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Celestus
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Posted - 2006.04.03 06:05:00 -
[1]
and is there a diffrence...?
ps. i am having 25 days left of it
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Jalia Kovac
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Posted - 2006.04.03 06:43:00 -
[2]
No. I can't imagine anyone being able to do Level 4 missions with racial BS 5 and being unable to do them with the skill only at 4.
► ► Placid Reborn Headquarters ◄ ◄ |
Celestus
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Posted - 2006.04.03 06:59:00 -
[3]
Originally by: Jalia Kovac No. I can't imagine anyone being able to do Level 4 missions with racial BS 5 and being unable to do them with the skill only at 4.
the road to a titan (let s say ) ...goes through
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Linia
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Posted - 2006.04.03 12:46:00 -
[4]
Well BS V aint needed for lvl4s, BS 4 then helps a ton without much training time involved so I can only say go for it!
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Hohenheim OfLight
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Posted - 2006.04.03 15:05:00 -
[5]
I would say go for lvl5 if you have the time, after al one day you may want a carrier ----------------------------------------------
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Buraken v2
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Posted - 2006.04.03 15:33:00 -
[6]
Yepp I do, I use apocalypse so more cap = more survivability =)
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute
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Jalia Kovac
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Posted - 2006.04.03 22:14:00 -
[7]
Originally by: Buraken v2 Yepp I do, I use apocalypse so more cap = more survivability =)
Wow, I use an Apoc too. You actually have situations in missions where you would run out of cap with Amarr BS 4 and now don't with it at 5?
► ► Placid Reborn Headquarters ◄ ◄ |
Mike Yagon
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Posted - 2006.04.04 09:14:00 -
[8]
I've got Amarr BS at 3 and I can do level 4s in it.
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Lord WarATron
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Posted - 2006.04.04 09:44:00 -
[9]
Originally by: Jalia Kovac
Originally by: Buraken v2 Yepp I do, I use apocalypse so more cap = more survivability =)
Wow, I use an Apoc too. You actually have situations in missions where you would run out of cap with Amarr BS 4 and now don't with it at 5?
Although the difference appears small, it makes the difference on some setups that allow you to sustainng dual reps running and all weapons firing --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
jukriamrr
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Posted - 2006.04.04 10:16:00 -
[10]
2 bs skills at 5 and not regretting one sp of it. Go for it when you have time ;)
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Hornymatt
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Posted - 2006.04.04 10:28:00 -
[11]
I trained up for a Tempest early on and it was particularly skill intensive back then (still is compared to some imho) so minnie bs to level 5 as soon as I'd got gunnery skills etc up was a necessity rather than a luxury for me. Not regretted it for a moment
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Valrandir
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Posted - 2006.04.04 18:40:00 -
[12]
Originally by: Celestus and is there a diffrence...?
ps. i am having 25 days left of it
Some have it, some do not have it. Or did you expect something else?
For the difference, check each battleship description for bonus related to skill level.
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Jalia Kovac
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Posted - 2006.04.04 23:59:00 -
[13]
Originally by: Lord WarATron Although the difference appears small, it makes the difference on some setups that allow you to sustainng dual reps running and all weapons firing
Possibly. Seems awfully close to the envelope then. What would be such a setup?
► ► Placid Reborn Headquarters ◄ ◄ |
Lefia
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Posted - 2006.04.05 00:07:00 -
[14]
I have BS skill to level 4... which doesn't make much difference because I use a HAC to run level 4s. However, back when I did use an Apoc, I didn't have any problems running level 4s with even 3 levels in BS. Although the 4th level did give me a little more breathing room with my cap.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Lord WarATron
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Posted - 2006.04.05 10:45:00 -
[15]
Originally by: Jalia Kovac
Originally by: Lord WarATron Although the difference appears small, it makes the difference on some setups that allow you to sustainng dual reps running and all weapons firing
Possibly. Seems awfully close to the envelope then. What would be such a setup?
Apoc, 8 Megapulse, 2 t2 Reps, 3 Hardners and some faction rechargers/relays. I guess it could be done on standard t2 cap rechargers as well, but that setup lets you run 23/7 all out. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Ahop Yol
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Posted - 2006.04.05 11:18:00 -
[16]
Edited by: Ahop Yol on 05/04/2006 11:18:16 nm
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Jalia Kovac
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Posted - 2006.04.05 18:22:00 -
[17]
Originally by: Lord WarATron Apoc, 8 Megapulse, 2 t2 Reps, 3 Hardners and some faction rechargers/relays. I guess it could be done on standard t2 cap rechargers as well, but that setup lets you run 23/7 all out.
Okay, that's the setup I run and have been able to absolutely comfortably with Amarr BS below 4. I guess the difference here is if you don't fork out for Cap Recharger IIs.
► ► Placid Reborn Headquarters ◄ ◄ |
Destructor1792
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Posted - 2006.04.06 09:55:00 -
[18]
Originally by: Celestus and is there a diffrence...?
ps. i am having 25 days left of it
I've got mine on lvl 5, but for other reasons.
It's not the BS skill you mainly need for lvl 4's - it's all the supporting skills like gunnery, missiles, mech, elec, and just about everything else (barr the corp or trade skills!!)
Tactics, and patience - they are your friends. There is nothing to stop you grabbing a cruiser and ploughing head 1st into a lvl4! How long you last though, that's another matter! I use the tank tactic, which is a longer way of doing them, but if i need to go afk then I know i'm not gonna come back to a pod! Others go for pure dmg setups whilst others just mix it up.
As a lot of peeps will say, it's more down to your playing style on what ship to use and the way to set it up.
and on a final note, if you want to try lvl 4's out but are not sure if you're good enough, find someone who can solo them and tag along - get a bit of aggro on yourself and see how it all holds If you pop in the 1st minute, then best advice most will give is either go change ur setup/ship or go back to lvl 3's til you've more skills.
Hope this little insight helps ______________________________________
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Lord WarATron
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Posted - 2006.04.06 14:47:00 -
[19]
Originally by: Jalia Kovac
Originally by: Lord WarATron Apoc, 8 Megapulse, 2 t2 Reps, 3 Hardners and some faction rechargers/relays. I guess it could be done on standard t2 cap rechargers as well, but that setup lets you run 23/7 all out.
Okay, that's the setup I run and have been able to absolutely comfortably with Amarr BS below 4. I guess the difference here is if you don't fork out for Cap Recharger IIs.
Yep, but if you drop a cap charger for a mid slot utility, you will find that it is not sustainable without bs 5. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Nocturnal Avenger
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Posted - 2006.04.06 16:20:00 -
[20]
Originally by: Celestus and is there a diffrence...?
I've been doing L4 for the last 6 months or so with:
Minmatar BS 4 Gallente BS 3
I fly a machariel and maxed BS would give me 5% more damage and 10% better tracking. This would take almost three months.
Draw your own conclusion.
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Jalia Kovac
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Posted - 2006.04.08 16:44:00 -
[21]
Originally by: Lord WarATron Yep, but if you drop a cap charger for a mid slot utility, you will find that it is not sustainable without bs 5.
More fool me for not testing that out then. Thanks for the tip.
► ► Placid Reborn Headquarters ◄ ◄ |
Ricdic
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Posted - 2006.04.09 10:53:00 -
[22]
Yep I have caldari battleship level 5, and wouldnt take it back for the world. The extra 5% rate of fire is a great bonus, and is also the reason i trained 30 odd days for rapid firing 5, and torpedo specialisation 5, even though they only gave an extra 2/3 % bonus to ROF.
It all adds up, and the day I meet an opponent with the above 3 at level 4, that gives me an immediate 10% better chance to win. Of course there are more factors, but I like to be the absolute best at everything I do, which means training all those skills right up. This might be why my trader alt Ricdics has almost every trade skill at level 5, including Tycoon, although he also has 7m sp in drones, and gall frig / cruiser / hac / bs / af / industrial / space command all at level 5. The only thing that ****es me off in regards to that, is when he was noob he plugged in Amarr Frig. Never trained it more than 2% into level 1, but cant get rid of it, and it looks pathetic sitting there beside all level 5 skills.
CCP - Allow us to remove skills/skill-points. I dont care if I lose them, i just want them gone. Either that, or I will need to train amarr frig V, just so it looks neat.... ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |
MEBHansen
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Posted - 2006.04.09 19:40:00 -
[23]
Amarr BS lvl 5 allowed me to loose some rechargers, and fit 2 Tracking Computer T2. With this setup, I hit Cruisers @ 6km with 8 MP T2. On top of that, I use 1 faction repper, instead of 2 large T2. So to answer your question, (IMO) the difference is a larger variety, in reasonable setups. But that goes for all skills @ lvl 5 i guess =)
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Spartan III
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Posted - 2006.04.09 20:43:00 -
[24]
BS 5 will be a prerequisit to T2 Battleships which will be the finally implemented level 4 missions I-Win button.
Mostly PvPers train BS to level 5 because every bit helps in getting that edge over an opponent, and they will all be able to jump into T2 battleships once they come out. --- Wolven Elite Guard - Currently recruiting |
Lord WarATron
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Posted - 2006.04.09 22:12:00 -
[25]
Originally by: Spartan III BS 5 will be a prerequisit to T2 Battleships which will be the finally implemented level 4 missions I-Win button.
Mostly PvPers train BS to level 5 because every bit helps in getting that edge over an opponent, and they will all be able to jump into T2 battleships once they come out.
Well, it could be argued that current Battleships already are the I-Win Button for lvl4's. Every lvl4 out these can be soloed with an apoc or raven with decent fitouts + Skills.
I guess the t2 BS's will be more of a Anti-Titan weapon if they ever come out :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Astrum Ludus
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Posted - 2006.04.10 14:45:00 -
[26]
Originally by: Lord WarATron
Originally by: Jalia Kovac
Originally by: Lord WarATron Although the difference appears small, it makes the difference on some setups that allow you to sustainng dual reps running and all weapons firing
Possibly. Seems awfully close to the envelope then. What would be such a setup?
Apoc, 8 Megapulse, 2 t2 Reps, 3 Hardners and some faction rechargers/relays. I guess it could be done on standard t2 cap rechargers as well, but that setup lets you run 23/7 all out.
Wow.
Don't suppose we could see your skills? For me this setup would be capless in about 45 seconds. Aslo, is that Megapulse I or II?
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VaderDSL
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Posted - 2006.04.10 14:52:00 -
[27]
Only lvl 5 skills I have that I found important are:
All my Engineering skills (6million SPs) - except the compensation skills (@lvl3) All my Mechanic skills (1.5million SPs) - except the compensation skills
All my Rank 1 skills like Electronics, Navigation etc. all the rest are on a mix of lvl 3/4
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Oro Masut
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Posted - 2006.04.11 09:28:00 -
[28]
Having 2 Mill SP, i do Lv 4 missions solo in a Dominix. Not too hard so far, but they need some time and prepare to warp once in a while. If you start out, always use a DC in a lowslot. Buys you the necessary time with the hull resists to warp out. Usually payout is still way better than Lv 3, which i could all do in a Ferox passive shield-tank (awesome ship), even with crap missile skills.
WCS gimps your fighting abilty. Make your choice BEFORE you undock. Do not complain about a lost ship ever, if you fit for running and go fighting with it |
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