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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
![BrokenBC BrokenBC](https://images.evetech.net/characters/848515753/portrait?size=64)
BrokenBC
Incompertus INC Fatal Ascension
45
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Posted - 2014.02.03 17:54:00 -
[601] - Quote
impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P
This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. |
![Hadubrandt Koeppl Hadubrandt Koeppl](https://images.evetech.net/characters/92774769/portrait?size=64)
Hadubrandt Koeppl
Hybrid Flare Project Immersion
0
|
Posted - 2014.02.03 20:46:00 -
[602] - Quote
Omnidirectional tracking links run for only one cycle and cease to work after that untill manually started again, |
![Darkblad Darkblad](https://images.evetech.net/characters/653235044/portrait?size=64)
Darkblad
Hilfe is like Free Entertainment
101
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Posted - 2014.02.04 06:27:00 -
[603] - Quote
Hadubrandt Koeppl wrote:Omnidirectional tracking links run for only one cycle and cease to work after that untill manually started again, Right click, turn Auto-Repeat on. Appears to be due to them being active just since Rubin 1.1. EVE Infolinks -+-áOld and new-áPortraits |
![Darkblad Darkblad](https://images.evetech.net/characters/653235044/portrait?size=64)
Darkblad
Hilfe is like Free Entertainment
101
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Posted - 2014.02.04 06:30:00 -
[604] - Quote
BrokenBC wrote:impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway. EVE Infolinks -+-áOld and new-áPortraits |
![Deriah Book Deriah Book](https://images.evetech.net/characters/90110013/portrait?size=64)
Deriah Book
Native Freshfood Minmatar Republic
29
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Posted - 2014.02.04 07:58:00 -
[605] - Quote
I'm not even going to pretend that I know anything whatsoever about how software works. I can barely program my calculator to tell me how much 40,000 fuel blocks are going to cost. So if this following statement is laughably absurd given the differences in how the games are made, sorry.
I play another game called iRacing. It simulates the physics of a car, a track, aerodynamics, and up to 35 or so other cars at once. Only one track is loaded in the client. Very little statistical data is accumulated and shared in real time, at least compared to eve. I have no idea how their servers are handled. iRacing also updates quite frequently. Every 13 weeks to be exact. Like Eve, there are genuinely massive changes to game play in every patch. Physics, new tracks and cars, GFX updates, sound, SDI, telemetry... and whatever else types of things these companies do.
When iRacing releases a patch, and some tidbit interferes with game play they try to fix it for 1-4 days. If it doesn't get resolved in that time they roll the feature back.
Thinking about that I realized that I have experienced that they will actually, from time to time, roll back a single feature but not the rest of the patch. That's what leads me to believe in Eve's case it may be that it's not possible to do such a thing.
That being said. iRacing has been bug free, completely bug free, totally, 100% bug free for 12 out of every 13 weeks for the 4+ years that I have been a member. (Unless you consider New Tire Model v4 a bug. In which case, I can't honestly argue with you.) |
![Kron Udan Kron Udan](https://images.evetech.net/characters/90952128/portrait?size=64)
Kron Udan
Franken Knights
0
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Posted - 2014.02.04 08:30:00 -
[606] - Quote
Koo Tanai wrote:Ian Hammer wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? after that big patch a few days ago, my client does the same thing.. it freezes and a pc restart is required.. moved to my mac .... same result so its not hardware... was logged on a few mins ago then it froze and when i reloged... moment i warp it freezes... now not playable 8( fix this pls ian Same here. Freezes on log in, stuck here for a while now each time I log in.
Still not playable.... During another complete crash i lost my Golem. F******** ****** ***** ************.......... CCP fix this bullshit
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![Darkblad Darkblad](https://images.evetech.net/characters/653235044/portrait?size=64)
Darkblad
Hilfe is like Free Entertainment
101
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Posted - 2014.02.04 09:50:00 -
[607] - Quote
Deriah Book wrote:When iRacing releases a patch, and some tidbit interferes with game play they try to fix it for 1-4 days. If it doesn't get resolved in that time they roll the feature back. It's quite difficult to roll back a persistent Universe, where things continue to happen even with a load of bugs affecting quite some players. There already were three iterations of bug fixing patches since 1.1 deployment (well, 1.1.3 primarily was for the capital wrecks memorial). Appears like ccp also tries to get things done asap. They even tell us so beforehand.
