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Tippia
Sunshine and Lollipops
19136
|
Posted - 2014.02.04 01:17:00 -
[31] - Quote
Oda Tokugawa wrote:"Bullets go faster" - yes. But not shells. 155mm shell of a modern howitzer flies at ~750m/s. A Hellfire missile launched from apache goes 425 m/s. So all of the people using "its how its supposed to be" please go and check some actual facts, because if the game's weapon systems had any sort of real-life logic applied to them, only weapon system that hits instantly would be Lazers, followed by very quick to hit hybrids, followed by artillery which shells would only fly 2x times faster than missiles. WellGǪ then again, there would be no GǣlazersGǥ, and lasers would horrible range and hybrids be uselessly inaccurate, and missiles and drones (which would also be missiles) be the only thing that anyone ever used since they'd be the only weapon system that could reliably hit anything.
Also, missiles would easily be faster than plain old projectiles GÇö on-board propulsion will do that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Unsuccessful At Everything
The Troll Bridge
9845
|
Posted - 2014.02.04 01:21:00 -
[32] - Quote
Ptraci wrote:Unsuccessful At Everything wrote: Except for the Tengu. According to 1500 threads, and any thread having to do with any missile, the Tengu cant do anything anymore.
Hell if 1000 DPS from a cruiser is "nothing", then I might as well quit EVE. Said nooblets need to learn to fit their ships and take the time to train all their skills.
::effort:: ..... most people who play Eve have a higher aversion towards it then they do risk. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Oda Tokugawa
UNSOL Training
0
|
Posted - 2014.02.04 01:46:00 -
[33] - Quote
Tippia wrote:Oda Tokugawa wrote:"Bullets go faster" - yes. But not shells. 155mm shell of a modern howitzer flies at ~750m/s. A Hellfire missile launched from apache goes 425 m/s. So all of the people using "its how its supposed to be" please go and check some actual facts, because if the game's weapon systems had any sort of real-life logic applied to them, only weapon system that hits instantly would be Lazers, followed by very quick to hit hybrids, followed by artillery which shells would only fly 2x times faster than missiles. WellGǪ then again, there would be no GÇ£lazersGÇ¥, and lasers would horrible range and hybrids be uselessly inaccurate, and missiles and drones (which would also be missiles) be the only thing that anyone ever used since they'd be the only weapon system that could reliably hit anything. Also, missiles would easily be faster than plain old projectiles GÇö on-board propulsion will do that.
Did you even read the second paragraph? Of course you didn't. You jumped to write this repsonse, and even in it, you use facts that are the opposite of logic and real world science. LaZers in space have much greater range, go read on light dispersion in atmosphere and vacuum, and accuracy of even today's prototype railguns greatly supercedes mass-produced artillery, due to much higher muzzle velocity and the ability to change said muzzle velocity in a much wider range (as opposed to guns, where you have few select "powder charges" of different power). Also, FYI, modern artillery systems already have shells that can correct trajectory in-flight, but these are not common due to their high cost and difficulty to produce. And before you answer to this, please read second paragraph of my original post. |
Tippia
Sunshine and Lollipops
19137
|
Posted - 2014.02.04 02:37:00 -
[34] - Quote
Oda Tokugawa wrote:Did you even read the second paragraph? Yes. But since you were talking about what would be real and not, I thought I'd correct a few things.
Don't exist.
Lasers, howeverGǪQuote:in space have much greater range GǪthan on earth, but they'd still be far too short-range to be of any use in space due to lost cohesion over longer ranges. You'd also have lots of problem getting rid of all the excess heat without making yourself an obvious target half a starsystem away. Kinetic weapons (railguns) wouldn't have those particular problem but would consistently miss anyway due to light-speed lag at any range where you'd want to deploy them. And projectiles would be trivial to avoid since they're too slow.
That leaves missiles, which can compensate for all of that by guiding themselves to the target for as long as the fuel will let them and alter their speed in flight. Oh, and drones, which are just missiles since everything else would be hideously and pointlessly wasteful. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
45thtiger 0109
AL3XAND3R.
41
|
Posted - 2014.02.04 03:24:00 -
[35] - Quote
Cyndrogen wrote:Nevyn Auscent wrote:Ravens & RNI are considered just as if not more desirable than ships like the Rokh. When you compare them against their counterparts as T1 & Navy Battleships they perform fine.
The Incursion imbalance is caused by two mechanics.
Firstly, Contests. If you are using missiles, the other fleet can alpha your targets out from under your missiles if they are fast enough, meaning missiles will never win a contest. Since they cause you to waste your effective DPS while gaining their DPS towards the score. This is caused by the single objective PvP nature of contests where one person takes everything and the other nothing.
