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3L3KTR4
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Posted - 2003.09.13 04:04:00 -
[1]
hey i heard rumors about chainkilling being tooking out after the nest patch is this true? ireally hope not it was a good way of making money and a fun way of killing hundreds of rats P.S im not whining just want to know 
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Bobith
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Posted - 2003.09.13 06:39:00 -
[2]
I dont think its next patch but yes there going to remove it.
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Snoop
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Posted - 2003.09.13 08:51:00 -
[3]
why dont they remove strip mining while there at it 
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Light Kominski
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Posted - 2003.09.13 09:36:00 -
[4]
My one concern is if they remove farming then what do you replace it with? Also why do it?
When players farm pirates, they do it because they do not want to mine. If you stop pirates from spawning you effectively allow mining to become a safe profession (this was an interesting point brought in the general discussion forum).
Also, if you compare the income (hunting versus mining) there isn't too big a difference. Yes, hunters earn bounty and loot. In my case I earn about 2.5-3 mil from farming in a BS but I bet I could earn the same from mining in a BS (or a comparable amount).
CCP should remember farming allows the corps or individuals (without the infrastructure to mine) to earn an income deep space.
By removing farming you ineffect do two things in my humble opnion:
Give big corps tremendous advantage by making mining the only feasible income. The big corps have the ships and pilots to move the ore about.
The second effect would be on the markets. Maybe CCP want manufacturers to have an easier time.... But if you cut down farming u reduce the loot available to sell.
To date, I don't think CCP has committed to a decision as to how farming will be stopped. I don't see any reason for stopping it other than the above and to keep an ever growing database in check...
But if they do stop it I hope the alternative to farming is one hunters can adapt to 
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Drutort
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Posted - 2003.09.13 10:15:00 -
[5]
Quote: why dont they remove strip mining while there at it 
I agree LOL... maybe they should go and limit how much you can mine... oh wait you mined 2 or 3 rocks thats it for you!!  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Roba
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Posted - 2003.09.13 11:09:00 -
[6]
Bah, they are not just taking out farming. Hey some for the high lvl pirates have been scoring player style hits in chaos. ie 150 dmg average and 200 on a good shot. This means that a 50k pirate really should be worth 100k since there in now a **** load more risk to a crusier trying to clear a roid belt.
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illuminati
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Posted - 2003.09.13 12:18:00 -
[7]
oh man, this is bad news...




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Erty
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Posted - 2003.09.13 13:57:00 -
[8]
Quote: My one concern is if they remove farming then what do you replace it with?
BS npc's maybe? 
Are you sure about this? Has a dev confirmed it?
This is my signature. |

Bry I'onak
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Posted - 2003.09.13 14:47:00 -
[9]
I have no problem with rats being harder to kill, but then at least the loot and bounty should be worth the work, not like the kill-100-rats-to-get-a-rare-item at the moment.
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Solamnus
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Posted - 2003.09.13 15:13:00 -
[10]
Quote: I have no problem with rats being harder to kill, but then at least the loot and bounty should be worth the work, not like the kill-100-rats-to-get-a-rare-item at the moment.
Your an idiot. Try making non self comflicting statements if you expect anyone to take you seriously.
Knights of Solamnia
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HC JT
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Posted - 2003.09.13 15:16:00 -
[11]
Killing npc pirates in deep space should be rewarding, but not as much as mining in deep space.
When mining in deep space you have 3 things to keep in mind. 1. NPC pirates 2. Player pirates 3. Hauling it back to base.
First you have to kill of the NPC pirates. second you have to mine the roids. and keep an eye on player pirates. Third, once you mined a fair bit, you have to haul it back to a station.
When just shooting pirates you make money instantly. Shoot and gain. Shoot and gain. its too easy.
IF you go hunt with 3 or more mates in deep space its easy to come back with a lot of money.
But if you go mining with 3 mates. its hard work so this should be more rewarding. The furter out the harder the pirates should be.
Making money on pirates is way to easy if you ask me. Its becoming a steady income. This game is supose to be PvP. so not go get items from pirates instead of paying for it.
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Shani
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Posted - 2003.09.13 15:20:00 -
[12]
why oh why mess with farming. its mining but with roids that shoot back. ccp, concentrate on more important things please and leave us hunters alone 
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Rythymmaster
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Posted - 2003.09.13 18:50:00 -
[13]
BTW rumors report that ccp are removing farming because of the bog down on the server...so u hunters out there i know this doesnt sound lean and mean..but show some respect to ur server and clean up the cans and show ccp that its not much of a bog down and maybe we can start another thread about how people cleaned up their act :)
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3L3KTR4
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Posted - 2003.09.13 23:35:00 -
[14]
Yes that is why i heard they were taking it away. Well i farm npcs all the time and clean up every single cc's. I grab everything until my cargo bay is full than jettison what i dont want in one cc and blow it up i do this until there is no cc's left in the field I clean up m mess. The main reason i farm npc's is to get rare drops slao cause its a pain to jump field to field for hours looking for a rare drop. Im just mad that they are taking farming away
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Rath Amon
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Posted - 2003.09.14 07:34:00 -
[15]
Eh, most of these rumors sound like idle speculation. The only verified change is that NPCs will be tougher due to weapon changes.
In any case NPC hunting shouldn't be lagging anything on the server since the cans disappear in an hour or two.
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Agent Shield
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Posted - 2003.09.14 08:31:00 -
[16]
One thing that we have noticed is that the 'rare' loot, just isn't there. We are not, and haven't been, cleaning up a 100 cans when finished with a hunt. There just isn't any incentive to fly back down with an Indy and collect the cans, there is most of the time nothing of value in them.
If we made a decision to come back with an Indy, the time it took to get the Indy and return and make a trip back, we could have kept the spawn going longer and made more in the kill then in the loot pick up.
Until the cans show some value, it is hard to make a concious decision to actually pick them up.
BTW, we know we are littering space, and we wish it wasn't this way; but there is no money in cans of junk and are left to explode upon their expiration.
Agent Shield |

