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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Gargant
C C P C C P Alliance
770
|
Posted - 2014.01.28 11:03:00 -
[1] - Quote
EVE Online: Rubicon 1.1 has now been released!
1.1 introduces the new Encounter Surveillance System; the Nestor, a Sisters of EVE Battleship; the Micro Jump Unit and the Mobile Scan Inhibitor, two brand new mobile structures; two variations of the Mobile Siphon Units; and a slew of other changes!
Full patch notes are available here.
This thread is for reporting issues only. For general feedback, please use the EVE Online: Rubicon 1.1 feedback thread. CCP Gargant | Community Representative | Tournament Referee |
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Dig Ita
State War Academy Caldari State
0
|
Posted - 2014.01.28 11:46:00 -
[2] - Quote
Can't see the status /green, blue etc next to the persons name, and also not in the profile |
RankOutsider
Eternity INC. Goonswarm Federation
15
|
Posted - 2014.01.28 11:56:00 -
[3] - Quote
0.0 is fun at the moment everyone is showing as neutral |
Chorgat
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2014.01.28 11:58:00 -
[4] - Quote
Standings are broken, everyone shows as neut in 0.0. Also the POSes thinks they are neut and are going crazy shooting everything.
When scanning there seems to be some graphic glitch and things goes black when you turn the camera around.
Minor patch from CCP, what can go wrong? |
Eric Taron
Sex Drugs and Unicorns Interstellar Alliance Incorporated
0
|
Posted - 2014.01.28 11:59:00 -
[5] - Quote
I get an error:
"There was an unexpected error while retrieving update status:
Unable to download file /590158/evepremiumpatch590158.exe from the server.
Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"
and then
"We were unable to locate a patchfile for your build no. (681196)."
>Wot do? |
Anharat
Cutting Edge Incorporated RAZOR Alliance
73
|
Posted - 2014.01.28 12:00:00 -
[6] - Quote
No standings shown in any chat. |
Jeremy Koendrik
Hejaz Industries Executive Outcomes
0
|
Posted - 2014.01.28 12:01:00 -
[7] - Quote
Fix the damn standings! ASAP! |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
42
|
Posted - 2014.01.28 12:02:00 -
[8] - Quote
colortag in the channel next to character name miss out the white one |
James Amril-Kesh
4S Corporation Goonswarm Federation
8833
|
Posted - 2014.01.28 12:03:00 -
[9] - Quote
Needs emergency downtime to fix standings. Don't wait until 11:00 tomorrow. My EVE Videos |
Xaphanie Xoros
The Forgotten Navy Gentlemen's Agreement
2
|
Posted - 2014.01.28 12:04:00 -
[10] - Quote
Fix standings now, its borked a fck. Friendly Poses shooting blues since they show as neutral |
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Mihai Badila
Running with Knives Nexus Fleet
0
|
Posted - 2014.01.28 12:06:00 -
[11] - Quote
Everyone is neut....shut it down and fix it....we won't get mad we promise |
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 12:08:00 -
[12] - Quote
Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? |
Mihai Badila
Running with Knives Nexus Fleet
0
|
Posted - 2014.01.28 12:12:00 -
[13] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
use the fix tool or reinstall |
Feius Vater
Delta vane Corp. Mordus Angels
0
|
Posted - 2014.01.28 12:17:00 -
[14] - Quote
I'm getting the following Launcher error (always): http://pastebin.com/rTsuMWBt
And then, if I try to use "repair.exe", I'm getting the following (always): 1- "A newer version is available, do you wish to update?" (click yes); 2- "See the logfile 'C:\Users\...\AppData\Local\Temp\...\repair.exe.log" for details; 3- Pastebin for the above logfile: http://pastebin.com/gNYELB3U |
SpaceSaft
Schroedingers Fluffy Kitty Asylum
37
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Posted - 2014.01.28 12:17:00 -
[15] - Quote
The new station ambient sounds are cool but can't be controlled with the "World" slider in the audio settings. Also they apparently only play if you log into a station, not when you just dock (not sure on this one). Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Adam1337
Lauren Abbey Industries The Volition Cult
10
|
Posted - 2014.01.28 12:18:00 -
[16] - Quote
If it ain't broke don't fix it..
But thanks CCP we needed it harder in 0.0, now we have no standing markers to go with the Ti-di to go with the lag to go with the grids not loading, to go with reduced bounty's, to go with a module that scrams you on access..
........ |
starminator
The United Five
0
|
Posted - 2014.01.28 12:22:00 -
[17] - Quote
Salvages Drones do nothing after the patch |
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CCP Antiquarian
C C P C C P Alliance
30
|
Posted - 2014.01.28 12:23:00 -
[18] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
We're looking into a report that seems to resemble your issue, Zarvox.
Make sure your graphics card is on the latest non-beta driver. and please file a bug report with logs and settings. |
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SamuraiJack
Tritanium Industries and Technology Backseat Promises
59
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Posted - 2014.01.28 12:24:00 -
[19] - Quote
Rubicon 1.1. The Vilerat Memorial Edition SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack |
Ken Einstein
The Riot Formation Fatal Ascension
0
|
Posted - 2014.01.28 12:27:00 -
[20] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? We're looking into a report that seems to resemble your issue, Zarvox. Make sure your graphics card is on the latest non-beta driver. and please file a bug report with logs and settings.
Wow, standings totally fubar and you are working on the couple guys that can't apply a patch correctly....
Wow, just WOW! |
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Yadaryon Vondawn
Probe Patrol
0
|
Posted - 2014.01.28 12:27:00 -
[21] - Quote
It seems like you can not preoverload Sensor Boosters midwarp. They will just flash a bit, also when you land thereafter and activate them, you need to stop them and reoverload them to REALLY overload them. |
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 12:28:00 -
[22] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? We're looking into a report that seems to resemble your issue, Zarvox. Make sure your graphics card is on the latest non-beta driver. and please file a bug report with logs and settings.
I already uninstalled :( Sorry duder.
Would the logs still be somewhere? |
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CCP Antiquarian
C C P C C P Alliance
30
|
Posted - 2014.01.28 12:36:00 -
[23] - Quote
Zarvox Toral wrote:
I already uninstalled :( Sorry duder.
Would the logs still be somewhere?
Likely not (unless you were inadvertantly running LogServer from a custom location).
If a reinstall doesn't work for you, please do report it, though. The more data, there better those of us who focus specifically on these issues can fix things. |
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Vlad Tichy
Running with Knives Nexus Fleet
0
|
Posted - 2014.01.28 12:38:00 -
[24] - Quote
Yeah, missing standings icons in local and every other chat - the core mechanic in Nullsec.
Unless this was done on purpuse, withiout prior announcement or including in the patch notes, in which case, even more "wow". |
RankOutsider
Eternity INC. Goonswarm Federation
16
|
Posted - 2014.01.28 12:39:00 -
[25] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:
I already uninstalled :( Sorry duder.
Would the logs still be somewhere?
Likely not (unless you were inadvertantly running LogServer from a custom location). If a reinstall doesn't work for you, please do report it, though. The more data, there better those of us who focus specifically on these issues can fix things.
Do you guys need anymore data so that you can comment on or even fix the no standings being displayed in local issue?
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Jin Latte
Dead's Prostitutes Li3 Federation
7
|
Posted - 2014.01.28 12:39:00 -
[26] - Quote
Well sh*t happens...or so they say anyways.
I am fine with the standings being messed up, like I aid sh*t happens, but when you add on -
POSes shooting allies of the POS under the guise of them being a nuet or otherwise an enemy; past that going onto a module that take 20% of your isk that you may not get back WITH the added nerf to the bounties as is taking away ANOTHER additional 5% that also scrambles you for x amount of time that also alerts everyone in the system.
Not to mention the UI that was so glorified is not really any different and if anything *IMO* is more complicated then it was when it could have just been left as it was. Which is fine, something to adjust to.
However, past all of that, past all of the...(for the sake of being...and not saying something rude) "hiccups" it would have all been fine if not all glorified in a way that it is not.
Over the years I have seen plenty of hiccups, some minor and some rendered the game "broken" for multiple days on end. Many of us have and we have stuck with you - Thus leading me to ask, why? Simply why... |
Nira Zork
SAS Academy Saints Amongst Sinners
1
|
Posted - 2014.01.28 12:46:00 -
[27] - Quote
I know You 0.0 guys don't care about High Sec, but its the same problem with Wardec and FW targets, not safe to undock atm without local working properly.
Won't mind another DT to fix this.
Cheers
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Yadaryon Vondawn
Probe Patrol
0
|
Posted - 2014.01.28 12:48:00 -
[28] - Quote
Passive Targeters do not cycle even when put on auto cycle!
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Metalick
Demon-War-Lords Fatal Ascension
3
|
Posted - 2014.01.28 12:50:00 -
[29] - Quote
perhaps some bold text will attract a dev
The standings are broken ! |
Jin Latte
Dead's Prostitutes Li3 Federation
9
|
Posted - 2014.01.28 12:52:00 -
[30] - Quote
Metalick wrote:perhaps some bold text will attract a dev
The standings are broken !
if that does not...I am not sure what will. xD
...but no seriously. |
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CCP Maverick
C C P C C P Alliance
12
|
Posted - 2014.01.28 12:52:00 -
[31] - Quote
Hi everyone,
We are aware of the issue relating to standings and we have top people on it.
Thanks all. CCP Maverick | EVE Quality Assurance | Team Game of Drones |
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
687
|
Posted - 2014.01.28 12:54:00 -
[32] - Quote
Issue not being able to log in to Sisi on my desk top did not carry over to TQ thankfully. Sisi on the desktop is still broke. Two other computers in the house work fine.
Still getting windows not responding flashes as previously reported. Going full screen and back to windows clears the issue still. Still present after changing video cards.
This happens in station after changing chat channel consistently. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Jin Latte
Dead's Prostitutes Li3 Federation
9
|
Posted - 2014.01.28 12:55:00 -
[33] - Quote
Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously.
holy sh*t...I think it worked xD |
Nira Zork
SAS Academy Saints Amongst Sinners
1
|
Posted - 2014.01.28 12:55:00 -
[34] - Quote
All it takes is a Maverick
o7 |
Igor Nappi
Perkone Caldari State
36
|
Posted - 2014.01.28 12:58:00 -
[35] - Quote
Oh the horror. Bluesec broke down. Furthermore, I consider that links must be removed from the game. |
Astecus
Astral Sanctuary - 9th Division
64
|
Posted - 2014.01.28 12:59:00 -
[36] - Quote
The following screenshot shows the market somehow trying to show two things at once, on top of each other, not sure how to replicate it though: www.dropbox.com/s/j9bsp3jwogrigf7/Screenshot%202014-01-28%2013.21.58.png
Regarding standings, my fleet advert works fine it seems, being based on access through standings. |
Chillya
Federal Navy Academy Gallente Federation
13
|
Posted - 2014.01.28 13:01:00 -
[37] - Quote
The attributes tab of the information window for drones in the ship's drone bay (which is the only way to see your drones' actual stats btw) does not reflect the bonuses from the activated Omnidirectional Tracking Links. |
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CCP Punkturis
C C P C C P Alliance
4753
|
Posted - 2014.01.28 13:04:00 -
[38] - Quote
Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously.
this issue being fixed: http://instagram.com/p/jtmx23vGyl/
true story! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Metalick
Demon-War-Lords Fatal Ascension
5
|
Posted - 2014.01.28 13:09:00 -
[39] - Quote
standing around with hands in pockets... must be British ccp employees |
Jin Latte
Dead's Prostitutes Li3 Federation
9
|
Posted - 2014.01.28 13:09:00 -
[40] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
Well hope it is a quick fix, this will make null a pain in the arse for awhile, fun albeit...but a pain.
|
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Luci Ambrye
The Service Crew
38
|
Posted - 2014.01.28 13:09:00 -
[41] - Quote
Metalick wrote:standing around with hands in pockets... must be British ccp employees
nah, we would have a cup of coffee in 1 hand. |
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 13:10:00 -
[42] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:
I already uninstalled :( Sorry duder.
Would the logs still be somewhere?
Likely not (unless you were inadvertantly running LogServer from a custom location). If a reinstall doesn't work for you, please do report it, though. The more data, there better those of us who focus specifically on these issues can fix things.
It seems my log files remain.
However, I'm now trying to log a bug report but am getting "500 Internal Server Error" 4 times in a row now :( |
Sul Glass
Iron Crown JINN.
29
|
Posted - 2014.01.28 13:10:00 -
[43] - Quote
in solar system map mode (for scanning) I am gettting broken orbit lines ( outer orbit has large arc missing) and on recalling probes all orbit lines vanish. disconcerting to say the least.
Sul |
Draco Dormiens
NeDAF
1
|
Posted - 2014.01.28 13:12:00 -
[44] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
I have the same issue, seems like the GPU encounters an error. I have upgraded to the last AMD official driver (13.12) but is still happens.
I can play normally when I tell the game to use DirectX 9 instead of DirectX11.
|
Nomi Gurther
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.28 13:13:00 -
[45] - Quote
Small Siphon Unit taking 18 units of raw materials instead of 56.
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CCP Paradox
1230
|
Posted - 2014.01.28 13:13:00 -
[46] - Quote
Metalick wrote:standing around with hands in pockets... must be British ccp employees
ok, you got me. You made me laugh, thanks! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Julien Brellier
Federal Navy Academy Gallente Federation
26
|
Posted - 2014.01.28 13:14:00 -
[47] - Quote
Chillya wrote:The attributes tab of the information window for drones in the ship's drone bay (which is the only way to see your drones' actual stats btw) does not reflect the bonuses from the activated Omnidirectional Tracking Links.
This. Seriously annoying. |
Durzo Kado
Toxic Refuge Elemental Tide
0
|
Posted - 2014.01.28 13:14:00 -
[48] - Quote
CCP People ....
Having issues with disconnections, in particular when approaching Hi-sec jump gates. "Jump" to gate only to disconnect as I make final approach. Appears to be happening every time and disconnects all active accounts. Everything was fine prior to DT.
Durzo |
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CCP Maverick
C C P C C P Alliance
12
|
Posted - 2014.01.28 13:14:00 -
[49] - Quote
Thanks for the Market screenshot - this is a known issue that, as you mentioned, is very hard to reproduce - but we're on it!
And thanks for the extra standings info. CCP Maverick | EVE Quality Assurance | Team Game of Drones |
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Cerelia Kairos
The Scope Gallente Federation
0
|
Posted - 2014.01.28 13:15:00 -
[50] - Quote
the launcher downloading and applying the patch again again and again and nothink work |
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Hauling Hyena
Red Frog Freight Red-Frog
0
|
Posted - 2014.01.28 13:16:00 -
[51] - Quote
All Polymers were multiplied by 50, if I see it correctly, so stacks formerly worth 800m turned into 30b in value, all buy orders fulfilled within minutes, I think that'd be considered an exploit and probably justifies an emergency downtime very soon(ish) (tm). |
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CCP Antiquarian
C C P C C P Alliance
30
|
Posted - 2014.01.28 13:16:00 -
[52] - Quote
Zarvox Toral wrote:
It seems my log files remain.
However, I'm now trying to log a bug report but am getting "500 Internal Server Error" 4 times in a row now :(
I can't speak to the BR server error but some pilots with issues similar to your post Character Select unresponsiveness are able to avoid the driver crash responsible for their problems by selecting DX9 in the launcher settings.
If you are willing to give it a shot, that might hold you over until the DX team can deliver a more suitable answer. |
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CCP Antiquarian
C C P C C P Alliance
30
|
Posted - 2014.01.28 13:18:00 -
[53] - Quote
Draco Dormiens wrote:
I have the same issue, seems like the GPU encounters an error. I have upgraded to the last AMD official driver (13.12) but is still happens.
I can play normally when I tell the game to use DirectX 9 instead of DirectX11.
Thanks, Draco Dormiens. You are part of the solution. |
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Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 13:18:00 -
[54] - Quote
Draco Dormiens wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? I have the same issue, seems like the GPU encounters an error. I have upgraded to the last AMD official driver (13.12) but is still happens. I can play normally when I tell the game to use DirectX 9 instead of DirectX11.
Ahhh... brutal. Which card do you have? I've got a Radeon HD 7900.
I'm in the slow process of reinstalling :( |
Becham
Southern Cross Empire Flying Dangerous
14
|
Posted - 2014.01.28 13:19:00 -
[55] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
Haha you guys wear uniforms like a pit crew? |
Cerelia Kairos
The Scope Gallente Federation
0
|
Posted - 2014.01.28 13:21:00 -
[56] - Quote
I expect a solution to resettle because same error come back when the launcheur download the patch |
Draco Dormiens
NeDAF
1
|
Posted - 2014.01.28 13:22:00 -
[57] - Quote
Zarvox Toral wrote:Ahhh... brutal. Which card do you have? I've got a Radeon HD 7900.
I'm in the slow process of reinstalling :(
I have the AMD HD 5870 installed |
d'Arma Edd
Free Space Tech Banderlogs Alliance
27
|
Posted - 2014.01.28 13:22:00 -
[58] - Quote
Info of all PI Schematics I checked is completely empty. |
Jin Latte
Dead's Prostitutes Li3 Federation
10
|
Posted - 2014.01.28 13:24:00 -
[59] - Quote
Becham wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! Haha you guys wear uniforms like a pit crew?
Haha you play their game -_- |
Azrael Talie-Kuo
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.28 13:25:00 -
[60] - Quote
Not sure if a setting I somehow turned off... but I swear before downtime, I could click on something in overview, or any of my targets, and my view would spin around and face targets....
now... nothing... which is annoying as I have to spin camera around and around trying to find whatever it is I selected...
if this is a setting can someone tell me where / how to change it ?
Thanks |
|
Luci Ambrye
The Service Crew
39
|
Posted - 2014.01.28 13:27:00 -
[61] - Quote
Azrael Talie-Kuo wrote:Not sure if a setting I somehow turned off... but I swear before downtime, I could click on something in overview, or any of my targets, and my view would spin around and face targets....
now... nothing... which is annoying as I have to spin camera around and around trying to find whatever it is I selected...
if this is a setting can someone tell me where / how to change it ?
Thanks
click in space and press C |
lachrymus
Czerka. WHY so Seri0Us
21
|
Posted - 2014.01.28 13:27:00 -
[62] - Quote
One minor issue that does seem to have been fixed: using DX11 on an nVidia GTX670, the black flashing squares on an ice planet when in scan mode and with HDR enabled seems to have gone. |
Ncc 1709
Fusion Enterprises Ltd Northern Associates.
4
|
Posted - 2014.01.28 13:28:00 -
[63] - Quote
Auto Repeat on Omni directionals is default off, so they only cycle once then turn off |
Queen oftheSpaceAge
Queens of the SpaceAge
0
|
Posted - 2014.01.28 13:28:00 -
[64] - Quote
It seems that when i log in , my titan is missing,,,,, no wait, Im not in PL/N3 , nvm |
Altrue
Exploration Frontier inc Brave Collective
949
|
Posted - 2014.01.28 13:31:00 -
[65] - Quote
Hauling Hyena wrote:All Polymers were multiplied by 50, if I see it correctly, so stacks formerly worth 800m turned into 30b in value, all buy orders fulfilled within minutes, I think that'd be considered an exploit and probably justifies an emergency downtime very soon(ish) (tm).
When CCP said they'd run a script to multiply current stocks, I thought they were also intending to multiply current buy and sell orders !
Best of luck with this mess CCP. Imo you should make a full rollback once everything is fixed. Signature Tanking - Best Tanking. |
Yngwiedis
Yngwie J. Malmsteen's Rising Force
5
|
Posted - 2014.01.28 13:32:00 -
[66] - Quote
Azrael Talie-Kuo wrote:Not sure if a setting I somehow turned off... but I swear before downtime, I could click on something in overview, or any of my targets, and my view would spin around and face targets....
now... nothing... which is annoying as I have to spin camera around and around trying to find whatever it is I selected...
if this is a setting can someone tell me where / how to change it ?
Thanks
Read this devblog. |
Mehashi 'Kho
Idiot with a gun
113
|
Posted - 2014.01.28 13:32:00 -
[67] - Quote
Draco Dormiens wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? I have the same issue, seems like the GPU encounters an error. I have upgraded to the last AMD official driver (13.12) but is still happens. I can play normally when I tell the game to use DirectX 9 instead of DirectX11. Thank god it's not just me.
Once i finally logged on, all was well in station, no graphical bugs or anything.
I undocked, was ok, entered warp was ok, landed on field with my alts pos (testing standings bug) and the client blacked out, and my AMD drivers reset themselves.
I have tried logging few times with different settings, and same as you I made sure I had the latest amd driver for my R7870. It still crashes every time. Changing to DX9 has stopped the crash for now.
I keep my drivers up to date with the amd auto-update tool and have never had this error before, I usually dual or tri box without error but today testing things on a single client and it is all wrong >.> |
|
CCP Antiquarian
C C P C C P Alliance
31
|
Posted - 2014.01.28 13:35:00 -
[68] - Quote
Mehashi 'Kho wrote: Thank god it's not just me.
Once i finally logged on, all was well in station, no graphical bugs or anything.
I undocked, was ok, entered warp was ok, landed on field with my alts pos (testing standings bug) and the client blacked out, and my AMD drivers reset themselves.
I have tried logging few times with different settings, and same as you I made sure I had the latest amd driver for my R7870. It still crashes every time. Changing to DX9 has stopped the crash for now.
I keep my drivers up to date with the amd auto-update tool and have never had this error before, I usually dual or tri box without error but today testing things on a single client and it is all wrong >.>
You are not alone.
DX9 is the current quick fix, but we should have a better answer soon.
Thanks. |
|
Liam Benjamin Templaris
Caldari Mining and Logistics Academy
0
|
Posted - 2014.01.28 13:36:00 -
[69] - Quote
[quote=Eric Taron]I get an error:
"There was an unexpected error while retrieving update status:
Unable to download file /590158/evepremiumpatch590158.exe from the server.
Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"
and then
"We were unable to locate a patchfile for your build no. (681196)."
_______________________________
I get this same error and can not play the game. What is the fix??? |
Mousey
Spectre Systems
0
|
Posted - 2014.01.28 13:37:00 -
[70] - Quote
Salvage drones no longer auto salvage - even with crime watch on red and aggressive set
Doesn't this defeat the point of them? |
|
Ncc 1709
Fusion Enterprises Ltd Northern Associates.
4
|
Posted - 2014.01.28 13:38:00 -
[71] - Quote
ESS does not show current multiplyer |
Jin Latte
Dead's Prostitutes Li3 Federation
10
|
Posted - 2014.01.28 13:41:00 -
[72] - Quote
CCP - Just do what everyone does when something's broke...kick it or hit it with a hammer. |
Metalick
Demon-War-Lords Fatal Ascension
8
|
Posted - 2014.01.28 13:41:00 -
[73] - Quote
Altrue wrote:
Best of luck with this mess CCP. Imo you should make a full rollback once everything is fixed.
This is Rubicon... "THERE'S NO TURNING BACK" |
Hamish McDuff
Burdock 4
0
|
Posted - 2014.01.28 13:41:00 -
[74] - Quote
Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
|
Durzo Kado
Toxic Refuge Elemental Tide
0
|
Posted - 2014.01.28 13:43:00 -
[75] - Quote
Just to confirm (as have others), running direct X 9 appears to have cured my crashing issues. (still crashes every time when using Direct 11)
Running : Radeon HD7850
Durzo |
|
CCP Antiquarian
C C P C C P Alliance
31
|
Posted - 2014.01.28 13:43:00 -
[76] - Quote
Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
The quickest option is to switch to DX9 for now.
The DX team is working on a more versatile solution. |
|
Equinox Starborn
The Tuskers
0
|
Posted - 2014.01.28 13:44:00 -
[77] - Quote
Draco Dormiens wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? I have the same issue, seems like the GPU encounters an error. I have upgraded to the last AMD official driver (13.12) but is still happens. I can play normally when I tell the game to use DirectX 9 instead of DirectX11.
I have similar problem, but related to jumping gates. Not every time, but say 20% of the jumps results in the game crashes, freezing up my whole system, restart of computer is only thing that works. |
Noobshot Elongur
Spirits of Essence Spirits of New Eden
0
|
Posted - 2014.01.28 13:44:00 -
[78] - Quote
Had ugly issues after the patch:
1) Salvage drones did nothing unless I locked a wreck and told them to go salvage it. They did not go after the closest wreck.
2) I own a pair of ATI HD 7800 series cross fired and the game client locked up my system. I made sure that I had the latest non-beta drivers and all non essential processes were terminated. Also found out that the client does not work while Mumble is running. I push to talk in mumble and the eve client has a heart attack. I also have to switch from windowed mode to full screen to stop the client from flickering every so often.
3) Everyone is neutral in local I bet null sec is a free for all right now |
|
CCP Antiquarian
C C P C C P Alliance
31
|
Posted - 2014.01.28 13:45:00 -
[79] - Quote
And once more, thank you all for your participation here and in local channels to help other players with this issue. |
|
Astecus
Astral Sanctuary - 9th Division
64
|
Posted - 2014.01.28 13:46:00 -
[80] - Quote
CCP Maverick wrote:Thanks for the Market screenshot - this is a known issue that, as you mentioned, is very hard to reproduce - but we're on it! And thanks for the extra standings info.
A quick followup - except for that market thing and the standings, I have not noticed any more issues multiboxing 14 clients under wine in Kubuntu 13.04, running a mining fleet with currently 60-70 members. Kudos for EVE continuing to work this well under wine! |
|
Altrue
Exploration Frontier inc Brave Collective
951
|
Posted - 2014.01.28 13:46:00 -
[81] - Quote
Metalick wrote:Altrue wrote:
Best of luck with this mess CCP. Imo you should make a full rollback once everything is fixed.
This is Rubicon... "THERE'S NO TURNING BACK"
Hahaha :D Signature Tanking - Best Tanking. |
Mousey
Spectre Systems
0
|
Posted - 2014.01.28 13:46:00 -
[82] - Quote
Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
This is happening to me also
AMD Radeon HD6900 series - AMD CPU - windows 7
|
Telis Guevera
Cathouse Club The Kadeshi
1
|
Posted - 2014.01.28 13:51:00 -
[83] - Quote
Jin Latte wrote:Well sh*t happens...or so they say anyways.
I am fine with the standings being messed up, like I aid sh*t happens, but when you add on -
POSes shooting allies of the POS under the guise of them being a nuet or otherwise an enemy; past that going onto a module that take 20% of your isk that you may not get back WITH the added nerf to the bounties as is taking away ANOTHER additional 5% that also scrambles you for x amount of time that also alerts everyone in the system.
Not to mention the UI that was so glorified is not really any different and if anything *IMO* is more complicated then it was when it could have just been left as it was. Which is fine, something to adjust to.
However, past all of that, past all of the...(for the sake of being...and not saying something rude) "hiccups" it would have all been fine if not all glorified in a way that it is not.
Over the years I have seen plenty of hiccups, some minor and some rendered the game "broken" for multiple days on end. Many of us have and we have stuck with you - Thus leading me to ask, why? Simply why...
Edit: I also forgot to mention with the POSes shooting allies...that means anyone who logged off in a POS or goes to fuel them as needed dies...that renders many people unable to get onto EVE, and breaks most of null, lowsec, and for the odd few some highsec guys as well...
Posting on my main, because not giving a f-word about like or not :) |
|
CCP Greyscale
C C P C C P Alliance
1999
|
Posted - 2014.01.28 13:51:00 -
[84] - Quote
Looking into issues with polymer market orders. |
|
Eyana Starstruck
The Scope Gallente Federation
25
|
Posted - 2014.01.28 13:52:00 -
[85] - Quote
OK sooooo, I'm not sure if this is regular or not, I read all the patch notes and I might have skipped the part where sentry drones got a huge hit cause now in my domi I am getting a 50km optimal range, down from 100, even with all 3 omni links scripted to optimal range? |
Theonius
Anoikis Vergence
17
|
Posted - 2014.01.28 13:52:00 -
[86] - Quote
"These materials' use in blueprints have all been increased by the same multiplier."
Gas reactions seem to not have changed material usage at all, but rather is producing 50x the product, and using the same materials. |
Nomi Gurther
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.28 13:54:00 -
[87] - Quote
The Small Siphon Unit is using the wrong same extraction amount as the "Rote" Siphon Unit.
Small should take 60 units (-10%) is currently taking 20 units (-10%) |
Kia Lafemme2
APC - Industrials
2
|
Posted - 2014.01.28 13:55:00 -
[88] - Quote
In corporations there is no war lable anny more, so you cant see if a corporation is in a war. |
|
CCP Lebowski
C C P C C P Alliance
55
|
Posted - 2014.01.28 13:56:00 -
[89] - Quote
Eyana Starstruck wrote:OK sooooo, I'm not sure if this is regular or not, I read all the patch notes and I might have skipped the part where sentry drones got a huge hit cause now in my domi I am getting a 50km optimal range, down from 100, even with all 3 omni links scripted to optimal range? Are you referring to the stats in the show info window or in practice?
There is an issue currently where the show info window is not updating with the bonus adjusted stats, but you should find that they are still applied.
If not, please submit a bug report and Ill take a closer look at it. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|
Nira Zork
SAS Academy Saints Amongst Sinners
3
|
Posted - 2014.01.28 13:57:00 -
[90] - Quote
Eyana Starstruck wrote:OK sooooo, I'm not sure if this is regular or not, I read all the patch notes and I might have skipped the part where sentry drones (garde II's) got a huge hit cause now in my domi I am getting a 50km optimal range, down from 100, even with all 3 omni links scripted to optimal range?
I heard there is a display error, not sure if its factional ... you should test that and report. Not online atm.
Still, the nerf is significantly, overheating them for prolonged fights is not a n option and scripting out of the question due to too many different and very multiple numbers to switch through while reshuffeling drones. not turning them on and off every second cycle to switch scripts.
big minus from me on those changes |
|
chain evoltion
Equilibrium - Enterprises Satori Group
8
|
Posted - 2014.01.28 13:58:00 -
[91] - Quote
Dear ccp,
YOU ****** UP.
with having an ati graph card (7790 in my case), having the set graphics to quality moving true space and jumping fucks your computer up into a fancy and good old BOSD.
these problems don't accure with having the memory graphics setting.
thank you for your attention and enjoy fixing it
greets Chain |
|
CCP Punkturis
C C P C C P Alliance
4761
|
Posted - 2014.01.28 13:58:00 -
[92] - Quote
Kia Lafemme2 wrote:In corporations there is no war lable anny more, so you cant see if a corporation is in a war.
if you mean that the war history is missing if you show info on a corporation, then that's been fixed internally Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|
Jimbob Rock
Justified Chaos
1
|
Posted - 2014.01.28 13:58:00 -
[93] - Quote
CCP Antiquarian wrote:Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
The quickest option is to switch to DX9 for now. The DX team is working on a more versatile solution.
I'm having this exact same problem, but can't work out where / how to switch to DX9?
Also, how long approx. until DX10 is fixed? |
Dino Zavr
Shadow Owls
0
|
Posted - 2014.01.28 13:59:00 -
[94] - Quote
Hi
Sorry it is probably already posted here: what i had noticed so far 1) solar system map does not display celestials and orbits 2) salvage drones do not salvage anymore 3) null-sec POSes shoot whoever at will 4) maybe it just me, but i cannot see new stats when new omnidirectional links are scripted (do they apply the effect or is this just display bug) and i don't realize how to autorepeat them
also i had not find the checkbox turnng off clouds. is there any or clouds are just gone?
Thanks |
Aelisha
Achura-Waschi Exchange Monyusaiya Industry Trade Group
310
|
Posted - 2014.01.28 14:00:00 -
[95] - Quote
CCP Greyscale wrote:Looking into issues with polymer market orders.
What issue? Seems to be working here. CEO of the Achura-Waschi Exchange: An International trade corporation that adheres to State values
Intaki born State Citizen and supporter of the Practicals Bloc. |
|
CCP Antiquarian
C C P C C P Alliance
31
|
Posted - 2014.01.28 14:00:00 -
[96] - Quote
chain evoltion wrote:Dear ccp,
YOU ****** UP.
with having an ati graph card (7790 in my case), having the set graphics to quality moving true space and jumping fucks your computer up into a fancy and good old BOSD.
these problems don't accure with having the memory graphics setting.
thank you for your attention and enjoy fixing it
greets Chain
Hi, Chain.
Switching to DX9 should correct this until we can get a better solution out there.
Thanks. |
|
|
CCP Habakuk
C C P C C P Alliance
865
|
Posted - 2014.01.28 14:00:00 -
[97] - Quote
I am investigating the claims of POS guns shooting friendlies, but we need more details. So far we were not able to confirm any cases of this happening. Please send me (CCP Habakuk) an EVE-mail, if this happened to your ship or POS and include at least the location of the POS, the time when this happened, and the character name. Sending a support ticket or bug report with details would also be helpful.
Thanks! CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
|
Luci Ambrye
The Service Crew
39
|
Posted - 2014.01.28 14:01:00 -
[98] - Quote
Jimbob Rock wrote:CCP Antiquarian wrote:Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
The quickest option is to switch to DX9 for now. The DX team is working on a more versatile solution. I'm having this exact same problem, but can't work out where / how to switch to DX9? Also, how long approx. until DX10 is fixed?
launcher settings cog top right |
Eyana Starstruck
The Scope Gallente Federation
26
|
Posted - 2014.01.28 14:01:00 -
[99] - Quote
In space with drones in my bay, all 3 omni's turned on and scripted to optimal, show info says 55km, in space show info says 24km, and tried shooting at targets after using MJD was not getting almost any hits under 100km range. Plus now npc's are switching instantly to sentry drones when dropped out. |
Ncc 1709
Fusion Enterprises Ltd Northern Associates.
4
|
Posted - 2014.01.28 14:03:00 -
[100] - Quote
ESS resetting each time its accessed means that you cannot access it to receive the increased bounties, as soon as you access it to claim bounties its resetting to the lower value payout |
|
|
CCP Antiquarian
C C P C C P Alliance
31
|
Posted - 2014.01.28 14:03:00 -
[101] - Quote
Jimbob Rock wrote:CCP Antiquarian wrote:Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
The quickest option is to switch to DX9 for now. The DX team is working on a more versatile solution. I'm having this exact same problem, but can't work out where / how to switch to DX9? Also, how long approx. until DX10 is fixed?
Hey, Jimbob.
You can change your DX setting in the launcher setting menu (little gear in the upper right, then the far right tab).
The DX team is hard at work, and should have a solution soon. Until then, DX9 and DX11 are as close to identical as they can be, so you won't be missing anything visually.
Thanks for speaking up about it, though. This is constructive feedback. |
|
Liam Benjamin Templaris
Caldari Mining and Logistics Academy
0
|
Posted - 2014.01.28 14:08:00 -
[102] - Quote
"There was an unexpected error while retrieving update status:
Unable to download file /590158/evepremiumpatch590158.exe from the server.
Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"
and then
"We were unable to locate a patchfile for your build no. (681196)."
So no comments from the team on this? I cant even get into the game to see all the other fun! |
chain evoltion
Equilibrium - Enterprises Satori Group
8
|
Posted - 2014.01.28 14:09:00 -
[103] - Quote
on the graphics issue: as I mentioned setting the graphics preset to the "memory" one works, to do this if your already crashed I hope you have a spare toon (account or alt) that is docked then you can change the graphics preset and log back in to your crashing in space toon wich should be fixed.
on the station ambient sound, esc, audio and chat tab, uncheck audio enabled and check again FIXED |
Yaotzin 1
Frag Solo Eve Operation Northern Associates.
