Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nanoe
|
Posted - 2006.06.12 00:38:00 -
[31]
/sign I love this idea, idk why this is not ingame now....miners need more love!!
|
Noriath
|
Posted - 2006.06.12 01:38:00 -
[32]
I would like to see a mining ship in the style of the Nostromo from Aliens that is jumpdrive operated and can be moved into an asteroid belt. It would be an ORE capital ship.
It would be able to fit a refining array that turns ore into minerals, at a very high efficiency depending on your skills, and have a huge cargohold in which you could store away massive amounts of minerals.
As its bonuses it would get a mining bonus to all ships in its gang, as well as additional bonuses to gang mods that increase mining. Also it would have 100% per level range bonus on tractor beams so it can suck in the cans from its mining fleet as it sits in the middle of the belt.
The downside would be that while refining it would not be able to move or warp, making it voulnerable to atack, and requiring some defense. The ship could maybe have a few missile launchers for self defense, and a powerful tanking capability as well.
|
Nanoe
|
Posted - 2006.06.12 09:08:00 -
[33]
/bump Miners need love!
Prepare to be owned by Armenians! |
Drizit
|
Posted - 2006.06.12 09:56:00 -
[34]
Edited by: Drizit on 12/06/2006 09:56:08 if this can be used in all regions and not just another lowsec/0.0 toy along with all the other cap ships currently, I would go for it. Jumpdrive capability limited in highsec, only able to jump from 0.5 into lowsec and lowsec into 0.5. Limited jump range (5 system radius maybe).
Defensive capability like tanking is a bit silly. Nobody is going to be piloting the ship once anchored, let it have near POS stats but no offensive mods while anchored so it can be destroyed but will take a lot to do so. Password encoded so that once anchored, requires a password for the pilot to re-enter and unanchor/move it.
30 minutes to anchor minimum 1000K from the belt. There has got to be a serious reason for using this, it isn't a casual single player mining op. Makes it more useful in 0.0 where stations are not available but would still require you to warp to and from it. Freighter type slow max 90m/s and cannot warp or fly to within 1000km of a belt. Cannot be brought online and cannot allow docking or undocking unless anchored for obvious reasons.
--
|
kirjava
|
Posted - 2006.06.12 15:49:00 -
[35]
Heres an idea for a class name, the Mining operations ship. I have been doodling desighns all day, and im hoping to model the ship in pro desktop. Perhaps a bit off topic but i think some peeps could appreciate the idea more if there is a picture to go with the math :) Do i need CCP approval to do somehing like this?
|
Nanoe
|
Posted - 2006.06.14 01:49:00 -
[36]
Miners ftw!
System of a Down CD-$15 EvE:Online-$15 a month Podding you while listening to System-Priceless |
James Duar
|
Posted - 2006.06.14 04:17:00 -
[37]
Originally by: Drizit Edited by: Drizit on 12/06/2006 09:56:08 if this can be used in all regions and not just another lowsec/0.0 toy along with all the other cap ships currently, I would go for it. Jumpdrive capability limited in highsec, only able to jump from 0.5 into lowsec and lowsec into 0.5. Limited jump range (5 system radius maybe).
Defensive capability like tanking is a bit silly. Nobody is going to be piloting the ship once anchored, let it have near POS stats but no offensive mods while anchored so it can be destroyed but will take a lot to do so. Password encoded so that once anchored, requires a password for the pilot to re-enter and unanchor/move it.
30 minutes to anchor minimum 1000K from the belt. There has got to be a serious reason for using this, it isn't a casual single player mining op. Makes it more useful in 0.0 where stations are not available but would still require you to warp to and from it. Freighter type slow max 90m/s and cannot warp or fly to within 1000km of a belt. Cannot be brought online and cannot allow docking or undocking unless anchored for obvious reasons.
