Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Steven Dynahir
|
Posted - 2006.04.04 06:59:00 -
[1]
Quick suggestion for tractorbeams.
Skill - Tractor Beams
Allows the operation of tractor beams. Additional bonus is +5% tractor beam speed per level. Pre-requisite is Sience level 4.
Implant - DynaTract FV1
Improves tractor beam range and speed by 5%. Requires cybernetics level 3.
Small Tractor Beam
Optimal range: 20km Tractor speed: 500m/s Powergrid: 7PG
Medium Tractor Beam
Optimal range: 40km Tractor speed: 300m/s Powergrid: 70PG
Heavy Tractor Beam
Optimal range: 60km Tractor speed: 180m/s Powergrid: 700PG
Additional note
Tracking enhances should also add Tractor beam range by the same amount they add turret range. --- Sell orders
|
Shemsu Draconis
|
Posted - 2006.04.04 07:24:00 -
[2]
I like your ideas, except I don't agree with the diminishing returns on the tractoring speed as the size of the Beam increases.
If all we're doing it dragging cans to our ship, yes, from 60km out, it might take a little more power and move more slowly, but the closer the can gets it should move faster, not the same speed, since the magnet is much more powerful.
|
James Duar
|
Posted - 2006.04.04 07:30:00 -
[3]
Bigger tractor beams should be mass based. I want BS's which can just yank frigates out of the sky and bring them towards them.
|
Shemsu Draconis
|
Posted - 2006.04.04 07:46:00 -
[4]
"GET OVER HERE!"
|
Radix Salvilines
|
Posted - 2006.04.04 09:04:00 -
[5]
i agree - at least 40km tractor range is needed!! nice workout of the tractors idea. Everything is cool except smaller speed of the bigger tractors. Whiel they are more powerfule they should be able to maintain the cans speed at even high distances.
|
Steven Dynahir
|
Posted - 2006.04.05 10:06:00 -
[6]
Originally by: Radix Salvilines i agree - at least 40km tractor range is needed!! nice workout of the tractors idea. Everything is cool except smaller speed of the bigger tractors. Whiel they are more powerfule they should be able to maintain the cans speed at even high distances.
The diminishing return in speed is comparable to the current situation where frigates get to cans faster. This implementation would retain that.
We can assumme that the larger tractorbeam is just using larget gravitonic particles that can travel longer before imploding, and the added mass of larger particles causes them to interact slower thus lowering the speed. --- Sell orders
|
TheBelgarion
|
Posted - 2006.04.05 11:18:00 -
[7]
hmm quickfit does have the following for Large Tractor Beam
PG 700 CPU 30
80km range max.TractorVel 500
but i think that it should have lower max. Tractor Velocity and the Velocity should be the thing which changes with named or later with T2 beams
500 m/s would still be 160 sec to pull an item ... which is quite long ...
i would rather have Optimal range ( at which it can pull at full speed ) and falloff range at which the pull velocity gets much lower.
so example: medium tractor Beam Optimal Range 25 km Accuracy falloff 15km Max.Vel. 500
so if u pull a can from lets say 32 km it will be pulled with a lower velocity which does increase up to max. Velocity as the can gets into optimal range.
with that i think tractor beam skill should rather increase falloff ( +5%) than optimal range. Maybe Skill could also have a small bonus to speed .. like 2% per level .. a Challenge System for Eve |
Jenns Riken
|
Posted - 2007.01.03 06:25:00 -
[8]
I know this is a bit of thread necro.. but has there been anything on new tractor beams? I know quickfit had some listed, so I'm guessing they were in the DB at some point.
|
Reggie Stoneloader
eXceed Inc. Ascendant Frontier
|
Posted - 2007.01.03 06:37:00 -
[9]
Originally by: Shemsu Draconis "GET OVER HERE!"
Now I have to buy another Scorpion just to fit it with tractors and name it that. Thanks. -------------- Civis Ascendant Sum |
Sargeant HAmmer
Caldari Star Enterprises
|
Posted - 2007.01.03 13:02:00 -
[10]
i have heard they were thinkig of developing meduium and large anyways!
|
|
Ji Diren
|
Posted - 2007.08.10 19:50:00 -
[11]
Well if you think about the physics involved, the tractor speed should very with the square of the distance. The farther away the tractored object is, the more slowly its initial speed will be. As the gap closes, the velocity should increase. However, something I never understood was... WHY DO THE DETRACTORED OBJECTS STOP DEAD IN THEIR PATHS? It's a gigantic violation of conservation of momentum, obviously this is to prevent pilots from just imparting a little momentum on all the objects and waiting for them to arrive, but still...
|
Venkul Mul
Gallente
|
Posted - 2007.08.10 19:57:00 -
[12]
Edited by: Venkul Mul on 10/08/2007 19:57:56 In the thread about the mining capital ship:
CCP Chronotis:
Quote:
Capital tractors? Does that mean we get med and large ones too? And will other caps be able to fit capital tractors?
Not in this patch, and only the ORE capital ship can fit the capital tractor beam.
So no love there.
|
Gridcrash
Redline Industries
|
Posted - 2007.08.10 20:51:00 -
[13]
These are already in the database, just not seeded:
Small Tractor Beam I7 pwr20 cpu20 km500 m/s Medium Tractor Beam I70 pwr25 cpu40 km500 m/s Large Tractor Beam I700 pwr30 cpu80 km500 m/s
Will they be seeded? No idea, but they've been in the database forever.
-Grid
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |