Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kahdath
Intentionally Dense Easily Excited
20
|
Posted - 2014.03.11 06:06:00 -
[91] - Quote
Berasus wrote:Kahdath wrote:Found this tucked away in the patch notes for tomorrow (Rubicon 1.3):
Wow, that might just make it a viable logistics ship. The cap changes should even make it possible to run a full rack of 7 large remote reppers without relying on cap-chaining (or stick to 6 and not need quite so many cap modules). It's still going to hurt for range tho. %200 bonus is a definite improvement but its still a touch low. 25.2km instead of 16.8km.
Pretty much my exact thoughts. I'm going to wait for the updated pyfa/eft files and then play with loadouts to see how many remote reps i can use with only a couple of cap mods.
Too bad they didn't just go the whole hog and give it ~50km rep range though. Still, in a battleship gang, 25km should be enough for most scenarios. Certainly a lot less restrictive than the 8km that a spider tanking fleet has to cope with. |
IIshira
School of Applied Knowledge Caldari State
707
|
Posted - 2014.03.11 14:10:00 -
[92] - Quote
Berasus wrote:Kahdath wrote:Found this tucked away in the patch notes for tomorrow (Rubicon 1.3):
Wow, that might just make it a viable logistics ship. The cap changes should even make it possible to run a full rack of 7 large remote reppers without relying on cap-chaining (or stick to 6 and not need quite so many cap modules). It's still going to hurt for range tho. %200 bonus is a definite improvement but its still a touch low. 25.2km instead of 16.8km. This does sound like a start in the right direction. Now only if the price would be similar to other pirate faction battleships. |
Steph Livingston
Neko's Blanket
23
|
Posted - 2014.03.11 14:28:00 -
[93] - Quote
I took a look at the Nestor on the test server a week or so ago, and the changes really do make a difference. I'm a little out of practice fitting ships, but the additional cap and RR distance bonuses made it easier for me to make a stable build.
These changes really help add a little more focus to the Nestor, it's a solid ship if you don't judge it by the over inflated price tag.
After my testing the only criticism I have is that the slot layout doesn't feel quite right. I often found myself with an over abundance of mid slots, and a limited number of modules I actually wanted to fit there, but quite constrained in the low slots.
I know the layout is more conducive for a exploration build, so it can fit the Analyzer/Hacking devices, but I feel the Nestor could really benefit from loosing one mid slot and gaining one low slot. |
Kahdath
Intentionally Dense Easily Excited
20
|
Posted - 2014.03.11 15:22:00 -
[94] - Quote
Steph Livingston wrote:I took a look at the Nestor on the test server a week or so ago, and the changes really do make a difference. I'm a little out of practice fitting ships, but the additional cap and RR distance bonuses made it easier for me to make a stable build.
These changes really help add a little more focus to the Nestor, it's a solid ship if you don't judge it by the over inflated price tag.
After my testing the only criticism I have is that the slot layout doesn't feel quite right. I often found myself with an over abundance of mid slots, and a limited number of modules I actually wanted to fit there, but quite constrained in the low slots.
I know the layout is more conducive for a exploration build, so it can fit the Analyzer/Hacking devices, but I feel the Nestor could really benefit from loosing one mid slot and gaining one low slot.
Honestly I love the abundance of midslots. Try mixing and matching the following: - Cap rechargers - Cap boosters - Sensor Boosters - ECCM (Magnetometric) - AB/MWD/MJD
Any of these are pretty useful on the Nestor. |
Steph Livingston
Neko's Blanket
24
|
Posted - 2014.03.11 16:51:00 -
[95] - Quote
Kahdath wrote: Honestly I love the abundance of midslots. Try mixing and matching the following: - Cap rechargers - Cap boosters - Sensor Boosters - ECCM (Magnetometric) - AB/MWD/MJD
Any of these are pretty useful on the Nestor.
I have, but I found even with the sensor and cap boosting equipment, I found I usually would have preferred a low slot over a medium. The Nestor can't negate much damage by speed tanking like the smaller logi ships, so having the option of fitting a heavier tank, which I kind of expect from a Gallente/Amarr hybrid anyway, would be a nice option.
Plus, when you don't need the tank, there are other options for cap recharge in the low slots which provide more benefit, but at a cost.
It's just my personal opinion. |
IIshira
School of Applied Knowledge Caldari State
707
|
Posted - 2014.03.11 16:55:00 -
[96] - Quote
Bertrand Butler wrote:IIshira wrote:Okay here's my attempt at a PVE loadout for level 4 missions.
Before the troll goes "Not all ships in Eve are for missions" I got it... You can't run missions with a Bhaalgorn either. This is my attempt at a loadout to keep discussion going and perhaps someone will find a good use for the Nestor. If you have a good PVP loadout that's not bait by all means please post it.