...I see no reason why this should be able to go into high sec. High sec has mining support all over the place. Low-sec on the other hand generally requires POS/stations to make it work.
|
TuRtLe HeAd
|
Posted - 2006.06.14 07:27:00 -
[38]
Mother Ship Absolutely not. Carrier Maybe And even that at a push. Firstly if you want to use cynau feilds (Jump drives) you have to have the same restrictions as everyone else YOU CANT USE GATES AS WELL. Secondly , What about drones ? Are these Monsters gonna get Fighter drones Making them 1 man Pwn mobiles again, or will they be a sort of mining fighter. Certainly wouldn't let it have reinforced mode like a Pos, thats just silly to be fair. If you want to Use Massive investments like that YOU HAVE TO HAVE ESCORT. It would have to be restricted to 0.4 a below, And you would have to have Battleship/advanced space ship command level 5 to fly . (Might as well get a carrier in the first place)
Why is it the The fighters Want to fix the game, Where the miners just want more ways to get richer than everyone else.
But it is a nice ish idea.
|
Nanoe
|
Posted - 2006.06.14 08:04:00 -
[39]
Originally by: TuRtLe HeAd Mother Ship Absolutely not. Carrier Maybe And even that at a push. Firstly if you want to use cynau feilds (Jump drives) you have to have the same restrictions as everyone else YOU CANT USE GATES AS WELL. Secondly , What about drones ? Are these Monsters gonna get Fighter drones Making them 1 man Pwn mobiles again, or will they be a sort of mining fighter. Certainly wouldn't let it have reinforced mode like a Pos, thats just silly to be fair. If you want to Use Massive investments like that YOU HAVE TO HAVE ESCORT. It would have to be restricted to 0.4 a below, And you would have to have Battleship/advanced space ship command level 5 to fly . (Might as well get a carrier in the first place)
Why is it the The fighters Want to fix the game, Where the miners just want more ways to get richer than everyone else.
But it is a nice ish idea.
Dude chill out, we want a mining mother ship, not a combat pwn mobile...wtf, are you reading the posts correctly? We just want a pure mining mother ship ( or very large ship designed for storing/refining ore)...purely for mining purposes/transportation, maybe a little defense but no offense at all...no drones lol
System of a Down CD-$15 EvE:Online-$15 a month Podding you while listening to System-Priceless |
TuRtLe HeAd
|
Posted - 2006.06.14 08:13:00 -
[40]
Edited by: TuRtLe HeAd on 14/06/2006 08:15:16 Dude read my post. properly and you'll see that I was refering to having Mining Fighters or Mighters or whatever. Wasn't really referncing their ability to fight.
Theres no way in hell they should be allowed to enter Reinforced mode.
However The Anchoring Idea is a good one, For Becoming a refining platform.
My point was mainly around the Use of a jump drive AND a stargate, No Capital ship in game can do that So Why should Miners be allowed one.
|
|
Drizit
|
Posted - 2006.06.14 12:11:00 -
[41]
I think the idea was to have it multi role jump/gate so that it could operate anywhere. Highsec would not allow jump drive so gates would be a necessity. Using the jump drive in lowsec and 0.0 would make more sense. The problem with cap ships (freighters excluded) is that you always need two people to fly it no matter where you go. There can be occasions when others with the skills to create cyno fields are too busy or just not online when you need to move it. Hence, using the gate would be a reasonable alternative given that moving a big heavy and slow ship alone throught gates would be open to attack.
Personally, I think all cap ships including dreads should use gates as well. Having the cyno field plastered all over the map for everyone to see means that tactical deployment of these ships is non-existant.
--
|
TuRtLe HeAd
|
Posted - 2006.06.14 12:39:00 -
[42]
This game is not for the solo player. its a Massivley multiplayer game not a Massively solo Game.
It would be unfair for there to be a mining capital ship thats allowed to use jump drives AND gates when all other capital ships cant. And they really outta be restricted to the 0.4 Or lower.
|
kirjava
|
Posted - 2006.07.05 20:14:00 -
[43]
Ok, have done a few sketches of this mining mothership (but i realy think it will end up somewhere between a freighter and a carrier) and i think the idea of mighters is a tad off. Heres a thought though, drones that warp to cans and haul away perhaps 1000m3 of ore back to the ship. Though there would have to be someone inside the mothership to do that and perhaps give it an ability to scan the system for jetcans throughout the system. That way if the ship had a refinery that took 3 hours to run a cycle, with a basic operation skill that cuts this down by 20 min per level, and another advanced one for 10 min per level, i think that it could work out nicely. Reinforced mode would be bad, but i beleive that it should be anchored to be able to use the refinery. And anyone got any ideas for this ships desighn? Im toying with the name Avariance.
|
Reggie Stoneloader
|
Posted - 2006.07.05 23:06:00 -
[44]
Originally by: kirjava Can you imagine how many would be used by macro-miners?
