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Joshua Calvert
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Posted - 2003.09.12 16:22:00 -
[1]
Quote: NPC pirate weapons have been upgraded to player level of tuned weapons, they will most likely be dealing more damage as base damage of player weapons has been upgraded as well.
Combined with the dmg mod stacking changes, NPC might actually provide a challenge.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Darth Tom
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Posted - 2003.09.12 17:30:00 -
[2]
Quote:
Combined with the dmg mod stacking changes, NPC might actually provide a challenge.
Given how few people actually take the time to read the patch notes, and digest their contents, I would say that a lot of people are in for a nasty shock
Cheers, TOM
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j0sephine
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Posted - 2003.09.12 17:52:00 -
[3]
"Given how few people actually take the time to read the patch notes, and digest their contents, I would say that a lot of people are in for a nasty shock "
... And ship manufacturers everywhere rejoice. :s
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Hikaru Okuda
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Posted - 2003.09.12 18:00:00 -
[4]
Edited by: Hikaru Okuda on 13/09/2003 10:02:14 Guristas Terrorist scores wrecking hit for 200 damage...
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Jarjar
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Posted - 2003.09.12 18:10:00 -
[5]
I had some trouble with serpentis soldiers on chaos (in a frigate). My hardened shields could hold for a while, but the armor + struct was gone in 5 seconds!
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Hikaru Okuda
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Posted - 2003.09.12 18:25:00 -
[6]
Edited by: Hikaru Okuda on 13/09/2003 10:02:37 Nice. Note: I don't know what damage the Terrorist will do now (see my previous post), but that would be a nice surprise if it could hit you with some wrecking hits now and then.
I remember when the gate camping NPC pirates were so tough you couldn't leave some systems.
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Jarjar
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Posted - 2003.09.12 19:19:00 -
[7]
Quote: Nice. Note: I don't know what damage the Terrorist will do now (see my previous post), but that would be a nice surprise if it could hit you with some wreaking hits now and then.
I remember when the gate camping NPC pirates were so tough you couldn't leave some systems.
Not nice at all, a frigate killing a frigate faster than a player cruiser would have done. Oh well.
I remember the old gatecampers too, when we wanted a challenge (newbies, you know) we usually moved with our merlins to a 0.3 and warped to a gate
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Joshua Calvert
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Posted - 2003.09.12 21:51:00 -
[8]
I hope they've took into account the dmg modifier nerfing whern they boosted the rats!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
dalman
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Posted - 2003.09.13 00:50:00 -
[9]
Well, given how much medium projectiles sucks atm, I guess Angels will be MUCH harder after the patch.
M.I.A. since 2004-07-30 |
Athule Snanm
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Posted - 2003.09.13 11:18:00 -
[10]
Quote:
Quote: Nice. Note: I don't know what damage the Terrorist will do now (see my previous post), but that would be a nice surprise if it could hit you with some wreaking hits now and then.
I remember when the gate camping NPC pirates were so tough you couldn't leave some systems.
Not nice at all, a frigate killing a frigate faster than a player cruiser would have done. Oh well.
I remember the old gatecampers too, when we wanted a challenge (newbies, you know) we usually moved with our merlins to a 0.3 and warped to a gate
Sigh...I remember that too...it would be a welcome return IMHO.
_______________________________
Doomheim - EVE's only hygiene! |
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Astik Stfgar
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Posted - 2003.09.13 11:25:00 -
[11]
Joshua i can't believe you a so famous space traveler just sheltered in the habitat... Maybe Ione has seducted you once again... Cultural OT
A blimp nearing on your radar... |
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