Secondly, the lack of a true Missile Pirate BS. Meaning missiles have no equivalent to the Nightmare, Machariel & Vindicator. So of course they aren't going to quite compete against Pirate Battleships when they are T1 or Navy battleships. CCP's own design philosophy says Pirate BS's will be better (just a little, but that little counts).
So when we see a pirate battleship, we may see some shift in that, though the contest factor will still remain true if it has a fast flight time (Like speed bonused cruise missiles do) it can be close enough to instant at close ranges to be effective, and have enough pirate BS bonuses to make it's DPS compete with the Vindicator in close (Vindi is also due a rebalance remember and may loose a little in some area's) I get that some ships perform better then others, fine. But I invested a lot of time in missile skills and now I have to invest MORE time in hybrids to get the same effect. Why can't missiles be better balanced so EVERY race can "contest" a site. It's just a weak argument because incursion fleets really have three choices for DPS: Machariel Vindi Nightmare. Thats it, everything else is second rate.
I have invested time in training in all of the required skills to fly all of the above ships and including the Caldari Pirate Faction BS.
It dose take allot of time to get all of the required skills.
But it worth it when you do get them.
Keep training up your SP and you will see the difference. I am not a CCP employee-ájust having a input in the EvE forum
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Felicity Love
Whore and Peace Forsaken Asylum
1498
|
Posted - 2014.02.04 03:28:00 -
[36] - Quote
Who does Incursions anymore? Folks are supposed to be off farming space rented from the Oligarchs in Null...
... and I was just saying the other day, "Damn, I miss Soundwave"....
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Mr Epeen
It's All About Me
3964
|
Posted - 2014.02.04 03:35:00 -
[37] - Quote
PotatoOverdose wrote:Mr Epeen wrote:Aaliyah Tash-Murkon wrote: bullets just fly tru the damage of a SB Well...yeah. Bullets go really fast. Missiles don't. A smart bomb is like sticking your hand out of the window and slapping things as they go by. Easy with a drone or missile, but not so much with a bullet. Mr Epeen Many modern missiles are faster than a speeding bullet. Just saying...
Maybe so. But not in the modern EVE universe.
If I can watch it cross my LCD then it's slow. I can watch a missile zooming along or sit through the slow motion ballet that is a torpedo launching and traveling to it's target.
I sure never see the bullets moving, though. Just the notices as they do their thing to someone's armor.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Cyndrogen
The Greatest Corp in the Universe
498
|
Posted - 2014.02.04 04:48:00 -
[38] - Quote
Felicity Love wrote:Who does Incursions anymore? Folks are supposed to be off farming space rented from the Oligarchs in Null...
eh Null is still a pain in my ass when it comes to logistics. |
Incindir Mauser
Adhocracy Incorporated Adhocracy
352
|
Posted - 2014.02.04 05:39:00 -
[39] - Quote
Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards. |
Hell Ball
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.02.04 06:16:00 -
[40] - Quote
Incindir Mauser wrote: Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards.
Look up WTM |
|
Cyndrogen
The Greatest Corp in the Universe
498
|
Posted - 2014.02.04 06:21:00 -
[41] - Quote
Kagura Nikon wrote:Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Not everything can be the best in every situation. Incursiosn are an elitist community and they want you to use ONLY what is the BEST. Missiles are good in other scenarios, just not incursions.
I would like you to list an example where missiles are better. Challenge: list three examples. |
Cyndrogen
The Greatest Corp in the Universe
498
|
Posted - 2014.02.04 06:23:00 -
[42] - Quote
Tippia wrote:May Zhu wrote:can anybody actually name one of these supposed things that missiles do equally or better than the mach's autocannons, nightmares pulses, or vindi's blasters can do? because i can't immediately think of one. Selectable damage at extreme distances and (still selectable) fucktons of damage at short-to-medium range.
So Caldari are sniper cowards, only good for distance blapping, and even then outperformed by sentry drones. |
Cyndrogen
The Greatest Corp in the Universe
498
|
Posted - 2014.02.04 06:28:00 -
[43] - Quote
Incindir Mauser wrote: Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards.
