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Thread Statistics | Show CCP posts - 1 post(s) |
Marketeer Alt
Ministry of War Amarr Empire
0
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Posted - 2014.01.25 15:06:00 -
[1] - Quote
So, on my way to work, I started playing FTL on my netbook. Then it occurred to me. What if capital ships allowed for multiple pods to be connected, and the skills of each individual pod affect the skills of the ship, pretty much how Fleet bonuses work: Highest bonus wins.
That way, for example, on a Titan, you could have 1 pod with maxed out gunnery, while another with maxed out tank, while another with maxed out navigation, so ona nd so forth, and each of those maxed out atributes would stack to make the mystical All V ship. |
Ptraci
3 R Corporation Boarderline Cartel
1720
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Posted - 2014.01.25 15:52:00 -
[2] - Quote
Marketeer Alt wrote:So, on my way to work, I started playing FTL on my netbook. Then it occurred to me. What if capital ships allowed for multiple pods to be connected, and the skills of each individual pod affect the skills of the ship, pretty much how Fleet bonuses work: Highest bonus wins.
That way, for example, on a Titan, you could have 1 pod with maxed out gunnery, while another with maxed out tank, while another with maxed out navigation, so ona nd so forth, and each of those maxed out atributes would stack to make the mystical All V ship.
So basically isn't it great that you can play other games that are different? |
Jim Roebuck
StarFleet Enterprises Almost Awesome.
195
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Posted - 2014.01.25 15:53:00 -
[3] - Quote
1. Wrong section of the forum.
2. No. When Bon Scott died and he appeared before St. Peter at the gates of Heaven, St. Peter looked at his record and told him he couldn't get in. Just then, God screams at Peter, "Let him in, Karen Carpenter is driving me nuts. I want to hear some music with balls. We'll haggle over the paperwork later." At least I hope that's what happened. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
118
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Posted - 2014.01.25 16:10:00 -
[4] - Quote
But then, how can you play how low can you go? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
15
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Posted - 2014.01.25 16:16:00 -
[5] - Quote
CCP response "the game code is to old to do that" |
Heddy Lamarr
New Eden Fedo Lovers Society
13
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Posted - 2014.01.25 16:25:00 -
[6] - Quote
Marketeer Alt wrote:So, on my way to work, I started playing FTL on my netbook. Then it occurred to me. What if capital ships allowed for multiple pods to be connected, and the skills of each individual pod affect the skills of the ship, pretty much how Fleet bonuses work: Highest bonus wins.
That way, for example, on a Titan, you could have 1 pod with maxed out gunnery, while another with maxed out tank, while another with maxed out navigation, so ona nd so forth, and each of those maxed out atributes would stack to make the mystical All V ship.
Really good idea! Sounds like the next logical step in the progression of the game. Its rare to find a suggestion that makes good sense both in terms of lore and gameplay! |
Victor Andall
Complexes and Abaddons
44
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Posted - 2014.01.25 16:52:00 -
[7] - Quote
Doesn't OP pretty much describe the Strategic Cruiser? I just undocked for the first time and someone challenged me to a duel. Wat do?
http://andallcombat.wordpress.com/current-tournament/ |
Job Valador
Sovereign Colonies Armed Forces
551
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Posted - 2014.01.25 17:10:00 -
[8] - Quote
We already have enough reasons for alts tbh "The stone exhibited a profound lack of movement." |
Riot Girl
You'll Cowards Don't Even Smoke Crack
2499
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Posted - 2014.01.25 17:19:00 -
[9] - Quote
I like the idea but instead of being more like FTL, it should be more like Power Rangers at the part where the 5 dreads combine into the huge robot or titan. Oh god. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
4747
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Posted - 2014.01.25 17:37:00 -
[10] - Quote
In a long forgotten thread people were talking about "Hive Ships" that performed in the manner your describe OP.
Then a DEV popped in and explained that the server code does not like more than one player in any one ship at the same time (something about "core architecture" having a seizure and committing suicide).
On the off-chance that the DEVs find a way around this (fat chance, they can't even create a "character switch" screen because the original code is designed in such a way that it is actually impossible (read the CSM minutes for more info)) I don't think many capital pilots would like the idea. I personally would NEVER allow other people to control different aspects of my multi-billion ISK ship... and if I was forced to rely on them I'd get alts to perform the same task. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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ElQuirko
Black Dragon Fighting Society The Devil's Tattoo
3278
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Posted - 2014.01.25 18:11:00 -
[11] - Quote
Victor Andall wrote:Doesn't OP pretty much describe the Strategic Cruiser? Unless your EVE client is seriously f***ed then no. Dodixie > Hek |
Heddy Lamarr
New Eden Fedo Lovers Society
13
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Posted - 2014.01.25 18:13:00 -
[12] - Quote
ShahFluffers wrote:I personally would NEVER allow other people to control different aspects of my multi-billion ISK ship... and if I was forced to rely on them I'd get alts to perform the same task.
But the whole philosophy of EvE seems to be that he risk of cooperation brings great rewards so this idea would just be a further extension of that.
Of course the fact the CCP appear to be technically incapable of implementing it makes the discussion kinda pointless... :( |
SpaceSaft
Schroedingers Fluffy Kitty Asylum
37
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Posted - 2014.01.25 18:57:00 -
[13] - Quote
Guise,
how about titans have a weak spot like the death star, don't disappear after log off and the Valkyrie sparrows (as opposed to dust bunnies, get it?) can hit them. Your only defense is a Valkyrie corp you have to hire.
What'cha think guise?
/s
All jokes aside, FTL is fun, but very few concepts are portable to EVE. Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Marketeer Alt
Ministry of War Amarr Empire
2
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Posted - 2014.01.25 19:04:00 -
[14] - Quote
Heddy Lamarr wrote:Marketeer Alt wrote:So, on my way to work, I started playing FTL on my netbook. Then it occurred to me. What if capital ships allowed for multiple pods to be connected, and the skills of each individual pod affect the skills of the ship, pretty much how Fleet bonuses work: Highest bonus wins.
That way, for example, on a Titan, you could have 1 pod with maxed out gunnery, while another with maxed out tank, while another with maxed out navigation, so ona nd so forth, and each of those maxed out atributes would stack to make the mystical All V ship. Really good idea! Sounds like the next logical step in the progression of the game. Its rare to find a suggestion that makes good sense both in terms of lore and gameplay! Because ship crews are a thing that's unheard of. Funny enogh, the lore mentions certain carriers undocking more pilots in frigates and the like, but you don't see that either do you?
SpaceSaft wrote:Guise,
how about titans have a weak spot like the death star, don't disappear after log off and the Valkyrie sparrows (as opposed to dust bunnies, get it?) can hit them. Your only defense is a Valkyrie corp you have to hire.
What'cha think guise?
/s
All jokes aside, FTL is fun, but very few concepts are portable to EVE. I don't think a single other FTL concept is portable to Eve. The way I would implement it, to ensure it's not a multiboxable or AFK feature, would be to make it like (yes, i know) a minigame of sorts. For example, gunners would have to time reloads or power managemet to the gun modules. Tank personel would need to make "manual" repairs on random sections of the ship as damage accumulates, and thus getting a small repp ammount boost on the cycle that the minigame is completed.
It's just a wild idea playing with the lore of the game, and a concept us could possibly take a part on. |
Heddy Lamarr
New Eden Fedo Lovers Society
14
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Posted - 2014.01.25 19:14:00 -
[15] - Quote
Marketeer Alt wrote:Heddy Lamarr wrote:Really good idea! Sounds like the next logical step in the progression of the game. Its rare to find a suggestion that makes good sense both in terms of lore and gameplay! Because ship crews are a thing that's unheard of. Funny enogh, the lore mentions certain carriers undocking more pilots in frigates and the like, but you don't see that either do you?
lol, I wasnt being sarcastic!! I really do agree with you and like your idea! Sheesh ppl are so defensive!
Problem is it seems CCP don't have the skill to make it happen anyway. :( |
Unsuccessful At Everything
The Troll Bridge
9489
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Posted - 2014.01.25 19:17:00 -
[16] - Quote
Fleet assemble!
Form GOONTRON!
(queue futuristic assembly montage)
(assembled Goontron poses in front of multicolored explosion background)
(cut to pilots in split screen)
GO GOONTRON! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Tuttomenui II
Aliastra Gallente Federation
192
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Posted - 2014.01.25 21:02:00 -
[17] - Quote
Marketeer Alt wrote:So, on my way to work, I started playing FTL on my netbook. Then it occurred to me. What if capital ships allowed for multiple pods to be connected, and the skills of each individual pod affect the skills of the ship, pretty much how Fleet bonuses work: Highest bonus wins.
That way, for example, on a Titan, you could have 1 pod with maxed out gunnery, while another with maxed out tank, while another with maxed out navigation, so ona nd so forth, and each of those maxed out atributes would stack to make the mystical All V ship.
Titans were originally supposed to have 2 pilots but then ccp found it didn't really work so they never did. Or so I have heard/read somewhere i can't recall or be bothered to look for. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8794
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Posted - 2014.01.25 21:52:00 -
[18] - Quote
No. My EVE Videos |
Pix Severus
School of Applied Knowledge Caldari State
294
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Posted - 2014.01.25 23:19:00 -
[19] - Quote
Yes.
I mean no. |
Shederov Blood
671
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Posted - 2014.01.26 02:14:00 -
[20] - Quote
They're already working on it. In Rubicon 1.1 it takes three CCP employees to fly a single stealth bomber.
Marketeer Alt wrote:to make the mystical All V ship. These are rare? |
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Angelica Dreamstar
Epic Boo Bees
333
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Posted - 2014.01.26 11:12:00 -
[21] - Quote
What's FTL? Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |
Sarah Nalelmir
Imperial Academy Amarr Empire
19
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Posted - 2014.01.26 13:42:00 -
[22] - Quote
CCP have recently said that they are looking to build in a metamorphosis for titans - allowing it to turn into a giant maid with a vacuum cleaner
http://www.youtube.com/watch?v=EWQAvMUUJr4
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Azami Nevinyrall
Red Federation RvB - RED Federation
1619
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Posted - 2014.01.26 14:10:00 -
[23] - Quote
Remind me to laugh IF the notes for FTLs expansion is bigger then EVEs over glorified patches... Stargates aren't located within POS shields. The stargate itself and everyone around it is vulnerable to attack. So why is a Titan located within a POS shield when a Jump Portal is activated? The Titans should not be allowed complete safety! |
Marketeer Alt
Ministry of War Amarr Empire
2
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Posted - 2014.01.27 14:19:00 -
[24] - Quote
Shederov Blood wrote:They're already working on it. In Rubicon 1.1 it takes three CCP employees to fly a single stealth bomber. Marketeer Alt wrote:to make the mystical All V ship. These are rare? I'm not sure. But considering the amount of time it takes to get All V, I don't think there are too many people who qualify for this description. |
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ISD LackOfFaith
ISD Community Communications Liaisons
1082
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Posted - 2014.01.27 18:33:00 -
[25] - Quote
Thread has been moved to Features & Ideas Discussion. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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