The Wretch
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Posted - 2003.09.14 08:59:00 -
[17]
Well my corp has made about 2 billion isk on pirate bounties alone. It is all we do to make money and sell the resulting loot (what little good there is of it).
We have spent months getting perfect solo and teamed chain spawning set ups, locations set, and other related strategies.
NPC farming is a science of it's own. It is far riskier then mining, contrary to what some ill percieved individual stated up in this thread. And your always on the consol working your ship. There is no break, no slight afk - constant work.
You can make just as much money mining / manufacturing or trading. It is just another option to make money in EvE. It is an option that was put in place to give bounty hunters a stable income who do not have time to mine, trade, or manufacture do to their skill tree being tailored to ship operations and combat.
You can be assured if CCP fubars this one a lot of ppl will simply quit. Consider it killing "mobs" in other persistant games for exp.
If anything they need to improve upon npc hunting.
The Wretch Cyberdyne Systems CEO
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soltys
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Posted - 2003.09.14 09:41:00 -
[18]
I agree here completely. Like most of you said, it's part of the game, reasonable money income and some fun too. And you actually have to play game while doing it.
A remark: There are/were a lot of accusations of eve being minning simulator. If you remove chaining, you can get closer to this being reality than you would ever like to...
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Damage stats: click version v1.1.02 retail. |

Jack Hayden
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Posted - 2003.09.14 09:59:00 -
[19]
If they FUBAR this I for one will strongly consider my EVE account. I like farming, getting loot and such, and making a decent profit too.
A good solution to the can problem would be a Tractor Beam, yes, one of those things that let you pull stuff in from far away, or how about salvage drones? á
"Spelling and grammatical errors are placed solely to test your abilities as a proofreader. All prices include 25% VAT."
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JimBot
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Posted - 2003.09.14 10:39:00 -
[20]
or if excess loot on the server is the problem, just fix it so that everything you kill isnt going to drop, most of its junk anyway
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Rythymmaster
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Posted - 2003.09.14 10:42:00 -
[21]
=)...glad to see some people actually making thoughtul posts ...on different thread i was scorned for being pro hunter :O
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Callia
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Posted - 2003.09.14 10:47:00 -
[22]
Quote: it's part of the game,
It is part of the game by accident, not by design. If the developers never intended it to be possible and think it is contrary to their vision of the game they should remove it. Who are you to tell me to question authority? |

Rythymmaster
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Posted - 2003.09.14 10:50:00 -
[23]
OH OH ..wasnt electricty discovered on accident!!!!?
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Liza
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Posted - 2003.09.14 11:05:00 -
[24]
Quote:
Quote: it's part of the game,
It is part of the game by accident, not by design. If the developers never intended it to be possible and think it is contrary to their vision of the game they should remove it.
well if it wasnt part of the game it is now. so many people like farming that it would be silly to take it away from them another thing u dont need an indy to haul all the loot from farming just blow up the cans u dont want. Or fill your cargo bay until its full than jettison unwanted items into 1 can and blow it up 
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soltys
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Posted - 2003.09.14 11:20:00 -
[25]
Actually tractor beam (i.e. hi-slot weapon with little requirements) is pretty good idea. Although it have to be well thought (I can already hear whining about ore thieves using it)...
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Damage stats: click version v1.1.02 retail. |

Jack Hayden
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Posted - 2003.09.14 11:59:00 -
[26]
Quote: Actually tractor beam (i.e. hi-slot weapon with little requirements) is pretty good idea. Although it have to be well thought (I can already hear whining about ore thieves using it)...
Aye, I follow you there. A solution could be making it so that it do not work on ore, rats never drop ore anyways so for the farmer it would mean little. á
"Spelling and grammatical errors are placed solely to test your abilities as a proofreader. All prices include 25% VAT."
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illuminati
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Posted - 2003.09.14 12:02:00 -
[27]
Is farming being nuked because:
a Farming loads server, remedy suggestion: Implement tractorbeam for checking cans and or rightclick can "implode it" since people dont want to waste ammo shooting them.
b Farming makes too much cash, timesink, remedy suggestion: Cancel subscription.
c None of the above, remedy suggestion: Info please.
Is it being nuked at all or just another rumour?

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Roba
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Posted - 2003.09.14 12:11:00 -
[28]
Quote: Is farming being nuked because:
a Farming loads server, remedy suggestion: Implement tractorbeam for checking cans and or rightclick can "implode it" since people dont want to waste ammo shooting them.
b Farming makes too much cash, timesink, remedy suggestion: Cancel subscription.
c None of the above, remedy suggestion: Info please.
Is it being nuked at all or just another rumour?

Or how about just do more then implement salave drones but put them in the damn game.
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darth solo
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Posted - 2003.09.14 14:20:00 -
[29]
Or!!!, why not a self destruct option for loot cans, if its just crap thats in them, kaboom, no problem:).
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Jojin
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Posted - 2003.09.14 14:36:00 -
[30]
This seems to be a bit overblown. From the understanding I received, if a change was implemented it will only be to remove the constant and frequent supply of pirates to a single area. This would then force the hunters to move around a bit in the different belts to find other targets.
It doesnÆt sound like a drastic change of massive proportions to disrupt game play as we know it. I mean heck, I imagine even miners have to move around once in a while to find new asteroids.
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