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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Burhtun
Burhtun Shipyards
63
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Posted - 2014.02.02 07:03:00 -
[91] - Quote
I love UI cleanup. Good work. Some suggestions for the next pass on the Ship Attributes window:
- Currently we have Structure, Armor, and then Shield, in that order. That is the exact opposite of how ship HP is displayed everywhere else in the game. Shield, Armor, Structure would be more consistent.
- Currently we have Structure Hitpoints, Armor Hitpoints, and then Shield Capacity. Shield Hitpoints would be more consistent and avoid confusion with Capacitor.
- Capacity could be renamed Cargohold to avoid confusion with Capacitor.
- Inertia Modifier and Mass can be grouped with Max Velocity and Ship Warp Speed, and the group name can be Navigation instead of Propulsion. This is more consistent with the fitting window.
- Drones can get their own section. Then we only have two orphans at the top, Volume and Cargohold. Much less clutter up there.
Here is a mockup: http://burhtun.com/bs/shipattributes.jpg
Drone UI Mockup | Ship Design Contest Entry |
PinkKnife
Future Corps Sleeper Social Club
447
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Posted - 2014.02.04 20:42:00 -
[92] - Quote
CCP karkur wrote:Sorry about that... I don't remember seeing this exact thread, but I think I had seen something like this suggested before. Like I said, it was kind of just perfect timing to bring up this idea. There are so many great suggestions and I do write a lot of them down on my long wishlist, but it's just hard to get to them all. Either way, great idea
This is lovingly being referred to as the PPT (PinkKnife Pathing Tool) In corp :D |
Niko Lorenzio
United Eve Directorate
293
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Posted - 2014.02.05 18:12:00 -
[93] - Quote
CCP karkur wrote:Niko Lorenzio wrote:CCP karkur wrote:First! Hope you like all these changes yay, 2 more smilies! i'm on a roll here! Thank you for all the awesome changes. I just noticed one issue however. I believe you accidentally removed the "insure ship" option from the right click menu in the insurance panel for corporate ships . For a second I thought that it was no longer possible to insure corp ships but the "insure" button on the bottom still works. The "Insure ship" option by right clicking a corp ship in the insurance window however is gone. If you're truly trying to help us "enablers" could we have this back please? Thank you Hmmmm... I'll look into that, not sure why that is. Thank!
Works perfectly now! Thanks so much for fixing it! CCP Karkur is the best!
P.S. Are you solely responsible for little things or is there a team dedicated to it? |
Noxisia Arkana
Deadspace Knights
164
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Posted - 2014.02.17 15:28:00 -
[94] - Quote
CCP karkur wrote:First! Hope you like all these changes yay, 2 more smilies! i'm on a roll here!
I've enjoyed the little changes. Thanks. |
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CCP karkur
C C P C C P Alliance
3068
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Posted - 2014.02.17 22:22:00 -
[95] - Quote
Niko Lorenzio wrote:P.S. Are you solely responsible for little things or is there a team dedicated to it? There is no team dedicated to Little things, and it's not really my "job", as in I'm mostly working on "features" with my team and do these little things in my "20% time", freetime or dead time between bigger projects. I've mostly worked on my own on implementing these changes, and then of course getting help from other people when it comes to testing. However, I am not the only one who is making changes like that, as CCP Punkturis has also done a bunch (and has some lined up for you).
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Freelancer117
So you want to be a Hero
131
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Posted - 2014.02.18 10:22:00 -
[96] - Quote
Dear CCP karkur,
thank you for all the little things in this game
Is it possible to ask for another ?
I would like to see how much my ship fitting costs, before I fly into space.
At the moment we can see I believe a market average for modules etc when they or in a container or in the station item tab.
Could this market average for modules/rigs/ammo/drones be cumulated in one figure in the fittings window box plus the ship it self ?
Regards,
a Freelancer Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Niko Lorenzio
United Eve Directorate
293
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Posted - 2014.02.18 11:48:00 -
[97] - Quote
CCP karkur wrote:Niko Lorenzio wrote:P.S. Are you solely responsible for little things or is there a team dedicated to it? There is no team dedicated to Little things, and it's not really my "job", as in I'm mostly working on "features" with my team and do these little things in my "20% time", freetime or dead time between bigger projects. I've mostly worked on my own on implementing these changes, and then of course getting help from other people when it comes to testing. However, I am not the only one who is making changes like that, as CCP Punkturis has also done a bunch (and has some lined up for you).
Oh wow, nice. Thank you again! Just didn't know who else exactly to thank for all the awesomeness. Now I know |
Grace Kidd
BulletProof Monks Usurper.
0
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Posted - 2014.03.02 20:23:00 -
[98] - Quote
Can we get some tweaks to the mobile tractor unit? Right now it tractors any wrecks/cans in range. I'd like to be able to set it to tractor just my squad's cans. Or just my corp's cans. Or just my cans.
Thanks for all the good work! |
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