EVE Infolinks -+-áOld and new-áPortraits |
![Darkblad Darkblad](https://images.evetech.net/characters/653235044/portrait?size=64)
Darkblad
Hilfe is like Free Entertainment
101
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Posted - 2014.02.04 09:54:00 -
[608] - Quote
Kron Udan wrote:Still not playable with DX11 In another complete crash i lost my Golem.... CCP fix this bullshit Why don't you just temporarily do what's communicated as workaround to keep you safe(r) from DX11 related crashes? Yes, it's annoying to downgrade the client to DX9 (even though you won't see any difference) but at least you may not lose any further Gollums.
EVE Infolinks -+-áOld and new-áPortraits |
![Kron Udan Kron Udan](https://images.evetech.net/characters/90952128/portrait?size=64)
Kron Udan
Franken Knights
0
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Posted - 2014.02.04 10:56:00 -
[609] - Quote
I read this too late |
![William Prospero William Prospero](https://images.evetech.net/characters/94051806/portrait?size=64)
William Prospero
University of Caille Gallente Federation
4
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Posted - 2014.02.04 11:42:00 -
[610] - Quote
I've tried the "fix" a little now and haven't gotten crashes so far, but:
The framerate is twitchy and erratic, jumping randomly between 40 and 60 fps even when nothing is happening on the screen. (It was steady at 60fps in DX11 before Rubicon 1.1.)
I'm going back to DX9 again, I guess. |
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![Astecus Astecus](https://images.evetech.net/characters/90655894/portrait?size=64)
Astecus
Astral Sanctuary - 7th Division
64
|
Posted - 2014.02.04 13:23:00 -
[611] - Quote
After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611
Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off)
Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect)
I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet. |
![Chris Libby Chris Libby](https://images.evetech.net/characters/1702436463/portrait?size=64)
Chris Libby
Gallente Heavy Industries Sanctuary Pact
5
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Posted - 2014.02.04 14:00:00 -
[612] - Quote
Astecus wrote:After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off) Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect) I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet.
It's not just Linux users. I'm running the client in a Win7 VMWare Player VM, and the latest patch is causing heavy flickering both while using Unity mode and without. Prior to I had been running almost perfect (occasional performance issues due to running on top of a Windows machine). Running DX 11, the VMWare SVGA 3D driver configured for pass thru to an NVidia Quardro K1000M (drivers v9.18.13.745). ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) |
![Thai Bo Thai Bo](https://images.evetech.net/characters/91000176/portrait?size=64)
Thai Bo
Infinity Dynamics
0
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Posted - 2014.02.04 16:43:00 -
[613] - Quote
RUNTIME ERROR! |
![Hildebrandt Koeppl Hildebrandt Koeppl](https://images.evetech.net/characters/92590956/portrait?size=64)
Hildebrandt Koeppl
Hybrid Flare Project Immersion
0
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Posted - 2014.02.04 22:13:00 -
[614] - Quote
Massive graphics problems under Linux (Wine 1.4-1.7, AMD, NVIDIA, Intel) since todays Patch. Had been running fine since November 2012 |
![Deckard Stern Deckard Stern](https://images.evetech.net/characters/1685650185/portrait?size=64)
Deckard Stern
Caldari Provisions Caldari State
4
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Posted - 2014.02.04 22:38:00 -
[615] - Quote
Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed?
CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails. |
![Sobaan Tali Sobaan Tali](https://images.evetech.net/characters/232060469/portrait?size=64)
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.04 22:53:00 -
[616] - Quote
Deckard Stern wrote:Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed? CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails.