There's not enough PG for a prop mod or tachs. This fit still requires a +3 PG implant. At all level 5 skills the Nestor doesn't even have enough PG for a LAR and a full rack of mega pulse lasers... This is without ANY other modules fitted! Not enough low slots for a heat sink and you lose DPS if you replace a DDA with one.
It gets 878 DPS with Bouncer II's and 972 with Garde II. Due to the 1.1 drone nerf using the Bouncer DPS figure is more realistic since the range of Garde's is crazy short.
[Nestor, PVE] Ammatar Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Reactive Armor Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Cap Recharger II Cap Recharger II Cap Recharger II
Drone Link Augmentor II Drone Link Augmentor II Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Drone Scope Chip I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Hobgoblin II x5 Hammerhead II x5 Garde II x5 Bouncer II x5 Warden II x5 You might as well shield tank it if you are going to use it for PvE...its that bad..XD Thanks for the review. I took five minutes to throw it together so I'm sure it could be better. Please post your shield fit
|
Markku Laaksonen
EVE University Ivy League
379
|
Posted - 2014.03.12 15:34:00 -
[97] - Quote
I was going to come back here and mention that Nestor buffs, but I was beaten to it. Also, I just realized the fit I commented on had Remote Tracking Computers, and that apparently Tracking Links are now called Remote Tracking Computers.
So the Nestor has a stronger cap (both amount and recharge), faster locking of smaller friendlies, and more rep range.
My thoughts are to use one as a giant logistics platform. If it can't run cap stable, or if neuting pressure is applied, a cap buddy could be helpful. Maybe a Guardian to set up a cap chain and for secondary reps. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|
Bertrand Butler
Cras es Noster
263
|
Posted - 2014.03.12 15:46:00 -
[98] - Quote
IIshira wrote:Bertrand Butler wrote:IIshira wrote:Okay here's my attempt at a PVE loadout for level 4 missions.
Before the troll goes "Not all ships in Eve are for missions" I got it... You can't run missions with a Bhaalgorn either. This is my attempt at a loadout to keep discussion going and perhaps someone will find a good use for the Nestor. If you have a good PVP loadout that's not bait by all means please post it.
There's not enough PG for a prop mod or tachs. This fit still requires a +3 PG implant. At all level 5 skills the Nestor doesn't even have enough PG for a LAR and a full rack of mega pulse lasers... This is without ANY other modules fitted! Not enough low slots for a heat sink and you lose DPS if you replace a DDA with one.
It gets 878 DPS with Bouncer II's and 972 with Garde II. Due to the 1.1 drone nerf using the Bouncer DPS figure is more realistic since the range of Garde's is crazy short.
[Nestor, PVE] Ammatar Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Reactive Armor Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Cap Recharger II Cap Recharger II Cap Recharger II
Drone Link Augmentor II Drone Link Augmentor II Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Drone Scope Chip I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Hobgoblin II x5 Hammerhead II x5 Garde II x5 Bouncer II x5 Warden II x5 You might as well shield tank it if you are going to use it for PvE...its that bad..XD Thanks for the review. I took five minutes to throw it together so I'm sure it could be better. Please post your shield fit
Well, as I said its bad for PvE. Here is a shield variant for sansha.
[Nestor, PVE]
Ammatar Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Reactive Armor Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Cap Recharger II Cap Recharger II Cap Recharger II
Drone Link Augmentor II Drone Link Augmentor II Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Drone Scope Chip I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Curator II x5
Will give you about a thousand DPS with curators and scorch @~65km. Really, you can get that much from a T1 BS... |
Steph Livingston
Neko's Blanket
25
|
Posted - 2014.03.12 18:06:00 -
[99] - Quote
That's the same build... I think something went wrong in your post.
I think I should point out that the Nestor's laser bonus fits an extreme sniper rather then a close range bruiser. Even if you can't fit a whole rack, T2 beam lasers pre crystal should have an optimal range of 70km+. Throw a set of microwave and wardens out and you're probably effective up to the 120km range.
Ships like the Domi can do that, but rely on drone damage exclusively. |
Bertrand Butler
Cras es Noster
263
|
Posted - 2014.03.12 19:38:00 -
[100] - Quote
derp...fixed. |
|
Malcanis
Vanishing Point. The Initiative.
14077
|
Posted - 2014.03.13 10:47:00 -
[101] - Quote
Steph Livingston wrote:That's the same build... I think something went wrong in your post.
I think I should point out that the Nestor's laser bonus fits an extreme sniper rather then a close range bruiser. Even if you can't fit a whole rack, T2 beam lasers pre crystal should have an optimal range of 70km+. Throw a set of microwave and wardens out and you're probably effective up to the 120km range.
Ships like the Domi can do that, but rely on drone damage exclusively.
Actually with Scorch L, a range bonus turns Pulse lasers into a "very nearly long" range weapon with short range tracking.