0
|
Posted - 2014.01.28 14:10:00 -
[104] - Quote
Leaving in null sec, we have an amarr outpost. When you undock with a carrier ship (tested a few times with archon and thanatos) and you immediatly stop your ship, your are bump away (around 500 to 700m/s) and thus you cannot dock anymore because you are like 5000m away in a few second and you have the carrier inertia making the stop almost impossible immediatly... NOT FUN !!! This was not happenning before.
Bump for standing bug, most annoying fix it asap
Patch day no play |
Mousey
Spectre Systems
0
|
Posted - 2014.01.28 14:12:00 -
[105] - Quote
Is the fact salvage drone don't salvage a bug - or by design? |
Krexzar
Angels and Devils Shadow of xXDEATHXx
4
|
Posted - 2014.01.28 14:15:00 -
[106] - Quote
When running more then 2 clients, ALL my clients freezes and crash |
SpaceSaft
Schroedingers Fluffy Kitty Asylum
37
|
Posted - 2014.01.28 14:17:00 -
[107] - Quote
But guise! What about the station sound ambient bug! My RP experience is being destroyed here. /jk
Anyway, I can confirm that introducing a culling distance in solar system map view is a bad idea. Roll that back please. Even though it might improve vision of the parts of the solar system that's at or behind the anker point (the ones I don't have in front of the camera) , it erases all visibillity on the parts that I put into focus simply by rotating the camera and zooming in a little. It's really forcing me to play the game as you think is right. So I guess you just killed a tiny part of the sandbox.
Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Mal Hendar
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.28 14:25:00 -
[108] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
I have the exact same. After patch, game freezes when i select my character. it hops into the game for a second, then freezes. CCP Exefile has stopped working |
|
CCP Greyscale
C C P C C P Alliance
1999
|
Posted - 2014.01.28 14:26:00 -
[109] - Quote
Theonius wrote:"These materials' use in blueprints have all been increased by the same multiplier."
Gas reactions seem to not have changed material usage at all, but rather is producing 50x the product, and using the same materials.
Reactions aren't blueprints; the reaction outputs have been scaled up (50x in the case of C3-FTM Acid), and the blueprint inputs have been scaled up by the same amount. Thus one unit of C3-FTM acid is now worth 1/50th what it was previously worth, and everything (hopefully) lines up neatly.
We have had some issues relating to this with the changes to live market orders, which we're dealing with right now. |
|
Soressean Goldenheart
Dynasys Technomates
0
|
Posted - 2014.01.28 14:30:00 -
[110] - Quote
Hi there,
I'm getting an issue as well with Salvage Drones which no longer auto salvage as they use to do, where they still do auto salvage for a corp mate, so i guess i'm running on a bug
P.S. : Dear Dev Team, do I need to fill a bug repport?
Best Regards, David |
|
Foodin ShariffFudin
EVE University Ivy League
0
|
Posted - 2014.01.28 14:32:00 -
[111] - Quote
Eric Taron wrote:I get an error:
"There was an unexpected error while retrieving update status:
Unable to download file /590158/evepremiumpatch590158.exe from the server.
Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"
and then
"We were unable to locate a patchfile for your build no. (681196)."
>Wot do?
Me too. I am getting the same error. And there goes my night of EVE playing... |
Plama145 Plamiasty
Pigs in the Spaceships Brothers of Tangra
0
|
Posted - 2014.01.28 14:33:00 -
[112] - Quote
CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game? CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere. I read your last that CCP gave N3 Super Carriers only because udo+éo to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players |
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 14:37:00 -
[113] - Quote
Plama145 Plamiasty wrote:CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game? CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere. I read your last that CCP gave N3 Super Carriers only because udo+éo to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players
wot |
Foodin ShariffFudin
EVE University Ivy League
1
|
Posted - 2014.01.28 14:37:00 -
[114] - Quote
Traceback (most recent call last): File "lib/update.pyc", line 717, in CreatePatch File "lib/update.pyc", line 489, in Run File "zsync/zsync.pyc", line 445, in CreatePatch File "zsync/zsync.pyc", line 186, in GetInfo File "stuff/bundle.pyc", line 154, in ReadIndex File "core_utils.pyc", line 232, in ReadToCallback File "download/urllib2Mods.pyc", line 138, in Reader ZeroDivisionError: float division by zero Locals by frame, innermost last:
self.successful = False
|
svenskdod
Imperial Guardians Spaceship Samurai
0
|
Posted - 2014.01.28 14:38:00 -
[115] - Quote
In solar system map view: The planetary orbits are no longer showing up (the circles that show the orbit). Makes it more difficult to orient and make safes, etc.
skickat fr+Ñn mitt EVEgate
svenskdod |
Bertrand Butler
Cras es Noster
155
|
Posted - 2014.01.28 14:38:00 -
[116] - Quote
Plama145 Plamiasty wrote: Much to write about their approach to the players
please don't.
Ok CCP, spill it out. What in the world happened to you? |
Nira Zork
SAS Academy Saints Amongst Sinners
3
|
Posted - 2014.01.28 14:38:00 -
[117] - Quote
Plama145 Plamiasty wrote:CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game? CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere. I read your last that CCP gave N3 Super Carriers only because udo+éo to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players
does not compute !
Erroooooooooooooooooooooorrrr Bzzzz Gzzzzzz Biizzzzzzzzzz |
Jin Latte
Dead's Prostitutes Li3 Federation
12
|
Posted - 2014.01.28 14:46:00 -
[118] - Quote
Alright, I ask this seriously.
With all the...hiccups on this patch, be it the POS shooting allies, the standings, or the market errors where some items were multiplied by a really high amount (not sure exactly how much though I think it was 50 times what they were).
What are we to expect, that to save time you just do a rollback? If so do we get "free" SP for the time it would have taken rolling it back to where we are now?
Or should we expect the sh*t that went down to just be "fixed" and as far as the market hiccups to just be ignored etc.? Considering they are an "exploit" of a bug or the patch or whatever...
In any case, what should we expect? |
Mya SS
Cyno's Ready
2
|
Posted - 2014.01.28 14:48:00 -
[119] - Quote
Polymers at market.
I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.
Please fix this bug. |
Grash Depran
Binary Capital Group
15
|
Posted - 2014.01.28 14:49:00 -
[120] - Quote
Put me down as another one crashing when closing in on a stargate (though somehow I made it through the first time to get to where I am).
Win 7 x64 13.11 ATI Drivers - Radeon 280x i7 4930k / 24GB Multiple monitor setup 2x 1920x1080, 1 x 2560x1440 (Eve was running in one 1920x1080).
Also running InnerSpace, not sure if it's relevant.
Confirming using DirectX9 has resolved the issue.
|
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Adam1337
Lauren Abbey Industries The Volition Cult
12
|
Posted - 2014.01.28 14:50:00 -
[121] - Quote
Dear CCP,
For various reasons most already mentioned some still filtering through, you have made the environment impossible to operate in for the time being.
I am sure others feel the same way, we all recognize that on update there will always be teething issues, and bugs that you could not have anticipated.
But as with any service that your customers pay for, there should be a catch all in place to at least make a gesture of goodwill to all players, also and possibly more importantly have a one post thread, by a dev or community manager that we can access that keeps us posted on the time scale we are looking at for resolution.
Sincerely me. |
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CCP Lebowski
C C P C C P Alliance
55
|
Posted - 2014.01.28 14:54:00 -
[122] - Quote
Yadaryon Vondawn wrote:It seems like you can not preoverload Sensor Boosters midwarp. They will just flash a bit, also when you land thereafter and activate them, you need to stop them and reoverload them to REALLY overload them. Thanks for the heads up on this, I've reported this issue and hopefully we will have a fix for this shortly! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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RaiJin Budock
Lost in shadow Brothers of Tangra
0
|
Posted - 2014.01.28 15:00:00 -
[123] - Quote
Hi everyone,
thanks for this update :-)
Here the problems I have:
- Standings graphic issues (I can dock and undock in the station were I have the rights before the update)
- "auto-repeat on" module can't be activate
I hope you could find a solution quickly :-)
Good luck and thanks for the work |
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CCP Habakuk
C C P C C P Alliance
866
|
Posted - 2014.01.28 15:01:00 -
[124] - Quote
svenskdod wrote:In solar system map view: The planetary orbits are no longer showing up (the circles that show the orbit). Makes it more difficult to orient and make safes, etc. This is a known issue and already fixed internally. It will be fixed on TQ with the next patch (probably tomorrow). CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
|
ihioh iihoihoih
University of Caille Gallente Federation
1
|
Posted - 2014.01.28 15:07:00 -
[125] - Quote
so can we expect an emergency downtime + patch fixing the massive local/standings display issues soon or will we have to wait until tomorrow (or even longer) until the game is playable again at all in certain areas? |
Iquae Irr
Fear The Cute Ones Blinky Red Brotherhood
0
|
Posted - 2014.01.28 15:07:00 -
[126] - Quote
Dig Ita wrote:Can't see the status /green, blue etc next to the persons name, and also not in the profile
same problem here and for everyone in our alliance. no standing marker in chats. but we can see the marker in the profiles. clearing caches show no effects/changes to this problem. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
334
|
Posted - 2014.01.28 15:09:00 -
[127] - Quote
Something is wrong with sentry drones and NPC caldari ships. The Navy Armada - caldari version. Randomly happening on mission : 1. No initial aggro from rats 2. Drop sentry drones - full aggro on drones 3. Scope sentry drones , nothing is shooting to my ship for 5 minutes. 4. Drop sentry drones - full aggro on drones
Jumped next pocket - normal aggro, jumped to last one , drones only. Did also Assault also the same issue. -=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |
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CCP Baldur
C C P C C P Alliance
11
|
Posted - 2014.01.28 15:10:00 -
[128] - Quote
SpaceSaft wrote:The new station ambient sounds are cool but can't be controlled with the "World" slider in the audio settings. Also they apparently only play if you log into a station, not when you just dock (not sure on this one).
We accidentally made some changes that had this effect. This should get fixed tomorrow or the day after. Thanks for notifying us! |
|
Mousey
Spectre Systems
1
|
Posted - 2014.01.28 15:12:00 -
[129] - Quote
Mousey wrote:Is the fact salvage drone don't salvage a bug - or by design?
Salvage drones not salvaging is by design then?
|
Altrue
Exploration Frontier inc Brave Collective
952
|
Posted - 2014.01.28 15:12:00 -
[130] - Quote
CCP Baldur wrote:SpaceSaft wrote:The new station ambient sounds are cool but can't be controlled with the "World" slider in the audio settings. Also they apparently only play if you log into a station, not when you just dock (not sure on this one). We accidentally made some changes that had this effect. This should get fixed tomorrow or the day after. Thanks for notifying us!
Dude... Your face. Signature Tanking - Best Tanking. |
|
Underhook Hook
Republic University Minmatar Republic
0
|
Posted - 2014.01.28 15:16:00 -
[131] - Quote
Just thought I'd post this in case its happening to others. I'm about to open a support ticket.
I just updated and started a mission. All was going well until I used the acceleration gate. My screen froze. I had to use Crtl, Alt Delete to exit the game.
Now every time I start the game the screen locks up immediately |
|
CCP TomA
C C P C C P Alliance
0
|
Posted - 2014.01.28 15:18:00 -
[132] - Quote
Mousey wrote:Mousey wrote:Is the fact salvage drone don't salvage a bug - or by design? Salvage drones not salvaging is by design then?
The [salvage drones not auto-salvaging] has been fixed and should get deployed tomorrow ... My apologies for breaking it |
|
Iquae Irr
Fear The Cute Ones Blinky Red Brotherhood
0
|
Posted - 2014.01.28 15:19:00 -
[133] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
they wearing the wrong shirts. proper shirt :D |
Luci Ambrye
The Service Crew
39
|
Posted - 2014.01.28 15:19:00 -
[134] - Quote
Underhook Hook wrote:Just thought I'd post this in case its happening to others. I'm about to open a support ticket.
I just updated and started a mission. All was going well until I used the acceleration gate. My screen froze. I had to use Crtl, Alt Delete to exit the game.
Now every time I start the game the screen locks up immediately
try switching to DX9 |
Eofina
Guns N'Ore AL3XAND3R.
15
|
Posted - 2014.01.28 15:20:00 -
[135] - Quote
All this use of "tomorrow" is quite dis-concerning while the game is unplayable now due to the Standings issue. |
Soressean Goldenheart
Dynasys Technomates
0
|
Posted - 2014.01.28 15:20:00 -
[136] - Quote
CCP TomA wrote:Mousey wrote:Mousey wrote:Is the fact salvage drone don't salvage a bug - or by design? Salvage drones not salvaging is by design then? The [salvage drones not auto-salvaging] has been fixed and should get deployed tomorrow ... My apologies for breaking it
Thanks for fixing it anyway :) |
Mousey
Spectre Systems
1
|
Posted - 2014.01.28 15:20:00 -
[137] - Quote
CCP TomA wrote:Mousey wrote:Mousey wrote:Is the fact salvage drone don't salvage a bug - or by design? Salvage drones not salvaging is by design then? The [salvage drones not auto-salvaging] has been fixed and should get deployed tomorrow ... My apologies for breaking it
I love you
Hauling missions for me till tomorrow then :)
|
Baldoran Huntara
MarSec Industries Sanctuary Pact
2
|
Posted - 2014.01.28 15:21:00 -
[138] - Quote
A fix by tomorrows DT is not good enough.
If you already have fixed stuff internal, then make an emergency DT.
As it is now, with standings broken, the game is not playable in 0.0.
|
Battle BV Master
Executor BV Sovereign Infinity
37
|
Posted - 2014.01.28 15:23:00 -
[139] - Quote
Eofina wrote:All this use of "tomorrow" is quite dis-concerning while the game is unplayable now due to the Standings issue.
Pretty much this |
Mehashi 'Kho
Idiot with a gun
113
|
Posted - 2014.01.28 15:25:00 -
[140] - Quote
Underhook Hook wrote:Just thought I'd post this in case its happening to others. I'm about to open a support ticket.
I just updated and started a mission. All was going well until I used the acceleration gate. My screen froze. I had to use Crtl, Alt Delete to exit the game.
Now every time I start the game the screen locks up immediately My bet is that this is related to the dx11 bug but instead of your driver resetting and system staying up it is for some reason crashing your whole system.
Try running the client in dx9 mode, I have been logged in an hour now and looking stable.
(I forgot to say before, my system basics - Win 7, AMD FX-4100 quad 3.6, 4GB ddr3 ram, XFX R7870 with latest amd drivers [13.12] ) |
|
Eofina
Guns N'Ore AL3XAND3R.
16
|
Posted - 2014.01.28 15:27:00 -
[141] - Quote
And I fixed the login screen.
http://i29.photobucket.com/albums/c256/gwl1977/Deployed_zps629c70f9.png |
Alyssa Utama
Sun Micro Systems
0
|
Posted - 2014.01.28 15:28:00 -
[142] - Quote
Polymers in POS Hangers haven't been multiplied.
Before patch Neurovisual Output Analyzer used 10 Carbon-86
I had a bunch in my POS hanger.
After patch it uses 200 Carbon-86 (x20, as per dev blog)
However, I still have the same amount in my hanger...
Same applies to other Polymers. And let us not discuss market values at the moment - T3 production will have a bit of an issue for a couple of weeks I suspect...
Clearly *not* as important as Standings. I'm just hanging around in hisec for a while :| |
Thomas DePOD
Perkone Caldari State
0
|
Posted - 2014.01.28 15:31:00 -
[143] - Quote
Sorry but who cares about null
they just want all the attention at the min first they have several large battles that crash or nearly crash the server.
now they want standings fixed just so they can do it again
leave the standings alone let them kill each other then new ppl can moving in down there |
Eyana Starstruck
The Scope Gallente Federation
26
|
Posted - 2014.01.28 15:31:00 -
[144] - Quote
Ok so upon closer inspection the thing about drones is that omni links took a huge nerfbat into face with their bonus being reduced to the same as tracking computers now, even when scripted their usefulness is horrible compared to how they used to be, domi snipe sentry boats having 100km optimal with their garde II's is a thing of the past I guess. In any case the only thing that needs to be rectified is the show info screen so that we know can see the range with the nerfed links on and off and scripted or not scripted. |
Eyana Starstruck
The Scope Gallente Federation
26
|
Posted - 2014.01.28 15:32:00 -
[145] - Quote
the excelent forum lag |
William Prospero
University of Caille Gallente Federation
1
|
Posted - 2014.01.28 15:34:00 -
[146] - Quote
My ship was scrammed by another player despite having 5 warp core stabs. The other player had been surprised when he noticed this, he said, and had wondered why I didn't warp away. I couldn't because I was locked up.
There might be a problem with scrams and stabs. |
Charles Uben
Blackwater Company C0VEN
0
|
Posted - 2014.01.28 15:41:00 -
[147] - Quote
While warping, any bubbles like mobile warp disruptor or even a POS shield make my graphic card crash, game freezes for a few seconds, and then I land 200km from source of that bubble. Changing from dx11 to dx9 fix the problem, but my FPS got lowered from ~~60 to 25-30 |
InFleetChat
Imperial Academy Amarr Empire
1
|
Posted - 2014.01.28 15:45:00 -
[148] - Quote
Confirming the DX11 issue here as well, can't even login with my Loki. As soon as it appears on screen, driver resets and all clients crash with the system freezing. Win7 AMD GPU with 13.12 drivers. Switching the launcher to start with DX9 is the temp workaround (NOT A FIX). |
Adam1337
Lauren Abbey Industries The Volition Cult
13
|
Posted - 2014.01.28 15:46:00 -
[149] - Quote
Thomas DePOD wrote:Sorry but who cares about null
they just want all the attention at the min first they have several large battles that crash or nearly crash the server.
now they want standings fixed just so they can do it again
leave the standings alone let them kill each other then new ppl can moving in down there
Who cares?
Maybe the players who like you pay to play a game, just like you...
Or maybe your one of those special carebears who through hiding in high sec can plex his many macro'd accounts and willl never know what it is like to step foot into the real world.? |
Alyssa Utama
Sun Micro Systems
0
|
Posted - 2014.01.28 15:47:00 -
[150] - Quote
Alyssa Utama wrote:Polymers in POS Hangers haven't been multiplied. Before patch Neurovisual Output Analyzer used 10 Carbon-86 I had a bunch in my POS hanger. After patch it uses 200 Carbon-86 (x20, as per dev blog) However, I still have the same amount in my hanger... Same applies to other Polymers. And let us not discuss market values at the moment - T3 production will have a bit of an issue for a couple of weeks I suspect... Clearly *not* as important as Standings. I'm just hanging around in hisec for a while :|
Hmm...double checked and it appears that some have multiplied, but not Carbon-86 correctly. Which is odd!
|
|
Grash Depran
Binary Capital Group
15
|
Posted - 2014.01.28 15:47:00 -
[151] - Quote
Eyana Starstruck wrote:Ok so upon closer inspection the thing about drones is that omni links took a huge nerfbat into face with their bonus being reduced to the same as tracking computers now, even when scripted their usefulness is horrible compared to how they used to be, domi snipe sentry boats having 100km optimal with their garde II's is a thing of the past I guess. In any case the only thing that needs to be rectified is the show info screen so that we know can see the range with the nerfed links on and off and scripted or not scripted.
That sucks.. :( I was wondering why I had to switch to Warden II's on my snipe boat.. was thinking I was having a seriously bad aiming day on my Garde's.. |
Ikuko Hurtini
The Lone Runners
1
|
Posted - 2014.01.28 15:48:00 -
[152] - Quote
Adam1337 wrote:Thomas DePOD wrote:Sorry but who cares about null
they just want all the attention at the min first they have several large battles that crash or nearly crash the server.
now they want standings fixed just so they can do it again
leave the standings alone let them kill each other then new ppl can moving in down there Who cares? Maybe the players who like you pay to play a game, just like you... Or maybe your one of those special carebears who through hiding in high sec can plex his many macro'd accounts and willl never know what it is like to step foot into the real world.?
grumpy much!
|
Baron Deathicon
Outerspace Vanguard Renegade Alliance
40
|
Posted - 2014.01.28 15:51:00 -
[153] - Quote
Also, the new camera tracking seems broken; the feature to have the camera automatically track the next jump gate isn't working after a jump. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
994
|
Posted - 2014.01.28 15:56:00 -
[154] - Quote
Baron Deathicon wrote:Also, the new camera tracking seems broken; the feature to have the camera automatically track the next jump gate isn't working after a jump. Press 'C', it's no longer on by default.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
Sophia Electra
Ark University ArK Alliance
1
|
Posted - 2014.01.28 16:02:00 -
[155] - Quote
Client crashes when going through stargates
Description: A problem caused this program to stop interacting with Windows.
Problem signature: Problem Event Name:AppHangB1 Application Name:exefile.exe Application Version:2014.1.70.5482 Application Timestamp:52e11c87 Hang Signature:ca16 Hang Type:0 OS Version:6.1.7600.2.0.0.256.1 Locale ID:2057 Additional Hang Signature 1:ca16ddd1e69257e271abc24c01fdd8b2 Additional Hang Signature 2:ba56 Additional Hang Signature 3:ba56b1ba9156eeb6473979f923d23598 Additional Hang Signature 4:ca16 Additional Hang Signature 5:ca16ddd1e69257e271abc24c01fdd8b2 Additional Hang Signature 6:ba56 Additional Hang Signature 7:ba56b1ba9156eeb6473979f923d23598 |
Manssell
OmiHyperMultiNationalDrunksConglomerate
209
|
Posted - 2014.01.28 16:02:00 -
[156] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland? |
Kalik Hideo
Night Raven Task Force Night Raven Alliance
0
|
Posted - 2014.01.28 16:03:00 -
[157] - Quote
Not much but:
Apocalypse showing double optimal and falloff ranges in slots 4,7 & 8 with mega modulated energy beam 1 and imp navy multifreq, (not tried with any other combos) in fitting window when moused over, undock and it shows correct ranges.
Omnidirectional tracking unit 1 and fed navy version will not stay activated (1 cycle each click) on my Armageddon.
|
Sapien Marrows
Sleepless Guardians
1
|
Posted - 2014.01.28 16:03:00 -
[158] - Quote
Logging in and no character selection screen.
Everyone's out playing eve, I'm just sitting here staring at blankscreen.
Not to be a downer, but I would like to actually play the game. |
LLOD
Signal Seven The Serenity Initiative
0
|
Posted - 2014.01.28 16:05:00 -
[159] - Quote
Just wondering why my client is downloading patch as a winzip file, when download is complete the client tries to apply patch and fails then downloads patch again still as a winzip file. i have tried to extract the files but they are corrupt. i have not changed any settings can any1 help? |
Yadaryon Vondawn
Probe Patrol
0
|
Posted - 2014.01.28 16:10:00 -
[160] - Quote
The map of the system your in does not show, depending on the angle, the orbital lines. They just become black sometimes. |
|
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CCP TomA
C C P C C P Alliance
2
|
Posted - 2014.01.28 16:11:00 -
[161] - Quote
Manssell wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland?
We wear them on patch days ... for good luck |
|
Trennor Uhlik
Outer Ring Sleeper Collective Illusion of Solitude
0
|
Posted - 2014.01.28 16:14:00 -
[162] - Quote
|
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
6
|
Posted - 2014.01.28 16:14:00 -
[163] - Quote
Local (and standings) are completely necessary to be able to play this game properly, with standings broken right now the game is pretty much unplayable.
|
Liam Benjamin Templaris
Caldari Mining and Logistics Academy
0
|
Posted - 2014.01.28 16:15:00 -
[164] - Quote
LLOD wrote:Just wondering why my client is downloading patch as a winzip file, when download is complete the client tries to apply patch and fails then downloads patch again still as a winzip file. i have tried to extract the files but they are corrupt. i have not changed any settings can any1 help?
_______________________________________________
My Pleas for help went unanswered, so I just opened a ticket. |
KIller Wabbit
The Scope Gallente Federation
534
|
Posted - 2014.01.28 16:15:00 -
[165] - Quote
Non-Stream client cannot patch successfully. Launcher said client was ready, but it wasn't. repair.exe hangs at 40%. --safemode no change.
Stream client repair.exe worked.
Well done CCP.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
MaddogSuperior
The Peace Keepers
8
|
Posted - 2014.01.28 16:17:00 -
[166] - Quote
CCP TomA wrote:We wear them on patch days ... for good luck
I think you need some new shirts :P |
Meilandra Vanderganken
Aliastra Gallente Federation
71
|
Posted - 2014.01.28 16:19:00 -
[167] - Quote
Eofina wrote:All this use of "tomorrow" is quite dis-concerning while the game is unplayable now due to the Standings issue. It is, but that's what we get for playing EVE.
The standings **** up is a big one though. The good thing about that being that they can't let it linger for weeks or months even like I've seen in the past. I vaguely recall having some annoying issue with market orders persisting for weeks of even months, not a big deal if you weren't a real trader but an incredible pain in the rear for those who were.
Edit: also confirming the DX11 bug some more. |
Baldoran Huntara
MarSec Industries Sanctuary Pact
3
|
Posted - 2014.01.28 16:21:00 -
[168] - Quote
CCP TomA wrote:Manssell wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland? We wear them on patch days ... for good luck
Maybe next time wear them inside out? |
Matrim Boirelle
Dead Star Syndicate
0
|
Posted - 2014.01.28 16:22:00 -
[169] - Quote
DirectX is crashing with BSOD.
VIDEO_SCHEDULER_INTERNAL_ERROR (119) The video scheduler has detected that fatal violation has occurred. This resulted in a condition that video scheduler can no longer progress. Any other values after parameter 1 must be individually examined according to the subtype. Arguments: Arg1: 0000000000000001, The driver has reported an invalid fence ID. Arg2: 0000000000001ba4 Arg3: 0000000000001ba6 Arg4: 0000000000001ba3
DEFAULT_BUCKET_ID: WIN8_DRIVER_FAULT
BUGCHECK_STR: 0x119
PROCESS_NAME: System
CURRENT_IRQL: 9
TAG_NOT_DEFINED_c000000f: FFFFF88002E30FB0
EXCEPTION_RECORD: fffff88002e00180 -- (.exr 0xfffff88002e00180) ExceptionAddress: 0000000000000000 ExceptionCode: 00001f80 ExceptionFlags: 01000001 NumberParameters: 48283456 Parameter[0]: 0000000100000001 Parameter[1]: fffff88002e29dd0 Parameter[2]: 0000000000000000 Parameter[3]: 0000000000000000 Parameter[4]: 0000000080050031 Parameter[5]: 0000000000000030 Parameter[6]: 0000000000187000 Parameter[7]: 00000000000006f8 Parameter[8]: 0000000000000000 Parameter[9]: 0000000000000000 Parameter[10]: 0000000000000000 Parameter[11]: 0000000000000000 Parameter[12]: 00000000ffff0ff0 Parameter[13]: 0000000000000400 Parameter[14]: 007f000000000000
LAST_CONTROL_TRANSFER: from fffff8800425555d to fffff802e0079440
STACK_TEXT: fffff880`02e294a8 fffff880`0425555d : 00000000`00000119 00000000`00000001 00000000`00001ba4 00000000`00001ba6 : nt!KeBugCheckEx fffff880`02e294b0 fffff880`0426b0b2 : 00000000`00001ba3 fffffa80`0c7d5000 fffffa80`0c7d5000 00000000`00000000 : watchdog!WdLogEvent5_WdCriticalError+0xcd fffff880`02e294f0 fffff880`0426ab47 : fffffa80`0c7d5000 fffff880`02e296a0 00000000`00000001 fffff880`00000000 : dxgmms1!VidSchiProcessIsrCompletedPacket+0x27a fffff880`02e29590 fffff880`0426a910 : fffffa80`00001ba4 fffffa80`10198010 fffff880`02e296c9 fffff880`046852d8 : dxgmms1!VidSchDdiNotifyInterruptWorker+0x1ff fffff880`02e295e0 fffff880`040f1815 : fffffa80`0faef040 00000000`00000000 fffffa80`0c7d66d0 fffff880`0426c216 : dxgmms1!VidSchDdiNotifyInterrupt+0xcc fffff880`02e29610 fffff880`0452ff13 : 00000000`00000001 fffffa80`0c7d5000 00000000`00000000 fffffa80`0c7d66d0 : dxgkrnl!DxgNotifyInterruptCB+0x65 fffff880`02e29640 fffff880`0591bad3 : fffffa80`0faef040 fffffa80`0f1b0400 fffffa80`0f1a1001 00000000`00001ba4 : atikmpag+0x43f13 fffff880`02e29730 fffff880`0591ccf1 : fffffa80`0c971000 fffffa80`0f1b0430 fffffa80`0f1a1000 00000000`00000000 : atikmdag+0x25ad3 fffff880`02e29810 fffff880`0592a980 : 00000000`00000000 fffffa80`0c968000 00000000`00000282 fffff880`0592bfe1 : atikmdag+0x26cf1 fffff880`02e29840 fffff880`05974981 : fffffa80`0f1a1000 fffff880`0592c171 fffffa80`00000000 fffff880`00000000 : atikmdag+0x34980 fffff880`02e29870 fffff880`05975da0 : 00000000`00000000 fffff880`05929f43 fffff880`02e0bf40 00000003`00000030 : atikmdag+0x7e981 fffff880`02e298f0 fffff880`05975edd : fffffa80`0f1d0370 fffff880`02e29a51 00000000`00000000 00000000`00000000 : atikmdag+0x7fda0 fffff880`02e29970 fffff880`05975f9a : fffffa80`0f1a1000 fffff880`0591cc50 00000000`00000002 fffff802`e0787e3b : atikmdag+0x7fedd fffff880`02e299b0 fffff880`059760b9 : fffffa80`0f1a1000 00000000`00000000 fffff802`00000000 fffff880`02e29c8c : atikmdag+0x7ff9a fffff880`02e29ab0 fffff880`0597e45d : fffffa80`0f1a2290 fffffa80`0f1b0430 fffffa80`0f1a1000 fffff880`0597e282 : atikmdag+0x800b9 fffff880`02e29b00 fffff880`05973350 : fffffa80`00000000 fffffa80`0f1a1000 fffff880`02e29c90 00000000`00000001 : atikmdag+0x8845d fffff880`02e29b50 fffff880`0591899f : fffffa80`0c9fbdc0 fffff880`035993c0 00000000`00000000 00000000`00000000 : atikmdag+0x7d350 fffff880`02e29b80 fffff880`044f4386 : 00000000`00000000 00000002`6b69a589 ffff9d6d`2e069c8d fffffa80`0fade010 : atikmdag+0x2299f fffff880`02e29bb0 fffff880`040f1931 : ffff9d6d`2e069d3d fffffa80`0fade710 fffffa80`0c6c8940 fffffa80`0d3d83c0 : atikmpag+0x8386 fffff880`02e29be0 fffff802`e0071c76 : fffff880`02e00180 fffff880`02e00180 fffff880`02e29c90 00000000`1a768814 : dxgkrnl!DpiFdoMessageInterruptRoutine+0x31 fffff880`02e29c10 fffff802`e00a2992 : fffff880`02e00180 fffff880`02e00180 00000000`00000000 fffff880`02e0bf40 : nt!KiInterruptDispatch+0x1d6 fffff880`02e29da0 00000000`00000000 : fffff880`02e2a000 fffff880`02e24000 00000000`00000000 00000000`00000000 : nt!KiIdleLoop+0x32
STACK_COMMAND: kb
FOLLOWUP_IP: dxgmms1!VidSchiProcessIsrCompletedPacket+27a fffff880`0426b0b2 cc int 3
SYMBOL_STACK_INDEX: 2
SYMBOL_NAME: dxgmms1!VidSchiProcessIsrCompletedPacket+27a
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: dxgmms1
IMAGE_NAME: dxgmms1.sys
DEBUG_FLR_IMAGE_TIMESTAMP: 50eceb02
BUCKET_ID_FUNC_OFFSET: 27a
FAILURE_BUCKET_ID: 0x119_dxgmms1!VidSchiProcessIsrCompletedPacket
BUCKET_ID: 0x119_dxgmms1!VidSchiProcessIsrCompletedPacket
Followup: MachineOwner
|
Cloak-and-Dagger
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.28 16:22:00 -
[170] - Quote
Most likely intentional ....more losses = more RL cash for CCP |
|
Ivan Isovich
Clutter Conglomerate CAStabouts
3
|
Posted - 2014.01.28 16:23:00 -
[171] - Quote
If not mentioned, the attributes tab showing planet size, etc., is not displaying when viewing the planet information window. |
Meilandra Vanderganken
Aliastra Gallente Federation
71
|
Posted - 2014.01.28 16:23:00 -
[172] - Quote
Baldoran Huntara wrote:Maybe next time wear them inside out? Maybe they were counterfeit shirts without any power! |
Taritura
Achozen Dueces TecH
5
|
Posted - 2014.01.28 16:23:00 -
[173] - Quote
So the " NPC bounty payments in null sec reduced by pay out 95% of full value." means that even with the Encounter Surveillance System you did lower bounties in null sec by 0,25 % ???? 0.95 * 1.05 = 0,9975. So why do you lie to players saying that they can get 5% more in bounty ???
|
Baldoran Huntara
MarSec Industries Sanctuary Pact
3
|
Posted - 2014.01.28 16:24:00 -
[174] - Quote
Cloak-and-Dagger wrote:Most likely intentional ....more losses = more RL cash for CCP
Nah, More losses = less players |
|
CCP Greyscale
C C P C C P Alliance
2000
|
Posted - 2014.01.28 16:25:00 -
[175] - Quote
Mya SS wrote:Polymers at market.
I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.
Please fix this bug.
Hi,
- We're fixing the patchnote now - We're looking into the quantity mismatch you're seeing, we'll update when we have more! |
|
Cloak-and-Dagger
Republic Military School Minmatar Republic
1
|
Posted - 2014.01.28 16:27:00 -
[176] - Quote
Baldoran Huntara wrote:Cloak-and-Dagger wrote:Most likely intentional ....more losses = more RL cash for CCP Nah, More losses = less players
What, you saying lots of people will leave? ...I doubt that v.much!
It is a business at the end of the day, if they can make money - any way possible - they WILL, and they CAN!!
|
Alaxen
Blackwater USA Inc. Pandemic Legion
17
|
Posted - 2014.01.28 16:30:00 -
[177] - Quote
Standings broken. Everyone appears as neutral.
Alliance mates getting irritated that I'm trying to blow them up.
This is great. |
KIller Wabbit
The Scope Gallente Federation
534
|
Posted - 2014.01.28 16:31:00 -
[178] - Quote
So at what point do you throw in the towel and do a mid-day reboot in order to get a patch of the 10 most worst things fixed?? (yeah, I know - helluva lot more than 10 things)
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Lors Dornick
Kallisti Industries Solar Assault Fleet
994
|
Posted - 2014.01.28 16:31:00 -
[179] - Quote
Matrim Boirelle wrote:DirectX is crashing with BSOD.
switch the client to dx9 (until they've solved the ATI/dx11 crashes)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
Eyana Starstruck
The Scope Gallente Federation
27
|
Posted - 2014.01.28 16:37:00 -
[180] - Quote
Taritura wrote:So the " NPC bounty payments in null sec reduced by pay out 95% of full value." means that even with the Encounter Surveillance System you did lower bounties in null sec by 0,25 % ???? 0.95 * 1.05 = 0,9975. So why do you lie to players saying that they can get 5% more in bounty ???
Wait what, 1-0,9975=0,25%?? Some math issues there. I think you missed the point there, I think what they meant to say was that using ESS with the new bounties you will be able to get 5% not at all meaning null bears are gonna have it even easier to get isk. So you will be getting almost the same amount of isk like before 1.1 if you are using ESS to its full extent.
|
|
Meilandra Vanderganken
Aliastra Gallente Federation
71
|
Posted - 2014.01.28 16:38:00 -
[181] - Quote
KIller Wabbit wrote:So at what point do you throw in the towel and do a mid-day reboot in order to get a patch of the 10 most worst things fixed?? (yeah, I know - helluva lot more than 10 things)
I'm guessing at the point where they have actually fixed those 10 things? I'm imagining the standings thing to be worth an emergency patch as soon as they fix it. |
Bandalon Ominus
Occidendi Apocalypse Now.
18
|
Posted - 2014.01.28 16:39:00 -
[182] - Quote
When fitted omni's, (with or without scripts), you dont see these applied to your drone attributes (when they are in your drone bay), this worked pre rubicon 1.1 |
Metalick
Demon-War-Lords Fatal Ascension
12
|
Posted - 2014.01.28 16:41:00 -
[183] - Quote
Alaxen wrote:Standings broken. Everyone appears as neutral.
Alliance mates getting irritated that I'm trying to blow them up.
This is great.
The CFC thanks you |
Merkal Aubauch
V0LTA Triumvirate.
65
|
Posted - 2014.01.28 16:41:00 -
[184] - Quote
Bandalon Ominus wrote:When fitted omni's, (with or without scripts), you dont see these applied to your drone attributes (when they are in your drone bay), this worked pre rubicon 1.1
Also it didn't work on sisi yesterday. GG CCP :) |
Builder AlphaOne
Imperial Guardians Spaceship Samurai
1
|
Posted - 2014.01.28 16:42:00 -
[185] - Quote
'minor' issue with T2 bp copies. I had eight one run in manufacturing production that completed before downtime. When I retrieved them after downtime, i was given nine run bp copies instead of the expected no return of bp copy. [they had been one run T2 Warden sentry drone bp copies.]
Other, similar T2 sentry drone copies held in a can were not affected and still have one run remaining [as they 'should]'.
I mean, thanks for the 72 free Warden T2 bp copy runs and it wasn't what i was expecting. |
Freelancer117
So you want to be a Hero
109
|
Posted - 2014.01.28 16:44:00 -
[186] - Quote
There is no visible difference between the Sentinel and the Crucifier Is the same skin by design or did you forget to add some different colours on them ? Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Serpent Azreal
Lone Wolf Union Yulai Federation
0
|
Posted - 2014.01.28 16:44:00 -
[187] - Quote
really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not |
Ncc 1709
Fusion Enterprises Ltd Northern Associates.
4
|
Posted - 2014.01.28 16:46:00 -
[188] - Quote
Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not
No grammar and dammed hard to read. What you on about? |
Teezea Evotori
Red-Five The Serenity Initiative
10
|
Posted - 2014.01.28 16:46:00 -
[189] - Quote
On the show info of a player. Bio always came first, now description does. Please put Bio back to the first position. *\o/* |
KIller Wabbit
The Scope Gallente Federation
534
|
Posted - 2014.01.28 16:48:00 -
[190] - Quote
A "stack all" in a Drone Assembly array invokes a "This is a one way operation that you may not take back" warning?? WTH? CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|
J3ssica Alba
Federal Navy Academy Gallente Federation
1177
|
Posted - 2014.01.28 16:51:00 -
[191] - Quote
I would like to see the stats of my drones (while the drones are in bay and my ship is in space) change to reflect an active Omni module, scripted or not. Please fix. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Moje D'Fang
Back Alley Abortion Clinic Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.01.28 16:52:00 -
[192] - Quote
Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not
admit have i to that understand language i do not yours question mark or is it me just that thinks think the guy not does question marks |
Lena Lazair
Xyjax
65
|
Posted - 2014.01.28 16:57:00 -
[193] - Quote
Kalik Hideo wrote:Omnidirectional tracking unit 1 and fed navy version will not stay activated (1 cycle each click) on my Armageddon.
Have you tried right-clicking and turning on (or toggling off and then back on) the autocycle option? Someone back at the start of this thread mentioned autocycle got turned off by default for several modules, including omni's. |
Luc Nouvon
Death Anarchy Standing United.
3
|
Posted - 2014.01.28 17:01:00 -
[194] - Quote
CCP Gargant wrote: The Gnosis BPO is missing its materials list.
are you kidding me? produced from the bpc way back in november and didnt needed material. if its a bug its long time uncovered. and btw. there are gnosis bpo outta there?
|
Erasmus Phoenix
Balls to the Walls No Response
46
|
Posted - 2014.01.28 17:03:00 -
[195] - Quote
Zarvox Toral wrote:Local (is) completely necessary to be able to play this game properly
Lol. Try living in a wormhole some time.
(not that I don't think the standings bug needs to be fixed.)
|
Solarienne
True Slave Foundations Shaktipat Revelators
183
|
Posted - 2014.01.28 17:04:00 -
[196] - Quote
Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not
This, ladies and gentlemen, is the product of NRDS in nullsec.
NRDS. Not even once. "Pulled from the grime and uncertainty that my life had been, I opened my eyes for the first time and saw in the distance, oh so far away, Utopia. -áMy path may be the broken backs of those who stand against me, but one day, I will stand at the gates and I will be Home." - Sascha Ishenko; Meditations on Servitude |
Erasmus Phoenix
Balls to the Walls No Response
46
|
Posted - 2014.01.28 17:04:00 -
[197] - Quote
Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not
You do realise it's dropped TO 95% of what it was, not BY 95%? it's gone down 5%. |
SpaceSaft
Schroedingers Fluffy Kitty Asylum
37
|
Posted - 2014.01.28 17:09:00 -
[198] - Quote
Freelancer117 wrote:There is no visible difference between the Sentinel and the Crucifier Is the same skin by design or did you forget to add some different colours on them ?
That's actually not true. If you look reeeeaally closely you will notice that the lights (most notably the cross) at the top end of the ship on the sentinel have a slight green tint compared to the crucifier that has more orange lights there. Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Igor Nappi
Perkone Caldari State
36
|
Posted - 2014.01.28 17:20:00 -
[199] - Quote
Teezea Evotori wrote:On the show info of a player. Bio always came first, now description does. Please put Bio back to the first position. No. Employment history should always come first considering that's the only tab with useful information.
Edit: Perhaps there could be an option for whatever tab you'd like to come first. Furthermore, I consider that links must be removed from the game. |
Baldoran Huntara
MarSec Industries Sanctuary Pact
4
|
Posted - 2014.01.28 17:34:00 -
[200] - Quote
Cloak-and-Dagger wrote:Baldoran Huntara wrote:Cloak-and-Dagger wrote:Most likely intentional ....more losses = more RL cash for CCP Nah, More losses = less players What, you saying lots of people will leave? ...I doubt that v.much! It is a business at the end of the day, if they can make money - any way possible - they WILL, and they CAN!!
What I'm saying is ; New players are not likely to sub a known bugged game. |
|
Miriam Thresher
Sxorp Industrial Limitless Inc.
0
|
Posted - 2014.01.28 17:45:00 -
[201] - Quote
My two cents: -Salvage drones no longer auto-salvage when you have nothing targeted, meaning you have to manually select each wreck to use them. -Canisters in data and relic sites used to queue up to pick up the second one you had targeted while the first was being tactored in; this no longer works. -Client crashes you guys know about. |
Sapien Marrows
Sleepless Guardians
2
|
Posted - 2014.01.28 17:47:00 -
[202] - Quote
So originally after patch the game would launch and load normally, but now after using the "repair" function, I get an APPCRASH message. Nice work with the Install "Repair" function guys. *clap clap* |
Mordo Mordaeus
Itza Cornion Law
9
|
Posted - 2014.01.28 17:51:00 -
[203] - Quote
So.. how long before you fix the standings thingy?
Mordo Mordaeus Pirate and humanitarian.. ;) |
KIller Wabbit
The Scope Gallente Federation
534
|
Posted - 2014.01.28 17:51:00 -
[204] - Quote
Set Destination to A. Add waypoint to B. AP to A (which is about halfway of total path) then manually make jumps to B. At some point path Selected Item GUI does not auto prompt with next system, but Overview will still show yellow. This is on a path about 27 jumps long. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Anharat
Cutting Edge Incorporated RAZOR Alliance
75
|
Posted - 2014.01.28 17:52:00 -
[205] - Quote
Anthar Thebess wrote:Something is wrong with sentry drones and NPC caldari ships. The Navy Armada - caldari version. Randomly happening on mission : 1. No initial aggro from rats 2. Drop sentry drones - full aggro on drones 3. Scope sentry drones , nothing is shooting to my ship for 5 minutes. 4. Drop sentry drones - full aggro on drones
Jumped next pocket - normal aggro, jumped to last one , drones only. Did also Assault also the same issue. I have had this problem with drones in general and anomalies. What helps is relogging or trying different anomalies. Usually happens on a really bad day or after the same character lost a ship to npcs on the same day. (no i am not kidding) |
marVLs
565
|
Posted - 2014.01.28 17:53:00 -
[206] - Quote
No smoke trails on cruise missiles (golem, all settings on and maxed, without AA) |
KIller Wabbit
The Scope Gallente Federation
534
|
Posted - 2014.01.28 17:53:00 -
[207] - Quote
Set Path to A. Undock - Selected Item display takes several seconds to load option graphics. (Align, warp to, jujmp, etc).
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Rhamnousia Nosferatu
Marooned
1
|
Posted - 2014.01.28 17:55:00 -
[208] - Quote
Not sure if someone already posted but characters without thermodynamics skill seem to be able to overheat "new" OH modules (sebos etc.). |
Thryson
Bondage Goat Zombie Strictly Unprofessional
24
|
Posted - 2014.01.28 17:56:00 -
[209] - Quote
I apologize ahead of time currently my rage level's are rising trying to get the game running again.
-Tried to load more then 1 account this morning crashed display drivers (this happened 5 times) -Turned down graphics (no effect) -Checked Display Drivers (up to date) -Restarted computer(as a joke) -Purged Cache and was going to adjust DX however, NOW I CANT EVEN LOG THE **** IN game wont launch even from BIN file
I am listening to my alliance comms while sitting here now others are starting to crash loading more accounts.
I could give a **** about standings and **** we can deal with that and I know it would be fixed but I would really like to log in to take care of the **** that needs to be done.
*EDIT* Graphics x2 7970's RAM x16gb CPU AMD FX-8350 (8 core / 4g)
With love Thryson |
kuldar skjiem
Enterprise Estonia Northern Coalition.
13
|
Posted - 2014.01.28 17:58:00 -
[210] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
with hans in pockets its wont fix itself :P |
|
Jim Nastik
Armed Aviation Club The Kadeshi
10
|
Posted - 2014.01.28 18:02:00 -
[211] - Quote
i know to never play on a patch day...
but lets face it,
EVE has no bugs please more deployables...they are sooo cool *cough* please nerf more items, and take more isk from the players please make it harder to make isk please please bring more more TiDi to EVE please more SOE ships, that all look alike, which no dickw4rd uses
this engine is 10 years old and that little paint you use, doesnt let it shine again... if you keep making this game more expensive, at least try to fix bugs, that are known of for years..
sorry ccp...you are losing players if you continue...
STAR CITIZEN |
Dorijan
Bat Country Goonswarm Federation
42
|
Posted - 2014.01.28 18:04:00 -
[212] - Quote
CCP TomA wrote:We wear them on patch days ... for good luck
That clearly did not work out that well. Just think about what would've happened had CCP deployed on Monday morning instead of Tuesday. No B-R. Maybe you guys should start approving commits by the junior devs, certainly feels like a boatload of these issues could've been avoided...
|
Saska Samar
Shipy RnD Sailors of the Sacred Spice
5
|
Posted - 2014.01.28 18:10:00 -
[213] - Quote
The preview screen for the Nestor shows it to be a 'Caldari - Battleship'.
Reporting the big issues |
Nuclear Russian
EVE University Ivy League
8
|
Posted - 2014.01.28 18:12:00 -
[214] - Quote
I do not know much about the reactions, but you people are all mad about the wrong things.
Yes, they screwed up standings and graphics/UI BUT that will be fixed quite soon (quite gamebreaking).
The billions if not trillions that some may have gained from reaction changes/market orders not scaling properly are here to stay.
Considering that they will not do a rollback (don't be silly - eve is getting articles in major media today, they would be truly and utterly stupid to lose that many new players by rolling it back), there is very little that can be done, but alas, it is the only truly game breaking change that is not getting enough attention here. |
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.28 18:12:00 -
[215] - Quote
just when you thought CCP patches had stopped screwing everything up ..... it returns with a vengeance Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Morganta
Peripheral Madness
1941
|
Posted - 2014.01.28 18:12:00 -
[216] - Quote
tracking camera centers at physical screen center and NOT camera center as defined in the escape menu this creates obvious issues on multi-monitor setups |
Jim Nastik
Armed Aviation Club The Kadeshi
10
|
Posted - 2014.01.28 18:12:00 -
[217] - Quote
Becham wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! Haha you guys wear uniforms like a pit crew?
in order to comply with corporate identity they will group shower very long tonight...they must feel dirty after the mess they did
this comes from not testing enough on the test server...
ergo! put more incentives to play on the test server at stresstest events and i predict, you will have 50% less issues on patchday. why all big companies fail to do beta tests. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
994
|
Posted - 2014.01.28 18:18:00 -
[218] - Quote
Thryson wrote: Graphics x2 7970's
Set your client to dx9, there's a is an issue with dx11 and ati/amd CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
Harvey James
The Sengoku Legacy
634
|
Posted - 2014.01.28 18:19:00 -
[219] - Quote
all links to RLML's only link the light missile skill now.. also total training time that's been added to mastery tabs seem incorrect .. i dont think it takes 494 days to train a T1 cruiser to mastery lv5 somehow :P Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Grinder2210
Caldari Provisions Caldari State
23
|
Posted - 2014.01.28 18:19:00 -
[220] - Quote
War History of Corporations not showing up
History for alliances still working |
|
KnowUsByTheDead
Radiation Blues
960
|
Posted - 2014.01.28 18:22:00 -
[221] - Quote
Curious as to whether the changes to logistics are intentional or if they are a typo.
Thx.
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |
Thryson
Bondage Goat Zombie Strictly Unprofessional
24
|
Posted - 2014.01.28 18:26:00 -
[222] - Quote
Lors Dornick wrote:Thryson wrote: Graphics x2 7970's
Set your client to dx9, there's a is an issue with dx11 and ati/amd
U clearly did not read buddy |
Thomas Covenant
Heretics Corp
0
|
Posted - 2014.01.28 18:28:00 -
[223] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:
It seems my log files remain.
However, I'm now trying to log a bug report but am getting "500 Internal Server Error" 4 times in a row now :(
I can't speak to the BR server error but some pilots with issues similar to your post Character Select unresponsiveness are able to avoid the driver crash responsible for their problems by selecting DX9 in the launcher settings. If you are willing to give it a shot, that might hold you over until the DX team can deliver a more suitable answer.
Confirm this was resolved for me by setting DX9 in launcher. Also might be interesting to note that I have been playing since DT, but this only happened when I tried to log in a new toon around 18:00 eve time, so it got introduced somewhere after DT.
|
Yadaryon Vondawn
Probe Patrol
0
|
Posted - 2014.01.28 18:34:00 -
[224] - Quote
KnowUsByTheDead wrote:Curious as to whether the changes to logistics are intentional or if they are a typo. Thx.
What changes? |
Nimrodion
Globaltech Industries Yulai Federation
22
|
Posted - 2014.01.28 18:34:00 -
[225] - Quote
Quote:Fixed so that the jet-can with the item to retrieve is now not in the station model and you can now fly to it easy.
So... http://www.dodaj.rs/f/3f/gQ/3syq9qFg/grrrccp.jpg
@Rogue Drone DED 3 |
ISquishWorms
229
|
Posted - 2014.01.28 18:43:00 -
[226] - Quote
Not urgent but it seems that in Solar Map view I am only getting the brackets for belts, stations etc and not the circles that represent the solar system. (Hope that made some sense)
. |
Bl00dyAngel
Soul Extermination X-intercept
44
|
Posted - 2014.01.28 18:57:00 -
[227] - Quote
We will die in Hellfire!
THE END IS NEAR!
\o/
Last chance to buy a Pax Amarr
https://lh5.googleusercontent.com/-4LCV-9PgfE0/TESR4sacbVI/AAAAAAAAAHM/X7h9YSKBLaY/w486-h687-no/patchday.jpg |
Spar Multendor
T.R.I.A.D
3
|
Posted - 2014.01.28 19:27:00 -
[228] - Quote
I can't see player info on anyone outside FW.
|
Cheyanalyn
ElitistOps Pandemic Legion
0
|
Posted - 2014.01.28 19:32:00 -
[229] - Quote
After ratting for an hour with an ESS active and generating 43,289,200 ISK + 20% in the ESS I have only generated 1127 LP.
At .15 LP / 1000 ISK I should have generated somewhere near 6000-9000 LP.
Additionally, every time I get some LP (every few minutes) the journal blinks, and there is no way to stop it from blinking.
I am ratting Rogue Drones, if this matters. |
Nagrom I
PlanX
0
|
Posted - 2014.01.28 19:38:00 -
[230] - Quote
-PI schematics now display a blank info page, also breaking the back/forward info pane controls. -Planets have lost their attributes tab |
|
|
CCP Greyscale
C C P C C P Alliance
2000
|
Posted - 2014.01.28 19:40:00 -
[231] - Quote
CCP Greyscale wrote:Mya SS wrote:Polymers at market.
I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.
Please fix this bug. Hi, - We're fixing the patchnote now - We're looking into the quantity mismatch you're seeing, we'll update when we have more!
Update on the second point: there's some shortfall in converted stacks of Carbon-86 Epoxy Resin, we have all the relevant logs for the adjustments and are aiming to correct the mismatches by the end of the week. If anyone finds themselves caught short in the meantime, please submit a petition and ask the GM to contact me if they have any questions.
I apologise unreservedly for any problems this may have caused; we're reviewing how this happened to ensure we don't make similar mistakes in future. |
|
Quindaster
Infernal Laboratory Infernal Octopus
99
|
Posted - 2014.01.28 19:41:00 -
[232] - Quote
Tracking for centry drones absolutely broken. If before patch ishtar could hit frigates and crusers and bs from 50 to 100km range, now with omnidirect module even with optimal or without script, or with tracking script - even ishtar miss 90% of the hits, and it's NOT 5% less tracking like CCP wrote in patch notes. And omnidirect links set on auto-reload-OFF by default.
I understand CCP crash standing icons, because in last 6 years they cannot repair this bug when you login - some of your blue looks like neutral, I really understand, it was really hard to rep this bug, and was much more important things before like...creating new noobships or some other useless things, so now they crash whole standings, and I think it's absolutely normal thing, for idiots. Much more easy to play in database for GM Fozzy and nerf something, like tracking, cos it's cheap, you don't need to have brain and and this job can do even 10 years old kid and you can write a lot in patch notes how hard you work for our money...yes, because for repairing bugs, you need to have more educated and skilled devs, and not 10 years old kids... |
Max Kolonko
High Voltage Industries Ash Alliance
376
|
Posted - 2014.01.28 19:42:00 -
[233] - Quote
CCP Greyscale wrote:Mya SS wrote:Polymers at market.
I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.
Please fix this bug. Hi, - We're fixing the patchnote now - We're looking into the quantity mismatch you're seeing, we'll update when we have more!
so far from thing needed to produce T3 only Carbon-86 seems to be broken. Ammount in my hangar is also multiplied by 16 instead of 20
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
376
|
Posted - 2014.01.28 19:45:00 -
[234] - Quote
Taritura wrote:So the " NPC bounty payments in null sec reduced by pay out 95% of full value." means that even with the Encounter Surveillance System you did lower bounties in null sec by 0,25 % ???? 0.95 * 1.05 = 0,9975. So why do you lie to players saying that they can get 5% more in bounty ???
ESS reduce that even lower to 80% and at the same time missing 20% (not 20% of that 80% but 20% of original 100%) is stored in ESS and gradually rise to 25% of original 100%, so in effect giving 105% bounty and LP Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
AssassinationsdoneWrong
The Nexus 7's
76
|
Posted - 2014.01.28 19:46:00 -
[235] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
Well at least we know subs aren't being spent on something luxurious like suspended ceilings or are those pipes for carrying 10B100 cables for the servers?
AdW
|
Swiftstrike1
Swiftstrike Incorporated
451
|
Posted - 2014.01.28 19:46:00 -
[236] - Quote
Character information sheets are broken. They are not displaying the row of tabs or any of the fields beneath it.
On a similar note, standings colourtags are not showing up in the local chat member list. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
|
CCP Greyscale
C C P C C P Alliance
2000
|
Posted - 2014.01.28 19:53:00 -
[237] - Quote
Max Kolonko wrote:CCP Greyscale wrote:Mya SS wrote:Polymers at market.
I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.
Please fix this bug. Hi, - We're fixing the patchnote now - We're looking into the quantity mismatch you're seeing, we'll update when we have more! so far from thing needed to produce T3 only Carbon-86 seems to be broken. Ammount in my hangar is also multiplied by 16 instead of 20
Thanks for the feedback, this is the expected outcome and it's always good to hear that expected outcome matches actual outcome - even in cases where the expected outcome is not itself a good thing, it's usually better than an unexpected outcome :) |
|
Rhatar Khurin
Happy Asteroid Ltd
492
|
Posted - 2014.01.28 19:54:00 -
[238] - Quote
Btw, what's up with mining lasers effects kinda stopping when they're pointing vaguely towards the camera?
http://i.imgur.com/JcUlOdF.png |
Steve Parkosvic
Caldari Provisions Caldari State
0
|
Posted - 2014.01.28 19:58:00 -
[239] - Quote
if anyone's still getting launch errors when running patcher, try running eve as administrator (windows users). That seemed to fix my patching issues. |
Ydnari
Estrale Frontiers Project Wildfire
293
|
Posted - 2014.01.28 20:02:00 -
[240] - Quote
Sophia Electra wrote:Client crashes when going through stargates
Description: A problem caused this program to stop interacting with Windows.
Problem signature: Problem Event Name:AppHangB1 Application Name:exefile.exe Application Version:2014.1.70.5482 Application Timestamp:52e11c87 Hang Signature:ca16 Hang Type:0 OS Version:6.1.7600.2.0.0.256.1 Locale ID:2057 Additional Hang Signature 1:ca16ddd1e69257e271abc24c01fdd8b2 Additional Hang Signature 2:ba56 Additional Hang Signature 3:ba56b1ba9156eeb6473979f923d23598 Additional Hang Signature 4:ca16 Additional Hang Signature 5:ca16ddd1e69257e271abc24c01fdd8b2 Additional Hang Signature 6:ba56 Additional Hang Signature 7:ba56b1ba9156eeb6473979f923d23598
Similar; crashes AMD video driver after jumps, about halfway through the zoom-in process. Random. Driver recovers after a short pause.
Was on dx11 mode, have switched to dx9 for now, not done it again yet but I've not jumped many gates yet. -- |
|
Great Dictator
FB Main Flame Bridge
0
|
Posted - 2014.01.28 20:05:00 -
[241] - Quote
Also sometimes Ore Site don't respawn in system. But Industry level allow their respawn and all needed upgrades installed. |
|
CCP TomA
C C P C C P Alliance
5
|
Posted - 2014.01.28 20:08:00 -
[242] - Quote
Grinder2210 wrote:War History of Corporations not showing up
History for alliances still working
Thanks, it has been fixed and should hopefully get updated tomorrow. |
|
Liner Xiandra
Sparks Inc Zero Hour Alliance
268
|
Posted - 2014.01.28 20:09:00 -
[243] - Quote
Character sheet > new Pilot Licence window has padding applied to it that doesn't fit the style other panels within the character sheet, most noticeable is the floating scroll-bar, but the whole padding is off.
Also, the placeholder text for character resculps, transfers, aurum conversion don't make a whole lot of sense as they are now. |
Luci Ambrye
The Service Crew
39
|
Posted - 2014.01.28 20:13:00 -
[244] - Quote
Please tell me the twitter post saying you have fixed the standings bug and will deploy it at DT tomorrow is a joke?
Seriously? this doesnt warrant an emergency DT? |
Ragnen Delent
GoonWaffe Goonswarm Federation
5
|
Posted - 2014.01.28 20:15:00 -
[245] - Quote
Another post to confirm the ESS is not paying out LP correctly.
http://gyazo.com/72b679c422d31ef40ef28fbce674d98f.png http://gyazo.com/0399638158767c60923ddb2434edf376.png
That looks to be paying about .03 per 1000 isk, not .15 - .2(My math could be wrong but I don't believe so) |
tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
|
Posted - 2014.01.28 20:24:00 -
[246] - Quote
CCP Maverick wrote:Hi everyone,
We are aware of the issue relating to standings and we have top people on it.
Thanks all.
We have top men working on it...
WHO exactly?
Top... Men.....
(Movie too old?)
OK, we have to cross the streams!
I thought you said that crossing the streams was bad! |
Raethrius
Bull Market Galactic Finance Associates
0
|
Posted - 2014.01.28 20:27:00 -
[247] - Quote
What I've come across now:
- Along with station ambient sound being loud, also the ship explosion sound is way louder than anything else in the game. I've been killing frigates and don't think they require a heart stopping kaboom when they transform into wrecks.
- When you open up the market, search for the new Nestor and click it's image, it says "Caldari - Battleship" while Stratios and Astero say "Gallente - Cruiser" and "Gallente - Frigate". Is this intended?
- In the "Insurance Quotes" window, there's a line that's supposed to indicate the current insurance level and the time that's left on the contract. Instead, it reads "Current Level: Platinum (timeLeft)".
|
september II
Pator Tech School Minmatar Republic
1
|
Posted - 2014.01.28 20:28:00 -
[248] - Quote
NEW rubicon 1.1 features
- client crashes (directX issue)
- volume control issues
- war history in corp detail issue
- no local standing issue
- more to find out soon ..... |
Jenn aSide
STK Scientific Initiative Mercenaries
4500
|
Posted - 2014.01.28 20:30:00 -
[249] - Quote
Luci Ambrye wrote:Please tell me the twitter post saying you have fixed the standings bug and will deploy it at DT tomorrow is a joke?
Seriously? this doesnt warrant an emergency DT? I hope so too, because this is unplayable in a null sec system with more than 10 people in it.
|
Jacksol Darnson
Miner's Guild
2
|
Posted - 2014.01.28 20:30:00 -
[250] - Quote
I am having issues with just getting the patch as in my connection just wifi signal every now and then and if id does the download stops and wont start again. when I try to re-enter it just starts all over again. is there a way I can download in a different way and use the import patch option in the launcher settings area? |
|
Ragnen Delent
GoonWaffe Goonswarm Federation
5
|
Posted - 2014.01.28 20:30:00 -
[251] - Quote
After talking to people that are smarter than me apparently, we have concluded what is happening is the LP is paying out only on the isk collected in the ESS, and not the additonal bounties. Can we get a clarification on whether this is working as intended, or if LP is supposed to be paid out on all bounties, not just those collected by the ESS? |
september II
Pator Tech School Minmatar Republic
1
|
Posted - 2014.01.28 20:33:00 -
[252] - Quote
Jenn aSide wrote:Luci Ambrye wrote:Please tell me the twitter post saying you have fixed the standings bug and will deploy it at DT tomorrow is a joke?
Seriously? this doesnt warrant an emergency DT? I hope so too, because this is unplayable in a null sec system with more than 10 people in it.
rubicon 1.1 working as intended ...its unplayable |
Klng Star
The Scope Gallente Federation
0
|
Posted - 2014.01.28 20:34:00 -
[253] - Quote
Issues with the modified omnidirectional tracking link
https://forums.eveonline.com/default.aspx?g=posts&m=4164678#post4164678 |
Battle BV Master
Executor BV Sovereign Infinity
38
|
Posted - 2014.01.28 20:38:00 -
[254] - Quote
Jenn aSide wrote:Luci Ambrye wrote:Please tell me the twitter post saying you have fixed the standings bug and will deploy it at DT tomorrow is a joke?
Seriously? this doesnt warrant an emergency DT? I hope so too, because this is unplayable in a null sec system with more than 10 people in it.
YES REBOOT NOW!!! |
Fumika Karusaka
Karusaka Family
4
|
Posted - 2014.01.28 20:39:00 -
[255] - Quote
.... CCP some constructive advice, you surely realize how serious an issue it is that the standings do not show? You realize what a massive power shift can happen in null-sec now if some smart person gets it into there head to use this to there advantage? I would suggest you offline the game for now until you fix it. Evil is not just an alignment, it's a perspective |
Dorijan
Bat Country Goonswarm Federation
44
|
Posted - 2014.01.28 20:41:00 -
[256] - Quote
CCP Maverick wrote:Hi everyone,
We are aware of the issue relating to standings and we have top people on it.
Thanks all.
It's been a couple of hours, how about an update? It's not like this is some obscure, insignificant part of EVE. |
Reyn Montgomery
Trident Tactical Group WHY so Seri0Us
2
|
Posted - 2014.01.28 20:47:00 -
[257] - Quote
Since I haven't been able to find any mention of a deliberate change to the tracking of rats in nullsec, I beleive that the perfect tracking ability of rats since the patch must be a bug. Despite orbiting at 5Km in an interceptor while traveling at 3300km/s Angel Seraphim and Cherubim were able to hit perfectly every time. Since the patch Speed tanking rats is now impossible. |
Adellle Nadair
Nuclear Midnight The House Of Cards.
6
|
Posted - 2014.01.28 20:47:00 -
[258] - Quote
Omnidirectional Tracking Links have no effect on drones. Turned on with no script, and turned on with scripts, no modification of the drone's tracking and optimal range is shown or verifiable. |
Berekan Sallazar
Dreddit Test Alliance Please Ignore
0
|
Posted - 2014.01.28 20:56:00 -
[259] - Quote
For some reason I can't see any tabs on the character information screen for anyone. I can only see them in my own character.
http://i.imgur.com/obLc1ph.png |
Fluffy Pink
State War Academy Caldari State
0
|
Posted - 2014.01.28 20:59:00 -
[260] - Quote
Jacksol Darnson wrote:I am having issues with just getting the patch as in my connection just wifi signal every now and then and if id does the download stops and wont start again. when I try to re-enter it just starts all over again. is there a way I can download in a different way and use the import patch option in the launcher settings area?
I use the repair tool on my wireless connection |
|
Call Rollard
Caldari Independent Navy Reserve The Fourth District
95
|
Posted - 2014.01.28 21:02:00 -
[261] - Quote
I've came across a strange glitch/bug in which the client suddenly becomes irresponsible to mouse clicks for approximately 30 seconds or so. The client still keeps playing EVE perfectly fine but ignores player input.
Found some other people also have the issue and different OS and graphics card manufacturer. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8845
|
Posted - 2014.01.28 21:03:00 -
[262] - Quote
Ship bay configuration doesn't appear to work (i.e. configuring fleet hangar or ship maintenance bay for fleet or corp access). I click the icon to allow access but the icon doesn't turn green. I haven't yet tested if the access actually changes. My EVE Videos 59-15 |
Pharaoh Horus
Ministry of Department
4
|
Posted - 2014.01.28 21:06:00 -
[263] - Quote
Been mentioned before, but the standings issue is rather a big issue.
Also the description on the new Nestor, longest description ever?.... tl;dr |
wraith wrevenger
Caldari Provisions Caldari State
0
|
Posted - 2014.01.28 21:08:00 -
[264] - Quote
Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
|
Aijle Mijleroff
Infernal Laboratory Infernal Octopus
40
|
Posted - 2014.01.28 21:09:00 -
[265] - Quote
Omnidirectional Tracking Links have no effect on drones!!! |
Morganta
Peripheral Madness
1942
|
Posted - 2014.01.28 21:10:00 -
[266] - Quote
wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
I was wondering when someone would come in claiming to quit
|
Ghostface Bheskagor
Aurora Logistics
0
|
Posted - 2014.01.28 21:14:00 -
[267] - Quote
Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
9
|
Posted - 2014.01.28 21:14:00 -
[268] - Quote
The perfect opportunity to hotdrop Providence.. I've been using every minute so far :)) |
Tsalaroth
BRG Corp Ocularis Inferno
18
|
Posted - 2014.01.28 21:14:00 -
[269] - Quote
wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? |
Jacksol Darnson
Miner's Guild
2
|
Posted - 2014.01.28 21:14:00 -
[270] - Quote
Fluffy Pink wrote:Jacksol Darnson wrote:I am having issues with just getting the patch as in my connection just wifi signal every now and then and if id does the download stops and wont start again. when I try to re-enter it just starts all over again. is there a way I can download in a different way and use the import patch option in the launcher settings area? I use the repair tool on my wireless connection
the eve online repair tool didn't help tried putting the number of treads down to 1 from 5 seems to work so far....... |
|
Luci Ambrye
The Service Crew
39
|
Posted - 2014.01.28 21:15:00 -
[271] - Quote
Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details
change to DX9 on the launcher |
Jacksol Darnson
Miner's Guild
2
|
Posted - 2014.01.28 21:21:00 -
[272] - Quote
Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff?
CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem.
I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) |
tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
|
Posted - 2014.01.28 21:26:00 -
[273] - Quote
Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
|
Jacksol Darnson
Miner's Guild
3
|
Posted - 2014.01.28 21:30:00 -
[274] - Quote
tigger digger wrote:Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
lolz man arnt there only like 50 devs? they probly didn't think anything wud happer to it its probly because some other line of code just reacting badly to a change somewhere. |
Fluffy Pink
State War Academy Caldari State
0
|
Posted - 2014.01.28 21:39:00 -
[275] - Quote
Jacksol Darnson wrote:Fluffy Pink wrote:Jacksol Darnson wrote:I am having issues with just getting the patch as in my connection just wifi signal every now and then and if id does the download stops and wont start again. when I try to re-enter it just starts all over again. is there a way I can download in a different way and use the import patch option in the launcher settings area? I use the repair tool on my wireless connection the eve online repair tool didn't help tried putting the number of treads down to 1 from 5 seems to work so far.......
Sometimes you need to run the tool a couple of times until it has downloaded all the data, then it should patch
good luck
|
MrBawkbagawk
The Flying Tigers Black Core Alliance
5
|
Posted - 2014.01.28 21:39:00 -
[276] - Quote
so can we expect you to credit us for this unplayable day? |
Elric Cole
7
|
Posted - 2014.01.28 21:39:00 -
[277] - Quote
My torpedoes seem to be missing their smoke trails even though I haven't changed any graphic settings at all. Is this part of the new "Optimizations and dynamic adjustments for graphics rendering quality" or a bug? |
Jureth22
Vanguard Frontiers Black Legion.
154
|
Posted - 2014.01.28 21:41:00 -
[278] - Quote
i assume you guys will fix the client crashes too yes? |
Kotaru
Silver Snake Enterprise Fatal Ascension
3
|
Posted - 2014.01.28 21:43:00 -
[279] - Quote
Jacksol Darnson wrote:tigger digger wrote:Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?" lolz man arnt there only like 50 devs? they probly didn't think anything wud happer to it its probly because some other line of code just reacting badly to a change somewhere.
That would be why you do that thing called 'testing' that I have heard about?
Strange that every person logging in to Eve will notice the standings bug in seconds? If you have a fix, fess up, take the dam servers down and patch it - and remove that stupid ESS pos while you are at it |
Celly S
Concord Attraction Services The Ditanian Alliance
258
|
Posted - 2014.01.28 21:44:00 -
[280] - Quote
ok, compression BPOs have no icon, just the grey square with the name under them same in the show info screen, no BPO icon shows. if someone has already mentioned this, my apologies for the redundancy. o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Sevian Dallocort
Asteroid Collection and Excavation
0
|
Posted - 2014.01.28 21:44:00 -
[281] - Quote
The updater in my client will not go past (2/4) 0.6% Downloading 7.64 MB / 1.04 GB
Any ideas? |
Derik Dingler
University of Caille Gallente Federation
1
|
Posted - 2014.01.28 21:47:00 -
[282] - Quote
MrBawkbagawk wrote:so can we expect you to credit us for this unplayable day? I've been playing since the servers came back up - what's unplayable?
|
Jacksol Darnson
Miner's Guild
3
|
Posted - 2014.01.28 21:48:00 -
[283] - Quote
Sevian Dallocort wrote:The updater in my client will not go past (2/4) 0.6% Downloading 7.64 MB / 1.04 GB
Any ideas?
try running the repair tool. if not delete game and reinstall?
|
Sokeas
Celestial Argonauts Intrepid Crossing
0
|
Posted - 2014.01.28 21:55:00 -
[284] - Quote
Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher
Same problem here...
It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating!
|
Morganta
Peripheral Madness
1943
|
Posted - 2014.01.28 21:59:00 -
[285] - Quote
Sokeas wrote:Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher Same problem here... It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating!
most recent non-beta video drivers?
|
Captain StringfellowHawk
The Riot Formation Fatal Ascension
81
|
Posted - 2014.01.28 22:00:00 -
[286] - Quote
CCP Gargant wrote:EVE Online: Rubicon 1.1 has now been released! 1.1 introduces the new Encounter Surveillance System; the Nestor, a Sisters of EVE Battleship; the Micro Jump Unit and the Mobile Scan Inhibitor, two brand new mobile structures; two variations of the Mobile Siphon Units; and a slew of other changes! Full patch notes are available here. This thread is for reporting issues only. For general feedback, please use the EVE Online: Rubicon 1.1 feedback thread. Known issuesThe standing mechanic is currently not working as expected. This problem is investigated with high priority. Overheating a 'Target Spectrum Breaker' currently has no effect. Shadow Faction Bomber and Shadow Serpentis Remote Sensor Dampener items are not listed in the Faction&Storyline market subgroup. Wrecks looted by a Mobile Tractor Unit are invulnerable to missile fire. In some very rare cases, the UI may disappear. Salvage drones are not behaving as they should. The Gnosis BPO is missing its materials list. The client crashes under some circumstances when running with DX 11. War history is missing in the show info on a corporation. The show info window is not updating with the bonus adjusted stats from skills. This is only a display issue. Station ambient sounds cannot be controlled with the 'World' slider in the audio settings.
I am Glad we give these Mini Expansions Long and thorough enough Testing on SISI before going to Tranq. I mean.. shooting each others alliances... No one would of noticed that... |
Sokeas
Celestial Argonauts Intrepid Crossing
0
|
Posted - 2014.01.28 22:08:00 -
[287] - Quote
Morganta wrote:Sokeas wrote:Luci Ambrye wrote:Ghostface Bheskagor wrote:Game. Crashes. Every. SIngle. Gate jump.
WTT Stable game for fancy, shmancy ship details change to DX9 on the launcher Same problem here... It's already on DX 9 and still crashes in every single jump! Any thoughts?It's really frustrating! most recent non-beta video drivers?
Already tried this, it didn't occure after the patch.This issue begun yesterday morning... |
Jim Nastik
Armed Aviation Club The Kadeshi
12
|
Posted - 2014.01.28 22:09:00 -
[288] - Quote
Crowd Control Productions *pfrrrlllt* whatever dudezzz
listen to the crowd already...
star citizen |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
|
Posted - 2014.01.28 22:09:00 -
[289] - Quote
Not going to talk about standings in All chat windows. Mainly I am concerned about the Scimitar and Oneiros. Both of these ships used to say bonus to remote tracking links. Now they say bonus to remote sensor booster. Is this a glitch/typo? Or is this the way CCP wanted to go with these ships? If so. Thanks for not using any lube. If it isn't then please fix. |
|
CCP Tuxford
C C P C C P Alliance
617
|
Posted - 2014.01.28 22:10:00 -
[290] - Quote
tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new.
There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|
Battle BV Master
Executor BV Sovereign Infinity
38
|
Posted - 2014.01.28 22:14:00 -
[291] - Quote
CCP Tuxford wrote:There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Was?
Already been fixed?
Tell me more, cause I dont see it...
|
Jacksol Darnson
Miner's Guild
5
|
Posted - 2014.01.28 22:14:00 -
[292] - Quote
CCP Tuxford wrote:[quote=tigger digger][quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
lol never tought id see my name in a dev post
|
Sokeas
Celestial Argonauts Intrepid Crossing
0
|
Posted - 2014.01.28 22:15:00 -
[293] - Quote
CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Hi, i still don't see any standing icon in local chat or anywhere else except when i click "show info" on another player. How is it fixed exactly? |
William Prospero
University of Caille Gallente Federation
1
|
Posted - 2014.01.28 22:17:00 -
[294] - Quote
Fixed internally. Not deployed yet. Duh. |
Battle BV Master
Executor BV Sovereign Infinity
38
|
Posted - 2014.01.28 22:18:00 -
[295] - Quote
Well it will be fixed tomorrow, cause obviously we didnt pay for the game to be played today.
Im sure I saw it when I bought PLEX, invalid on the 28th or any other day CCP thinks they can improve the game... |
Kotaru
Silver Snake Enterprise Fatal Ascension
4
|
Posted - 2014.01.28 22:18:00 -
[296] - Quote
They may have fixed it but then decided not to patch until DT giving lo/null sec an unplayable day - wtg |
|
CCP TomA
C C P C C P Alliance
6
|
Posted - 2014.01.28 22:19:00 -
[297] - Quote
Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess. |
|
Kore Wallace
3
|
Posted - 2014.01.28 22:20:00 -
[298] - Quote
Im also having the issue with the game freezing and crashing whenever I initiate a warp. Managed to make it 3 jumps once before it crashed, but for the most part its immediate. |
Battle BV Master
Executor BV Sovereign Infinity
38
|
Posted - 2014.01.28 22:21:00 -
[299] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Simply unacceptable Sir(s)
Service is effectively down already , there currently is nothing for you to interupt |
Warde Guildencrantz
TunDraGon Backseat Promises
1002
|
Posted - 2014.01.28 22:22:00 -
[300] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
wtb regression tests
only joking |
|
RDevz
GoonWaffe Goonswarm Federation
165
|
Posted - 2014.01.28 22:28:00 -
[301] - Quote
Bounce the server sooner rather than later to deploy the fix. Anyone that has to deal with standings on a day-by-day basis would thank you for it. ~ |
baltoxtdl
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.28 22:28:00 -
[302] - Quote
scripts do not work on ODLs at all. |
Harry Juana
Ship Trading Company Fidelas Constans
1
|
Posted - 2014.01.28 22:29:00 -
[303] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
So rather leave the game unplayable for null/lo sec for 24hrs then to have some extended downtime.... ccp logic.... |
tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
|
Posted - 2014.01.28 22:33:00 -
[304] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Former programmer to programmer.. stuff happens dude.. We'll get over it. |
|
CCP Tuxford
C C P C C P Alliance
617
|
Posted - 2014.01.28 22:35:00 -
[305] - Quote
baltoxtdl wrote:scripts do not work on ODLs at all.
I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
Max Kolonko
High Voltage Industries Ash Alliance
376
|
Posted - 2014.01.28 22:37:00 -
[306] - Quote
Change of Resistance presentation in Show Info caused Resistance to not show up in COMPARE TOOL for ships Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Tsalaroth
BRG Corp Ocularis Inferno
20
|
Posted - 2014.01.28 22:37:00 -
[307] - Quote
CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Gate has us listed as a Faction. |
DrNo8910
I N E X T R E M I S Circle-Of-Two
0
|
Posted - 2014.01.28 22:38:00 -
[308] - Quote
I CANT c Torpedo battery n small autoCannon, ammo cargo.
I CAN see Pulse laser battery and Cruise missle Battery ammo Cargo. |
baltoxtdl
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.28 22:40:00 -
[309] - Quote
CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not
1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km
same happens if i load tracking scripts. tracking wont change at all.
Method of view stats on drones, undock, load scirpts, show info od drones in drone bay!
or ODLs are bugged, or drones stats are bugged. |
Erasmus Phoenix
Balls to the Walls No Response
46
|
Posted - 2014.01.28 22:45:00 -
[310] - Quote
baltoxtdl wrote:CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not 1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km same happens if i load tracking scripts. tracking wont change at all. Method of view stats on drones, undock, load scirpts, show info od drones in drone bay! or ODLs are bugged, or drones stats are bugged.
Viewing drone stats has always been rather screwy |
|
|
CCP Tuxford
C C P C C P Alliance
617
|
Posted - 2014.01.28 22:46:00 -
[311] - Quote
baltoxtdl wrote:CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not 1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km same happens if i load tracking scripts. tracking wont change at all. Method of view stats on drones, undock, load scirpts, show info od drones in drone bay! or ODLs are bugged, or drones stats are bugged.
I'm not actually 100% sure just heard a snippet of a conversation about it being a display error and I know how flaky attributes on drones are. Either way it is either a display error or somebody is already looking at it. Just to be sure I'll ask someone about it tomorrow. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
Jim Nastik
Armed Aviation Club The Kadeshi
12
|
Posted - 2014.01.28 22:46:00 -
[312] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
this is sooo sad... " extensive testing" LMAO
logging off as i ty
|
Battle BV Master
Executor BV Sovereign Infinity
39
|
Posted - 2014.01.28 22:50:00 -
[313] - Quote
Hey we're all mad. But I'd love a DEVs reasoning for waiting till tomorrow to fix things.
These forums clearly show that a large part of the player base has no problem with an emergency downtime to fix this problem instead of waiting.
So why wait CCP? |
j hext
sleep Deprivation INC. LLC Brothers of Tangra
1
|
Posted - 2014.01.28 22:51:00 -
[314] - Quote
Hello,
The launcher will not update, so i can not log on. it get to stage 3/4 then goes no further, been waiting an hour now. this cant be right.
I've tried restarting my pc too.
|
Gats
tech-legion WHY so DERP'D
2
|
Posted - 2014.01.28 23:02:00 -
[315] - Quote
Rollback pls ? This update is not ready for deployment , and thats stating it very politely. |
Blue Harrier
155
|
Posted - 2014.01.28 23:08:00 -
[316] - Quote
DonGÇÖt know if this is a bug or just me being out of touch with how PI works now, but on one of my planets I deleted an Extractor Control Unit and replaced it in a new spot. Fine so far.
Now normally I would [Ctrl] click the icon and drag a link from the ECO to my Launch Platform, however this didnGÇÖt work (has this been changed), and I had to right click the ECU icon and select make a link from the menu, then drag the link across to the Launch Pad.
So change or bug?
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Azrael Acid
Pwn 'N Play Nulli Secunda
49
|
Posted - 2014.01.28 23:10:00 -
[317] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Soooo... confirming we are waiting until DT for a standings fix.
That sir, is absolutely ridiculous, considering the massive amount of fighting we've had in null sec recently. Obviously, there are people that would take advantage of this, and exploit it.
Also, confirming that either: A) You WILL be dealing with the thousands of petitions regarding this issue by not fixing it now. B) You're willing and able to revert any damage caused by not rolling and emergency DT to fix it now. And finally C) We'll all get some sort of half assed "gift" or some such other nonsense as compensation for what CCP did.
Thanks but no thanks. This is a player controlled game? My ass. We can't even control the client, let alone the game.
I suggest for starters, giving us all a month of free game time. Eat this month for your disaster.
Alternatively, you could always SHUT THE DAMMED SERVERS DOWN TO APPLY THE FIX.
Absolutely shameful. |
Ydnari
Estrale Frontiers Project Wildfire
293
|
Posted - 2014.01.28 23:14:00 -
[318] - Quote
PI schematics information via Show Info on a PI product -> show info on a product by/consumed by schematic, no longer shows what the inputs or outputs are, or any information at all -- |
WurstFlunze
Breaking.Bad SpaceMonkey's Alliance
1
|
Posted - 2014.01.28 23:19:00 -
[319] - Quote
active escalations are gone! created support ticket. |
Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
655
|
Posted - 2014.01.28 23:22:00 -
[320] - Quote
Received alliance maintenance bill notifcation today when I logged on after downloading patch.
I have alliance master wallet set to automatically pay the monthly bill with about a years worth of isk sitting in the wallet to cover.
Normally however I pay the bill manually on the day I receive the notification mail for peace of mind etc.
As of today, i no longer see the option to pay it manually so by default as it currently stands I have no option / choice other than to wait / rely on it to pay automatically on the due date as per current settings.
Looking for clarification if this is an offset / bug as a result of todays patch. Concord Approved Trader |
|
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
|
Posted - 2014.01.28 23:22:00 -
[321] - Quote
Diaxis Blema wrote:Not going to talk about standings in All chat windows. Mainly I am concerned about the Scimitar and Oneiros. Both of these ships used to say bonus to remote tracking links. Now they say bonus to remote sensor booster. Is this a glitch/typo? Or is this the way CCP wanted to go with these ships? If so. Thanks for not using any lube. If it isn't then please fix.
Restating this once again. I mainly fly logistics. I would really like an update on this. |
Ahnor Redgail
Volition Cult The Volition Cult
1
|
Posted - 2014.01.28 23:24:00 -
[322] - Quote
A big ugly flashing icon in space when I select something. Great improvement! Not!
Video card freezing and crashing is also interesting. Updating driver now. |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
|
Posted - 2014.01.28 23:25:00 -
[323] - Quote
WurstFlunze wrote:active escalations are gone! created support ticket.
Gone? Haven't gotten an escal in about a month. Made more than 2 bil ratting out in drones. So it isn't that I haven't been running sites. Both Patrols and Hordes. |
Falcon Anneto
Johnson and Johnsons Johnson and Johnsons Alliance
0
|
Posted - 2014.01.28 23:42:00 -
[324] - Quote
Just had a Socket has been shutdown message that shut my game down in Niyabainen |
Kimo Khan
Blue Republic RvB - BLUE Republic
144
|
Posted - 2014.01.28 23:44:00 -
[325] - Quote
Crashes 2 times in 15 minutes. Freezes up a few times. Not a good setting during a war. Seems to happen alot when warping to games. |
The SUP3RMAN
D3LTA FORC3
10
|
Posted - 2014.01.28 23:54:00 -
[326] - Quote
my client is crashing my entire computer. i crahsed jumping through a gate, and now i cant even log on. D3LTA FORC3 CEO www.d3ltaforc3.com |
Baphommet
Solve Et Coagula
16
|
Posted - 2014.01.28 23:59:00 -
[327] - Quote
Hello
My client has been updating for three hours, and at this rate will be updating for three more.
Usual patches take no more than 30 mins.
Right now I'm at : (2/4): CREATING EVE_ONLINE_681196-708191_WIN.PATCH 34.0% and I'm crawling at 0.1% /minute
Any idea what's wrong? How to fix? . |
J3ssica Alba
Federal Navy Academy Gallente Federation
1177
|
Posted - 2014.01.29 00:00:00 -
[328] - Quote
CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not
it shows no change at all, with the modules turned off, the modules active, script added, script removed .. stats are exactly the same. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Franky Saken
Mafia Redux Phobia.
27
|
Posted - 2014.01.29 00:02:00 -
[329] - Quote
Don't know if this is already known but I got some footage of the following glitch (black boxes following the probe orbs):
http://www.youtube.com/watch?v=_UjCNvujQQs |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
150
|
Posted - 2014.01.29 00:08:00 -
[330] - Quote
For anyone struggling with the update failing through the launcher you might want to try deleting the temporary checksums file from the configuration folder. On My PC the folder is here; C:\Users\Username\AppData\Local\CCP\EVE\c_programs_games_eve\ It worked for me and I tried a lot of other things first.
To the issue of the standings; mistakes happen but I would have preferred an emergency downtime over waiting till regular downtime. This issue is game breaking for pvp. |
|
Pickard Kenpo
Aegis Requiem. Aegis Requiem
2
|
Posted - 2014.01.29 00:20:00 -
[331] - Quote
the Omnidirectional tracking link 1 is not working with or without scripts on or of it makes no differance |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
219
|
Posted - 2014.01.29 00:29:00 -
[332] - Quote
My domi when I zoom out a bit looks like a minecraft block. Almost looks like a lawnmower. Drone ships lost it's fun so I guess they want us to all fit sniper ships. |
Deanne Sheriff
Big Japan
1
|
Posted - 2014.01.29 00:29:00 -
[333] - Quote
Right click on viewing sentry drone info isn't showing the proper optimal and tracking when I activate the tracking and optimal scripts for my omnidirectional. Please fix |
Kavatha
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2014.01.29 00:47:00 -
[334] - Quote
Caused video driver to crash after ~1 hour of play |
helana Tsero
Science and Trade Institute Caldari State
18
|
Posted - 2014.01.29 00:49:00 -
[335] - Quote
Where is the option to turn off dust clouds ?
Wasnt this coming in 1.1 ?
cant see it in settings windows ? "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
PhalanxPrime
RiverBed Technologies
0
|
Posted - 2014.01.29 01:26:00 -
[336] - Quote
after years you would think they know what they're doing
|
Manssell
OmiHyperMultiNationalDrunksConglomerate
209
|
Posted - 2014.01.29 01:38:00 -
[337] - Quote
Getting a weired one. When I "show info" on a character the window comes up but there is no tabs for employment history, notes, description, ect. |
Lau Mei
EVE University Ivy League
0
|
Posted - 2014.01.29 01:38:00 -
[338] - Quote
Sorry if this issue has already been reportedl
Issue: Statistics on Star Map show visual indication, actual numerical statistics no longer show on hover over objects.
Steps to reproduce: 1) Open the Map from the Neocom 2) Make sure the Star Map tab is selected 3) Zoom to your current location 4) Expand Statistics under the Stars subtab 5) Select any statistic, for exampl "Escape Pods Destroyed in the Last Hour"
Expected Results: Visual indication on the statistic,larger the visual the more objects. Numerical indication of data on hovering over the visual
Actual Results: Visual indication displays as normal, however numerical statistics are no longer available
Possible regression: Yes, from previous patch
Security issue: No |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
667
|
Posted - 2014.01.29 01:47:00 -
[339] - Quote
My DRONE INTERFACE had no health bars last night.
I looked at the patch notes and I could see no deliberate change to that.
|
Adam1337
Lauren Abbey Industries The Volition Cult
14
|
Posted - 2014.01.29 01:51:00 -
[340] - Quote
CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Boot.ini ?
So lets look at above, the grammar I think should be, "Another dev and I" we established there where two of you so no need to iterate the "Both".
Lets start again...
Another dev and I, had a go at reproing... "Omg" shall we start again?
Another developer and I, had a got at repairing this "oh the above quoted"..?
Shall we start again.
Boot.ini ?
Yes so sorry I am bored been bored all day, no eve... Sorry Tuxford, you replied I flamed.. |
|
Miner Mule
20 Mules Mining The Luminae Foothold
3
|
Posted - 2014.01.29 01:56:00 -
[341] - Quote
Seems the salvage drones won't just salvage. They now have to have a targeted wreck to salvage. I figure it's just a glitch, but signing off and then on doesn't fix it. Must be on your end. Other than that the expansion get's a 5 from me. |
Brahan Seer
Infinite Conquest Li3 Federation
5
|
Posted - 2014.01.29 02:00:00 -
[342] - Quote
CCP Antiquarian wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? We're looking into a report that seems to resemble your issue, Zarvox. Make sure your graphics card is on the latest non-beta driver. and please file a bug report with logs and settings.
Had issues on an alt would warp around the systems near Hek "forget which systems but was 3 jumps from hek" where id land on grid from the log off warp warp to a gate and vid card locked up every time. Had to reconnect 5 times to go 3 jumps :/ Never crashed on my other account in Wspace the entire time this was happening *dual boxed* I even turned off the other char and still happened. using a 7970 with month old drivers |
OldWolf69
IR0N. SpaceMonkey's Alliance
127
|
Posted - 2014.01.29 02:01:00 -
[343] - Quote
CCP TomA wrote:Manssell wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland? We wear them on patch days ... for good luck So we should presume that issues solving is a matter of luck? Something like a BLINK? On a different note, i loved to see that pic. The look of one guy working, and 4-5 watching him with hands in their pockets is very pro, and shows all playerbase what amazing quantity of work some guys put in.
|
OldWolf69
IR0N. SpaceMonkey's Alliance
127
|
Posted - 2014.01.29 02:02:00 -
[344] - Quote
CCP TomA wrote:Manssell wrote:CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story! I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland? We wear them on patch days ... for good luck
|
Ashnaar
BlackLotus Ind.
1
|
Posted - 2014.01.29 02:07:00 -
[345] - Quote
Fighter bombers sound are completely broken. |
Mpat120 M256
Latter Day Saints Dark Taboo
16
|
Posted - 2014.01.29 02:09:00 -
[346] - Quote
BSOD on login, thought it was my system, ran stress tests, other games, but no. |
Dragoon145
Shallow White Industries
0
|
Posted - 2014.01.29 02:16:00 -
[347] - Quote
Everytime I log on to my second account the game crashes to a white screen and tells me my video driver has recovered from a crash since the update. |
Ribor
Yordle Kingdom The Cursed Few
0
|
Posted - 2014.01.29 02:18:00 -
[348] - Quote
Adam1337 wrote:CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken. Boot.ini ? So lets look at above, the grammar I think should be, "Another dev and I" we established there where two of you so no need to iterate the "Both". Lets start again... Another dev and I, had a go at reproing... "Omg" shall we start again? Another developer and I, had a got at repairing this "oh the above quoted"..? Shall we start again. Boot.ini ? Yes so sorry I am bored been bored all day, no eve... Sorry Tuxford, you replied I flamed..
I'm not saying you're stupid, but I am. Let's look at the grammar:
Another dev and I, had a go at reproing... "Omg" shall we start again?
(this is the part where you notice that that comma is incorrect, and reproing is clearly short for "reproducing", not repairing, him using both clarifies that they each tried to reproduce it themselves rather than them both sitting together trying to do it on the same toon, "where" != "were", you used "lets" in place of "let's", which as I'm sure you know is the contracted form of "let us" instead of a verb that means to allow to, you threw in two commas for no reason, you have a glaring sentence fragment, and you fail at english) In conclusion, you fail at both flaming and grammar ****'ing. |
Fix Lag
759
|
Posted - 2014.01.29 02:34:00 -
[349] - Quote
I'm getting "The socket was closed" errors that crash my client every ten minutes since this patch. I don't think it's my ISP as I am multiboxing and only one account gets the error at a time. CCP mostly sucks at their job, but Veritas is a pretty cool dude. |
Nooget
Special Technical Operations
0
|
Posted - 2014.01.29 02:37:00 -
[350] - Quote
It appears CCP has reverted to a 56Kb/sec dial-up connection to deliver the Rubicon 1.1 patch. I've been downloading it for over an hour and I have a 40Gb fiber connection to my house. |
|
Hasikan Miallok
Republic University Minmatar Republic
227
|
Posted - 2014.01.29 02:37:00 -
[351] - Quote
There are reports that it is possible to randomly enable overheat on new modules like the Omnis without any SP invested in Thermodynamics.
https://forums.eveonline.com/default.aspx?g=posts&t=316538&find=unread
|
Briseadh Croi
Fabin Innovations
2
|
Posted - 2014.01.29 03:10:00 -
[352] - Quote
I am now in hour 15 of trying to apply the update. 7 failed updates via the launcher and I'm now using the repair.exe for the 2nd time after the .exe hung. Nothing wrong with my fibre connection as all other speed tests show peak performance. Nobody bothering to respond on Twitter or Facebook. Shocking service guys; really stunned at how poor this is. |
Nooget
Special Technical Operations
1
|
Posted - 2014.01.29 03:23:00 -
[353] - Quote
Patcher is driving me nuts. Incredibly slow download rate, and it keeps randomly crashing... after wasting yet another hour watching it crawl. Looks like this:
http://oi57.tinypic.com/2wlx0jp.jpg |
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
21
|
Posted - 2014.01.29 03:28:00 -
[354] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Meh. As another former (and sometimes) programmer, "stuff happens", especially when dealing with old code you haven't had a chance to refactor yet.
Honestly, I'm mighty curious about how all of the refactoring is being done (although I realize there is a limit to the amount of information that could actually be released short of an NDA), but its interesting to watch CCP replace the guts to evolve a new core/interface
... sorta like trying to rebuild a Model-T into a Bughatti while driving the Indy 500 in the snow, complete with the stands full of spectators waiting for the crashes
(my hats off to you guys) Please Read & Comment ( good / bad / or ugly ): https://forums.eveonline.com/default.aspx?g=posts&m=2115191 Suceeded in Rubicon (new Marauder specs).-áThanks CCP for listening! (okay, not exactly Mini-Dreads, but a step in the right direction ... now give them gun bonuses in Bastion mode ;) ) |
J Mereel
Dark Mason Society WHY so Seri0Us
0
|
Posted - 2014.01.29 03:31:00 -
[355] - Quote
Undocked in null, tried to warp to a corp POS in an Iteron 5, game hung when I was almost inside the POS force field, then crashed to desktop. Have tried relogging and every time the hang and CTD occur as Betty declares the warp drive active. |
Darbo
Exiter Corp Li3 Federation
0
|
Posted - 2014.01.29 03:31:00 -
[356] - Quote
I hope the standing thing is fixed after downtime....null-sec living is rather difficult at the moment...... |
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
37
|
Posted - 2014.01.29 03:41:00 -
[357] - Quote
Rubicon 1.1 Issues thread....
Well everything listed here probablly needs to be addressed, probably should have beta tested before launching.
Standings need to be fixed, probably should have beta tested before launching.
You know, there was not but problems for this newest "upgrade", probably should have beta tested before launch. |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
56
|
Posted - 2014.01.29 03:47:00 -
[358] - Quote
Is anyone else having this issue:
I have tried several times to allow the Launcher to get the Patch... it hits 25% and crawls after that... reached 40+% afdter almost 3 hours...
Tried patching directly from the 'exefile'.... it shows the patch and Launcher patching, installs and boots the Launcher, then starts the patch all over again... hits 25% then crawls... after 30 minutes now at 25.5%...
WTF??? TurAmarth ElRandir CEO & High King Himself Himself Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Nooget
Special Technical Operations
1
|
Posted - 2014.01.29 04:02:00 -
[359] - Quote
TurAmarth ElRandir wrote:Is anyone else having this issue:
I have tried several times to allow the Launcher to get the Patch... it hits 25% and crawls after that... reached 40+% afdter almost 3 hours...
Tried patching directly from the 'exefile'.... it shows the patch and Launcher patching, installs and boots the Launcher, then starts the patch all over again... hits 25% then crawls... after 30 minutes now at 25.5%...
WTF???
Yes, I think there's a few (many?) of us having that problem but I haven't seen any response from CCP in reference to the problem. Some of us have been at it for hours.
|
Tsalaroth
BRG Corp Ocularis Inferno
21
|
Posted - 2014.01.29 04:02:00 -
[360] - Quote
Exodus Lied wrote:Rubicon 1.1 Issues thread.... Well everything listed here probablly needs to be addressed, probably should have beta tested before launching. Standings need to be fixed, probably should have beta tested before launching. You know, there was not but problems for this newest "upgrade", probably should have beta tested before launch.
How often does CVA try to get their massive numbers into a Mass Test on Singularity? |
|
JJ Cross
The Scope Gallente Federation
0
|
Posted - 2014.01.29 04:13:00 -
[361] - Quote
yesterday I started to play again with no issues but right after this patch I keep locking up and crashing. and yes I am using direct x 11 so I hope this gets fixed soon |
Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
80
|
Posted - 2014.01.29 04:16:00 -
[362] - Quote
you changed the ruined station in the second room of the "rouge drone asteroid infestation " and i cant get to the scratched cask anymore plz fix |
Mazer Rackahm
Beta Toaster's
0
|
Posted - 2014.01.29 04:24:00 -
[363] - Quote
Nooget wrote:TurAmarth ElRandir wrote:Is anyone else having this issue:
I have tried several times to allow the Launcher to get the Patch... it hits 25% and crawls after that... reached 40+% afdter almost 3 hours...
Tried patching directly from the 'exefile'.... it shows the patch and Launcher patching, installs and boots the Launcher, then starts the patch all over again... hits 25% then crawls... after 30 minutes now at 25.5%...
WTF??? Yes, I think there's a few (many?) of us having that problem but I haven't seen any response from CCP in reference to the problem. Some of us have been at it for hours.
I've been patching for about 9 hours now. Still says 12 hours to go. My skill queue ran up a while ago. Should have known better and put a few days worth of training in when it comes close to patch day. |
hydraSlav
Synergy Evolved
0
|
Posted - 2014.01.29 04:34:00 -
[364] - Quote
Not sure if this is intended, but the D-Scan only works in conjunction with "center tracking position"
When using "custom", nothing is picked up on narrow scan pointing at celestial within range. |
Marr Kett
Lonewolf Logistics
1
|
Posted - 2014.01.29 04:35:00 -
[365] - Quote
Quote: I've been patching for about 9 hours now. Still says 12 hours to go. My skill queue ran up a while ago. Should have known better and put a few days worth of training in when it comes close to patch day.
Ditto here....10% in an hour?! |
Tash'k Omar
Just In Time Science Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.01.29 04:38:00 -
[366] - Quote
My sentry drones are moving, at about 0.7m/s
Afk shooting a structure and came back to my sentry drones about 4k away. Added them to overview and they're all showing speeds switching between 1m/s and 0m/s. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.29 04:42:00 -
[367] - Quote
Lors Dornick wrote:Baron Deathicon wrote:Also, the new camera tracking seems broken; the feature to have the camera automatically track the next jump gate isn't working after a jump. Press 'C', it's no longer on by default. Read his post properly.
Confirming that I also have this issue. |
Locke DieDrake
The Arrow Project
5
|
Posted - 2014.01.29 04:52:00 -
[368] - Quote
Vila eNorvic wrote:Lors Dornick wrote:Baron Deathicon wrote:Also, the new camera tracking seems broken; the feature to have the camera automatically track the next jump gate isn't working after a jump. Press 'C', it's no longer on by default. Read his post properly. Confirming that I also have this issue.
Can you confirm you've turned the tracking camera on at all? Does it work with anything?
Also, you kids and your lack of standings in local. We played this game for many years before we ever even had that feature, and now you act like it's game breaking when it doesn't work for 24 hours? Give me a break. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.29 04:53:00 -
[369] - Quote
Erasmus Phoenix wrote:Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not You do realise it's dropped TO 95% of what it was, not BY 95%? it's gone down 5%. It might have been clearer if that was what CCP had said in the patchnote:
Quote:PVE
GÇóNPC bounty payments in null sec reduced by pay out 95% of full value. |
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
38
|
Posted - 2014.01.29 04:57:00 -
[370] - Quote
Nooget wrote:TurAmarth ElRandir wrote:Is anyone else having this issue:
I have tried several times to allow the Launcher to get the Patch... it hits 25% and crawls after that... reached 40+% afdter almost 3 hours...
Tried patching directly from the 'exefile'.... it shows the patch and Launcher patching, installs and boots the Launcher, then starts the patch all over again... hits 25% then crawls... after 30 minutes now at 25.5%...
WTF??? Yes, I think there's a few (many?) of us having that problem but I haven't seen any response from CCP in reference to the problem. Some of us have been at it for hours.
Mine updated quickly, wish it hadn't. You are better of not upgrading to this patch at the moment. At this point you are better off not playing Eve at all. With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do. |
|
Marr Kett
Lonewolf Logistics
1
|
Posted - 2014.01.29 04:58:00 -
[371] - Quote
Vila eNorvic wrote:Erasmus Phoenix wrote:Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not You do realise it's dropped TO 95% of what it was, not BY 95%? it's gone down 5%. It might have been clearer if that was what CCP had said in the patchnote: Quote:PVE
GÇóNPC bounty payments in null sec reduced by pay out 95% of full value.
It DOES say that - a payout of 95% of 100% is 95% |
Briseadh Croi
Fabin Innovations
3
|
Posted - 2014.01.29 04:58:00 -
[372] - Quote
Finally managed to get the update down. Time is 04:57 on the 29/01, started at 11.52 am on the 28/1. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.29 05:02:00 -
[373] - Quote
Locke DieDrake wrote:Vila eNorvic wrote:Lors Dornick wrote:Baron Deathicon wrote:Also, the new camera tracking seems broken; the feature to have the camera automatically track the next jump gate isn't working after a jump. Press 'C', it's no longer on by default. Read his post properly. Confirming that I also have this issue. Can you confirm you've turned the tracking camera on at all? Does it work with anything? Also, you kids and your lack of standings in local. We played this game for many years before we ever even had that feature, and now you act like it's game breaking when it doesn't work for 24 hours? Give me a break. Yes, of course I've turned it on. It works in every respect except auto-tracking the next warp-to object.
And I hope it's not me you're calling a kid 'cos it wouldn't surprise me if I'm old enough to be your father. |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
56
|
Posted - 2014.01.29 05:02:00 -
[374] - Quote
Tash'k Omar wrote:My sentry drones are moving, at about 0.7m/s
Afk shooting a structure and came back to my sentry drones about 4k away. Added them to overview and they're all showing speeds switching between 1m/s and 0m/s.
======================================
Sentrys have always done that... they have always moved very slowly. TurAmarth ElRandir CEO & High King Himself Himself Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
38
|
Posted - 2014.01.29 05:02:00 -
[375] - Quote
Quote:SERVER: TRANQUILITY (ONLINE) JOIN 22120 OTHER PILOTS
That player count. If anything that should tell you that the patch was unsuccessful. With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.29 05:06:00 -
[376] - Quote
Marr Kett wrote:Vila eNorvic wrote:Erasmus Phoenix wrote:Serpent Azreal wrote:really guys a 95% drop in rat pay out wtf were you thinking how are we going to make isk now pray that a red gang drops fraction loot or buy a well over priced mod to set up in a system what the hell if you guys were going to drop npc pay out whay not start with 75% instead of 95% its not even werth the ammo it takes to kill the npcs and really the new ship 300+ mil for a frig mm ya good job guys really not You do realise it's dropped TO 95% of what it was, not BY 95%? it's gone down 5%. It might have been clearer if that was what CCP had said in the patchnote: Quote:PVE
GÇóNPC bounty payments in null sec reduced by pay out 95% of full value. It DOES say that - a payout of 95% of 100% is 95% It DOESN'T say any such thing. Can't you read? It says "reduced by . . . 95% of full value." |
djentropy Ovaert
Crazy Bird Inc.
7
|
Posted - 2014.01.29 05:16:00 -
[377] - Quote
Thank you for linking this here - I should have done this myself.
And this is confirmed - myself and other friends can reproduce this effect. |
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
38
|
Posted - 2014.01.29 05:16:00 -
[378] - Quote
Vila eNorvic wrote: It DOESN'T say any such thing. Can't you read? It says "reduced by . . . 95% of full value."
I have been out to the ratting fields today in null and they are only down by 5%, still kind of lame and who ever wrote that does not speak English as a first language.
Just go to high sec, it is safer there and the bounties are sweet as honey. Null sec is just becoming more worthless every day. With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.29 05:22:00 -
[379] - Quote
Exodus Lied wrote:Vila eNorvic wrote: It DOESN'T say any such thing. Can't you read? It says "reduced by . . . 95% of full value."
I have been out to the ratting fields today in null and they are only down by 5%, still kind of lame and who ever wrote that does not speak English as a first language. Exactly. I had to read it three times to figure out what it really meant.
More laziness by CCP - they have enough native English speakers to be able to completely avoid that sort of mishap. |
Alenar Rumanev
Adversity. Psychotic Tendencies.
0
|
Posted - 2014.01.29 05:29:00 -
[380] - Quote
Not quite a Rubicon 1.1 related post as I first noticed this about a week ago, but others in this thread seem to have the same problem(s) so I thought I'd add my anecdotal 2 isk.
Starting ~1 week ago EVE seems to frequently cause BSOD crashes without apparent trigger. The crashes are more likely to occur if I have more than one account running in Windowed mode on the same screen, but occur also when just one client is running. Elapsed play time does not seem to matter - I had a BSOD just a moment ago within a minute of logging in (but then again we all know Jita is cursed...). I have a pretty decent computer, so raw power shouldn't be a problem?
System Specs: Win 7 Home Premium 64 bit Intel i7-2760 processor (2.4 GHz) 16.0 GB RAM NVIDIA GTX 580M
Note: this was all while running DirectX 9 and started occurring before Rubicon 1.1 (but in the last week).
Edit: Only once (while multiple clients were running) did the computer give a GPU driver recovery error. I didn't save that error message but if it ever re-occurs I will. All other crashes have been BSOD. |
|
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
38
|
Posted - 2014.01.29 05:31:00 -
[381] - Quote
Vila eNorvic wrote:Exodus Lied wrote:Vila eNorvic wrote: It DOESN'T say any such thing. Can't you read? It says "reduced by . . . 95% of full value."
I have been out to the ratting fields today in null and they are only down by 5%, still kind of lame and who ever wrote that does not speak English as a first language. Exactly. I had to read it three times to figure out what it really meant. More laziness by CCP - they have enough native English speakers to be able to completely avoid that sort of mishap.
I wrote this a little bit earlier today about it in a different thread.
Exodus Lied wrote:Quote:PVE
NPC bounty payments in null sec reduced by pay out 95% of full value. Seems like kind of a **** move CCP. You know a few "successful patches" (i cant really remember when) you introduced rats that switched targets, making them harder to deal with but the bounties stayed the same. Talk about losing the whole "risk to reward" concept. So now on top of being harder to kill they are now worth less than before; not in high sec... just in null sec where the rats are their hardest... Something here seems really wrong to me... Could you please explain what balance you have added to the game to make up for this? Did you add more ratting sites? Did you add more rats to the ratting sites? Did you make the rats weaker? Or does it come down to the risk of living in null sec is not worth the better reward? High sec is looking pretty cool now. You get 100% of the bounties and Concord is there to back you up just in case "things get too hard". You know every time you undock in null sec you are taking a big risk. It could be from a large red fleet a couple jumps away; or the angry madmen in the wromhole who are looking for a fight; or it could be from that friendly player who looks a little skeezy around the eyes and will probably light a cyno on you and bring out his 20 hostile friends to murder you. Every time you undock you face these risks; every time. But if you think living like that is not worth 100% of the bounty on rats then what is the reward of living in null sec? Why should players want to play out there? Oh, before i go here is the definition of "successful" in the English language: "accomplishing an aim or purpose". Now i am not a real cultured man and i have no idea what language you speak in Iceland but i do know one thing; successful must mean something radically different in that language than it does in English. That is unless you wanted to lose players, then yes this patch has been very successfully deployed.
With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do. |
SaltyandSweet
SniggWaffe WAFFLES.
65
|
Posted - 2014.01.29 05:32:00 -
[382] - Quote
Game causes my display drivers to crash, Entire system locks up and I am using DX11, stations wont load, client froze and crashed 4 times today during pvp....... But is anyone else having display drivers since this update? CCP we don't pay for crap patches we pay for a decent game that is getting more and more broken.... Im So Baller I Buy Plex Cuz im too lazy to do PVE! |
Malphas Inanis
Brave Operations - Lollipop Division Brave Collective
9
|
Posted - 2014.01.29 06:07:00 -
[383] - Quote
Azrael Acid wrote:CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess. Soooo... confirming we are waiting until DT for a standings fix. That sir, is absolutely ridiculous, considering the massive amount of fighting we've had in null sec recently. Obviously, there are people that would take advantage of this, and exploit it. Also, confirming that: A) You WILL be dealing with the thousands of petitions regarding this issue by not fixing it now. B) You're willing and able to revert any damage caused by not rolling an emergency DT to fix it now. And finally C) We'll all get some sort of half assed "gift" or some such other nonsense as compensation for what CCP did. Thanks but no thanks. This is a player controlled game? My ass. We can't even control the client, let alone the game. I suggest for starters, giving us all a month of free game time. Eat this month for your disaster. Alternatively, you could always SHUT THE DAMMED SERVERS DOWN TO APPLY THE FIX. Absolutely shameful. EDIT: Remove that ******** ESS module, and restore it to how it worked before. No one wants it. As if Null wasn't hard enough to live in.
I disagree I want them to wait until downtime if that what they need to do in order to fix the problem correctly! Its not that hard to pay attention to who is in system and see if they are friendly just be safe and stay aligned. Also I love the ESS and will be using them to troll all the time!
This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous GÇô indifferent to all suffering, lacking all purpose.
|
Ghostface Bheskagor
Aurora Logistics
0
|
Posted - 2014.01.29 06:38:00 -
[384] - Quote
SaltyandSweet wrote:Game causes my display drivers to crash, Entire system locks up and I am using DX11, stations wont load, client froze and crashed 4 times today during pvp....... But is anyone else having display drivers since this update? CCP we don't pay for crap patches we pay for a decent game that is getting more and more broken....
Yeah, ATI is totally screwed under DX11. Change to DX9 from the launcher settings (little cog wheel, upper right corner, last tab) and you will be fine.
|
Charasmatic
Z Fleet Mining
0
|
Posted - 2014.01.29 06:50:00 -
[385] - Quote
It appears that this patch has broken skill and ship modifications affecting drone optimal range and tracking speed. The tooltip only shows the base values now. My experience in combat today leads me to believe that this is not just an issue with the new tooltip.
My sentry drones were missing quite a lot in what used to be their optimal range. |
Misunderstood Genius
Republic Military School Minmatar Republic
76
|
Posted - 2014.01.29 06:59:00 -
[386] - Quote
What's really annoying isn't the broken patch but the rage and hate of those never satisfied Very Important Customers who can't deal with a break from this game and wait till it's fixed. I hope these people unsub and never come back. |
Alex Alenterres
The Berry Farm
6
|
Posted - 2014.01.29 07:16:00 -
[387] - Quote
-PI Schematics are completely black -Camera tracking cross hairs show up during jump process
|
OldWolf69
IR0N. SpaceMonkey's Alliance
128
|
Posted - 2014.01.29 07:19:00 -
[388] - Quote
Misunderstood Genius wrote:What's really annoying isn't the broken patch but the rage and hate of those never satisfied Very Important Customers who can't deal with a break from this game and wait till it's fixed. I hope these people unsub and never come back. Yaeh, you're a misunderstood genius... also my Working Class Hero |
Twentyone 12
Test For Echo
5
|
Posted - 2014.01.29 07:31:00 -
[389] - Quote
Misunderstood Genius wrote:What's really annoying isn't the broken patch but the rage and hate of those never satisfied Very Important Customers who can't deal with a break from this game and wait till it's fixed. I hope these people unsub and never come back.
This. So much this... |
Kavatha
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2014.01.29 07:58:00 -
[390] - Quote
Ghostface Bheskagor wrote:SaltyandSweet wrote:Game causes my display drivers to crash, Entire system locks up and I am using DX11, stations wont load, client froze and crashed 4 times today during pvp....... But is anyone else having display drivers since this update? CCP we don't pay for crap patches we pay for a decent game that is getting more and more broken.... Yeah, ATI is totally screwed under DX11. Change to DX9 from the launcher settings (little cog wheel, upper right corner, last tab) and you will be fine.
THANK YOU! |
|
Simon Crendraven
Legion of Anarchy
0
|
Posted - 2014.01.29 08:02:00 -
[391] - Quote
Had a problem with one account crashing when approaching high sec stargates.
Solution: Uninstall Overwolf |
Aalma Lodaka
PVP Art
0
|
Posted - 2014.01.29 08:02:00 -
[392] - Quote
Briseadh Croi wrote:I am now in hour 15 of trying to apply the update. 7 failed updates via the launcher and I'm now using the repair.exe for the 2nd time after the .exe hung. Nothing wrong with my fibre connection as all other speed tests show peak performance. Nobody bothering to respond on Twitter or Facebook. Shocking service guys; really stunned at how poor this is.
Pretty much in the same boat here, one client patched fine last night but today the other doesnt even come close.
I'm patching via the repair (since you broke my launcher, thx for that btw) and it keeps failing to repair, the download speed is incredibly slow, obscenely so, and then the repair tool hangs/freezes and does nothing. Frustrating CCP...... |
Daimkake
Beyond New Frontier
1
|
Posted - 2014.01.29 08:17:00 -
[393] - Quote
What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. |
Domitius Jaynara
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 08:24:00 -
[394] - Quote
Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP? |
OldWolf69
IR0N. SpaceMonkey's Alliance
129
|
Posted - 2014.01.29 08:35:00 -
[395] - Quote
Domitius Jaynara wrote:Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP?
|
Duffyman
Phonix Wings SpaceMonkey's Alliance
6
|
Posted - 2014.01.29 08:48:00 -
[396] - Quote
My jump clone has lost all his implants. Has this been reported? I was looking to jump back home for some R&R and now I don't have implants. |
Raging Beaver
Wildly Inappropriate Goonswarm Federation
41
|
Posted - 2014.01.29 09:05:00 -
[397] - Quote
Not sure if intended but extending the expedition/escalation time doesn't work, you get 24 hours and that's it. |
brammator
SUB ZERO. Legion of xXDEATHXx
97
|
Posted - 2014.01.29 09:09:00 -
[398] - Quote
CCP Punkturis wrote:Jin Latte wrote:Metalick wrote:perhaps some bold text will attract a dev
The standings are broken ! if that does not...I am not sure what will. xD ...but no seriously. this issue being fixed: http://instagram.com/p/jtmx23vGyl/true story!
I see you correctly reproduced the problem, but in fact I'd suggest to test it with some + in local, not just your corp members. Also add CCP Guard, I'm sure he has suspect flag again. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
112
|
Posted - 2014.01.29 09:36:00 -
[399] - Quote
thanks god Rubicon 1.1 was successfully deployed. Think what would happen if it wasn't! |
RankOutsider
Eternity INC. Goonswarm Federation
22
|
Posted - 2014.01.29 09:42:00 -
[400] - Quote
nahjustwarpin wrote:thanks god Rubicon 1.1 was successfully deployed. Think what would happen if it wasn't!
it doesn't bear considering. To think I could be playing the game in the same way I did on Monday, rather than what we had all been eagerly waiting for yesterday [/sarcasm] |
|
NecroSoft
Northstar Cabal Tactical Narcotics Team
0
|
Posted - 2014.01.29 10:12:00 -
[401] - Quote
CCP With this patch you have made the definition for the word "BAD" a whole new Meaning. SO BAD! |
september II
Pator Tech School Minmatar Republic
4
|
Posted - 2014.01.29 10:22:00 -
[402] - Quote
this patch is just one big bug .... hey ! guys who test this crap before release ! Do you still have job at CCP ? |
Elric Cole
7
|
Posted - 2014.01.29 10:26:00 -
[403] - Quote
Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy.
This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed?
|
Domitius Jaynara
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 10:27:00 -
[404] - Quote
Domitius Jaynara wrote:Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP?
I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK. |
Rab See
Fool Mental Junket
31
|
Posted - 2014.01.29 10:27:00 -
[405] - Quote
Gallente station in Serpentis Narcotic Warehouse, and same station in Data Sites is hellish big glowing green blob. Its hypnotic. |
OldWolf69
IR0N. SpaceMonkey's Alliance
129
|
Posted - 2014.01.29 10:53:00 -
[406] - Quote
Rab See wrote:Gallente station in Serpentis Narcotic Warehouse, and same station in Data Sites is hellish big glowing green blob. Its hypnotic. Yay psychedelic! |
Camladar
Iridescent Space Creatures
3
|
Posted - 2014.01.29 11:06:00 -
[407] - Quote
CCP Antiquarian wrote:Hamish McDuff wrote:Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered. I have installed the latest driver and that has not helped. System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM
The quickest option is to switch to DX9 for now. The DX team is working on a more versatile solution.
I'm having the same. Radeon 7800 IceQ. I have 100megs of logs, including ones with the crash in DX9 mode. Keep getting Internal server error 500's when submitting a bug report. Here's the text of my report in the hopes that it might assist.
This has never happened prior to Rubicon 1.1 and began immediately after the patch. Client will crash (sometimes) upon landing on a destination from a standard warp. Client may crash when warp target is a gate, exploration site (sig/anom), station, belt, possibly others. Client crashes regardless of DX9 or DX11 usage. Client does not crash every time, but approximately 95%. Client may hang at approx 150km from the destination, then will either hang for several seconds before waking up, will crash to desktop with a display driver crash, or will not crash but show the Eve mouse cursor but display my desktop (i can see "through" the eve window to desktop) - in this case, the task must be killed manually. After manually killing the task, mouse will "spiral" to the right in several loops as the task finishes closing. Associated entries in the log are the shader errors (G:\eve\#THOR.2014.01.29.02.06.16.ERRORS.lbw 2406 2014.01.29 07:18:33:698 Fixed input vertex layout definition to include missing used shader inputs) and their was another regarding something about a cone, but I am unable to locate the specific log entry again :(. Display drivers are up-to-date.
Client appears not to crash if the map (solor or star) is open while traveling.
(Good luck, and thanks for all your hard work!) |
Aritemech Crendraven
Frag Solo Eve Operation Northern Associates.
5
|
Posted - 2014.01.29 11:10:00 -
[408] - Quote
patch : Station exteriors in New Eden have been renovated.
My carrier is bumped at 700m/s from the amarr outpost in null sec.... Since this outpost was already horrible, it is now very dangerous !!! you need to rework it ! |
Fozz iSpas
Abbas Santifico
3
|
Posted - 2014.01.29 11:15:00 -
[409] - Quote
We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed
Personally I am hoping the salvage drones are fixed.... |
|
CCP Punkturis
C C P C C P Alliance
4775
|
Posted - 2014.01.29 11:18:00 -
[410] - Quote
Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step.
the salvage drones should be fixed, that much I know Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|
|
Shanti
Eldorado Exploration Expedition
0
|
Posted - 2014.01.29 11:20:00 -
[411] - Quote
OK, have tried twice since patch and cannot apply Plex to train another avatar on this account in game. Awaiting patch and then will check account status and see. |
Highfield
Vanishing Point. The Initiative.
51
|
Posted - 2014.01.29 11:23:00 -
[412] - Quote
I noticed this morning that settings in the Industry UI don't persist anymore. Example: when I choose to view corporation production lines in the same solarsystem, the game used to remember that. Now I have to select it again every time I open the window. Kind of annoying.
I know that CCP Karkur is courting the industry UI atm, and I fully expect her to succeed and make sweet little babies with it. Meanwhile, could you please see if this change can be fixed? |
RankOutsider
Eternity INC. Goonswarm Federation
22
|
Posted - 2014.01.29 11:28:00 -
[413] - Quote
standings are shown again in local!
mind you why did CCP introduce the capability to switch them off? |
William Prospero
University of Caille Gallente Federation
1
|
Posted - 2014.01.29 11:35:00 -
[414] - Quote
My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough* |
Fozz iSpas
Abbas Santifico
3
|
Posted - 2014.01.29 11:38:00 -
[415] - Quote
William Prospero wrote:My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough*
Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued? |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
424
|
Posted - 2014.01.29 11:38:00 -
[416] - Quote
RankOutsider wrote:standings are shown again in local!
mind you why did CCP introduce the capability to switch them off?
I'm very much hoping this 'bug' was an experiment to see how people would react to the idea. As expected no-one in high sec or low sec cares and null sec is devided between 'THIS IS AWESOME' and 'OH GOD I CAN'T UNDOCK!'.
This was a triumph. My YouTube Channel - EVE Tutorials & other game related things! |
Camladar
Iridescent Space Creatures
3
|
Posted - 2014.01.29 11:41:00 -
[417] - Quote
Fozz iSpas wrote:William Prospero wrote:My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough* Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued?
Just confirmed that my crashes have continued. (from post #408) |
William Prospero
University of Caille Gallente Federation
1
|
Posted - 2014.01.29 11:42:00 -
[418] - Quote
Fozz iSpas wrote:Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued?
Yes and yes.
|
Franky Saken
Mafia Redux Phobia.
27
|
Posted - 2014.01.29 11:47:00 -
[419] - Quote
Just quoting myself in case this got buried in the night. It's a glitch with the scanning interface, can someone confirm it is a known bug?
|
Battle BV Master
Executor BV Sovereign Infinity
41
|
Posted - 2014.01.29 11:59:00 -
[420] - Quote
TigerXtrm wrote:RankOutsider wrote:standings are shown again in local!
mind you why did CCP introduce the capability to switch them off? I'm very much hoping this 'bug' was an experiment to see how people would react to the idea. As expected no-one in high sec or low sec cares and null sec is devided between 'THIS IS AWESOME' and 'OH GOD I CAN'T UNDOCK!'. This was a triumph.
High sec cares (anyone who is at war)
Low cares (FW needs the same mechanics)
Just cause you think a certain way dont sweep everyone in High and Low into your corner. I am on the High sec part of this and you Sir are wrong. Standings are vital to this game.
|
|
Tlat Ij
Hedion University Amarr Empire
62
|
Posted - 2014.01.29 12:00:00 -
[421] - Quote
Misunderstood Genius wrote:What's really annoying isn't the broken patch but the rage and hate of those never satisfied Very Important Customers who can't deal with a break from this game and wait till it's fixed. I hope these people unsub and never come back. OldWolf69 wrote:Misunderstood Genius wrote:What's really annoying isn't the broken patch but the rage and hate of those never satisfied Very Important Customers who can't deal with a break from this game and wait till it's fixed. I hope these people unsub and never come back. Yaeh, you're a misunderstood genius... also my Working Class Hero You guys ARE aware, I hope, that this is the ISSUES thread? You, know the place where people are SUPPOSED to complain? Right? |
Shanti
Eldorado Exploration Expedition
0
|
Posted - 2014.01.29 12:08:00 -
[422] - Quote
Still cannot apply Plex in game to train an avatar. You hit the confirm and nothing.
|
The SUP3RMAN
D3LTA FORC3
10
|
Posted - 2014.01.29 12:16:00 -
[423] - Quote
CCP Punkturis wrote:Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step. the salvage drones should be fixed, that much I know
Yes, let's focus on things like Salvage drones, when some people can't even log on to play because there is an error with jump gates and accel gates that turns your computer into a brick when you approach one. I can't even play the game because of stability issues, but at least salvage drones work. Priorities CCP. 1) Stability, 2) Functionality, 3) Bells & whistles
oh yeah, and because my game crashed at a jump gate, it continues to crash every time i try to log on because i warp from dead space right back to the same jump gate. I'm in a cycle of constant crashes the completely locks up my entire PC. D3LTA FORC3 CEO www.d3ltaforc3.com |
MaddogSuperior
The Peace Keepers
8
|
Posted - 2014.01.29 12:20:00 -
[424] - Quote
The SUP3RMAN wrote:CCP Punkturis wrote:Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step. the salvage drones should be fixed, that much I know Yes, let's focus on things like Salvage drones, when some people can't even log on to play because there is an error with jump gates and accel gates that turns your computer into a brick when you approach one. I can't even play the game because of stability issues, but at least salvage drones work. Priorities CCP. 1) Stability, 2) Functionality, 3) Bells & whistles oh yeah, and because my game crashed at a jump gate, it continues to crash every time i try to log on because i warp from dead space right back to the same jump gate. I'm in a cycle of constant crashes the completely locks up my entire PC.
Remember, CCP have stated many times before that changing one line of code which affects drones can break something else entirely, the code is a mess, they're doing the best they can with what they have. Give CCP a break, they're working on it.
Want it fixed faster, find the bugs, get the logs, post them. Only real way of helping, stop complaining and deal with it. |
Shanti
Eldorado Exploration Expedition
0
|
Posted - 2014.01.29 12:21:00 -
[425] - Quote
actually in game, in inventory, right click plex, activatie plex. addititional training. confirm doesn't do anything. |
Fozz iSpas
Abbas Santifico
3
|
Posted - 2014.01.29 12:23:00 -
[426] - Quote
The SUP3RMAN wrote:CCP Punkturis wrote:Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step. the salvage drones should be fixed, that much I know Yes, let's focus on things like Salvage drones, when some people can't even log on to play because there is an error with jump gates and accel gates that turns your computer into a brick when you approach one. I can't even play the game because of stability issues, but at least salvage drones work. Priorities CCP. 1) Stability, 2) Functionality, 3) Bells & whistles oh yeah, and because my game crashed at a jump gate, it continues to crash every time i try to log on because i warp from dead space right back to the same jump gate. I'm in a cycle of constant crashes the completely locks up my entire PC.
Here, have u set yer client to run in DX9 and not DX11? I was having the same crash issues post the update yesterday..crashing within a minute of the game loading every time...this change to downgrade the DX to DX9 has at least resolved that for now. |
William Prospero
University of Caille Gallente Federation
2
|
Posted - 2014.01.29 12:24:00 -
[427] - Quote
I think a notice should be put into the launcher about the DX11 issue and its workaround. I'm sure many players never read the forums and only encounter a non-working game, if they are affected by it. |
The SUP3RMAN
D3LTA FORC3
10
|
Posted - 2014.01.29 12:32:00 -
[428] - Quote
Fozz iSpas wrote:The SUP3RMAN wrote:CCP Punkturis wrote:Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step. the salvage drones should be fixed, that much I know Yes, let's focus on things like Salvage drones, when some people can't even log on to play because there is an error with jump gates and accel gates that turns your computer into a brick when you approach one. I can't even play the game because of stability issues, but at least salvage drones work. Priorities CCP. 1) Stability, 2) Functionality, 3) Bells & whistles oh yeah, and because my game crashed at a jump gate, it continues to crash every time i try to log on because i warp from dead space right back to the same jump gate. I'm in a cycle of constant crashes the completely locks up my entire PC. Here, have u set yer client to run in DX9 and not DX11? I was having the same crash issues post the update yesterday..crashing within a minute of the game loading every time...this change to downgrade the DX to DX9 has at least resolved that for now.
how do you even do that? D3LTA FORC3 CEO www.d3ltaforc3.com |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.29 12:36:00 -
[429] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
try running the game on direct x 9 instead of 11, get the launcher up, click the cog icon and do a little digging it's in there
|
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.29 12:37:00 -
[430] - Quote
SamuraiJack wrote:Rubicon 1.1. The Vilerat Memorial Edition
lmao SJ more like some of CCPs april fools patch leaked early :P |
|
Fozz iSpas
Abbas Santifico
3
|
Posted - 2014.01.29 12:39:00 -
[431] - Quote
The SUP3RMAN wrote:Fozz iSpas wrote:The SUP3RMAN wrote:CCP Punkturis wrote:Fozz iSpas wrote:We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step. the salvage drones should be fixed, that much I know Yes, let's focus on things like Salvage drones, when some people can't even log on to play because there is an error with jump gates and accel gates that turns your computer into a brick when you approach one. I can't even play the game because of stability issues, but at least salvage drones work. Priorities CCP. 1) Stability, 2) Functionality, 3) Bells & whistles oh yeah, and because my game crashed at a jump gate, it continues to crash every time i try to log on because i warp from dead space right back to the same jump gate. I'm in a cycle of constant crashes the completely locks up my entire PC. Here, have u set yer client to run in DX9 and not DX11? I was having the same crash issues post the update yesterday..crashing within a minute of the game loading every time...this change to downgrade the DX to DX9 has at least resolved that for now. how do you even do that?
In the top right corner (I think..working from memory here) of the launcher is a little icon that sets the preferences...it's in there. Deffo give this a try and leave on DX9 until you read here the DX11 issues are resolved I'd say... |
MaddogSuperior
The Peace Keepers
8
|
Posted - 2014.01.29 12:53:00 -
[432] - Quote
Direct X Fix
this help? |
Teh Minez0r
Legion of Mars
3
|
Posted - 2014.01.29 13:03:00 -
[433] - Quote
The Omni Tracking Links are completely borked. As soon as I activate them, my optimal range is lower than without. lol I guess the tracking speed is borked than aswell... |
diazz69
WeedfarmingPirates
14
|
Posted - 2014.01.29 13:06:00 -
[434] - Quote
So, why are there modifications to assault ships not listed in "changes", nor patch notes????
Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs? |
brammator
SUB ZERO. Legion of xXDEATHXx
97
|
Posted - 2014.01.29 13:17:00 -
[435] - Quote
Teh Minez0r wrote:The Omni Tracking Links are completely borked. As soon as I activate them, my optimal range is lower than without. lol
Well that's equivalent of beating someone with one of your hands tied back. At last, EVE has hardcore difficulty! |
Grog Maken
EVE University Ivy League
0
|
Posted - 2014.01.29 13:32:00 -
[436] - Quote
The "Attributes" tab for show info on planets is missing! I sure would like to see the radius of planets I've been checking out for PI. |
Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
|
Posted - 2014.01.29 13:32:00 -
[437] - Quote
diazz69 wrote:So, why are there modifications to assault ships not listed in "changes", nor patch notes????
Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs?
you are wrong, shown 1.1 traits and eft nov13 traits are the same 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
diazz69
WeedfarmingPirates
14
|
Posted - 2014.01.29 13:54:00 -
[438] - Quote
Tragot Gomndor wrote:diazz69 wrote:So, why are there modifications to assault ships not listed in "changes", nor patch notes????
Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs? you are wrong, shown 1.1 traits and eft nov13 traits are the same
are thinking of the NIGHTHAWK.... but ok then... can you show me where am i wrong??? since i cant find any information since odissey 1.0 patch notes... nor 1.1... nor 1.2... about assault ships... only found heavy assault ships and command ships... coud you be confused for a moment???? here, have the links:
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.1 http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.2 http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1 http://community.eveonline.com/news/patch-notes/patch-notes-for
and some graphic changes to the hawk: http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1
now, where was it announced please??? show me where i missed that information... |
Gilderan
Fascist Penguins of Purgatory
2
|
Posted - 2014.01.29 14:27:00 -
[439] - Quote
I have the same AMD crash issue on gate approach but funny enough only occurs when using my freighter on this account. My other accounts on the same rig no problem
Running this account on my laptop does not produce the problem - it runs and nvidea chipset.
The dx9 fix corrects the problem on my main PC. |
|
CCP TomA
C C P C C P Alliance
19
|
Posted - 2014.01.29 14:33:00 -
[440] - Quote
Grog Maken wrote:The "Attributes" tab for show info on planets is missing! I sure would like to see the radius of planets I've been checking out for PI.
It's being worked on, thanks! |
|
|
|
CCP Greyscale
C C P C C P Alliance
2001
|
Posted - 2014.01.29 14:34:00 -
[441] - Quote
From what I can tell looking briefly at our internal tools, the last time we altered the bonus on the Vengeance was here: http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1.1-1 |
|
Jason Atavuli
SA-Brotherhood WHYS0 Expendable
2
|
Posted - 2014.01.29 15:18:00 -
[442] - Quote
I should have posted this earlier, or maybe on the 28th, my DERP
EXEFile process seems to be chowing a few hundred MB more RAM than normal
I had 2 processes last night, 1 was somewhere in the 780MB bracket (they're normally around 620MB iirc) and the other was 890MB and making Windows cry - No really Win7 was p!ssing about "a process called EXEFile using too much memory..." and saying I should kill it.
Never seen 7 do that before it'd normally just grind the whole system to a halt and eventually crash trying to keep everything running *SLOW CLAP* for Microsoft
I'll admit that this is my fault, my head was somewhere up my a$$ as I used a 32-bit Win7 disk instead of a 64-bit one so I only have about 3.2GB effective use of my 32GB RAM, but I'm really scared of trying to reinstall EVE, it's been running flawlessly for almost 3 years . . .
Yeah I DERP a lot, side effect of having a job I guess - Just thought it might be helpful to mention that the process seems to be chowing about 15% more RAM after the patch, compared to the last time I took notice, which might well have been before Rubicon was deployed.
Dunno if anyone else has noticed anything like this.
PS I hope the POS thing wasn't fixed, I'd love to get a lossmail from a blue POS LOL Pretoria EVE meet 7 December 2013, Centurion Rugby Club.Bring & Braai, Cash Bar on site.-á-áMany thanks to-áthe Organisers, "Warpcore Stabilisers"-áDit gaan 'n lekker jol wees manne :D-á |
Darkblad
Hilfe is like Free Entertainment
97
|
Posted - 2014.01.29 15:18:00 -
[443] - Quote
diazz69 wrote:So, why are there modifications to assault ships not listed in "changes", nor patch notes????
Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs? In PyFa 1.1.18 (Rubicon 1.0) and EFT 2.22 (Rubicon 1.1): Hawk and Vengeance
Also up to Rubicon 1.0.4 (when traits were merged with the description) you can check for ship bonus changes here
Hawk and Vengeance EvE Infolinks-áGÇô Umfangreiche Sammlung von Links mit informationen ++ber EvE, inklusive Guides und Infos von mir selbst |
Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
|
Posted - 2014.01.29 15:21:00 -
[444] - Quote
Well, there are no changes to assault ship traits between Rubicon 1.0 and 1.1, other assault ship changes are like 1 year ago and i cant find those dev blogs anymore, cuz its a year ago. All i remember is, that ALL assault frigates got 1 extra bonus (like ROF) a while back. The nighthawk even got 50% more bonus in Odyssey 1.1 (dmg/rof 5% -> 7.5% per level).
And all that i found out by using the search function ;) 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
110
|
Posted - 2014.01.29 15:32:00 -
[445] - Quote
Hauling Hyena wrote:All Polymers were multiplied by 50, if I see it correctly, so stacks formerly worth 800m turned into 30b in value, all buy orders fulfilled within minutes, I think that'd be considered an exploit and probably justifies an emergency downtime very soon(ish) (tm).
train Basic Math III asap http://www.devilswarrior.info/kb |
Domitius Jaynara
Imperial Academy Amarr Empire
2
|
Posted - 2014.01.29 15:37:00 -
[446] - Quote
Domitius Jaynara wrote:Domitius Jaynara wrote:Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP? I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK.
Has this been fixed yet? |
diazz69
WeedfarmingPirates
14
|
Posted - 2014.01.29 15:46:00 -
[447] - Quote
Tragot Gomndor wrote:Well, there are no changes to assault ship traits between Rubicon 1.0 and 1.1, other assault ship changes are like 1 year ago and i cant find those dev blogs anymore, cuz its a year ago. All i remember is, that ALL assault frigates got 1 extra bonus (like ROF) a while back. The nighthawk even got 50% more bonus in Odyssey 1.1 (dmg/rof 5% -> 7.5% per level). And all that i found out by using the search function ;) damn.... well, another case like the kestrel i petitioned i guess.... but got ok after patch... it was like: Traits Caldari Frigate skill bonus per level: 5% bonus to Light Missile and Rocket damage 10% bonus to Missile velocity
and in isis is 5%bonus to kinetic Light Missile and Rocket damage 10%bonus to Light Missile and Rocket max velocity.....
well, it was my confusion probably... XD sorry for the bothering... |
Philyus
Merch Industrial Goonswarm Federation
0
|
Posted - 2014.01.29 16:07:00 -
[448] - Quote
The ESS isn't paying out the correct amount of LP. After an hour of ratting, I have received 64.3 million ISK and 1200 LP. Even at .15 LP per 1000 isk, I should expect to see 9645 LP. It seems to only be paying LP out on the bounty collected by the ESS.
Also, when first deploying the ESS, the bonus bounty system was working. After clicking "share all", it has now sat for 40 minutes without hitting 1% again. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
1
|
Posted - 2014.01.29 16:18:00 -
[449] - Quote
So I'm home with nothing to do today because apparently a chilly breeze out of the north is enough to cripple the mighty United States of America. I try to get some eve time in after yesterday's fiasco with Directx 11 not working for a wide variety of AMD card users.
(Read: Constant Display Driver Crashes only in EVE Online. )
Lo, there is a patch, maybe some fix, some happy in my otherwise droll day?
Nope. Now both DX9 and DX11 are having the same problems. This is 4 generations of AMD card users that can't access the game now.
Kind of important. Needs to be fixed. |
Shanti
Eldorado Exploration Expedition
0
|
Posted - 2014.01.29 16:23:00 -
[450] - Quote
CCP don't know what you did but THANK YOU. Plex seems to be working to assign training on toons that have the Plex training now.
|
|
Coiete
Terminal Viscosity Awkward. Silence.
16
|
Posted - 2014.01.29 16:25:00 -
[451] - Quote
As this isnt on the front page problem list I want to mention that the Omnidirectionals arent working as intended, they give no bonus to any drones when you look at show info, infact the range is reduced. This seems to be a universal problem. |
MaddogSuperior
The Peace Keepers
11
|
Posted - 2014.01.29 16:37:00 -
[452] - Quote
Shanti wrote:CCP don't know what you did but THANK YOU. Plex seems to be working to assign training on toons that have the Plex training now.
I informed GM Pyro and he informed the QA team, so I guess they fixed it. |
Dragoniq Skywalker
Belt Raiders
0
|
Posted - 2014.01.29 16:38:00 -
[453] - Quote
After downloading the patch, when I try to play from the launcher my games progress to the 'Logging In' screen and the progress bar runs out but nothing else happens1 Did reset launcher settings, tried DX 9 and not DX 11 but nothing changes. Please advise! |
Quindaster
Infernal Laboratory Infernal Octopus
104
|
Posted - 2014.01.29 16:41:00 -
[454] - Quote
CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not
Well, if you doesn't know how it works and when, I can offer you to register 14 days trial https://www.eveonline.com/start and try to PLAY THIS GAME, so maybe after 14 mining in noobship in belts or running L1 mission - you will know a little bit more how this game work and where is show info button and what it show and when. If you send me your e-mail, I can send you buddy invite link and you can try to PLAY this game 21 days!!! I hope for this time you will get a little bit more information, how we play this game.
And yes, drone attributes still not change if we activate Omnidirect links with scrips or without them.
P.S.: I'm sure most of CCP dev play WOW and World of Tanks and not EVE, for our money, and 99.99% of them doesn't have active payed account in EVE, for this they do absolutely crazy things and inject in game stupid ideas under effect of heavy drugs and not repair but, very important bugs, like overview problems when we jump to gate and all ships is gone and you see all objects from 300km view because of wrong loading camera after jump effect, and many other like crashing when you warp to a special amarr station.
|
|
CCP TomA
C C P C C P Alliance
20
|
Posted - 2014.01.29 17:11:00 -
[455] - Quote
Domitius Jaynara wrote:Domitius Jaynara wrote:Domitius Jaynara wrote:Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP? I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK. Has this been fixed yet? This has been fixed internally, should get deployed tomorrow! |
|
|
CCP TomA
C C P C C P Alliance
20
|
Posted - 2014.01.29 17:13:00 -
[456] - Quote
Philyus wrote:The ESS isn't paying out the correct amount of LP. After an hour of ratting, I have received 64.3 million ISK and 1200 LP. Even at .15 LP per 1000 isk, I should expect to see 9645 LP. It seems to only be paying LP out on the bounty collected by the ESS.
Also, when first deploying the ESS, the bonus bounty system was working. After clicking "share all", it has now sat for 40 minutes without hitting 1% again. We will look into it, thanks for the feedback! |
|
MarekCZE
The Chosen 0nes Mildly Sober
0
|
Posted - 2014.01.29 17:13:00 -
[457] - Quote
Quindaster wrote:CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not Well, if you doesn't know how it works and when, I can offer you to register 14 days trial https://www.eveonline.com/start and try to PLAY THIS GAME, so maybe after 14 mining in noobship in belts or running L1 mission - you will know a little bit more how this game work and where is show info button and what it shows and when. If you send me your e-mail, I can send you buddy invite link and you can try to PLAY this game 21 days!!! I hope for this time you will get a little bit more information, how we play this game. And yes, drone attributes still not change if we activate Omnidirect links with scrips or without them. P.S.: I'm sure most of CCP dev play WOW and World of Tanks and not EVE, for our money, and 99.99% of them doesn't have active payed account in EVE, for this they do absolutely crazy things and inject in game stupid ideas under effect of heavy drugs and not repair bugs, very important bugs, like overview problems when we jump to gate and all ships is gone and you see all objects from 300km view because of wrong loading camera after jump effect, and many other like crashing when you warp to a special amarr station.
i like you already o/ |
Farah Hinken
Umbrella Holding Inc Umbrella Chemical Inc
0
|
Posted - 2014.01.29 17:23:00 -
[458] - Quote
Since I haven't seen a dev answer about this issue I'll post about it.
My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed? |
RAIN Arthie
The Ascended Fleet Intrepid Crossing
221
|
Posted - 2014.01.29 17:28:00 -
[459] - Quote
Farah Hinken wrote:Since I haven't seen a dev answer about this issue I'll post about it.
My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed?
Same here. Omni's are supposed to active however really do nothing when turned on. |
zola chelsea
Lincoln Corporation
0
|
Posted - 2014.01.29 17:28:00 -
[460] - Quote
Keep getting lost connection socket closed since yesterday not be able to play more than 3 mins at a time,its starting to take the micky....
|
|
MaddogSuperior
The Peace Keepers
11
|
Posted - 2014.01.29 17:28:00 -
[461] - Quote
Farah Hinken wrote:Since I haven't seen a dev answer about this issue I'll post about it.
My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed?
This has been mentioned by people, I think it's fixed and deploying tomorrow, not 100% sure. |
Julien Brellier
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.01.29 17:58:00 -
[462] - Quote
New models have replaced some of the NPC structures in missions.
In some cases this results in 20-30 station models being on grid at the same time, overlapping each other and causing huge slowdown.
|
Kimo Khan
Blue Republic RvB - BLUE Republic
144
|
Posted - 2014.01.29 17:59:00 -
[463] - Quote
Bohneik Itohn wrote:So I'm home with nothing to do today because apparently a chilly breeze out of the north is enough to cripple the mighty United States of America. I try to get some eve time in after yesterday's fiasco with Directx 11 not working for a wide variety of AMD card users. (Read: Constant Display Driver Crashes only in EVE Online. ) Lo, there is a patch, maybe some fix, some happy in my otherwise droll day? Nope. Now both DX9 and DX11 are having the same problems. This is 4 generations of AMD card users that can't access the game now. Kind of important. Needs to be fixed.
Set your graphics settings to performance for the time being. May look like crap, but it allows you to play. |
Max Kolonko
High Voltage Industries Ash Alliance
376
|
Posted - 2014.01.29 18:20:00 -
[464] - Quote
still no info on Resistances non-available in COMPARE TOOL Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Calill Alabel
Nth column
0
|
Posted - 2014.01.29 18:55:00 -
[465] - Quote
RAIN Arthie wrote:Farah Hinken wrote:Since I haven't seen a dev answer about this issue I'll post about it.
My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed? Same here. Omni's are supposed to active however really do nothing when turned on.
Having the same issue. The Omni's are straight up broken and provide no bonuses at all. |
Black Arteum
Pancake Champions
0
|
Posted - 2014.01.29 19:13:00 -
[466] - Quote
I can't finish downloading a patch. I've managed to log on, undock, and then a crash followed by not being able to log back on |
Kerina Maulerant
University of Caille Gallente Federation
0
|
Posted - 2014.01.29 19:16:00 -
[467] - Quote
Just to add to the fun, I'm running EVE on a MacBook Pro with an NVIDIA GeForce 9400M card and it's crashing after selecting the character. I'm undocked and it seems to load ok for a few seconds then craps out. Completely unusable. |
Axena Vulvar
Warp to 100
0
|
Posted - 2014.01.29 19:29:00 -
[468] - Quote
Thanks for bringing the colortags back to chat but ....
Wrecks in overview and in space still don't have colortags independent to your "Apply to ships and drones only" selection or deselection.
Btw your forum has also a serious issue:
Quote:You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 197 seconds. Erm ..... my account is somewhat 30 months old even if i have never posted here before. |
May Ke
Watch It Burn The House Of Cards.
22
|
Posted - 2014.01.29 19:37:00 -
[469] - Quote
Confirming the DX11 bug still very much at large.
2 unplayable days.
SORT IT OUT.
Is the countdown on the front page counting down to a rollback?
As much as I hate to join in, can you reimburse us for loss of game time, give every account 48 hours of free game time (assuming that this is fixed by DT on the 30th. Big Assumption looking at the way things are going currently) Who? Me? |
Aerolynn Dallocort
Valor Evolved Order of Allied Knights
0
|
Posted - 2014.01.29 19:44:00 -
[470] - Quote
+1 for crash to desktop when warping
Just lost my ship because of it
Fix please |
|
Black Arteum
Pancake Champions
0
|
Posted - 2014.01.29 19:45:00 -
[471] - Quote
May Ke wrote:Confirming the DX11 bug still very much at large.
2 unplayable days.
SORT IT OUT.
Is the countdown on the front page counting down to a rollback?
As much as I hate to join in, can you reimburse us for loss of game time, give every account 48 hours of free game time (assuming that this is fixed by DT on the 30th. Big Assumption looking at the way things are going currently)
I'd take 48 of game time, and throw in some skill points while they're at it. I'm not going to be able to update my skill queue tonight and that's solid 13 hour of time that I can't put anything in. I'm sure some people have already lost 2 days of training. Think of the poor newbies |
Argalas Far
Patriots and Tyrants The Volition Cult
0
|
Posted - 2014.01.29 20:00:00 -
[472] - Quote
Feius Vater wrote:I'm getting the following Launcher error (always): http://pastebin.com/rTsuMWBtAnd then, if I try to use "repair.exe", I'm getting the following (always): 1- "A newer version is available, do you wish to update?" (click yes); 2- "See the logfile 'C:\Users\...\AppData\Local\Temp\...\repair.exe.log" for details; 3- Pastebin for the above logfile: http://pastebin.com/gNYELB3U
Have exactly the same problem. Can provide logs:
1) Launch error http://pastebin.com/ssHtmp5h 2) Repair error http://pastebin.com/Lz4aRbVA
Any fix till now? Cannot find any trace of it. |
Weichei McQuienn
University of Caille Gallente Federation
0
|
Posted - 2014.01.29 20:08:00 -
[473] - Quote
Well, my launcher locks up (did before patch and had a support ticket for that with was closed without success). Tried the repair tool but that stops downloading at file 6/7 at about 149MB everytime, so that won't work. I tried this 6 times to no avail.
I've uninstalled the game and am in the middle of re-installing it from scratch. Don't know if that's going to help with everything else on this forum, but it's the best I can do at the moment.
|
sarah dantai
Culper Ring
0
|
Posted - 2014.01.29 20:29:00 -
[474] - Quote
im geting massive issues with dx11 graphic problems.even after a completely windows rienstall and installing onto a new system its the shadows they are triangles :/ also i have an asus/amd 7770 2gb
i have bigger issues with sounds disapearing explosions overrideing eachother iv got the latest sound drivers for my motherbaurd. and even beofre the rienstall it was a problem same as direct x 11 problem is im on practical a new computer wiht new drivrs. with nothing but eve online on the hardrive. :/
|
Bones Dadunur
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.29 20:43:00 -
[475] - Quote
While scanning planets for resources, nothing happens while clicking through the seperate resources, just stays same as no filter or as on build tab. Does not show where the resources are.
Forget it, silly scanners reset to no resource was showing. lol my bad. |
Jatok Reknar
The Legion of Spoon Curatores Veritatis Alliance
0
|
Posted - 2014.01.29 20:55:00 -
[476] - Quote
I figured I will just mention the Omnidirectional problem here again with details on how to reproduce it, since I don't see it in the list of "Known issues". It is unclear whether the module is just not working at all or if this is just a problem with updating the drone attributes correctly when these modules are *active*.
Steps (in case it helps) - Undock, right click on your Garde II (for example) in drone window and check info. You see 30 km optimal. - Activate Omni and recheck. The stats do not update. - The new active module also has no visual effect similar to the tracking computer. (intended behavior?)
|
I am disposable
Republic University Minmatar Republic
93
|
Posted - 2014.01.29 20:59:00 -
[477] - Quote
helana Tsero wrote:Where is the option to turn off dust clouds ?
Wasnt this coming in 1.1 ?
cant see it in settings windows ?
I'm wondering the same thing. I was actually really excited about that change and apparently it was an empty promise. |
Feer Truelight
193
|
Posted - 2014.01.29 21:41:00 -
[478] - Quote
If you want to preview the Nestor, it says: "Caldari - Battleship (1.467 M Long Axis)". Shoud be SoE EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Selene Ionara
Human Sacrifice for Dummies
0
|
Posted - 2014.01.29 21:44:00 -
[479] - Quote
Confirming DX11 bug. XFX AMD HD 6950 modded to 6970, 16Gb Ram, i5 2500K @ 4*3,9Ghz, Win 7 x64. Crashes only appear while "changing environment" for me: changing solar system, undocking, that stuff.
I also haveto report huge (read: ~0.5 sec) input lags including a semi-freezing client each and every time the reload timer of a weapon is finished. Likely not patch related, I think it was already there before. This is especially annoying on vessels that switch ammo often.
I will probably not buy new plexes until the issues are resolved, as I can't play the game right now. Please update us on the status. Thanks!
Good luck finding the sources. I hope to see you soon in space. |
Tomi Crendraven
De perdidos al rio DARKNESS.
0
|
Posted - 2014.01.29 22:24:00 -
[480] - Quote
The Launcher stops at this point:
(3/4): APPLYING EVE_ONLINE_681196-709728_WIN.PATCH: 100.0%
and stay there.
I have reinstalled the EVEOnlineLauncher_2_1_655130, I tried to clean the cache data. But , again and again, the process stops. Two days lost.
|
|
Jack Hostone
0
|
Posted - 2014.01.29 22:25:00 -
[481] - Quote
Having major issues with my HD Radeon 6770, changing systems is now 100% pausing my game each time for 15 seconds, and warping leads to 50% of the time landing on a gate before being glitched 100-375 Km off of the gate. No bueno.
Hope this is resolved soon. |
Gabriel Baum
Pegasus Mining and Logistics Panda Cave
11
|
Posted - 2014.01.29 22:31:00 -
[482] - Quote
I've just been mining in a Venture and noticed that when I pan the camera into the stream of the mining lasers, it cuts short the laser stream graphic so it only extends a short way from the ship and then disappears. |
Ahnor Redgail
Volition Cult The Volition Cult
1
|
Posted - 2014.01.29 22:57:00 -
[483] - Quote
Gabriel Baum wrote:I've just been mining in a Venture and noticed that when I pan the camera into the stream of the mining lasers, it cuts short the laser stream graphic so it only extends a short way from the ship and then disappears.
I have the same issue in a Retriever |
Asunori
Native Freshfood Minmatar Republic
0
|
Posted - 2014.01.29 23:17:00 -
[484] - Quote
Jack Hostone wrote:Having major issues with my HD Radeon 6770, changing systems is now 100% pausing my game each time for 15 seconds, and warping leads to 50% of the time landing on a gate before being glitched 100-375 Km off of the gate. No bueno.
Hope this is resolved soon.
I have same issue. Graphics driver crashes and then recovers, mostly. Other times whole client crashes. Only happens in Eve and only happens since latest patch. Makes the game unplayable, loosing ships etc. Fix it. |
Moor Deybe
Delusional Aspirations Of Grandure
26
|
Posted - 2014.01.29 23:20:00 -
[485] - Quote
My jump clone has lost its implants. Slots 1-5 Standard
IIRC I did see someone else mention this near the start of this thread.
No rush on this one, just put it on the list and spend time on the people who can't get into the game or are experiencing crashes.
Thanks.
|
Jureth22
Vanguard Frontiers Black Legion.
155
|
Posted - 2014.01.29 23:26:00 -
[486] - Quote
i am getting so tired of client getting stuck and needing to force shut it down. |
Desmond Lewis
7th Dynasty Technologies
0
|
Posted - 2014.01.30 00:27:00 -
[487] - Quote
nvm. dev addressed my concern in my post. :D |
Rekkr Nordgard
The Ardency of Faith
366
|
Posted - 2014.01.30 01:01:00 -
[488] - Quote
A third of the time I come out of warp since the patch I get the following and then the client crashes:
Quote:Runtime Error!
Program: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe
abnormal program termination
Never happened before Rubicon 1.1. |
Madbuster73
RED SQUAD
93
|
Posted - 2014.01.30 01:06:00 -
[489] - Quote
I can not contract my archon to my alt that is docked in the same station
it says I dont have acces to it and I am not piloting it....
its in a low-sec station and yes, ofcourse im not piloting it when I am contracting it from space....
|
Camladar
Iridescent Space Creatures
3
|
Posted - 2014.01.30 02:01:00 -
[490] - Quote
Rekkr Nordgard wrote:A third of the time I come out of warp since the patch I get the following and then the client crashes: Quote:Runtime Error!
Program: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe
abnormal program termination Never happened before Rubicon 1.1.
From previously in this thread, try starting the client in DX9 mode vs. DX11 (cog icon in upper right corner of launcher). Some have said this works, but I'm one of a couple that still have crashes on DX9.
Also, I was able to relieve the crash by having the map (solar or system) open while travelling. Seems that if the ships/assets aren't being rendered, there's no crash. |
|
Masked Manhunter
SVER Bloodpack Insidious Empire
20
|
Posted - 2014.01.30 02:24:00 -
[491] - Quote
Optimal range boost still not showing on info after scripting omnis.
Hoping there will be a fix soon. Thx. |
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.01.30 02:26:00 -
[492] - Quote
Turning on/off bastion still causes missiles on the Golem to mysteriously cause no harm. I've sent several bug reports already, brought it up here on the forums in Issues and Workarounds, it's been there since November. The bug itself is a little more than an annoyance, but it's pretty ridiculous that you guys have yet to fix a simple bug and then proceed to bury it with a point patch riddled with more bugs two months later. |
Smalltimer
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.30 03:38:00 -
[493] - Quote
This update is crashing my computers!!! Tried with two machines, same ****. - Video card errors.
AMD/ATI 7800 series.
Everything worked fine before update. No turning back? |
triQshot81
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.01.30 03:38:00 -
[494] - Quote
EVE is still crashing when warping to a secure container and logging in another character. Duel boxing is horrible, the game is crashing my gfx card and doing a reboot of the game. Sometimes the game completely shuts down, forcing me to hard boot it. I have tried DX9 vs DX11, still having the same problem.
Running a ATI Radeon HD5870. |
Fix Lag
760
|
Posted - 2014.01.30 04:34:00 -
[495] - Quote
If you load the PI screen while your characters are in combat, your weapons do not automatically reload. CCP mostly sucks at their job, but Veritas is a pretty cool dude. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8868
|
Posted - 2014.01.30 05:38:00 -
[496] - Quote
James Amril-Kesh wrote:Ship bay configuration doesn't appear to work (i.e. configuring fleet hangar or ship maintenance bay for fleet or corp access). I click the icon to allow access but the icon doesn't turn green. I haven't yet tested if the access actually changes.
EDIT: Seems to work fine, that was just a fluke earlier I guess. Will repost if it happens again. Yeah, it happened again. My EVE Videos 59-15 |
James Amril-Kesh
4S Corporation Goonswarm Federation
8868
|
Posted - 2014.01.30 05:40:00 -
[497] - Quote
I am disposable wrote:helana Tsero wrote:Where is the option to turn off dust clouds ?
Wasnt this coming in 1.1 ?
cant see it in settings windows ? I'm wondering the same thing. I was actually really excited about that change and apparently it was an empty promise. It's tied to the effects checkbox, because CCP thought that was a good idea for some reason. My EVE Videos 59-15 |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
75
|
Posted - 2014.01.30 05:47:00 -
[498] - Quote
Nooget wrote:Patcher is driving me nuts. Incredibly slow download rate, and it keeps randomly crashing... after wasting yet another hour watching it crawl. Looks like this: http://oi57.tinypic.com/2wlx0jp.jpg
Yup, I'm experiencing the pathetic download speed as well. And it's caused me to miss a very important OP... wonderful CCP, you're not only costing me game time, but ISKies as well.
My internet shows perfect regular speeds. It's definitely the download client you have... I'm in the states... does that have anything to do with it? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Highfield
Vanishing Point. The Initiative.
51
|
Posted - 2014.01.30 09:32:00 -
[499] - Quote
Highfield wrote:I noticed this morning that settings in the Industry UI don't persist anymore. Example: when I choose to view corporation production lines in the same solarsystem, the game used to remember that. Now I have to select it again every time I open the window. Kind of annoying.
I know that CCP Karkur is courting the industry UI atm, and I fully expect her to succeed and make sweet little babies with it. Meanwhile, could you please see if this change can be fixed?
Polite bump :) |
Ahnor Redgail
Volition Cult The Volition Cult
1
|
Posted - 2014.01.30 10:07:00 -
[500] - Quote
Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. |
|
Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
43
|
Posted - 2014.01.30 11:40:00 -
[501] - Quote
Ahnor Redgail wrote:Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was.
Nope, game still crashes.
Not noticing much of anything. "It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
|
May Ke
Watch It Burn The House Of Cards.
22
|
Posted - 2014.01.30 13:29:00 -
[502] - Quote
Patch notes for EVE Online: Rubicon 1.1.2 Released on Wednesday, January 30th 2014
FIXES
Modules
Fixed an issue that prevented overloading some module while warping.
UI
The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).
SO WHAT ABOUT THE GAME CRASHING CONSTANTLY? THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE. DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.
YOU DESPERATELY NEED TO FIX THIS!!
Devs have been VERY quiet on this topic.
I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.
CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.
(now I start sending petitions every 10 minutes)
Who? Me? |
Argalas Far
Patriots and Tyrants The Volition Cult
0
|
Posted - 2014.01.30 13:53:00 -
[503] - Quote
Argalas Far wrote:Feius Vater wrote:I'm getting the following Launcher error (always): http://pastebin.com/rTsuMWBtAnd then, if I try to use "repair.exe", I'm getting the following (always): 1- "A newer version is available, do you wish to update?" (click yes); 2- "See the logfile 'C:\Users\...\AppData\Local\Temp\...\repair.exe.log" for details; 3- Pastebin for the above logfile: http://pastebin.com/gNYELB3U Have exactly the same problem. Can provide logs: 1) Launch error http://pastebin.com/ssHtmp5h2) Repair error http://pastebin.com/Lz4aRbVAAny fix till now? Cannot find any trace of it.
Sorry for double-posting but still cannot enter the game. Am getting an error during the update which leads to the error log with 'OK' and 'Enter EVE' buttons. Upon clicking the latter I am forwarded to the internal login screen where I am being told that I need to upgrade. This upgrade also ends up in a error message. Repairing the client ends up in a error message as well. I can provide logs on request.
Read all the posts of people experiencing similar/the same problems and tried to apply the same fixes:
1) deleting checksum - did not work, 2) deleting cache files - did not work, 3) repairing client - did not work, 4) reinstalling game client - tried it twice with little to none success (for a time the game let me in yesterday evening despite an error message during the update; today it does not anymore).
Would appreciate any help. |
Highfield
Vanishing Point. The Initiative.
51
|
Posted - 2014.01.30 13:55:00 -
[504] - Quote
May Ke wrote: Patch notes for EVE Online: Rubicon 1.1.2 Released on Wednesday, January 30th 2014
FIXES
Modules
Fixed an issue that prevented overloading some module while warping.
UI
The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).
SO WHAT ABOUT THE GAME CRASHING CONSTANTLY? THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE. DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.
YOU DESPERATELY NEED TO FIX THIS!!
Devs have been VERY quiet on this topic.
I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.
CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.
(now I start sending petitions every 10 minutes)
umad bro? I'm quite sure you don't even notice the difference between DX9 and DX11, because there is none at the moment. So don't get you knickers in a twist, keep calm and carry on.
I'm running AMD cards, and I have no issues whatsoever no matter how many clients I start. Apparently it's a little harder than just some weird generic bug or all AMD users would ve had issue right?
Before you start accusing CCP of being an embarrasment to the industry, try to name some developers that come even close to what CCP did with Eve...
It can be better, sure, but your reaction is just completely missing its mark. |
MarekCZE
The Chosen 0nes Mildly Sober
0
|
Posted - 2014.01.30 14:01:00 -
[505] - Quote
May Ke wrote: Patch notes for EVE Online: Rubicon 1.1.2 Released on Wednesday, January 30th 2014
FIXES
Modules
Fixed an issue that prevented overloading some module while warping.
UI
The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).
SO WHAT ABOUT THE GAME CRASHING CONSTANTLY? THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE. DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.
YOU DESPERATELY NEED TO FIX THIS!!
Devs have been VERY quiet on this topic.
I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.
CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.
(now I start sending petitions every 10 minutes)
maybe all people should write petition every 10 minutes about this i know it will not help to anything cuz they never help on support but atleast spam them :p imo this lead to same hole where lie down all great stuidos what EA have killed... and id doesnt matter if CCP killing our selfs or SONY is behind this... |
Chilli Winter
Cynosural Edge Yulai Federation
0
|
Posted - 2014.01.30 14:56:00 -
[506] - Quote
AMD here, R9 280X, catalyst 13.12 and it run DX11 for 3 clients in full options at same time, and have NO bug. It's just fine for me. So hope they will find where the bug is for those who have the bug.
But I can imagine how painfull it is, both side, players and CCP. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.30 16:01:00 -
[507] - Quote
Ahnor Redgail wrote:Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. I have no engine sound at all. |
Vila eNorvic
Aliastra Gallente Federation
34
|
Posted - 2014.01.30 16:10:00 -
[508] - Quote
Please fix the solar system map.
Previously it would open showing a general view of the whole local system.
Now it opens showing an extreme zoomed-in view.
Having to pull the zoom back to an overall view every time is very annoying.
This bug was reported in the original Rubicon issues thread but, despite being bumped, it didn't even receive the basic courtesy of a Dev acknowledgement. |
Kaddiska
O-NIWABAN
11
|
Posted - 2014.01.30 16:34:00 -
[509] - Quote
Active ship's name gets reset when docking in stations. |
Nimrodion
Globaltech Industries Yulai Federation
22
|
Posted - 2014.01.30 16:44:00 -
[510] - Quote
Drone info window no longer shows the total training time required to use them:
http://www.dodaj.rs/f/g/hp/1muyYmd1/drones1.png |
|
Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
45
|
Posted - 2014.01.30 17:50:00 -
[511] - Quote
I'm running an ATI ASUS 5970, game crashes.
I used to run three clients at full graphic simultaneously with maybe a spot of stickiness on occasion.
Yesterday I jumped in system, crashed. Every time I log back in, I crash. All my other toons work fine though.
I am fairly certain the problem does not lay in the realm of ATI vs AMD.
Something else is afoot. "It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
|
Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
45
|
Posted - 2014.01.30 18:22:00 -
[512] - Quote
Chilli Winter wrote:But I can imagine how painfull it is, both side, players and CCP.
The game is not so important to me that I cannot go a few days without playing. I just have a hard time believing this sort of thing would occur. I have programmed, I am aware all kinds of bizarre things can happen. I am more curious to see what sort of internal controls CCP has, I would be curious to review their quality documents.
I don't know what happened, I am not pointing fingers. I just don't understand the chain of events which leads to such a thing.
Things do have bugs, but the can be deployed successfully. At the very least you can wait for success before announcing it. I work in biotech, pharmaceuticals. People take for granted that one Tylenol, no matter where it is in the world, will be exactly identical to another Tylenol of the same labeling. How is this done? Painstaking QA backed up by the threat of prison for those who falsify or are criminally negligent. l. Yes, batches go bad. We catch that. I won't say things don't slip through on occasion when it comes to the industry as a whole, the FDA has stomped more than one company. I cannot speak for the whole world mind you, I work under American and European standards of manufacture.
Iceland is part of Europe, however; or at least this is how people identified when I lived there. I am sure Iceland is aware of quality control standards. In fact, I know they are. That was a sarcastic quip if you are getting lost. This is game code. Yes, coding is a science, even an art, but it is less complicated than chemistry. Still, I am certain there are quality control systems in place for deploying code.
What kills companies a lot of the time is owners who do not know when to step back. I am speaking in general terms now, I don't have a list of positions and responsibilities for CCP. I don't have all the information a reasonable person should need to pass judgment. Maintaining creative control is one thing, but running a corporation is another. There is a point people need to step back and hire qualified people with the training and experience required for growth. Perhaps this is at the root of CCP's problem, perhaps not.
That said, I will do more than *****. If someone at CCP would like to contract someone to review, revise, or even establish a quality control system, my associates I could do so. I am committed to Harvard at the moment, but I will have time in the summer.
I think what CCP really needs is competition, however. The hard truth is is that they have a unique game; they have cornered this little niche of the gaming market. Really, they can run whatever **** show they want and people will still play, will still buy plex, even if they ***** to the high heavens the whole time. There is no real motivation, other than personal pride, which would propel change.
But what do I know?
Shall I check back in a week?
I looked at my support ticket. The only change i saw was the addition of a close tab. I wonder if that is a hint?
I also noticed that CCP will be migrating data to a test server to find bugs: http://community.eveonline.com/news/news-channels/eve-online-news/universe-data-migration-test-on-singularity
Are we not finding enough bugs in the regular universe? Shouldn't you test data before it is deployed? Or are the players the quality department you don't want to hire? It is truly a unique system, charge people to play, then sucker them into doing your trouble shooting. I commend you.
In the meantime, could someone maybe move my character into the next system so I can play? "It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
|
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.30 19:16:00 -
[513] - Quote
Again: The updates revert the launcher settings to DX11. 1.1.1 did. 1.1.2 did so again.
The effect: Game crashes on warp, the graphics driver crashes, other programs using the graphics driver crash.
If it is going to take a long time to fix this awful graphics bug--as in longer than the next update--can we at least have the launcher remember its setting? |
Pufferfish Lemoncurry
Shadow Runners. The Fire Nation Syndicate
2
|
Posted - 2014.01.30 19:34:00 -
[514] - Quote
William Prospero wrote:Again: The updates revert the launcher settings to DX11. 1.1.1 did. 1.1.2 did so again.
The effect: Game crashes on warp, the graphics driver crashes, other programs using the graphics driver crash.
If it is going to take a long time to fix this awful graphics bug--as in longer than the next update--can we at least have the launcher remember its setting?
This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since. |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.30 19:58:00 -
[515] - Quote
Pufferfish Lemoncurry wrote:This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since.
I also have a Steam install. |
Asunori
Native Freshfood Minmatar Republic
0
|
Posted - 2014.01.30 20:06:00 -
[516] - Quote
William Prospero wrote:Pufferfish Lemoncurry wrote:This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since. I also have a Steam install.
I'm just thinking out loud. Do you have user rights in your steamfolder/Eve-folder? Coz if you don't, the settings might not get saved. Right-click folder, go to security and click your name, should have Full Access (and no read-only preferable). |
Kristalll
Valkyrie Professional Resources I Whip My Slaves Back and Forth
10
|
Posted - 2014.01.30 20:07:00 -
[517] - Quote
I have an AMD 7670 and I updated to the 13.1 beta drivers and have no longer had the crashing issue when landing out of warp. |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.30 20:24:00 -
[518] - Quote
Asunori wrote:Do you have user rights in your steamfolder/Eve-folder? Coz if you don't, the settings might not get saved. Right-click folder, go to security and click your name, should have Full Access (and no read-only preferable).
I really shouldn't have to change the security settings for the program files folder for the game to work. I have unmodified settings and everything else updates and overwrites as it should, this game included.
Kristalll wrote:I have an AMD 7670 and I updated to the 13.1 beta drivers and have no longer had the crashing issue when landing out of warp.
The 13.1 drivers are really old and not available for me at their site. Did you mean 13.11 beta? That's older than 13.12. I feel it would be irritating beyond belief to start experimenting with installing old drivers to get around a problem caused by Rubicon 1.1. |
Kristalll
Valkyrie Professional Resources I Whip My Slaves Back and Forth
10
|
Posted - 2014.01.30 20:39:00 -
[519] - Quote
13.11 yes.
The newest ones. Hence "beta" driver. |
Rhamnousia Nosferatu
Marooned
1
|
Posted - 2014.01.30 21:16:00 -
[520] - Quote
As some people in this thread have already stated, I seem to be getting runtime error crashes post Rubicon 1.1 They usually occur when ship exits warp or jumps gate, not too often, but often enough to be annoying. Not sure if it has anything to do with it but I'm multiboxing too (usually just one client crashes).
EDIT: I'm running client in DX9, so its not DX11 related. |
|
Rekkr Nordgard
The Ardency of Faith
366
|
Posted - 2014.01.30 21:25:00 -
[521] - Quote
Camladar wrote:Rekkr Nordgard wrote:A third of the time I come out of warp since the patch I get the following and then the client crashes: Quote:Runtime Error!
Program: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe
abnormal program termination Never happened before Rubicon 1.1. From previously in this thread, try starting the client in DX9 mode vs. DX11 (cog icon in upper right corner of launcher). Some have said this works, but I'm one of a couple that still have crashes on DX9. Also, I was able to relieve the crash by having the map (solar or system) open while travelling. Seems that if the ships/assets aren't being rendered, there's no crash.
I'm running DX9, so that's not the issue in this case.
The problem seems to primarily happen to me when I'm in a blockade runner. |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
|
Posted - 2014.01.30 21:26:00 -
[522] - Quote
Stated this earlier. Still haven't gotten a response.
For the Scimitar
Logistic Bonuses (per skill level): 10% bonus to REMOTE SENSOR BOOSTER effectiveness
Minmatar Cruiser Bonuses (per skill level): 150% bonus to REMOTE SHIELD BOOSTER and REMOTE SENSOR BOOSTER range
For the Oneiros
Gallente Cruiser Bonuses (per skill level): 150% bonus to REMOTE SHIELD BOOSTER and REMOTE SENSOR BOOSTER range
Logistic Bonuses (per skill level): 10% bonus to REMOTE SENSOR BOOSTER effectiveness
Before the patch it said this only in ISIS. Taking the ships out into space it for sure gives bonuses to the REMOTE TRACKING LINKS. Not sensor boosters. Now on ISIS and show info on the ships it says sensor booster. As a logistic pilot I think this is something that needs to be changed. Cause it freaked me out the first time I saw it. |
Meandering Milieu
FML LLC
0
|
Posted - 2014.01.30 21:45:00 -
[523] - Quote
Not actually sure if a problem or not, but after I woke up today I went to log on and got a message saying there was a new patch. ( I had already downloaded the main 1.1 patch. )
Client installs, get error. Told to run repair too. Run repair tool, get this:
Quote:DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: fatal region error detected; run recovery') Total Runtime: 0h02m30s
Don't really know what a recovery tool is since the only one I've ever seen is the repair tool. After this it let me log in with no issues, though I admit I am squeamish to go out and do anything. |
Rhamnousia Nosferatu
Marooned
1
|
Posted - 2014.01.30 21:55:00 -
[524] - Quote
Rekkr Nordgard wrote:The problem seems to primarily happen to me when I'm in a blockade runner.
Ok, this seems to be a common theme. My char was also in a blockade runner. Prowler, more precisely.
|
Asunori
Native Freshfood Minmatar Republic
0
|
Posted - 2014.01.30 22:02:00 -
[525] - Quote
Rhamnousia Nosferatu wrote:Rekkr Nordgard wrote:The problem seems to primarily happen to me when I'm in a blockade runner. Ok, this seems to be a common theme. My char was also in a blockade runner. Prowler, more precisely.
I don't own a blockade runner. I was in a Claw when the gfx driver crashed and after a jumps, the game. |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.30 22:07:00 -
[526] - Quote
Kristalll wrote:13.11 yes.
The newest ones. Hence "beta" driver.
Actually it's "beta" as in not quite finished. 13.12 is 15 days newer.
Stupidly, I didn't have the latest drivers. I thought I did, but I remembered wrong. So I installed them, and:
Crash.
No help there. DX9 works fine for me though. |
Rommiee
Mercury Inc.
687
|
Posted - 2014.01.30 22:33:00 -
[527] - Quote
Rhamnousia Nosferatu wrote:As some people in this thread have already stated, I seem to be getting runtime error crashes post Rubicon 1.1 They usually occur when ship exits warp or jumps gate, not too often, but often enough to be annoying. Not sure if it has anything to do with it but I'm multiboxing too (usually just one client crashes).
EDIT: I'm running client in DX9, so its not DX11 related.
I am geting random client lockups (DX9) which never happened before this awesome patch. Its an ATI card issue regardless of whether its set to DX9 or DX11.
Nothing has been mentioned by a Dev for ages about this, so its safe to say that they are ignoring it or forgotten about it. Color me surprised. |
Einnod Okrad
Sturmgrenadier Inc
0
|
Posted - 2014.01.30 22:50:00 -
[528] - Quote
Game locks up when the image appears after selecting character. I receive a message that my graphics driver has encountered a problem. Only started doing this since 1.1 was released. Running DX11 on an AMD R9 290. Worked perfectly fine before latest patch. |
Shinah Myst
SoT DarkSide.
27
|
Posted - 2014.01.30 23:32:00 -
[529] - Quote
Einnod Okrad wrote:Client is crashing randomly. I receive notification that my display driver has stopped responding but has been recovered. I have to use the task manager to end the game. When I log into a character that is in a station it doesn't tend to happen. When I disembark it will crash at some point within a minute or two. I have another character that when I log in he's in his ship already and the game crashes almost immediately with the same display driver message.
This problem manifested with the 1.1 patch and did not exist before it.
AMD R9 290. Running DX11
Same here. |
C 2 K
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.31 00:24:00 -
[530] - Quote
Reposting for visiblity
Omnidirectional Mod not updating drone show info stats https://forums.eveonline.com/default.aspx?g=posts&t=316300&find=unread |
|
triQshot81
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.01.31 01:06:00 -
[531] - Quote
Rekkr Nordgard wrote:
The problem seems to primarily happen to me when I'm in a blockade runner.
Same, most of the crashes occur while in a prowler.
|
Justin Cody
AQUILA INC Verge of Collapse
71
|
Posted - 2014.01.31 01:14:00 -
[532] - Quote
obviously this is a conspiracy between NVIDIA and CCP to get people off of radeons because of lazy coders. oh and somehow the people working in QA don't have radeon systems to test dx11 clients on. That is the only way something like this would escape their reviews.
/tin foil hat //its'th a conspiwacy! |
Cassie Helio
Push Industries Push Interstellar Network
0
|
Posted - 2014.01.31 01:21:00 -
[533] - Quote
I believe I found a bug with the camera tracking system. Whenever I click on a group of celestials and the camera starts to move towards the objects, they stay in the same position on camera relative to my original point of view. For example: There is a group of a stargate, planet, and customs office all grouped right on top of each other and they appear 45 degrees above my current center point of view. When I click them, the camera moves but they stay 45 degrees above my center point of view although the camera moved to center on the celestials.
If I do this with a single object it behaves as expected, the camera centers on the celestial and the icon moves to the center of my camera view. |
Shinah Myst
SoT DarkSide.
27
|
Posted - 2014.01.31 01:24:00 -
[534] - Quote
BTW how CCP is going to compensate the money I paid for the game I can't play? |
Erasmus Phoenix
Balls to the Walls No Response
46
|
Posted - 2014.01.31 02:02:00 -
[535] - Quote
Cassie Helio wrote:I believe I found a bug with the camera tracking system. Whenever I click on a group of celestials and the camera starts to move towards the objects, they stay in the same position on camera relative to my original point of view. For example: There is a group of a stargate, planet, and customs office all grouped right on top of each other and they appear 45 degrees above my current center point of view. When I click them, the camera moves but they stay 45 degrees above my center point of view although the camera moved to center on the celestials.
If I do this with a single object it behaves as expected, the camera centers on the celestial and the icon moves to the center of my camera view.
Do you still have your mouse on the objects that you clicked on? the 'unstacking' of close together objects when you hover over one of them can have odd results when the camera moves. You don't see this normally, because you have to move the mouse off the stack in order to move the camera, but the tracking camera will mean that the stuff you've clicked on might still be getting held in place on your screen by your mouse being over one of them.
Might not be the issue, but I was seeing something similar and it was caused by this. |
Cassie Helio
Push Industries Push Interstellar Network
0
|
Posted - 2014.01.31 02:13:00 -
[536] - Quote
Erasmus Phoenix wrote:Cassie Helio wrote:I believe I found a bug with the camera tracking system. Whenever I click on a group of celestials and the camera starts to move towards the objects, they stay in the same position on camera relative to my original point of view. For example: There is a group of a stargate, planet, and customs office all grouped right on top of each other and they appear 45 degrees above my current center point of view. When I click them, the camera moves but they stay 45 degrees above my center point of view although the camera moved to center on the celestials.
If I do this with a single object it behaves as expected, the camera centers on the celestial and the icon moves to the center of my camera view. Do you still have your mouse on the objects that you clicked on? the 'unstacking' of close together objects when you hover over one of them can have odd results when the camera moves. You don't see this normally, because you have to move the mouse off the stack in order to move the camera, but the tracking camera will mean that the stuff you've clicked on might still be getting held in place on your screen by your mouse being over one of them. Might not be the issue, but I was seeing something similar and it was caused by this.
No I don't have my mouse still hovering over the objects. Once I click again in space the objects move the correct position. It does not behave that way when it is a single object. Good observation though. It is most noticeable when the objects are off screen (mean they are on the border of your screen). |
Erasmus Phoenix
Balls to the Walls No Response
46
|
Posted - 2014.01.31 02:32:00 -
[537] - Quote
Cassie Helio wrote:Erasmus Phoenix wrote:Cassie Helio wrote:I believe I found a bug with the camera tracking system. Whenever I click on a group of celestials and the camera starts to move towards the objects, they stay in the same position on camera relative to my original point of view. For example: There is a group of a stargate, planet, and customs office all grouped right on top of each other and they appear 45 degrees above my current center point of view. When I click them, the camera moves but they stay 45 degrees above my center point of view although the camera moved to center on the celestials.
If I do this with a single object it behaves as expected, the camera centers on the celestial and the icon moves to the center of my camera view. Do you still have your mouse on the objects that you clicked on? the 'unstacking' of close together objects when you hover over one of them can have odd results when the camera moves. You don't see this normally, because you have to move the mouse off the stack in order to move the camera, but the tracking camera will mean that the stuff you've clicked on might still be getting held in place on your screen by your mouse being over one of them. Might not be the issue, but I was seeing something similar and it was caused by this. No I don't have my mouse still hovering over the objects. Once I click again in space the objects move the correct position. It does not behave that way when it is a single object. Good observation though. It is most noticeable when the objects are off screen (mean they are on the border of your screen).
If it sorts itself after a click and doesn't happen with single objects, then it may well be a similar or related issue.
I've actually gone and tested this myself, and it's happening exactly the way you describe - the objects remain "Unstacked" and don't move until you click elsewhere. I'm actually thinking this is probably intended behaviour, as it means that you can continue looking at the complete list, though I agree that perhaps having the list follow the tracking camera might also be a valid way for it to behave.
I'd certainly rather it stays the way it is than have the list of objects collapse back into a mess of icons as soon as I click one of them, but I agree, a list at the edge of your screen hidden by UI elements is no good, so it should probably move away from your mouse and into the tracking camera position.
This is probably behaviour that's always been present but hasn't been viewed before the tracking camera, because clicking anywhere that could move the camera will always collapse the unstacked objects. |
Raxzor Bladewhisper
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2014.01.31 02:38:00 -
[538] - Quote
I don't believe this has been mentioned in this thread yet, but I have seen another thread for it.
Twice today I have noticed that escalation timers are not resetting after warping to the journal location.
The first time I warped to the room, I saw the timer remain unchanged and chalked it up to a display or synchro error. I cleared the room and moved on to the next location.
The final location I warped to with a timer of 18 hours remaining. Again, I used journal location, not a personal bookmark. After warping to it, I docked up and relogged account. After logging back in, the journal is still showing 18 hours remaining instead of 23 hours and change.
I did not see any mention of changes to this system in the patch notes, so I am to assume this is unintentional.
Will there be reimbursement for players that lose the room due to bugged timers? |
Camladar
Iridescent Space Creatures
3
|
Posted - 2014.01.31 04:04:00 -
[539] - Quote
MarekCZE wrote: maybe all people should write petition every 10 minutes about this i know it will not help to anything cuz they never help on support but atleast spam them :p imo this lead to same hole where lie down all great stuidos what EA have killed... and id doesnt matter if CCP killing our selfs or SONY is behind this...
Yes. Yes! And triple YES!!!! Let's spam the team so that hundreds of man hours are wasted reading and responding to petitions, drawing time away from actually resolving issues, resulting in increased development/support costs and therefore the cost of subscriptions. Go home. |
Einnod Okrad
Sturmgrenadier Inc
0
|
Posted - 2014.01.31 05:58:00 -
[540] - Quote
Einnod Okrad wrote:Client is crashing randomly. I receive notification that my display driver has stopped responding but has been recovered. I have to use the task manager to end the game. When I log into a character that is in a station it doesn't tend to happen. When I disembark it will crash at some point within a minute or two. I have another character that when I log in he's in his ship already and the game crashes almost immediately with the same display driver message.
This problem manifested with the 1.1 patch and did not exist before it.
AMD R9 290. Running DX11
OK so It happens primarily although not exclusively when coming out of warp. When I log into a ship that is in warp I have to quickly pan away the camera so the ship isn't in view or the game will immediately loc |
|
p0ss0m
Helix Pulse Brothers of Tangra
1
|
Posted - 2014.01.31 06:44:00 -
[541] - Quote
Freighters are bouncing off the platform on the Nulsec Amarr Industry Station immediately on undock. It pushes the ship up to 10K outside of docking range. |
NPower Nevada
The Ostrogoths Curatores Veritatis Alliance
0
|
Posted - 2014.01.31 10:13:00 -
[542] - Quote
Major ESS bug visual/overview
Tranquility - EVE-TRANQUILITY - 8.41.710254
I anchored a Amarr Encounter Surveillance System (near a POS) im my system and I notice that from a near point below the ESS I was unable to see any ship near the ESS, its like there are two separates dimensions, losing visual on both overview and screen and even lock/scramble
1. both ships are visible, there is no POS in overview, both have lock and Warp Scrambler II on 2. when I move my ship below the ESS line, I lose lock, and both visuals, also a POS show up in overview 3. This time I have locked the ESS as well and im shooting the heretic, see the fade of guns say that I missed 4. As soon as I pass a invisible line, everything in the up side vanish, note the gun missing fading from atking the heretic 5. This time I did all over again but using a bubble as well, note that the heretic bubble range is bigger than the ESS bubble 6. I manage to get the right moment that the ship and bubbles were fading in overview, not that the heretic bubble is gone
1. http://4image.kgngames.com/img/81391162852.jpg 2. http://4image.kgngames.com/img/301391162911.jpg 3. http://4image.kgngames.com/img/281391162954.jpg 4. http://4image.kgngames.com/img/131391162988.jpg 5. http://4image.kgngames.com/img/151391163020.jpg 6. http://4image.kgngames.com/img/61391163046.jpg
Note that I used the in game report bug tool as well |
Kooba Kaundur
Calamitous-Intent Feign Disorder
6
|
Posted - 2014.01.31 10:43:00 -
[543] - Quote
Einnod Okrad wrote:Client is crashing randomly. I receive notification that my display driver has stopped responding but has been recovered. I have to use the task manager to end the game. When I log into a character that is in a station it doesn't tend to happen. When I disembark it will crash at some point within a minute or two. I have another character that when I log in he's in his ship already and the game crashes almost immediately with the same display driver message.
This problem manifested with the 1.1 patch and did not exist before it.
Same problem here, instant client freeze when in space. Happens with dx9 and dx11.
I'm running AMD Radeon HD 7870 with the latest stable driver. |
GeeBee
Paragon Fury Tactical Narcotics Team
39
|
Posted - 2014.01.31 10:46:00 -
[544] - Quote
Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010.
Tracking Camera Option removed from directional Scanner, Seriously more people should be complaining about this. The only time its useful is doing accurate low degree scans on a celestial for me. Being robbed of the ability to click it next to the directional scanner is just annoying, Its extra mouse travel time from the top of the directional scanner which is usually at the top of the screen to the bottom where my ship modules have been since the beginning of time, its also an extra click to cycle it.
Also i haven't experienced the ATI problem, ive got a 6970 on one pc and a 4870 on another without issues. |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.31 11:37:00 -
[545] - Quote
And now they broke my client with their update... Repair says to run recovery. I have no idea what that is.
Here's a tip for CCP: Have the updater close the launcher before trying to update it. You cannot change a running process.
And then after screaming bloody murder at me, it pretends that all is fine. The game launches. I am confused. |
|
CCP Greyscale
C C P C C P Alliance
2001
|
Posted - 2014.01.31 11:50:00 -
[546] - Quote
NPower Nevada wrote:Major ESS bug visual/overview Tranquility - EVE-TRANQUILITY - 8.41.710254 I anchored a Amarr Encounter Surveillance System (near a POS) im my system and I notice that from a near point below the ESS I was unable to see any ship near the ESS, its like there are two separates dimensions, losing visual on both overview and screen and even lock/scramble 1. both ships are visible, there is no POS in overview, both have lock and Warp Scrambler II on 2. when I move my ship below the ESS line, I lose lock, and both visuals, also a POS show up in overview 3. This time I have locked the ESS as well and im shooting the heretic, see the fade of guns say that I missed 4. As soon as I pass a invisible line, everything in the up side vanish, note the gun missing fading from atking the heretic 5. This time I did all over again but using a bubble as well, note that the heretic bubble range is bigger than the ESS bubble 6. I manage to get the right moment that the ship and bubbles were fading in overview, not that the heretic bubble is gone 1. http://4image.kgngames.com/img/81391162852.jpg2. http://4image.kgngames.com/img/301391162911.jpg3. http://4image.kgngames.com/img/281391162954.jpg4. http://4image.kgngames.com/img/131391162988.jpg5. http://4image.kgngames.com/img/151391163020.jpg6. http://4image.kgngames.com/img/61391163046.jpgNote that I used the in game report bug tool as well
This looks like a grid issue, which isn't something that can be "fixed" per se, it's just an artefact of the way EVE decides what can and can't be seen by a given player. The reason you can see the ESS at all times is that (like the TCU) it's globally visible so doesn't care what grid you're on; otherwise yes, you're essentially crossing an artificial seam in space which stops you from seeing things on "the other side".
Some moderately accurate further information is available here: https://wiki.eveonline.com/en/wiki/Grid_Manipulation |
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CCP karkur
C C P C C P Alliance
3058
|
Posted - 2014.01.31 12:08:00 -
[547] - Quote
Max Kolonko wrote:still no info on Resistances non-available in COMPARE TOOL? This has been fixed internally, and will be deployed soon... sorry about that CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
Rooie Duvel
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.01.31 12:11:00 -
[548] - Quote
After dt, the launcher refuse to launch the game. Even after repair, is still not working. |
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CCP karkur
C C P C C P Alliance
3058
|
Posted - 2014.01.31 12:15:00 -
[549] - Quote
Kaddiska wrote:Active ship's name gets reset when docking in stations. If this is an issue you can reproduce, could you please file a bugreport on it from within the client (after reproducing the issue, then we get logs from you) I cannot reproduce it myself, but might be able to see something in the logs. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
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CCP karkur
C C P C C P Alliance
3058
|
Posted - 2014.01.31 12:18:00 -
[550] - Quote
hydraSlav wrote:Not sure if this is intended, but the D-Scan only works in conjunction with "center tracking position"
When using "custom", nothing is picked up on narrow scan pointing at celestial within range. It's intended (before the tracker was being forced in the center by d-scan, and it just created all sorts of complications and weird cases and it has now been simplified). CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3058
|
Posted - 2014.01.31 12:21:00 -
[551] - Quote
GeeBee wrote:Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010.
Tracking Camera Option removed from directional Scanner, Seriously more people should be complaining about this. The only time its useful is doing accurate low degree scans on a celestial for me. Being robbed of the ability to click it next to the directional scanner is just annoying, Its extra mouse travel time from the top of the directional scanner which is usually at the top of the screen to the bottom where my ship modules have been since the beginning of time, its also an extra click to cycle it.
Also i haven't experienced the ATI problem, ive got a 6970 on one pc and a 4870 on another without issues. Did you know that there is a hotkey to toggle it on. If you press the hotkey, the button will light up to indicate that tracking is on, and this should be faster than clicking that checkbox. Hope that solves your problem
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
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CCP karkur
C C P C C P Alliance
3058
|
Posted - 2014.01.31 12:24:00 -
[552] - Quote
Highfield wrote:Highfield wrote:I noticed this morning that settings in the Industry UI don't persist anymore. Example: when I choose to view corporation production lines in the same solarsystem, the game used to remember that. Now I have to select it again every time I open the window. Kind of annoying.
I know that CCP Karkur is courting the industry UI atm, and I fully expect her to succeed and make sweet little babies with it. Meanwhile, could you please see if this change can be fixed? Polite bump :) I cannot reproduce this. If this is still an issue, could you please send a bugreport from within the client (after reproducing it) and we can take a look if something went wrong there. Please include screenshots CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Eric Agerwal
Stars and Bullets
30
|
Posted - 2014.01.31 12:37:00 -
[553] - Quote
This release has introduced what I consider to be the most serious and annoying bug in my time playing eve. Undock from trade hub in Dodixie - the Fed navy station and game locks up.. I'm on a Mac and have noticed Open GL Exceptions being thrown. and graphics corruption. It causes the session to lock up. I just undocked and had to kill game twice, and only on third launch was I able to start to warp to a gate. Please address this ASAP - roll back the code or something. It's a dreadful bug - which I hope is not doing damage to my graphics card due to some lousy untested code. |
Rommiee
Mercury Inc.
688
|
Posted - 2014.01.31 13:33:00 -
[554] - Quote
HELLOOOOO to any Dev that can be bothered to reply.....
You know that there are still a lot of people with ATI cards that are having major issues....as in not being able to be play the game properly, if at all, YES ?
One of my PC's get regular client lockups (running DX9 & DX11), despite running the repair tool and a full install, so is pretty much useless for playing EVE. The other is fine, both have ATI Cards.
As there has not been any Dev post regarding this issue for ages, it would be useful to know if it is being ignored, forgotten about, or actually worked on ?
There have been Dev replies about the defects below, and while they are clearly vitally important, they don't stop people actually playing the game. So how about some sort of response ?
"no info on Resistances non-available in COMPARE TOOL?"
"Active ship's name gets reset when docking in stations"
"I noticed this morning that settings in the Industry UI don't persist anymore"
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GeeBee
Paragon Fury Tactical Narcotics Team
39
|
Posted - 2014.01.31 13:33:00 -
[555] - Quote
CCP karkur wrote:GeeBee wrote:Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010.
Tracking Camera Option removed from directional Scanner, Seriously more people should be complaining about this. The only time its useful is doing accurate low degree scans on a celestial for me. Being robbed of the ability to click it next to the directional scanner is just annoying, Its extra mouse travel time from the top of the directional scanner which is usually at the top of the screen to the bottom where my ship modules have been since the beginning of time, its also an extra click to cycle it.
Also i haven't experienced the ATI problem, ive got a 6970 on one pc and a 4870 on another without issues. Did you know that there is a hotkey to toggle it on. If you press the hotkey, the button will light up to indicate that tracking is on, and this should be faster than clicking that checkbox. Hope that solves your problem
So I know theres a hotkey to it....i would just prefer to have the checkbox back...it was handy and sorely missed.
The Amarr Outpost though, It has an invisible collision wall thats a bit excessive pictured here If a carrier undocks and stops on this its a matter of time until it pings out a high rate of speed off the undock as it stops inside the invisible wall. |
Rommiee
Mercury Inc.
688
|
Posted - 2014.01.31 13:42:00 -
[556] - Quote
GeeBee wrote:CCP karkur wrote:GeeBee wrote:Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010.
Tracking Camera Option removed from directional Scanner, Seriously more people should be complaining about this. The only time its useful is doing accurate low degree scans on a celestial for me. Being robbed of the ability to click it next to the directional scanner is just annoying, Its extra mouse travel time from the top of the directional scanner which is usually at the top of the screen to the bottom where my ship modules have been since the beginning of time, its also an extra click to cycle it.
Also i haven't experienced the ATI problem, ive got a 6970 on one pc and a 4870 on another without issues. Did you know that there is a hotkey to toggle it on. If you press the hotkey, the button will light up to indicate that tracking is on, and this should be faster than clicking that checkbox. Hope that solves your problem So I know theres a hotkey to it....i would just prefer to have the checkbox back...it was handy and sorely missed. The Amarr Outpost though, It has an invisible collision wall thats a bit excessive pictured hereIf a carrier undocks and stops on this its a matter of time until it pings out a high rate of speed off the undock as it stops inside the invisible wall.
This was mentioned the day of the patch....no DEV response...again |
Minokko Ryokken
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.31 13:56:00 -
[557] - Quote
I am nearly copying all of a previous message as I have a similar issue - the log is different...
Am getting an error during the update which leads to the error log with 'OK' and 'Enter EVE' buttons. Upon clicking the latter I am forwarded to the internal login screen where I am being told that I need to upgrade. This upgrade also ends up in a error message. Repairing the client ends up in a error message as well. I can provide logs on request.
Read all the posts of people experiencing similar/the same problems and tried to apply the same fixes:
1) deleting checksum - did not work, 2) deleting cache files - did not work, 3) repairing client - did not work, (could log on yesterday after repairing even if the repair tool had an error message that I ignored). Today it doesn't work. 4) reinstalling game client - doesn't work.
Would appreciate any help.
Patch tool: http://pastebin.com/7BdPwpKu Repair.exe.log:
Error in atexit._run_exitfuncs: Traceback (most recent call last): File "atexit.pyc", line 24, in _run_exitfuncs File "checksum.pyc", line 187, in _teardown File "checksum.pyc", line 406, in close File "shelve.pyc", line 143, in close File "shelve.pyc", line 169, in sync File "bsddb\__init__.pyc", line 347, in sync File "bsddb\dbutils.pyc", line 68, in DeadlockWrap DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: fatal region error detected; run recovery') |
Minokko Ryokken
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.31 14:19:00 -
[558] - Quote
Mh.... forget it. I managed to get in.
I deleted everything in: C:\Program Files\CCP\EVE\bin C:\Program Files\CCP\EVE\launcher C:\Documents and Settings\xxx\Local Settings\Application Data\CCP\EVE\c_program_files_ccp_eve_tranquility\cache C:\Documents and Settings\xxx\Local Settings\Application Data\CCP\EVE\Patches
Then ran the repair client and it worked.
Minokko Ryokken wrote:I am nearly copying all of a previous message as I have a similar issue - the log is different... Am getting an error during the update which leads to the error log with 'OK' and 'Enter EVE' buttons. Upon clicking the latter I am forwarded to the internal login screen where I am being told that I need to upgrade. This upgrade also ends up in a error message. Repairing the client ends up in a error message as well. I can provide logs on request. Read all the posts of people experiencing similar/the same problems and tried to apply the same fixes: 1) deleting checksum - did not work, 2) deleting cache files - did not work, 3) repairing client - did not work, (could log on yesterday after repairing even if the repair tool had an error message that I ignored). Today it doesn't work. 4) reinstalling game client - doesn't work. Would appreciate any help. Patch tool: http://pastebin.com/7BdPwpKuRepair.exe.log: Error in atexit._run_exitfuncs: Traceback (most recent call last): File "atexit.pyc", line 24, in _run_exitfuncs File "checksum.pyc", line 187, in _teardown File "checksum.pyc", line 406, in close File "shelve.pyc", line 143, in close File "shelve.pyc", line 169, in sync File "bsddb\__init__.pyc", line 347, in sync File "bsddb\dbutils.pyc", line 68, in DeadlockWrap DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: fatal region error detected; run recovery')
|
Jureth22
Vanguard Frontiers Black Legion.
156
|
Posted - 2014.01.31 14:50:00 -
[559] - Quote
i still have major issues playing eve,basicly all the colours go black with white text and client crashed.filed a petion but nothing. note : these crashed occur when warping/landing/using jump drive/undocking/logging in space.
also,had no problems running in eve before expansion.please halp |
M-Troll Thiesant
Fratres Legionem
0
|
Posted - 2014.01.31 15:03:00 -
[560] - Quote
i have try to make the update but dident work .. i have unninstal eve .. and deleted... and now .. i have 9 hours trying to instal .. after dowloading everything .. offline instaler.. i cant extract cause one file from archives is damaged ... what can i do .. cause i dont think it is a problem from my computer .. till last update never happend something like that .. if u can help me .. pls answere .. like u allways do :D:).. |
|
NPower Nevada
The Ostrogoths Curatores Veritatis Alliance
0
|
Posted - 2014.01.31 16:12:00 -
[561] - Quote
So CCP Greyscale u saying I can use that to my advantage since its not a bug? I can easly hide a entire fleet below the ESS and wait for a bait, if this is not a sploit its ok to use? |
Einnod Okrad
Sturmgrenadier Inc
1
|
Posted - 2014.01.31 16:46:00 -
[562] - Quote
Rommiee wrote:HELLOOOOO to any Dev that can be bothered to reply.....
You know that there are still a lot of people with ATI cards that are having major issues....as in not being able to be play the game properly, if at all, YES ?
One of my PC's get regular client lockups (running DX9 & DX11), despite running the repair tool and a full install, so is pretty much useless for playing EVE. The other is fine, both have ATI Cards.
^This. I've seen a DEV respond to other posts now but yet this topic goes ignored, how is that possible? The game is no longer playable and Im still being charged for it. |
Wrayeth
Inexorable Retribution
151
|
Posted - 2014.01.31 16:59:00 -
[563] - Quote
CCP karkur wrote:Highfield wrote:I know that CCP Karkur is courting the industry UI atm, and I fully expect her to succeed and make sweet little babies with it. I cannot reproduce this.
I see what you did there.
|
M-Troll Thiesant
Fratres Legionem
0
|
Posted - 2014.01.31 17:02:00 -
[564] - Quote
hmm no answere... well should i pay it for the next month or not .. ?
|
|
CCP Snorlax
C C P C C P Alliance
327
|
Posted - 2014.01.31 17:13:00 -
[565] - Quote
We have identified a probable cause for AMD drivers crashing and will have a fix in a patch on Monday.
In the meantime some players have reported better stability with lower quality settings, in particular you should try to turn anti-aliasing off. There are mixed reports of this, but it's worth trying lower settings if you experience frequent driver crashes.
See this thread: https://forums.eveonline.com/default.aspx?g=posts&t=316276& for more info. |
|
Fy'nite Hakaari
Darker Tides
2
|
Posted - 2014.01.31 17:16:00 -
[566] - Quote
Well fuk, cant log in game loads freezes, forces gfx driver restart, game stays frozen, this then repeats several times until im forced to close the game or sit there stareing at a black screen..bravo
This has been happening since the last crap patch
oh and just so you know all stations show their wire mesh frame through the textures |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.01.31 17:16:00 -
[567] - Quote
Einnod Okrad wrote:I've seen a DEV respond to other posts now but yet this topic goes ignored, how is that possible?
Here is a reply: https://forums.eveonline.com/default.aspx?g=posts&m=4162816#post4162816
I wonder if they can reproduce the problem, or if they have to guess their way forward from our descriptions.
EDIT: And a new answer above while I was writing. |
M-Troll Thiesant
Fratres Legionem
0
|
Posted - 2014.01.31 17:46:00 -
[568] - Quote
ok then i have to w8 till monday .. but actualy u dident give me any advice.. or something that i can help.. how can i atleast dowload the game and instalet if the program from site doesent work proprely .. should i pay another 24 euro in steam .. ? to try to fix somethi.. but also that doesent give polyci that i can instal the game... |
Lawendra
Prometheus Resources
0
|
Posted - 2014.01.31 18:06:00 -
[569] - Quote
Compressed BPO have no more icons? Can't see them on 2 different computer - clearing cache didn't helped |
Lara Estidal
The Blue Bridge
0
|
Posted - 2014.01.31 18:33:00 -
[570] - Quote
CCP Gargant wrote:[url=http://www.eveonline.com/rubicon/?The client crashes under some circumstances when running with DX 11.
Since my birht in EVE ONLINE 11.05.2012 i never have had a Problem with my graphic Card Ati HD6800. That is the good News.
But, since yesterday, 30.01.2014, nearly every flight through stargate when warp is active freeze the game . Then I have to kill the thread with windows-task-Manager.
Kind regards, lara
|
|
Grey Stormshadow
Fistful of Finns Triumvirate.
1623
|
Posted - 2014.01.31 18:44:00 -
[571] - Quote
Dunno if it is just me but...
It is really great that you fixed tracking camera not to zoom. This was really awesome change...
However it seems that tracking camera doesn't track sigs and anoms from scanner anymore. I hope this is a bug?
Get |
Cassie Helio
Push Industries Push Interstellar Network
0
|
Posted - 2014.01.31 18:44:00 -
[572] - Quote
Lara Estidal wrote:CCP Gargant wrote:[url=http://www.eveonline.com/rubicon/?The client crashes under some circumstances when running with DX 11.
Since my birht in EVE ONLINE 11.05.2012 i never have had a Problem with my graphic Card Ati HD6800. That is the good News. But, since yesterday, 30.01.2014, nearly every flight through stargate when warp is active freeze the game . Then I have to kill the thread with windows-task-Manager. Kind regards, lara
|
Trebon Luap
Hard Rock Mining Inc.
0
|
Posted - 2014.01.31 19:19:00 -
[573] - Quote
Just passing on my issues as others have.
I can not log into the client. I uninstalled as others have, Did not work. I have run the exefile from the bin folder, but all this has done is loop me into a down load that does not seem to work. (over and over and over....). Well as with life, sometimes things don't go as planned. So al I can say is... " keep on working on it CCP, I'll try back later."
P.S. EvE is a game of time, nothing happens over night. Not even fixes. |
Einnod Okrad
Sturmgrenadier Inc
1
|
Posted - 2014.01.31 19:29:00 -
[574] - Quote
CCP Snorlax wrote:We have identified a probable cause for AMD drivers crashing and will have a fix in a patch on Monday. In the meantime some players have reported better stability with lower quality settings, in particular you should try to turn anti-aliasing off. There are mixed reports of this, but it's worth trying lower settings if you experience frequent driver crashes. See this thread: https://forums.eveonline.com/default.aspx?g=posts&t=316276& for more info.
Thank you, acknowledgement goes a long way. |
Einnod Okrad
Sturmgrenadier Inc
1
|
Posted - 2014.01.31 19:59:00 -
[575] - Quote
Although I only played for about 5 minutes, turning off AA has so far kept me playing longer then any other suggestion. I've tried warping to a few locations and so far so good. Anxiously waiting for the Monday fix. |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
|
Posted - 2014.01.31 21:14:00 -
[576] - Quote
Diaxis Blema wrote:Stated this earlier. Still haven't gotten a response.
For the Scimitar
Logistic Bonuses (per skill level): 10% bonus to REMOTE SENSOR BOOSTER effectiveness
Minmatar Cruiser Bonuses (per skill level): 150% bonus to REMOTE SHIELD BOOSTER and REMOTE SENSOR BOOSTER range
For the Oneiros
Gallente Cruiser Bonuses (per skill level): 150% bonus to REMOTE SHIELD BOOSTER and REMOTE SENSOR BOOSTER range
Logistic Bonuses (per skill level): 10% bonus to REMOTE SENSOR BOOSTER effectiveness
Before the patch it said this only in ISIS. Taking the ships out into space it for sure gives bonuses to the REMOTE TRACKING LINKS. Not sensor boosters. Now on ISIS and show info on the ships it says sensor booster. As a logistic pilot I think this is something that needs to be changed. Cause it freaked me out the first time I saw it.
Trying to be polite. |
Harvey James
The Sengoku Legacy
635
|
Posted - 2014.01.31 21:35:00 -
[577] - Quote
CCP Snorlax wrote:We have identified a probable cause for AMD drivers crashing and will have a fix in a patch on Monday. In the meantime some players have reported better stability with lower quality settings, in particular you should try to turn anti-aliasing off. There are mixed reports of this, but it's worth trying lower settings if you experience frequent driver crashes. See this thread: https://forums.eveonline.com/default.aspx?g=posts&t=316276& for more info.
so this will allow me to move through systems now without either black screening or blue screening from the incessant black screening? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Gan FuZhong
Ten Thousand Years Shinjiketo
0
|
Posted - 2014.01.31 21:58:00 -
[578] - Quote
Well...
Oddly, the launcher itself can't seem to connect to the content server.
Tried a repair but it too failed.
I'll try to uninstall / re install before panicking (lol - love the advice from the repair tool)
output from repair tool ************************************************
... annnnd it won't let me include the output from the repair tool - seems to think it html code |
Billy-Gray Johnson
FROZEN HEADS
0
|
Posted - 2014.01.31 22:08:00 -
[579] - Quote
"The client crashes under some circumstances when running with DX 11."
Hi guys, did anyone tryed to downgrade ati video driver? I downgrade it from 13.251 to 13.200 (took it from ccc version 13.10) it's really helped me. No client crashes so far. |
Michael Harari
Genos Occidere HYDRA RELOADED
1068
|
Posted - 2014.01.31 22:13:00 -
[580] - Quote
On a range scripted TD, heating it give more falloff penalty than optimal.
I suspect the falloff amount is set to be equal to the optimal amount (which includes heat) and is then getting a heat bonus on top of that |
|
Fix Lag
760
|
Posted - 2014.01.31 22:22:00 -
[581] - Quote
Corporate Hangar Array killmails are bugged. The killmail itself shows up, but it says there were no contents even when there are. CCP mostly sucks at their job, but Veritas is a pretty cool dude. |
Asunori
Native Freshfood Minmatar Republic
0
|
Posted - 2014.02.01 00:05:00 -
[582] - Quote
Einnod Okrad wrote:CCP Snorlax wrote:We have identified a probable cause for AMD drivers crashing and will have a fix in a patch on Monday. In the meantime some players have reported better stability with lower quality settings, in particular you should try to turn anti-aliasing off. There are mixed reports of this, but it's worth trying lower settings if you experience frequent driver crashes. See this thread: https://forums.eveonline.com/default.aspx?g=posts&t=316276& for more info. Thank you, acknowledgement goes a long way.
I don't know if the fix got in today (read: Friday) but I've jumped 30+ systems, missioned and no problems with AMD drivers recovering or client crashing. I did not change a thing, no setting, nothing. |
Rekkr Nordgard
The Ardency of Faith
367
|
Posted - 2014.02.01 01:12:00 -
[583] - Quote
Rhamnousia Nosferatu wrote:Rekkr Nordgard wrote:The problem seems to primarily happen to me when I'm in a blockade runner. Ok, this seems to be a common theme. My char was also in a blockade runner. Prowler, more precisely.
This is still happening. I either need this fixed or I want the skill points back from researching Minmatar Industrial 5 as the Prowler is currently unusable in hostile territory and annoying to use in friendly territory. |
Ian Hammer
The Scope Gallente Federation
0
|
Posted - 2014.02.01 04:52:00 -
[584] - Quote
Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem?
after that big patch a few days ago, my client does the same thing.. it freezes and a pc restart is required.. moved to my mac .... same result so its not hardware... was logged on a few mins ago then it froze and when i reloged... moment i warp it freezes...
now not playable 8( fix this pls
ian |
Koo Tanai
Lemniscate Heavy Industries
0
|
Posted - 2014.02.01 11:35:00 -
[585] - Quote
Ian Hammer wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? after that big patch a few days ago, my client does the same thing.. it freezes and a pc restart is required.. moved to my mac .... same result so its not hardware... was logged on a few mins ago then it froze and when i reloged... moment i warp it freezes... now not playable 8( fix this pls ian
Same here. Freezes on log in, stuck here for a while now each time I log in. |
Gaius Marus
House Aratus Fatal Ascension
0
|
Posted - 2014.02.01 12:38:00 -
[586] - Quote
Idk if this is server problem, worked yesterday. Today launcher wouldn't verify, say something about "Exception" then launcher would crash, then tried uninstalling eve and re download. The 4.3 mb "installer" will not download! It gets to 32kb then stops. Test inernet connection 8.1mbs from were I live to Iceland (and tested world in general) can still torrent over 1mb/s and steam is fine, but cannot download from CCP?! |
Evan Giants
insubordination
0
|
Posted - 2014.02.01 17:39:00 -
[587] - Quote
Started up launcher, didn't launch so tried repair.exe
now it's taking forever to "repair"
(1/7) Downloading index: 2.1%, 16.00 KB/767.88 KB, 51 B /s, 04h09m46s
and it's stuck at there
i reboot my laptop many time.. closest one i have been to was 8 sec left with like 99% done and it was stuck there for 2 hours.
sigh... now i'll miss out filling my training queue.. |
DNME Evans
Blackwater Coalition Forces Harkonnen Federation
0
|
Posted - 2014.02.01 19:36:00 -
[588] - Quote
Yep I been having fun with the AMD driver issue, namely my display adapter fails and recovers but EVE is screwed so have to re-start EVE. This was using DX11 and occurred when ever starting to fight in any circumstance, thankfully switching to DX9 seems to have solved it. |
Ragnen Delent
GoonWaffe Goonswarm Federation
6
|
Posted - 2014.02.01 20:25:00 -
[589] - Quote
A few days ago it was mentioned that the issue of LP payouts on ESS deployables was going to be looked at. I notice it is not under the known issues list, is this still being looked at? |
C'sqd
Indie Capsuleer Incorporated
0
|
Posted - 2014.02.01 22:54:00 -
[590] - Quote
Yeh, so AMD HD6800 series with latest drivers. Eve repeatedly crashes with the windows error "AMD drivers have crashed" and the whole game freezes up. Started after latest update. Have completely reinstalled video drivers and EVE client as well as repairing the client without any solution. I've heard I should revert to DX9 from 11. And I was so looking forward to some DX11 eye candy. |
|
Tobias Atreides
Blohm and Voss Shipyards Blohm and Voss Shipyards Alliance
2
|
Posted - 2014.02.02 07:02:00 -
[591] - Quote
acceleration gates for plexes now have skill requirements? http://i.imgur.com/ajXGeZx.jpg i was able to run these same plexes before the patch so i can only deduce that this was caused by some change with 1.1 or was this some new stealth feature? |
Udonor
Native Freshfood Minmatar Republic
51
|
Posted - 2014.02.02 13:19:00 -
[592] - Quote
Picky point.
The "Mobile Micro JUMP Unit blueprint" has type "Mobile TRACTOR Unit blueprint."
Very confusing at first glance in Contract view.
Maybe I missed a perfectly valid CCP reason for this. However i suspect its probably better if you hide such details from ordinary users so as not to confuse them in UI...even for a moment. Because after adding alcohol or other recreational distractions the confusion may be more than momentary.
The best games can always be played stone drunk...if not with coordinated success at least without (much) mental confusion and distress. |
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.02 14:54:00 -
[593] - Quote
Kestrel Traits broken? They state 5 % bonus to Kinetic damage of light missiles/rockets, though actual damage (and dgmEffects) are still similar for all kinds of small Missiles. EVE Infolinks -+-áOld and new-áPortraits |
Miles T8G
University of Caille Gallente Federation
0
|
Posted - 2014.02.02 23:21:00 -
[594] - Quote
Hi,
I'm experiencing a bug i reproduced several times :
I'm selling QTY A of some stuff in a station for x ISK per unit. I buy QTY B of the same stuff to someone else in the same station for z ISK per unit :
I get the QTY B for the price z but lhe QTY A disappear from my selling orders. It's neither in my inventory. It's on the market, sold at price z. It switched and i'm no longer the owner of the QTY A.
I already made a support ticket but i thought i had to warn you. If it's not a bug related to some specific articles or stations, it will be a real mess.
If anyone else can reproduce let people know.
Regards. |
Danna Blueblade
The Scope Gallente Federation
8
|
Posted - 2014.02.03 00:09:00 -
[595] - Quote
I've got my own bug to report.
Reproduced several times, when pressing 'view market details' on an item, or any other button that has the same effect ('Buy PLEX on EVE market' for example)., the group tab, that normally appears in that area, appears on top of the market details in a transparent fashion, until you interact with it, where it disappears.
I do have an ATI card, if that helps, though I haven't TRIED to reproduce it on another computer.
I do have DX 11, though the launcher only ever lets me chose DX9, oddly. |
Udonor
Native Freshfood Minmatar Republic
51
|
Posted - 2014.02.03 01:38:00 -
[596] - Quote
Koo Tanai wrote:Ian Hammer wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? after that big patch a few days ago, my client does the same thing.. it freezes and a pc restart is required.. moved to my mac .... same result so its not hardware... was logged on a few mins ago then it froze and when i reloged... moment i warp it freezes... now not playable 8( fix this pls ian Same here. Freezes on log in, stuck here for a while now each time I log in.
You probably already heard this but....
hardware may be new to you - but are your installed video drivers the latest available?
installed OEM drivers can often be a year old. installed software may be compiled before the hardware design finalized. And drivers certainly never updated as computer sat waiting to be sold.
and CCP tends to write and release for the absolute newest drivers to insure the most sparkling graphics is delivered to users. Usually recent drivers are backward compatible with the newest driver features...but not always. And CCP depends on automated development software from vendors and hardware specialist to install patches to bridge the gaps when new drivers do jump forward with new incompatible features.
So you see CCP development is not the first line of defense again incompatible video drivers. CCP coding is often the last line for making video compatible (or their frantic call to the video manufacturer who may or may not be responsible on specific features depending on how widely its used).
And of course if CCP gets the fix from the video manufacture -- you will only benefit if you download the new driver that results. So keep checking for new driver releases. CCP does not always comment that this is how a problem was fixed. |
Udonor
Native Freshfood Minmatar Republic
51
|
Posted - 2014.02.03 01:49:00 -
[597] - Quote
Udonor wrote:Picky point.
The "Mobile Micro JUMP Unit blueprint" has type "Mobile TRACTOR Unit blueprint."
Very confusing at first glance in Contract view.
Maybe I missed a perfectly valid CCP reason for this. However i suspect its probably better if you hide such details from ordinary users so as not to confuse them in UI...even for a moment. Because after adding alcohol or other recreational distractions the confusion may be more than momentary.
The best games can always be played stone drunk...if not with coordinated success at least without (much) mental confusion and distress.
Code class inheritance strikes again.
"Mobile Scan Inhibitor blueprint" has type "Mobile Cynosural Inhibitor blueprint"
Not really what most EVE players want to see in UI. Most game players are not expecting "type" used in the "mutated from" sense but rather as an all inclusive generalized category ...perhaps "Mobile EW platform" or "Mobile Sensor Interference Platform" as s game play type that includes both. |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.02.03 11:38:00 -
[598] - Quote
Udonor wrote:...are your installed video drivers the latest available?
Yes. Crash.
|
GeeBee
Paragon Fury Tactical Narcotics Team
39
|
Posted - 2014.02.03 13:59:00 -
[599] - Quote
I'm using ATI 6970 w/ Catalyst 13.1 Driver Packaging Version 9.012-121219a-152192-ATI 2D Driver Version 8.01.01.1278 Direct3D Version 9.14.10.0945 OpenGL Version 6.14.10.12002 Catalyst Control Center Version 2012.1219.1521.27485
Dunno if anyone else with a 6970 is having isues, I've had none.
Also Its monday and no patch, as posted here *ESS* LP payouts should be fixed monday, has this been done server side? |
impli
Tr0pa de elite. Pandemic Legion
38
|
Posted - 2014.02.03 14:19:00 -
[600] - Quote
seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P |
|
BrokenBC
Incompertus INC Fatal Ascension
45
|
Posted - 2014.02.03 17:54:00 -
[601] - Quote
impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P
This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. |
Hadubrandt Koeppl
Hybrid Flare Project Immersion
0
|
Posted - 2014.02.03 20:46:00 -
[602] - Quote
Omnidirectional tracking links run for only one cycle and cease to work after that untill manually started again, |
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.04 06:27:00 -
[603] - Quote
Hadubrandt Koeppl wrote:Omnidirectional tracking links run for only one cycle and cease to work after that untill manually started again, Right click, turn Auto-Repeat on. Appears to be due to them being active just since Rubin 1.1. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.04 06:30:00 -
[604] - Quote
BrokenBC wrote:impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway. EVE Infolinks -+-áOld and new-áPortraits |
Deriah Book
Native Freshfood Minmatar Republic
29
|
Posted - 2014.02.04 07:58:00 -
[605] - Quote
I'm not even going to pretend that I know anything whatsoever about how software works. I can barely program my calculator to tell me how much 40,000 fuel blocks are going to cost. So if this following statement is laughably absurd given the differences in how the games are made, sorry.
I play another game called iRacing. It simulates the physics of a car, a track, aerodynamics, and up to 35 or so other cars at once. Only one track is loaded in the client. Very little statistical data is accumulated and shared in real time, at least compared to eve. I have no idea how their servers are handled. iRacing also updates quite frequently. Every 13 weeks to be exact. Like Eve, there are genuinely massive changes to game play in every patch. Physics, new tracks and cars, GFX updates, sound, SDI, telemetry... and whatever else types of things these companies do.
When iRacing releases a patch, and some tidbit interferes with game play they try to fix it for 1-4 days. If it doesn't get resolved in that time they roll the feature back.
Thinking about that I realized that I have experienced that they will actually, from time to time, roll back a single feature but not the rest of the patch. That's what leads me to believe in Eve's case it may be that it's not possible to do such a thing.
That being said. iRacing has been bug free, completely bug free, totally, 100% bug free for 12 out of every 13 weeks for the 4+ years that I have been a member. (Unless you consider New Tire Model v4 a bug. In which case, I can't honestly argue with you.) |
Kron Udan
Franken Knights
0
|
Posted - 2014.02.04 08:30:00 -
[606] - Quote
Koo Tanai wrote:Ian Hammer wrote:Zarvox Toral wrote:Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.
Not sure that it's related to this patch but I'm guessing so.
Anybody else had this problem? after that big patch a few days ago, my client does the same thing.. it freezes and a pc restart is required.. moved to my mac .... same result so its not hardware... was logged on a few mins ago then it froze and when i reloged... moment i warp it freezes... now not playable 8( fix this pls ian Same here. Freezes on log in, stuck here for a while now each time I log in.
Still not playable.... During another complete crash i lost my Golem. F******** ****** ***** ************.......... CCP fix this bullshit
|
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.04 09:50:00 -
[607] - Quote
Deriah Book wrote:When iRacing releases a patch, and some tidbit interferes with game play they try to fix it for 1-4 days. If it doesn't get resolved in that time they roll the feature back. It's quite difficult to roll back a persistent Universe, where things continue to happen even with a load of bugs affecting quite some players. There already were three iterations of bug fixing patches since 1.1 deployment (well, 1.1.3 primarily was for the capital wrecks memorial). Appears like ccp also tries to get things done asap. They even tell us so beforehand.
EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.04 09:54:00 -
[608] - Quote
Kron Udan wrote:Still not playable with DX11 In another complete crash i lost my Golem.... CCP fix this bullshit Why don't you just temporarily do what's communicated as workaround to keep you safe(r) from DX11 related crashes? Yes, it's annoying to downgrade the client to DX9 (even though you won't see any difference) but at least you may not lose any further Gollums.
EVE Infolinks -+-áOld and new-áPortraits |
Kron Udan
Franken Knights
0
|
Posted - 2014.02.04 10:56:00 -
[609] - Quote
I read this too late |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.02.04 11:42:00 -
[610] - Quote
I've tried the "fix" a little now and haven't gotten crashes so far, but:
The framerate is twitchy and erratic, jumping randomly between 40 and 60 fps even when nothing is happening on the screen. (It was steady at 60fps in DX11 before Rubicon 1.1.)
I'm going back to DX9 again, I guess. |
|
Astecus
Astral Sanctuary - 7th Division
64
|
Posted - 2014.02.04 13:23:00 -
[611] - Quote
After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611
Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off)
Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect)
I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet. |
Chris Libby
Gallente Heavy Industries Sanctuary Pact
5
|
Posted - 2014.02.04 14:00:00 -
[612] - Quote
Astecus wrote:After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off) Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect) I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet.
It's not just Linux users. I'm running the client in a Win7 VMWare Player VM, and the latest patch is causing heavy flickering both while using Unity mode and without. Prior to I had been running almost perfect (occasional performance issues due to running on top of a Windows machine). Running DX 11, the VMWare SVGA 3D driver configured for pass thru to an NVidia Quardro K1000M (drivers v9.18.13.745). |
Thai Bo
Infinity Dynamics
0
|
Posted - 2014.02.04 16:43:00 -
[613] - Quote
RUNTIME ERROR! |
Hildebrandt Koeppl
Hybrid Flare Project Immersion
0
|
Posted - 2014.02.04 22:13:00 -
[614] - Quote
Massive graphics problems under Linux (Wine 1.4-1.7, AMD, NVIDIA, Intel) since todays Patch. Had been running fine since November 2012 |
Deckard Stern
Caldari Provisions Caldari State
4
|
Posted - 2014.02.04 22:38:00 -
[615] - Quote
Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed?
CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails. |
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.04 22:53:00 -
[616] - Quote
Deckard Stern wrote:Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed? CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails.
You have "Effects" disabled in your graphics settings, I'll bet. Well, seems CCP decided to give you a choice; either turn effects on and deal with the ****** clouds from deadspace pockets (but keep engine/missile trails, tank effects, etc.) or turn it off and no more ****** clouds (but you lose out on the aforementioned effects). |
Murkar Cesaille
The Scope Gallente Federation
0
|
Posted - 2014.02.04 23:37:00 -
[617] - Quote
Having what seems to be a frame rate issue. EVE worked perfectly for me until the latest patch just downloaded, all of a sudden with the new patch it's 100% unplayable.
It doesn't seem to be an issue with my own hardware as nothing else runs any differently, and seems to be a frame rate thing more than a graphics thing. The graphics settings within EVE don't make any change to game performance (i.e. I can max out the settings and the problem doesn't get worse, and I can minimize them and it doesn't get better - just stays the same). Changing present interval also has no effects.
Playing ATM on an Asus laptop, 1.6 GHz - no fancy gaming rig (however this setup worked fine with no issues until the patch). Windows 8.1 home, 64 bit. Direct X 9.
I am not having the issues with crashing that others are reporting though. |
Malisient Gravi
Rule of Negative Five
0
|
Posted - 2014.02.05 02:21:00 -
[618] - Quote
Astecus wrote:After Rubicon 1.1.4, there are a bunch of linux/wine users that are experiencing heavy flickering, as reported in this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=318611Stuff that flickers: Character selection screen, HUD, neobar & EVE menu, target frames, brackets, rightclick menu, station background while docked (load station environment turned off) Stuff that works fine: Login screen, space itself, all windows, system info in top left corner (system info started flickering after disconnect) I'm using wine 1.6/Kubuntu 13.04/Nvidia GTX 680, but many are reporting the same issues with all kinds of setups. Several can confirm no issues prior to Rubicon 1.1.4. A few have reported not having any issues at all, but it is not clear why yet.
Everything's flickering except windows. Icons are turning up in flickering rows across the top half of my screen. Ship's HUD isn't displaying any module icons. The HUD itself doesn't display HP bars, icons are scattered in the center of the HUD, and the neocom buttons disappear in interesting patterns when I mouse over them. I'm also using a nvidia card, running linux mint 14.
Login screen is flickering in the same fashion. It's also not displaying anyone but the character I last logged in with. EVE is completely unplayable. My sub's ending soon, and if this isn't fixed by then, I won't be renewing it. |
Rekkr Nordgard
The Ardency of Faith
373
|
Posted - 2014.02.05 04:09:00 -
[619] - Quote
Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying. |
ButtFungus
SOONWAFFE
15
|
Posted - 2014.02.05 04:27:00 -
[620] - Quote
Darkblad wrote:BrokenBC wrote:impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway.
So, you say that CCP made the game unplayable for thousands of users for nothing. Users will see no difference between DX9 and DX11 but CCP put it in anyway and borked thousands of machines.
I now wish I was Kali so I could do a quadruple face-palm It's a virtual prison |
|
Deckard Stern
Caldari Provisions Caldari State
4
|
Posted - 2014.02.05 07:21:00 -
[621] - Quote
Sobaan Tali wrote:Deckard Stern wrote:Elric Cole wrote:Daimkake wrote:What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?! Can you please bring back the nice smoky trails? :) Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.
And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy. This for us missile boats! Torpedoes, missiles and rockets are all missing smoke trails. Can this be fixed? CCP, 2 patches for 1.1 now and still no mention of (or fix for) the missing smoke trails for EVERY missile in the game. What's going on? Please fix our missile smoke trails. You have "Effects" disabled in your graphics settings, I'll bet. Well, seems CCP decided to give you a choice; either turn effects on and deal with the ****** clouds from deadspace pockets (but keep engine/missile trails, tank effects, etc.) or turn it off and no more ****** clouds (but you lose out on the aforementioned effects).
Effects are turned on
I have toggled things on and off and nothing brings smoke trails back
I have everything turned on now (the way it was before 1.1) and still no smoke trails
It is maddening |
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.02.05 08:51:00 -
[622] - Quote
Rekkr Nordgard wrote:Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying.
I'm getting something similar if I'm running another graphics intensive DX11 application at the same time. I can't remember that it was like that before. DX9 seems much less affected, so I'm sticking with that.
I have a 7950, btw. |
Bloody Pulp
Impractical Jokers
0
|
Posted - 2014.02.05 14:32:00 -
[623] - Quote
I have just done the last patch and now the loader will not come up at all with WINE. Any suggestions?
|
xn0nam3x
State War Academy Caldari State
0
|
Posted - 2014.02.05 16:25:00 -
[624] - Quote
Same thing - launcher wont load after latest patch. After running repair.exe and restart eve launcher got exception:
Quote:Traceback (most recent call last): File "launcher.py", line 117, in main File "lib\controller.pyo", line 121, in __init__ File "wx\lib\pubsub\pubsub1\pub.pyo", line 750, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 423, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 261, in sendMessage File "lib\controller.pyo", line 126, in OnInit File "zipextimporter.pyo", line 98, in load_module ImportError: MemoryLoadLibrary failed loading steamapi.pyd
P. S. I use Windows 8 |
xn0nam3x
State War Academy Caldari State
0
|
Posted - 2014.02.05 16:33:00 -
[625] - Quote
If someone experience such problems, try to launch
\launcher\appdata\EVE_Online_Launcher-2.1.655130.win32\launcher.exe
It helps me to run EVE. |
Bloody Pulp
Impractical Jokers
0
|
Posted - 2014.02.05 16:50:00 -
[626] - Quote
Thanks xn0nam3x, but now the flashing of everything is driving be flippin' nuts!!!!!
|
Red Jaime McAllister
EVE University Ivy League
0
|
Posted - 2014.02.05 18:05:00 -
[627] - Quote
Had the same issue installing the patch update, the repair tool didn't work. Running the fix mentioned above, seeing how this goes.
It's either this or reinstall the entire application, apparently, which would be a nuisance. |
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.05 20:37:00 -
[628] - Quote
Deckard Stern wrote:Effects are turned on
I have toggled things on and off and nothing brings smoke trails back
I have everything turned on now (the way it was before 1.1) and still no smoke trails
It is maddening
Well...nvm, then. Sorry, have been taking a few days break from Eve. Man, the list just keeps piling up.
|
Murkar Cesaille
The Scope Gallente Federation
0
|
Posted - 2014.02.05 22:22:00 -
[629] - Quote
Rekkr Nordgard wrote:Ever since the last patch, I've been having really bad issues with the game skipping. It's like a buffering video; fast, then slow, fast, then slow, fast, then slow - every other second, it's really really annoying.
This describes exactly what I've been experiencing. Super annoying!!!
The update from today didn't fix it, either. |
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.05 23:06:00 -
[630] - Quote
Yep, missile smoke trails are missing regardless of graphics settings/session change. Oddly, missiles still have the white exhaust flare that shows up directly behind a missile, but no smoke trail after that. Tanking graphics and engine trails are still there for me though.
Also, ditto on the frame stuttering. Eve has definitely gotten a little jittery it seems. At random moments, the frames will be fine. Then, if you encounter what would otherwise be expected frame lag, the game seems to go into a stutter fit. Really on and off.
I'm also getting weird UI flickering too. Might be because I use a modded overview XML because only the selected object labels flicker, nothing else.
PS, been using the dx9 setting only and haven't really touched the dx11 setting since it was really buggy for me when it was added. |
|
Deckard Stern
Caldari Provisions Caldari State
4
|
Posted - 2014.02.06 04:34:00 -
[631] - Quote
Sobaan Tali wrote:Yep, missile smoke trails are missing regardless of graphics settings/session change. Oddly, missiles still have the white exhaust flare that shows up directly behind a missile, but no smoke trail after that. Tanking graphics and engine trails are still there for me though.
Yep this is exactly what I'm experiencing. |
Dun'Gal
Myriad Contractors Inc.
76
|
Posted - 2014.02.06 07:34:00 -
[632] - Quote
ButtFungus wrote:Darkblad wrote:BrokenBC wrote:impli wrote:seems to be an issue with the actually used dx11 renderer ... DX9 runs just fine for me .. using 6870.. with latest driver etc..
Please fix it .. I also want to use dx11 again :P This^^^^^^^ Are CCP even working on the dx 11 bug? It sure would be nice if my brand new card didn't have to run in 2007 mode. A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway. So, you say that CCP made the game unplayable for thousands of users for nothing. Users will see no difference between DX9 and DX11 but CCP put it in anyway and borked thousands of machines. I now wish I was Kali so I could do a quadruple face-palm To be fair while the graphics my look "the same" under either dx9 or dx11 I noticed a huge difference when I switched to DX11 once they enabled it. Performance increased, and the little graphics glitches in CQ dissapeared. Also that patch with the fix to AMD was released, but from the sounds of it, it doesn't sound like it helped fix things. Though some confirmation would be nice, are people who were experiencing crashes at gates, etc under DX11 still getting that/have you tried with DX11 yet? I'm afraid to myself for obvious reasons, though I suppose I could go roam in shuttles..... |
Red Jaime McAllister
EVE University Ivy League
0
|
Posted - 2014.02.06 20:02:00 -
[633] - Quote
Just an update. I still receive the below error when opening the regular EVE Launcher located in the same folder as eve.exe:
Traceback (most recent call last): File "launcher.py", line 117, in main File "lib\controller.pyo", line 121, in __init__ File "wx\lib\pubsub\pubsub1\pub.pyo", line 750, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 423, in sendMessage File "wx\lib\pubsub\pubsub1\pub.pyo", line 261, in sendMessage File "lib\controller.pyo", line 126, in OnInit File "zipextimporter.pyo", line 98, in load_module ImportError: MemoryLoadLibrary failed loading steamapi.pyd
(Full error can be seen here.)
Using the repair tool doesn't seem to have any effect. It runs to completion but I still receive the same exception when running the correct launcher.
However, the launcher.exe located in CCP\EVE\launcher\appdata\EVE_Online_Launcher-2.1.655130.win32 seems to work fine, and I'm able to access the game through it.
I wanted to give a current update on this, as I'm not certain whether this will affect any aspects of gameplay, receiving updates pushed by CCP, et cetera. |
Murkar Cesaille
The Scope Gallente Federation
0
|
Posted - 2014.02.06 21:32:00 -
[634] - Quote
The framerate thing was mostly fixed by todays update. Now I see "you cannot to warping" almost every time I warp, but it's much better than before. |
Rekkr Nordgard
The Ardency of Faith
375
|
Posted - 2014.02.07 01:08:00 -
[635] - Quote
Hopefully I'm not speaking too soon, but the latest update does appeared to have fixed the "Eve as a badly skipping video" issue for me as well. Much appreciated. |
Sobaan Tali
Caldari Quick Reaction Force
259
|
Posted - 2014.02.07 02:52:00 -
[636] - Quote
Yeah, what ever was causing the stuttering seems to have been suppressed. Good job and thanks, CCP! |
Michael Ruckert
Federal Navy Academy Gallente Federation
53
|
Posted - 2014.02.07 05:37:00 -
[637] - Quote
Glad to hear some are seeing positive results after the latest patch.
When I come online and then undock, the station is highly pixelated and I get the frame "stuttering". Eventually everything freezes. I then force quit my computer and power it back up again. I then login to EVE. Now my ship is already undocked due to the force quit and the pixelation is much less as is the frame "stutter". After a few minutes everything stabilizes as I play the game.
So for me the two problems seem to happen undocking from station. Hope this helps you continue to resolve the problems CCP.
My computer info:
MacBook Pro Version 10.6.8 2.4 GHz Intel Core 2 Duo 4GB 667 MHz DDR2 SDRAM
Graphics:
NVIDIA GeForce 8600M GT:
Chipset Model:GeForce 8600M GT Type:GPU Bus:PCIe PCIe Lane Width:x16 VRAM (Total):256 MB Vendor:NVIDIA (0x10de) Device ID:0x0407 Revision ID:0x00a1 ROM Revision:3175 Displays: Color LCD: Resolution:1440 x 900 Pixel Depth:32-Bit Color (ARGB8888) Main Display:Yes Mirror:Off Online:Yes Built-In:Yes Display Connector: Status:No Display Connected
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
Darkblad
Hilfe is like Free Entertainment
101
|
Posted - 2014.02.09 11:25:00 -
[638] - Quote
ButtFungus wrote:Darkblad wrote:A patch for (part?) of this issue is expected this week (was expected for yesterday. Until then just imagine you were under DX11. There's no visual difference anyway. So, you say that CCP made the game unplayable for thousands of users for nothing. Users will see no difference between DX9 and DX11 but CCP put it in anyway and borked thousands of machines. I now wish I was Kali so I could do a quadruple face-palm Well, that's how it is, currently. CCP plans to add DX11 features in the future, but for now it's a test bed for wether it works - or not, as it was the case on the initial Release of Rubicon 1.1. You may consider to change your want to be from Kali to Durga.CCP Zorba wrote:The change should be mostly unnoticeable, as our goal right now is to have a DX11 client that performs the same (performance, stability) as our DX9 client. Source: http://community.eveonline.com/news/dev-blogs/directx-11-in-eve/ EVE Infolinks -+-áOld and new-áPortraits |
Mirthander Kane
The Warp Core Stabilizers Tactical Narcotics Team
25
|
Posted - 2014.02.10 06:09:00 -
[639] - Quote
CCP Gargant wrote: Known issues
The standing mechanic is currently not working as expected. This problem is investigated with high priority. - Fixed in Rubicon 1.1.1 Overheating a 'Target Spectrum Breaker' currently has no effect. Shadow Faction Bomber and Shadow Serpentis Remote Sensor Dampener items are not listed in the Faction&Storyline market subgroup. Wrecks looted by a Mobile Tractor Unit are invulnerable to missile fire. In some very rare cases, the UI may disappear.
Salvage drones are not behaving as they should. - Fixed in Rubicon 1.1.1 The Gnosis BPO is missing its materials list. The client crashes under some circumstances when running with DX 11.
War history is missing in the show info on a corporation. - Fixed in Rubicon 1.1.1 The show info window is not updating with the bonus adjusted stats from skills. This is only a display issue. Station ambient sounds cannot be controlled with the 'World' slider in the audio settings.
WHY isnt the missing missile smoke trails on this bug list...? If it is a bug, please mention it somewhere, instead of just ignoring it. If it isn't a bug, then STATE it somewhere - dont just remove stuff and not list it anywhere... |
Michael Ruckert
Federal Navy Academy Gallente Federation
57
|
Posted - 2014.02.10 09:35:00 -
[640] - Quote
Regarding the frame stuttering and subsequent freeze when undocking from station. I noticed that when I first undock, if I immediately minimize my ship and the station, the freeze is very short. By keeping the station and ship minimized (i.e, can't even see them), I can then warp out. Once that happens, I can then restore the ship to whatever size I wish and there is no further frame stutter or freezing during game play.
All of above on MacBook Pro, version 10.6.8.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
|
William Prospero
University of Caille Gallente Federation
4
|
Posted - 2014.02.10 11:29:00 -
[641] - Quote
I can also confirm that missiles lack smoke.
And the afterburners have lost their sound effect. |
Vila eNorvic
Aliastra Gallente Federation
36
|
Posted - 2014.02.10 12:28:00 -
[642] - Quote
William Prospero wrote:And the afterburners have lost their sound effect. Just confirming once again that I have no engine noise of any sort - unless the warp sound effect counts as engine noise.
Also, hangar background noises appear only intermittently and the 'Whoom!' when docking is often absent. |
Michael Ruckert
Federal Navy Academy Gallente Federation
57
|
Posted - 2014.02.12 03:44:00 -
[643] - Quote
Latest Mac patch solved my problems CCP. Thank you! "No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
Ahnor Redgail
Volition Cult The Volition Cult
1
|
Posted - 2014.02.12 07:30:00 -
[644] - Quote
Vila eNorvic wrote:Ahnor Redgail wrote:Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. I have no engine sound at all.
So just the two of us are having a 'no engine sound issue'??
Better get my hearing checked. |
Meilandra Vanderganken
Aliastra Gallente Federation
80
|
Posted - 2014.02.12 08:19:00 -
[645] - Quote
Ahnor Redgail wrote:Vila eNorvic wrote:Ahnor Redgail wrote:Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. I have no engine sound at all. Is not everyone having this sound issue??
I stopped caring about sound bugs in EVE a long, long time ago, for the simple reason that there are simply too many of them, they keep popping up with every new expansion and it takes ages before they get solved so I don't even notice them anymore. |
Mr Atoz
Native Freshfood Minmatar Republic
0
|
Posted - 2014.02.12 11:55:00 -
[646] - Quote
What happened today? I got a small update after the shutdown, and now the game (or launcher) will not start at all.
Running on Win 8.1 |
HeiroZoar Azizora
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.12 13:34:00 -
[647] - Quote
Mr Atoz wrote:What happened today? I got a small update after the shutdown, and now the game (or launcher) will not start at all.
Running on Win 8.1
Having the same problem: launcher hangs, doesn-¦t respond. repair didn-¦t fix it, although it said so...
What to do? Complete unintstall?
W7 |
Mr Atoz
Native Freshfood Minmatar Republic
0
|
Posted - 2014.02.12 17:32:00 -
[648] - Quote
HeiroZoar Azizora wrote:Mr Atoz wrote:What happened today? I got a small update after the shutdown, and now the game (or launcher) will not start at all.
Running on Win 8.1 Having the same problem: launcher hangs, doesn-¦t respond. repair didn-¦t fix it, although it said so... What to do? Complete unintstall? W7
I solved it like so:
Deleted the "launcher" folder. Ran "repair".
Now works perfectly. |
Vorago Ignius
Chasm of Liberty
0
|
Posted - 2014.02.12 20:35:00 -
[649] - Quote
any news on when we can expect a fix to DX 11 crashes?
Also the cloud sometimes killing the fps is very odd at times, my R9 290 goes into a throttle frenzy at certain clouds, worst thing is they are bound to all effects.
making it separate would be lovely.
Also omni tracking showing it's affected values on drones' info, would be great too.
thanks.
|
Michael Ruckert
Federal Navy Academy Gallente Federation
58
|
Posted - 2014.02.13 05:36:00 -
[650] - Quote
The latest Mac patch causes freeze and frame/pixelation issues when undocking from station after login or docking later in the game. Also with intermittent game freezes. "No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
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Zom-B
Red Serpent Industries Elemental Tide
0
|
Posted - 2014.02.13 18:35:00 -
[651] - Quote
When starting the launcher I am currently experiencing a server not found error... ===start=== The Server you are connecting to could not be reached.
Please check your internet settings and restart the Eve Launcher.
The URL that could not be reached was: http://cdn1.eveonline.com/719324/RepairData_719324.dat ===end=== Hopefully an issue that can be resolved at the other end as I am experiencing no other internet connectivity issues. |
Michael Ruckert
Federal Navy Academy Gallente Federation
58
|
Posted - 2014.02.14 06:15:00 -
[652] - Quote
Latest Mac patch still freezes after login and then undock from station. More freezes during game play than previous patches.
Model Name:MacBook Pro Model Identifier:MacBookPro3,1 Processor Name:Intel Core 2 Duo Processor Speed:2.4 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache:4 MB Memory:4 GB Bus Speed:800 MHz
Chipset Model:GeForce 8600M GT Type:GPU Bus:PCIe PCIe Lane Width:x16 VRAM (Total):256 MB Vendor:NVIDIA (0x10de) Device ID:0x0407 Revision ID:0x00a1 ROM Revision:3175 Displays: Color LCD: Resolution:1440 x 900 Pixel Depth:32-Bit Color (ARGB8888) Main Display:Yes Mirror:Off Online:Yes Built-In:Yes "No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
Vamp Hakuli
Dead Of Night
9
|
Posted - 2014.02.14 12:17:00 -
[653] - Quote
Not sure if this has been mentioned as there are quite a few pages now, but i get stuck on acceleration gates sometimes if you warp in to close. Like really stuck cant move at all and cant get out of the warp to try and move away. also when going to an object sometimes the ship goes in the wrong direction? and please bring back the missile smoke trails and the cool ab spool up sounds
|
Vamp Hakuli
Dead Of Night
9
|
Posted - 2014.02.14 12:20:00 -
[654] - Quote
Sorry forgot to add using a imac, never get any of the other reported probs, still running on max settings just fine also using latest mavericks which seemed to fix a lot of other probs |
James Amril-Kesh
4S Corporation Goonswarm Federation
9036
|
Posted - 2014.02.16 06:47:00 -
[655] - Quote
Wrecks and containers (probably other stuff as well) don't show standings in the overview. I'm rather bothered by the lack of this and I'd like it back. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
Corndog002
Deep Core Mining Inc. Caldari State
9
|
Posted - 2014.02.16 17:56:00 -
[656] - Quote
Not sure if posted yet but....Every patch since 1.1 i've had to manually find and install the patches. The patcher will get hung up at various stages of the install. This is still occurring as of 714680-719324 patch. |
TouchStone936
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.02.20 03:51:00 -
[657] - Quote
I'm having issues with the patcher being very slow as well. Taking over hour to download a few MBs. It also doesn't help that a new patch is released every day. |
Elric Cole
10
|
Posted - 2014.02.22 13:44:00 -
[658] - Quote
Mirthander Kane wrote:CCP Gargant wrote: Known issues
The standing mechanic is currently not working as expected. This problem is investigated with high priority. - Fixed in Rubicon 1.1.1 Overheating a 'Target Spectrum Breaker' currently has no effect. Shadow Faction Bomber and Shadow Serpentis Remote Sensor Dampener items are not listed in the Faction&Storyline market subgroup. Wrecks looted by a Mobile Tractor Unit are invulnerable to missile fire. In some very rare cases, the UI may disappear.
Salvage drones are not behaving as they should. - Fixed in Rubicon 1.1.1 The Gnosis BPO is missing its materials list. The client crashes under some circumstances when running with DX 11.
War history is missing in the show info on a corporation. - Fixed in Rubicon 1.1.1 The show info window is not updating with the bonus adjusted stats from skills. This is only a display issue. Station ambient sounds cannot be controlled with the 'World' slider in the audio settings.
WHY isnt the missing missile smoke trails on this bug list...? If it is a bug, please mention it somewhere, instead of just ignoring it. If it isn't a bug, then STATE it somewhere - don't just remove stuff and not list it anywhere...
I have the same issue - everything works perfectly as it did before, however, since the 1.1 update I'm also missing missile smoke trails! Everything else is there, except the smoke. And yes, I've checked to make sure all the necessary options are ticked and active; even cleared cache - non of it helped.
I then decided to completely remove EVE and all associated files from my machine and do a completely new and fresh install, checked all settings, yet still NO smoke trails - just the little flame spouting out the missiles / torps / etc... but no smoke!
|
Ketzo SinFuego
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.03.13 10:44:00 -
[659] - Quote
fitting management issues...wrong thread. |
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