You have "Effects" disabled in your graphics settings, I'll bet. Well, seems CCP decided to give you a choice; either turn effects on and deal with the ****** clouds from deadspace pockets (but keep engine/missile trails, tank effects, etc.) or turn it off and no more ****** clouds (but you lose out on the aforementioned effects). |
![Murkar Cesaille Murkar Cesaille](https://images.evetech.net/characters/94232539/portrait?size=64)
Murkar Cesaille
The Scope Gallente Federation
0
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Posted - 2014.02.04 23:37:00 -
[617] - Quote
Having what seems to be a frame rate issue. EVE worked perfectly for me until the latest patch just downloaded, all of a sudden with the new patch it's 100% unplayable.
It doesn't seem to be an issue with my own hardware as nothing else runs any differently, and seems to be a frame rate thing more than a graphics thing. The graphics settings within EVE don't make any change to game performance (i.e. I can max out the settings and the problem doesn't get worse, and I can minimize them and it doesn't get better - just stays the same). Changing present interval also has no effects.
Playing ATM on an Asus laptop, 1.6 GHz - no fancy gaming rig (however this setup worked fine with no issues until the patch). Windows 8.1 home, 64 bit. Direct X 9.
I am not having the issues with crashing that others are reporting though. |
![Malisient Gravi Malisient Gravi](https://images.evetech.net/characters/91394032/portrait?size=64)
Malisient Gravi
Rule of Negative Five
0
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Posted - 2014.02.05 02:21:00 -
[618] - Quote
Astecus wrote:After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off) Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect) I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet.
Everything's flickering except windows. Icons are turning up in flickering rows across the top half of my screen. Ship's HUD isn't displaying any module icons. The HUD itself doesn't display HP bars, icons are scattered in the center of the HUD, and the neocom buttons disappear in interesting patterns when I mouse over them. I'm also using a nvidia card, running linux mint 14.
Login screen is flickering in the same fashion. It's also not displaying anyone but the character I last logged in with. EVE is completely unplayable. My sub's ending soon, and if this isn't fixed by then, I won't be renewing it. |
![Rekkr Nordgard Rekkr Nordgard](https://images.evetech.net/characters/92938919/portrait?size=64)
Rekkr Nordgard
The Ardency of Faith
373
|
Posted - 2014.02.05 04:09:00 -
[619] - Quote
Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying. |
![ButtFungus ButtFungus](https://images.evetech.net/characters/90627183/portrait?size=64)
ButtFungus
SOONWAFFE
15
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Posted - 2014.02.05 04:27:00 -
[620] - Quote
Darkblad wrote:BrokenBC wrote:impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway.
So, you say that CCP made the game unplayable for thousands of users for nothing. Users will see no difference between DX9 and DX11 but CCP put it in anyway and borked thousands of machines.
I now wish I was Kali so I could do a quadruple face-palm It's a virtual prison |
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![Deckard Stern Deckard Stern](https://images.evetech.net/characters/1685650185/portrait?size=64)
Deckard Stern
Caldari Provisions Caldari State
4
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Posted - 2014.02.05 07:21:00 -
[621] - Quote
Sobaan Tali wrote:Deckard Stern wrote:Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed? CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails. You have "Effects" disabled in your graphics settings, I'll bet. Well, seems CCP decided to give you a choice; either turn effects on and deal with the ****** clouds from deadspace pockets (but keep engine/missile trails, tank effects, etc.) or turn it off and no more ****** clouds (but you lose out on the aforementioned effects).
Effects are turned on
I have toggled things on and off and nothing brings smoke trails back
I have everything turned on now (the way it was before 1.1) and still no smoke trails
It is maddening |
![William Prospero William Prospero](https://images.evetech.net/characters/94051806/portrait?size=64)
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.02.05 08:51:00 -
[622] - Quote
Rekkr Nordgard wrote:Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying.
I'm getting something similar if I'm running another graphics intensive DX11 application at the same time. I can't remember that it was like that before. DX9 seems much less affected, so I'm sticking with that.