1 Kings 12:11
|
Steph Livingston
Neko's Blanket
25
|
Posted - 2014.03.13 12:56:00 -
[102] - Quote
Malcanis wrote: Actually with Scorch L, a range bonus turns Pulse lasers into a "very nearly long" range weapon with short range tracking.
True, the range is still impressive when you fit a set of Pulse lasers, but I personally feel like I'm wasting the bonus a little bit when I fit pulse.
I normally use a domi to run PvE missions, and I try to engage at ranges over 100km to destroy most of the threats before they can even fire back. Beams just give me the option of adding a little DPS at that range.
It's far from optimal, but it works for me.
Anyways, it's not worth risking a Nestor to test with right now. The price actually shot up after the patch, making it an even bigger gank target than before. Hopefully we start seeing the drone chips come in, so the price can start dropping soon. |
Bouh Revetoile
TIPIAKS
550
|
Posted - 2014.03.13 13:42:00 -
[103] - Quote
It looks like the bigest problem of the Nestor is not in fact it's power or usefulness, but its price.
And the price is set up that high because of the Stratios, Astero and probing tools of the sisters.
I find this extremely funny, because when the Stratios was discussed everyone was crying for OPness because of how cheap it would be because of highsec farmers. It turns out that people couldn't have been more wrong.
Now, a lot of people have turned to sister's missions, so I think the prices will go down eventually to a more normal price, and the chips should greatly help for this. The process will only take some time. |
Steph Livingston
Neko's Blanket
25
|
Posted - 2014.03.13 15:50:00 -
[104] - Quote
I used to think that way, but I've come to realize that to many people have tied it's cost to to the LP/ISK ratio they equate for the SoE and refuse to sell for cheaper.
If anything is going to bring down the price, it'll be the new drone turn ins. Unfortunately, I have no idea what the drop rate of that sort of thing is, and what kind of effect it's having on the other pirate fractions to make any intelligent guess.
Honestly, I think the only way we're going to see the Nestor drop to a reasonable price is if the LP price for the SoE Ships was dropped to the same price as the other factions. If it was rebalanced, the Nestor would be worth around 1bil at the current exchange rate, before being influenced by the NPC drops. It's still high, but more reasonable then the current prices.
I know CCP tried to balance the 'risk/reward' mechanic, but the current system isn't working. |
Bouh Revetoile
TIPIAKS
550
|
Posted - 2014.03.13 22:15:00 -
[105] - Quote
Steph Livingston wrote:I used to think that way, but I've come to realize that to many people have tied it's cost to to the LP/ISK ratio they equate for the SoE and refuse to sell for cheaper.
If anything is going to bring down the price, it'll be the new drone turn ins. Unfortunately, I have no idea what the drop rate of that sort of thing is, and what kind of effect it's having on the other pirate fractions to make any intelligent guess.
Honestly, I think the only way we're going to see the Nestor drop to a reasonable price is if the LP price for the SoE Ships was dropped to the same price as the other factions. If it was rebalanced, the Nestor would be worth around 1bil at the current exchange rate, before being influenced by the NPC drops. It's still high, but more reasonable then the current prices.
I know CCP tried to balance the 'risk/reward' mechanic, but the current system isn't working. What drives the price of the Nestor is the isk/sisters LP ratio. This price is itself driver crazy high by the demand on the new ships (Astero and Stratios) and the old sister's probing tools. Sister's probing tools are already rather widely spread on the market, so the additional work force who came to grind LP for the new mainly only partialy absorbed the demand for the new ships. But when everyone will have its new toy, there will only need a little more than to replace the dying ones.
As far as I know, prices for the Stratios are still droping, and prices for the Astero have almost reached the level of other pirate frigates so the market will settle soon for these ships. And with the chips, the only remaining driving factor for the sister's LP cost will be the probing tools, but the farmers won't ignore them forever.
If I'd made a bet, I'd say that with the chips and nullsec sister's corp, eventually the ships won't be as good as the probing tools for highsec sister's LP, so the farmers will leave the ships alone and focus on the probing tools ; so the remaining ships sources will be the same as other pirate faction ships, and the prices will finaly settle at the same level.
PS : IIRC, a dev said that the drop rate for the chips will be the same than for other pirate faction, but I'm not sure anymore. |
Catherine Laartii
Knights of Xibalba
105
|
Posted - 2014.03.14 07:43:00 -
[106] - Quote
The thoughts form the devs were along the lines of saying that they main reason they didn't make it covops is that it would step on the toes of the black ops boats, which implies they have a desire to change them to covops, something i am totally ok with. I figure wait and see until blops thread hits and we can see one way or the other if they decided giving blops and then by extension the Nestor is a good idea. Which I think it is, for the record; solo blops ships would make FANTASTIC nullsec and wh site runners. MJD covops for the win! |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |