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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
FT Diomedes
The Graduates RAZOR Alliance
339
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Posted - 2014.01.30 05:33:00 -
[1] - Quote
Has anyone else noticed that it is no longer possible to reset an escalation timer? I saw no mention of this in the patch notes, but several of my corp mates are reporting that this is now the case. http://eveion.blogspot.com/ |
Tiagra May
Garoun Investment Bank Gallente Federation
5
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Posted - 2014.01.30 05:37:00 -
[2] - Quote
FT Diomedes wrote:Has anyone else noticed that it is no longer possible to reset an escalation timer? I saw no mention of this in the patch notes, but several of my corp mates are reporting that this is now the case. Agree- I have the same problem. |
dexington
Caldari Provisions Caldari State
1095
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Posted - 2014.01.30 07:12:00 -
[3] - Quote
Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
GhostOnline
The Drunken Empire Fatal Ascension
4
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Posted - 2014.01.30 07:15:00 -
[4] - Quote
dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.
It makes sense to remove it - but we would expect to see this sort of thing in patch notes if it is deliberate. |
Eru GoEller
State War Academy Caldari State
87
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Posted - 2014.01.30 08:44:00 -
[5] - Quote
dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. 7 days is far from being forever. |
dexington
Caldari Provisions Caldari State
1095
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Posted - 2014.01.30 08:51:00 -
[6] - Quote
Eru GoEller wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. 7 days is far from being forever.
okay, didn't know it had a 7 day limit. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
FT Diomedes
The Graduates RAZOR Alliance
339
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Posted - 2014.01.30 14:04:00 -
[7] - Quote
GhostOnline wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. It makes sense to remove it - but we would expect to see this sort of thing in patch notes if it is deliberate.
I'm not sure it makes sense to remove it, but I hate the "Let's see what unannounced little changes CCP has made to Eve" factor after every patch. In this case, it certainly makes life more obnoxious for me, since almost all my income comes from running escalations for those who either cannot or do not run their own. http://eveion.blogspot.com/ |
Setsune Rin
Collapsed Out Shadow Cartel
151
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Posted - 2014.01.30 14:17:00 -
[8] - Quote
i'll chime in with an affermative, can't reset the timers on my 6/10's anymore
already petitioned it asking what was up, no answer so far
not happy if this is an intended change, i'm rather busy sometimes and losing a 6/10 really sucks |
Garak n00biachi
Capital Destruction
115
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Posted - 2014.01.30 14:31:00 -
[9] - Quote
7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! |
Chu SumTuat SumTuat
Capital Destruction
117
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Posted - 2014.01.30 14:31:00 -
[10] - Quote
7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! |
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Batelle
Komm susser Tod
1457
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Posted - 2014.01.30 14:43:00 -
[11] - Quote
If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Zhilia Mann
Tide Way Out Productions
2021
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Posted - 2014.01.30 17:00:00 -
[12] - Quote
Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time.
Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. |
Tiagra May
Garoun Investment Bank Gallente Federation
5
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Posted - 2014.01.30 17:03:00 -
[13] - Quote
Zhilia Mann wrote:Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. Also you could collect several escalations at one system and complete them at one flight |
Batelle
Komm susser Tod
1460
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Posted - 2014.01.30 17:15:00 -
[14] - Quote
Tiagra May wrote:Zhilia Mann wrote:Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. Also you could collect several escalations at one system and complete them at one flight
lol, good one. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
173
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Posted - 2014.01.30 21:07:00 -
[15] - Quote
don't quite know why this was removed (presumably, unless it's a bug) - they should have rather removed the accompanying mechanic of using cargo scanners and added a possibility to directly transfer expedition locations to someone else.
if anything, like the clone jump timer, make it more than 24 hrs for those of us who have a life. |
GordonO
Shaltanacs
42
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Posted - 2014.01.30 23:12:00 -
[16] - Quote
Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
Shaltanacs-á is recruiting.. https://forums.eveonline.com/default.aspx?g=posts&m=4133069#post4133069 |
DeMichael Crimson
Republic University Minmatar Republic
20635
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Posted - 2014.01.30 23:57:00 -
[17] - Quote
Well, this is definitely not good news.