I have trained logi 5, I also have trained mach and vindicator now including sentry drone (only took 27 days for sentry.... bleh). I miss my missiles damnit! They LOOK COOL now all twisting and twirling and ****, and I'm a visual artist who creates computer graphics for a living. I care about how a game looks. See my "Golem is now ruined thread". |
Mr Epeen
It's All About Me
3966
|
Posted - 2014.02.04 06:29:00 -
[44] - Quote
Cyndrogen wrote:Tippia wrote:May Zhu wrote:can anybody actually name one of these supposed things that missiles do equally or better than the mach's autocannons, nightmares pulses, or vindi's blasters can do? because i can't immediately think of one. Selectable damage at extreme distances and (still selectable) fucktons of damage at short-to-medium range. So Caldari are sniper cowards, only good for distance blapping, and even then outperformed by sentry drones.
Rattlesnake.
Cowardly snipe with both missiles and sentries. It's what I do.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
691
|
Posted - 2014.02.04 07:41:00 -
[45] - Quote
Cyndrogen wrote:Incindir Mauser wrote: Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards.
I have trained logi 5, I also have trained mach and vindicator now including sentry drone (only took 27 days for sentry.... bleh). I miss my missiles damnit! They LOOK COOL now all twisting and twirling and ****, and I'm a visual artist who creates computer graphics for a living. I care about how a game looks. See my "Golem is now ruined thread".
So if we all petitioned CCP to stop using smokeless cordite on projectiles and we had a nice old broadside smoke report, you'd be happy, because thats far more awesome than missiles.
And if CCP then proceeded to add a nice blue electric zappy smoke report to hybrids, then you'd never even think about your silly missile chucker again ?
|
Hasikan Miallok
Republic University Minmatar Republic
266
|
Posted - 2014.02.04 09:32:00 -
[46] - Quote
This is no different to all the "I havent trained drones and I am jealous so nerf them please" threads.
Some serious advice if you want to run incursions (or any specialised area in EVE, supers, caps whatever) and have a typical mishmash do everything main character:
1) Get some ISK 2) Go to the character bazaar 3) Buy a character with the optimal training for what you want to do
|
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2014.02.04 11:12:00 -
[47] - Quote
Cyndrogen wrote: I get that some ships perform better then others, fine. But I invested a lot of time in missile skills and now I have to invest MORE time in hybrids to get the same effect. Why can't missiles be better balanced so EVERY race can "contest" a site. It's just a weak argument because incursion fleets really have three choices for DPS:
Machariel Vindi Nightmare.
Thats it, everything else is second rate.
The problem is travel time. Even in regular missions paper dps doesn't equal actual dps. You launch missiles on ships that are already down due to flight time. In incursions that would happen a lot, so you wouldn't do much dps cause the object you fired on wouldn't be there anymore.
No way around the problem really. |
Ptraci
3 R Corporation Boarderline Cartel
1751
|
Posted - 2014.02.04 14:28:00 -
[48] - Quote
Incindir Mauser wrote: Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards.
So what exactly is stopping you from running your own fleets then? Oh wait, you don't have any friends. I got ya. |
Tippia
Sunshine and Lollipops
19145
|
Posted - 2014.02.04 16:13:00 -
[49] - Quote
Cyndrogen wrote:So Caldari are sniper cowards, only good for distance blapping, and even then outperformed by sentry drones. Have you seen their ship bonuses lately ever? And no, they're not really outperformed by sentires since, not only are sentries shorter-ranged, their damage selection is limited by range too whereas missiles offer the same damage selection across nearly the entire grid. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
The Djego
Hellequin Inc. Mean Coalition
237
|
Posted - 2014.02.04 18:21:00 -
[50] - Quote
Cyndrogen wrote:I would like you to list an example where missiles are better. Challenge: list three examples.
- 100% selectable damage types, with the restriction of a kin bonus on many hulls(however not on BS) - not restricted by transversal/tracking and hit quality/falloff - higher dps at range by long range missiles, compared to long range turrets
Missile ships are actually very good in Incursions(the BS at least), since the combine a huge range with high dps at this range and no tracking restrictions to apply that same dps at closer range. However the problem is that most of your missile dps is lost in contests, because of flight time(exception would be pure missile based fleets like HAM tengus that can be fairly good at closer range with proper focus fire, seen it first hand in contests). Given that where you need the most snipers(HQ fleets) you also have the most contests, makes it simply a lot less attractive. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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ashley Eoner
262
|
Posted - 2014.02.04 19:51:00 -
[51] - Quote
Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Actually missiles can work quite fine in incursions. The problem is you can't be a lazy moron with missiles like you can with a turret. You actually have to pay attention and switch targets at the right time so as to not waste dps. Alas in contests cruise missiles can be troublesome to manage as targets explode at an unpredictable rate and torpedos only apply full dps on towers. As a result the majority of communities dislike missile users.
Arsine Mayhem wrote:Cyndrogen wrote: I get that some ships perform better then others, fine. But I invested a lot of time in missile skills and now I have to invest MORE time in hybrids to get the same effect. Why can't missiles be better balanced so EVERY race can "contest" a site. It's just a weak argument because incursion fleets really have three choices for DPS:
Machariel Vindi Nightmare.
Thats it, everything else is second rate.
The problem is travel time. Even in regular missions paper dps doesn't equal actual dps. You launch missiles on ships that are already down due to flight time. In incursions that would happen a lot, so you wouldn't do much dps cause the object you fired on wouldn't be there anymore. No way around the problem really. There is an easy way around the problem. It's called "PAYING ATTENTION" and switching targets properly. |
Mister Tuggles
Faceless Men
88
|
Posted - 2014.02.04 22:14:00 -
[52] - Quote
Kagura Nikon wrote:Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Not everything can be the best in every situation. Incursiosn are an elitist community and they want you to use ONLY what is the BEST. Missiles are good in other scenarios, just not incursions.
I am always amused when people throw the term "elitist" around in video games. Sorry some people don't want you video game welfare rats bringing your t1 bs to a fleet full of pirate bs with officer fits. People work hard for the best equipment. You can put in the time with vanilla fleets and work your way up.
|
Cyndrogen
The Greatest Corp in the Universe
506
|
Posted - 2014.02.06 00:33:00 -
[53] - Quote
Tauranon wrote:Cyndrogen wrote:Incindir Mauser wrote: Christ.
I remember back in the day before the neckbeards took over any newbie in a T2 tanked Hurricane could get in a fleet and shoot Sansha.
Now it's all... "Pimp that ride you worthless scrub..."
If you want to make money running Incursions, train Logi and you'll never have to worry about if your overpriced BS hull is good enough to meet the high expectations of the Incursion grognards.
I have trained logi 5, I also have trained mach and vindicator now including sentry drone (only took 27 days for sentry.... bleh). I miss my missiles damnit! They LOOK COOL now all twisting and twirling and ****, and I'm a visual artist who creates computer graphics for a living. I care about how a game looks. See my "Golem is now ruined thread". So if we all petitioned CCP to stop using smokeless cordite on projectiles and we had a nice old broadside smoke report, you'd be happy, because thats far more awesome than missiles. And if CCP then proceeded to add a nice blue electric zappy smoke report to hybrids, then you'd never even think about your silly missile chucker again ?
Show me and I might not.
|
SmilingVagrant
GoonWaffe Goonswarm Federation
2425
|
Posted - 2014.02.06 00:36:00 -
[54] - Quote
Kagura Nikon wrote:Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Not everything can be the best in every situation. Incursiosn are an elitist community and they want you to use ONLY what is the BEST. Missiles are good in other scenarios, just not incursions.
I don't know how you can be elitist when shooting red + signs but ok. |
Cyndrogen
The Greatest Corp in the Universe
506
|
Posted - 2014.02.06 00:36:00 -
[55] - Quote
ashley Eoner wrote:Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Actually missiles can work quite fine in incursions. The problem is you can't be a lazy moron with missiles like you can with a turret. You actually have to pay attention and switch targets at the right time so as to not waste dps. Alas in contests cruise missiles can be troublesome to manage as targets explode at an unpredictable rate and torpedos only apply full dps on towers. As a result the majority of communities dislike missile users. Arsine Mayhem wrote:Cyndrogen wrote: I get that some ships perform better then others, fine. But I invested a lot of time in missile skills and now I have to invest MORE time in hybrids to get the same effect. Why can't missiles be better balanced so EVERY race can "contest" a site. It's just a weak argument because incursion fleets really have three choices for DPS:
Machariel Vindi Nightmare.
Thats it, everything else is second rate.
The problem is travel time. Even in regular missions paper dps doesn't equal actual dps. You launch missiles on ships that are already down due to flight time. In incursions that would happen a lot, so you wouldn't do much dps cause the object you fired on wouldn't be there anymore. No way around the problem really. There is an easy way around the problem. It's called "PAYING ATTENTION" and switching targets properly.
You really don't run incursions do you? It's not a "PAY ATTENTION" problem, I could try to explain it to you but you probably would not understand. |
Cyndrogen
The Greatest Corp in the Universe
506
|
Posted - 2014.02.06 00:38:00 -
[56] - Quote
Mr Epeen wrote:Cyndrogen wrote:Tippia wrote:May Zhu wrote:can anybody actually name one of these supposed things that missiles do equally or better than the mach's autocannons, nightmares pulses, or vindi's blasters can do? because i can't immediately think of one. Selectable damage at extreme distances and (still selectable) fucktons of damage at short-to-medium range. So Caldari are sniper cowards, only good for distance blapping, and even then outperformed by sentry drones. Rattlesnake. Cowardly snipe with both missiles and sentries. It's what I do. Mr Epeen
I'm a fan of snakes, but I can't remember ever seeing one in an incursion. Or an SNI, etc etc.
I see Kronos though.
|
ashley Eoner
274
|
Posted - 2014.02.06 00:58:00 -
[57] - Quote
Cyndrogen wrote:ashley Eoner wrote:Cyndrogen wrote:Lets talk missiles.
Minmatar ships, Amarr ships and Gallente ships are typically useful in incursions I have seen many fleets with Nightmares, Machariels, Vindicators, Rokh etc.
Occasionally a raven shows up but even if they make it into fleet they are likely to be picked dead last..
Why are missiles punished to the point where they are not good at all?
If missiles are unable to deal alpha damage and take longer to hit due to flight time, their overall DPS should be GREATER not less then turrets?
Is it just me or does it seem like missiles are completely useless in incursions? Actually missiles can work quite fine in incursions. The problem is you can't be a lazy moron with missiles like you can with a turret. You actually have to pay attention and switch targets at the right time so as to not waste dps. Alas in contests cruise missiles can be troublesome to manage as targets explode at an unpredictable rate and torpedos only apply full dps on towers. As a result the majority of communities dislike missile users. Arsine Mayhem wrote:Cyndrogen wrote: I get that some ships perform better then others, fine. But I invested a lot of time in missile skills and now I have to invest MORE time in hybrids to get the same effect. Why can't missiles be better balanced so EVERY race can "contest" a site. It's just a weak argument because incursion fleets really have three choices for DPS:
Machariel Vindi Nightmare.
Thats it, everything else is second rate.
The problem is travel time. Even in regular missions paper dps doesn't equal actual dps. You launch missiles on ships that are already down due to flight time. In incursions that would happen a lot, so you wouldn't do much dps cause the object you fired on wouldn't be there anymore. No way around the problem really. There is an easy way around the problem. It's called "PAYING ATTENTION" and switching targets properly. You really don't run incursions do you? It's not a "PAY ATTENTION" problem, I could try to explain it to you but you probably would not understand. I have run with a wide variety of incursion groups in a variety of ships/roles. I also used to multibox solo incursions with my own VG fleet. I know the ins and outs of incursions. Nothing I said was false and as such you've resorted to name calling.
The only delay that matters is that first shot. From that point on the delay doesn't matter when played properly. |
Your Dad Naked
State War Academy Caldari State
17
|
Posted - 2014.02.06 05:37:00 -
[58] - Quote
Not to bud in Ashley, but you're the one who was a bit snide to begin with. Don't expect a response that doesn't escalate at that point, |
ashley Eoner
274
|
Posted - 2014.02.07 05:52:00 -
[59] - Quote
Your Dad Naked wrote:Not to bud in Ashley, but you're the one who was a bit snide to begin with. Don't expect a response that doesn't escalate at that point, Snide? I stated the truth. You don't really have to pay attention in an HQ incursion while piloting most of the turreted ships. ONly if you're assigned a job does it become something that requires real attention. Set your shield warning to 99%, cap warning to a bit under your stable spot and/or pay slight attention to the overview. Otherwise it's a matter of targeting in the right order at the start of a spawn and hitting f1 occasionally till the next spawn.
With missiles you have to watch everything PLUS distance to target and damage rate. Switching targets properly takes careful attention and that's not something everyone running incursion fleets are willing to do. There's also the sad fact that not everyone playing this game can be the sharpest tack in the box. I don't really blame the public fleets for not liking missiles. Obviously contest fleets aren't interested in missiles either. |
Nevyn Auscent
Broke Sauce
1070
|
Posted - 2014.02.07 06:28:00 -
[60] - Quote
ashley Eoner wrote: Snide? I stated the truth. You don't really have to pay attention in an HQ incursion while piloting most of the turreted ships. ONly if you're assigned a job does it become something that requires real attention. Set your shield warning to 99%, cap warning to a bit under your stable spot and/or pay slight attention to the overview. Otherwise it's a matter of targeting in the right order at the start of a spawn and hitting f1 occasionally till the next spawn.
Unless you over-tank your ships in which case you are costing not just yourself but the entire fleet income, if you don't pay attention and broadcast before you start taking damage, you will quite possibly be dead before logi can lock you. A properly tanked incursion ship (Of any sort, be it T1, T2 or Pirate BS) needs you to be fully aware of your environment. If you are lazy and only broadcast after you start taking damage, that's how you end up in hull or a pod. |
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