Zero. A combination of vulnerability in low-sec space and the loss of eight months worth of training when the account gets banned would keep macroers out of these things.
And with regard to miners being shown preferential tratment, I say nonsense! In order for miners to become fabulously wealthy with one of these things they'll have to organize and conduct dozens of large-scale 0.0 mining ops with considerable combat escort. It'll probably still be less profitable than pure ratting, and won't have the added bonus of raising your sec status.
If I was in charge, there would be far, far fewer rats in the galaxy, missions would pay much less, and ALL the resources that are obtained would be from mined rocks and built equipment, with the occasional officer or faction unit being found in deadspace complexes. All combat should be either to take or defend the resources that miners and manufacturers use. Wars would be motivated by greed, not boredom, and the wealthy industrial tycoons would have to pay good wages to their PvP pilots to keep their space safe. Also, barges would be buffed to mine about five times the ore they currently get, so it would be okay to lose three or four battleships on a mining op.
Ore and minerals should be the currency of EvE, to be traded and stolen like cattle during the range wars.
|
Lord Derik
|
Posted - 2006.07.05 23:21:00 -
[45]
I like the idea of an Ore Syndicate deep space mining Capital Ship. Must be expensive to own an operate comparable to a current Carrier, or Cribba's Veldspar Dread. :) |
Macmuelli
|
Posted - 2006.07.06 11:15:00 -
[46]
Implant better qualtiy ore include spezialised ship mining it.
With capital sized Mining ships . all systems will be empty very fast and miners still have no work in future.
Include the "new exploration system" it coud be implant if u scan out the system... find any spezial roids... and mine them etc...
Temmporary dmg clouds around this roids to give an support part etc...
woud be more interesting then bigger ships like a mining carrier/ mothership
|
Yoko Milan
|
Posted - 2006.07.06 12:02:00 -
[47]
This is not much more than my vote to have this. This is probably one of the best ideas I've seen floated for this game. Please make these mining platforms they would rule.
|
FireFoxx80
|
Posted - 2006.07.06 12:20:00 -
[48]
I've no problem with industrial ships being able to use their gargantuan CPU to fint a refining module:
Industrial ships -99% reduction to Refining Module CPU usage
Refining Module A highly inefficient, but useful way for ships to refine ore in the depths of space. Due to the massive amounts of energy required to break down complex minerals, a substantial amount of a ships capacitor needs to be devoted to this module.
CPU: 50,000tf (effectively 500 CPU with 99% reduction) PG: 75MW Refinery Efficiency: 30% Cycle Time: 180 Cap Bonus: -50% Slot: High-slot module
Fitting the module has several negative effects: - Locks down your ship for duration of cycle (180s) - Reduces capacitor by 50%
Refining Module Skill Required Skills: Refining V Effect: Reduce Refining Module Cycle Time by 5% per level.
Refining Module Efficiency Skill Require Skills: Refining Module III Effect: Increases Refining Module Efficienct y 5% per level.
However, capital sized ships are just too powerful. You already have POS refineries. Asking to be able to jump ships+ore+equipment 5 jumps into 0.0 on a whim is just too much IMHO
|
Shayla Sh'inlux
|
Posted - 2006.07.06 13:26:00 -
[49]
I think there have been talks about capital class mining ships in the future. I wouldnt mind being able to strip all those Veldspar buildings in 0.0 to help with setting up 0.0 logistics.
As it is you just mine the expensive stuff, jumpdrive the zyd/mega to empire, buy tractor beams and drones and refine those in 0.0. That's just silly and it would be a niche a capital mining ship could fill if it would be allowed to only mine low-ends.