Exploration has already been nerfed to the max. I see no reason whatsoever to change the escalation game mechanic when there's plenty of other game mechanics that need to be reworked.
Escalations / expeditions gave players 24 hours to get to the location. Another 24 hours was granted upon warping to the site in order to complete it. The ability to do that for 7 days keeps it in line with most other aspects of PvE.
One thing is for sure, CCP doing major stealth changes to the game is not a good idea and it seriously needs to stop. If not, don't be surprised if another mass Exodus of players canceling subs starts up again.
DMC
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Hehaw Jimbojohnson
Sheep Can Hear A Zipper From A Mile Away
95
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Posted - 2014.01.31 01:29:00 -
[18] - Quote
This "patch" gets better and better |
Batelle
Komm susser Tod
1484
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Posted - 2014.01.31 05:59:00 -
[19] - Quote
GordonO wrote:Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
The entire point of the thread is that you can apparently no longer do this. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
FT Diomedes
The Graduates RAZOR Alliance
341
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Posted - 2014.01.31 06:34:00 -
[20] - Quote
GordonO wrote:Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
Warping to the site no longer resets the timer... you now have exactly 24 hours to complete the next stage of the escalation, with no ability to reset it. http://eveion.blogspot.com/ |
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Gloredhel
GoonWaffe Goonswarm Federation
2
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Posted - 2014.02.01 06:11:00 -
[21] - Quote
I put in a support ticket and i have not gotten a response in 3 days either. I am beginning to think that CCP did do this as a stealth nerf. |
hellcane
Never Back Down
119
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Posted - 2014.02.01 14:15:00 -
[22] - Quote
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered |
Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
174
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Posted - 2014.02.02 04:07:00 -
[23] - Quote
CCP Lebowski wrote:dungeon
/emote crawls |
Vladimir Norkoff
Income Redistribution Service
319
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Posted - 2014.02.02 07:18:00 -
[24] - Quote
hellcane wrote:One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered LOL pretty sure they used to tout that as a feature. Now it's a bug. CCP you so funny.
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Gloredhel
GoonWaffe Goonswarm Federation
3
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Posted - 2014.02.02 09:50:00 -
[25] - Quote
hellcane wrote:One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
Except that's not whats happening now? As soon as it spawns the timer begins counting down even before anyone enters it. |
hellcane
Never Back Down
119
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Posted - 2014.02.02 13:34:00 -
[26] - Quote
n++[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok xxx, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered n++[ 2014.01.28 15:22:06 ] CCP Lebowski > xxx, the expedition has its timer as usual, then the dungeon itself will have a 24hr timer that starts whebn you enter it n++[ 2014.01.28 15:23:44 ] CCP Lebowski > xxx, I believe so. 24hr to get to it and start it, then 24hrs to finish it
IIRC it has always been 24 hours to get to it, but then you could perma-reset it |
Os Piscis
Eternity INC. Goonswarm Federation
0
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Posted - 2014.02.02 14:33:00 -
[27] - Quote
So basically, you guys fixed a bug. And the end result is that your fix caused a new bug? The dungeons/escalations are despawning 24 hours after they are given.
There is no 24 hours to complete it when you initially warp to the gate to start it. Friend and I had a Maze despawn on us while we were in it, and it was the first time we went to it. |
hellcane
Never Back Down
119
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Posted - 2014.02.02 16:08:00 -
[28] - Quote
If it isn't resetting the 24 hour timer the first time you enter i would do a bug report. However, due to lack of posts about something like that, I imagine you ran into the 24 hour dungeon timer not the event timer....if that makes any sense |
Setsune Rin
Collapsed Out Shadow Cartel
152
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Posted - 2014.02.03 10:31:00 -
[29] - Quote
i ran 2 6/10's yesterday, neither reset to 24 hours on warpin |
Eru GoEller
State War Academy Caldari State
88
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Posted - 2014.02.04 05:56:00 -
[30] - Quote
Setsune Rin wrote:i ran 2 6/10's yesterday, neither reset to 24 hours on warpin Reread the topic again, it has nothing to do with regular sites. |
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