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Thread Statistics | Show CCP posts - 0 post(s) |
Joerd Toastius
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Posted - 2006.04.01 12:06:00 -
[61]
Or better still, how about improved jump range?
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Deros
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Posted - 2006.04.01 12:25:00 -
[62]
i think the idea of a jumpdrive based bonus, be it range of fuel are both good ideas, the trick is to give it a unique role, which these would both do :)
Deros
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Aloysius Knight
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Posted - 2006.04.01 12:40:00 -
[63]
yeah that sounds cool to me
10% reduction in fuel use per lvl or 10% increase to jump range per lvl mmmmm
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Corphus
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Posted - 2006.04.01 12:47:00 -
[64]
Originally by: Golan Trevize I agree minnies need a diff bonus , Thanatos needs to have its bonus changed to +5% fighters and then we have some sort of balance.
gallente = best drone warfare race. 10% is cool since thanatos cant tank as awell as caldari or amarr...so ganking as much enemies as possible before the ship goes into structure is the only way of survival (assuming u fly alone in ur carrier)
another point is the minmatar carrier. the bonus just sucks. really sucks monkeyballs. i mean the faster shield/armor transfer allows u to tank a friendly nearby vessel so that it can survive a lot of damage but the carrier itself doesnt have any effectivity bonus for attacking or defence if it gets aggroed. i could imagine that ccp wanted matari pilots to fly in groups of carriers which could tank each other but its strange that all other races get either self-defence or attack bonuses.
imo u should either give the minmatar a special drone related bonus such as less drone sig radius or more speed or faster drone rof. or give it a self-defence bonus like 5% less cap use for shieldboosters or a resistance thingy.
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Joerd Toastius
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Posted - 2006.04.01 13:09:00 -
[65]
If you're flying alone in your carrier you deserve to die. I don't see any way around the fact that the Gallente bonus is miles better than the bonuses of other carriers.
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Rexthor Hammerfists
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Posted - 2006.04.01 13:30:00 -
[66]
what about an 10% to ship and corphangar per lvl, that would make it pretty useful i think,
or jumprange, but one half hauler load more or less doesnt make up for 5% resistance bonus or 10% dmg bonus ont he other carriers. - Purple Conquered The World, We the Universe.
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Keta Min
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Posted - 2006.04.01 14:32:00 -
[67]
every carrier should get 5% or 10% dmg per lvl to its racial fighters and gallente bonus switched to something else.
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Scalor Valentis
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Posted - 2006.04.01 16:39:00 -
[68]
Wow ists amaze me that some people are SO ignorant that they call minmatar bonus good
Minmatar carrier culd be as well without ANY bonuses as with this
This us useless bonus on OH so many levels its not even funy, as we all know how widly is remote repairin (aka priest class) is used in EVE, we can all predict the popularity of the bonus utilization = +-0%
Fact: That bonus blows. Fact: It needs to be changed to something, hell even 10% to jumprange! Fact: galentte bonus must be nerffed to 5% or give all other carriers 5% bonus to racials. And Galentte 5% to racial damage and 5% to omni damage.
Lelos or Cocordokken! |
Joerd Toastius
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Posted - 2006.04.01 17:03:00 -
[69]
Originally by: Rexthor Hammerfists what about an 10% to ship and corphangar per lvl, that would make it pretty useful i think,
or jumprange, but one half hauler load more or less doesnt make up for 5% resistance bonus or 10% dmg bonus ont he other carriers.
A jump range bonus isn't about hauler loads at the beginning, it's about a combination of maximum unassisted range and increased one-jump strike range.
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Aloysius Knight
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Posted - 2006.04.01 22:09:00 -
[70]
well id love to get a dev respons on this.....please?
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Rexthor Hammerfists
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Posted - 2006.04.01 23:28:00 -
[71]
"A jump range bonus isn't about hauler loads at the beginning, it's about a combination of maximum unassisted range and increased one-jump strike range."
sry if it wasnt clear, i meant that fuel reduction would safe maybe half an hauler, and is not so useful, range would be tho. - Purple Conquered The World, We the Universe.