I have a 7950, btw. |
![Bloody Pulp Bloody Pulp](https://images.evetech.net/characters/838845969/portrait?size=64)
Bloody Pulp
Impractical Jokers
0
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Posted - 2014.02.05 14:32:00 -
[623] - Quote
I have just done the last patch and now the loader will not come up at all with WINE. Any suggestions?
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![xn0nam3x xn0nam3x](https://images.evetech.net/characters/93583605/portrait?size=64)
xn0nam3x
State War Academy Caldari State
0
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Posted - 2014.02.05 16:25:00 -
[624] - Quote
Same thing - launcher wont load after latest patch. After running repair.exe and restart eve launcher got exception:
Quote:Traceback (most recent call last): File "launcher.py", line 117, in main File "lib\controller.pyo", line 121, in __init__ File "wx\lib\pubsub\pubsub1\pub.pyo", line 750, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 423, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 261, in sendMessage File "lib\controller.pyo", line 126, in OnInit File "zipextimporter.pyo", line 98, in load_module ImportError: MemoryLoadLibrary failed loading steamapi.pyd
P. S. I use Windows 8 |
![xn0nam3x xn0nam3x](https://images.evetech.net/characters/93583605/portrait?size=64)
xn0nam3x
State War Academy Caldari State
0
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Posted - 2014.02.05 16:33:00 -
[625] - Quote
If someone experience such problems, try to launch
\launcher\appdata\EVE_Online_Launcher-2.1.655130.win32\launcher.exe
It helps me to run EVE. |
![Bloody Pulp Bloody Pulp](https://images.evetech.net/characters/838845969/portrait?size=64)
Bloody Pulp
Impractical Jokers
0
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Posted - 2014.02.05 16:50:00 -
[626] - Quote
Thanks xn0nam3x, but now the flashing of everything is driving be flippin' nuts!!!!!
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![Red Jaime McAllister Red Jaime McAllister](https://images.evetech.net/characters/94241706/portrait?size=64)
Red Jaime McAllister
EVE University Ivy League
0
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Posted - 2014.02.05 18:05:00 -
[627] - Quote
Had the same issue installing the patch update, the repair tool didn't work. Running the fix mentioned above, seeing how this goes.
It's either this or reinstall the entire application, apparently, which would be a nuisance. |
![Sobaan Tali Sobaan Tali](https://images.evetech.net/characters/232060469/portrait?size=64)
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.05 20:37:00 -
[628] - Quote
Deckard Stern wrote:Effects are turned on
I have toggled things on and off and nothing brings smoke trails back
I have everything turned on now (the way it was before 1.1) and still no smoke trails
It is maddening
Well...nvm, then. Sorry, have been taking a few days break from Eve. Man, the list just keeps piling up.
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![Murkar Cesaille Murkar Cesaille](https://images.evetech.net/characters/94232539/portrait?size=64)
Murkar Cesaille
The Scope Gallente Federation
0
|
Posted - 2014.02.05 22:22:00 -
[629] - Quote
Rekkr Nordgard wrote:Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying.
This describes exactly what I've been experiencing. Super annoying!!!
The update from today didn't fix it, either. ![Cry](https://forums-archive.eveonline.com/Images/Emoticons/ccp_cry.png) |
![Sobaan Tali Sobaan Tali](https://images.evetech.net/characters/232060469/portrait?size=64)
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.05 23:06:00 -
[630] - Quote
Yep, missile smoke trails are missing regardless of graphics settings/session change. Oddly, missiles still have the white exhaust flare that shows up directly behind a missile, but no smoke trail after that. Tanking graphics and engine trails are still there for me though.
Also, ditto on the frame stuttering. Eve has definitely gotten a little jittery it seems. At random moments, the frames will be fine. Then, if you encounter what would otherwise be expected frame lag, the game seems to go into a stutter fit. Really on and off.
I'm also getting weird UI flickering too. Might be because I use a modded overview XML because only the selected object labels flicker, nothing else.
PS, been using the dx9 setting only and haven't really touched the dx11 setting since it was really buggy for me when it was added. |
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