
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? |
Weaselior
GoonWaffe Goonswarm Federation
6215
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Posted - 2014.01.23 18:23:00 -
[26] - Quote
Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? Yes. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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CCP Fozzie
C C P C C P Alliance
9065
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Posted - 2014.01.23 18:24:00 -
[27] - Quote
Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?
Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it. In this way it works just like the MJD module. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1453
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Posted - 2014.01.23 18:38:00 -
[28] - Quote
Quote:In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. ThatGÇÖs enough moon minerals to produce over 20,000 Interceptors!
How much of that have been lost and didnt reach the market ? |
Berluth Luthian
Meltdown.
175
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Posted - 2014.01.23 18:40:00 -
[29] - Quote
CCP Fozzie wrote:Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it. In this way it works just like the MJD module.
So people could get fairly creative using Bubble+MMJU doors/bridges into and out of system. |
Berluth Luthian
Meltdown.
175
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Posted - 2014.01.23 18:42:00 -
[30] - Quote
Akrasjel Lanate wrote:Quote:In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. ThatGÇÖs enough moon minerals to produce over 20,000 Interceptors! How much of that have been lost and didnt reach the market ?
Yeah that's what I'm curious about, too. How much was actually stolen from the POS owners, and how much was just taken out of the deployables by the owners? |
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