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Joerd Toastius
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Posted - 2006.04.01 23:30:00 -
[72]
Yes, a fuel use reduction would save half a hauler if you have a specific distance you want to travel which requires less fuel than your cargo bay can hold. However, it does mean that you can travel further on a "full tank" (ie cargo hold full of fuel), which for deep strikes could be very useful as it extends your "maximum operational range".
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Aloysius Knight
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Posted - 2006.04.01 23:35:00 -
[73]
Originally by: Joerd Toastius Yes, a fuel use reduction would save half a hauler if you have a specific distance you want to travel which requires less fuel than your cargo bay can hold. However, it does mean that you can travel further on a "full tank" (ie cargo hold full of fuel), which for deep strikes could be very useful as it extends your "maximum operational range".
well a combination of the 2 would be great
incering your jump range and using less fuel to to so
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Madboy
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Posted - 2006.04.02 01:33:00 -
[74]
Give it a jump range bonus if nothing else..
But, I seriously doubt that will happen.
The Devs don't love us. - MadBoy
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Maya Rkell
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Posted - 2006.04.02 01:48:00 -
[75]
Originally by: Joerd Toastius Yes, a fuel use reduction would save half a hauler if you have a specific distance you want to travel which requires less fuel than your cargo bay can hold. However, it does mean that you can travel further on a "full tank" (ie cargo hold full of fuel), which for deep strikes could be very useful as it extends your "maximum operational range".
Maybe. It's not hard to stash haulers full of fuel along the route tho, in POS preferably mind you, or some nasty person (me? NAH! ) will scan them down and borrow the contents.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
OrangeAfroMan
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Posted - 2006.04.02 01:49:00 -
[76]
Too bad all this good speculation and great suggestions are pointless because the devs never read 99% of the threads :/
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Aloysius Knight
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Posted - 2006.04.02 03:09:00 -
[77]
Originally by: OrangeAfroMan Too bad all this good speculation and great suggestions are pointless because the devs never read 99% of the threads :/
so true....and if they do they grab ccp hammer and point and laugh at him
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Ravenal
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Posted - 2006.04.02 03:16:00 -
[78]
do the battlecruiser way on the carriers...
amarr and caldari have their resistances
gallente and minmatar should have their boost bonuses...
. -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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Aloysius Knight
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Posted - 2006.04.02 08:06:00 -
[79]
Originally by: Ravenal do the battlecruiser way on the carriers...
amarr and caldari have their resistances
gallente and minmatar should have their boost bonuses...
oh another good idea 7.5% bonus to armour and shield repare amout per lvl
so what say you tux? we gonna have to wait a year before you fix this?
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Joerd Toastius
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Posted - 2006.04.02 09:49:00 -
[80]
Originally by: Maya Rkell
Originally by: Joerd Toastius Yes, a fuel use reduction would save half a hauler if you have a specific distance you want to travel which requires less fuel than your cargo bay can hold. However, it does mean that you can travel further on a "full tank" (ie cargo hold full of fuel), which for deep strikes could be very useful as it extends your "maximum operational range".
Maybe. It's not hard to stash haulers full of fuel along the route tho, in POS preferably mind you, or some nasty person (me? NAH! ) will scan them down and borrow the contents.
If you know your route in advance and have time to set up a bunch of haulers deep in hostile space, yes. But if you don't have those things it well help - and even when you do, it makes the workload lighter.
As to fuel reduction, an increased range does give you an effective fuel use reduction, because you're jumping further for the same amount of fuel and thus going further per fuel unit.
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dabster
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Posted - 2006.04.02 09:53:00 -
[81]
I never looked closely at the stats before but WOW..the bonuses are such a*****up for Minmatar
The BC approach sounds really logical imo. ___________________________ Brutors Rule! My Eve-vids; Click. |
Scalor Valentis
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Posted - 2006.04.02 10:14:00 -
[82]
Originally by: dabster I never looked closely at the stats before but WOW..the bonuses are such a*****up for Minmatar
The BC approach sounds really logical imo.
They actualy went that on minmatar carrier, only in reverse logick.
Lelos or Cocordokken! |
Corphus
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Posted - 2006.04.02 14:13:00 -
[83]
Originally by: Joerd Toastius If you're flying alone in your carrier you deserve to die. I don't see any way around the fact that the Gallente bonus is miles better than the bonuses of other carriers.
look at it this way:
gallente claim to be best drone carrier pilots = 10% bonus to drone dmg
amarr and caldari are know for their superior survivability in combat due to shield/armor tankage = 5% resistance per lvl
minmatar are know to be the best raider pilots and kings of guerilla warfare = wtf ?! wheres the right bonus ??
i would like to fly amarr and gallente carriers....since i could either setup myself to be a fleet carrier to crash into enemy forces and anihillate em with my fighters and support ships while compensating as much dmg as possible.
or i could act as heavy combat support for small ships by assingning my fighters to an ceptor gang which kills enemy forces while sitting at safe spot and concentrating on replacing fighter craft killed by the enemy and equip killed ceptor pilots with mods and ships...etc.
this is only my point of view concerning the tactics of carrier use of the different races (minmatar left out since i just cant imagine why it has a non-combat related bonus in one way or another).
it may sound arrogant but there a lot differences especially in the performance bonus sector of the races which make ppl think their race is underpowered or left out. anyway ppl are always free to train for the ship suiting their needs and tactics in eve. sometimes a statement of ccp to its bonus decisions would help ppl to understand how to implement the new ships in their own ideas of tactics and strategy. thats the biggest problem in eve since the devs want to keep our minds busy.
but to state my opinion on the topic: i think minmatar deserve a boost regarding carrier bonuses or at least a practical proof for its current bonus value compared with the other 3 races.
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Aleis
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Posted - 2006.04.02 14:48:00 -
[84]
Please don't give it the Shield bost amount bonus that the BC has, i don't like the trend of trying to make Minmatar an all shield tank race, when half if not more of their ships Armor tank any way.
It goes against the versitility role they have for the Matari, even if that means we aren't awsome at any one thing.
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Joerd Toastius
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Posted - 2006.04.02 16:54:00 -
[85]
Originally by: Corphus look at it this way:
gallente claim to be best drone carrier pilots = 10% bonus to drone dmg
amarr and caldari are know for their superior survivability in combat due to shield/armor tankage = 5% resistance per lvl
I understand the reason the bonuses were picked, I just think it makes the Gallente one by far and away the best carrier in most cases.
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Aloysius Knight
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Posted - 2006.04.03 07:27:00 -
[86]
Originally by: Aleis Please don't give it the Shield bost amount bonus that the BC has, i don't like the trend of trying to make Minmatar an all shield tank race, when half if not more of their ships Armor tank any way.
It goes against the versitility role they have for the Matari, even if that means we aren't awsome at any one thing.
i was talking more of a bonus like this
7.5% to armour and shield repair mods per lvl (that includes remote reps)
so it becomes the "medic" of the carriers
but some how i think the devs don't care about this **** up, much rather have it swept under the carpet and not talked about
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Randay
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Posted - 2006.04.03 07:43:00 -
[87]
poor minnies, i actually feel sorry for them on this one. change bonus please. -------------------------------------------
"Det hSr kan betyda krig!" |
Aloysius Knight
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Posted - 2006.04.03 10:58:00 -
[88]
wow so a post about faction missiles gets a dev response wile one that points out a major imbalance in a ship class gets none
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Randay
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Posted - 2006.04.03 21:04:00 -
[89]
-92% to -100% cpu on covert ops cloaking devices. -------------------------------------------
"Det hSr kan betyda krig!" |
Bob Biac
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Posted - 2006.04.04 07:13:00 -
[90]
/me sings "wheres the love... its not enough..... it makes the world go round and round aaaannd..."
oh an /bump
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