Imagine a capital ship stripping the Scordite, with some Barges around it working on the crokite and refining it inside the capital ship.
|
Crumplecorn
|
Posted - 2006.07.06 13:40:00 -
[50]
This is one of the few ideas I've seen here which if put into the game with little or no modification would more or less work. Very nice. ----------
Throwing ships away doing stupid things since April '06 |
|
Retnor Kilani
|
Posted - 2006.07.07 22:33:00 -
[51]
I like this idea for one reason: I've had te Mobile Factory and Mobile Refinery skills for over a year with no apparent reason for them in the game. Bring the mobile refineries/factories into game as promised CCP. Or stop making promises that you have no intention of keeping.
|
Lazuran
|
Posted - 2006.07.08 15:45:00 -
[52]
Why don't you just haul a POS with refinery and enough fuel around in a carrier and install it somewhere as needed?
|
Drizit
|
Posted - 2006.07.08 20:54:00 -
[53]
Originally by: Lazuran Why don't you just haul a POS with refinery and enough fuel around in a carrier and install it somewhere as needed?
What would be the point of a local POS if you had a carrier? It would be cheaper on fuel for the carrier to jump home when it's full and deposit the load at the home POS then jump back.
/me wonders how long it would actually take to fill a carrier anyway. --
|
Maya Rkell
|
Posted - 2006.07.08 21:23:00 -
[54]
FireFoxx80, the problem there is it DOES make the POS refinery obselete, and it's cheap and avaliable to anyone.
The advantages of using a mining mothership are that it would cost a lot more (and hence would not make POS refinerys obselete) and that use of its jump capacity takes planning. You can reduce the ship bay size drastically, and disallow fighters.
People allready CAN move these things into 0.0 on a whim using a normal carrier, with your industrial module sticking one of those on an indy then into the Carrier's hanger would allow precisely what you're worried about in any case, no?
|
Dark Horseman
|
Posted - 2006.07.08 21:41:00 -
[55]
Good discussion.
bump for all the Kuun Lan miners.
|
Areconus
|
Posted - 2006.07.09 04:02:00 -
[56]
"Since miners aren't real players, they shouldn't have to pay real money for their subscriptions.
Definetly the best point madein this entire thread so far.
|
Ace Garp1
|
Posted - 2006.07.09 13:56:00 -
[57]
Originally by: Macro Slasher Mining is secondary, its only purpose is to provide resources for the real players that use and blow ships up. The current outsourced mining operations in Eve are enough to provide all the minerals needed.
The effort of the developers should be used to creating some stuff for the real players.
you are truely pig-ignorant if you think this game revolves round you personally without miners you would have no ships
What the frig can i put here ? |
St Dragon
|
Posted - 2006.07.09 14:59:00 -
[58]
ccp last year stated that there will one day be a capital industrial ship.
For me tho id like to see it not be a mining ship but instead be a huge hauler with refining capabilitys making it an ideal HQ in a mining operation. To illistrate imagine a freighter such as the charion with the ability to pick up and drop off cans as well as being able to refine ore.
Then imagine the mining operation you could set up around such a ship have it sit in a safespot with a periodic hauler droping off ore while others pick up refined ore.
The alliances would LOVE such a ship in there mining ops. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Infinity Ziona
|
Posted - 2006.07.09 16:02:00 -
[59]
Originally by: TuRtLe HeAd This game is not for the solo player. its a Massivley multiplayer game not a Massively solo Game.
LOAD OF HORSE ****E
This game is for group and solo players.
Massively Multiplayer simply means there are a massive number of people playing. Not a massive number of people playing together helping each other.
Before you go spouting bull****e, please get a clue.
Thank you.
|
Nate D
|
Posted - 2006.07.09 21:27:00 -
[60]
I like the idea of using capital ships for a different purpose other than war. I mean in RL some people use Aircraft Carriers as fishing boats! HA! Well anyways... I really do like the idea, but how would you prevent macroers from moving into the goldmine of 0.0 if they had such protection... just have 1 real person running the carrier and let the macros do their jobs.
any ideas?
-Nate
----------------------------------- My Resume is bait for a job at CCP. If I come off as sarcastic or rude, it's just my American humor. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |